October Class Balance Changes on Korean Test Server

Last Updated: October 15th 2023

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Introduction

This article covers the latest class balance changes that were released in October on Korea’s Test Realm. Please note that everything is subject to change or can be further adjusted before getting implemented into the Korean live servers.

All Class Changes

  • Awakening usage increased to 5.

Specialist

Artist
Aeromancer

PVE

Stroke: Hopper

  • Improved animation at end to help with skill chaining.

Paint: Starry Night

  • Sturdy Armor Changed: Harmony meter recovery increases by 30.0/33.0/37.0/41.0/45.0% when hitting foes.
  • Azure Starlight Changed: Damage received while casting is reduced by 50%. Incoming damage -75% for 2 seconds for party members. Creates a shield that absorbs damage equal to 10.0/11.0/12.0/13.0/15.0% of Max HP.

Paint: Illusion Door

  • Added: Shield is now applied to all members except yourself (7m around the portal). Shield scales based on Artist's HP (15%).

Paint: Sun Well

  • Skill radius increased by 30%.

Check out the current Support Artist Raid Guides!

Assassin

Deathblade
Shadowhunter
Reaper

PVE

Rush Reduced from 9 to 8 seconds.

Damage of demon skills excluding demonization/demon basic attacks is increased by 4.5%.

Demonic Clone

  • Level 1 Weak Point added.

Rising Claw

  • Increased to level 2 Weak Point.

Check out the current Perfect Suppression and Demonic Impulse Raid Guides!

Gunner

Artillerist
Gunslinger
Sharpshooter
Machinist

PVE

Roll Reduced from 10 to 8 seconds.

Firepower Meter gained from all skills increased by 9.3%.

Enhanced Shell

  • Meter gain reduced by 43.4%.

Pressurized Heatbomb

  • Damage increased by 15.7%.
  • Level 1 Weak Point added to shell explosion.
  • Condense you can now turn when using this.

Napalm Shot

  • Firepower and bombardment Meter increased by 51.5%.
  • Paralysis Immunity added.
  • Stagger value reduced.

Multi-Rocket Launcher

  • Damage increased by 8.7%.

Swing

  • Mana cost reduced by 15.3%.
  • Cooldown reduced from 16 to 12 seconds.
  • Stagger value increased.
  • Level 1 Weak Point added.
  • Weak Point Enhancement Changed: Charge forward 6.0m and attack.
  • Quick Attack Changed: Rotates 360 degrees and attacks all nearby enemies.
  • Advancing Hit Changed: Destuction level +1.
  • Spin Attack Changed: Attack speed increases by 20.0%.

Summon Turret

  • Firepower and bombardment Meter gain reduced by 24.3%.

Homing Barrage

  • Damage reduced by 9.0% in PVP.
  • Vital Point Bombardment Changed: Critical hit rate increases by 40.0%, Damage to enemies increases by 6.0/12.0/18.0/24.0/30.0%.

Barrage: Howitzer

  • Sped up skill animation.
  • Damage increased by 68.3%.
  • Cooldown increased from 7 to 16 seconds.

Barrage: Focus Fire

  • Sped up skill and improved skill animation to link skills easier.

Barrage: Energy Cannon

  • Sped up skill and improved skill for faster turn speed.

Bombardment: Impregnability

  • Changed: Creates a shield that absorbs Damage up to 40% of maximum health for 6 seconds, and Damage received is reduced by 50%. When deactivating bombardment mode, the shield and Damage reduction effects are canceled.

Heavy Turret

  • Firepower and bombardment Meter gain reduced by 40.3%.

Identity

Enter Barrage Mode

  • Animations sped up and you can queue abilities as you transform.
  • Roll and Stand Up are reset when transforming.
  • Battle items used in turret form will be faster used with no animation.

Engraving

Barrage Enhancement

  • Added: When entering bombardment mode, the firepower Meter gains 70%.

Check out the current Firepower Enhancement and Barrage Enhancement Raid Guides!

Mage

Sorceress
Summoner
Arcanist
Bard

PVE

Ice Shower

  • Casting speed increased.
  • Stagger level increased.

Squall

  • Casting speed increased.
  • Wildfire Whirlwind Changed: Cooldown increase removed, Level 1 Weak Point added.
  • Lightning Whirlwind Buffed: Cooldown increase reduced from 10 to 6 seconds.

Explosion

  • Backfire Casting speed increased.

Engraving

Igniter

  • Buffed: Critical hit Damage increased from 10/25/40% to 20/37/55%.

Check out the current Igniter and Reflux Raid Guides!

Martial Artist

Scrapper
Striker
Wardancer
Glaivier
Soulfist

PVE

Thrust of Weak Point

  • Crit Damage increased from 5.0/16.0/27.0/38.0/50.0% to 10.0/22.0/34.0/46.0/60%.

Starfall Pounce

  • Crit Damage increased from 0/11.0/22.0/33.0/44.0% to 10.0/22.0/34.0/46.0/60%

Red Dragon's Horn

  • Crit Damage increased from 0/11.0/22.0/33.0/44.0% to 10.0/22.0/34.0/46.0/60%.

Identity

Critical Damage reduced from 60% to 50%.

Warrior

Berserker
Gunlancer
Paladin
Destroyer
Slayer

PVE

Damage of Gravity Release skills buffed by 2.3%.

Run

  • Cooldown reduced from 8 to 7 seconds.
  • Movement distance increased slightly.
  • Animation sped up.

Heavy Crush

  • Law of the Jungle Changed: On hit, the target's defense is reduced by 12% for 6 seconds.

Power Strike

  • Animation sped up.

Jumping Smash

  • Armor Destruction Changed: Damage to low-level and normal monsters increases by 100.0/111.0/122.0/133.0/145.0%.

Endure Pain

  • Mana consumption reduced by 15.2%.
  • Cooldown reduced from 40 to 30 seconds in PVE.
  • Cooldown reduced from 50 to 36 seconds in PVP.
  • Duration reduced from 5 to 4 seconds.
  • Anti-Gravity Duration nerfed from 5.0/5.2/5.4/5.7/6.0 to 4.0/4.2/4.4/4.7/5.0 seconds.
  • Healthy Mentality Duration nerfed from 3.0/3.5/4.0/4.5/5.0 to 2.0/2.5/3.0/3.5/4.0 seconds. 

Class Identity

  • Normal attacks and gravity shocks in identity buffed by 3.5%.
  • Vortex Gravity
    • Damage buffed by 2.5%.
    • Counter added on the first strike.

Engraving

Rage Hammer Crit Damage buffed from 5/10/15% to 6/12/18%.

Check out the current Rage Hammer Destroyer and Gravity Training Destroyer Raid Guides!

Credits

Written by Starlast
Reviewed by Perciculum

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