Full Moon Harvester Souleater Build Guide
Last Updated:February 23, 2025|Changelog
Welcome to the Full Moon Souleater Build Guide! This build focuses on generating and consuming Soul Stones to fill the Possession Meter, which allows you to enter Deathlord mode to dish out incredible burst damage in seconds.
Outside of that, Full Moon Harvester Souleater brings high Destruction and decent Stagger to the table.
- Want a more fast paced and dynamic playstyle? Check out our Night's Edge guide.
- For more information on some of the systems that make up your build, check out the guides below:
Builds


You can replace MP Furnace with Blunt Thorn. In this case, you would also put two points in Zealous Smite.
This offers more potential damage, but induces a greater Crit Rate variance which makes it inconsistent.
Skills Setup
- Guillotine Swing, Reaper's Scythe, Vestige and Fatal Finale are your Soul Stone spenders and your hard-hitting skills.
- Soul Drain, Gluttony, Astaros and Death Order are your main Soul Stone and Possession Meter generators.
- Lunatic Edge is your main Synergy and your Move Speed Self-buff.
- Gluttony is your Counter skill.
Alternative Skill, Tripod, and Rune Options
Guillotine Swing
- Weak Point Detection is an alternative option which slightly speeds up the animation and makes the guillotine drop in a horizontal-swinging manner, making it easier to hit at the cost of a bit of damage.
Skills Setup
- All your Stygian skills deal decent damage to lesser monsters, and generate Possession gauge.
- Guillotine Swing has a decent chance to reset its cooldown when killing enemies, allowing you to clear entire lines of mobs pretty quickly.
Recommended Engravings
- Preemptive Strike
- Contender
- Raid Captain
- Cursed Doll
- Magick Stream
This build is optimized and meant to be used only in Kurzan Front. For Ebony Cube please use a Raid build.
Identity & Gameplay
This build focuses on dealing massive amounts of burst damage within the Deathlord mode (Z).
Your Deathlord Skills cooldowns are reset upon entering Deathlord mode, and you gain 3 Enhanced Soul Stones which greatly increase the damage of said skills. This means you don't need to wait for cooldowns to come back up, or to generate Soul Stones before bursting!
Outside Deathlord mode, you use Stygian Skills to generate Soul Stones and Deathlord Skills to consume them and generate even more Possession Meter.
Activating your identity grants you the following effects for its entire duration:
- 10% Attack Speed
- 20% Move Speed
- 20% Crit Rate
- Apply Amplified Damage for 10 seconds to nearby enemies on activation
Full Moon Identity

With the Soul Resonance Ark Passive node, you gain a fourth Soul Stone to use during both your Possession Meter rotation and during Burst. Additionally, the Soul Guide Ark Passive node provides natural Possession Meter generation which helps to build it faster, or recover from any failed skill.
Rotation
The ideal rotation will make use of two sets of Stygian Skills and Vestige, along with one Reaper's Scythe and one Guillotine Swing.
Possession Meter generation
→
- This shows the opener cycle, assuming you start with no Possession Meter and no Soul Stones.
- Be careful when using Death Order as it lacks Paralysis Immunity, and getting it cancelled can significantly delay your cycles.
Burst Rotation Pre-Soul Resonance
or
- You should avoid using Guillotine Swing as your last skill, as it can land outside of the Deathlord buff in some scenarios.
- Use Vestige as a tool to reposition yourself behind the boss to make use of Reaper's Scythe's Back Attack affix.
- Always maintain Lunatic Edge's Damage Amplification and Shadow Snatch, even during burst.
Burst Rotation Post-Soul Resonance
or
- Your burst rotation is flexible depending on if and when Fatal Finale comes off cooldown. If it's available, you use it at any point during your Burst. If it's not, you use two Vestige instead.
- Use Vestige as a tool to reposition yourself behind the boss to make use of Reaper's Scythe's Back Attack affix.
- Always maintain Lunatic Edge's Damage Amplification and Shadow Snatch, even during burst.
Gems
Gems are another significant aspect of your build, as they directly impact the damage and cooldowns of your skills. You can equip up to 11 gems at a time. Here are the ones you should focus on in order to maximize this build's potential, listed according to their priority.
Damage Gems
- Guillotine Swing
- Vestige
- Reaper's Scythe
- Astaros*
Cooldown Gems
- Soul Drain
- Death Order
- Astaros
- Vestige
- Guillotine Swing
- Lunatic Edge
- Gluttony
*Note: This gem has very low priority as it only affects a small chunk of your damage.
Engravings
Engravings are a core part of your build. You can equip up to five at a time, freely swapping between them.
Engravings are listed in order of importance.
Recommended Setup
- Grudge
- Keen Blunt Weapon
- Adrenaline
- Raid Captain
- Cursed Doll
Alternative Setup
- Grudge
- Keen Blunt Weapon
- Adrenaline
- Raid Captain
- MP Efficiency Increase
Engravings Information
- MP Efficiency Increase doesn't affect the damage of The End but helps with mana sustain at the cost of damage.
Tripods
Tripods affect your skills directly by providing utility, damage, cooldown reduction or gauge generation. You should level up these first:
- Lunatic Edge: Shadow Snatch
- Death Order: Soul Reversal
- Soul Drain: Soul Reversal
- Guillotine Swing: Otherworldly Monarch, Scaffold
- Reaper's Scythe: Otherworldly Monarch, Condensed Soul
- Vestige: Two Souls, Concentrated Attack
Bracelet
Bracelets provide beneficial effects to yourself or to your party members depending on the rolls they have.
The primary goal is to get the main stats used by your build. After that, you should be aiming for Special Rolls to get more damage. Here are the effects you should look out for, in no particular order:
Tier 3 | Tier 4 |
---|---|
Specialization | Specialization |
Crit | Crit |
Superiority | Crit Rate +3.4/4.2/5%. Crit Hit Damage +1.5%. |
Circulate | Crit Damage +6.8/8.4/10%. Crit Hit Damage +1.5%. |
Fervor | Damage +2/2.5/3%. Damage against Staggered foes +4/4.5/5%. |
Hammer | Additional Damage +2.5/3/3.5%. Demon & Arch-Demon Damage +2.5%. |
Wedge | Damage +4.5/5/5.5%. Skill Cooldown +2%. |
Assail | On hit, Weapon Power +1,160/1,320/1,480 and Att. & Mov. Speed +1%. (max 6 stacks, 10s duration). |
Precise | Weapon Power +7,200/8,100/9,000. When HP is above 50%, on hit Weapon Power +2,000/2,200/2,400 for 5s. |
Weapon Power | Weapon Power +6,900/7,800/8,700. On hit, Weapon Power +130/140/150 (max 30 stacks, 120s duration). |
Dexterity | Damage +2/2.5/3%. |
Additional Damage +3/3.5/4%. | |
Non-Directional Attack Damage +2/2.5/3%. | |
Crit Rate +3.4/4.2/5%. | |
Crit Damage +6.8/8.4/10%. | |
Weapon Power +7,200/8,100/9,000. | |
Dexterity |
Elixir
The recommended Elixir Set for this build is Critical.
Master is the preferred option if you want to play the Blunt Thorn variant.
Credits
Written by Sekwah
Reviewed by Perciculum