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Reflux Sorceress Build Guide

Last Updated: March 25th 2024

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Welcome to the Reflux Sorceress Build Guide! This build revolves around continuously slinging spells at your enemies while evading their attacks with unparalleled mobility through Blink (X).

Reflux Sorceress excels at providing Stagger and Counter on demand. Her Destruction capability is average. The Class Engraving increases the damage of your skills and lowers their cooldowns, but disables your ability to use Arcane Rupture (Z).

Pros
  • Non-positional gameplay
  • Good mobility
  • Ranged
Cons
  • Low defense
  • High APM

Want a more tactical and burst-oriented playstyle? Check out our Igniter guide.

Builds

Raids
Chaos Dungeons
Use the Scroll Bar to see Skill Point Progression

Need some tips for general content? Check out our Guardian Raids and Abyssal Dungeons guides.

  • Rime Arrow and Esoteric Reaction are mid-range skills that you can quickly use on the move.
  • Punishing Strike and Explosion are skills with higher burst capacity than the rest of your kit, but they have a relatively longer animation and cooldown.
  • Seraphic Hail and Reverse Gravity are skills with high damage potential, but they pose the most risk due to their close range requirement and longer animation.
  • Blaze is your Synergy (Damage Amplification) skill.
  • Squall is your Counter skill.
  • Enviska's Might is your Awakening. It is preferred over Apocalypse Call thanks to its Push Immunity, but they are interchangeable.

Alternative Skill, Tripod, and Rune Options

Blaze

  • Purify - Allows you to cleanse your debuffs.

Check the Rune Guide for more details on Runes and how to obtain them.

This build is optimized and meant to be used only in Chaos Dungeons. For Ebony Cube please use a Raid build.

  • Reverse Gravity and Ice Shower are your main ways to deal with large packs of lesser monsters.
  • Punishing Strike, Esoteric Reaction and Inferno can all deal with Elite monsters on their own.
  • Punishing Strike can additionally kill the Boss on the second floor in one hit.
  • Frost's Call, Seraphic Hail and Rime Arrow can be used freely to deal with any remaining monsters.
  • Apocalypse Call is your Awakening. It is preferred over Enviska's Might thanks to its prolonged effect and reduced cast time.

Acquiring additional engravings leads to a faster clear potential, but the build can perform quite well with the bare minimum.

Minimum requirements

  • Preemptive Strike causes your attacks to deal immense amounts of damage to monsters that you haven't attacked yet, making it ideal for Chaos Dungeons.
  • Reflux provides a non-conditional damage boost and significantly lower cooldowns, synergizing well with Chaos Dungeon ethers.

Additional engravings

  • Contender is a stacking Attack Power effect that increases in strength once you kill a monster, making it ideal for Chaos Dungeons.
  • Raid Captain provides damage based on your Bonus Movement Speed, synergizing well with the Buff Nodes scattered throughout Chaos Dungeons.
  • Hit Master provides an unconditional damage boost to your skills, as none of the important ones have a positional affix.

Gameplay & Skill Rotation

Reflux Sorceress receives +16/22/28% Damage and -3/6/10% Cooldowns, but her ability to use Arcane Rupture is disabled.

Since Arcane Rupture is disabled, your only use for meter is Blink (X).

This build focuses on constantly dealing damage by overwhelming the enemy with a multitude of spells in quick succession while remaining safe with Blink (X).

One of the cornerstones of dealing high damage is the Boundless MP effect of the Nightmare Set. After activating this set by using your Awakening, you will be granted the Magick Addiction buff, increasing your damage and causing your skills to consume 7% of your maximum mana with each cast, on top of their normal cost. When you reach below 30% maximum mana, Magick Addiction will turn into Boundless MP, greatly reducing your cooldowns and granting you increased speed and mana regeneration. The goal is to get into Boundless MP as soon as you can and remain in that state for as long as possible. This process is repeated when it inevitably turns back into Magick Addiction upon reaching 100% maximum mana.

Sorceress Identity

Arcane Meter

To maximize damage output, you should be constantly casting spells and looking for opportunities to fit in attacks. The main drivers behind your choice of next spell to cast should be "How long will it take for this spell to do full damage?" and "Is the target about to move or not?". Considering that you only have a split-second to answer these questions and make a decision, you may not always make the most optimal choice, but improving your ability to do this consistently will lead to mastery of this build.

Almost all of your skills' animations can be cut short by using your spacebar skill, Phase Leap. However, if you are not careful and use it too early, you will cancel the skill entirely and it will do no damage. The most common spells for this combination are Rime Arrow, Esoteric Reaction, and Seraphic Hail.

Basic Rotations

Skill Pairings

+
+
+

  • While this build does not have a strict rotation, using skills in pairs as presented above is generally more fluid. Blaze can be used in between any of these skills thanks to its fast animation.
  • Try your best to maintain your Synergy using Blaze, even if you aren't planning to attack immediately after.

Stagger Check Rotation

  • Using skills in this specific order is recommended for most stagger checks. However, each check can vary in duration, so you may need to readjust depending on the situation and your party's composition. Remember you can also use a Whirlwind Grenade if you have one equipped!

Tripods and Gems

Tripod Levelling

Increasing the level of Tripods greatly enhances their effectiveness. You may only increase the level of 18 tripods at a time. Some of them cannot be leveled at all, or are left at level 1 - these tripods are omitted from the table, even if they are used. Here are the main tripods you should look out for in order to maximize this build's potential.

Skill1st Tripod2nd Tripod3rd Tripod
Esoteric ReactionQuick PrepEnhanced StrikeShockwave
Rime ArrowQuick PrepPiercing StrikeIce Pick
Reverse GravityQuick PrepElectric Attack AreaWeak Point Detection
Seraphic HailQuick PrepEvolved HailWeak Point Detection
Punishing StrikeUnavoidable FateMagick Amplification
ExplosionBackfireMagick Amplification
BlazeFlame ExpansionWeak Point Detection

Tripods written in bold text are your highest priority, make sure to level them first!

For more information on where to obtain Tripod Amulets and how to use them, check out our Skill Tree System Guide.

Gems

Gems are another significant aspect of your build, as they directly impact the damage and cooldowns of your skills. You can equip up to 11 gems at a time. Here are the ones you should focus on in order to maximize this build's potential, listed according to their priority.

Damage Gems

  • Esoteric Reaction
  • Rime Arrow
  • Reverse Gravity
  • Explosion
  • Punishing Strike
  • Seraphic Hail
  • Blaze

Cooldown Gems

  • Esoteric Reaction
  • Rime Arrow
  • Reverse Gravity
  • Explosion

For more information on where to obtain gems and how to use them, check out our Gem System Guide.

Stat Priority

This build utilizes Crit and Swiftness.

  • Crit is the primary stat. It directly increases your damage by raising your Crit Rate.
  • Swiftness is the secondary stat. It offers a small boost in cooldown reduction, as well as attack and movement speed.

Standard Setup

  • Crit + Swiftness
  • Crit
  • Crit
  • Crit
  • Crit
  • Crit + Swiftness

Gear Set

Check out the Gear Progression Guide for step by step instructions and early game gearing.

Nightmare Set

This set is the only option for this build, since it relies on the Boundless MP effect to function properly.

The name of your set will change every time you acquire a higher tier of gear, but the set effect will remain the same. Look for your set's keyword when recrafting it in order to find it more easily (e.g Entropy, Hallucination etc).

If you are interested in Sidereal Weapons, click here for more details.

Engravings

Engravings are a core part of your build. Typically, most engravings will be used at level 3, but there are some that can be used at level 1 or 2 in addition to the others, after reaching item level 1540 and unlocking Ancient Accessories.

Relic Gearing Build (5x3)

  • Reflux
  • Grudge
  • Adrenaline
  • Hit Master
  • Keen Blunt Weapon

Ancient Gearing Build (5x3+1)

  • Reflux
  • Grudge
  • Hit Master
  • Keen Blunt Weapon
  • Cursed Doll
  • Adrenaline Lv 1

Engraving Explanations

Core Engravings

  • Reflux grants +16/22/28% Damage and -3/6/10% Cooldowns, but disables Arcane Rupture.
  • Grudge increases damage done while also increasing damage received. The engraving is a highly effective damage increase without needing specific positioning, making it worthwhile even with the penalty.
  • Adrenaline provides an additional source of Crit Rate and Attack Power. It is naturally easy to upkeep.
  • Hit Master provides an unconditional damage boost to your skills, as none of the important ones have a positional affix.
  • Keen Blunt Weapon is a good option that synergizes well with your stats.

Level 1 and 2 Engravings

  • Adrenaline provides an additional source of Crit Rate and Attack Power. It is naturally easy to upkeep. If you choose this option as a level 1 engraving, run Cursed Doll at level 3 for an Attack Power increase, at the cost of -25% healing.
  • Ether Predator is a good option, providing a ramping Attack Power and Defense effect as the fight goes on.

Check out the Engraving Guide for more details.

Bracelet

Bracelets provide beneficial effects to yourself or to your party members depending on the rolls they have.

The primary goal is to get the main stats used by this build Crit and Swiftness. After that you should be aiming for Special Rolls to get more damage. Please note that this system is heavily reliant on RNG, and you should not expect to get much more beyond your main stats early on.

Optimal Bonus Rolls

Crit
Swiftness

Circulate
Fervor
Hammer
Wedge

Alternative Bonus Rolls

Precise
Assail
Superiority
Weapon Power
Intelligence

Check out the Bracelet Guide for more details.

Elixir

The recommended Elixir Set for this build is Master.

Check out the Elixir Guide for more details and general stat recommendations.

Card Sets

Cards are an endgame system that helps maximize your character's damage. Here are the recommended card sets for this build.

  • Deep Dive is used early on as it is fairly easy to obtain.
  • Light of Salvation is the standard endgame option, but it can take a long time to acquire 30-piece Awakening.
  • Kazeros's Legion Commanders is used as an alternative to Light of Salvation, in content where enemies have a weakness to Dark Damage.

Check out the Card Guide for more details on how to obtain cards and interact with them.

Early Game Damage Card Set

End Game Damage Card Set

Credits

Written by Raeinor
Reviewed by Starlast

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