Evolutionary Legacy Machinist Build Guide
Last Updated:February 22, 2025|Changelog
Welcome to the Evolutionary Legacy Machinist Build Guide! This build revolves around gathering Core Energy to transform into Hypersync mode, which uses fast laser attacks with low cooldowns to deal consistent damage.
Evolutionary Legacy inflicts decent amounts of Stagger and Destruction, mainly due to his skills being on short cooldowns.
- Want a more dynamic playstyle focused on its Human form and SMG Skills? Check out our Arthetinean Skill guide.
- For more information on some of the systems that make up your build, check out the guides below:
Builds


Skills Setup
- Command: Raid Missile and Command: Baby Drones are your main Core Energy generators.
- Command: Flare Beam, Annihilation Mode and Energy Buster are backup Core Energy generators.
- Fiery Escape is a utility skill that creates a big shield on use.
- Mobile Shot is your Human form mobility skill.
- Avalanche is your Human form Counter skill.
- Comet Strike is your Combo skill. When paired with some other skills, it buffs them in some way.
- Echelon Beam is your Sync mode Counter skill, as well as a hard hitting skill. When paired with Comet Strike it has a faster animation.
- Laser Blade is a hard hitting skill. When paired with Comet Strike it deals +20% damage.
- Slugshot is a low-cooldown skill. When paired with Comet Strike it has a faster animation.
- Crimson Breaker is a hard hitting skill.
- Surge Blow does Destruction damage.
Skill Setup
- Annihilation Mode is your main damage skill for everything. Its Swift Preparation tripod can reset the skill cooldown given you hit enough enemies, and have enough Swiftness and/or a high enough cooldown gem.
- Mobile Shot and Avalanche are used entirely for mobility.
- The rest of the skills are backups in case you fail some of those requirements.
Recommended Engravings
- Preemptive Strike
- Contender
- Raid Captain
- Cursed Doll
- Magick Stream
This build is optimized and meant to be used only in Kurzan Front. For Ebony Cube please use a Raid build.
Identity & Gameplay
This build focuses on quickly generating Core Energy with your Drone Skills and Joint Skills to enter Hypersync, a transformation state that provides you a lot of Shield points and powerful Sync Skills. If this shield depletes or after enough time passes, you're de-transformed and repeat this cycle again.
Combining Comet Strike with Echelon Beam and Laser Blade is a core gimmick, as it boosts these skills in some way. It's worth mentioning that Thruster Move (Hypersync Spacebar) works as an alternative to Comet Strike, triggering the same combo with the respective skills.
Activating his identity grants you the following effects for its entire duration:
- 15% Attack Speed
- 30% Move Speed
- Reset all Sync Skill cooldowns on activation
- Each Sync skill used in Hypersync state reduces the cooldown of the others by 0.5s
- Synergy application as an aura during Hypersync mode.
If your shield depletes due to receiving too much damage, your Core Energy refunded will be lower and you will need to use more skills to fill it again, so knowing boss patterns and when to greed for damage is fundamental.
Machinist Identity

Rotation
Core Energy Meter Generation
- With high Specialization (1771+) and both Core Energy Charge tripods at level 5 in Baby Drones and Raid Missile, you should be able to max Core Energy with only these two skills. If you have lower spec, wealth runes or tripod levels, then you will need to cast other skills.
Hypersync Example Rotations
In combat scenarios with boss mechanics and downtime, a strict rotation isn't always feasible. The following rotation describes an ideal situation, in which you can do uninterrupted damage for the entire duration of your transformation.
Hypersync Rotation #1
(Follow from left to right, and top to bottom)
- Point Exclusion is used during the small downtime in your cycles, ideally after the first Crimson Breaker.
- EX - Zero Point is your identity skill, used whenever possible during your transformation.
- The core concept is to pair Comet Strike with Echelon Beam and Laser Blade for increased Attack Speed and Damage, respectively.
- This rotation also fits as many Echelon Beam (4) and Crimson Breaker (3) as possible, since those two skills are almost half of your damage.
- This rotation may be too tight if you have a low level Cooldown Gem.
Hypersync Rotation #2
(Follow from left to right, and top to bottom)
- Point Exclusion is used during the small downtime in your cycles, ideally after the first Crimson Breaker.
- EX - Zero Point is your identity skill, used whenever possible during your transformation.
- The core concept is to pair Comet Strike with Echelon Beam and Laser Blade for increased Attack Speed and Damage, respectively.
- This rotation also fits as many Echelon Beam (4) and Crimson Breaker (3) as possible, since those two skills are almost half of your damage.
Gems
Gems are another significant aspect of your build, as they directly impact the damage and cooldowns of your skills. You can equip up to 11 gems at a time. Here are the ones you should focus on to maximize this build's potential, listed according to their priority.
Damage Gems
- Hypersync
- Command: Raid Missile*
- Command: Baby Drones*
Cooldown Gems
- Hypersync
- [Command: Raid Missile*
- Command: Baby Drones*
- Command: Flare Beam*
- Energy Buster*
- Mobile Shot*
- Annihilation Mode*
- Fiery Escape*
Gems other than Hypersync are used only for the Base Attack Power bonus they provide. They don't need to be Machinist gems, they can even be gems from your alts! Gem type doesn't matter, as long as they are Tier 4 gems.
If you are using a Level 10 Annihilation Gem (T3) on Hypersync, do not convert it to Tier 4, as it would result in a damage loss. It should be replaced with a Lv. 9 Doomfire Gem (T4) (or higher) eventually.
Engravings
Engravings are a core part of your build. You can equip up to five at a time, freely swapping between them.
Engravings are listed in order of importance.
Recommended Setup
- Grudge
- Adrenaline
- Raid Captain
- Keen Blunt Weapon
- Barricade
Tripods
Tripods affect your skills directly by providing utility, damage, cooldown reduction or gauge generation. You should level up these first:
- Command: Raid Missile: Core Energy Charge
- Command: Baby Drones: Core Energy Supply
- Command: Flare Beam: Core Energy Charge
Bracelet
Bracelets provide beneficial effects to yourself or to your party members depending on the rolls they have.
The primary goal is to get the main stats used by your build. After that, you should be aiming for Special Rolls to get more damage. Here are the effects you should look out for, in no particular order:
Tier 3 | Tier 4 |
---|---|
Specialization | Specialization |
Crit | Crit |
Superiority | Crit Rate +3.4/4.2/5%. Crit Hit Damage +1.5%. |
Circulate | Crit Damage +6.8/8.4/10%. Crit Hit Damage +1.5%. |
Fervor | Damage +2/2.5/3%. Damage against Staggered foes +4/4.5/5%. |
Hammer | Additional Damage +2.5/3/3.5%. Demon & Arch-Demon Damage +2.5%. |
Wedge | Damage +4.5/5/5.5%. Skill Cooldown +2%. |
Assail | On hit, Weapon Power +1,160/1,320/1,480 and Att. & Mov. Speed +1%. (max 6 stacks, 10s duration). |
Precise | Weapon Power +7,200/8,100/9,000. When HP is above 50%, on hit Weapon Power +2,000/2,200/2,400 for 5s. |
Weapon Power | Weapon Power +6,900/7,800/8,700. On hit, Weapon Power +130/140/150 (max 30 stacks, 120s duration). |
Dexterity | Damage +2/2.5/3%. |
Weapon Power | Â Additional Damage +3/3.5/4%. |
Non-Directional Attack Damage +2/2.5/3%. | |
Crit Rate +3.4/4.2/5%. | |
Crit Damage +6.8/8.4/10%. | |
Weapon Power +7,200/8,100/9,000. | |
Dexterity |
Elixir
The recommended Elixir Set for this build is Master.
Credits
Written by Sekwah
Reviewed by Perciculum