Tier 3 Night’s Edge Souleater Build Guide
Last Updated:November 5, 2024|Changelog
Welcome to the Tier 3 Night's Edge Souleater Build Guide! This build revolves around generating and consuming Soul Stones to increase your Edge gauge. Once full, you're automatically forced into a Soul Snatch state where you have very low cooldowns for your Ghast skills.
Night's Edge Souleater is a fast-paced builder-spender playstyle with consistent damage.
- Good mobility
- Non-positional gameplay
- Melee
- High APM
Want a more burst-oriented playstyle? Check out our Full Moon Harvester guide.
Builds
Need some tips for general content? Check out our Guardian Raids and Abyssal Dungeons guides.
- Lunatic Edge is your Synergy skill and Move Speed self-buff.
- Vestige, Guillotine Swing and Lethal Spinning are your main damage skills.
- Harvest and Reaper's Scythe are secondary damage skills. Harvest does Destruction.
- Soul Drain is your main Soul Stone generator.
- Rusted Nail is your Counter skill.
Alternative Skill, Tripod, and Rune Options
Reaper's Scythe can be replaced with Astaros or Death Order.
- Astaros provides a bit more utility and Soul Stone generation. It also provides mobility and simplifies the rotation, but due to its long cooldown you may want some Swiftness to help.
- Death Order provides much better Soul Stone generation and simpler rotations, but lower damage and utility.
- If you take Death Order and you have free skill points, use them on Rusted Nail to add Smite Location and Weak Point Detection.
Check the Rune Guide for more details on Runes and how to obtain them.
This build is optimized and meant to be used only in Chaos Dungeons. For Ebony Cube please use a Raid build.
- All your Stygian skills deal decent damage to lesser monsters, and generate Possession gauge.
- Guillotine Swing has a decent chance to reset its cooldown when killing enemies, allowing you to clear entire lines of mobs pretty quickly.
Recommended Engraving Setup
While you can freely experiment with any engravings you want for this content, here's a recommended setup, based on the Engraving Support system:
- Preemptive Strike causes your attacks to deal immense amounts of damage to monsters that you haven't attacked yet, making it ideal for Chaos Dungeons.
- Contender is a stacking Attack Power effect that increases in strength once you kill a monster, making it ideal for Chaos Dungeons.
- Raid Captain provides damage based on your Bonus Movement Speed, synergizing well with the Buff Nodes scattered throughout Chaos Dungeons.
- Cursed Doll increases your damage with essentially no drawback in Chaos Dungeons.
- Hit Master provides an unconditional damage boost to your skills, as none of the important ones have a positional affix.
Gameplay & Skill Rotation
This build focuses on dealing consistent damage with occasional burst through Enhanced Deathlord Skills that also fill your Edge Meter. This Edge meter is filled on cast with Unenhanced or Enhanced (3 Soul Shards) Deathlord Skills by 10/30% respectively. Once the Edge Meter is full, you're forced into Soul Snatch mode which causes a tempo switch in your rotation, since you get huge cooldown reduction in your Ghast skills.
The gameplay cycle of this engraving can be summarized to build Soul Shards with Ghast and Stygian skills, Spend them with Deathlord Skills to generate Edge meter, and enter Soul Snatch mode for a short period of time to boost your Ghast skills.
Soul Snatch mode provides the following bonuses for its entire duration:
- +20% Attack Speed
- +10% Move Speed
- +300% Mana regeneration
- +120% Damage to Ghast Skills
- 40% Cooldown Reduction to Ghast Skills
- Disables Deathlord Skills
Night's Edge Identity
Night's Edge engraving gives 20/30/40% increased damage to Ghast and Deathlord skills, and additionally 25/35/50% damage to Deathlord skills if they're used with 3 full Soul Stones. It also disables Deathlord Mode, and replaces the default Possession meter with the Edge Meter.
Basic Rotations
Depending on which skill build you pick, rotations may vary slightly. It's important to understand that rotations shown here are simple suggestions to optimize cooldown/soul shard usage. You need to try different combinations of skills and figure out what works for you, while aiming to optimize your cooldowns and avoid over-generating Soul Shards if possible.
3 Soul Stone combos
+ +
+ +
+ +
+ + +
+ + +
- The examples shown here are aimed at showing you different ways to generate 3 Soul Stones. They aren't the only ones, but are intended to avoid excess Soul Stone.
- One general guideline that these combos follow, is not using Lethal Spinning and Soul Drain in the same combo, since both are some of your highest Soul Shard sources.
Standard Rotation
- In this rotation you make use of un-enhanced Deathlord skills, which generate 10% Edge meter.
- Remember to keep your Synergy up at all times by using Lunatic Edge.
- You may need to use a couple of auto attacks after your first Vestige, if your Harvest didn't land its last hit after using Vestige.
- The last Harvest in this rotation may be skipped if you already have full Soul Stones.
- Be careful of using your 4 Deathlord skills at max Soul Stones, as to avoid missing Edge Meter, since Soul Drain and Harvest have delayed Soul Stone generation.
- Higher cooldown reduction (Swiftness or CD Gems) are recommended for this setup, since your Soul Stone building cycles are slightly longer and can lead to too much Edge Meter decay.
- Remember to keep your Synergy up at all times by using Lunatic Edge.
- This rotation is simple to follow, it enhances all your Deathlord skills and allows you to have some positional freedom since Death Order is a ranged skill.
- Be careful of using your 4 Deathlord skills at max Soul Stones, as to avoid missing Edge Meter, since Death Order, Soul Drain and Harvest have delayed Soul Stone generation.
- Remember to keep your Synergy up at all times by using Lunatic Edge.
Soul Snatch
- The main objective of this rotation is to maximize Ghast skill damage by using 2 Lethal Spinning and 3 Harvest within the Soul Snatch window.
- Use Rusted Nail whenever possible inside this window.
- If you just used your Lethal Spinning and/or Harvest before going into Soul Snatch mode, it may even be impossible to follow this rotation, so your goal should be to maximize the usage of Ghast skills inside this mode whenever possible.
Tripods and Gems
Tripod Levelling
Increasing the level of Tripods greatly enhances their effectiveness. You may only increase the level of 18 tripods at a time. Some of them cannot be leveled at all, or are left at level 1 - these tripods are omitted from the table, even if they are used. Here are the main tripods you should look out for in order to maximize this build's potential.
Skill | 1st Tripod | 2nd Tripod | 3rd Tripod |
Harvest | Quick Prep | Day of Anguish | Deathlord's Appearance |
Lunatic Edge | Shadow Snatch | Deathlord's Appearance | |
Rusted Nail | Quick Prep | ||
Lethal Spinning | Keen Strike | Weak Point Detection | Deathlord's Appearance |
Soul Drain | Mind Enhancement | ||
Vestige | Mind Enhancement | Concentrated Attack | Two Souls |
Guillotine Swing | Cross Swing | Feiton's Red Moon | |
Reaper's Scythe | Weak Point Detection | Feiton's Red Moon | |
Astaros | Possession | Delain Shackles |
Tripods written in bold text are your highest priority, make sure to level them first!
For more information on where to obtain Tripod Amulets and how to use them, check out our Skill Tree System Guide.
Gems
Gems are another significant aspect of your build, as they directly impact the damage and cooldowns of your skills. You can equip up to 11 gems at a time. Here are the ones you should focus on in order to maximize this build's potential, listed according to their priority.
Damage Gems
- Guillotine Swing
- Lethal Spinning
- Vestige
- Harvest
- Reaper's Scythe
Cooldown Gems
- Guillotine Swing
- Reaper's Scythe
- Harvest
- Lunatic Edge
- Vestige
- Lethal Spinning
Damage Gems
- Guillotine Swing
- Lethal Spinning
- Vestige
- Harvest
- Astaros
Cooldown Gems
- Harvest
- Lunatic Edge
- Guillotine Swing
- Vestige
- Soul Drain
- Lethal Spinning
Damage Gems
- Guillotine Swing
- Lethal Spinning
- Vestige
- Harvest
- Lunatic Edge
Cooldown Gems
- Soul Drain
- Guillotine Swing
- Vestige
- Harvest
- Lunatic Edge
- Lethal Spinning
For more information on where to obtain gems and how to use them, check out our Gem System Guide.
Stat Priority
This build utilizes Crit and Swiftness. The exact stat split varies depending on your Relic Set and your personal preferences, with increasing Crit as you get higher level Cooldown Gems, or more Swiftness if playing with the Hallucination Relic set.
- Crit is the primary stat. It improves damage consistency for each cycle.
- Swiftness is a secondary stat. It provides Attack and Move Speed, and Cooldown Reduction.
Standard Setup
- Crit + Swiftness
- Crit
- Crit
- Crit
- Crit
- Crit + Swiftness
Alternative Setup
- Crit + Swiftness
- Crit
- Crit
- Crit
- Swiftness
- Crit + Swiftness
Gear Set
Nightmare Set
This set is optimal in Crit heavy builds due to the large amounts of Damage it provides.
Hallucination Set
This set is an alternative option that provides Crit Rate and some damage, allowing you to opt for more Swiftness in your build (for cooldown reduction).
Check out the Gear Progression Guide for step by step instructions and early game gearing.
If you are interested in Sidereal Weapons, click here for more details.
Engravings
Engravings are a core part of your build. Typically, most engravings will be used at level 3, but there are some that can be used at level 1 or 2 in addition to the others, after reaching item level 1540 and unlocking Ancient Accessories.
Relic Gearing Build (5x3)
- Night's Edge
- Grudge
- Keen Blunt Weapon
- Raid Captain
- Adrenaline
Ancient Gearing Build (5x3+1)
- Night's Edge
- Grudge
- Keen Blunt Weapon
- Raid Captain
- Cursed Doll
- Adrenaline Lv1
Engraving Explanations
Core Engravings
- Night's Edge should be run at level 3. It 's what provides most of the bonuses to Deathlord and Ghast skills.
- Grudge increases damage done while also increasing damage received. The engraving is a highly effective damage increase without needing specific positioning, making it worthwhile even with the penalty.
- Keen Blunt Weapon makes good use of all our Crit Rate sources.
- Raid Captain gives damage based on your bonus move speed, which is easily capped thanks to Lunatic Edge's Shadow Snatch tripod and the Swiftness you run.
Add-on Engravings (Pick 1)
- Cursed Doll is a significant Attack Power increase at the cost of 25% healing penalty from Battle Items. The healing penalty can be punishing for inexperienced players who are not familiar with boss mechanics, but it becomes easy to overcome with time.
- Adrenaline provides an additional source of Crit Rate and Attack Power. It is fairly easy to upkeep. Can be run at Level 3 as an alternative to Cursed Doll, but with lower value.
Level 1 and 2 Engravings
- Adrenaline is the default Level 1-2 recommendation.
- Ether Predator can be an alternative if you're running Adrenaline at level 3.
Check out the Engraving Guide for more details.
Bracelet
Bracelets provide beneficial effects to yourself or to your party members depending on the rolls they have.
The primary goal is to get the main stats used by this build Crit and Swiftness. After that, you should be aiming for Special Rolls to get more damage. Please note that this system is heavily reliant on RNG, and you should not expect to get much more beyond your main stats early on.
Optimal Bonus Rolls
Crit
Swiftness
Circulate
Fervor
Hammer
Assail
Superiority
Hammer + Wedge
Alternative Bonus Rolls
Precise
Wedge (without Hammer)
Weapon Power
Dexterity
Check out the Bracelet Guide for more details.
Elixir
General Elixir Set recommendation for this build is Master when below 80% Crit Rate, and Critical when over it.
Check out the Elixir Guide for more details and general stat recommendations.
Card Sets
Cards are an endgame system that helps maximize your character's damage. Here are the recommended card sets for this build.
- Deep Dive is used early on as it is fairly easy to obtain.
- Light of Salvation is the standard endgame option, but it can take a long time to acquire 30-piece Awakening.
- Kazeros's Legion Commanders is used as an alternative to Light of Salvation, in content where enemies have a weakness to Dark Damage.
Check out the Card Guide for more details on how to obtain cards and interact with them.
Early Game Damage Card Set
End Game Damage Card Set
Credits
Written by Sekwah
Reviewed by Starlast