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Ark Passive System Guide

Last Updated: September 17, 2024

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This article goes over the details of the Ark Passive system, which replaces the gearing process used in Tier 3 through a more granular setup that allows a higher degree of customization and reallocation. It co-exists with the previous systems, and you can freely swap between these gearing setups.

While initially the existing systems will still be stronger when you transition into Tier 4, you will eventually want to move on to using Ark Passive when you have acquired the necessary gear pieces.

For more general changes, check out this KR Dev Letter!

Evolution Tree

The Evolution Tree consists of passive effects commonly used by all classes, functioning as a replacement for Combat Stats and Relic Set Effects.

Points for this tree can be obtained from the following sources:

  • Relic grade Tier 4 Armor: +8 Points (max +40)
  • Ancient grade Tier 4 Armor: +20 Points (max +100)
  • Character levels after 50: +1 Point (max +20)

Here are all the effects from this tree:

Crit

30 Levels

+50 Crit

Specialization

30 Levels

+50 Specialization

Domination

30 Levels

+50 Domination

Swiftness

30 Levels

+50 Swiftness

Endurance

30 Levels

+50 Endurance

Expertise

30 Levels

+50 Expertise

Boundless Mana

2 Levels

Mana Skill Cooldown -7/14%

Mana Consumption -10/20%

Forbidden Spell

2 Levels

Evolution Damage +5/10%

Evolution Damage for Mana Skills +5/10% (separate from other Evolution Damage)

Mana Consumption -6/12%

Keen Sense

2 Levels

Crit Rate +4/8%

Evolution Damage +5/10%

Limit Breaking

3 Levels

Evolution Damage +10/20/30%

Optimization Training

2 Levels

Skill Cooldown -4/8%

Evolution Damage +5/10%

Goddess of Blessings

3 Levels

Grants Battle Blessing on self and party members when in combat.

Battle Blessing: Attack and Move Speed +3/6/9% for 20 seconds, refreshes every second.

Evolution Damage is a new damage increase multiplier, similar to Additional Damage.

Limitless Magick

2 Levels

Evolution Damage +8/16%

Mana Skill Cooldown -7/14%

Mana Consumption -8/16%

Full-Force Smite

2 Levels

Crit Rate +12/24%

Evolution Damage +2/4%

Strike

2 Levels

Crit Rate +10/20%

Directional Skill Crit Damage +16/32%

Juggernaut

2 Levels

Evolution Damage +12/24%

Attack Speed +4/8%

Time Dominator

2 Levels

Skill Cooldown -5/10%

Evolution Damage +8/16%

Dance of Passion

2 Levels

Requires
Goddess of Blessings III

Identity Gauge Gain on hit +10/20%

Grants Dance of Passion on self and party members when in combat.

Dance of Passion: Evolution Damage +7/14% for 20 seconds, refreshes every second.

Blunt Spike

2 Levels

Evolution Damage +7.5/15%.
Max Crit Rate is 80%.

120/140% of Exceeded Crit Rate will be converted into Evolution Damage.

Up to 50/70% Evolution Damage can be gained from this node.

Sonic Breakthrough

2 Levels

5/10% of BONUS Attack and Move Speed converts into Evolution Damage.

If Attack and Move Speed exceed the limit, Additional Evolution Damage +4/8%.

10/20% of excess bonus Attack and Move Speed converts to Evolution Damage.

Up to 12/24% Evolution Damage can be gained from this node.

Infighting

2 Levels

On hit, gain Head On.

Head On: Evolution Damage +9/18% for 10 seconds (Cooldown is 5 seconds).

Stand-up Fighting

2 Levels

Evolution Damage +6/12%

+4/8% Brand Power.

Grant max stacks of Stand-up Fighting when you enter combat.

+1 stack per 2 seconds.

-1 stack upon Paralysis.

-3 stacks upon Push.

Stand-up Fighting: Evolution Damage +0.75/1.5% and Brand Power +1/2%. Max 6 stacks.

Mana Forge

2 Levels

+10/20% Brand Power.

Mana Consumption +2% of your max Mana for Mana Consuming Skills.

Evolution Damage +0.25/0.5% per 10 mana cost.

Up to 12/24% Evolution Damage can be gained from this node.

Stability

2 Levels

Brand Power +10/20%.

Identity Gauge Gain -3/6%.

Brand Power is a new multiplier that affects the Brand skills of Support classes.

Enlightenment Tree

The Enlightenment Tree consists of passive effects unique to each class, and replaces the existing Class Engravings, as well as granting access to new unique interactions.

Points for this tree can be obtained from the following sources:

  • Relic grade Tier 4 Accessories
    • Necklace
      • +2 - 4 Points based on Quality
      • +2 - 6 Points based on Polishing level
    • Earrings
      • +1 - 3 Points based on Quality
      • +2 - 6 Points based on Polishing level
    • Rings
      • +1 - 3 Points based on Quality
      • +2 - 6 Points based on Polishing level
  • Ancient grade Tier 4 Accessories
    • Necklace
      • +2 - 4 Points based on Quality
      • +3 - 9 Points based on Polishing level
    • Earrings
      • +1 - 3 Points based on Quality
      • +3 - 9 Points based on Polishing level
    • Rings
      • +1 - 3 Points based on Quality
      • +3 - 9 Points based on Polishing level
  • Character levels after 50: +1 Point (max +20)
  • Permanent Enlightenment Point Potions: +3 or +5 (max +14)

The breakpoints for points based on Accessory Quality are 0 - 33 / 34 - 66 / 67 - 100.

There are two main paths in each class's tree, representing Class Engravings, and acquiring these effects requires you to have the previous one unlocked. Each node requires 24 points, regardless of how many levels it has.

Additionally, there are 4 independent effects (2 points per level) that can be unlocked regardless of the path you've chosen, with some exceptions.

Here are all the effects available in this tree:

Warrior

Berserker
Gunlancer
Destroyer
Slayer
Paladin

Strong Body

3 Levels

You can exit Burst mode with X key.

Gain Push Immunity for 0.5/1.5/2.5 seconds when you enter Burst mode.

Mayhem

3 Levels

Fury gauge is always full in Normal mode.

Enter Mayhem mode when you Burst.

Bonus Attack and Move Speed +5/10/15% during Mayhem. Fury gauge doesn’t decay.

All incoming Damage -72%. When Mayhem Mode activates, HP is reduced to 25% of Max HP; this cannot be exceeded even when healing is applied. Can only receive 40% of healing and 25% of shield. Press the X key to cancel Mayhem Mode. Cannot enter Mayhem Mode again for 30s.

Body Activation

3 Levels

Reduce Exhaust duration by 20/60/100% when you exit Burst mode.

Fury Activation

3 Levels

Heal 5/15/25% of max HP when you exit Mayhem mode.

Body Awakening

5 Levels

Restore 8/10/12/14/16% mana when you enter Burst or Mayhem mode.

Increase Damage by 0/1/2/3/4%.

Berserker's Technique

3 Levels

Outgoing Damage +10/20/30% during Burst mode.

Cold Fury

3 Levels

Outgoing Damage +6/12/18% during Mayhem mode.

Fury Stimulation

5 Levels

Crit Damage +3/6/9/12/15% during Burst or Mayhem mode.

Fury Consumption

5 Levels

In Burst or Mayhem mode, using Bloody Rush, Dark Rush, or normal skills, consumes 5/10/15/20/25% Fury gauge of base cooldown.

Outgoing Damage +1.5/3/4.5/6/7.5%.

Enhanced Burst

3 Levels

Grant Enhanced Burst when you enter Burst mode and every second you attack.

Enhanced Burst: +6/12/18% Damage for 12 seconds.

Enhanced Shadow

3 Levels

Grant Enhanced Shadow when you hit an enemy (1s cooldown).

Enhanced Shadow: Outgoing Damage +0.7/1.4/2.1%. Max 10 stacks.

Rush

5 Levels

Movement Skill Cooldown resets when you enter Burst or Mayhem mode.

Movement Skill is replaced by Rush, reducing distance by 2m and cooldown by 2s, and granting the Rush buff.

Rush: Outgoing Damage +0.3/0.6/0.9/1.2/1.5%. Max 4 stacks.

Lance Training

3 Levels

+5/10/15% Crit Rate for Gunlance skills.

Fortified

3 Levels

+30/40/50% Shield during Defense State.

Precision

3 Levels

+10/30/50% Crit Damage for Gunlance skills.

Combat Readiness

3 Levels

Gain Combat Readiness when you hit an enemy or you get hit (1s cooldown).

Combat Readiness: +2/3/4% Damage per stack. Stacks up to 3 times (10s duration).

Empower Efficiency

5 Levels

+1% MP Recovery while in combat. +5% MP Recovery while in Defense State.

+1/2/3/4/5% Damage for Gunlance skills.

Lone Knight

3 Levels

+5/10/15% Damage for Gunlance skills.

Battlefield Shield is disabled.

Skilled Tactician

3 Levels

+10/20/30% Damage for normal skills.

Tactical Training

5 Levels

+1.6/3.2/4.8/6.4/8% Crit Rate for normal skills during Defense State, +0.8/1.6/2.4/3.2/4% outside of it.

+1.6/3.2/4.8/6.4/8% Crit Rate for Battlefield Shield.

Lance Master

5 Levels

+6/7/8/9/10% Damage for Gunlance skills during Defense State, and +1/2/3/4/5% outside of it.

-80% Shield to party members from normal skills.

Lance Strike Stance

3 Levels

Defense State is replaced by Enhanced Lance.

Enhanced Lance: +8/16/24% Damage for Gunlance skills. Movement Speed reduction changed to -20%.

Vanguard

3 Levels

Gain Battle Ready while in Defense State.

Battle Ready: +42/45/48% Damage for normal skills.

Combat Readiness now stacks up to 4/5/6 times (0.5s cooldown). Stack duration increased to 20 seconds.

Tactical Maneuver

5 Levels

Replaces your spacebar with a frontal dash, granting you +1.6/3.2/4.8/6.4/8% Attack Speed on use (8s duration) and allowing you to cast skills during the dash.

+0.8/1.6/2.4/3.2/4% Damage for normal and Gunlance skills.

Gravity Armor

3 Levels

After using a Gravity Release skill, +1/2/3% Defense per Core used.

Gravity Shock

1 Level

After hitting the same enemy with 3 Hypergravity Skills, inflict additional damage.

Sharp Hammer

3 Levels

After using a Gravity Release skill, +1/3/5% Crit Rate per Core used.

Gravity Charge

3 Levels

+20/45/70% Gravity Meter from Gravity Release skills.

Enh. Gravity Release

5 Levels

+0.8/1.6/2.4/3.2/4% Damage for Gravity Release skills.

+1.6/3.2/4.8/6.4/8% Damage during Hypergravity Mode or Gravity Release.

Rage Hammer

3 Levels

After using a Gravity Release skill, +6/12/18% Crit Damage per Core used.

Gravity Training

3 Levels

During Hypergravity Mode, +10/20/30% Crit Rate for basic attacks and Vortex Gravity, and +6/12/20% Damage.

Enhance Mode

5 Levels

Spacebar cooldown resets upon entering Hypergravity Mode or Gravity Release.

+2/4/6/8/10% Crit Rate during Hypergravity Mode or Gravity Release.

Gravity Conversion

5 Levels

Removes Gravity Aura during Hypergravity Mode or Gravity Release.

Damage increases by +4/8/12/16/20% of Crit Rate.

Gravity Release

3 Levels

Hypergravity Mode changes to Gravity Release mode.

Gravity Release: gain Push Immunity, +10% Damage, +15/35/55% Damage for Gravity Release skills, can generate cores with Concentrated Skills, but Gravity Shield and Damage Reduction effects no longer apply.

New Core

3 Levels

Gravity Cores are reset when Hypergravity is activated, and a new Core is charged with every 3 attacks hit.

+8/14/22% Damage per core for basic attacks.

Gravity Acceleration

5 Levels

+2/4/6/8/10% Attack Speed during Hypergravity Mode or Gravity Release.

Tireless Strength

1 Level

Exhaustion no longer applies when you exit Burst Mode.

Endless Fury

1 Level

Fully restore Fury Meter when you exit Burst Mode.

Enhanced Skill

3 Levels

-25% Fury Meter gain.

+5/10/15% Crit Rate for Bloodlust.

Predator

3 Levels

Bloodlust is disabled.

While in Burst Mode, gain 3/6/10% Fury Meter and restore 1/2/3% of Max MP on hit, but gain a stack of Fatigue (1s cooldown).

Fatigue: +10% Fury consumption.

Quenched

5 Levels

Restore 15% of Max MP when Bloodlust hits (5s cooldown).

+2/4/6/8/10% Damage for Bloodlust.

Punisher

3 Levels

+8/16/24% Damage during Burst Mode.

-50% Burst Mode duration.

Frenzy

3 Levels

+13/26/40% Crit Damage during Burst Mode.

When you exit Burst Mode, decrease the duration of Exhaust based on your Fatigue stacks.

Combat Instinct

5 Levels

+0.6/1.2/1.8/2.4/3% Damage outside of Burst Mode.

+1/2/3/4/5% Damage during Burst Mode.

Overwhelming Terror

5 Levels

Increase the size of the explosion upon entering Burst Mode by 8m, and it now applies Terrified to enemies.

Terrified: +1.2/2.4/3.6/4.8/6% Damage taken (15s duration).

Unstoppable Fury

3 Levels

+4/8/12% Damage.

After using Bloodlust, gain Enhanced Burst.

Enhanced Burst: +4/8/12% Damage.

Deepening Fury

3 Levels

While in Burst Mode, restore 5% of Max MP on hit. Every 3 hits, gain Enhanced Burst.

Enhanced Burst: +1.3/2.6/4% Damage per stack. Stacks up to 10 times.

Ruthless Strike

5 Levels

+20% MP Consumption during Burst Mode.

+1.4/2.8/4.2/5.6/7% Damage during Burst Mode.

Sanctity

3 Levels

Sacred Executioner duration +100/125/150%.

Divine Protection

1 Level

Gain Status Immunity when casting Holy Aura.

Faith Training

3 Levels

+30/60/100% Piety Meter from Punishment skills.

Blessed Aura

3 Levels

+10/15/20% Damage Reduction for you and party members during Holy Aura, and 2% of Max HP is restored every 2.5/2/1.5s.

Punishment

5 Levels

During Sacred Executioner, +2/4/6/8/10% Stagger and +1/2/3/4/5% Crit Rate for Punishment skills.

Judgment

3 Levels

+10/20/30% Damage for Punishment skills.

God's Protection

3 Levels

+5/10/15% Combat Resource Recovery for you and party members during Holy Aura.

Healing Light

5 Levels

Restore 1.2/2.4/3.6/4.8/6% of your Max HP to you and party members within 24m when you cast Holy Aura.

Zeal

5 Levels

Gain Fever when a Punishment skill hits.

Fever: +1.6/3.2/4.8/6.4/8% Crit Damage per stack. Stacks up to 3 times (10s duration, 0.5s cooldown).

Knight of God

3 Levels

Holy skills are disabled.

Piety Meter is always full. During Sacred Executioner, your skills deal 15/12.5/10% less Damage, but gain +15/20/25% Crit Damage. The Cooldown of Sacred Executioner increases by 8s.

Hitting an enemy with Punishment skills applies Target Weak Point for 5s.

Deep Faith

3 Levels

+10/20/30% Holy Aura size.

Restore 70% of remaining Piety Meter when you disable Holy Aura manually.

Holy Aura can now be cast when Piety Meter is at 75% or higher.

Trace of Light

5 Levels

Apply Light's Vestige for 6/7/8/9/10s to all enemies within 24m when you cast Holy Aura.

Martial Artist

Scrapper
Wardancer
Soulfist
Glaivier
Breaker
Striker

Stamina Recovery

3 Levels

Natural recovery speed of Stamina Energy +300/450/600%.

Gain Paralysis Immunity in Tenacity Release state.

Speed Boost

1 Level

Attack Speed +20% in Tenacity Release state, but duration decreases by 5 seconds.

Fighting Spirit Recovery

3 Levels

Gain 4/5/6 Tenacious Power when using Stamina Skills.

Shock Recovery

1 Level

20% of Shock Energy consumed upon using Shock Skill will be returned.

Sharp Strike

5 Levels

Stamina Skill Crit Damage +4/8/12/16/20%.

Shock Skill Crit Rate +1/2/3/4/5%.

Extreme Martial Arts

3 Levels

 Stamina Skill Damage +15/30/45%.

Shock Skill Damage -30%.

Shock Training

3 Levels

Shock Skill Damage +6/13/20%.

Ducking

5 Levels

Movement Skill distance +1 meter.

Outgoing Damage +1.4/2.8/4.2/5.6/7% for 10 seconds after using Movement Skill.

Deadly Fighting Spirit

5 Levels

Crit Rate +2/4/6/8/10% while in Tenacity Release state.

Earth Splitting

3 Levels

Earth Splitting (Z) is available during Tenacity Release state (5s cooldown).

Earth Splitting Damage +0/100/200%.

Acceleration

3 Levels

Energy gain +5/10/15%.

Skill Cooldown -2/2.5/3 seconds when entering Tenacity Release state.

Outgoing Damage +0/5/10%.

One-sided Strike

5 Levels

When entering Tenacity Release, all skills are considered Back Attack regardless of where they land (5s duration).

Outgoing Damage +0/0.5/1/1.5/2%.

Strong Martial Arts

3 Levels

Outgoing Damage +5/10/15%.

Strong Esotericism

3 Levels

Esoteric Skill Damage +5/10/15%.

Energy Recovery

3 Levels

+48/96/144 mana every second for 6 seconds when a skill is used below 30% mana (60s cooldown).

Increase Orb

1 Level

Max Esoteric Orbs is now 4.

Critical Martial Arts

5 Levels

Normal Skill Crit Damage +3/6/9/12/15%.

First Intention

3 Levels

Outgoing Damage +10/22/35%.

Esoteric Orbs are disabled.

Esoteric Skill Enh.

3 Levels

Esoteric Skill Damage +2/4/6% per Esoteric Orb you have.

Elemental Combustion

5 Levels

Outgoing Damage +1/2/3/4/5% for 8 seconds when an Esoteric Orb is consumed.

Nihility

5 Levels

Crit Rate +0.8/1.6/2.4/3.2/4.0%.

Increase Crit Rate based on the amount of Esoteric Orbs you have.

3 Orbs: +0.16/0.32/0.48/0.64/0.8%
2 Orbs: +0.4/0.8/1.2/1.6/2%
1 Orb: +0.64/1.28/1.92/2.56/3.2%

Origin of Element

3 Levels

Outgoing Damage +4/8/12%.

Elemental Gauge +20% per Normal Skill usage. This Elemental Gauge cannot be used on Esoteric Skills.

Origin of Element (Z) can be used when you have 3 Esoteric Orbs.

Origin of Element: Outgoing Damage +40/65/90% for the next Sweeping Kick, Moon Flash Kick or Leaping Dragon.

Overspent

3 Levels

Esoteric Skills consume +1 Esoteric Orb.

Esoteric Skill Damage  +27/36/45%.

Esoteric Preparation

5 Levels

Grant Elemental Energy after using a Normal Skill.

Elemental Energy: Outgoing Damage +0.8/1.6/2.4/3.2/4%. Max 3 stacks.

Energy Overflow I

1 Level

Energy does not go below 1.

Robust Spirit

3 Levels

Awakening Damage +6/13/20%.

When using Hype, enter Level 3 immediately.

Energy Forbiddance

1 Level

Incoming Damage -5% during Hype Recovery State.

Additional Energy Recovery effect is not applied during Hype or Combat Resource Recovery.

Energy Activation

1 Level

Energy Recovery Speed +300% during Hype.

Natural Body

5 Levels

Crit Rate +3/6/9/12/15% during Hype Recovery State.

Outgoing Damage +1/2/3/4/5% during Hype Recovery State.

Energy Overflow II

3 Levels

Outgoing Damage +7/14/21% when Energy is below 30%.

Enhance Robust Spirit

3 Levels

Outgoing Damage +13/26/40% during Hype.

Disables Full Power Arrangement

Sharp Energy

5 Levels

Crit Damage +4/8/12/16/20% during Hype.

Full Power Arrangement

5 Levels

Level 3 Hype is disabled, but Level 1 Hype becomes the default state.

Outgoing Damage +2/4/6/8/10%.

Cannot enter Level 2 Hype again for 15 seconds after you exit.

Disables Enhance Robust Spirit

Energy Combust

3 Levels

Crit Damage by +25/50/75%.

Entering Hype sets your Energy to 1 and reduces Cooldown of normal skills by 10 seconds.

Limit Breakthrough

3 Levels

All Hype Buff Effectiveness +10/20/30%.

Normal Skill Cooldown -50% and Outgoing Damage -50% during Normal or Hype Recovery State.

Rebound Control

5 Levels

Outgoing Damage +0.6/1.2/1.8/2.4/3%.

You can exit Hype with X.

Deactivating Hype reduces Cooldown by 50% of remaining meter.

Control

3 Levels

Focus Stance is disabled.

Dual Gauge acquisition +50/75/100%.

Pinnacle I

3 Levels

Move Speed +6/9/15% when swapping to Flurry.

Attack Speed +6/9/15% when swapping to Focus.

Flurry Movement

1 Level

When consuming the Dual Gauge, Movement Skill cooldown is reduced by 2 seconds.

Pinnacle II

3 Levels

Crit Damage +16/32/50% during Flurry.

Critical Cut

5 Levels

Flurry skills Crit Damage +4/8/12/16/20%.

Flurry Strengthening

3 Levels

Flurry skills Damage +14/28/44%.

Pinnacle III

3 Levels

Damage +7/14/20% during Focus.

Powerful Stab

5 Levels

Focus skills Damage +1.2/2.4/3.6/4.8/6%.

Yeon-Style Mark

5 Levels

When landing the Yeon-Style Secret Technique or using Yeon-Style Compact Attack, a Yeon Mark is applied to enemies within 5 meters.

Yeon Mark: +1.2/2.4/3.6/4.8/6% Damage Received (16s duration).

Yeon-Style Technique

3 Levels

Gain the Yeon-Style Secret Technique (X) skill (video).

Restore 10% of max mana after using Yeon-Style Secret Technique.

Yeon-Style Secret Technique Cooldown is reduced by 0.5s upon using Flurry skills.

Yeon-Style Secret Technique Damage +0/100/200%.

Yeon-Style Compact Atk.

3 Levels

Gain the Yeon-Style Compact Attack (X) skill.

Yeon-Style Compact Attack: Consume 1 Dual Gauge bar. Damage +23/46/70% for the next skill used. Can only be used once per stance swap.

Flurry Conversion

5 Levels

Flurry skills Damage +0.7/1.4/2.1/2.8/3.5%.

Crit Rate +0.8/1.6/2.4/3.2/4% for 10 seconds after swapping stances.

Brawl King Storm

1 Level

Brawl King Stance duration is now 15 seconds and grants Attack Speed +20%.

Falling Blossoms (Z) becomes available during Brawl King Stance.

Falling Blossoms Damage +20%, Crit Rate +15%, Damage +4% per 1 Shock Energy consumed.

Asura’s Path

1 Level

Total Stamina and Shock Energy -30%.

Tenacious Power is now Asura Energy. +4% Energy when using a Shock Skill after Stamina Skill or vice versa. Brawl King Stance is now Asura Destruction. Basic Attack changed to Asura Destruction Basic Attack during Asura Destruction.

Movement Speed +15% during Asura Destruction.

Defensive Speculation (X) becomes available.

Defensive Speculation: Gain Push Immunity, 40% of Max HP Shield, Incoming Damage -20%, and Penalty Gauge -50% for 2 seconds, +3 seconds if hit (10s cooldown).

Hypogastric Breathing

3 Levels

Outgoing Damage +2/8/14%.

Gain 5 Stamina and Shock energy every second in Brawl King Stance.

Fatal Fist

3 Levels

Asura Destruction Basic Attack Damage +60/120/200% of Crit Rate.

Internal Energy

5 Levels

Gain 30 Stamina and Shock energy when entering stance.

Shock Skill Damage +1/2/3/4/5%.

Falling Blossoms

3 Levels

Falling Blossoms Damage +25/50/80%.

Hellbody

3 Levels

Outgoing Damage +8/16/25% in Asura Destruction.

Head On

5 Levels

Front Attack Damage +1.6/3.2/4.8/6.4/8%.

Self Defense Spirit

5 Levels

Skill and Awakening Damage  +0.6/1.2/1.8/2.4/3%.

Gain Self Defense Spirit when using the last attack of a basic attack in Brawl King Stance.

Self Defense Spirit: Grant Paralysis Immunity and 5% Max HP Shield.

Windwaves

3 Levels

Windwaves (Z) (video) becomes available after using Falling Blossoms.

Using Windwaves will exit Brawl King Stance.

Windwaves Damage +0/30/60%, Crit Rate +15%, Damage +4% per 1 Shock Energy consumed.

Outgoing Damage +0/4/8%.

In the Zone

3 Levels

Number of basic attacks during Asura Destruction increases by 6.

Gain In the Zone every 8 basic attacks.

In the Zone: Asura Destruction Basic Attack Attack Speed +5%.

Outgoing Damage +0/6/12%.

Enhance Fighting Spirit

5 Levels

Additional Incoming Damage Reduction +5% when Defensive Speculation (X) is in effect.

Outgoing Damage +0/1.2/2.4/3.7/5% when Defensive Speculation (X) is in effect.

Esoteric Flurry

1 Level

Only 1 Elemental Orb used when using Esoteric Skills.

Deathblow

3 Levels

Esoteric skills consume all Esoteric Orbs.

Damage +4/8/12% per Esoteric Orb consumed.

Step by Step

3 Levels

Damage taken -10% when using Movement Skill.

Esoteric Skill Damage +2/4/6%.

Orb Increase

1 Level

Max Esoteric Orbs is now 4.

Surprise Ambush

5 Levels

Back Attack Damage +1.4/2.8/4.2/5.6/7%.

Esoteric Concentration

3 Levels

Esoteric Skill Damage+8/16/24%.

Deathblow II

3 Levels

Damage +8/15.5/23% per Esoteric Orb consumed.

Critical Esoteric

5 Levels

Esoteric Skill Crit Damage +4/8/12/16/20%.

Martial Art Strength

5 Levels

Crit Rate +1.2/2.4/3.6/4.8/6%.

Normal Skill Damage +2/4/6/8/10% when used after an Esoteric Skill.

Flurry Enhancement

3 Levels

Normal Skill Damage +20%.

Grant 0.5 Elemental Orb upon a Normal Skill cast.

Esoteric Skill Attack Speed +10%.

Esoteric Skill Damage +5/12/20% when used after another Esoteric Skill.

Blessing of Beads

3 Levels

Esoteric Skill Damage -27.5/25/22.5%.

When an Esoteric Skill is used, reset all other Esoteric Skills' Cooldown.

After consuming 16 Elemental Orbs, next Esoteric Skill’s Damage +35/57.5/80%.

Full Charge

5 Levels

Esoteric skills can only be used when you have at least 4 orbs.

Esoteric Skill cooldown +10 seconds, but Esoteric Skill Damage +7/8.2/9.4/10.6/11.8%.

Gunner

Artillerist
Deadeye
Gunslinger
Sharpshooter
Machinist

Barrage Enhancement

1 Level

Gain +70% Firepower Meter upon entering Barrage Mode. Does not enter cooling state.

Firepower Enhancement

1 Level

When not in Barrage Mode, Incoming Damage -15%.

Load Barrage

3 Levels

Barrage Meter Gain +10/20/30%.

Firepower Sustain

3 Levels

Firepower Meter duration is now 10/12/14 seconds.

Swift Barrage

5 Levels

Barrage Skills Attack Speed +2/4/6/8/10%.

Barrage Skills Crit Damage +4/8/12/16/20%.

Barrage Power Enh.

3 Levels

Barrage Skills Damage +5/12/20%.

Barrage Skill Crit Rate +20/30/40%.

Disables Overheat

Overdrive

3 Levels

Gain Overdrive when Firepower is Level 1 or higher.

Overdrive: Normal Skill Damage +12/20/28%.

Firepower Longevity

5 Levels

Firepower Meter duration resets on  Normal or Barrage skill use.

Outgoing Damage +0/1.2/2.4/3.6/4.8%.

Teleportation System

5 Levels

Teleport to your mouse cursor when entering Barrage Mode. Max Range is 14 meters.

Barrage Skill Damage +0/2/4/6/8%.

Call A.C.T.

3 Levels

Outgoing Damage +4/8/12%.

Summon 1/2/3 Arthetine Combat Turret(s) around the character when entering Barrage Mode (video).

Can summon up to 6 turrets.

Gunfire Strike

3 Levels

Outgoing Damage +3/9/15%.

Barrage Mode is replaced with Gunfire Mode (Z) (video).

Gunfire Strike Damage +0/20/40%.

Overheat

5 Levels

Gain the Overheat (X) skill. Can be used when Firepower Meter reaches 100%.

Overheat: All Skills Cooldown -24% (excluding Barrage Skills) and Attack Speed +12% for 8 seconds. Firepower Meter is set to 0% afterwards.

Crit Damage +0/3/6/9/12%.

Disables Barrage Power Enhancement

Enhanced Weapon

3 Levels

Gain Enhanced Weapon after swapping stances.

Enhanced Weapon: Crit Rate +3/6/10% (9s duration).

Pistoleer

3 Levels

Can only use Handgun Stance. Movement Skill is replaced with Relentless Assault and stacks up to 2 times.

Grant Assault after using Relentless Assault.

Assault: Attack and Move Speed +8%, Skills Cooldown -5% for 6 seconds.

Clay Bombardment Damage +16/33/50%.

Stagger +40%.

Hitman

1 Level

Gain Enhanced Weapon after using Shotgun or Rifle skills.

Brilliant Footwork

1 Level

Relentless Assault Cooldown -0.1s per Handgun Skill hit.

Arthetine's Cavalry

5 Levels

Back Attack Damage +0.8/1.6/2.4/3.2/4%.

Physical and Magical Piercing +1/2/3/4/5%.

Critical Bullet

3 Levels

Enhanced Weapon: Grants an additional +4/9/14% Crit Rate and +2/5/8% Crit Damage.

Handgun Enhancement

3 Levels

Handgun Skills Damage +25/50/75%.

Quick Draw

5 Levels

Gain Quick Draw after using a Handgun Skill.

Quick Draw: Crit Rate +1/2/3/4/5% (9s duration).

High Explosive Bullet

5 Levels

Shotgun Skills Damage +1.2/2.4/3.6/4.8/6%.

Strategic Equipment

3 Levels

+1 Shotgun Skill slot.

Outgoing Damage +3/9/16%.

Secret Weapon

3 Levels

Gain the Secret Weapon (Z) skill (video).

Secret Weapon Cooldown -0.5s upon using a Handgun skill.

Secret Weapon Damage +0/100/200%.

Glowing Bullet

5 Levels

Gain Handgun Bullet after using a Handgun Skill.

Handgun Bullet: stacks up to 3 times, grants Glowing Bullet at 3 stacks.

Glowing Bullet: Handgun Skills' Damage +1.4/2.8/4.2/5.6/7%.

Peacemaker Handgun

3 Levels

Attack Speed +5/10/16% for 9 seconds when switching to Handgun stance.

Time to Hunt

3 Levels

Crit Rate +5/10/15%.

Shotgun stance disabled.

Peacemaker Shotgun

3 Levels

Crit Rate +3/6/10% and Outgoing Damage + 8/16/24% for 9 seconds when switching to Shotgun stance.

Weakpoint Shooting

3 Levels

Crit Damage +5/10/15%.

Secret Bullet

5 Levels

On Skill use, 25% chance of Outgoing Damage for +2/4/6/8/10% and 2/4/6/8/10% chance of Outgoing Damage +25%. Both effects can occur at the same time.

Peacemaker Rifle

3 Levels

Outgoing Damage +9/18/28% for 9 seconds when switching to Rifle Stance.

Rifle Proficiency

3 Levels

Crit Rate +10/20/30%.

Stagger +5/10/15%.

Weakpoint Expert

5 Levels

Gain Weakpoint Expert after using a Rifle Skill.

Weakpoint Expert: Crit Rate +1.2/2.4/3.6/4.8/6% for 9 seconds.

Gun Swap Tech

5 Levels

Gain Gun Swap Prep after using 2 Handgun Skills.

Gun Swap Prep: Gain Gun Swap Tech after switching to Shotgun or Rifle Stance.

Gun Swap Tech: Outgoing Damage +1/2/3/4/5% for 9 seconds.

Pacifist

3 Levels

Stance swap buff is now Pacifist.

Pacifist: Attack Speed +10/13/16%, Crit Rate +10/12/15%, Outgoing Damage +30/36/42% for 9 seconds.

Assault Sniper

3 Levels

Outgoing Damage +4/6/8%.

Gain the Assault Sniper (X) skill (video).

Assault Sniper Cooldown -0.5s upon using a Handgun Skill, -1s upon using a Rifle Skill.

Assault Sniper Damage +0/45/90%.

Sniper’s Will

5 Levels

Gain a stack of Sniper's Will after using a Rifle Skill.

Sniper's Will: Attack and Move Speed +0.3/0.6/0.9/1.2/1.5%, Crit Damage +1/2/3/4/5%. Max 3 stacks.

 -1 stack on Movement Skill use.

Death Strike

3 Levels

Outgoing Damage +4/8/12% when Silver Hawk is not summoned.

Loyal Companion

3 Levels

While Silver Hawk is summoned, Move Speed +8% for you and party members within 24 meters.

Silver Hawk Attack Range +60% and Duration +100%. Silver Hawk Crit Rate +13/26/40%.

Hawk Gauge Recovery

3 Levels

Hawk Gauge +30/40/50% when using Last Rush or Silver Hawk Assault.

Hawk Support

3 Levels

Attack Power +3/6/10% when Silver Hawk is summoned.

Pale Note

5 Levels

Gain Pale Note after using Last Rush or Silver Hawk Summon.

Pale Note: Crit Damage +4/8/12/16/20% for 9 seconds.

Final Target

3 Levels

Apply Final Target to targets hit by Last Rush or Silver Hawk Assault.

Final Target: Damage from Sharpshooter +10/20/30% for 8 seconds.

Target of the Storm

3 Levels

Apply Target of the Storm to targets hit by Wings of Storm and Silver Hawk Basic Attacks.

Target of the Storm: Damage from Sharpshooter +5/10/15%  for 8 seconds.

Hawk Reinforcement

5 Levels

Silver Hawk Basic Attack Damage +5/10/15/20/25%.

Mana Recovery

5 Levels

Recover 10% of Max Mana when Last Rush or Silver Hawk Assault is used.

Last Rush and Silver Hawk Skill Damage +2/4/6/8/10%.

Silver Hawk Assault

3 Levels

Outgoing Damage +6/12/18%.

Silver Hawk Summon replaced with Silver Hawk Assault (Z) (video).

Storm Hunter

3 Levels

Wings of Storm becomes stronger.

Gain Storm Hunter after using Wings of Storm.

Storm Hunter: Skill Damage +8/16/24% for 8 seconds.

Gain Hunter's Step after using Last Rush.

Hunter's Step: Hawk Gauge +10% and Move Speed +12% for 5 seconds.

Deep Learning

5 Levels

Gain Deep Learning every second that the Silver Hawk is summoned.

Deep Learning: Gain Deep Learning Complete at 60/45/30/20/10 stacks.

Deep Learning Complete: Outgoing Damage +3/3/3/4/5%.

Evolutionary Legacy

3 Levels

Sync Skill Cooldown resets when entering Hypersync.

Restore 10/25/40% Core Energy when canceled.

Arthetinean Skill

3 Levels

Max Battery Capacity +10/15/20%.

Drone’s Move Speed is increased. When the drone is attached to the Machinist, Move Speed +10%.

Oversync

3 Levels

Sync Skill Cooldown -0.1/0.3/0.5 seconds when a Sync Skill is used.

Drone Defense System

3 Levels

2/4/8% of Max HP shield is granted when using a Joint Skill or retrieving the drone with X key.

Core React Amplification

5 Levels

Sync Skill Damage +1/2/3/4/5%.

Joint Skill Battery consumption +3/6/9/12/15%, but Joint Skill Damage +3/6/9/12/15%.

Battle Mode

3 Levels

Gain Battle Mode after using Sync Skill.

Battle Mode: Sync Skill damage +7/14/21% for 6 seconds.

Technology Upgrade

3 Levels

Normal, Drone, and Joint Skill Damage +10/21/32%.

Drone Booster

5 Levels

Drone Skill Cooldown -4/8/11/14/16% when a Joint Skill is used or when retrieving the drone with X key.

Strategic Escape

5 Levels

When Hypersync is manually disabled, you immediately escape to the rear and Hypersync suit changes to auto mode, engaging in automatic combat for 10 seconds before disappearing.

This effect does not activate when Hypersync is canceled due to Core Energy depletion or losing Hypersync Shield.

Sync Skill Damage +0/1.1/2.2/3.3/4.4%.

EX – Point Zero

3 Levels

Gain the EX - Point Zero (X) skill (video). Can only be used once during Hypersync.

EX - Point Zero Damage +0/80/160%.

Core Enchant

3 Levels

Battery Max Capacity +7/14/21%.

Core Energy +20% when Drone Defense System is activated. At 100% Core Energy, gain Core Enchantment.

Core Enchantment: Crit Rate +3/6/9% and Outgoing Damage +4/8/12%.

The Best Joint

5 Levels

Gain Joint – Machinist after using a Normal Skill.

Gain Joint – Drone after using a Drone Skill.

Joint – Machinist: Next Joint Skill Damage +1.8/3.6/5.4/7.2/9%. Lasts for 9 seconds, removed on Joint Skill use.

Joint – Drone: Next Joint Skill Damage +1.8/3.6/5.4/7.2/9%. Removed on Joint Skill use.

Mage

Sorceress
Arcanist
Summoner
Bard

Igniter

3 Levels

When Arcane Rupture is cast, reduce the remaining Cooldown of all skills by 33/41/50% (except Awakening and Movement Skill).

Reflux

3 Levels

Skill cooldown -3/6/10%.

Arcane Rupture is disabled.

Embers of Igniter

3 Levels

Crit Rate +10/20/30% during Arcane Rupture.

Energy of Reflux

3 Levels

Restore 7% of Max MP when you use Blink.

Blink Gauge consumption -3/6/10%.

Firepower Charger

5 Levels

Holding and Casting Skill Damage +1.2/2.4/3.6/4.8/6%.

Combustion

3 Levels

Crit Damage +18/36/55% during Arcane Rupture.

Enhanced Reflux

3 Levels

Skill Damage +10/21/32%.

Amplification Seal

5 Levels

Outgoing Damage +1.2/2.4/3.6/4.8/6%

Outgoing Damage -1/2/3/4/5% during Arcane Rupture.

Blink Explosion

5 Levels

Blink no longer consumes Gauge, but cooldown increases by 25 seconds.

Outgoing Damage +1/2/3/4/5% during Arcane Rupture.

Mana Feedback

3 Levels

Doomsday, Explosion, and Punishing Strike Damage +5/10/15%.

Gain Mana Feedback when you exit Arcane Rupture.

Mana Feedback: Attack Speed +8% (30s duration). This effect ends when you cast Arcane Rupture.

Outgoing Damage +4/8/12% during Arcane Rupture.

Magick Charge

3 Levels

Gain Magick Charge after using Blink.

Magick Charge: Attack Power +7/14/22% (30s duration).

Overcharge

5 Levels

Gain a stack of Overcharge after using Blink.

Overcharge: Outgoing Damage +0.6/1.2/1.8/2.4/3% and Gauge Consumption +75/150/300% for 30 seconds. Max 3 stacks.

Empress’s Grace

3 Levels

When Ruin hits, recover 20/35/50% of consumed MP.

Order of the Emperor

3 Levels

Emperor is added to your deck.

Emperor Damage +0/40/80%.

Empress’s Trick

2 Levels

Level 1 - Cull duration +2 seconds.

Level 2 - Judgment duration +2 seconds.

Emperor’s Bestowal

2 Levels

Level 1 - Balance is replaced by Chancellor.

Level 2 - Judgment is replaced by Sovereign.

Empress’s Greed

5 Levels

Ruin Skill Damage +0.9/1.8/2.7/3.6/4.5%.

Deck Gauge Gain +4/8/12/16/20%, but Gauge Gain from Normal Skills -50%.

Empress’s Banquet

3 Levels

4-Stack Ruin Damage +10/20/30%.

Feast of the Emperor

3 Levels

Restores 0.7/1.4/2.1% of Max MP upon Normal Skill use.

Normal Skill Damage +20/35/50%.

Emperor’s Mercy

5 Levels

Normal Skill Crit Rate +1.6/3.2/4.8/6.4/8%.

Empress’s Knight

5 Levels

Empress's Knight is added to your deck (video).

Empress's Knight Damage +0/100/200/300/400%.

Empress’s Whisper

3 Levels

Ruin Skill Damage +6/13/20%.

Stacking Skill Cooldown -2/4/6%.

Attack Speed +8% for 6 seconds when you hit a Ruin skill on an enemy.

Another Emperor

3 Levels

There is a 20% chance to trigger Emperor when using another card (video).

Outgoing Damage +0/4.5/9%.

Emperor Damage +0/40/80%.

Emperor’s Judgment

5 Levels

Ruin Skill Damage -2/4/6/8/10%.

Normal and Stacking Skill Damage +2/4/6/8/10%.

Comm. Overflow

3 Levels

Duration of all summons +6/13/20%.

Attack and Move Speed of summons +3/6/10%.

Master Summoner

1 Level

Enhances the Ancient Elemental Skills. Elemental Orb cost -1.

Luminous

3 Levels

Command Skill Cooldown -3/6/10%.

Concentration

3 Levels

Normal and Ancient Elemental Skills Damage +6/13/20%.

Enhance Communication

5 Levels

Summons Crit Rate +2/4/6/9/12%.

Elemental Comm.

3 Levels

Summons Damage +11/23/35%.

Ancient Power

3 Levels

Normal and Ancient Elemental Skills Crit Rate +5/10/16%.

Ancient Energy Enh.

5 Levels

Ancient Elemental Skills Crit Damage +4/8/12/16/20%.

Wrath of Spirits

5 Levels

Apply a stack of Wrath of Spirits on the target when your summons land an attack. Deal massive damage at 40 stacks.

Wrath of Spirits Damage +0/100/200/300/400%.

Fructification

3 Levels

Summons have their basic attacks improved.

Summons Damage +13/26/40%.

Ancient Blessing

3 Levels

Ancient Energy naturally recovers 0.4/0.7/1.0 orbs over 10 seconds.

Normal and Ancient Elemental Skills Damage +26/33/40%.

Whisper from the Past

5 Levels

Alimaji now costs 5 orbs. Phoenix now costs 6 orbs. Master Summoner does not affect this.

Alimaji and Phoenix Damage +76/80/84/88/92%.

Gift of Salvation

1 Level

Gain Status Immunity while casting Serenade of Salvation or Serenade of Courage.

True Courage

3 Levels

Crit Rate +3/6/10% after using Serenade of Courage.

Desperate Salvation

3 Levels

When using Serenade of Salvation, an additional recovery effect is activated at the end, restoring 8/16/24% of your Max HP.

Endless Hymn

3 Levels

Serenade of Courage self-buff duration +16/33/50%.

Serenade of Inclusion

5 Levels

Max Mana +1.6/3.2/4.8/6.4/8%.

Amplification Serenade

3 Levels

After using Serenade of Courage, all party members' Attack Speed +1.5/3/4.5% for 8 seconds.

Hymn of Valor

3 Levels

Serenade of Courage self-buff changes to Damage +21/28/35%.

Battle Hymn

5 Levels

When using Serenade of Courage, it deals 1,151,656 / 3,121,641 / 4,684,892 damage to enemies within 4/5/6 meters, based on the amount of bubbles consumed.

Explosion Damage +0/100/200/300/400%.

Serenade of Stigma

5 Levels

Apply Sacred Shock to enemies within 24 meters for 6/7/8/9/10 seconds after using Serenade of Courage.

Chorus Serenade

3 Levels

Max Bubbles is now 4.

Serenade of Salvation size +0/10/20%.

Tempest Hymn

3 Levels

After casting Serenade of Courage, you can use Tempest.

Tempest Damage +0/100/200%.

Vagabond

5 Levels

Outgoing Damage +1.6/3.2/4.8/6.4/8% when Solo.

Assassin

Shadowhunter
Deathblade
Reaper
Souleater

Demonic Impulse

1 Level

Composure does not activate when Demonize ends.

Perfect Suppression

3 Levels

Demonize is disabled.

Restore 1/2/3% mana after you consuming Shadowburst Meter.

Improved Instinct

3 Levels

After using Demonize, Demon Skills Cooldown -30/60/100%.

Encroachment Control

3 Levels

Shadowburst Meter Generation +20/35/50%.

Chaos Training

5 Levels

Demon Skill Damage +1.2/2.4/3.6/4.8/6%.

Cooldown of Demonic Movement Skill -1/2/3/4/5% when you land a Demon Skill.

Enhanced Chaos

3 Levels

Crit Rate +10/20/30% during Demon Mode.

Weapon Smithing

3 Levels

Normal Skills Damage +12/24/36%.

Encroachment Absorb

5 Levels

Outgoing Damage +0.6/1.2/1.8/2.4/3%.

Restore 1/1/2/2/3% Shadowburst Meter per second for 3 seconds when Shadowburst is consumed.

Corrosion

5 Levels

Gain 3 stacks of Chaos Crystal after using Demonize.

Chaos Crystal: Demon Skill Damage +0.7/1.4/2.4/2.8/3.5% per stack. -1 stack when you get Pushed or affected by Status Effects (5s cooldown).

Blood Piercing

3 Levels

Gain a stack of Chaos Shard whenever a Demon Skill hits.

Chaos Shard: Gain Bursting Chaos at 60 stacks.

Bursting Chaos: Blood Piercing (X) can be used (video). Cannot gain Chaos Shard stacks after casting it.

Blood Piercing Damage +0/70/140%.

Storm Grinding

3 Levels

Gain the Storm Grinding (X) skill (video).

Storm Grinding Damage +10/40/80% when consuming 20% of Shadowburst Meter.

Gain a stack of Shadow Shard when Shadowburst Meter is consumed.

Shadow Shard: Gain Shadow Inject at 3 stacks.

Shadow Inject: Restore 20% of Shadowburst Meter when Storm Grinding is used (20s duration).

Enhanced Encroachment

5 Levels

Outgoing Damage +1.2/2.4/3.6/4.8/6% when Shadowburst Meter is consumed.

Surge Enhancement

1 Level

Activates the highest level of Surge, regardless of the number of Death Orbs available.

Rapid Strike

1 Level

Surge Damage -30%.

When Death Trance is activated, Death Orbs are immediately consumed to activate Surge instead (level depends on the number of Orbs consumed).

Orb Compression

3 Levels

While in Death Trance, gain a stack of Surge Enhancement every time a a skill hits (except basic attacks).

Surge Enhancement: Increase Surge Damage by up to 25/50/80%, based on stacks. Max 60 stacks.

When Death Trance ends, gain up to 100% Death Orb Meter based on the number of Surge Enhancement stacks you have (40 stacks for 100% Meter).

Remaining Energy

3 Levels

Attack and Move Speed +6/9/12% for 30 seconds after using Surge.

Orb Control

5 Levels

Orb Consumption Speed -15% and Outgoing Damage +0.6/1.2/1.8/2.4/3% during Death Trance.

Limit Breakthrough

1 Level

Surge Damage doubles at 60 Surge Enhancement stacks.

Firm Will

3 Levels

Gain Attack Power for 30 seconds after using Surge, based on the amount of Death Orbs consumed.

1 Orb: +9/18/27%

2 Orbs: +12/24/36%

3 Orbs: +15/30/45%

Strong Swordsmanship

5 Levels

Normal Skill Damage +1.2/2.4/3.6/4.8/6%.

Enhanced Energy

5 Levels

Surge Damage +2/4/6/8/10% for 12 seconds after using Surge.

Energy Compression

3 Levels

Gain a stack of Energy Compression after using Surge.

Energy Compression: Surge Damage +6/12/18% (60s duration). Max 2 stacks.

Acrobat

3 Levels

Outgoing Damage +6/12/18%.

Using Surge now moves you towards your mouse location and can pierce through enemies. Surge will be considered a Back Attack regardless of where it lands (video).

Orb Circulation

5 Levels

Outgoing Damage +0.5/1/1.5/2/2.5%.

Death Orb Meter +0.3/0.6/0.9/1.2/1.5% every second for 12 seconds after using Surge.

Lunar Voice

3 Levels

Gain Lunar Voice instead of Swoop Enhancement when going into Persona Mode (Z).

Lunar Voice: Swoop Skills Damage +30/60/90%. Attack Speed +10%.

Bloodscent

3 Levels

Crit Rate +18/20/23% when Chaos Meter is full.

Phantom Dancer

3 Levels

Lunar Voice now also includes Crit Rate +3/6/10%.

Hunger

3 Levels

Chaos Meter gain +17/33/50%.

Acrobat

5 Levels

Upon entering Persona Mode (Z), move forward 6 meters instead of backflipping (video).

Swoop Skills Crit Damage +3/6/9/12/15% when in Persona Mode.

Shadow Stepping

3 Levels

Movement Skill Cooldown is reset when going into Persona Mode (Z).

Lunar Voice: Swoop Skills Damage +108/126/145% (replaces previous Damage effect).

Thirst

3 Levels

Attack Power +7/14/22% when Chaos Meter is full.

Assassin’s Handiwork

5 Levels

Gain a stack of Assassin's Handiwork after landing a Dagger, Shadow, or Swoop skill.

Assassin's Handiwork: Attack Speed +0.2/0.4/0.6/0.8/1% and Outgoing Damage +0.8/1.6/2.4/3.2/4% when in Persona or Chaos Mode (6s duration). Max 5 stacks.

Stealth

5 Levels

Dagger Skills do not deactivate Persona.

Gain a stack of Stealth after landing a Dagger Skill in Persona Mode.

Stealth: Swoop Skills Damage +16/17/18/19/20%. Max 2 stacks.

Vital Point Detection

3 Levels

Gain a stack of Weakness Break after landing a Swoop Skill as a Back Attack in Persona Mode.

Weakness Break: Gain Shadow Blade at 3 stacks.

Shadow Blade: Next Swoop Skill Damage +24/47/70%, and it will be considered a Back Attack regardless of where it lands.

Killer Instinct

3 Levels

Persona Mode is replaced with Fatal Step (Z) (video).

Fatal Step: Teleport to your mouse location and perform a slash. Gain Killer Instinct after use.

Killer Instinct: Dagger, Shadow, and Swoop Skills Damage +17/33/50% for 10 seconds.

Chaos Enhancement

5 Levels

Chaos Mode duration -3 seconds when Swoop Skill is used.

Dagger, Shadow, and Swoop Skills Damage +1.2/2.4/3.6/4.8/6% in Chaos Mode.

Soul Society

3 Levels

Crit Rate +3/8/14%.

Possession Gauge +5% when a Soul Stone is used.

Night’s Edge

3 Levels

Possession Meter turns into Edge Meter, disabling Deathlord Mode. Edge Meter increases upon using Deathlord Skills. When the Edge Meter is full, enter Soul Snatch mode, disabling Deathlord Skills for 12 seconds, but enhancing Ghast Skills.

Using Deathlord Skills does not consume Soul Stones, but enhanced Deathlord Skills can be used by consuming 3 Soul Stones.

Ghast Skill Damage +40/80/120% in Soul Snatch mode.

Full Moon Executioner

3 Levels

Deathlord Skill Cooldown resets when you enter Deathlord Mode.

Deathlord Skills Damage +5/10/15% in Deathlord Mode.

Death Forging

3 Levels

Soul Gauge Gain +20/40/60%.

Deathlord and Ghast Skill Damage +12/24/36%.

Soul Amplification

5 Levels

Deathlord Mode duration is now 10 seconds.

Skill Damage +1.6/3.2/4.8/6.4/8% in Deathlord Mode.

Enhanced Execution

3 Levels

Deathlord Skill Cooldown -20/45/70% in Deathlord Mode.

Sunken Edge

3 Levels

Enhanced Deathlord Skills Damage +20/35/40%.

Enhanced Soul

5 Levels

Ghast and Deathlord Skills Damage +0.6/1.2/1.8/2.4/3%.

Remaining Cooldowns -1/1/2/2/3% when Enhanced Deathlord skills hit.

Soul Guide

5 Levels

Possession Gauge +1% every 5/4.4/3.8/3.2/2.6 seconds in combat.

Deathlord Skills Damage +1.2/2.4/3.6/4.8/6%.

Soul Resonance

3 Levels

Max Soul Stones is now 4.

4 Deathlord skills can be used in Deathlord Mode.

Outgoing Damage +0/6/12%.

Soul Execution

3 Levels

Gain a stack of Soul Collection when Ghast Skills are used in Soul Snatch.

Soul Collection: At 9 stacks, enables the Soul Execution (Z) skill (video).

Soul Execution Damage +0/80/160%.

Soul Control

5 Levels

Soul Snatch duration +0.6/1.2/1.8/2.4/3 seconds.

Ghast and Stygian Skills Damage +1/2/3/4/5%.

Specialist

Aeromancer
Artist

Wind Fury

1 Level

Sun Shower is now an Umbrella skill.

Raindrop Gauge Consumption +50% and Sun Shower range is slightly reduced. Sun Shower no longer inflicts Attack Power -10% to enemies but instead grants Attack and Move Speed +12% to self and allies in Sun Shower.

Drizzle

3 Levels

Raindrop Gauge consumption -16/32/50%.

Ventilation

3 Levels

+4/8/12% Raindrop Gauge when an Umbrella Skill is used within 3 seconds of another Umbrella Skill.

Rain Shield

3 Levels

When Sun Shower is active, grant a shield equal to 3/6/9% of your Max HP for Allies inside Sun Shower (5s duration).

Natural Flow

5 Levels

Outgoing Damage +1.2/2.4/3.6/4.8/6% when Sun Shower is active.

Swiftness

3 Levels

Crit Damage +30/60/90% of Bonus Attack Speed.

Crit Rate +10/20/30% of Bonus Move Speed.

Sunny Day

3 Levels

Weather Skills Damage +10/20/30% when Sun Shower is active.

Annealing

5 Levels

Crit Rate +1/2/3/4/5% for 8 seconds after using an Umbrella Skill.

Crit Damage +4/8/12/16/20% for 8 seconds after using a Weather Skill.

Only one of these effects can be active at a time.

Path of the Wind

5 Levels

Gain a stack of Path of the Wind after using Sun Shower.

Path of the Wind: Umbrella Skill Damage +0.6/1.2/1.8/2.4/3% for 30 seconds. Max 2 stacks.

Dividing Space

3 Levels

Gain the Dividing Space (X) skill (video).

Dividing Space Damage +0/100/200%.

Dazzling Day

3 Levels

Gain a stack of Rainbow when Weather Skills are used during Sun Shower.

Rainbow: Dazzling Day (X) can be used, consuming all stacks (video). Dazzling Day Damage +10/40/70% per stack. Max 5 stacks.

Vapor Charge

5 Levels

Gain a stack of Vapor Charge after using Umbrella or Weather Skills during Sun Shower.

Vapor Charge: Sun Shower Damage +4/8/12/16/20%. Max 3 stacks.

Harmony of the Sun

1 Level

Gain Status Immunity while casting Moonfall or Sunrise.

Recurrence

3 Levels

Gain Recurrence after casting Moonfall or Sunrise.

Recurrence: Crit Rate +4/8/12% for 60 seconds.

Full Bloom

3 Levels

After casting Sunrise, party members within 24 meters of Artist and Sun Marble recover 7/11/15% of your Max HP.

Harmony of the Moon

3 Levels

Recurrence duration increased by 20/40/60 seconds.

Fading Sunlight

5 Levels

Grant 2/4/6/8/10% of your Max HP as Shield for 5 seconds to you and your party members after casting Moonfall.

Blessing of the Sun

3 Levels

Move Speed +3/6/10% for you and party members for 10 seconds after casting Moonfall.

Blessing of the Moon

3 Levels

Recurrence now includes Crit Damage +13/26/40%.

Shadow of the Moon

5 Levels

Gain a stack of Shadow of the Moon after using Moonfall.

Shadow of the Moon: Outgoing Damage +0.6/1.2/1.8/2.4/3% for 120 seconds. Max 2 stacks.

Strengthen Brand

5 Levels

Applies Ink Brand to enemies within 12 meters for 4/5/6/7/8 seconds after using Sunrise, Moonfall, or Moonrise.

The Setting Moon

3 Levels

You can cast Moonfall with 1 Harmony Orb available.

1 Orb: Outgoing Damage +10% for you and party members within 24m (5s duration).

2 Orbs: Outgoing Damage +10% for you and party members within 24m (10s duration). Refunds 5% of consumed Harmony Gauge.

Sunrise range +0/1/2 meters.

The Rising Moon

3 Levels

Sunrise is replaced with Moonrise (X) (images).

Moonrise: Summon a Moon Marble which explodes in a 7 meter radius after 60 seconds.

Casting Moonfall triggers Moon Marble's explosion (30s cooldown).

Moonrise Damage +0/100/200%.

Vagabond

5 Levels

Outgoing Damage +1.6/3.2/4.8/6.4/8% when not in a party.

Leap Tree

The Leap Tree features a mix of general effects and class-specific nodes. These affect the new Hyper Awakenings and Hyper Skills in various ways.

Points for this tree can be obtained from the following sources:

  • Relic grade Tier 4 Bracelets: Unknown until September 25th
  • Ancient grade Tier 4 Bracelets: Unknown until September 25th
  • Character levels after 50: +2 Points (max +40)

The first row of effects is shared across all classes, and influences the damage, cooldown, and other characteristics of Hyper Awakenings and Hyper Skills. The second row of effects is specific to Hyper Skills, and affects their damage and cooldown, as well as granting them additional effects.

Here are all the effects available in this tree:

Note: Some video examples suffer from an early bug that disabled the cinematic cutscene of Hyper Awakenings.

General

Transcend Power

5 Levels
4 Points

Hyper Awakening Damage +10/20/30/40/50%.

Charged Fury

5 Levels
4 Points

Remaining Cooldown of Awakening -10/20/30/40/50% when Hyper Awakening Gauge fills up.

Awakening Amp.

3 Levels
2 Points

Max Awakening Use +1/2/3.

Unleashed Power

5 Levels
4 Points

Hyper Skills Damage +3/6/9/12/15%.

Potential Release

5 Levels
4 Points

Hyper Skills Cooldown -2/4/6/8/10%.

Immediate Cast

3 Levels
2 Points

Hyper Skills Attack Speed +4/8/12%.

Hyper Skills MP Consumption -30/60/90%.

Warrior

Berserker
Gunlancer
Destroyer
Slayer
Paladin

Fury Method

Hyper Skill

Video | Codex

Blood Slash

Hyper Skill

Video | Codex

Bloody Burst

Hyper Awakening

Video | Codex

Rage Blade

Hyper Awakening

Video | Codex

Ruthless Strike

3 Levels

Fury Method Damage +0/18/36%.

Fury Method continuous slash Damage +35%.

Rage Cycle

3 Levels

Fury Method Damage +0/18/36%.

Fury Method Cooldown -9 seconds when you enter Burst or Mayhem mode.

Rage Amplification

3 Levels

Blood Slash Fury Gauge generation +50/75/100%.

Blood Slash Crit Damage +58/116/174% when in Burst or Mayhem mode.

Slash

3 Levels

Blood Slash Damage +100%.

Blood Slash's last hit Damage +16/51/86%.

Shield Dash

Hyper Skill

Video | Codex

Spear Dash

Hyper Skill

Video | Codex

Guardian's Oath

Hyper Awakening

Video | Codex

Justice Fulfillment

Hyper Awakening

Video | Codex

Impulsive

3 Levels

Shield Dash Cast Speed +20%.

Shield Dash can now pierce through normal monsters.

Shield Dash deals an additional 7.5/15/22.5% Damage while dashing. Stacks up to 3 times.

Vanguard's Protection

3 Levels

Shield Dash distance +40%.

Shield Dash Cooldown -25/37.5/50%.

Grant nearby party members a shield equal to 20% of Max HP for 4 seconds when Shield Dash is used.

Critical Spear

3 Levels

Spear Dash's last hit Damage +64/112/160%.

Quick Spear Art

3 Levels

Spear Dash Damage +10/22.5/35%.

Spear Dash Cooldown -12/18/24%.

Chain Strike

Hyper Skill

Video | Codex

Super Nova

Hyper Skill

Video | Codex

Galaxy Break

Hyper Awakening

Video | Codex

Hyper Big Bang

Hyper Awakening

Video | Codex

Focused Assault

3 Levels

Chain Strike Cooldown -0.7 seconds each time a basic attack hits in Hypergravity and Gravity Release mode.

Chain Strike's initial hit is removed.

Chain Strike Damage +15/40/65.

Gravity Preservation

3 Levels

Chain Strike Damage +25/50/75%.

Chain Strike can now change direction.

Gain 10% of Max HP as Gravity Shield on Chain Strike use.

Gravity Accumulation

3 Levels

Super Nova Damage +2/4/7% to 12/27/42% based on charge level.

Gain Push Immunity and Status Immunity while casting Super Nova.

Gain 10% of Max HP as Gravity Shield on Super Nova use.

Circulating Energy

3 Levels

Super Nova Cooldown -0.7 seconds each time a basic attack hits in Hypergravity and Gravity Release mode.

Super Nova restores 40/46/52% gauge when used in Normal Mode.

Super Nova charge stages reduced to 3.

Super Nova Damage +20% when Overcharged.

Spiral Blade

Hyper Skill

Video | Codex

Flame Blade

Hyper Skill

Video | Codex

Rage Slasher

Hyper Awakening

Video | Codex

Ragna Blade

Hyper Awakening

Video | Codex

Accumulated Power

3 Levels

Spiral Blade is now a Charge Skill.

Spiral Blade Damage +10/20/30%.

Spiral Blade's last hit Damage +40/80/120% when Overcharged.

Bold Charge

3 Levels

Spiral Blade Damage +20/40/60%.

Spiral Blade now charges without preparation.

Spiral Blade Travel Distance +4 meters.

Full Power Strike

3 Levels

Flame Blade Damage +12/24/36%.

Flame Blade Damage +10/20/30% when Overcharged.

Skilled Strength

3 Levels

Flame Blade Damage +10/20/30%.

Flame Blade Crit Damage +30/60/90%.

Flame Blade Charge Stage -1.

Judgment Execution

Hyper Skill

Video | Codex

Divine Justice

Hyper Skill

Video | Codex

Alithanes's Fury

Hyper Awakening

Video | Codex

Alithanes's Devotion

Hyper Awakening

Video | Codex

Grants party members a Crisis Evasion effect (30s duration).

Immediate Verdict

3 Levels

Judgment Execution prep time is reduced.

Judgment Execution Damage +15/32.5/50%.

Execution Sentence

3 Levels

Judgment Execution's last hit Damage +25/50/75%.

Sacred Light

3 Levels

Grant yourself and party members within a 24m radius a shield for 7/14/21% of Max HP for 10 Seconds when you cast Divine Justice.

Light of Justice

3 Levels

Faith Gauge +1/2/3% per second for 6 seconds after casting Divine Justice.

Martial Artist

Scrapper
Wardancer
Soulfist
Glaivier
Breaker
Striker

Frenzied Bombardment

Hyper Skill

Video | Codex

Heaven and Earth

Hyper Skill

Video | Codex

Shenron, World Creator

Hyper Awakening

Video | Codex

Fist of Destruction

Hyper Awakening

Video | Codex

Fists of Fury

3 Levels

Frenzied Bombardment Damage +15/30/45% in Normal Mode.

Frenzied Bombardment Damage +25/50/75% during Tenacity Release.

Final Explosion

3 Levels

Frenzied Bombardment's last hit causes a follow-up explosion.

Frenzied Bombardment Damage +25/50/75%.

Gain 5/7.5/10 Fighting Spirit after casting Frenzied Bombardment.

Shock Blast

3 Levels

Heaven and Earth deals additional damage based on your Shock Energy:

0 - 25%: +5/10/15% Damage

26 - 50%: +10/20/30% Damage

51 - 75%: +20/40/60% Damage

76 - 100%: +30/60/90% Damage

Concise Strikes

3 Levels

Heaven and Earth immediately gathers energy and performs the final hit.

Heaven and Earth Damage +25/50/75%.

Sky Pierce Kick

Hyper Skill

Video | Codex

Eso: Thunderclap Kick

Hyper Skill

Video | Codex

Bagua Flurry

Hyper Awakening

Video | Codex

Great Rapama Kick

Hyper Awakening

Video | Codex

Quick Footwork

3 Levels

Sky Pierce Kick's wind-up animation is reduced by 60%.

Sky Pierce Kick Damage +0/17/34%.

Sky Pierce Kick Damage +20% to Push Immune enemies.

Push Kick

3 Levels

Sky Pierce Kick Cooldown +15 seconds, but travel distance increases by 3 meters and max hit count increases by 2.

Sky Pierce Kick Damage +20%, and each hit's Damage +10/30/50%.

Focused Kick

3 Levels

Thunderclap Kick Crit Rate +20%.

Thunderclap Kick Damage +2% per each hit.

Thunderclap Kick's final hit's Damage +10/30/50% to Push Immune enemies.

Simplification

3 Levels

Thunderclap Kick is now a normal skill.

Performs the final strike immediately after the first kick. Gain 1 Elemental Orb after landing the first kick, and gain 2 Elemental Orbs after landing the second kick.

Thunderclap Kick Damage -30%, but Damage +32/57/82% per each hit.

Heaven's Dominion

Hyper Skill

Video | Codex

Sky Slash

Hyper Skill

Video | Codex

Sunset Decimation

Hyper Awakening

Video | Codex

Hyper Decimation Ray

Hyper Awakening

Video | Codex

Diamond

3 Levels

Heaven's Dominion Damage +25/50/75% when in Hype Mode.

Air Walk

3 Levels

Heaven's Dominion Attack Speed +12%.

Heaven's Dominion is now cast on your cursor's location. Teleport to cursor’s location after the skill ends. Max distance is 8 meters, and collision is ignored.

Heaven's Dominion's last hit Damage +20/40/60%.

Final Strike

3 Levels

Sky Slash final attack hit count +4.

Sky Slash final attack Damage +10/20/30%.

Sky Slash Crit Damage +30/60/90% when used below 30% Energy.

Stage Adaptation

3 Levels

Sky Slash Energy consumption -50%.

Sky Slash Attack Speed +20%.

Sky Slash Damage +20/50/75% when used in Level 3 Hype.

Dragon Flurry

Hyper Skill

Video | Codex

Red Dragon Finisher

Hyper Skill

Video | Codex

Galaxy Flash Spear

Hyper Awakening

Video | Codex

Cavalry Dragon Slash

Hyper Awakening

Video | Codex

Resilient Strike

3 Levels

Gain Push Immunity while casting Dragon Flurry.

Dragon Flurry pulls in enemies that are hit (excluding the last hit).

Dragon Flurry's last hit Damage +50/100/150%.

Final Judgment

3 Levels

Dragon Flurry Damage +30/60/90% when 1 bar of Dual Gauge is consumed.

This effect does not apply when Dual Gauge is below 1 bar.

Piercing Finish

3 Levels

Red Dragon Finisher travel distance +4 meters.

Red Dragon Finisher Crit Rate +100%.

Red Dragon Finisher Damage +0/15/30%.

Thrust

3 Levels

Red Dragon Finisher now performs 2 quick thrust attacks before the dash attack.

Red Dragon Finisher Damage +25/50/75%.

Red Dragon Finisher no longer pierces through enemies.

Heaven's Might

Hyper Skill

Video | Codex

Celestial Destruction Fist

Hyper Skill

Video | Codex

Celestial Duality Fist

Hyper Awakening

Video | Codex

Bell of Retribution

Hyper Awakening

Video | Codex

Heaven King’s Rampage

3 Levels

Heaven's Might Damage +14/28/42%.

Successful dash attack hits from Heaven's Might grant 3/6/9 points of Fighting Spirit Energy (or Asura Energy).

Steadfast Attack

3 Levels

  Heaven's Might's follow-up hit is changed to a direct hit that is considered a Front Attack regardless of where it lands (when used outside of Brawl King Stance or Asura Destruction).

Gain Push Immunity when casting Heaven's Might.

Heaven's Might Damage +36/74/112%.

Shock Explosion

3 Levels

Celestial Destruction Fist Crit Rate +20%.

Celestial Destruction Fist consumes all Shock Energy, increasing its Damage by 0.1/0.2/0.4% per Shock Energy consumed.

Surround Strike

3 Levels

Celestial Destruction Fist is now a Front Attack skill.

Celestial Destruction Fist Attack Speed +20%.

Celestial Destruction Fist Damage +28/57/86% when used outside of Brawl King Stance or Asura Destruction.

Celestial Destruction Fist Shock Energy consumption -30.

Marching Strike

Hyper Skill

Video | Codex

Eso: Blue Flame Kick

Hyper Skill

Video | Codex

Thunderstrike Kick

Hyper Awakening

Video | Codex

Roaring Mountain Lord

Hyper Awakening

Video | Codex

Focused Strike

3 Levels

Marching Strike Elemental Gauge generation +50%.

Marching Strike Damage +25/50/75%.

Quick Strike

3 Levels

Marching Strike Cooldown -5 seconds.

The first hit of Marching Strike is skipped, instead immediately performing the second hit, followed by a downward strike.

Marching Strike Damage +5/25/45% to Push Immune enemies.

Rapid Charge

3 Levels

Blue Flame Kick's charge time is reduced by 30%.

Blue Flame Kick Cooldown -8/16/24 seconds.

Blue Flame Kick Damage +15/30/45%, but Elemental Orb cost is increased by 1.

Efficient Strike

3 Levels

Blue Flame Kick Damage -12/6/0%, but Elemental Orb cost is decreased by 1.

Gain Push Immunity when using Blue Flame Kick.

Gunner

Artillerist
Deadeye
Gunslinger
Sharpshooter
Machinist

Barrage: Steel Rain

Hyper Skill

Video | Codex

Missile Launcher

Hyper Skill

Video | Codex

ACOM: Bomb Support

Hyper Awakening

Video | Codex

ACOM: Sortie

Hyper Awakening

Video | Codex

Massive Drop

3 Levels

Barrage: Steel Rain is now a casting skill.

Barrage: Steel Rain fires an additional 2 times, and Damage +0/22/44%.

Explosive Bomb

3 Levels

After casting Barrage: Steel Rain, an additional explosion occurs.

Barrage: Steel Rain Damage +0/20/40%, and Weak Point +1.

Extra Missile

3 Levels

Missile Launcher Cooldown +20 seconds, but it fires 1 more shot.

Missile Damage +16/40/64%.

Accelerated Launcher

3 Levels

Missile Launcher Cast Speed +23%.

Missile Launcher Damage +15/37.5/60%.

Rapid Fire

Hyper Skill

Video | Codex

Doomsday

Hyper Skill

Video | Codex

Death Mark

Hyper Skill

Video | Codex

Deadly Cage

Hyper Awakening

Video | Codex

Blauer Blitz

Hyper Awakening

Video | Codex

Hurricane

3 Levels

Rapid Fire now allows movement while charging.

Rapid Fire Damage +23/46/70%.

Movement Skill Cooldown -0.4 seconds each time Rapid Fire hits an enemy.

Quick Storm

3 Levels

Rapid Fire is now a normal skill.

Rapid Fire Damage +21/43/65%.

Full Range

3 Levels

Doomsday now counts as close-range regardless of distance from the enemy.

Doomsday Damage +23/46/70%.

Shell Reload

3 Levels

Casting Doomsday reduces the remaining cooldown of all shotgun skills by 6/13/20% (including Doomsday).

Overwatch

3 Levels

Death Mark is now a combo skill.

Reinforcements

3 Levels

Casting Death Mark launches 4 missiles. Each missile deals 25% of the skill's base damage, and flies towards the enemy at 0.5s intervals.

Missile Damage +25/50/75%.

Bullet Prison

Hyper Skill

Video | Codex

Seventh Shotgun

Hyper Skill

Video | Codex

Bullseye

Hyper Skill

Video | Codex

Dead End

Hyper Awakening

Video | Codex

Atomic Explosion

Hyper Awakening

Video | Codex

Large Magazine

3 Levels

Bullet Prison Range +50%. Damage to Challenge or lower foes +15/30/45%.

Bullet Prison Cooldown -0.4 seconds each time it hits an enemy, up to 24 seconds.

Flash

3 Levels

Bullet Prison is now a normal skill.

Bullet Prison Cast Speed +20%.

Bullet Prison Damage +23/46/70%.

Swift Steps

3 Levels

Gain Push Immunity when casting Seventh Shotgun.

Casting Seventh Shotgun allows you to dash up to 12 meters to your cursor's location. This pierces through enemies.

Seventh Shotgun Damage +15/35/55%.

Aerial Acrobat

3 Levels

Seventh Shotgun cast time increases by 25%, but Damage +15/35/55%.

Enhanced Fire

3 Levels

Bullseye cast time is increased, but Damage +20/41/62%.

Sensory Fire

3 Levels

Bullseye is now a normal skill.

Bullseye cast time is reduced, and Damage +17/34/52%.

Spiral Arrow

Hyper Skill

Video | Codex

Lock-On

Hyper Skill

Video | Codex

Gigantic Bow: Fenrir

Hyper Awakening

Video | Codex

A.A.G.A.: Deadeye

Hyper Awakening

Video | Codex

Highspeed Revolve

3 Levels

Spiral Arrow Damage +20/40/60% when Silver Hawk is not summoned.

Spiral Arrow now finishes sooner.

Companion

3 Levels

Spiral Arrow Crit Rate +10/20/30% when Silver Hawk is summoned.

Spiral Arrow Damage +15/30/45%.

Extra Action

3 Levels

Lock-On is now a chain skill.

An additional cast is added to the chain, but Lock-On Damage -50%.

After using the first cast in the chain, gain Quick.

Quick: Attack Speed +10%, Damage +10/20/30% (8s duration). This buff is removed upon using a chain skill.

Mobile Squad

3 Levels

Lock-On can now pierce enemies.

Lock-On Cast Speed +38.5%, MP consumption -50%.

Become immune to damage while casting Lock-On, and Cooldown -15/30/45%.

Command: Orbit Strike

Hyper Skill

Video | Codex

Point Exclusion

Hyper Skill

Video | Codex

Operation: Battleship

Hyper Awakening

Video | Codex

Plasma Eraser

Hyper Awakening

Video | Codex

Battery Efficiency

3 Levels

Command: Orbit Strike Battery consumption -80%.

Command: Orbit Strike Damage +15/35/55%.

Teleport

3 Levels

Command: Orbit Strike Damage -36/25/14%, but chain cast count increases by 1.

Your drone now teleports to your cursor's location when casting Command: Orbit Strike.

Link

3 Levels

After casting Point Exclusion, the next Sync Skill used has reduced cast time.

Point Exclusion Damage +12/36/50%.

Sync Combination

3 Levels

Point Exclusion Cooldown -25%.

Mage

Sorceress
Arcanist
Summoner
Bard

Lava Blast

Hyper Skill

Video | Codex

Running Glacier

Hyper Skill

Video | Codex

Apocalypse

Hyper Awakening

Video | Codex

Transcendence Judgment

Hyper Awakening

Video | Codex

Great Explosion

3 Levels

Lava Blast Damage +5/10/15%.

Lava Blast follow-up explosion count reduced to 1.

Lava Blast follow-up explosion Damage +95/190/285%.

Eruption

3 Levels

Lava Blast Damage +10/33/55%.

Lava Blast Crit Damage +40%.

Piercing Glacier

3 Levels

Running Glacier can now pierce enemies.

Running Glacier range is reduced by 5 meters but can inflict damage up to 4 times.

Running Glacier's last hit Damage +10/30/50%.

Frost Mastery

3 Levels

Running Glacier Damage +18/36/54%.

Running Glacier Cast Speed +4/8/12%.

The Sun

Hyper Skill

Video | Codex

The Devil

Hyper Skill

Video | Codex

The Tower

Hyper Awakening

Video | Codex

Death

Hyper Awakening

Video | Codex

Hidden Card

3 Levels

The Sun Damage +6/13/20%.

15/30/50% chance to draw a card on The Sun's last hit.

False Deal

3 Levels

The Sun Damage +12/26/40%.

The Sun Crit Damage +10/20/30%.

Devil's Deceit

3 Levels

The Devil Damage +2/4/6%.

The Devil Crit Rate +10/20/30%.

20/30/40% chance for The Devil to not consume Ruin Stacks.

Quadra

3 Levels

The Devil Damage +6/13/20%.

The Devil deals an additional 6/13/20% Damage when the enemy has full Ruin Stacks.

Mariposa

Hyper Skill

Video | Codex

Igna

Hyper Skill

Video | Codex

Kelsion the Judge

Hyper Awakening

Video | Codex

Bagron's Madness

Hyper Awakening

Video | Codex

Bloom

3 Levels

Mariposa Damage +10/20/30%.

Mariposa's last hit Damage +10/17/24%.

Blessing of Mariposa

3 Levels

Mariposa consumes 4 Spirit Orbs (base cost).

Mariposa Damage +32/64/96%.

Taming

3 Levels

Igna Damage +18%.

Igna summon duration +0/2/4 seconds.

Igna's Breath

3 Levels

When Igna is summoned, the Command Skill is now Flame Breath.

Flame Breath Damage +225/342/459% of Igna’s basic attack.

Aria

Hyper Skill

Video | Codex

Vivace

Hyper Skill

Video | Codex

Sinfonia Cantabile

Hyper Awakening

Video | Codex

Grants party members a Crisis Evasion effect (30s duration).

Concerto

Hyper Awakening

Video | Codex

Prodigal Inspiration

3 Levels

Recover 7% MP when you cast Aria.

Grant yourself and party members 5/10/15% MP Regen for 10 seconds when you cast Aria.

Rhapsody of Wealth

3 Levels

Recover 10/20/30% of a Bubble when you cast Aria.

Encore

3 Levels

Vivace Damage -22/11/0%.

Max Vivace hits +2.

Tinnitus

3 Levels

Vivace Damage +5/17/30%.

Vivace Crit Damage +20%.

Assassin

Shadowhunter
Deathblade
Reaper
Souleater

Wild Slash

Hyper Skill

Video | Codex

Blood Marsh

Hyper Skill

Video | Codex

Darkness Blast

Hyper Awakening

Video | Codex

Ray of Ruin

Hyper Awakening

Video | Codex

Malicious Authority

3 Levels

Wild Slash Damage +12/24/36%.

Wild Slash Crit Damage +6/13/20% if Shadowburst Meter is 50% or higher.

Nether Infusion

3 Levels

Wild Slash Damage +15/30/45%.

Using Wild Slash immediately restores 20% of Shadowburst Meter.

Hell's Frenzy

3 Levels

Blood Marsh is now a normal skill, and its animation is shorter.

Blood Marsh Damage +14/28/42%.

Demonic Ascension

3 Levels

Blood Marsh Damage +18/37/56%, and hit count increases to 3.

Breaking Moon

Hyper Skill

Video | Codex

Death Slash

Hyper Skill

Video | Codex

Eternal Flash

Hyper Awakening

Video | Codex

Chaotic Blade

Hyper Awakening

Video | Codex

Moonlight Slash

3 Levels

Breaking Moon Damage +10/20/30% and Attack Speed +10%.

Breaking Moon Damage +10/20/30% when overcharged.

Path of the Swordsman

3 Levels

Breaking Moon Damage +10/20/30%.

After casting Breaking Moon, Surge Crit Damage +20/40/60% for 5 seconds.

Nightmare Dance

3 Levels

Death Slash Damage +25/50/75%.

Casting Death Slash now rushes forward and immediately performs the finishing attack, quickly hitting the enemy 8 times.

Shriek Dance

3 Levels

Death Slash Damage +4/15/25%.

Death Slash hit count +2.

Shadow Knife

Hyper Skill

Video | Codex

Finish Step

Hyper Skill

Video | Codex

Lunar Cadenza

Hyper Awakening

Video | Codex

Soul Requiem

Hyper Awakening

Video | Codex

Cheap Blade

3 Levels

Shadow Knife Crit Rate +25%.

Shadow Knife Persona Meter generation -90%.

Shadow Knife Cooldown -10/22/33%.

Cruel Blade

3 Levels

Shadow Knife Damage +20/40/60%.

Shadow Knife Persona Meter generation +100%.

Assassin's Trace

3 Levels

Finish Step Damage +9/18/28% during Chaos Mode.

Finish Step Crit Rate +10/15/20% when hit as a Back Attack.

Shadow Beast

3 Levels

Finish Step Crit Rate +10/20/30%.

Finish Step Crit Damage +5/10/15% during Persona Mode.

Death Finale

Hyper Skill

Video | Codex

Frenzy Scythe

Hyper Skill

Video | Codex

Death Combination

Hyper Awakening

Video | Codex

Fatality

Hyper Awakening

Video | Codex

Dark Requiem

3 Levels

Death Finale Damage +8/17/26%.

Death Finale Crit Damage +7/14/21% when cast during Deathlord Mode.

Soul Harvester

3 Levels

Death Finale Damage +16/35/52%.

Death Finale Cooldown -10/15/25% when cast during Normal Mode.

Judgment

3 Levels

Frenzy Scythe Damage +3/6/10%.

Frenzy Scythe Cooldown -10/21/32 seconds. The animation becomes shorter.

Soul Crave

3 Levels

Frenzy Scythe Damage +8/16/24%.

Gain Push Immunity and Frenzy Scythe Crit Damage +7/14/21% when cast during Soul Snatch.

Specialist

Aeromancer
Artist

Thundering Gust

Hyper Skill

Video | Codex

Summer Sunshine

Hyper Skill

Video | Codex

Akasha's Swell

Hyper Awakening

Video | Codex

Khan's Area

Hyper Awakening

Video | Codex

Perfect Rendering

3 Levels

Thundering Gust Damage +10/20/30%.

Thundering Gust now has a Perfect Zone. Crit Damage +40/80/120% when hit during Perfect Zone.

Enhanced Rendering

3 Levels

Thundering Gust is now a normal skill.

Thundering Gust Damage +25/50/75%.

Temperature Soar

3 Levels

Summer Sunshine Damage +25/50/75% when overcharged.

Sunlight's Embrace

3 Levels

Summer Sunshine Damage +12/24/36%.

Summer Sunshine casting speed increases and Crit Damage +25/50/75% when cast during Sun Shower.

Mir Engrave

Hyper Skill

Video | Codex

Cowherd

Hyper Skill

Video | Codex

Garden of Efflorescence

Hyper Awakening

Video | Codex

Grants party members a Crisis Evasion effect (30s duration).

Mythic Art: Phoenix

Hyper Awakening

Video | Codex

Dragon Ball

3 Levels

Mir Engrave Cooldown -5/10/15%.

Ascension

3 Levels

Mir Engrave grants Move Speed +4/8/12% and Attack Speed +2/4/6% to you and party members for 12 seconds.

Explosive Ink

3 Levels

Cowherd Damage +22.5/47.5/72.5%.

Cowherd now applies Black Ink.

Black Ink: Inflict massive damage within a 5 meter radius when the enemy dies (5s duration).

Earthshaker

3 Levels

Cowherd Damage +5/25/45%.

Cowherd Damage +5% per enemy hit. Stacks up to 5 times.

Accessories

Unlike their Tier 3 counterparts, Tier 4 accessories do not feature Combat Stats (Crit, Specialization, Swiftness) and Engravings, instead being granted new options. Relic accessories can be obtained from content that requires Item Level 1640, while Ancient accessories can be obtained from content that requires Item Level 1680.

The process that grants these accessories new options is called Polishing. Each accessory can be polished up to 3 times using shards obtained by dismantling other accessories. This increases their regular stats (Vitality, STR/DEX/INT, Defense), and grants them various effects.

Accessories can be used regardless of their polish level, and can be traded at any time (limited up to 3 times).

Here are all the effects available:

Necklace
EffectRareEpicLegendary
Additional Damage0.7%1.6%2.6%
Outgoing Damage0.55%1.2%2%
Support Gauge Gain1.6%3.6%6%
Brand Power2.15%4.8%8%
Max HP1,3003,2506,500
Attack Power80195390
Weapon Power195480960
Max MP61530
Status Effects Duration-0.2%-0.5%-1%
HP Recovery102550
Earrings
EffectRareEpicLegendary
Attack Power0.4%0.95%1.55%
Weapon Power0.8%1.8%3%
Healing0.95%2.1%3.5%
Shielding0.95%2.1%3.5%
Max HP1,3003,2506,500
Attack Power80195390
Weapon Power195480960
Max MP61530
Status Effects Duration-0.2%-0.5%-1%
HP Recovery102550
Rings
EffectRareEpicLegendary
Crit Rate0.4%0.95%1.55%
Crit Damage1.1%2.4%4%
AP Buff Efficiency1.35%3%5%
Identity Buff Efficiency2%4.5%7.5%
Max HP1,3003,2506,500
Attack Power80195390
Weapon Power195480960
Max MP61530
Status Effects Duration-0.2%-0.5%-1%
HP Recovery102550

Engravings

While the Ark Passive system is enabled, Engravings can only be obtained by using Combat Engraving Recipes, and have different values than in the Tier 3 system. Each engraving starts off at Rare grade, and can be further enhanced by learning Epic Grade Recipes, Legendary Grade Recipes, and Relic Grade Recipes, with gradual increases for every 5 books. Ability Stones further increase the effects of engravings at 6, 7, 9, and 10 nodes. The values in the table below only refer to the positive side of each engraving, and downsides are not mentioned.

Grudge

+12% Damage

+0.75/1.5/2.25/3% Damage

+0.75/1.5/2.25/3% Damage

+0.75/1.5/2.25/3% Damage

+3/3.75/5.25/6% Damage

Cursed Doll

+8% Damage

+0.75/1.5/2.25/3% Damage

+0.75/1.5/2.25/3% Damage

+0.75/1.5/2.25/3% Damage

+3/3.75/5.25/6% Damage

Keen Blunt Weapon

+28% Crit Damage

+2/4/6/8%
Crit Damage

+2/4/6/8%
Crit Damage

+2/4/6/8%
Crit Damage

+7.5/9.4/13.2/15%
Crit Damage

Hit Master

+8% Damage

+0.75/1.5/2.25/3% Damage

+0.75/1.5/2.25/3% Damage

+0.75/1.5/2.25/3% Damage

+3/3.75/5.25/6% Damage

Ambush Master

+3.2% Damage

+9% Back Attack Damage

+0.2/0.4/0.6/0.8% Damage

+0.75/1.5/2.25/3% Back Attack Damage

+0.2/0.4/0.6/0.8% Damage

+0.75/1.5/2.25/3% Back Attack Damage

+0.7/1.4/2.1/2.8% Damage

+2.7/3.4/4.7/5.4% Damage

Master Brawler

+3.2% Damage

+9% Front Attack Damage

+0.2/0.4/0.6/0.8% Damage

+0.75/1.5/2.25/3% Front Attack Damage

+0.2/0.4/0.6/0.8% Damage

+0.75/1.5/2.25/3% Front Attack Damage

+0.7/1.4/2.1/2.8% Damage

+2.7/3.4/4.7/5.4% Damage

Heavy Armor

+58% Defense

+4/8/12/16% Defense

+4/8/12/16% Defense

+4/8/12/16% Defense

+12/15/21/24% Defense

Stabilized Status

+8% Damage

+0.75/1.5/2.25/3% Damage

+0.75/1.5/2.25/3% Damage

+0.75/1.5/2.25/3% Damage

+3/3.75/5.25/6% Damage

Magick Stream

+1.4% MP Regen

+4% CDR

+0.15/0.3/0.45/0.6% MP Regen

+0.75/1.5/2.25/3% CDR

+0.75/1.5/2.25/3% CDR

+0.6/0.75/1.05/1.2% MP Regen

Adrenaline

+8% Crit Rate

+2.4% Attack Power

+0.78/1.5/2.28/3% Attack Power

+1.5/3/4.5/6%
Crit Rate

+1.5/3/4.5/6%
Crit Rate

+2.88/3.6/4.98/5.7% Attack Power

Values are shown at full stacks (6).

Mass Increase

+10% Damage

+0.75/1.5/2.25/3% Damage

+0.75/1.5/2.25/3% Damage

+0.75/1.5/2.25/3% Damage

+3/3.75/5.25/6% Damage

Raid Captain

Damage +24% of Mov. Speed

Damage +2/4/6/8% of Mov. Speed

Damage +2/4/6/8% of Mov. Speed

Damage +2/4/6/8% of Mov. Speed

Damage +7.5/9.4/13.2/15% of Mov. Speed

Precise Dagger

+12% Crit Rate

+0.75/1.5/2.25/3% Crit Rate

+0.75/1.5/2.25/3% Crit Rate

+0.75/1.5/2.25/3% Crit Rate

+3/3.75/5.25/6% Crit Rate

All-Out Attack

+12% Cast Speed

+14% Damage

+1/2/3/4% Cast Speed

+0.5/1/1.5/2% Damage

+1/2/3/4% Cast Speed

+0.5/1/1.5/2% Damage

+0.75/1.5/2.25/3% Damage

+3/3.7/5/6% Damage

Ether Predator

+12.6% Attack Power

+12% Defense

+4.5/9/13.5/18% Defense

-1.5/3/4.5/6s Cooldown

+0.9/1.8/2.7/3.6% Attack Power

+3/3.9/5.4/6% Attack Power

Values are shown at full stacks (30).

Barricade

+8% Damage

+0.75/1.5/2.25/3% Damage

+0.75/1.5/2.25/3% Damage

+0.75/1.5/2.25/3% Damage

+3/3.75/5.25/6% Damage

Awakening

+38% Awakening CDR

+1 Awakening cast

+1.5/3/4.5/6% Awakening CDR

+0/1/1/2 Awakening casts

+0/1/1/2 Awakening casts

+6/7.5/10.5/12% Awakening CDR

Propulsion

+8% Damage

+0.75/1.5/2.25/3% Damage

+0.75/1.5/2.25/3% Damage

+0.75/1.5/2.25/3% Damage

+3/3.75/5.25/6% Damage

Drops of Ether

22s Cooldown

-1.5/3/4.5/6s Cooldown

-1.5/3/4.5/6s Cooldown

+4/8/12/16% Efficiency

+12/15/21/24% Efficiency

Expert

+16% Heal & Shield Efficiency

+1/2/3/4% Heal & Shield Efficiency

+1/2/3/4% Heal & Shield Efficiency

+1/2/3/4% Heal & Shield Efficiency

+4/5/7/8% Heal & Shield Efficiency on targets under 50% HP

All values shown for book effects have 1.5x efficiency if the target is under 50% HP.

Vital Point Hit

+22% Stagger

+1.25/2.5/3.75/5% Stagger

+1.25/2.5/3.75/5% Stagger

+1.25/2.5/3.75/5% Stagger

+4/5/7/8% Stagger

Master's Tenacity

+8% Damage

+0.75/1.5/2.25/3% Damage

+0.75/1.5/2.25/3% Damage

+0.75/1.5/2.25/3% Damage

+3/3.75/5.25/6% Damage

Spirit Absorption

+7% Attack & Movement Speed

+0.75/1.5/2.25/3% Attack & Movement Speed

+0.75/1.5/2.25/3% Attack & Movement Speed

+0.75/1.5/2.25/3% Attack & Movement Speed

+3/3.75/5.25/6% Attack & Movement Speed

Explosive Expert

+40% Bomb/Grenade DMG

+1 Bomb/Grenade

+10/20/30/40% Bomb/Grenade DMG

+0/1/1/2 Bombs/Grenades

+0/1/1/2 Bombs/Grenades

+40/50/70/80% Bomb/Grenade DMG

Super Charge

+24% Charge Speed

+14% Damage

+2/4/6/8% Cast Speed

+0.5/1/1.5/2% Damage

+2/4/6/8% Cast Speed

+0.5/1/1.5/2% Damage

+0.75/1.5/2.25/3% Damage

+3/3.75/5.25/6% Damage

Max MP Increase

+20% Max MP

+1/2/3/4% Max MP

+1/2/3/4% Max MP

+1/2/3/4% Max MP

+4/5/7/8% Max MP

Crisis Evasion

720s Cooldown

+40% HP Recovered

-20/40/60/80s Cooldown

-20/40/60/80s Cooldown

-20/40/60/80s Cooldown

+30/37.5/52.5/60% HP Recovered

MP Efficiency Increase

+12% MP Regen

+9% Damage

+1/2/3/4% MP Regen

+0.5/1/1.5/2% Damage

+1/2/3/4% MP Regen

+0.5/1/1.5/2% Damage

+0.75/1.5/2.25/3% Damage

+3/3.75/5.25/6% Damage

This engraving only increases the damage of skills that consume MP.

Credits

Written by Raeinor

Reviewed by Perciculum

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