Drizzle Aeromancer Build Guide
Last Updated:March 9, 2025|Changelog
Welcome to the Drizzle Aeromancer Build Guide! This build revolves around unleashing the forces of nature against your enemies with Weather Skills. This fills up the Raindrop Meter, allowing you to enter Sun Shower (Z) state which summons a powerful aura around you.
Drizzle Aeromancer can inflict reliable amounts of Stagger, and her Counter is often available. However, her Destruction capability is weak.
- If you want a more fast-paced and dynamic playstyle, check out our Wind Fury guide.
- For more information on some of the systems that make up your build, check out the guides below:
Builds


Ark Passive
Skills Setup
- Scorching Sun, Wiping Wind, Whirlpool, Rainstorm, and Summer Sunlight are your main damage skills.
- Fly is a secondary damage skill.
- Rainstorm and Strong Wind are your main meter generators.
- Tornado is your main Synergy (Weakness Exposure) skill.
- Spread is your Counter skill, as well as a secondary Synergy skill.
- Narr's Blade is your Awakening. It is preferred over Storm's Approach thanks to it filling up your Raindrop Meter.
Alternative Skill, Tripod, and Rune Options
Spread
- Purify - Allows you to cleanse your debuffs.
- Magick Cycle - Increases your MP recovery, at the cost of some mobility.
Ark Passive
Skills Setup
- Sun Shower, Strong Wind, and Tornado are your main ways to deal with large packs of enemies.
- Piercing Wind and Scorching Sun can both deal with Elite monsters on their own.
- Scorching Sun is your primary way of dealing with Boss type enemies.
- Wiping Wind, Whirlpool, and Rainstorm are used as fillers.
- Fly serves as a quick mobility option.
- Narr's Blade is your Awakening. It is preferred over Storm's Approach thanks to it filling up your Raindrop Meter.
Recommended Engravings
- Preemptive Strike
- Contender
- Raid Captain
- Cursed Doll
- Magick Stream
This build is optimized and meant to be used only in Kurzan Front. For Ebony Cube use a Raid build.
Identity & Gameplay
Drizzle Aeromancer quickly generates Raindrop Meter and spends most of the time in Sun Shower (Z) state.
Activating her identity grants you the following effects for the entire duration:
- Deals damage to enemies inside the aura
- +30% Damage to Weather Skills
- -20% Movement Speed to enemies inside the aura
- -10% Attack Power to enemies inside the aura
- Changes your Spacebar to Float, allowing you to cancel it early
Additionally, when you cast Sun Shower, your party receives a shield for 9% of your HP (5s duration).
Aeromancer Identity

Rotation
Raindrop Meter Generation
- While these two skills should be enough to fill up your Raindrop Meter in most cases, you can additionally use Whirlpool if needed.
Sun Shower Damage Rotation
- Using skills in this specific order allows you to fit two casts of each main damage skill per Sun Shower, maximizing your damage output. Activating the Conviction + Judgment runes at the beginning of Sun Shower gives you more time to execute this rotation.
- Dazzling Days can typically be used once per Sun Shower and gains damage for each Rainbow stack you have. The skill itself generates one stack on cast before damage is applied, so you should cast 4 Weather Skills before using it.
- If Summer Sunlight is not available, you should cast Fly before Dazzling Days.
- Rainstorm and Strong Wind can be cast once per Sun Shower for damage, but you should fit them in before half of the duration is exhausted. Casting them after that can delay your next Sun Shower. If needed, you can delay casting Dazzling Days to fit these two skills. Use your own judgment for the situation you're in!
- Try your best to maintain your Synergy using Tornado and Spread, even if you aren't planning to attack immediately after.
Stagger Check Rotation
- Using skills in this specific order is recommended for most stagger checks. However, each check can vary in duration, so you may need to readjust depending on the situation and your party's composition. Remember you can also use a Whirlwind Grenade if you have one equipped!
Gems
Gems are another significant aspect of your build, as they directly impact the damage and cooldowns of your skills. You can equip up to 11 gems at a time. Here are the ones you should focus on to maximize this build's potential, listed according to their priority.
Damage Gems
- Scorching Sun
- Wiping Wind
- Rainstorm
- Whirlpool
- Sun Shower
- Fly
Cooldown Gems
- Scorching Sun
- Wiping Wind
- Rainstorm
- Whirlpool
- Strong Wind
Engravings
Engravings are a core part of your build. You can equip up to five at a time, freely swapping between them. Engravings are listed in order of importance.
Recommended Setup
- Grudge
- Adrenaline
- Keen Blunt Weapon
- Hit Master
- Cursed Doll
Tripods
Tripods affect your skills directly by providing utility, damage, cooldown reduction or gauge generation. These are the ones you should prioritize:
- Strong Wind: Quick Prep and Steam Gained
- Rainstorm: Steam Gained
- Scorching Sun: Quick Prep, Steam Control, and Sunspot Explosion
- Wiping Wind: Quick Prep, Destruction, and Steam Control
- Whirlpool: Wind Pillar and Steam Control
Bracelet
Bracelets provide beneficial effects to yourself or to your party members depending on the rolls they have.
The primary goal is to get the main stats used by your build. After that, you should be aiming for Special Rolls to get more damage. Here are the effects you should look out for, in no particular order:
Tier 3 | Tier 4 |
---|---|
Specialization | Specialization |
Crit | Crit |
Circulate | Crit Rate +3.4/4.2/5%. Crit Hit Damage +1.5%. |
Fervor | Crit Damage +6.8/8.4/10%. Crit Hit Damage +1.5%. |
Hammer | Damage +2/2.5/3%. Damage against Staggered foes +4/4.5/5%. |
Wedge | Additional Damage +2.5/3/3.5%. Demon & Arch-Demon Damage +2.5%. |
Assail | Damage +4.5/5/5.5%. Skill Cooldown +2%. |
Precise | On hit, Weapon Power +1,160/1,320/1,480 and Att. & Mov. Speed +1%. (max 6 stacks, 10s duration). |
Superiority | Weapon Power +7,200/8,100/9,000. When HP is above 50%, on hit Weapon Power +2,000/2,200/2,400 for 5s. |
Intelligence | Weapon Power +6,900/7,800/8,700. On hit, Weapon Power +130/140/150 (max 30 stacks, 120s duration). |
Weapon Power | Damage +2/2.5/3%. |
 Additional Damage +3/3.5/4%. | |
Non-directional Attack Damage +2/2.5/3%. | |
Crit Rate +3.4/4.2/5%. | |
Crit Damage +6.8/8.4/10%. | |
Weapon Power +7,200/8,100/9,000. | |
Intelligence |
Elixir
The recommended Elixir Set for this build is Master.
Credits
Written by Raeinor
Reviewed by Perciculum