Gravity Training Destroyer Raid Build Guide


Introduction

If someone were to define Destroyer's playstyle in as few words as possible, they would describe it with "slow", "tanky" and "burst".

To deal massive damage, Destroyers generate Cores using Concentration Skills like Heavy Crush. They then spend these cores by using Gravity Release Skills like Perfect Swing, dealing extra damage based on the number of cores consumed. Gravity Training Destroyers gets into Hypergravity state very often to deal tremendous amount damage.

Virtually all Destroyer skills have Paralysis or Push Immunity. Gravity Release Skills also generate a massive shield when used, preventing damage if timed during Boss patterns. If that wasn't enough, Endure Pain reduces all incoming damage by up to 90%, acting as your God Mode skill in emergencies.

Destroyers also have access to Defense Reduction debuffs from their skills for team synergy. Furthermore, they become one of the only two classes with Taunt.

Have you ever seen the true face of god? With Gravity Training Destroyer you'll get to be in god mode almost permanently with Hypergravity to tank through most damage (aside from wipe mechanics of course).

Check out the Rage Hammer Destroyer Build Guide for an alternative Destroyer playstyle.

This build guide assumes you have a Character at Level 50 before transitioning to it. Check out the Destroyer Leveling and 1-50 Leveling guides to reach Level 50.

Check out the Guardian Raids and Abyssal Dungeons guides for an introduction to their content.

Difficulty
Easy
Mobility
Very Low
Survivability
Very High
Front Attack
Mandatory

Raid Skill Build

  • Terra Break is the best Awakening choice here since it can charges your Gravity Meter to 100% when used. This synergizes well with Gravity Training Destroyer gameplay, as you will want to get into Hypergravity mode as soon as possible to start hammering away. Be aware that this skill locks you in a long animation.
  • Spacebar is an important tool for canceling your animation recovery after using a skill. But this sacrifices your mobility option.
  • Heavy Crush is your low cooldown Core generator skill.
  • Power Strike is your quick defense reduction debuff skill and also a Counter skill.
  • Dreadnaught is used as your Counter property, but can also act as a defensive button to tank through attacks with Tenacity and Toughened Body.
Use the Scroll Bar to see the minimum Skill Point allocation
  • Endure Pain is used for setting up your main burst skills, Perfect Swing and Hypergravity. You can also you this as your defensive button to tank through attacks. This is important as Destroyer lacks mobility, however, he makes up for this with the ability to tank through attacks. This also acts as your taunt skill, so be careful of accidentally taunting the target toward your raid members. This skill will not save you from wipe mechanics!
  • Earth Eater is your main Stagger Check skill as it can deal a massive amount of stagger damage alone.
  • Earth Eater and Earth Wave are skills that you can put Gravity Charge on to help generate enough Gravity Meter in 1 rotation. The Specialization Stats breakpoints to adjust the skill tree between them will be shown below in the Gear Skill Tree section.

Alternatives

GT Variant 1
GT Variant 2
  • Jumping Smash is a gap closer and also applies Armor Destruction.
  • Power Shoulder is an alternative choice for a gap closer with faster animation.
  • Endure Pain skill tree can be messed around with any of them up to your preference with Anti-Gravity if the boss can't be taunted or use Healthy Mentality for longer duration but with lower damage reduction.
  • Full Swing can be swapped for Earth Wave. Your preference since both of them serve the same purpose of being a fast casting skill that does decent Stagger Check and provides the same amount of Gravity Meter
  • Earth Eater can also be replaced with either Full Swing or Earth Wave for quick animation Gravity Gauge generators but you sacrifice a massive Stagger Check skill that also allows you to Push immunity Superarmor.

Gameplay & Skill Rotation

Destroyer gameplay revolves around generating 3 Cores with Concentration skills to enhance Gravity Release skills. Gravity Release skills deal the most damage when consuming 3 Cores. When using your spenders, you have to be extremely cautious with positioning and knowledgeable of boss mechanics. Since using your spenders will give you a massive shield, you'll need to be able to judge whether you can tank damage.

The Basic Rotation:

  1. Jumping Smash or Power Strike
  2. Heavy Crush
  3. Perfect Swing
  4. Dreadnaught or Power Shoulder
  5. Heavy Crush
  6. Earth Wave or Full Swing
  7. Repeat step 1 and 2.
  8. Earth Eater or Full Swing
  9. Repeat step 4 and 5.
  10. Seismic Hammer
  11. Hypergravity
  12. Repeat back to step 1.

Reminder that if you need to cancel any skills recovery animations, you can do it with Spacebar.
Example: After using Seismic Hammer, cancels the recovery animation as soon as you touch the ground with Spacebar then Endure Pain to regain 3 Cores and continue with Perfect Swing or instantly enter Hypergravity if you have not used it yet for quick burst rotation.

Hypergravity needs 3 basic attacks to ramp up to its maximum speed, so make sure you are positioned well to not need to reset the ramp up, you can also tap movement click and basic attack key back-to-back to move slightly forward each attack during the basic attack chain.

Stagger Check Priority:

  1. Earth Eater
  2. Earth Wave
  3. Full Swing
  4. Seismic Hammer

Note: Destroyer has a lot of skills with Mid-High Stagger Check but you have you judge carefully when to use them. For example, Hypergravity only does decent Stagger Check if you are able to basic attack more than 20 times and used Vortex Gravity but that is the full 10 second duration of Hypergravity, hence it's not worth using Hypergravity to Stagger Check but hold onto it until the boss is staggered then use it to deal massive damage on the boss.


Stats Priority

Gravity Training Destroyers focus on Specialization to increase their basic attack damage during Hyper Gravity mode and also help increase the damage of Gravity Release skills.

  • Standard Build: All accessories should have Specialization with Crit coming from your necklace.

Engravings

Class Engravings provide powerful benefits that can significantly change play style. Battle Engravings are generally used to increase damage. Below are the recommended Engravings for this build.

Check out the Engraving Guide for more details.

Starter Engravings

  • Gravity Training increases Gravity Meter regeneration and increases basic attack damage and Crit Rate during Hypergravity.
  • Barricade is an excellent engraving for Destroyer since they gain shields from using Gravity Release skills when consuming Cores.

Add-On Endgame Engravings

  • Master Brawler can be taken since the majority of Destroyer skills have Head Attack modifiers.
  • Spirit Absorption increases Attack Speed and Movement Speed by a significant amount at Level 3. This helps you to position and cast quicker.

Advanced Engravings

Note: The Advanced Engravings are the Best in Slot setup for Tier 3 content. The penalties attached to these can be hard to overcome for new players. Only use the following engravings if you are experienced with the boss fight!

  • Grudge* increases damage done to bosses while also increasing damage received from bosses. The engraving is a highly effective damage increase that does not require specific positioning, making it worthwhile even with the penalty.
  • Cursed Doll* provides a significant Attack Power increase at the cost of 25% healing penalty. The healing penalty can be punishing for inexperienced players not familiar with boss mechanics.

(*)These Engravings should only be used at Engraving Level 3.

Optimal Setups

Engravings are listed in order of priority from left to right.

Standard

Gravity Training
Grudge
Barricade
Master Brawler
Spirit Absorption

Alternative

Gravity Training
Grudge
Cursed Doll
Master Brawler
Spirit Absorption

Gear Sets

These are the specific gear sets for each tier.
Check out the Gear Set Guide for more details.

Notes :

  • If speedrunning your alts, you can skip Abyss Dungeon Gear up to 1370 gearscore by just honing Chaos Dungeon Gear.
  • If you're close to 1445 gearscore and were already doing Valtan/Vykas Normal Mode, you can skip crafting the Legendary Legion Raid Gears.
  • If you have already crafted Relic Gears, hold onto them because once you unlock the Gear Set Conversion feature, you will be able to freely swap between Relic Legion Raid Sets.

"Play at your own pace" Route

Tier 1

340 gearscore
Seraphic Oath Set

460 gearscore
Boisterous Elemental Set

Tier 2

840 gearscore
Marvelous Earth Set

960 gearscore
Unyielding Will Set

Early Tier 3

1302-1370 gearscore
Twisted Dimensional Set

Tier 3 Argos Set

1370 -1415 gearscore
Preordained Diligence Set

Tier 3 Legion Raid Set

1415 - 1444 gearscore
Hold onto Preordained Diligence Set

1445+ gearscore
Earth's Entropy Set


Runes

Runes enhance Skills with extra bonuses. All Rune drops are account bound and have limited availability, so placement of Runes on the correct Skills is important. Below are the recommended pairings.
Check the Rune Guide for more details.

SkillsRunes
Heavy CrushQuick Recharge
Bleed
Rage
Purify
DreadnaughtProtection
Jumping Smash*Overwhelm
Rage
Protection
Galewind
Endure PainFocus
Earth Eater*Overwhelm
Full Swing*Galewind
Earth Wave*Galewind
Overwhelm
Perfect SwingGalewind
Seismic HammerGalewind
Power Strike*Rage
Bleed
Galewind
Power Shoulder*Rage
  • Rage is best used with a Core generator skill (e.g. Power Shoulder) so it can increase the speed of your main damage skills.
  • Galewind is ideal for speeding up your highest damage dealing skills.
  • Quick Recharge is used for skills closer to the end of your rotation for higher efficiency.
  • Overwhelm is used to further improve the Stagger we apply, it is exceptionally effective when paired with Earth Eater.
  • Focus reduces mana cost of skills.
  • Bleed is a good filler rune to use on low cooldown skills.
  • Protection is paired with Dreadnaught to allow you to soak some damage while Superarmoring through attacks. This also allows some safety measures when trying to Counter.
  • Purify is best used on a low cooldown skill during specific boss encounters that will benefit from cleansing debuffs/dots effects.

(*) Optional skill choices.


Gear Skill Tree

While Gems add benefits to skills, you can also increase the effects of Skill Tree themselves. Skill Tree levels go up to 5 and each level can increase the damage, cooldown reduction or buff that they provide.

For more information on how to add equipment Skill Tree and how to get them, please visit our Skill Tree System Guide.

Full Swing*Agile Movement or Quick Prep
Scary Hammer or Gravity Charge
Beast's Eye
Perfect SwingWeak Point Detection
Absolute Strength
Hour of Slaughter
Seismic HammerEnhanced Strike
Absolute Strength
Starving Strength
Earth Eater*Gravity Charge(Optional)
Enhanced Strike
Earthen Rage
Earth Wave*Weak Point Detection or Gravity Charge
Absolute Strength or Quick Prep
Reckless Blow
DreadnaughtToughened Body or Enhanced Strike
Violent Hammer
Jumping Smash*Superior Change
Smash
Endure PainAnti-Gravity(Optional)
Healthy Mentality(Optional)
Heavy CrushLaw of the Jungle(Optional)
Power Strike*Agile Movement
Elaborate Hit(Optional)
Power Shoulder*Objective Complete

(*) Optional skill choices.

Specialization Breakpoints for Gravity Charge.

Skills/Specialization breakpointsFull SwingEarth WaveEarth Eater
1486Level 5Level 5Level 5
1515Level 5Level 5
1530Level 4Level 4Level 4
1544Level 4Level 4
1576Level 1Level 4Level 4
1594Level 4
or
Level 1(if you took Level 4 on Earth Eater)
Level 4
or
Level 1(If you took Level 4 on Earth Wave)
1626Level 1Level 1Level 1
1640Level 1Level 1
1690Level 5
1725Level 4Level 5Level 5
1742Level 3Level 4Level 4
1774Level 1Level 2Level 2
1792Level 1Level 1

Green = Skill Chosen
Orange = Choose 1 between them

Note: This is assuming you have Gravity Training Level 3 to get a full Gravity Meter in 1 rotation.

Source :
https://www.inven.co.kr/board/lostark/5343/88008
https://www.inven.co.kr/board/lostark/5343/119822?iskin=lostark


Gems

Gems grant bonus damage and cooldown reduction to specific skills. You can only equip 11 of these Gems at a time so it is recommended that you prioritize the Gems for your most important skills.

Please visit our Gem System Guide for more information on how to create higher tier Gems.

Attack Gems

Perfect Swing
Seismic Hammer
Hypergravity

Earth Eater*
Full Swing*
Earth Wave*

Cooldown Gems

Dreadnaught
Endure Pain
Perfect Swing
Seismic Hammer

Earth Eater*
Full Swing*(Don't have to get gem if you have high level Quick Prep)
Earth Wave*(Don't have to get gem if you have high level Quick Prep)

Power Strike*
Jumping Smash*
Power Shoulder*

(*) Optional gem choices.


Card Sets

Cards are an endgame system for maximizing your character. Below are the recommended sets for this class.
Check out the Card Guide for more details on how to obtain them.

Budget Card Set

Optimal Damage Card Set


Summary

  • Destroyer has high survivability in exchange for slow attack animations and low mobility.
  • Concentration Skills generate Cores while Gravity Release skills consume Cores to increase their damage and grant massive personal shield.
  • Gravity Training Build focuses on generating Gravity Meter as much as possible. Non-charging skill tree nodes are taken instead. Instead of Crit, high Specialization is prioritized to increase the damage of Hypergravity's basic attacks.
  • Even though Endure Pain and Hypergravity's are your God Mode buttons. It can't be used to ignore 1 shot mechanics.

Credits

Written by Rei
Reviewed by Starlast


Changelog

Jan 16th 2023
Fixed Specialization breakpoint table clarity.

Nov 27th 2022
Separated Destroyers raid build guide articles. Updated build reflecting to recent balance changes.