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Advanced Honing System Guide

Last Updated:November 10, 2024|Changelog

Advanced Honing is a system that increases your character's item level and your power through raw stats. Just like traditional honing, it interacts with the same materials, but it has a different structure. It is not meant to be a significant power increase like Transcendence or Elixirs, instead providing an easier way to increase your item level.

It is important to note that this system has no interactions with traditional honing, which keeps the current levels you have and remains available regardless of Advanced Honing progress.

Note

This guide assumes you are already familiar with the basics of traditional honing. If you need to learn about that first, check out our Gear Honing Guide.

Unlocking the System & Materials

These are the materials you will be using when interacting with this system:

  • Agris's Scale
    • Used to temper gear, unlocking levels 1 - 10.
  • Alcaone's Eye
    • Used to temper gear, unlocking levels 11 - 20.
  • Honor Shard
  • Radiant Honor Leapstone
  • Refined Obliteration Stone
  • Refined Protection Stone
  • Prime Oreha Fusion Material
  • Solar Grace
  • Solar Blessing
  • Solar Protection
  • Gold
  • Silver

As mentioned before, each gear piece must be tempered using Agris's Scale or Alcaone's Eye before you can hone that item. This process is similar to filling the Honor Shard requirement in traditional honing, with the main difference being that you only need to do it once per 10 honing levels.

  • Armors require 12x Agris's Scale or Alcaone's Eye to temper.
  • Weapons require 30x Agris's Scale or Alcaone's Eye to temper.
  • Alcaone's Eye can be used as a substitute for Agris's Scale at a 1:2 ratio.
ADV HNG Quench 1 833 X 506
Tempering Gear

Honing Interface & Progression

Unlike traditional honing, this system has a fixed progress bar instead of a varying chance to succeed the enhancement. Once the bar reaches 100 points, the hone is successful. The aim of this change is to greatly reduce the variance between successfully honing within a few attempts and reaching pity. Each successful hone adds 1 item level to that piece, resulting in a maximum of 20 item levels gained from this system.

ADV HNG Refine

Each attempt has a chance to increase the progress for that level by 10, 20, or 40 points. This chance can be influenced by using a specific amount of Solar Grace, Solar Blessing, and Solar Protection.

Ancestor's Grace

ADV HNG Prot 697 X 506
Ancestor's Grace Effects

Every six attempts, your next try will have an additional effect, picked at random. This is represented by the six Protection Orbs in the top right corner of the interface. There are four effects available:

  • The progress gained this attempt is multiplied by 5.
  • The progress gained this attempt is multiplied by 3.
  • Gain an additional 30 progress and restore Ancestor's Grace.
  • Gain an additional 10 progress and no materials will be consumed for the next attempt.
    • This only affects regular materials. Solar materials will be consumed as usual, and can be deselected during this free attempt.

Because of how powerful these enhanced effects are, it's recommended to use all available Solar materials on the attempts where they are applied.

Effects

The value for armor pieces is measured in STR/DEX/INT, while for weapons it is measured in Weapon Power. All armor pieces provide defensive stats as well, but only the offensive stats are measured. Here are the effects your character can receive from this system:

Helm Shoulders Chest Pants Gloves Weapon
Level 1+234+249+187+202+281+405
Level 2+236+251+189+204+283+409
Level 3+238+253+190+205+285+412
Level 4+240+255+192+207+287+415
Level 5+241+257+193+209+290+417
Level 6+242+258+194+209+290+419
Level 7+244+260+195+211+293+422
Level 8+246+262+197+212+295+425
Level 9+247+264+168+214+297+429
Level 10+249+264+229+216+299+432
1 - 10+2,417+2,573+1,934+2,089+2,900+4,185
Level 11+250+266+200+216+300+433
Level 12+252+268+202+218+303+436
Level 13+254+270+203+219+305+440
Level 14+256+272+205+221+307+443
Level 15+258+275+206+223+309+446
Level 16+258+275+207+223+310+448
Level 17+260+277+208+225+312+451
Level 18+262+279+210+227+315+454
Level 19+264+281+211+229+317+458
Level 20+268+284+213+230+320+461
11 - 20+2,582+2,747+2,065+2,231+3,098+4,470
Total+4,999+5,320+3,999+4,320+5,998+8,655

Costs & Efficiency

Besides the reduced variance for success, one of the main benefits of this system is the reduced cost, allowing you to reach item level 1630 more easily than traditional honing would. The following costs are just an approximated estimate, and do not include any Solar materials. Your real experience with the system will vary.

Level 1 - 10
Armors x307,500
x167,700
x1,230
x671
x53,200
x27,955
x1,005
x839
x53,150
Weapon x503,200
x280,000
x1,565
x895
x55,950
x33,545
x1,675
x1,398
x62,900
Total x2,040,700
x1,118,000
x7,715
x4,250
x266,000
x139,775
x55,950
x33,545
x6,700
x5,593
x328,650
Level 11 - 20
Armors x615,000
x335,500
x1,565
x895
x72,685
x50,320
x1,120
x895
x100,640
Weapon x950,500
x559,000
x2,015
x1,230
x89,500
x61,500
x1,845
x1,510
x140,000
Total x4,025,500
x2,237,000
x9,840
x5,705
x363,425
x251,600
x89,500
x61,500
x7,445
x5,985
x643,200
Total 1 - 20 x6,066,200
x3,355,000
x17,555
x9,955
x629,425
x391,375
x145,450
x95,100
x14,145
x11,580
x971,850
!
Important

Solar materials are very efficient in this system, and will greatly reduce the costs presented above if used well. The costs include both values in Tier 3 (top) and Tier 4 (bottom), but only materials from one tier may be used on the piece, depending on the tier of the item (i.e. you cannot mix T3 and T4 materials).

For a more detailed breakdown, check out our Honing Calculator.

Unlock Order

This depends largely on your current goals for each specific character, and their current item level.

  • If your aim is to increase your power, you should focus on the Weapon first, as it provides the most damage. This is recommended for characters above item level 1630.
  • If your aim is to increase item level in order to access new content, you should take a more balanced approach, honing all gear equally. This is recommended for characters under item level 1630.

Echidna Raid Rewards

Normal Mode (1620 Item Level)
Gate ProgressGate 1Gate 2Total
Gold Reward5,0009,50014,500
Bonus Loot Cost2,2003,4005,600
Materials3x Agris's Scale6x Agris's Scale9x Agris's Scale
Bonus Loot Materials3x Agris's Scale6x Agris's Scale9x Agris's Scale
Hard Mode (1630 Item Level)
Gate ProgressGate 1Gate 2Total
Gold Reward6,00012,50018,500
Bonus Loot Cost2,8004,1006,900
Materials3x Alcaone's Eye6x Alcaone's Eye9x Alcaone's Eye
Bonus Loot Materials3x Alcaone's Eye6x Alcaone's Eye9x Alcaone's Eye

There is a first clear reward of 10x Agris's Scale.
A chest containing 5x Agris's Scale or 5x Alcaone's Eye is available on auction at the end of Gate 2.

Additionally, Agris's Scale and Alcaone's Eye can also be exchanged at the raid vendor for rewards.

ItemCostRequirementLimit
Desire Growth Material Chest10x Agris's Scale
Desire Growth Material Chest5x Alcaone's Eye
Echidna, Master of Desire
(Jukebox Song)
15x Alcaone's EyeSnake's Tears Achievement (1 clear)1 per roster
Mount: Wings of Longing40x Alcaone's EyeSnake's Tears Achievement (1 clear)1 per roster
Echidna Emoticon Pack30x Alcaone's EyeSnake's Tears Achievement (1 clear)1 per roster
Metallurgy: Welding Compound
(Metallurgy: Welding Compound x1)
8x Alcaone's Eye1 per week
Metallurgy: Professional Welding
(Metallurgy: Professional Welding x1)
4x Alcaone's Eye1 per week
Tailoring: Mending Compound
(Tailoring: Mending Compound x1)
2x Alcaone's Eye5 per week
Tailoring: Professional Mending
(Tailoring: Professional Mending x1)
1x Alcaone's Eye5 per week
Metallurgy: Professional Welding
(Metallurgy: Professional Welding x1)
8x Agris's Scale1 per week
Tailoring: Professional Mending
(Tailoring: Professional Mending x1)
2x Agris's Scale5 per week

Summary

  • Clear Kazeros Raid: Echidna to obtain Agris's Scale and Alcaone's Eye.
  • Visit the Gear Honing NPC in any major city.
  • Use Agris's Scale and Alcaone's Eye to temper your gear.
  • Hone to obtain item levels and stats!

Credits

Written by Raeinor
Reviewed by Perciculum

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