Tier 3 Rage Hammer Destroyer Build Guide
Last Updated:November 16, 2024|Changelog
Welcome to the Rage Hammer Destroyer Build Guide! This build revolves around charging cores to empower your Gravity Release skills. Thanks to Rage Hammer your Gravity Release skills become incredibly strong and provide constant hard hitters that can see some of the highest numbers in the game.
Outside of that, this build provides great Stagger and decent Destruction to the party. The main things to watch out for are his lack of mobility, slow charge times, and front-attacking playstyle. This can make it hard to hit those key Gravity Release skills but thanks to a large amount of super armor and shielding in your kit you can line up some amazing big swings beating down any foes.
- Good defence
- Easy to learn
- Low APM
- Positional gameplay
- Poor mobility
- Melee
Want a more burst focused playstyle? Check out our Gravity Training guide.
Builds
Need some tips for general content? Check out our Guardian Raids and Abyssal Dungeons guides.
- Perfect Swing, Seismic Hammer, Full Swing, and Earth Eater are your Gravity Release skills that makeup nearly all of your damage and additionally have Destruction.
- Heavy Crush, Dreadnaught, Endure Pain, and Power Shoulder are your core generating skills.
- Heavy Crush is your Synergy from Armor Destruction.
- Dreadnaught has additional Destruction.
- Endure Pain is a Taunt that can help line up your rotation and provide bonus defense.
- Big Bang is your Awakening. It is a long charge up to a big damage burst.
Alternative Skill, Tripod, and Rune Options
Endure Pain
- Anti-Gravity - Can be taken if a Taunt is not usable in a raid.
Check the Rune Guide for more details on Runes and how to obtain them.
This build is optimized and meant to be used only in Chaos Dungeons. For Ebony Cube please use a Raid build.
- Seismic Hammer, Perfect Swing, and Earth Eater are your main damage skills for clearing all mobs.
- Heavy Crush, Gravity Impact, Power Shoulder, Running Crash, and Endure Pain are your core building skills to amplify your main damage skills.
- Big Bang is your Awakening. It will one shot anything in the dungeon including bosses.
Recommended Engraving Setup
While you can freely experiment with any engravings you want for this content, here's a recommended setup, based on the Engraving Support system:
- Preemptive Strike causes your attacks to deal immense amounts of damage to monsters that you haven't attacked yet, making it ideal for Chaos Dungeons.
- Contender is a stacking Attack Power effect that increases in strength once you kill a monster, making it ideal for Chaos Dungeons.
- Raid Captain provides damage based on your Bonus Movement Speed, synergizing well with the Buff Nodes scattered throughout Chaos Dungeons.
- Cursed Doll increases your damage with essentially no drawback in Chaos Dungeons.
- Rage Hammer empowers your Gravity Release skills, which are your primary way of clearing mobs inside of Chaos Dungeons.
Gameplay & Skill Rotation
Rage Hammer significantly increases the damage of your Gravity Release skills which gives you a playstyle of playing around generating cores for big empowered hits.
Activating his identity activates Hypergravity and gives the following effects:
- Shield equal to 60% of Max HP
- +30% Damage to Staggered Foes
- Push and Status Immunity
- 30% Damage Reduction
- Ring that applies -40% Attack Speed, -80% Move Speed to foes, excluding Bosses.
- Disables all skills, only allowing Basic Attacks (Left-clicking) and Vortex Gravity (Z), using (X) to cancel.
- Vortex Gravity (Z) does high Stagger and Counter.
Destroyer Identity
All attacks with a Front Attack affix receive +10% Stagger and +20% Damage when they land on the target's front-side indicator. Additionally, we gain increased damage from Entropy Set and Master Brawler. It is very important to position yourself accordingly as much as possible in order to take advantage of this.
This build focuses on utilizing the 3 cores under our identity, by using the blue skills we will generate cores, once we have 3 it will empower our Gravity Release skills. They will gain a shield on use which will synergize with Barricade and deal significantly increased damage. Your identity Hypergravity (Z) does not provide much use to this build besides an occasional panic button for the shield or some extra Stagger if your skills are on cooldown.
Taunt is an important mechanic from the skill Endure Pain. Many bosses will not be tauntable, so this will not apply to them, but if they are then there are a few rules you need to consider. Taunt has an internal cooldown on the boss, the more you Taunt the longer this becomes. Additionally you need to consider your team when using Taunt, your goal is to hold the boss in place, not turn it whenever it feels convenient for you. If everyone is in position and the boss turns, you can Taunt to bring the boss back in place, but you should not be using it at the expense of your team's positioning.
Basic Rotations
Standard Damage Rotation
- It is important to try to line up a good Taunt anytime you are going for Perfect Swing as it is your highest damage contributing skill and it is important to land.
- Seismic Hammer should be animation cancelled using spacebar for a faster rotation.
- Try your best to maintain your Synergy using Heavy Crush, even if you aren't planning to attack immediately after.
Stagger Check Rotation
- Simply follow this rotation to do some great Stagger. Remember you can also use a Whirlwind Grenade if you have one equipped!
Tripods and Gems
Tripod Levelling
Increasing the level of Tripods greatly enhances their effectiveness. You may only increase the level of 18 tripods at a time. Some of them cannot be leveled at all, or are left at level 1 - these tripods are omitted from the table, even if they are used. Here are the main tripods you should look out for in order to maximize this build's potential.
Skill | 1st Tripod | 2nd Tripod | 3rd Tripod |
Perfect Swing | Weak Point Detection | Absolute Strength | Intemperance |
Seismic Hammer | Enhanced Strike | Absolute Strength | Starving Strength |
Full Swing | Quick Prep | Scary Hammer | Beast's Eye |
Earth Eater | Enhanced Strike | Earthen Rage | |
Endure Pain | Healthy Mentality | ||
Dreadnaught | Toughened Body | ||
Power Shoulder | Toughened Body | Objective Complete | |
Heavy Crush | Aftershock |
Tripods written in bold text are your highest priority, make sure to level them first!
For more information on where to obtain Tripod Amulets and how to use them, check out our Skill Tree System Guide.
Gems
Gems are another significant aspect of your build, as they directly impact the damage and cooldowns of your skills. You can equip up to 11 gems at a time. Here are the ones you should focus on in order to maximize this build's potential, listed according to their priority.
Damage Gems
- Perfect Swing
- Seismic Hammer
- Full Swing
- Earth Eater
Cooldown Gems
- Endure Pain
- Perfect Swing
- Seismic Hammer
- Full Swing
- Earth Eater
- Power Shoulder
- Dreadnaught
For more information on where to obtain gems and how to use them, check out our Gem System Guide.
Stat Priority
This build utilizes Crit and Specialization, with Swiftness as an alternative option.
- Crit is the primary stat. It is the base of our build since we want a high Crit Rate. However, due to the high Crit Rate from other sources we will reach 100% depending on our goal, the rest of the stats can be used on Specialization or Swiftness.
- Specialization is a secondary stat. It just provides us with more raw damage to our Gravity Release skills, it is the recommended option.
- Swiftness is a secondary stat. It provides us with more Attack and Movement speed and some cooldown reduction, this can make the build more comfortable but is just a damage loss so it's generally not used much beyond a single earring or ring.
Standard Setup
- Crit + Specialization
- Crit
- Crit
- Crit
- Specialization
- Crit + Specialization
Crit Breakpoints
- No Crit Synergy = 1620 Crit
- Crit Synergy = 1481 Crit
Gear Set
Entropy Set
This set is optimal thanks to the large amounts of Crit Rate, Crit Damage, and positional damage it provides.
The name of your set will change every time you acquire a higher tier of gear, but the set effect will remain the same. Look for your set's keyword when recrafting it to find it more easily (e.g Entropy, Hallucination etc).
Check out the Gear Progression Guide for step by step instructions and early game gearing.
If you are interested in Sidereal Weapons, click here for more details.
Engravings
Engravings are a core part of your build. Typically, most engravings will be used at level 3, but some can be used at level 1 or 2 in addition to the others, after reaching item level 1540 and unlocking Ancient Accessories.
Relic Gearing Build (5x3)
- Rage Hammer
- Grudge
- Super Charge
- Master Brawler
- Barricade
Ancient Gearing Build (5x3+1)
- Rage Hammer
- Grudge
- Super Charge
- Master Brawler
- Barricade
- Ether Predator Lv. 1
Engraving Explanations
Core Engravings
- Rage Hammer increases the Crit Rate and damage of our Gravity Release skills massively.
- Grudge increases damage done while also increasing damage received. The engraving is a highly effective damage increase without needing specific positioning, making it worthwhile even with the penalty.
- Super Charge most of our skills have the Charging modifier so this engraving becomes incredibly efficient for damage and quality of life.
- Master Brawler because nearly all of your damage skills have a Front Attack property, this becomes a good choice, but forces you to play around it to take full advantage of it.
Add-on Engravings (Pick 1)
- Barricade requires you to always have a shield on when dealing damage which is amazing as our skills will always have a shield when used.
- Cursed Doll is a significant Attack Power increase at the cost of 25% healing. The healing penalty can be punishing for inexperienced players who are not familiar with boss mechanics, but it becomes easy to overcome with time.
Level 1 and 2 Engravings
- Ether Predator is our default option due to it being a low maintenance damage upgrade.
- Adrenaline provides an additional source of Crit Rate and Attack Power. It is fairly easy to upkeep.
Check out the Engraving Guide for more details.
Bracelet
Bracelets provide beneficial effects to yourself or to your party members depending on the rolls they have.
The primary goal is to get the main stats used by this build Crit and Specialization or Swiftness. After that, you should be aiming for Special Rolls to get more damage. Please note that this system is heavily reliant on RNG, and you should not expect to get much more beyond your main stats early on.
Optimal Bonus Rolls
Crit
Specialization or Swiftness
Circulate
Fervor
Hammer
Wedge
Battle
Alternative Bonus Rolls
Precise
Assail
Superiority
Weapon Power
Strength
Check out the Bracelet Guide for more details.
Elixir
The recommended Elixir Set for this build is Critical.
Check out the Elixir Guide for more details and general stat recommendations.
Card Sets
Cards are an endgame system that helps maximize your character's damage. Here are the recommended card sets for this build.
- Deep Dive is used early on as it is fairly easy to obtain.
- Light of Salvation is the standard endgame option, but it can take a long time to acquire 30-piece Awakening.
- Kazeros's Legion Commanders is used as an alternative to Light of Salvation, in content where enemies have a weakness to Dark Damage.
- Platina's People combined with A Voice Calls with is used as an alternative to Light of Salvation, in Guardian Raid content exclusively.
Check out the Card Guide for more details on how to obtain cards and interact with them.
Early Game Damage Card Set
End Game Damage Card Set
Credits
Written by Civo
Reviewed by Starlast