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Transcendence System Guide

Last Updated: April 20th 2024

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Transcendence is a system that increases your character's power through raw stats and special effects. It interacts with your gear pieces and is designed to be an endgame gold sink that provides a significant damage boost through two layers:

Transcendence Level

  • Structured into seven levels, for each armor piece.
  • Provides raw Strength/Dexterity/Intelligence whenever a level is cleared for an armor piece.
  • Provides raw Weapon Power whenever a level is cleared for your weapon.

Transcendence Grade

  • Structured into three grades per level, for each armor piece.
  • Provides unique combat effects for each armor piece.
  • To reach grade 3, you must finish the Transcendence minigame without going over a specific number of steps.
  • Grades from each level add up to the total grade of that armor piece, granting bonuses at 5, 10, 15, and 20.
  • This does not affect the level effects of this system.

Unlocking the system & materials

These are the materials you will be using when interacting with this system:

  • Dark Fire
    • Used to unlock Armor Transcendence and grants one free minigame attempt.
    • Must be used individually for each armor piece and each Transcendence Level.
    • Acquired directly from the Thaemine Legion Raid.
  • Behemoth's Scale
    • Used to unlock Weapon Transcendence and grants one free minigame attempt.
    • Must be used individually for each Transcendence Level.
    • Acquired directly from the Behemoth Epic Raid.
  • Ancient Soundstone
    • Required for each further attempt at the Transcendence minigame when trying to improve the grades of a level.
    • Crafted using one of the recipes below.
  • Soundstone Fragment
    • Used to craft Ancient Soundstone.
    • Can be acquired when you stop the minigame before finishing it, or when you finish the minigame for a previously cleared level without gaining a grade increase.
    • Can also be traded between players.
  • Magical Spring Water
    • Used to craft Ancient Soundstone.
    • Once acquired, it is available to the entire Roster.
    • Acquired directly from the Thaemine Legion Raid and the Behemoth Epic Raid.

Crafting recipes for Ancient Soundstone:

  • 4x Magical Spring Water + 1x Chaos Stone + 60,000x Silver
  • 85x Soundstone Fragment + 1x Chaos Stone + 60,000x Silver
  • 8x Dark Fire + 1x Chaos Stone + 60,000x Silver
  • 8x Behemoth's Scale + 1x Chaos Stone + 60,000x Silver

Thaemine Raid Rewards

Normal Mode (1610 Item Level)
Gate ProgressGate 1Gate 2Gate 3 Total
Gold Reward3,0004,0005,50013,000
Bonus Loot Cost1,5001,8002,5005,800
Materials3x Dark Fire
2x Magical Spring Water
4x Dark Fire
3x Magical Spring Water
6x Dark Fire
4x Magical Spring Water
13x Dark Fire
9x Magical Spring Water
Bonus Loot Materials3x Dark Fire
2x Magical Spring Water
4x Dark Fire
3x Magical Spring Water
6x Dark Fire
4x Magical Spring Water
13x Dark Fire
9x Magical Spring Water
Hard Mode (1630 Item Level)
Gate ProgressGate 1Gate 2Gate 3 Gate 4Total
Gold Reward5,0006,0009,00021,00041,000
Bonus Loot Cost2,0002,4002,8003,60010,800
Materials6x Dark Fire
6x Magical Spring Water
8x Dark Fire
9x Magical Spring Water
12x Dark Fire
12x Magical Spring Water
12x Dark Fire
12x Magical Spring Water
38x Dark Fire
39x Magical Spring Water
Bonus Loot Materials6x Dark Fire
6x Magical Spring Water
8x Dark Fire
9x Magical Spring Water
12x Dark Fire
12x Magical Spring Water
12x Dark Fire
12x Magical Spring Water
38x Dark Fire
39x Magical Spring Water

There is a first clear reward of 20x Dark Fire.

Behemoth Raid Rewards

Normal Mode (1640 Item Level)
Gate ProgressGate 1Gate 2Total
Gold Reward7,00014,50021,500
Bonus Loot Cost3,1004,9008,000
Materials10x Behemoth's Scale
10x Magical Spring Water
20x Behemoth's Scale
18x Magical Spring Water
30x Behemoth's Scale
28x Magical Spring Water
Bonus Loot Materials10x Behemoth's Scale
10x Magical Spring Water
20x Behemoth's Scale
18x Magical Spring Water
30x Behemoth's Scale
28x Magical Spring Water

There is a first clear reward of 20x Behemoth's Scale.

Behemoth's Scale can also be exchanged at the raid vendor for rewards, including Dark Fire and Splendid Elixir of Wisdom Chest, limited to 5 per week for each character.

Behemoth Raid Vendor
Unlocking Levels

As mentioned before, each level of each gear piece must be unlocked using Dark Fire or Behemoth's Scale before you can attempt the minigame to clear that level.

In order to unlock specific levels for any piece, it must be at least +17 Akkan Gear, and the following gates of the Thaemine Legion Raid must be cleared:

  • Gate 1 (Normal or Hard): unlocks Levels 1 - 3 for Armor
  • Gate 2 (Hard only): unlocks Levels 4 - 6 for Armor
  • Gate 3 (Hard only): unlocks Level 7 for Armor

Similar to Armor Transcendence, specific gates of the Behemoth Epic Raid must be cleared in order to progress:

  • Gate 1: unlocks Levels 1 - 5 for Weapon
  • Gate 2: unlocks Levels 6 - 7 for Weapon

These requirements apply to each individual character and are not shared across your roster.

Retrying Levels

After unlocking a level on a piece, you can attempt a minigame to try and clear that level for free (card-related costs are not affected by this). Each subsequent attempt on that level will cost you 1x Ancient Soundstone and Gold.

This can be done as many times as you want to, on any previously cleared level. The only limiting factor is the amount of Ancient Soundstone and Gold that you own.

Minigame

It consists of a board of tiles, laid out in different shapes and sizes depending on the gear piece and level you are attempting. There are 3 types of tiles - Normal, Distorted, and Blessed.

Distorted tiles have a chance to respawn 3 normal tiles when they are hit. They can only be destroyed through certain cards and only appear starting from Level 2.

After each turn, a random normal tile will become Blessed, granting a special effect when broken:

  • Relocation: Shuffles all remaining tiles across the board.
  • Blessing: Grants you an extra step to the limit that influences grades.
  • Addition: Grants you an extra card reroll.
  • Mystery: Replaces the remaining card with Outburst or World Tree Resonance.
  • Enhancement: Enhances the remaining card.
  • Replicate: Replaces the remaining card with the one you just used.

Blessed tiles do not persist. After each turn, the one you had on your board disappears and is replaced by another, regardless of whether you broke it or not.

Your main goal is to clear out all normal tiles in order to clear the level. Doing this under a certain amount of steps influences how many grades you gain for that level.

The way you do this is by using cards with varying areas of effect. The chance to break tiles gets lower the further a tile is from the point where you used a card.

Cards can be enhanced by breaking Blessed tiles or fusing identical cards through rerolls, with enhanced cards having a higher chance of success. Each card costs 230 Gold to use.

Level 2 Shoulders Minigame - hovering over a Blessed tile with the Lightning Card selected
  1. The board of tiles.
  2. Current Grade and remaining steps before it is reduced.
  3. Current cards.
  4. Upcoming cards.
  5. Card reroll and remaining reroll count.
  6. Blessed tile effect tooltip.

Cards

Here are all the available cards and their base effects:

Hellfire

Hits all highlighted tiles. Break chance varies outside the point of use.

Explosion

Hits all highlighted tiles. Break chance varies outside the point of use.

Lightning

Hits the point of use and up to 2 more random tiles. Break chance varies.

Cannot hit Distorted tiles. If it hits an empty space, it will respawn that tile (max 1 per use).

Thunder

Hits all highlighted tiles. Break chance varies outside the point of use.

Tornado

Hits all highlighted tiles. Break chance varies outside the point of use.

Shockwave

Hits all highlighted tiles. Break chance varies outside the point of use.

Earthquake

Hits all highlighted tiles. Break chance varies outside the point of use.

Tidal Wave

Hits all highlighted tiles. Break chance varies outside the point of use.

Tempest

Hits all highlighted tiles. Break chance varies outside the point of use.

Purify

Hits all highlighted tiles. Break chance varies outside the point of use. Can destroy Distorted tiles.

Outburst

Destroys the selected tile. Can only be acquired from Blessed tiles and can’t be enhanced.

World Tree's Resonance

Destroys all highlighted tiles. Can only be acquired from Blessed tiles and can’t be enhanced. Can destroy Distorted tiles.

Elzowin's Protection

This is essentially a pseudo-pity system. After 10 attempts on a level without achieving grade 3, Elzowin’s Protection will be activated for that level, for that piece.

  • Changes a random Distorted tile into a normal one.
  • Increases the number of available card rerolls.

Every 5 subsequent attempts strengthen this effect. Each attempt counts from the moment you begin, which means that if it's going poorly, you may choose to stop and save some Gold, without losing progress towards Elzowin's Protection.

Effects

Here are the effects your character can receive from this system:

Transcendence Levels
These effects apply to each individual gear piece.
ArmorWeapon
Level 1+600 STR/DEX/INT+300 Weapon Power
Level 2+680 STR/DEX/INT+340 Weapon Power
Level 3+760 STR/DEX/INT+380 Weapon Power
Level 4+840 STR/DEX/INT+420 Weapon Power
Level 5+920 STR/DEX/INT+460 Weapon Power
Level 6+1000 STR/DEX/INT+500 Weapon Power
Level 7+1080 STR/DEX/INT+540 Weapon Power
Transcendence Grades
Each effect activates depending on the total grade of that specific gear piece.
Helmet effects scale based on overall grades across all pieces (max 105).

Grade 5

Grade 10

Grade 15

Grade 20

Helmet

+80 HP per grade.

+0.01% AP Buff Efficiency per grade.

+55 STR/DEX/INT per grade.

+0.01% AP Buff Efficiency per grade.

+14 Weapon Power per grade.

+0.01% AP Buff Efficiency per grade.

+6 Attack Power per grade.

+0.01% AP Buff Efficiency per grade.

Shoulders

+1,200 Weapon Power.

+1% AP Buff Efficiency.

+1,800 Magic Defense.

+1,200 Weapon Power.

+1% AP Buff Efficiency.

+1,200 Weapon Power.

+1% AP Buff Efficiency.

Chest

On hit, grants Successor for 10s
(30s cooldown).

Successor: +4,800 Weapon Power.

+1,400 Vitality.

Increases Successor duration to 18s and its effect to 7,200 Weapon Power.

On hit, the duration of Successor increases by 6s (3s cooldown). The duration cannot exceed 18s.

Pants

+3% Damage Reduction.

When hitting a Boss, activates Successor's Strength (30s cooldown), dealing a fixed amount of damage (roughly 7,000,000).

When applying an AP Buff, activates Prayer for 5s, increasing recipients’ damage by 1.5%. For buffs that last 4s or less, Prayer lasts for 2s.

Damage dealt by Successor's Strength is doubled.

Increases Prayer’s effect to 2.5%.

Enemies damaged by Successor's Strength receive a stack of Intimidation for 1 minute. On 3 stacks, activates the Intimidation debuff for 40s, causing the target to receive +3% damage.

Increases Prayer’s effect to 3.5% and its duration to 10s. For buffs that last 4s or less, Prayer lasts for 4s.

Gloves

+4,200 STR/DEX/INT.

+1% AP Buff Efficiency.

+1,800 Physical Defense.

+4,200 STR/DEX/INT.

+1% AP Buff Efficiency.

+4,200 STR/DEX/INT.

+1% AP Buff Efficiency.

Weapon

+640 Attack Power.

When using an identity skill that buffs or heals allies, there is a 15% chance for Wish of the Successor to activate, granting you 15% of the consumed identity meter back.

+2% AP Buff Efficiency.

When Successor's Strength is activated, there is a 30% chance of receiving +3,850 Attack Power for 20s.

+960 Attack Power.

Increases the chance for Wish of the Successor to be activated to 30%.

Decreases the cooldown of Successor's Strength by 10s and increases the chance of receiving +3,850 Attack Power to 50%.

Increases the amount of consumed identity meter refunded by Wish of the Successor to 30%.

Unlock order

Since you can focus your materials and efforts on one piece at a time before moving on to another, here's the order you should follow when unlocking Transcendence for your armor, based on your item level.

  • Being above 1630 item level assumes that you can clear Gate 3 in Hard Mode in order to fully unlock the effects of each piece.
  • Below 1630 item level, you can only unlock up to level 3, which means the best course of action is to get the Grade 5 effect on an armor piece then move on to the next, unlocking the remaining levels afterwards.
DPS Classes
This is the order you should follow in order to maximize damage gain.

Below

1630 item level

9 max

Chest

Shoulders

Gloves

Pants

Helmet

Above

1630 item level

21 max

Chest

Pants

Shoulders

Gloves

Helmet

Support Classes
This is the order you should follow in order to maximize offensive buff increases.

Below

1630 item level

9 max

Gloves

Shoulders

Helmet

Chest

Pants

Above

1630 item level

21 max

Pants

Gloves

Shoulders

Helmet

Chest

Summary

  • Clear Legion Raid: Thaemine to obtain Dark Fire and Magical Spring Water.
  • Clear Epic Raid: Behemoth to obtain Behemoth's Scale and Magical Spring Water.
  • Visit the [Transcendence Refiner] NPC in any major city.
  • Use Dark Fire and Behemoth's Scale to unlock Transcendence Levels.
  • Clear the minigame to obtain stats.
  • Use Magical Spring Water to craft Ancient Soundstone, allowing you to replay the minigame for cleared levels.
  • Improve your Grades to obtain unique effects!

Credits

Written by Raeinor

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