Arthetinean Skill Machinist Raid Build Guide


Introduction

Machinists are a sustain DPS class which rains down constant missiles and explosions while making a swiss cheese out of your targets with hailing down barrage of rapid fire shots from your SMG then finally toasting them with Particle Accelerators made with Arthetine cutting edge technology.

In this article we will cover Arthetinean Skill Machinists which focuses their damage from their Drone Skills and Joints Skills. Joints Skills are skills where they simultaneously attack with their drone. They do not rely on Hypersync for damage but can be used for safety purposes

Arthetinean Skill Machinists command their drone to deal massive damage while weaving in their SMG skills at the same time to do a high amount of damage in a short period of time. However, if using an SMG is too old school for you, swap them out for more drone powered skills. Use your left Shift to command your drone around. If you lost track of your drone you can recall it with your Identity Button 2(Default Key Bind: X).

If drones and guns are your cup of tea, then get armed and ready for Arthetinean Skill Machinists.

This build guide assumes you have a Character at Level 50 before transitioning to it. Check out the Machinist Leveling and 1-50 Leveling guides to reach Level 50.

Check out the Evolutionary Legacy Machinist for an alternative Machinist playstyle. Check out the Guardian Raids and Abyssal Dungeons guides for an introduction to their content.

Difficulty
Easy
Mobility
High
Survivability
Very Low
Back Attack
Optional

Raid Skill Build

  • Command: Final Explosion is the Awakening of choice for this build as Identity Gauge gain from Air Strike is not needed.
  • Overcharged Battery is your party synergy Attack Power buff skill, so remember to keep applying it whenever it's off cooldown.
  • Mobile Shot is one of your important skill not only for Mobility but it also allows you to cancel out from every skills animation except Command: Baby Drones to link into your next combo. It also provides a movement speed buff to synergize with Raid Captain.
  • Avalanche is your Counter skill with a built-in mini dash for the 1st hit which you can use for mobility.
  • Command: Baby Drones, Command: Raid Missile, Annihilation Mode and Energy Buster are your main damage skills that gets boosted by Arthetinean Skill.
  • Strategic Fire is a good damage skill used to combo with the Drone Skills(Blue Skills).
Use the Scroll Bar to see the minimum Skill Point allocation

Alternatives

  • Command: Carpet is a strong 8th skill option to replace Strategic Fire but can be difficult because of Battery cost and the range of the skill shot.
  • Command: Flare Beam can be an option as well for the 8th skill slot as it does decent amount of damage comparable to Strategic Fire but similar to Command: Carpet you'll have Battery resource management difficulty after a few rotations.
  • Command: Baby Drones 1st skill tree node can be switched to Vital Point Attack for faster start-up to combo with another skill smoothly but it will deal lesser damage.

Gameplay

  • Identity Button 2(Default Key bind: X) is used for recalling your drone when it is misplaced. You can also recall your drone while casting a Normal Skill(Yellow Skills), Joint Skills(Purple Skills) will automatically recall the drone. Just a side note, recalling your drone early also cancels out any skill the drone is casting.
  • You can use the Shift Key to move your drone to squeeze in more DPS in situations where you can't stay still to use other skills, such as positioning your drone for using Command: Carpet to get the most of the hits for maximum potential damage due to it's forward moving sequence.
  • Keep in mind that you can't cast a Blue Skill while using any other skills, So you should always cast a Blue Skill first before using any Yellow Skills to increase your DPS output since you can cast a Yellow Skill while your drone is still attacking.
  • Apply Fighting Spirit Enh. with Overcharged Battery whenever it's off cooldown to maintain the 6% Attack Power team synergy buff while also increasing your damage output.
  • It is important to keep Quickness up permanently with Mobile Shot to synergize with Raid Captain damage increase, you'll be weaving this skill in the middle of damage rotations to cancel specific skills animation while maintaining the movement speed buff.
  • Avalanche is your only Counter skill. Try to prioritize using this skill as a damaging skill in group content if you don't need to counter as much.
  • Hypersync is mainly used during raid downtime or survival.

Skill Rotations

  1. Overcharged Battery
  2. Command: Raid Missile
  3. Mobile Shot 1st dash (you can use this skill early for dodging mechanics, otherwise it is for canceling previous step animations)
  4. Avalanche
  5. Annihilation Mode
  6. Mobile Shot 2nd dash
  7. Command: Baby Drones
  8. Strategic Fire or Command: Carpet
  9. Energy Buster

The rotation from here on the Purple Skills won't be align perfectly with the rest of the rotations, but make sure to combo the Blue Skills and Yellow Skills then use any Purple Skills that comes off cooldown.

Conviction and Judgment can be paired on any of the multi-hit skills sequences due to rotation is not consistent after the 1st cycle, but it is a useful rune combination for managing Battery resource and bonus cooldown reduction for any skills that are up for the time being.


Stats Priority

Arthetinean Skill Machinist main stats are Crit and Swiftness to optimize damage without sacrificing a skill tree node for Crit Rate, movement speed to synergize with Raid Captain and cooldown reduction for more frequent skills usage.

Pre - Relic accessories and gear sets

  • Critical Build: Have Crit on all accessories and only Swiftness from the necklace. Getting 700-800 Swiftness with at least 1300-1400 Crit is unlikely at this stage, hence it is better to focus on Crit to maximize Crit Rate until you are transitioning to Relic accessories and gears.

Post - Relic accessories and gear sets

  • Standard Crit/Swiftness Build: Get 1200-1300 Crit(before accounting pet) and 700-800 Swiftness from either a ring or earring. This setup will help you maximize Raid Captain synergy and helps compensate for some attack speed from Mass Increase penalty. This will also give you more cooldown reduction to use your skills more often. In the future with Bracelets, you can get your Crit up to 1400-1500 and Swiftness to 800-900.
  • Critical Build: Have Crit on all accessories and only Swiftness from the necklace. This build is paired with Dominion Fang Set to get some cooldown reduction back from the set effect but you do need to use Awakening to keep the buff up. This is usually a budget build(depending on your region market pricing) since you can cheap out some accessories with Awakening pairing.
  • All-Around Build: Split 50/50 of Crit and Swiftness. This build is paired with Shrieking Hallucination Set to fix your Crit Rate. You also benefit from a ton of cooldown reduction with the high Swiftness but this could also be a con depending on skill build choices you might have major Battery resource management issues.

Engravings

Class Engravings provide powerful stat boosts that dictate the playstyle of a class. Battle Engravings are generally used to increase damage. Below are the recommended Engravings for this build. 

Check out the Engraving Guide for more details.

Starter Engravings

  • Arthetinean Skill increases your Drone and Joint skills damage. depending on engraving points availability, this engraving can be used at just Level 1 or can be used at Level 3 setups as well.
  • Adrenaline helps give all the Crit Rate needed for this build to optimize your damage without sacrificing major damage skill tree nodes. But you do not need this engraving if you are going for high Crit stacking with low Swiftness.

Add-On Endgame Engravings

  • Keen Blunt Weapon* requires a high Crit stat to make use of its bonus.
  • Raid Captain is a good engraving for Machinist since they can achieve high movement speed easily from Mobile Shot's Quickness , Reload Buff and Swiftness stats.
  • Awakening is only used when pairing with Dominion Fang Set.

Advanced Engravings

Note: The Advanced Engravings are the Best in Slot setup for Tier 3 content. The penalties attached to these can be hard to overcome for new players. Only use the following engravings if you are experienced with the boss fight!

  • Grudge* increases damage done while also increasing damage received. The engraving is a highly effective damage increase without needing specific positioning, making it worthwhile even with the penalty.
  • Increases Mass* increases Attack Power with a penalty of 10% reduced Attack Speed. The penalty can be offset by Mobile Shot's Quickness , Reload Buff and Poem of Salvation Set.
  • Cursed Doll* is an easy Attack Power increase at the cost of 25% healing penalty. The healing penalty can be punishing for inexperienced players not familiar with boss mechanics.

(*)These Engravings should only be used at Engravings Level 3.

Optimal Setups

Engravings are listed in order of priority from left to right.

Standard - 7/7 stone

Arthetinean Skill
Grudge
Adrenaline
Keen Blunt Weapon
Raid Captain
Increases Mass
Arthetinean Skill
Grudge
Adrenaline
Keen Blunt Weapon
Raid Captain

Standard - 9/7 stone

Arthetinean Skill
Grudge
Adrenaline
Keen Blunt Weapon
Raid Captain
Mass Increase

Alternative - Dominion Fang Set

Arthetinean Skill
Grudge
Adrenaline
Awakening
Keen Blunt Weapon
Raid Captain

Alternative - 9/7 stone Only Swiftness from Necklace Option

Arthetinean Skill
Grudge
Mass Increase
Raid Captain
Keen Blunt Weapon
Cursed Doll

Gear Sets

Check out the Gear Set Guide for more details.

Notes :

  • If speedrunning your alts, you can skip Abyss Dungeon Gear up to 1370 gearscore by just honing Chaos Dungeon Gear.
  • If you're close to 1445 gearscore and were already doing Valtan/Vykas Normal Mode, you can skip crafting the Legendary Legion Raid Gears.
  • If you have already crafted Relic Gears, hold onto them because once you unlock the Gear Set Conversion feature, you will be able to freely swap between Relic Legion Raid Sets.

"Play at your own pace" Route

Tier 1

340 gearscore
Seraphic Oath Set


460 gearscore
Boisterous Elemental Set

Tier 2

840 gearscore
Marvelous Earth Set


960 gearscore
Unyielding Will Set

Early Tier 3

1302-1370 gearscore
Twisted Dimensional Set

Tier 3 Argos Set

1370 -1415 gearscore
Preordained Diligence Set

Tier 3 Legion Raid Set

1415 - 1444 gearscore
Preordained Diligence Set
or
Craft Demon Beast Strength Set


1445+ gearscore
Poem of Salvation Set
(Standard set)


Dominion Fang Set
(Budget build with Awakening)


Shrieking Hallucination Set
(All-round 50/50 stats split build)


Runes

Runes enhance Skills with extra bonuses. All Rune drops are account bound and have limited availability, so placement of Runes on the correct Skills is important. Below are the recommend pairings.

Check the Rune Guide for more details.

SkillsRunes
AvalancheJudgment
Galewind
Conviction
Command: Baby DronesBleed
Conviction
Judgment
Overwhelm
Command: Raid MissileOverwhelm
Judgment
Conviction
Annihilation ModeGalewind
Energy BusterGalewind
Mobile ShotQuick Recharge
Purify
Conviction
Judgment
Overcharged BatteryConviction
Bleed
Quick Recharge
Purify
Judgment
Strategic Fire*Galewind
Conviction
Judgment
Command: Carpet*Quick Recharge
Bleed
Purify
Overwhelm
  • Bleed works best on skills with low cooldown to keep it up frequent through out the raid.
  • Galewind is applied on most of the skills needed to help with speeding up it's casting like Energy Buster, Annihilation Mode and Strategic Fire.
  • Judgment and Conviction is recommended to help manage Battery resource and also helps with cooldown reduction to cast your skills more frequent but you only need to use 1 rune each as they have internal 30 second cooldown.
  • Quick Recharge helps you with a chance of reducing the overall cooldown of skills.
  • Purify can be slotted on any skill just for the chance of removing a debuff.
  • Overwhelm helps increase Stagger damage done from skills, but it's mostly used as an alternative if the other runes are not available.

(*) Optional skill choices.


Gear Skill Tree

While Gems add benefits to skills, you can also increase the effects of Skill Tree themselves. Skill Tree levels go up to 5 and each level can increase the damage, cooldown reduction, or buff that they provide.

For more information on how to add equipment Skill Tree and how to get them, please visit our Skill Tree System Guide.

AvalancheZero Degree Aim(Optional depending if you are usingStrategic Fire*)
Concise Finish
Command: Baby DronesPrecise Command or Vital Point Attack
Flame Baby
All-out War
Command: Raid MissileBattery Discharge
Organ Missile
Weak Point Detection
Annihilation ModeBattery Saving Mode(Don't have to max this out if you are using Command: Carpet*)
Reformation
Comrade
Energy BusterCondense
Flame Buster
Meltdown
Mobile ShotQuick Prep
Quickness
Strategic Fire*Weak Point Detection
Additional Shot
Evolved Shot
Command: Carpet*Battery Saving Mode
Explosive Barrage
Weak Point Detection

(*) Optional skill choices.


Gems

Gems grant bonus damage and cooldown reduction to specific skills. You can only equip 11 of these Gems at a time so it is recommended that you prioritize the Gems for your most important skills.

Please visit our Gem System Guide for more information like how to create higher tier Gems.

Attack Gems

Command: Baby Drones
Command: Raid Missile
Annihilation Mode
Energy Buster


*Strategic Fire
*Command: Carpet

Cooldown Gems

Command: Baby Drones
Command: Raid Missile
Annihilation Mode
Energy Buster
Mobile Shot

*Strategic Fire
*Command: Carpet


Card Sets

Cards are an endgame system for maximizing your character. Below are the recommended sets for this class.
Check out the Card Guide for more details on how to obtain them.

Budget Damage Card Set

Optimal Damage Card Set


Summary

  • Arthetinean Skill Machinist is a sustain DPS build that does most of his damage in his default normal state with his Drone and Joint skills.
  • You can manipulate drone position with Identity Button 2(Default Key bind: X) to recall the drone and some Joint skills does that as well. Furthermore, you can use Shift key to manually position your drone.
  • Your drone does not have a hitbox or health bar, so you can maneuver your drone into obscure positions to maintain your DPS uptime with Drone skills.
  • Hypersync mode does not have a purpose for this build in terms of damage but you can use it to help giving yourself some assurance during raid bosses forced down time phases/mechanics where you can't damage them with the massive shield during the transformed state for survivability.
  • Arthetinean Skill in most cases only needs to be lv1 as you can gain more damage increase with having higher level Battle Engravings.

Credits

Written by Rei
Reviewed by Starlast


Changelog

Nov 5th 2022
Slight adjustment to Rotations for clarity. Rearranged Conviction and Judgement rune placement on Skill Build section.

Sep 25th 2022
Article published.