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Phantom Beast Awakening Wildsoul Build Guide

Last Updated:February 28, 2025|Changelog

Welcome to the Phantom Beast Awakening Wildsoul Build Guide! This build focuses on quickly building Phantom Beast Energy to enter the Phantom Beast Awakening state. While in this state, you generate Phantom Beast Spirit stacks which can be used to regenerate mana and reduce all your cooldowns.

Pros
  • Easy to Play
  • Good mobility
  • Non-positional Gameplay
Cons
  • High Mana drain
  • Uptime-heavy
Tips

Builds

Raids
Kurzan Front

Skills Setup

  • Ursine Windup, Boulder Bear, Fox Flame, Swish Bear and Fox Leap are your main damage skills. They're only used during Phantom Beast Awakening state.
  • Claw is your Counter skill, it also deals Destruction.
  • Vulpine Velocity is your Synergy skill.

  • Preemptive Strike
  • Contender
  • Raid Captain
  • Cursed Doll
  • Magick Stream
!
Warning

This build is optimized and meant to be used only in Kurzan Front. For Ebony Cube please use a Raid build.

Identity & Gameplay

Phantom Beast Awakening gameplay revolves around quickly entering the Phantom Beast Awakening state and using your hard-hitting skills. Using your Phantom Beast Spirit stacks to reduce your cooldowns allows you to use multiple sets of skills within one activation.

This build also converts some Fox and Bear skills into Phantom Beast skills, which, instead of transforming you into their respective forms, summon a spirit of said animal during the attack.

Activating her identity grants you the following:

  • 20% Move speed
  • 20% Attack speed

Additionally, you passively generate Phantom Beast Spirit stacks, which provide:

  • 5% Cooldown Reduction per stack
  • 2% Mana recovery per stack

Demonic Impulse Identity

Purple Ws 663 X 506
Phantom Beast Awakening state

Rotation

Phantom Beast Energy generation

  • While you passively generate Phantom Beast Energy, you use these skills to fill the gauge faster. Use all charges to reach full gauge.

Damage Rotation

There is no particular order for those skills, prioritize landing them quickly back to back so you can fit three cycles per rotation.

  • You have two optimal ways of utilizing your Phantom Beast Spirit stacks to reduce the cooldowns of these skills:
    • Utilizing your Phantom Beast Awakening skill immediately after using your damage skills. This will leave them on cooldown for a bit but allow you to use 3 rotations per cycle, evenly spaced out.
    • Use your skills twice before utilizing your Phantom Beast Awakening skill, causing the 2nd and 3rd cycles to be packed together for increased burst damage, but leaving a huge gap in-between.
    • You should decide which one to use depending on the flow of the fight.
  • Sometimes casting Fox Leap before Phantom Beast Awakening skill will result in missing your 3rd cycle if, for some reason, your rotation got interrupted or if you have low cooldown gems. You can instead use Phantom Beast Awakening skill after the main 4 skills, since Fox Leap damage contribution is relatively low.
  • You can manually cancel your Phantom Beast Awakening state at any time by pressing X, this is helpful if the boss is about to perform a lengthy attack, as it allows you to passively generate Phantom Beast Energy during the downtime.
  • Remember to apply your synergy constantly with Vulpine Velocity

Gems

Gems are another significant aspect of your build, as they directly impact the damage and cooldowns of your skills. You can equip up to 11 gems at a time. Here are the ones you should focus on to maximize this build's potential, listed according to their priority.

Damage Gems

  • Ursine Windup
  • Boulder Bear
  • Fox Flame
  • Swish Bear
  • Fox Leap

Cooldown Gems

  • Ursine Windup
  • Boulder Bear
  • Fox Flame
  • Swish Bear
  • Fox Leap
  • Vulpine Velocity

Engravings

Engravings are a core part of your build. You can equip up to five at a time, freely swapping between them.

Engravings are listed in order of importance.

  • Grudge
  • Adrenaline
  • Raid Captain
  • Cursed Doll
  • Hit Master

Alternative Setup

  • Grudge
  • Adrenaline
  • Raid Captain
  • Mass Increase
  • MP Efficiency Increase

Engravings Information

Despite the recommended setups, you can mix and match the last two engravings as you see fit.

  • Hit Master doesn't affect Rolling Wheel and Claw, as well as Awakening and Bleed/Poison runes. This makes it slightly less effective.
  • Mass Increase comes with a 10% Attack Speed penalty, which can cause you to miss some skills inside the Phantom Beast Awakening state.
  • MP Efficiency Increase helps with mana issues, but it's slightly worse than the alternatives. It doesn't affect Awakening, Bleed and Poison runes.

Tripods

Tripods affect your skills directly by providing utility, damage, cooldown reduction or gauge generation. You should level up these first:

  • Crow Commotion: Energy Concentration
  • Ursine Windup: Cohesion, Unstoppable Power
  • Boulder Bear: Earthen Rage, Phantom Beast Transformation
  • Fox Flame: Phantom Beast Transformation, Azure Lightning
  • Swish Bear: Phantom Beast Transformation, Iron Shell
  • Fox Leap: Sharp Fangs

Bracelet

Bracelets provide beneficial effects to yourself or to your party members depending on the rolls they have.

The primary goal is to get the main stats used by your build. After that, you should be aiming for Special Rolls to get more damage. Here are the effects you should look out for, in no particular order:

Tier 3Tier 4
CritCrit
SwiftnessSwiftness
SuperiorityCrit Rate +3.4/4.2/5%. Crit Hit Damage +1.5%.
CirculateCrit Damage +6.8/8.4/10%. Crit Hit Damage +1.5%.
FervorDamage +2/2.5/3%. Damage against Staggered foes +4/4.5/5%.
HammerAdditional Damage +2.5/3/3.5%. Demon & Arch-Demon Damage +2.5%.
WedgeDamage +4.5/5/5.5%. Skill Cooldown +2%.
AssailOn hit, Weapon Power +1,160/1,320/1,480 and Att. & Mov. Speed +1%.
(max 6 stacks, 10s duration).
PreciseWeapon Power +7,200/8,100/9,000.
When HP is above 50%, on hit Weapon Power +2,000/2,200/2,400 for 5s.
Weapon PowerWeapon Power +6,900/7,800/8,700.
On hit, Weapon Power +130/140/150 (max 30 stacks, 120s duration).
IntelligenceDamage +2/2.5/3%.
 Additional Damage +3/3.5/4%.
Non-Directional Attack Damage +2/2.5/3%.
Crit Rate +3.4/4.2/5%.
Crit Damage +6.8/8.4/10%.
Weapon Power +7,200/8,100/9,000.
Intelligence

Elixir

The recommended Elixir Set for this build is Master.

Credits

Written by Sekwah
Reviewed by Perciculum

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