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Full Moon Harvester Souleater Build Guide

Last Updated: April 13th 2024

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Welcome to the Full Moon Souleater Build Guide! This build utilizes Stygian skills to generate Soul Shards and Possession meter, Deathlord skills to consume Soul Shards and also generate meter, and utilizing said meter to enter Deathlord Mode for quick burst.

Outside of that, Full Moon Harvester Souleater brings lots of Destruction and decent Stagger. The Class Engraving provides Crit Rate and a small boost of Possession meter when using Deathlord skills.

  • Non-positional gameplay
  • Good mobility
  • Easy to learn
  • Melee
  • Requires raid knowledge

Want a more fast paced and dynamic playstyle? Check out our Night's Edge guide.


Chaos Dungeons
Use the Scroll Bar to see Skill Point Progression

Need some tips for general content? Check out our Guardian Raids and Abyssal Dungeons guides.

  • Lunatic Edge is your main Synergy tool, but also a Move Speed self-buff for Raid Captain.
  • Death Order, Soul Drain, Astaros are your main Soul Stone and Possession gauge generators.
  • Vestige, Reaper's Scythe and Guillotine Swing are your main damage skills and also spenders.
  • Gluttony is your Counter skill. It also generates a bit of meter and does Destruction.
  • The End is your Awakening, it's used entirely for damage.

Alternative Skill, Tripod, and Rune Options

Guillotine Swing

  • Weak Point Detection Slightly faster animation and bigger hitbox, at the cost of damage

Lunatic Edge

  • Purify Can be taken in encounters where a Cleanse is needed.

Check the Rune Guide for more details on Runes and how to obtain them.

This build is optimized and meant to be used only in Chaos Dungeons. For Ebony Cube please use a Raid build.

  • All your Stygian skills deal decent damage to lesser monsters, and generate Possession gauge.
  • Guillotine Swing has a decent chance to reset its cooldown when killing enemies, allowing you to clear entire lines of mobs pretty quickly.

Acquiring additional engravings leads to a faster clear potential, but the build can perform quite well with the bare minimum. [delete and add engravings as applicable to each class]

Minimum requirements

  • Preemptive Strike causes your attacks to deal immense amounts of damage to monsters that you haven't attacked yet, making it ideal for Chaos Dungeons.

Additional engravings

  • Contender is a stacking Attack Power effect that increases in strength once you kill a monster, making it ideal for Chaos Dungeons.
  • Raid Captain provides damage based on your Bonus Movement Speed, synergizing well with the Buff Nodes scattered throughout Chaos Dungeons.
  • Hit Master provides an unconditional damage boost to your skills, as none of the important ones have a positional affix.

Gameplay & Skill Rotation

This build focuses on dealing massive amounts of burst damage within the Deathlord Mode (Z) window with your 3 spender skills: Vestige, Reaper's Scythe and Guillotine Swing. Since your Deathlord Skill cooldowns are reset upon transformation and you gain 3 Enhanced Soulstone Shards, this means you can quickly burst without having to wait for cooldowns to finish.

Outside of that, you're trying to rebuild Possession gauge as quickly as possible to then repeat the burst process. You do this by using your Stygian skills to generate Soul Shards and gauge, and your Deathlord skills to consume said Soul Stones and generate more gauge.

Activating her identity grants you the following effects for its entire duration:

  • +10% Attack Speed
  • +20% Move Speed
  • +20% Crit Rate
  • Apply Amplified Damage for 10 seconds to nearby enemies on activation

Full Moon Identity

Soul Shards, Possession Gauge

Full Moon Harvester engraving provides 3/8/14% Crit Rate at all times. Additionally, it resets all Deathlord skill cooldowns and generates 3 Enhanced Soul Shards upon activating Deathlord Mode. It also increases Deathlord Skill damage by 5/10/15% and reduces their cooldown by 50/60/70% when used during Deathlord Mode.

Basic Rotations

Meter Generation Rotation

  • The rotation isn't strict, but it's ideal to put your highest gauge generators and your Vestige on cooldown first so they come back up faster.
  • It's ideal to keep at least 1-2 Soul Shards ready to start rebuilding your gauge after Burst ends, since any Soul Shards left when going into Deathlord Mode are kept.

Burst Rotation

  • Using skills in this specific order is recommended because of skill delay. Guillotine Swing takes time to land and if cast at the end of the burst cycle, it may lose Deathlord bonuses.
  • Vestige can be used to move through the boss to position yourself at the back, benefitting Reaper's Scythe's Back Attack affix.

Stagger Check Rotation

  • Remember you can also use a Whirlwind Grenade if you have one equipped!

Tripods and Gems

Tripod Levelling

Increasing the level of Tripods greatly enhances their effectiveness. You may only increase the level of 18 tripods at a time. Some of them cannot be leveled at all, or are left at level 1 - these tripods are omitted from the table, even if they are used. Here are the main tripods you should look out for in order to maximize this build's potential.

Skill1st Tripod2nd Tripod3rd Tripod
Lunatic EdgeShadow Snatch
Death OrderSoul ReversalLong Order
AstarosMind EnhancementPossessionMisery
GluttonySoul ReversalMisery
Soul DrainSoul ReversalGravediggerDeath Grudge
VestigeMind EnhancementConcentrated AttackTwo Souls
Reaper's ScytheCondensed SoulOtherworldly Monarch
Guillotine SwingScaffoldOtherworldly Monarch

Tripods written in bold text are your highest priority, make sure to level them first!

For more information on where to obtain Tripod Amulets and how to use them, check out our Skill Tree System Guide.


Gems are another significant aspect of your build, as they directly impact the damage and cooldowns of your skills. You can equip up to 11 gems at a time. Here are the ones you should focus on in order to maximize this build's potential, listed according to their priority.

Damage Gems

  • Guillotine Swing
  • Reaper's Scythe
  • Vestige
  • Astaros*

Cooldown Gems

  • Vestige
  • Soul Drain
  • Death Order
  • Astaros
  • Guillotine Swing
  • Lunatic Edge
  • Gluttony

*Astaros damage gem is not high priority

For more information on where to obtain gems and how to use them, check out our Gem System Guide.

Stat Priority

This build utilizes Specialization and Crit.

  • Specialization is the primary stat. It increases Deathlord skill damage and Possession meter generation.
  • Crit is the secondary stat.

Standard Setup

  • Specialization + Crit
  • Specialization
  • Specialization
  • Specialization
  • Specialization
  • Specialization + Crit

Gear Set

Hallucination Set

This set is optimal thanks to the large amounts of Crit Rate and Damage it provides.

Nightmare Set

This set is an alternative option that gives more potential damage but at the cost of consistency. It's hard to avoid the Boundless MP state which results in a DPS loss if it occurs during Burst.

Check out the Gear Progression Guide for step by step instructions and early game gearing.
If you are interested in Sidereal Weapons, click here for more details.


Engravings are a core part of your build. Typically, most engravings will be used at level 3, but there are some that can be used at level 1 or 2 in addition to the others, after reaching item level 1540 and unlocking Ancient Accessories.

Relic Gearing Build (5x3)

  • Full Moon Harvester
  • Grudge
  • Raid Captain
  • Keen Blunt Weapon
  • Adrenaline

Ancient Gearing Build (5x3+1)

  • Full Moon Harvester
  • Grudge
  • Raid Captain
  • Keen Blunt Weapon
  • Cursed Doll
  • Adrenaline Lv1

Engraving Explanations

Core Engravings

  • Full Moon Harvester Crit Rate, and damage & cooldown reduction to Deathlord Skills during burst.
  • Raid Captain gives damage based on your bonus move speed, which is easily capped during burst and high during building phase thanks to Lunatic Edge's Shadow Snatch tripod.
  • Grudge increases damage done while also increasing damage received. The engraving is a highly effective damage increase without needing specific positioning, making it worthwhile even with the penalty.
  • Keen Blunt Weapon makes good use of all our Crit Rate sources.

Add-on Engravings (Pick 1)

  • Cursed Doll is a significant Attack Power increase at the cost of 25% healing penalty from Battle Items. The healing penalty can be punishing for inexperienced players who are not familiar with boss mechanics, but it becomes easy to overcome with time.
  • Hit Master is an alternative to Cursed Doll but offers less damage, since it doesn't affect awakening nor Back Attack skills such as Reaper's Scythe.
    • You can pick Shattered Compass in Reaper Scythe to remove the back attack affix and make Hit Master more effective.

Level 1 and 2 Engravings

  • Adrenaline provides an additional source of Crit Rate and Attack Power. It is fairly easy to upkeep.
  • Ether Predator can be an alternative if you're running Adrenaline at level 3 (Nightmare set).

Check out the Engraving Guide for more details.


Bracelets provide beneficial effects to yourself or to your party members depending on the rolls they have.

The primary goal is to get the main stats used by this build Specialization and Crit. After that, you should be aiming for Special Rolls to get more damage. Please note that this system is heavily reliant on RNG, and you should not expect to get much more beyond your main stats early on.

Optimal Bonus Rolls

Hammer + Wedge

Alternative Bonus Rolls

Wedge (without Hammer)
Weapon Power

Check out the Bracelet Guide for more details.


The recommended Elixir Set for this build is Critical.

Nightmare builds can use Master instead.

Check out the Elixir Guide for more details and general stat recommendations.

Card Sets

Cards are an endgame system that helps maximize your character's damage. Here are the recommended card sets for this build.

  • Deep Dive is used early on as it is fairly easy to obtain.
  • Light of Salvation is the standard endgame option, but it can take a long time to acquire 30-piece Awakening.
  • Kazeros's Legion Commanders is used as an alternative to Light of Salvation, in content where enemies have a weakness to Dark Damage.

Check out the Card Guide for more details on how to obtain cards and interact with them.

Early Game Damage Card Set

End Game Damage Card Set


Written by Sekwah
Reviewed by Starlast

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