Tier 3 Lunar Voice Reaper Build Guide
Last Updated:November 5, 2024|Changelog
Welcome to the Tier 3 Lunar Voice Reaper Build Guide! This build revolves around using Shadow Skills and Dagger Skills to build Persona Meter, then utilizing that to empower a Swoop Skill, dealing highly concentrated burst damage in a fast-paced and extremely mobile playstyle.
Lunar Voice Reaper can inflict reliable amounts of Stagger and will often be in a favorable position to perform Counters. Her Destruction potential is average. Normally, entering Persona (Z) grants you a stacking effect that enhances your Swoop Skills, but the Class Engraving removes this interaction, instead immediately granting you access to immediate power.
- Good mobility
- Flexible in parties
- Stylish gameplay
- Positional gameplay
- Melee
- High APM
If you want a more intense and less tactical playstyle, check out our Hunger guide.
Builds
Need some tips for general content? Check out our Guardian Raids and Abyssal Dungeons guides.
- Rage Spear, Dance of Fury, and Glowing Brand are your Swoop Skills. They comprise a large majority of your damage potential.
- Shadow Storm, Black Mist, Call of the Knife, and Shadow Trap are your main meter generators.
- Shadow Vortex is your Synergy (Poison: Corrosion) skill, as well as a tool to lower the cooldown of your Swoop Skills.
- Nightmare (X) is your Counter skill. This skill is part of your identity, and can also be used to quickly reposition yourself on the opposite side of the enemy.
- Lunar Eclipse: Cadenza is your Awakening. It is preferred over Solar Eclipse: Requiem thanks to its increased burst damage potential and ease of use, but both can be used.
Alternative Skill, Tripod, and Rune Options
Dance of Fury
- Weak Point Enhancement - Increases Destruction potential, at the cost of animation speed.
- Suppressed Move - Increases the skill's animation speed, at the cost of some damage and a smaller area of effect.
Glowing Brand
- Long Range Swoop - Allows you to jump over the enemy, at the cost of Stagger potential. This also causes the skill to require more precision, becoming harder to control.
Rage Spear
- Concussion - Increases Stagger potential, at the cost of Push Immunity.
Call of the Knife
- Shadow Snatch - Increases mobility potential. Can be used when Destruction is not necessary.
Shadow Vortex
- Purify - Allows you to cleanse your debuffs.
Check out the Rune Guide for more details on Runes and how to obtain them.
This build requires more resources, and is recommended for experienced players, with a thorough understanding of the standard build!
- Rage Spear, Dance of Fury, and Glowing Brand are your Swoop Skills. They comprise a large majority of your damage potential. While Silent Rage is also a Swoop Skill, it is rarely paired with Persona.
- Shadow Storm, Black Mist, and Call of the Knife are your main meter generators.
- Shadow Vortex is your Synergy (Poison: Corrosion) skill, as well as a tool to lower the cooldown of your Swoop Skills.
- Nightmare (X) is your Counter skill. This skill is part of your identity, and can also be used to quickly reposition yourself on the opposite side of the enemy.
- Lunar Eclipse: Cadenza is your Awakening. It is preferred over Solar Eclipse: Requiem thanks to its increased burst damage potential and ease of use, but both can be used.
Alternative Skill, Tripod, and Rune Options
Dance of Fury
- Weak Point Enhancement - Increases Destruction potential, at the cost of animation speed.
- Suppressed Move - Increases the skill's animation speed, at the cost of some damage and a smaller area of effect.
Glowing Brand
- Long Range Swoop - Allows you to jump over the enemy, at the cost of Stagger potential. This also causes the skill to require more precision, becoming harder to control.
Rage Spear
- Concussion - Increases Stagger potential, at the cost of Push Immunity.
Call of the Knife
- Shadow Snatch - Increases mobility potential. Can be used when Destruction is not necessary.
Silent Rage
- Overwhelm - Increases Stagger potential, at the cost of some damage.
- Purify - Allows you to cleanse your debuffs.
Check out the Rune Guide for more details on Runes and how to obtain them.
This build is optimized and meant to be used only in Chaos Dungeons. For Ebony Cube please use a Raid build.
- Dance of Fury is your main way to deal with large packs of lesser monsters, thanks to its high chance of resetting its cooldown when it kills an enemy.
- Call of the Knife and Shadow Trap are mainly used to gather packs of monsters in one place.
- Glowing Brand and Rage Spear can both deal with Elite monsters on their own, as well as kill the Boss on the 2nd Floor when used together.
- Shadow Vortex is only used to lower the cooldown of your Swoop Skills, if they happen to not reset.
- Shadow Storm and Black Mist are filler skills. They can help you get back into Chaos Mode if you happen to lose it.
- Lunar Eclipse: Cadenza is your Awakening. It is preferred over Solar Eclipse: Requiem thanks to its larger area of effect. It also helps you quickly fill your Chaos Meter in the beginning.
Recommended Engraving Setup
While you can freely experiment with any engravings you want for this content, here's a recommended setup, based on the Engraving Support system:
- Preemptive Strike causes your attacks to deal immense amounts of damage to monsters that you haven't attacked yet, making it ideal for Chaos Dungeons.
- Contender is a stacking Attack Power effect that increases in strength once you kill a monster, making it ideal for Chaos Dungeons.
- Raid Captain provides damage based on your Bonus Movement Speed, synergizing well with the Buff Nodes scattered throughout Chaos Dungeons.
- Cursed Doll increases your damage with essentially no drawback in Chaos Dungeons.
- Hunger helps you quickly fill up your Chaos Meter whenever needed, as well as granting you an Attack Power boost.
Gameplay & Skill Rotation
Lunar Voice Reaper adeptly utilizes her skillset in tandem to quickly go in and out of Persona (Z), each time unleashing a powerful Swoop Skill. Several parts of her kit provide mobility, allowing you to skillfully dodge enemy attacks and reposition at the same time.
Activating her identity, Persona (Z), puts you in a state of Stealth for 10 seconds and spawns a Shadow Illusion you can control by using the Shift key. Thanks to her Class Engraving, entering Stealth immediately grants you the following effects until you break out of it by attacking, or the duration runs out:
- +120/135/150% damage to Swoop Skills
- +0/5/10% Crit Rate
- +10% Attack Speed
- +30% Movement Speed
- -30% of Nightmare (X)'s current cooldown
- Resets your Spacebar's cooldown
Reaper Identity
All attacks with a Back Attack affix receive +10% Crit Rate and +5% Damage when they land on the target's back-side indicator. It is important to position yourself accordingly as much as possible to take advantage of this.
This build focuses on combining your skills into three consecutive cycles, each of them working to fill up your Persona Meter and unleashing an empowered Swoop Skill afterwards.
Nightmare
Nightmare (X) is part of your identity and your main Counter skill. Normally, a Counter can only be performed by positioning yourself in front of the enemy and timing it correctly. Nightmare is unique in this aspect: it is a two-part skill where you first toss a dagger at the enemy, and can then reactivate it to teleport to the opposite side of where you're standing. The first part allows you to perform a Counter if you are in front of the enemy, while the second part allows you to do so if you are behind.
Mobility
Several of your skills provide varying degrees of momentum, and learning to use this to your advantage is a key aspect of this build. Shadow Vortex, Shadow Storm, and Glowing Brand move you forward, while Shadow Trap, Persona (Z), and Lunar Eclipse: Cadenza move you backward. Most often, you will want to cancel the backward momentum by aiming away from your enemy, effectively sending your character towards them, but this will not always be the case. Use your best judgment and improvise if needed!
Basic Rotations
Cycle Combinations
- Each of these cycles is a fundamental part of your rotation. While they don't have to be executed in this exact order, and each one can be paired with any of your Swoop Skills, you should always combine your meter generation skills as depicted. After every three cycles, an additional cast of Shadow Vortex is required before beginning a new rotation, due to Swoop Skills having longer cooldowns than your meter generation skills.
- Try your best to maintain your Synergy using Shadow Vortex, even if you aren't planning to attack immediately after.
Stagger Check
- Using skills in this specific order is recommended for short stagger checks. For longer mechanics, simply use your damage cycles without entering Persona. Remember you can also use a Whirlwind Grenade if you have one equipped!
Cycle Combinations
- Each of these cycles is a fundamental part of your rotation. It's recommended to execute them in the depicted order but the first and second cycles are interchangeable.
- Silent Rage is normally used as a filler without Persona (Z), either in the first or third cycle. However, it can be paired with Persona (Z) when using Lunar Eclipse: Cadenza. After picking a cycle to use it in, it's best to maintain its position in your rotation.
- Using Shadow Vortex at the beginning of each cycle is important for the speed of your rotation, as the third cycle relies on starting with this skill.
- Try your best to maintain your Synergy using Shadow Vortex, even if you aren't planning to attack immediately after.
Stagger Check
- Using skills in this specific order is recommended for short stagger checks. For longer mechanics, simply use your damage cycles without entering Persona. Remember you can also use a Whirlwind Grenade if you have one equipped!
Tripods and Gems
Tripod Levelling
Increasing the level of Tripods greatly enhances their effectiveness. You may only increase the level of 18 tripods at a time. Some of them cannot be leveled at all, or are left at level 1 - these tripods are omitted from the table, even if they are used. Here are the main tripods you should look out for in order to maximize this build's potential.
Skill | 1st Tripod | 2nd Tripod | 3rd Tripod |
Rage Spear | Ambush | Fatal Dagger | |
Glowing Brand | Enhanced Swoop | Testament | |
Dance of Fury | Fatal Dagger | Shadow Dance | |
Shadow Vortex | Quick Prep | Swoop Activation | |
Shadow Storm | Charge Shadow | Quick Prep | Shadow Zone |
Shadow Trap | Shadow Snare | Activate Shadow | |
Black Mist | Excellent Mobility | Spreading Fog | Fog Explosion |
Call of the Knife | Growing Darkness |
Tripods written in bold text are your highest priority, make sure to level them first!
Skill | 1st Tripod | 2nd Tripod | 3rd Tripod |
Rage Spear | Ambush | Fatal Dagger | |
Glowing Brand | Enhanced Swoop | Testament | |
Dance of Fury | Fatal Dagger | Shadow Dance | |
Silent Rage | Shadow Afterimage | Ground Smash | |
Shadow Vortex | Quick Prep | Swoop Activation | |
Shadow Storm | Charge Shadow | Quick Prep | Shadow Zone |
Black Mist | Excellent Mobility | Spreading Fog | Fog Explosion |
Tripods written in bold text are your highest priority, make sure to level them first!
For more information on where to obtain Tripod Amulets and how to use them, check out our Skill Tree System Guide.
Gems
Gems are another significant aspect of your build, as they directly impact the damage and cooldowns of your skills. You can equip up to 11 gems at a time. Here are the ones you should focus on in order to maximize this build's potential, listed according to their priority.
Damage Gems
- Rage Spear
- Dance of Fury
- Glowing Brand
Cooldown Gems
- Shadow Vortex
- Dance of Fury
- Shadow Storm
- Black Mist
- Call of the Knife
- Shadow Trap
- Rage Spear
- Glowing Brand
Damage Gems
- Rage Spear
- Dance of Fury
- Glowing Brand
- Silent Rage
Cooldown Gems
- Shadow Vortex Lv 10
- Shadow Storm Lv 10
- Black Mist Lv 9+
- Call of the Knife
- Dance of Fury
- Rage Spear
- Silent Rage
For more information on where to obtain gems and how to use them, check out our Gem System Guide.
Stat Priority
This build utilizes Specialization and Crit.
- Specialization is the primary stat. It directly increases the damage of your Swoop Skills, as well as your Persona Meter generation.
- Crit is the secondary stat. It offers damage consistency as well as synergizing well with your gear set.
Standard Setup
- Specialization + Crit
- Specialization
- Specialization
- Specialization
- Specialization
- Specialization + Crit
Gear Set
Entropy Set
This set is optimal thanks to the large amounts of Crit Rate, Crit Damage, and positional damage it provides.
The name of your set will change every time you acquire a higher tier of gear, but the set effect will remain the same. Look for your set's keyword when recrafting it in order to find it more easily (e.g Entropy, Hallucination etc).
Check out the Gear Progression Guide for step by step instructions and early game gearing.
If you are interested in Sidereal Weapons, click here for more details.
Engravings
Engravings are a core part of your build. Typically, most engravings will be used at level 3, but there are some that can be used at level 1 or 2 in addition to the others, after reaching item level 1540 and unlocking Ancient Accessories.
Relic Gearing Build (5x3)
- Lunar Voice
- Grudge
- Ambush Master
- Keen Blunt Weapon
- Cursed Doll
Ancient Gearing Build (5x3+1)
- Lunar Voice
- Grudge
- Ambush Master
- Keen Blunt Weapon
- Cursed Doll
- Adrenaline Lv 1
Engraving Explanations
Core Engravings
- Lunar Voice strengthens and changes how your identity works, allowing for a significantly more fast-paced playstyle.
- Grudge increases damage done while also increasing damage received. The engraving is a highly effective damage increase without needing specific positioning, making it worthwhile even with the penalty.
- Ambush Master provides a massive boost to Back Attack skills, which comprise most of your damage.
- Keen Blunt Weapon synergizes well with your gear set and naturally high Crit Rate on Swoop Skills.
- Cursed Doll is a significant Attack Power increase at the cost of -25% healing. The healing penalty can be punishing for inexperienced players who are not familiar with boss mechanics, but it becomes easy to overcome with time.
Level 1 and 2 Engravings
- Adrenaline provides an additional source of Crit Rate and Attack Power. It is fairly easy to upkeep.
Check out the Engraving Guide for more details.
Bracelet
Bracelets provide beneficial effects to yourself or to your party members depending on the rolls they have.
The primary goal is to get the main stats used by this build - Specialization and Crit. After that you should be aiming for Special Rolls to get more damage. Please note that this system is heavily reliant on RNG, and you should not expect to get much more beyond your main stats early on.
Optimal Bonus Rolls
Specialization
Crit
Ambush
Circulate
Fervor
Hammer
Wedge
Alternative Bonus Rolls
Precise
Assail
Superiority
Weapon Power
Dexterity
Check out the Bracelet Guide for more details.
Elixir
The recommended Elixir Set for this build is Critical.
Check out the Elixir Guide for more details and general stat recommendations.
Card Sets
Cards are an endgame system that helps maximize your character's damage. Here are the recommended card sets for this build.
- Deep Dive is used early on as it is fairly easy to obtain.
- Light of Salvation is the standard endgame option, but it can take a long time to acquire 30-piece Awakening.
- Kazeros's Legion Commanders is used as an alternative to Light of Salvation, in content where enemies have a weakness to Dark Damage.
- Three Umar Families combined with A Voice Calls with is used as an alternative to Light of Salvation, in Guardian Raid content exclusively.
Check out the Card Guide for more details on how to obtain cards and interact with them.
Early Game Damage Card Set
End Game Damage Card Set
Credits
Written by Raeinor
Reviewed by Starlast