Rage Hammer Destroyer Build Guide
Last Updated:February 26, 2025|Changelog
Welcome to the Rage Hammer Destroyer Build Guide! This build revolves around charging cores to empower your Gravity Release skills. Thanks to Rage Hammer your Gravity Release skills become incredibly strong and provide constant hard hitters that can see some of the highest numbers in the game.
Outside of that, this build provides great Stagger and decent Destruction to the party. The main things to watch out for are his lack of mobility, slow charge times, and front-attacking playstyle. This can make it difficult to hit those key Gravity Release skills but thanks to a large amount of super armor and shielding in your kit you can line up some amazing big swings beating down any foes.
- If you want a more burst focused playstyle, check out our Gravity Training guide.
- For more information on some of the systems that make up your build, check out the guides below:
Builds


Ark Passive
Skills Setup
- Perfect Swing, Seismic Hammer, Full Swing, and Earth Eater are your Gravity Release skills that makeup nearly all of your damage and additionally have Destruction.
- Heavy Crush, Dreadnaught, Endure Pain, and Power Shoulder are your core generating skills.
- Heavy Crush is your Synergy from Armor Destruction.
- Dreadnaught has additional Destruction.
- Endure Pain is a Taunt that can help line up your rotation and provide bonus defense.
- Big Bang is your Awakening. It is a long charge up to a big damage burst.
Alternative Skill, Tripod, and Rune Options
Endure Pain
- Anti-Gravity - Can be taken if a Taunt is not usable in a raid.
Ark Passive
Skills Setup
- Seismic Hammer, Perfect Swing, and Earth Eater are your main damage skills for clearing all mobs.
- Heavy Crush, Gravity Impact, Power Shoulder, Running Crash, and Endure Pain are your core building skills to amplify your main damage skills.
- Big Bang is your Awakening. It will one shot anything in the dungeon including bosses.
Recommended Engravings
- Preemptive Strike
- Contender
- Raid Captain
- Cursed Doll
- Magick Stream
This build is optimized and meant to be used only in Kurzan Front. For Ebony Cube please use a Raid build.
Identity & Gameplay
Rage Hammer significantly increases the damage of your Gravity Release skills which gives you a playstyle of playing around generating cores for big empowered hits.
Activating his identity activates Hypergravity and gives the following effects:
- Shield equal to 60% of Max HP
- +30% Damage to Staggered Foes
- Push and Status Immunity
- 30% Damage Reduction
- Ring that applies -40% Attack Speed, -80% Move Speed to foes, excluding Bosses.
- Disables all skills, only allowing Basic Attacks (Left-clicking) and Vortex Gravity (Z), using (X) to cancel.
- Vortex Gravity (Z) does high Stagger and Counter.
Destroyer Identity

All attacks with a Front Attack affix receive +10% Stagger and +20% Damage when they land on the target's front-side indicator. Additionally, we gain increased damage from Master Brawler. It is crucial to position yourself accordingly as much as possible to take advantage of this.
This build focuses on utilizing the 3 cores under our identity, by using the blue skills we will generate cores, once we have 3 it will empower our Gravity Release skills. They will gain a shield on use which will synergize with Barricade and deal significantly increased damage. Your identity Hypergravity (Z) does not provide much use to this build besides an occasional panic button for the shield or some extra Stagger if your skills are on cooldown.
Taunt is an important mechanic from the skill Endure Pain. Many bosses will not be tauntable, so this will not apply to them, but if they are, then there are a few rules you need to consider. Taunt has an internal cooldown on the boss, the more you Taunt, the longer this becomes. Additionally, you need to consider your team when using Taunt, your goal is to hold the boss in place, not turn it whenever it feels convenient for you. If everyone is in position and the boss turns, you can Taunt to bring the boss back in place, but you should not be using it at the expense of your team's positioning.
Rotation
Standard Damage Rotation
- It is significant to try to line up a good Taunt anytime you are going for Perfect Swing as it is your highest damage contributing skill, and it is important to land.
- Seismic Hammer should be animation cancelled using spacebar for a faster rotation.
- Try your best to maintain your Synergy using Heavy Crush, even if you aren't planning to attack immediately after.
- Gravity Release will buff a skill, so use this to enhance a Perfect Swing or Supernova when available.
- Supernova is weak before Tier 4 bracelets so it is generally just tapped, however later on it is worth full swinging.
Stagger Check Rotation
- Simply follow this rotation to do some great Stagger. Remember you can also use a Whirlwind Grenade if you have one equipped!
Gems
Gems are another significant aspect of your build, as they directly impact the damage and cooldowns of your skills. You can equip up to 11 gems at a time. Here are the ones you should focus on to maximize this build's potential, listed according to their priority.
Damage Gems
- Perfect Swing
- Seismic Hammer
- Full Swing
- Earth Eater
Cooldown Gems
- Endure Pain
- Perfect Swing
- Seismic Hammer
- Full Swing
- Earth Eater
- Power Shoulder
- Dreadnaught
Engravings
Engravings are a core part of your build. You can equip up to five at a time, freely swapping between them.
Recommended Setup
- Grudge
- Barricade
- Super Charge
- Cursed Doll
- Master Brawler
Tripods
Tripods affect your skills directly by providing utility, damage, cooldown reduction or gauge generation. You should level up these first:
- Perfect Swing: Intemperance, Absolute Strength, Weak Point Detection
- Seismic Hammer: Starving Strength, Absolute Strength, Enhanced Strike
Bracelet
Bracelets provide beneficial effects to yourself or to your party members depending on the rolls they have.
The primary goal is to get the main stats used by your build. After that, you should be aiming for Special Rolls to get more damage. Here are the effects you should look out for, in no particular order:
Tier 3 | Tier 4 |
---|---|
Crit | Crit |
Specialization | Specialization |
Battle | Crit Rate +3.4/4.2/5%. Crit Hit Damage +1.5%. |
Circulate | Crit Damage +6.8/8.4/10%. Crit Hit Damage +1.5%. |
Fervor | Damage +2/2.5/3%. Damage against Staggered foes +4/4.5/5%. |
Hammer | Additional Damage +2.5/3/3.5%. Demon & Arch-Demon Damage +2.5%. |
Wedge | Damage +4.5/5/5.5%. Skill Cooldown +2%. |
Assail | On hit, Weapon Power +1,160/1,320/1,480 and Att. & Mov. Speed +1%. (max 6 stacks, 10s duration). |
Precise | Weapon Power +7,200/8,100/9,000. When HP is above 50%, on hit Weapon Power +2,000/2,200/2,400 for 5s. |
Superiority | Weapon Power +6,900/7,800/8,700. On hit, Weapon Power +130/140/150 (max 30 stacks, 120s duration). |
Strength | Damage +2/2.5/3%. |
Weapon Power | Additional Damage +3/3.5/4%. |
Front Attack Damage +2/2.5/3%. | |
Crit Rate +3.4/4.2/5%. | |
Crit Damage +6.8/8.4/10%. | |
Weapon Power +7,200/8,100/9,000. | |
Strength |
Elixir
The recommended Elixir Set for this build is Critical.
Credits
Written by Civo
Reviewed by Perciculum