Esoteric Skill Enhancement Wardancer Raid Build Guide


Introduction

Esoteric Skill Enhancement Wardancers focus on the Specialization Combat Stat, which increases the damage of all Esoteric Skills like Esoteric Skill: Rising Fire Dragon.

In Tiers 1 and 2, the Wardancer plays as a burst damage class because of the long cooldowns on her main damage skills, Esoteric Skill: Call of the Wind God and Esoteric Skill: Blast Formation. This build is less mana intensive than the First Intention version, but it still requires proper positioning to deal optimal damage.

In addition to being a burst class, they are a synergy class because of the Attack & Movement Speed buff of Wind's Whisper and Crit Resistance debuff of Roar of Courage which she provides for the team. During the burst window, use your high damage dealing skills. After that, you have to wait until the long cooldown of those skills are over and might even have to sneak in some low damage skills and auto attacks as fillers.

With access to Skill Tree Levels and Gems in Tier 3, her cooldown issues mostly get resolved alongside high Swiftness stacking and can move on from being classified as just a burst class.

Energy Combustion Is paired with Esoteric Extortion to help generate Esoteric Meter. Additionally this skill has a long uptime and deals consistent damage to the enemy.

Click Here to view Stats and Engravings Details
Esoteric Skill Enhancement
Raid Captain

Check out the First Intention Wardancer for an alternative Wardancer playstyle.

Check out the Guardian Raids and Abyssal Dungeons guides for an introduction to their content.

This build guide assumes you have a Character at Level 50 before transitioning to it. Check out the Wardancer Leveling and 1-50 Leveling guides to reach Level 50.

Difficulty
Intermediate
Mobility
High
Survivability
Average
Back Attack
Mandatory

Raid Skill Build

  • The usual Awakening skill choice is Ultimate Skill: Flash Rage Blow, since it can be release to mimic an instant cast skill it is really good for activating Legion Raid gearsets effects . Ultimate Skill: Fist of Dominance 80% reduced incoming damage still makes this awakening a good option but it does comes with slightly longer animation.
  • Esoteric Skill Enhancement increases Esoteric Skill damage based on the number of orbs you have filled. If you have 4 orbs and use 2 orbs for a spender, your skill will deal 32% (8x4) extra damage if your engraving is at Level 1. If you decide to use a 2nd spender at 2 orbs, it will only deal an extra 16% damage. The good single target choices are Esoteric Skill: Rising Fire Dragon, Esoteric Skill: Call of the Wind God and Esoteric Skill: Blast Formation.
  • Sky Shattering Blow is usually used as a Counter Attack, but it can be upgraded to a tier 2 Skill Tree for a damage buff with Ready Attack.
Use the Scroll Bar to see the minimum Skill Point allocation
  • Wind's Whisper and Roar of Courage are the 2 main skills at the beginning of a Wardancer's rotations since they grant party members Attack and Movement speed and debuff targets with reduced Crit Resistance (which translates to increased Crit Rate). It also self-buffs with increased damage.
  • Flash Heat Fang helps proc the Judgment and Conviction rune combo for Cooldown Reduction and increased resource regeneration increase before starting your damage rotation.
  • Energy Combustion does really good damage over the course of an encounter due to its near permanent uptime when standing next to the boss. It also generates a decent amount of Esoteric Meter.

Alternatives

1 Spender Variant
Rising Fire Dragon Variant
  • Esoteric Skill: Call of the Wind God can be replaced with Sweeping Kick for another main damage dealing skill. If you do choose to play this 1 spender build, go for Swiftness and Crit instead of Swiftness and Specialization. You can refer to First Intention Wardancer rotation as it will be almost similar except having a spender instead of Lightning Kick that is used at the end of the rotation.
  • Esoteric Skill: Rising Fire Dragon is used below 296 Skill Points because it does more damage with the available Skill Tree. When you get 296 Skill Points, swap it to Esoteric Skill: Call of the Wind God for higher damage. It's also good at buying time for cooldowns since it's a holding skill, but can be awkward to use against agile bosses. at late game it is a preference choice between them as Esoteric Skill: Rising Fire Dragon provides better utility like Destruction Check and Stagger Burst, while Esoteric Skill: Call of the Wind God provides higher damage output and a Stagger Check that doesn't lock you in place.

Tier 1 and 2 Skill Tree

Because of low stats in Tiers 1 and 2, it's more ideal to take alternate Skill Tree until you get to Tier 3.

  • Take Lucky Bubble on Esoteric Skill: Blast Formation.
  • Esoteric Skill: Call of the Wind God with Raging Storms is used during Tiers 1 and 2 to help buy time for your other skills to come back up.
  • Take Skill Reduction on Energy Combustion.

Tier 3 Skill Tree

With Gems, Skill Tree Levels and high Swiftness for Cooldown Reduction, you can now take different Skill Tree.

  • Summon Storm can be used now on Esoteric Skill: Call of the Wind God for higher DPS uptime. Your tornado does damage to the target while you're casting other skills at the same time.
  • You can now take Flame Explosion on Esoteric Skill: Blast Formation for more damage.
  • It's possible to now use Intense Battle on Energy Combustion as you will have more Cooldown Reduction and higher uptime.

Gameplay & Skill Rotation

Due to the lack of mobility skills aside from the generic spacebar dodge, Esoteric Skill Enhancement Wardancers have to be precise with their spender skills. Moon Flash Kick can be use as an emergency mobility skill, but this sacrifices a lot of Esoteric Meter gain. Therefore, it is better to use it as a gap closer to get back into the fight.

Pre-Relic Rotation

This rotation works for when you do not have enough Specialization stats or low level Esoteric Extortion for smoother rotation.

Main Damage Rotation:

  1. Energy Combustion
  2. Moon Flash Kick
  3. Flash Heat Fang
  4. Wind's Whisper
  5. Roar of Courage
  6. Esoteric Skill: Call of the Wind God
  7. Sky Shattering Blow
  8. Esoteric Skill: Rising Fire Dragon or Esoteric Skill: Blast Formation
  9. Basic attack cancel (described below) until Wind's Whisper and Roar of Courage are back up.
Post-Relic Rotation

With better optimized Specialization stats, at least level 5 gems and have upgraded Esoteric Extortion and White Flame Kick.

Main Damage Rotation:

  1. Energy Combustion
  2. Sky Shattering Blow, you can skip this step if you already have high Esoteric Meter or DPS window is tight.
  3. Roar of Courage
  4. Wind's Whisper
  5. Esoteric Skill: Call of the Wind God
  6. Moon Flash Kick
  7. Esoteric Skill: Rising Fire Dragon or Esoteric Skill: Blast Formation
  8. Flash Heat Fang
  9. Sky Shattering Blow
  10. Basic attack cancel (described below) until Wind's Whisper and Roar of Courage are back up.

During skill downtime, hold down the movement button while tapping basic attack repeatedly to perform a basic attack cancel. The damage racks up along with Energy Combustion ticking and the Bleed rune to apply more damages over time.

If the player has the Conviction rune slotted on Energy Combustion and the Judgment rune on Flash Heat Fang, make sure that Conviction has proc'd before doing Flash Heat Fang to proc the Judgment buff for 15% Cooldown Reduction and 100% resource regeneration.


Stats Priority

Tiers 1 and 2

Esoteric Skill Enhancement Wardancers prioritize Specialization and Swiftness. it is recommend to focus on Specialization (55-65%) over Swiftness (35-45%) for higher Esoteric Meter gain to support having 2 Esoteric skills (Spenders). It also increases damage for the spenders and the Awakening skill. Take some Swiftness for Attack Speed, Movement Speed and Cooldown Reduction.

Tier 3

During the higher end of Tier 3 after acquiring 600-700 Specialization, it's recommended to get as much Swiftness as possible for smoothness of your build. This helps you achieve high Attack Speed and Movement Speed, which also helps you reach the damage increase cap from Raid Captain.
In Korea, they have a Bracelet slot that grants them an extra 100-120 stats which allows them to do the 1800 Swiftness 600 Spec 180 Crit build. It's not recommended to sacrifice stats for Crit at the moment.


Engravings

Class Engravings provide powerful benefits that can significantly change playstyle. Battle Engravings are generally used to increase damage. Below are the recommended Engravings for this build.

Check out the Engraving Guide for more details.

Starter Engravings

  • Esoteric Skill Enhancement enhances Esoteric Skill damage by the number of orbs you have before using a spender. For example, if you have 4 orbs filled, your 1st Esoteric Skill used will do an additional 32% (8x4) damage. If you decide to use a 2nd spender skill at 2 orbs filled, it will only deal 16% extra damage. It can be kept at Level 1 if you have points for a Level 1 engraving, otherwise max it out.
  • Raid Captain is a solid choice since Wind's Whisper provides movement speed and we're aiming for high Swiftness.

Add-On Endgame Engravings

  • Keen Blunt Weapon* is a good damage engraving if you have more than 60% Crit Rate.
  • Adrenaline is great for supplementing your low Crit Rate when at the higher end of Tier 3. High Swiftness with Cooldown Reduction from Equipment Skill Tree and Gems, will allow you to upkeep Adrenaline stacks.
  • Master of Ambush benefits Wardancers since they have many Back Attack modifiers.
  • Awakening is for reduce cooldown to synergize with Legion Raid gearset effect. preferably getting level 1 or 2 depending on the amount of your Swiftness.
  • Lightning Fury is a good budget engraving for classes that does a lot of multi-hits.

Advanced Engravings

Note: The Advanced Engravings are the Best in Slot setup for Tier 3 content. The penalties attached to these can be hard to overcome for new players. Only use the following engravings if you are experienced with the boss fight!

  • Grudge* increases damage done while also increasing damage received. The engraving is a highly effective damage increase without needing specific positioning, making it worthwhile even with the penalty.
  • Cursed Doll* is an easy Attack Power increase at the cost of 25% healing penalty. The healing penalty can be punishing for inexperienced players not familiar with boss mechanics.
  • Increases Mass* is a decent alternative option for Cursed Doll if you manage to over-cap 140% attack speed.

(*)These Engravings should only be used at Engraving Level 3.

Optimal Setups

Engravings are listed in order of priority from left to right.

Standard - 2 Spender Build(Swiftness + Specialization)

Esoteric Skill Enhancement
Grudge
Raid Captain
Increases Mass Cursed Doll
Adrenaline
Awakening

Alternative - 1 Spender Build(Swiftness + Crit)

Esoteric Skill Enhancement
Grudge
Adrenaline
Keen Blunt Weapon
Increases Mass Cursed Doll
Raid Captain

Note : Having Awakening level 2 and at least 1400 Swiftness pairing with Conviction and Judgment combo will let you have 14 seconds of Dominion Fang Set effect refresh window, assuming Conviction and Judgment combo cooldown lines up well.


Gear Sets

These are the specific gear sets for each tier.
Check out the Gear Set Guide for more details.

Notes :

  • If speedrunning your alts, you can skip Abyss Dungeon Gear up to 1370 gearscore by just honing Chaos Dungeon Gear.
  • If you're close to 1445 gearscore and were already doing Valtan/Vykas Normal Mode, you can skip crafting the Legendary Legion Raid Gears.
  • If you have already crafted Relic Gears, hold onto them because once you unlock the Gear Set Conversion feature, you will be able to freely swap between Relic Legion Raid Sets.

"Play at your own pace" Route

Tier 1

340 gearscore
Seraphic Oath Set


460 gearscore
Boisterous Elemental Set

Tier 2

840 gearscore
Marvelous Earth Set


960 gearscore
Unyielding Will Set

Early Tier 3

1302-1370 gearscore
Twisted Dimensional Set

Tier 3 Argos Set

1370 -1415 gearscore
Preordained Diligence Set

Tier 3 Legion Raid Set

1415 - 1444 gearscore
Preordained Diligence Set Glove and Shoulder
Demon Beast Strength 4 pc


1445+ gearscore
Dominion Fang Set
or
Shrieking Hallucination Set


Runes

Runes enhance Skills with extra bonuses. All Rune drops are account bound and have limited availability, so placement of Runes on the correct Skills is important. Below are the recommended pairings.
Check the Rune Guide for more details.

SkillsRunes
Esoteric Skill: Call of the Wind GodGalewind
Overwhelm
Esoteric Skill: Blast FormationGalewind
Overwhelm
Energy CombustionConviction
Wealth
Bleed
Flash Heat FangJudgment
Overwhelm
Moon Flash KickWealth
Wind's WhisperFocus
Roar of CourageFocus
Wealth
Sky Shattering BlowWealth
Bleed
Rage
Quick Recharge
Purify
Sweeping Hidden Dragon*Judgment
Esoteric Skill: Rising Fire Dragon*Galewind
Overwhelm
Sweeping Kick*Galewind
  • Rage is best used with Sky Shattering Blow to increase the speed of our Skill Rotation.
  • Galewind is ideal for speeding up your best damage dealing skills.
  • Quick Recharge is used for skills closer to the end of your rotation for the highest effectiveness.
  • Overwhelm is used to further improve the Stagger we apply.
  • Focus reduces the mana cost of skills.
  • Bleed works best on Sky Shattering Blow due its short cooldown. It can also be paired with Energy Combustion to permanently apply Bleed on each tick on the skill if Conviction is unavailable.
  • Use Conviction with Energy Combustion before using Flash Heat Fang with Judgment to proc the 15% Cooldown Reduction and 100% resource regeneration effect (not Esoteric Meter). The runes can be replaced with any others if you don't have it yet.

(*) Optional skill choices.


Gear Skill Tree

While Gems add benefits to skills, you can also increase the effects of Skill Tree themselves. Skill Tree levels go up to 5 and each level can increase the damage, cooldown reduction or buff that they provide.

For more information on how to add equipment Skill Tree and how to get them, please visit our Skill Tree System Guide.

Flash Heat FangFist of Darkness
Weak Point Detection
Adrenaline Rush
Energy CombustionEsoteric Extortion
Intense Battle
Last Whisper
Moon Flash KickWhite Flame Kick
Single Strike
Full Moon Kick
Wind's WhisperQuick Preparation
Ready Attack
Sky Shattering BlowReady Attack
Abundant Resources(optional)
Roar of CourageEsoteric Extortion(optional)
Esoteric Skill: Call of the Wind God*Lightning Storm
Growth Attack
Summon Storm
Esoteric Skill: Blast FormationWeak Point Detection
Flame Explosion
Great Explosion
Sweeping Kick*Weak Point Detection
Shadowcleave
Pure Excellence

(*) Optional skill choices.


Gems

Gems grant bonus damage and cooldown reduction to specific skills. You can only equip 11 of these Gems at a time so it is recommended that you prioritize the Gems for your most important skills.

Please visit our Gem System Guide for more information like how to create higher tier Gems.

Attack Gems

Esoteric Skill: Blast Formation
Moon Flash Kick
Flash Heat Fang
Energy Combustion

Esoteric Skill: Call of the Wind God*
Sweeping Kick*

Cooldown Gems

Moon Flash Kick
Flash Heat Fang
Wind's Whisper
Roar of Courage
Esoteric Skill: Blast Formation

Sky Shattering Blow*
Sweeping Kick*
Sweeping Hidden Dragon*

(*) Optional gems choices.


Card Sets

Cards are an endgame system for maximizing your character. Below are the recommend sets for this class.
Check out the Card Guide for more details on how to obtain them.

Budget Card Set

Optional Card Set

Optimal Damage Card Set


Summary

  • Esoteric Skill Enhancement Wardancers build high Esoteric Orbs for Esoteric Skill: Call of the Wind God and Esoteric Skill: Blast Formation.
  • Unleash your burst with Wind's Whisper and Roar of Courage up for optimal damage.
  • Always keep Energy Combustion up as it does decent damage throughout the encounter.
  • Specialization is the main priority for Esoteric Meter gauge and damage increase to Esoteric Skills , try to get at least 600-700 points, then maximize Swiftness for cooldown reduction and speed increase.
  • Your priority Engravings to get to Level 3 are Grudge, Raid Captain and at least Level 1 Esoteric Skill Enhancement. Check the Additional Choices section above for more Engraving choices.

Credits

Written by Rei
Reviewed by Raxxanterax


Changelog

Oct 21st 2022
Adjusted Rotations section and fixed Summary section.

Sep 3rd 2022
Updated Pros and Cons section.