Tier 3 Drizzle Aeromancer Build Guide
Last Updated:November 5, 2024|Changelog
Welcome to the Tier 3 Drizzle Aeromancer Build Guide! This build revolves around unleashing the forces of nature against your enemies with Weather Skills. This fills up the Raindrop Meter, allowing you to enter Sun Shower (Z) state which summons a powerful aura around you.
Drizzle Aeromancer can inflict reliable amounts of Stagger, and her Counter is often available. However, her Destruction capability is weak. The Class Engraving changes how your identity works, allowing you to remain in Sun Shower (Z) state for longer and enhancing your Weather Skills.
- Non-positional gameplay
- Ranged
- Easy to learn
- Flexible in parties
- Low defense
- Poor mobility
Want a more fast-paced and dynamic playstyle? Check out our Wind Fury guide.
Builds
Need some tips for general content? Check out our Guardian Raids and Abyssal Dungeons guides.
- Scorching Sun, Wiping Wind, Whirlpool, and Rainstorm are your main damage skills.
- Fly is a secondary damage skill.
- Rainstorm and Strong Wind are your main meter generators.
- Tornado is your main Synergy (Weakness Exposure) skill.
- Spread is your Counter skill, as well as a secondary Synergy skill.
- Narr's Blade is your Awakening. It is preferred over Storm's Approach thanks to it filling up your Raindrop Meter.
Alternative Skill, Tripod, and Rune Options
Spread
- Purify - Allows you to cleanse your debuffs.
Check the Rune Guide for more details on Runes and how to obtain them.
This build is optimized and meant to be used only in Chaos Dungeons. For Ebony Cube please use a Raid build.
- Sun Shower, Strong Wind, Rainstorm, and Whirlpool are your main ways to deal with large packs of lesser monsters.
- Piercing Wind and Scorching Sun can both deal with Elite monsters on their own.
- Scorching Sun is your primary way of dealing with the Boss on the 2nd Floor.
- Wiping Wind and Tornado Dance are used as fillers, if needed.
- Fly serves as a quick mobility option.
- Narr's Blade is your Awakening. It is preferred over Storm's Approach thanks to it filling up your Raindrop Meter.
Recommended Engraving Setup
While you can freely experiment with any engravings you want for this content, here's a recommended setup, based on the Engraving Support system:
- Preemptive Strike causes your attacks to deal immense amounts of damage to monsters that you haven't attacked yet, making it ideal for Chaos Dungeons.
- Contender is a stacking Attack Power effect that increases in strength once you kill a monster, making it ideal for Chaos Dungeons.
- Raid Captain provides damage based on your Bonus Movement Speed, synergizing well with the Buff Nodes scattered throughout Chaos Dungeons.
- Cursed Doll increases your damage with essentially no drawback in Chaos Dungeons.
- Drizzle allows you to remain in Sun Shower state for much longer and increases the damage of your Weather Skills.
Gameplay & Skill Rotation
Drizzle Aeromancer quickly generates Raindrop Meter and spends most of the time in Sun Shower (Z) state.
Activating her identity, Sun Shower (Z), grants you the following effects for the entire duration:
- Deals damage to enemies inside the aura
- -20% Movement Speed to enemies inside the aura
- -10% Attack Power to enemies inside the aura
- Changes your Spacebar to Float, allowing you to cancel it early
Thanks to the Class Engraving, Raindrop Meter depletes at half its normal rate, allowing you to remain in Sun Shower for much longer. Additionally, all Weather Skills deal +30% damage during Sun Shower (Z).
Aeromancer Identity
Basic Rotations
Raindrop Meter Generation
- While these two skills should be enough to fill up your Raindrop Meter in most cases, you can additionally use Fly if needed.
Sun Shower Damage Rotation
- Using skills in this specific order is recommended in order to fit two casts of each main damage skill per Sun Shower, maximizing your damage output. Activating the Conviction + Judgment runes at the beginning of Sun Shower (Z) gives you more time to execute this rotation.
- Try your best to maintain your Synergy using Tornado and Spread, even if you aren't planning to attack immediately after.
Stagger Check Rotation
- Using skills in this specific order is recommended for most stagger checks. However, each check can vary in duration, so you may need to readjust depending on the situation and your party's composition. Remember you can also use a Whirlwind Grenade if you have one equipped!
Tripods and Gems
Tripod Levelling
Increasing the level of Tripods greatly enhances their effectiveness. You may only increase the level of 18 tripods at a time. Some of them cannot be leveled at all, or are left at level 1 - these tripods are omitted from the table, even if they are used. Here are the main tripods you should look out for in order to maximize this build's potential.
Skill | 1st Tripod | 2nd Tripod | 3rd Tripod |
Scorching Sun | Quick Prep | Steam Control | Sunspot Explosion |
Wiping Wind | Quick Prep | Destruction | Steam Control |
Rainstorm | Steam Gained | Thunderstorm Warning | Localized Rainstorm |
Strong Wind | Quick Prep | Steam Gained | Dav Wind |
Fly | Quick Prep | Growth Attack | Enhanced Current |
Whirlpool | Steam Gained | Wind Pillar | Steam Control |
Tripods written in bold text are your highest priority, make sure to level them first!
For more information on where to obtain Tripod Amulets and how to use them, check out our Skill Tree System Guide.
Gems
Gems are another significant aspect of your build, as they directly impact the damage and cooldowns of your skills. You can equip up to 11 gems at a time. Here are the ones you should focus on in order to maximize this build's potential, listed according to their priority.
Damage Gems
- Scorching Sun
- Wiping Wind
- Rainstorm
- Whirlpool
- Sun Shower
- Strong Wind
Cooldown Gems
- Scorching Sun
- Wiping Wind
- Rainstorm
- Whirlpool
- Strong Wind
For more information on where to obtain gems and how to use them, check out our Gem System Guide.
Stat Priority
This build utilizes Specialization and Crit.
- Specialization is the primary stat. It directly increases your Weather Skills' damage, as well as Raindrop Meter generation.
- Crit is a secondary stat. It offers damage consistency.
Standard Setup
- Specialization + Crit
- Specialization
- Specialization
- Specialization
- Specialization
- Specialization + Crit
Gear Set
Hallucination Set
This set is optimal thanks to the combination of Damage and Crit Rate that it provides, on top of not requiring any active maintenance beyond initial activation.
The name of your set will change every time you acquire a higher tier of gear, but the set effect will remain the same. Look for your set's keyword when recrafting it to find it more easily (e.g Entropy, Hallucination etc).
Check out the Gear Progression Guide for step by step instructions and early game gearing.
If you are interested in Sidereal Weapons, click here for more details.
Engravings
Engravings are a core part of your build. Typically, most engravings will be used at level 3, but some can be used at level 1 or 2 in addition to the others, after reaching item level 1540 and unlocking Ancient Accessories.
Relic Gearing Build (5x3)
- Drizzle
- Grudge
- Hit Master
- Keen Blunt Weapon
- Adrenaline
Ancient Gearing Build (5x3+1)
- Drizzle
- Grudge
- Hit Master
- Keen Blunt Weapon
- Adrenaline
- Ether Predator Lv 1
Engraving Explanations
Core Engravings
- Drizzle doubles the duration of Sun Shower state, as well as increasing the damage of your Weather Skills.
- Grudge increases damage done while also increasing damage received. The engraving is a highly effective damage increase without needing specific positioning, making it worthwhile even with the penalty.
- Hit Master provides an unconditional damage boost to your skills, as none of the important ones have a positional affix.
- Keen Blunt Weapon synergizes well with your gear set and Crit substat.
- Adrenaline provides an additional source of Crit Rate and Attack Power. It is fairly easy to upkeep.
Level 1 and 2 Engravings
- Ether Predator is a good option, providing a ramping Attack Power and Defense effect as the fight goes on and you collect more ethers.
- Adrenaline provides an additional source of Crit Rate and Attack Power. It is fairly easy to upkeep. If you choose this option as a level 1 engraving, run Cursed Doll at level 3 for an Attack Power increase, at the cost of -25% healing.
Check out the Engraving Guide for more details.
Bracelet
Bracelets provide beneficial effects to yourself or to your party members depending on the rolls they have.
The primary goal is to get the main stats used by this build - Specialization and Crit. After that you should be aiming for Special Rolls to get more damage. Please note that this system is heavily reliant on RNG, and you should not expect to get much more beyond your main stats early on.
Optimal Bonus Rolls
Specialization
Crit
Circulate
Fervor
Hammer
Wedge
Alternative Bonus Rolls
Precise
Assail
Superiority
Weapon Power
Intelligence
Check out the Bracelet Guide for more details.
Elixir
The recommended Elixir Set for this build is Master.
Check out the Elixir Guide for more details and general stat recommendations.
Card Sets
Cards are an endgame system that helps maximize your character's damage. Here are the recommended card sets for this build.
- Deep Dive is used early on as it is fairly easy to obtain.
- Light of Salvation is the standard endgame option, but it can take a long time to acquire 30-piece Awakening.
- Kazeros's Legion Commanders is used as an alternative to Light of Salvation, in content where enemies have a weakness to Dark Damage.
Check out the Card Guide for more details on how to obtain cards and interact with them.
Early Game Damage Card Set
End Game Damage Card Set
Credits
Written by Raeinor
Reviewed by Starlast
Thanks to Community Contributors, like Nolife.