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Firepower Enhancement Artillerist Build Guide

Last Updated:February 26, 2025|Changelog

Welcome to the Enhancement Artillerist Build Guide! This build revolves around trying to maintain high uptime with many big hitting skills. The class utilizes high amounts of super armor and a relatively tanky ranged build where you can comfortably deal consistent damage in every raid scenario.

Outside of that, he does great Stagger. However, he can also struggle with some serious mana issues and low burst, making him only really shine in situations where he can consistently deal damage.

Pros
  • Non-positional gameplay
  • Good defence
  • Ranged
  • Easy to learn
Cons
  • Poor mobility
Tips

Builds

Raids
Kurzan Front

Ark Passive

Skills Setup

  • Pressurized Heatbomb is your main damage skill with some Destruction.
  • Homing Barrage and Air Raid are your next best damage skills, these have some delay so make sure to place them correctly.
  • Multi-Rocket Launcher and Summon Turret are additional filler damage skills.
  • Enhanced Shell is your Synergy from Armor Destruction and also provides some additional damage.
  • Swing is your Counter and has additional Destruction.
  • Heavy Turret is your Awakening. It is relatively consistent and provides a small amount of damage.

Alternative Skill, Tripod, and Rune Options

Swing can be swapped for Napalm Shot, using Target Focus and Overwhelm.

  • This allows for even more stagger due to Target Focus applying to your whole party. However, this makes the Counter much harder to land.

Swing

  • Can be left at level 4 if struggling for skill points, but you will lose Destruction.

Ark Passive

Skills Setup

  • Pressurized Heatbomb, Air Raid, and Homing Barrage are the best skills for killing elite mobs and bosses.
  • Flamethrower, Multi-Rocket Launcher, and Gravity Explosion are the best skills for dealing with mass waves of mobs.
  • Energy Field and Enhanced Shell are simply filler skills.
  • Barrage skills are not really worth using in Chaos Dungeons.
  • Missile Barrage is your Awakening. It is great for doing large area of effect bombing for mass waves of bombs or bosses.
  • Preemptive Strike
  • Contender
  • Raid Captain
  • Cursed Doll
  • Magick Stream
!
Warning

This build is optimized and meant to be used only in Kurzan Front. For Ebony Cube please use a Raid build.

Identity & Gameplay

His playstyle revolves around trying to fill up Firepower Meter as fast as possible and maintaining it during the entire duration of the fight, keeping consistent uptime and dishing out as much damage as possible.

His identity passively fills and provides these bonuses from Firepower Enhancement.

  • 10/20/30% Damage Increase based on Firepower Level (White/Yellow/Red)

Firepower Enhancement also provides:

  • +28% Damage to Normal Skills
  • -15% Damage Taken outside of Barrage
  • +14s Firepower Meter duration

Artillerist Identity

Artillerist
Firepower Meter

This build is very straightforward, first, you must always attempt to maintain Firepower Meter. This is a significant damage increase when full and will drain when not in combat, so constantly try to make sure you are maintaining it at all times. Make sure your Synergy is always applied with Enhanced Shell and always using Summon Turret whenever it is available to deal as much damage as possible.

Additionally, to simplify the build more Homing Barrage and Air Raid will have a delay before they land, so always try to pair these skills together since they have similar cooldowns and similar usage. This works similarly to Pressurized Heatbomb and Multi-Rocket Launcher which should also always be paired to keep your rotation efficient. Energy Field will help with Push Immunity on Pressurized Heatbomb, Multi-Rocket Launcher, and Enhanced Shell making it easy to always be doing damage.

Rotation

Standard Damage Rotation

  • This rotation is incredibly simple, your goal is to maintain high uptime on Synergy using Enhanced Shell and then trying to deal as much damage as possible.
  • Use Missile Launcher whenever available.

Stagger Check Rotation

  • Simply follow this rotation for easy Stagger. Remember, you can also use a Whirlwind Grenade if you have one equipped!

Gems

Gems are another significant aspect of your build, as they directly impact the damage and cooldowns of your skills. You can equip up to 11 gems at a time. Here are the ones you should focus on to maximize this build's potential, listed according to their priority.

Damage Gems

  • Homing Barrage
  • Pressurized Heatbomb
  • Air Raid
  • Multi-Rocket Launcher
  • Summon Turret
  • Flamethrower

Cooldown Gems

  • Pressurized Heatbomb
  • Multi-Rocket Launcher
  • Homing Barrage
  • Air Raid
  • Summon Turret

Engravings

Engravings are a core part of your build. You can equip up to five at a time, freely swapping between them.

  • Grudge
  • Hit Master
  • Keen Blunt Weapon
  • Cursed Doll
  • Adrenaline

Tripods

Tripods affect your skills directly by providing utility, damage, cooldown reduction or gauge generation. You should level up these first:

  • Homing Barrage: Power Bomb, Weak Point Detection
  • Air Raid: Flame Barrage, The Big One
  • Pressurized Heatbomb: Additional Firepower, Condense

Bracelet

Bracelets provide beneficial effects to yourself or to your party members depending on the rolls they have.

The primary goal is to get the main stats used by your build. After that, you should be aiming for Special Rolls to get more damage. Here are the effects you should look out for, in no particular order:

Tier 3Tier 4
SwiftnessSwiftness
CritCrit
SuperiorityCrit Rate +3.4/4.2/5%. Crit Hit Damage +1.5%.
CirculateCrit Damage +6.8/8.4/10%. Crit Hit Damage +1.5%.
FervorDamage +2/2.5/3%. Damage against Staggered foes +4/4.5/5%.
HammerAdditional Damage +2.5/3/3.5%. Demon & Arch-Demon Damage +2.5%.
WedgeDamage +4.5/5/5.5%. Skill Cooldown +2%.
AssailOn hit, Weapon Power +1,160/1,320/1,480 and Att. & Mov. Speed +1%.
(max 6 stacks, 10s duration).
PreciseWeapon Power +7,200/8,100/9,000.
When HP is above 50%, on hit Weapon Power +2,000/2,200/2,400 for 5s.
Weapon PowerWeapon Power +6,900/7,800/8,700.
On hit, Weapon Power +130/140/150 (max 30 stacks, 120s duration).
DexterityDamage +2/2.5/3%.
 Additional Damage +3/3.5/4%.
Non-Directional Attack Damage +2/2.5/3%.
Crit Rate +3.4/4.2/5%.
Crit Damage +6.8/8.4/10%.
Weapon Power +7,200/8,100/9,000.
Dexterity

Elixir

The recommended Elixir Set for this build is Critical.

Credits

Written by Civo
Reviewed by Perciculum

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