Wind Fury Aeromancer Build Guide
Last Updated:February 22, 2025|Changelog
Welcome to the Tier 4 Wind Fury Aeromancer Build Guide! This build revolves around swiftly unleashing a whirlwind of slicing attacks upon your enemies with Umbrella Skills. This fills up the Raindrop Meter, allowing you to enter Sun Shower (Z) state and activating a powerful aura around yourself.
Wind Fury Aeromancer can inflict reliable amounts of Stagger and Destruction, and her Counter is often available.
- If you want a more tactical playstyle that focuses on Weather Skills, check out our Drizzle guide.
- For more information on some of the systems that make up your build, check out the guides below:
Builds


Ark Passive
Skills Setup
- Piercing Wind, Wind Gimlet, Rage, Tornado Dance, and Space Cleave are your main damage skills.
- Whirlpool and Fulmination are secondary damage skills.
- Spread and Downward Strike grant you a shield when successfully landed, empowering your main damage skills.
- Tornado is your Synergy (Weakness Exposure) skill.
- Spread is your Counter skill.
- Storm's Approach is your Awakening. It is preferred over Narr's Blade thanks to its significantly shorter cast time.
Alternative Skill, Tripod, and Rune Options
Spread
- Purify - Allows you to cleanse your debuffs.
Ark Passive
Skills Setup
- Sun Shower, Strong Wind, and Tornado are your main ways to deal with large packs of enemies.
- Piercing Wind and Scorching Sun can both deal with Elite monsters on their own.
- Scorching Sun is your primary way of dealing with Boss type enemies.
- Wiping Wind, Whirlpool, and Rainstorm are used as fillers.
- Fly serves as a quick mobility option.
- Narr's Blade is your Awakening. It is preferred over Storm's Approach thanks to it filling up your Raindrop Meter.
Recommended Engravings
- Preemptive Strike
- Contender
- Raid Captain
- Cursed Doll
- Magick Stream
This build is optimized and meant to be used only in Kurzan Front. For Ebony Cube use a Raid build.
Identity & Gameplay
Wind Fury Aeromancer constantly generates Raindrop Meter by using her skills in quick succession. This allows you to enter Sun Shower state frequently.
Each Umbrella Skill used after another Umbrella Skill recovers 12% of your Raindrop Meter, on top of the skills' natural meter generation. Entering Sun Shower state grants you the following effects for the entire duration:
- +12% Attack Speed to party members inside the aura
- +12% Movement Speed to party members inside the aura
- Deals damage to enemies inside the aura
- -20% Movement Speed to enemies inside the aura
- Changes your Spacebar to Float, allowing you to cancel it early
Aeromancer Identity

This build focuses on strategically pairing Umbrella Skills with the Current Occurrence tripod together with those that have the Reversal tripod, enhancing your strongest attacks. Your secondary focus is entering Sun Shower (Z) state as often as possible.
Rotation
Standard Damage Rotation
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- While this build does not have a strict rotation, it's recommended to always pair one of the skills on the left with one of the skills on the right, in order to maximize damage output.
- Space Cleave and Fulmination should be used whenever available.
- Try your best to maintain your Synergy using Tornado, even if you aren't planning to attack immediately after.
- Remember to use Sun Shower (Z) whenever your Raindrop Meter is full!
- Whirlpool should be used to activate the Judgment rune, whenever Conviction triggers. It should also be used during Sun Shower (Z), regardless of whether Conviction is available, as it gains increased damage in that state.
Stagger Check Rotation
- Using skills in this specific order is recommended for most stagger checks. However, each check can vary in duration, so you may need to readjust depending on the situation and your party's composition. Remember you can also use a Whirlwind Grenade if you have one equipped!
Gems
Gems are another significant aspect of your build, as they directly impact the damage and cooldowns of your skills. You can equip up to 11 gems at a time. Here are the ones you should focus on to maximize this build's potential, listed according to their priority.
Damage Gems
- Piercing Wind
- Wind Gimlet
- Rage
- Tornado Dance
- Sun Shower
- Whirlpool
Cooldown Gems
- Piercing Wind
- Wind Gimlet
- Rage
- Tornado Dance
- Spread
Engravings
Engravings are a core part of your build. You can equip up to five at a time, freely swapping between them. Engravings are listed in order of importance.
Recommended Setup
- Grudge
- Adrenaline
- Raid Captain
- Hit Master
- Cursed Doll
Tripods
Tripods affect your skills directly by providing utility, damage, cooldown reduction or gauge generation. These are the ones you should prioritize:
- Piercing Wind: Giant Squall, Reversal, and Lightning
- Wind Gimlet: Reversal, Large Strong Wind, and Concentrated Attack
- Rage: Reversal, Thunder, and Space Slash
- Tornado Dance: Reversal and Superspeed Spin
Bracelet
Bracelets provide beneficial effects to yourself or to your party members depending on the rolls they have.
The primary goal is to get the main stats used by your build. After that, you should be aiming for Special Rolls to get more damage. Here are the effects you should look out for, in no particular order:
Tier 3 | Tier 4 |
---|---|
Swiftness | Swiftness |
Crit | Crit |
Circulate | Crit Rate +3.4/4.2/5%. Crit Hit Damage +1.5%. |
Fervor | Crit Damage +6.8/8.4/10%. Crit Hit Damage +1.5%. |
Hammer | Damage +2/2.5/3%. Damage against Staggered foes +4/4.5/5%. |
Wedge | Additional Damage +2.5/3/3.5%. Demon & Arch-Demon Damage +2.5%. |
Assail | Damage +4.5/5/5.5%. Skill Cooldown +2%. |
Precise | On hit, Weapon Power +1,160/1,320/1,480 and Att. & Mov. Speed +1%. (max 6 stacks, 10s duration). |
Superiority | Weapon Power +7,200/8,100/9,000. When HP is above 50%, on hit Weapon Power +2,000/2,200/2,400 for 5s. |
Intelligence | Weapon Power +6,900/7,800/8,700. On hit, Weapon Power +130/140/150 (max 30 stacks, 120s duration). |
Weapon Power | Damage +2/2.5/3%. |
 Additional Damage +3/3.5/4%. | |
Non-directional Attack Damage +2/2.5/3%. | |
Crit Rate +3.4/4.2/5%. | |
Crit Damage +6.8/8.4/10%. | |
Weapon Power +7,200/8,100/9,000. | |
Intelligence |
Elixir
The recommended Elixir Set for this build is Critical.
Credits
Written by Raeinor
Reviewed by Perciculum