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Tier 3 Igniter Sorceress Build Guide

Last Updated:November 5, 2024|Changelog

Welcome to the Tier 3 Igniter Sorceress Build Guide! This build revolves around gathering Arcane Meter with your skills to release devastating Casting spells under the influence of Arcane Rupture (Z).

Igniter Sorceress struggles with on demand Stagger and Counter, mainly due to her long cooldowns and those skills being required in her rotation. To compensate for that, she has high Destruction capability. The Class Engraving refunds half of your active cooldowns when activated, as well as temporarily granting additional stats.

Pros
  • Non-positional gameplay
  • Ranged
  • Low APM
Cons
  • Low defense
  • Poor mobility
  • Requires raid knowledge
  • Reliant on party

Want a more fast-paced and dynamic playstyle? Check out our Reflux guide.

Builds

Raids - Standard
Raids - Boundless MP
Chaos Dungeons
Use the Scroll Bar to see Skill Point Progression

Need some tips for general content? Check out our Guardian Raids and Abyssal Dungeons guides.

  • Doomsday is your highest damage skill and one of your Casting skills. It is cast twice with each use of Arcane Rupture.
  • Explosion and Punishing Strike are also Casting skills with relatively high damage output. They are both cast during Arcane Rupture, but can also be used outside of this effect.
  • Blaze is your Synergy (Damage Amplification) skill.
  • Squall is your Counter skill.
  • Frost's Call is your main meter generator, it should never be used during Arcane Rupture.
  • Inferno and Seraphic Hail are both damage skills and secondary meter generators. They can be cast during Arcane Rupture, as well as outside of this effect.
  • Enviska's Might is your Awakening. It is preferred over Apocalypse Call thanks to its Push Immunity and superior meter generation.

Alternative Skill, Tripod, and Rune Options

Doomsday and Explosion

  • Ignite - Provides slightly more damage, at a higher MP cost.

Blaze

  • Purify - Allows you to cleanse your debuffs.

Check the Rune Guide for more details on Runes and how to obtain them.

Use the Scroll Bar to see Skill Point Progression

This build is recommended for experienced players, with extensive knowledge about each raid and its mechanics!

  • Doomsday is your highest damage skill and one of your Casting skills. When Arcane Rupture is active, this skill is cast twice.
  • Explosion and Punishing Strike are also Casting skills with relatively high damage output. They are both cast during Arcane Rupture, but can also be used outside of this effect.
  • Blaze is your Synergy (Damage Amplification) skill.
  • Squall is your Counter skill.
  • Frost's Call is your main meter generator, it should never be used during Arcane Rupture.
  • Inferno and Seraphic Hail are both damage skills and secondary meter generators. They can be cast during Arcane Rupture, as well as outside of this effect.
  • Enviska's Might is your Awakening. It is preferred over Apocalypse Call thanks to its Push Immunity and superior meter generation.

Alternative Skill, Tripod, and Rune Options

Blaze

  • Purify - Allows you to cleanse your debuffs.

Check the Rune Guide for more details on Runes and how to obtain them.

This build is optimized and meant to be used only in Chaos Dungeons. For Ebony Cube please use a Raid build.

  • Reverse Gravity and Ice Shower are your main ways to deal with large packs of lesser monsters.
  • Punishing Strike, Esoteric Reaction and Inferno can all deal with Elite monsters on their own.
  • Punishing Strike can additionally kill the Boss on the second floor in one hit.
  • Frost's Call, Seraphic Hail and Rime Arrow can be used freely to deal with any remaining monsters.
  • Apocalypse Call is your Awakening. It is preferred over Enviska's Might thanks to its prolonged effect and reduced cast time.

While you can freely experiment with any engravings you want for this content, here's a recommended setup, based on the Engraving Support system:

  • Preemptive Strike causes your attacks to deal immense amounts of damage to monsters that you haven't attacked yet, making it ideal for Chaos Dungeons.
  • Contender is a stacking Attack Power effect that increases in strength once you kill a monster, making it ideal for Chaos Dungeons.
  • Raid Captain provides damage based on your Bonus Movement Speed, synergizing well with the Buff Nodes scattered throughout Chaos Dungeons.
  • Hit Master provides an unconditional damage boost to your skills, as none of the important ones have a positional affix.
  • Reflux provides a non-conditional damage boost and significantly lower cooldowns, synergizing well with Chaos Dungeon ethers.

Gameplay & Skill Rotation

Igniter Sorceress receives +12/20/30% Crit Rate and +20/37/55% Crit Damage upon entering Arcane Rupture.

Activating her identity grants you the following effects for its entire duration:

  • Greatly shortened skill cast time
  • +18% Damage to skills with an Elemental Attribute
  • +1 Weak Point Level to skills with a Fire Attribute
  • +1 Stagger Level to skills with a Lightning Attribute
  • -25% Cooldown to all skills except spacebar and Awakening, further increased to -50% by the Class Engraving - this only applies to current cooldowns and happens upon activation

Sorceress Identity

Sorceress 3
Arcane Meter
Standard
Boundless MP

This build focuses on dealing massive amounts of burst damage within the Arcane Rupture (Z) window. Skills like Doomsday, Explosion, and Punishing Strike benefit from the Magick Amplification tripod which enhances their damage even further when cast during Arcane Rupture.

As a general rule, you should not be using Blink (X), as it will significantly slow down your rotation. However, it can be used in emergencies where you would otherwise have no way of escaping certain death.

Outside of that, you're trying to rebuild Arcane Meter as quickly as possible to then repeat the burst process. Make sure to prioritize your skills accordingly to reach 100% meter without unnecessary delays.

Avoid using Frost's Call during Arcane Rupture and Doomsday while outside of it, as both of these actions will significantly slow down your cycle.

An integral part of your rotation is casting Doomsday twice for each Arcane Rupture window. This can be achieved by precasting Doomsday, then entering your identity, with the second cast becoming available towards the end of the cycle.

Basic Rotations

Meter Generation Rotation (Arcane Meter build-up)

  • Using skills in this specific order is recommended to maximize damage potential and minimize the time required to reach 100% meter. However, unpredictable combat conditions can force you to readjust, which is completely fine as long as you cast Frost's Call as soon as you can, after your previous cycle has ended.
  • Try your best to maintain your Synergy using Blaze, even if you aren't planning to attack immediately after.

Burst Rotation (Arcane Rupture)

  • Using skills in this specific order is recommended to maximize damage potential. The amount of skills you can fit in each identity window and the order they are cast can change depending on your cooldown gems, but this rotation is the foundation of your burst windows.
  • Make sure to manually cancel the remaining duration of your Arcane Rupture after the second Doomsday has landed, in order to start building meter as soon as possible.

Stagger Check Rotation

  • Using skills in this specific order is recommended for most stagger checks. However, each check can vary in duration, so you may need to readjust depending on that and your party's composition. Remember you can also use a Whirlwind Grenade if you have one equipped!

This build focuses on dealing massive amounts of burst damage within the Arcane Rupture (Z) window. Skills like Doomsday, Explosion, and Punishing Strike benefit from the Magick Amplification tripod which enhances their damage even further when cast during Arcane Rupture.

As a general rule, you should not be using Blink (X), as it will significantly slow down your rotation. However, it can be used in emergencies where you would otherwise have no way of escaping certain death.

An integral part of your rotation is casting Doomsday twice for each Arcane Rupture window. This can be achieved by precasting Doomsday, then entering your identity, with the second cast becoming available towards the end of the cycle.

While the standard build tries to only utilize the Magick Addiction part of the Nightmare Set, this build also makes use of Boundless MP. The goal is to be in Magick Addiction at the beginning of each Arcane Rupture cycle, and transition into Boundless MP towards the end, allowing you to significantly shorten the build-up that follows. This requires careful mana management and timing your skills correctly.

Basic Rotations

Meter Generation Rotation (Arcane Meter build-up)

This build does not have a specific build-up rotation, instead simply using your skills as they come off cooldown. However, meter generation happens within the same thresholds as with the standard build - it begins with Frost's Call, as soon as Arcane Rupture finishes, and ends with a second cast of Frost's Call, at which point you should be back in Magick Addiction state in order to begin a burst rotation.

Burst Rotation (Arcane Rupture)

  • Using skills in this specific order is required in order to correctly phase between Magick Addiction and Boundless MP at the right time. You should be transitioning into Boundless MP after the second cast of Squall.
  • Make sure to manually cancel the remaining duration of your Arcane Rupture after the second Doomsday has landed, in order to start building meter as soon as possible.
  • Try your best to maintain your Synergy using Blaze, even if you aren't planning to attack immediately after.

Stagger Check Rotation

  • Using skills in this specific order is recommended for most stagger checks. However, each check can vary in duration, so you may need to readjust depending on that and your party's composition. Remember you can also use a Whirlwind Grenade if you have one equipped!

Tripods and Gems

Tripod Levelling

Increasing the level of Tripods greatly enhances their effectiveness. You may only increase the level of 18 tripods at a time. Some of them cannot be leveled at all, or are left at level 1 - these tripods are omitted from the table, even if they are used. Here are the main tripods you should look out for to maximize this build's potential.

Standard
Boundless MP
Skill1st Tripod2nd Tripod3rd Tripod
DoomsdayAsteroidMagick Amplification
ExplosionWeak Point DetectionMagick Amplification
Punishing StrikeElectric DischargeMagick Amplification
Frost's CallEnlightenmentUnstable Rule
InfernoFirepower Supplement
Seraphic HailQuick PrepEvolved HailWeak Point Detection
BlazeFlame ExpansionWeak Point Detection
SquallQuick PrepWildfire Whirlwind

Tripods written in bold text are your highest priority, make sure to level them first!

Skill1st Tripod2nd Tripod3rd Tripod
DoomsdayIgniteAsteroidMagick Amplification
ExplosionIgniteWeak Point DetectionMagick Amplification
Punishing StrikeElectric DischargeMagick Amplification
Frost's CallEnlightenmentUnstable Rule
InfernoFirepower Supplement
Seraphic HailQuick PrepEvolved HailWeak Point Detection
BlazeWeak Point Detection
SquallQuick PrepWildfire Whirlwind

Tripods written in bold text are your highest priority, make sure to level them first!

For more information on where to obtain Tripod Amulets and how to use them, check out our Skill Tree System Guide.

Gems

Gems are another significant aspect of your build, as they directly impact the damage and cooldowns of your skills. You can equip up to 11 gems at a time. Here are the ones you should focus on in order to maximize this build's potential, listed according to their priority.

Damage Gems

  • Doomsday
  • Explosion
  • Punishing Strike
  • Seraphic Hail
  • Inferno
  • Blaze

Cooldown Gems

  • Doomsday
  • Frost's Call
  • Seraphic Hail
  • Inferno
  • Blaze

For more information on where to obtain gems and how to use them, check out our Gem System Guide.

Stat Priority

This build utilizes Specialization and Crit.

  • Specialization is the primary stat. It directly increases the meter generation from your skills, as well as the damage of your skills during Arcane Rupture.
  • Crit is the secondary stat. It offers damage consistency as well as synergizing well with your Class Engraving.

Standard Setup

  • Specialization + Crit
  • Specialization
  • Specialization
  • Specialization
  • Specialization
  • Specialization + Crit

Gear Set

Standard
Boundless MP

Hallucination Set

This set is optimal thanks to the combination of Damage and Crit Rate that it provides, on top of not requiring any active maintenance beyond initial activation.

Nightmare Set

This set is an alternative option that provides more raw damage, but it significantly impacts consistency and increases mana management requirements. It's recommended to use together with Crit synergies, such as Gunslinger, Deadeye, Wardancer, Striker, or Arcana, and mana regen food, such as [Masterwork] Master Herb Steak Meal.

The name of your set will change every time you acquire a higher tier of gear, but the set effect will remain the same. Look for your set's keyword when recrafting it to find it more easily (e.g Entropy, Hallucination etc).

Nightmare Set

This set is the only option for this build, since it relies on the Boundless MP effect to function properly.

The name of your set will change every time you acquire a higher tier of gear, but the set effect will remain the same. Look for your set's keyword when recrafting it to find it more easily (e.g Entropy, Hallucination etc).

Check out the Gear Progression Guide for step by step instructions and early game gearing.

If you are interested in Sidereal Weapons, click here for more details.

Engravings

Engravings are a core part of your build. Typically, most engravings will be used at level 3, but there are some that can be used at level 1 or 2 in addition to the others, after reaching item level 1540 and unlocking Ancient Accessories.

Standard
Boundless MP

Relic Gearing Build (5x3)

  • Igniter
  • All-Out Attack
  • Grudge
  • Adrenaline
  • Keen Blunt Weapon

Ancient Gearing Build (5x3+1)

  • Igniter
  • All-Out Attack
  • Grudge
  • Keen Blunt Weapon
  • Hit Master
  • Adrenaline Lv 1

Relic Gearing Build (5x3)

  • Igniter
  • All-Out Attack
  • Grudge
  • Adrenaline
  • Hit Master

Ancient Gearing Build (5x3+1)

  • Igniter
  • All-Out Attack
  • Grudge
  • Adrenaline
  • Hit Master
  • Ether Predator Lv 1

Engraving Explanations

Core Engravings

  • Igniter grants +12/20/30% Crit Rate and +20/37/55% Crit Damage upon entering Arcane Rupture, as well as doubling the Active Cooldown reduction effect of your identity.
  • All-Out Attack decreases the cast time of your main skills, as well as increasing their damage. This engraving synergizes incredibly well with your kit.
  • Grudge increases damage done while also increasing damage received. The engraving is a highly effective damage increase without needing specific positioning, making it worthwhile even with the penalty.

Add-on Engravings (Pick Two)

  • Keen Blunt Weapon is a good option that synergizes well with your Class Engraving and stats. This engraving is not optimal for the Boundless MP build.
  • Adrenaline provides an additional source of Crit Rate and Attack Power. It is fairly easy to upkeep. This engraving must be used at level 3 for the Boundless MP build.
  • Hit Master provides an unconditional damage boost to your skills, as none of the important ones have a positional affix.
  • Cursed Doll is a significant Attack Power increase at the cost of -25% healing. The healing penalty can be punishing for inexperienced players who are not familiar with boss mechanics, but it becomes easy to overcome with time.

Level 1 and 2 Engravings

  • Adrenaline provides an additional source of Crit Rate and Attack Power. It is fairly easy to upkeep.
  • Ether Predator is a good option, providing a ramping Attack Power and Defense effect as the fight goes on and you collect more ethers.

Check out the Engraving Guide for more details.

Bracelet

Bracelets provide beneficial effects to yourself or to your party members depending on the rolls they have.

The primary goal is to get the main stats used by this build Specialization and Crit. After that you should be aiming for Special Rolls to get more damage. Please note that this system is heavily reliant on RNG, and you should not expect to get much more beyond your main stats early on.

Optimal Bonus Rolls

Specialization
Crit

Circulate
Fervor
Hammer
Wedge

Alternative Bonus Rolls

Precise
Assail
Superiority
Weapon Power
Intelligence

Check out the Bracelet Guide for more details.

Elixir

The recommended Elixir Set for this build is Master.

Check out the Elixir Guide for more details and general stat recommendations.

Card Sets

Cards are an endgame system that helps maximize your character's damage. Here are the recommended card sets for this build.

  • Deep Dive is used early on as it is fairly easy to obtain.
  • Light of Salvation is the standard endgame option, but it can take a long time to acquire 30-piece Awakening.
  • Kazeros's Legion Commanders is used as an alternative to Light of Salvation, in content where enemies have a weakness to Dark Damage.

Check out the Card Guide for more details on how to obtain cards and interact with them.

Early Game Damage Card Set

End Game Damage Card Set

Credits

Written by Raeinor
Reviewed by Starlast

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