Tier 3 Artist Build Guide
Last Updated:November 16, 2024|Changelog
Welcome to the Artist Build Guide! Artist is one of the Support classes in Lost Ark. Your role revolves around providing your party with various damage buffs, as well as keeping them safe through Shields, Damage Reduction, and Heals. This is a cakewalk for the class because of her protection and defenses.
Outside of that, Artist provides bonus Stagger, Counter, and Destruction, to the party. Your class engraving Full Bloom improves your healing with Sunrise (X) making it more impactful.
- Good defense
- Easy to learn
- Flexible in parties
- Poor mobility
Want to learn more about the other support classes? Check out our Paladin and Bard guides.
Builds
Need some tips for general content? Check out our Guardian Raids and Abyssal Dungeons guides.
- Paint: Sunsketch and Paint: Sun Well are your Attack Power buffs.
- Paint: Drawing Orchids is your Brand skill from Ink Brand - you can think of this as your Synergy if you are familiar with the term. It also provides Destruction.
- Stroke: Hopper is your largest meter generation skill and shields your allies, try to land this both on your party and boss at the same time.
- Paint: Starry Night is your damage reduction skill making it one of your best protection skills.
- Paint: Illusion Door is both a large meter generation skill and a cleanse, try to save a cleanse if needed, but otherwise use it for meter. This is also used to teleport your teammates to yourself if a party member is far away.
- Paint: Pouncing Tiger provides decent meter generation, Destruction, and Stagger.
- Stroke: Upward Stroke is your Counter and it also provides Destruction.
- Masterwork: Efflorescence is your Awakening. It generates 2 orbs and provides a large shield to your party.
Alternative Skill, Tripod, and Rune Options
Paint: Starry Night can be swapped for Stroke: Sprinkle, using Wide-Angle Attack, Drawing a Line, Ink Shield, and Overwhelm.
- This will cost you your Damage Reduction however it still provides great shielding and great Stagger, this is an ideal choice if you are struggling with Stagger.
Paint: Starry Night
- Quick Prep - Will give a decent meter generation increase at the cost of making the skill harder to utilize and use more mana throughout the fight.
Paint: Illusion Door
- Swift Fingers - Helps with maintaining a smoother rotation but this is only viable if you can sustain the mana.
Paint: Sunsketch
- Agile Strokes - Can be used if survivability is less of a concern and instead providing your team with a nice Attack Speed buff.
Check the Rune Guide for more details on Runes and how to obtain them.
This build is optimized and meant to be used only in Chaos Dungeons. For Ebony Cube please use a Raid build.
- Paint: Sun Well and Paint: Sunsketch will self-buff and provides some great damage.
- Stroke: One Stroke and Paint: Pouncing Tiger are your best skills for dealing with elites.
- Paint: Crane Wing, Paint: Ink Well, and Paint: Starry Night are amazing skills for dealing with the mobs.
- Masterwork: Spectacle is your Awakening. It helps with clearing bosses and mass area of effect.
Recommended Engraving Setup
While you can freely experiment with any engravings you want for this content, here's a recommended setup, based on the Engraving Support system:
- Preemptive Strike causes your attacks to deal immense amounts of damage to monsters that you haven't attacked yet, making it ideal for Chaos Dungeons.
- Contender is a stacking Attack Power effect that increases in strength once you kill a monster, making it ideal for Chaos Dungeons.
- Raid Captain provides damage based on your Bonus Movement Speed, synergizing well with the Buff Nodes scattered throughout Chaos Dungeons.
- Cursed Doll increases your damage with essentially no drawback in Chaos Dungeons.
- Recurrence increases your damage whenever you use your identity.
Gameplay & Skill Rotation
Artist excels at providing high uptime Attack Power and Brand buffs to the entire party, while also reliably providing Damage Reduction, Shields, Heals and Utility.
Her identity has two options Moonfall (Z) or Sunrise (X).
- Moonfall (Z) provides a 10% Damage increase to enemies. This will cost 2 orbs.
- Sunrise (X) provides a bubble that can be picked up that will heal a single player 25% of her HP as well as provide an AOE heal that is 15% of her HP. This will cost only one orb.
Your gameplay revolves around supporting your party through various damage buffs, as well as protecting them from dangerous attacks. Here's a breakdown of how you can fulfill that role.
Artist Identity
Yearning Buff
This buff consists of +8/10/12% Attack & Movement Speed, as well as increased damage, and it comes from the Yearning Gear Set. It is applied through a circle around your character that grants the buff to any party member inside it for 15 seconds. You gain the circle upon landing any attack on an enemy. The Yearning buff is one of your highest priorities, and should always be maintained from the start of the fight until the end.
Attack Power Buffs
This buff allows you to increase your party's Attack Power by 15% of your own Attack Power, as well as granting +6% Attack Power overall. It is applied through Paint: Sunsketch and Paint: Sun Well. It is very important to understand that both of these skills apply the same buff, and it does not stack. You should maintain this buff as well as you can throughout the fight, by keeping an eye on your buff bar and alternating between these skills when the buff is about to expire.
Brand
This debuff causes the target to receive +10% Damage from your party. It is applied by Paint: Drawing Orchids. You should be able to maintain Brand throughout the entire fight by keeping an eye on the enemy's debuff bar and using your Brand.
Identity
Her Identity has two different use cases and it depends on the situation. You should only be using Sunrise (X) when your team is decently low or a single player needs special help. Otherwise, you should be spending your meter on Moonfall (Z) which will increase your party's DPS and make the raid a smoother experience.
Shields, Damage Reduction, Healing
Artist's kit benefits from several ways of protecting your party.
- Stroke: Hopper - All party members within range receive a shield for 30% of Artist's HP.
- Paint: Starry Night - All party members inside the area of effect receive a shield for a portion of the Artist's maximum HP for 3 seconds and take -75% incoming damage until the skill ends or they leave the area.
- Paint: Illusion Door - All party members within range receive a shield for 10% of Artist's HP and a cleanse.
- Paint: Sunsketch - All party members within range take -35% incoming damage for 8 seconds, as well as receiving increased MP regeneration for the same duration.
- Masterwork: Efflorescence - All party members within range receive a shield for 100% of the Artist's maximum HP.
Tripods and Gems
Tripod Levelling
Increasing the level of Tripods greatly enhances their effectiveness. You may only increase the level of 18 tripods at a time. Some of them cannot be leveled at all, or are left at level 1 - these tripods are omitted from the table, even if they are used. Here are the main tripods you should look out for in order to maximize this build's potential.
Skill | 1st Tripod | 2nd Tripod | 3rd Tripod |
Paint: Sunsketch | Robust Protection | ||
Paint: Sun Well | Quick Prep | ||
Stroke: Hopper | Energy Enhancement | Yellow Ink | |
Paint: Pouncing Tiger | Quick Prep | ||
Paint: Starry Night | Energy Enhancement | Azure Starlight | |
Paint: Illusion Door | Mind Enhancement | ||
Stroke: Upward Stroke | Energy Enhancement |
Tripods written in bold text are your highest priority, make sure to level them first!
For more information on where to obtain Tripod Amulets and how to use them, check out our Skill Tree System Guide.
Gems
Gems are another significant aspect of your build, as they directly impact the damage and cooldowns of your skills. You can equip up to 11 gems at a time, but as a support class, damage gems have no impact on your performance. Here are the ones you should focus on in order to maximize this build's potential, listed according to their priority.
Cooldown Gems
- Paint: Sunsketch
- Paint: Sun Well
- Paint: Drawing Orchids
- Stroke: Hopper
- Paint: Pouncing Tiger
- Paint: Starry Night
- Paint: Illusion Door
- Stroke: Upward Stroke
For more information on where to obtain gems and how to use them, check out our Gem System Guide.
Stat Priority
This build utilizes Swiftness and Specialization.
- Swiftness is the primary stat. It significantly lowers your cooldowns, helping you maintain uptime on your buffs.
- Specialization is a secondary stat. It slightly increases meter generation and strengthens your identity's damage effect.
Standard Setup
- Swiftness + Specialization
- Swiftness
- Swiftness
- Swiftness
- Swiftness
- Swiftness + Specialization
Gear Set
Yearning Set
This set is the only option for supports due to the powerful buffs it offers your party, as well as significantly increased meter generation for yourself.
The name of your set will change every time you acquire a higher tier of gear, but the set effect will remain the same. Look for your set's keyword when recrafting it to find it more easily (e.g Entropy, Hallucination etc).
Check out the Gear Progression Guide for step by step instructions and early game gearing.
If you are interested in Sidereal Weapons, click here for more details.
Engravings
Engravings are a core part of your build. Typically, most engravings will be used at level 3, but there are some that can be used at level 1 or 2 in addition to the others, after reaching item level 1540 and unlocking Ancient Accessories.
Relic Gearing Build (5x3)
- Full Bloom
- Awakening
- Expert
- Heavy Armor
- Vital Point Hit
Ancient Gearing Build (5x3+1)
- Full Bloom
- Awakening
- Expert
- Heavy Armor
- Vital Point Hit
- Crisis Evasion Lv 1
Engraving Explanations
Core Engravings
- Full Bloom grants your Sunrise (X) additional healing in an radius allowing it to heal multiple people.
- Awakening allows you to cast your Awakening skill more frequently and increases its use limit.
- Expert significantly boosts your healing and shielding capabilities.
- Heavy Armor grants a large amount of survivability, surviving as a support is a high priority and she is one of the squishiest classes in the game.
- Vital Point Hit allows your Stagger contribution to become one of the best in your party.
Level 1 and 2 Engravings
- Crisis Evasion can save you from death, but the cooldown of this effect is quite long, effectively making it available once per fight.
- Alternatively you can use Heavy Armor (Level 2) to fit Spirit Absorption (Level 2) or Max MP Increase (Level 2) into the build, but if you are a beginner stick to the standard build for the best results while learning the game.
Check out the Engraving Guide for more details.
Bracelet
Bracelets provide beneficial effects to yourself or to your party members depending on the rolls they have.
The primary goal is to get the main stats used by this build Swiftness and Specialization. After that you should be aiming for Special Rolls to get more damage. Please note that this system is heavily reliant on RNG, and you should not expect to get much more beyond your main stats early on.
Optimal Bonus Rolls
Swiftness
Specialization
Cheers
Dagger
Expose Weakness
Enlightenment
MP Recovery
Alternative Bonus Rolls
Weapon Power
Intelligence
Max HP
Vitality
Max MP
Check out the Bracelet Guide for more details.
Elixir
The recommended Elixir Set for this build is Advance.
Check out the Elixir Guide for more details and general stat recommendations.
Card Sets
Cards are an endgame system that helps maximize your character's damage. Here are the recommended card sets for this build.
- You Have a Plan is used early on as it is fairly easy to obtain.
- Lostwind Cliff is the standard endgame option, but it can take a fairly long time to acquire 30-piece Awakening.
- Master of Spears is used as an alternative to Lostwind Cliff, in content where enemies have a weakness to Dark Damage.
Check out the Card Guide for more details on how to obtain cards and interact with them.
Early Game Support Card Set
End Game Support Card Set
Credits
Written by Civo
Reviewed by Starlast