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Tier 3 Shock Training Scrapper Build Guide

Last Updated:November 16, 2024|Changelog

Welcome to the Shock Training Scrapper Build Guide! This build revolves around constantly throwing out burst skills and occasionally getting an enhanced burst window from Tenacity Release (Z). Utilizing Shock Training she can have some amazing burst windows that don't even feel slow unlike some other classes.

Outside of that, this build provides great Stagger and Destruction to the party. The main things to watch out for are her situation skill usage and back-attacking playstyle. Outside of Tenacity Release (Z), you may be a bit slow but once you are in it you become an unstoppable monster, with some good positioning this class becomes an amazing damage dealer that provides some great utility to the team.

Pros
  • Good defence
  • Easy to learn
  • Flexible in parties
Cons
  • Positional gameplay
  • Melee

Want a more fast paced and dynamic playstyle? Check out our Taijutsu guide.

Builds

Raids
Chaos Dungeons
Use the Scroll Bar to see Skill Point Progression

Need some tips for general content? Check out our Guardian Raids and Abyssal Dungeons guides.

  • Death Rattle and Supernova are your big damage skills used at all times.
  • Fist of the Wind God and Shredding Strike are your big damage skills used inside your burst window.
  • Charging Blow, Shredding Strike, Death Rattle, and Judgment are your Destruction skills.
  • Potent Rising Fist is a minor damage skill that provides Tenacity Release (Z) meter generation and some mobility.
  • Judgment is your Synergy from Damage Amplification that also helps with Tenacity Release (Z) meter generation.
  • Roundup Sweep is a meter generation skill as well as your Counter.
  • Charging Blow is a meter generation skill as well as providing mobility.
  • Mysterious Art: Blast of Ruination is your Awakening. It deals relatively high damage due to Specialization scaling.

Alternative Skill, Tripod, and Rune Options

Roundup Sweep

  • Efficient Strike, Additional Strike, and Wealth Utilizing this combination you will lose a lot of potential but have a more consistent experience with your rotation.

Check the Rune Guide for more details on Runes and how to obtain them.

This build is optimized and meant to be used only in Chaos Dungeons. For Ebony Cube please use a Raid build.

  • Dragon Advent, Explosive Fist, and Death Rattle are your best skills for dealing with elites and bosses.
  • Roundup Sweep, Chain Destruction Fist, Potent Rising Fist, and Supernova
  • Charging Blow is a mobility skill.
  • Undefeated Dragon King is your Awakening. It will give you a bit of mobility and one shot any elite or boss in the dungeon.

While you can freely experiment with any engravings you want for this content, here's a recommended setup, based on the Engraving Support system:

  • Preemptive Strike causes your attacks to deal immense amounts of damage to monsters that you haven't attacked yet, making it ideal for Chaos Dungeons.
  • Contender is a stacking Attack Power effect that increases in strength once you kill a monster, making it ideal for Chaos Dungeons.
  • Raid Captain provides damage based on your Bonus Movement Speed, synergizing well with the Buff Nodes scattered throughout Chaos Dungeons.
  • Ultimate Skill: Taijutsu will make your Shock skills weaker, but will give you the necessary energy to spam skills in Chaos Dungeons while also increasing the damage of Stamina skills.
  • Shock Training offsets most of the damage loss of Ultimate Skill: Taijutsu and also gives you significant energy refund to allow more spamming within Chaos Dungeons.

Gameplay & Skill Rotation

Shock Scrapper receives 5/10/20% of Shock Energy back whenever it is consumed, but the duration of Tenacity Release (Z) is reduced by 5 seconds. Creating a playstyle that revolves around consistently hitting the boss for big hits while gaining occasional burst windows to do bonus damage.

Activating her identity grants you the following effects for its entire duration:

  • Unlimited Shock & Stamina resource
  • +20% Attack Speed
  • -50% spacebar cooldown
  • +20% Outgoing Stagger Damage
  • Reset spacebar cooldown on activation
  • Apply Amplified Damage for 10 seconds to nearby enemies on activation

Scrapper Identity

Scrapper Identity
Tenacity Release

All attacks with a Back Attack affix receive +10% Crit Rate and +5% Damage when they land on the target's back-side indicator. It is important to position yourself accordingly as much as possible in order to take advantage of this.

This build focuses on dealing massive amounts of burst damage within the Tenacity Release (Z) window. Skills like Fist of the Wind God and Shredding Strike benefit from the Enhanced Tenacity Release tripod which enhances their damage even further when cast during Tenacity Release (Z).

Outside of that, you're trying to rebuild Tenacity Release (Z) as quickly as possible to then repeat the burst process. Make sure to time your regular skills right before exiting Tenacity Release (Z) so that they can provide Tenacious Power while not consuming Shock at the same time. Supernova, Death Rattle or Potent Rising Fist can be easily used in this manner.

Avoid using Death Rattle with less than 76% Shock Meter available, as it loses too much effective damage if you do so. Similarly, try not to use Fist of the Wind God and Shredding Strike outside of Tenacity Release (Z) if possible.

Basic Rotations

Meter Generation Rotation (Tenacious Power build-up)

  • This build DOES NOT have a true rotation, instead you are aiming to try to deal as much damage as possible while generating Tenacity Release (Z) meter to do a burst window.
  • Roundup Sweep can be reset, you can weave it in-between many of your skills to generate Shock meter.
  • Death Rattle gains more damage the more Shock meter it has, it will highlight at maximum damage, you should generally try to use it once you have enough Shock meter.
  • Fist of the Wind God and Shredding Strike are held to be exclusively used in the identity.
  • Try your best to maintain your Synergy using Judgment, even if you aren't planning to attack immediately after. Your Synergy is applied on Tenacity Release (Z) use, you can save the usage of your Judgment to fit in more damage skills.

Burst Rotation (Tenacious Power)

  • Fist of the Wind God and Shredding Strike are finally unleashed as the opener, then this gives you a bit of time to unload some extra skills for more damage.
  • Death Rattle or Supernova can be used at the very end of Tenacity Release (Z) causing them to use no Shock meter but the final hit being after Tenacity Release (Z) ends granting some extra Tenacity Release (Z) meter regeneration.
  • Charging Blow, Roundup Sweep, Judgment, and Potent Rising Fist are used to generate Tenacity Release (Z) identity and are generally not used in the Tenacity Release (Z) window due to tight timing.

Stagger Check Rotation

  • Follow this rotation to do some amazing Stagger. Remember you can also use a Whirlwind Grenade if you have one equipped!
  • Roundup Sweep can be reset, you can spam it as much as possible.

Tripods and Gems

Tripod Levelling

Increasing the level of Tripods greatly enhances their effectiveness. You may only increase the level of 18 tripods at a time. Some of them cannot be leveled at all, or are left at level 1 - these tripods are omitted from the table, even if they are used. Here are the main tripods you should look out for in order to maximize this build's potential.

Skill1st Tripod2nd Tripod3rd Tripod
Death RattleQuick PrepWeak Point DetectionShock Explosion
SupernovaQuick PrepPiercing StrikeSpinless Hit
Fist of the Wind GodFist of PatienceEnhanced Tenacity Release
Shredding StrikeSwift FingersLight Speed StrikeEnhanced Tenacity Release
Potent Rising FistFocused Fighting SpiritDragon King BombardmentDragon's Fury
JudgmentImmediate DestructionTrue Judgment
Roundup SweepSwift Preparation
Charging BlowFocus

Tripods written in bold text are your highest priority, make sure to level them first!

For more information on where to obtain Tripod Amulets and how to use them, check out our Skill Tree System Guide.

Gems

Gems are another significant aspect of your build, as they directly impact the damage and cooldowns of your skills. You can equip up to 11 gems at a time. Here are the ones you should focus on in order to maximize this build's potential, listed according to their priority.

Damage Gems

  • Death Rattle
  • Supernova
  • Fist of the Wind God
  • Shredding Strike
  • Potent Rising Fist

Cooldown Gems

  • Death Rattle
  • Supernova
  • Fist of the Wind God
  • Shredding Strike
  • Potent Rising Fist
  • Judgment

For more information on where to obtain gems and how to use them, check out our Gem System Guide.

Stat Priority

This build utilizes Crit and Specialization.

  • Specialization is the primary stat. It scales up both your Shock damage and Tenacious Power meter generation perfectly synergizing with the build.
  • Crit is a secondary stat. It ramps up your Crit Rate helping to scale up your damage beside Specialization.

Standard Setup

  • Crit + Specialization
  • Specialization
  • Specialization
  • Specialization
  • Specialization
  • Crit + Specialization

Gear Set

Entropy Set

This set is optimal thanks to the large amounts of Crit Rate, Crit Damage, and positional damage it provides.

The name of your set will change every time you acquire a higher tier of gear, but the set effect will remain the same. Look for your set's keyword when recrafting it to find it more easily (e.g Entropy, Hallucination etc).

Check out the Gear Progression Guide for step by step instructions and early game gearing.

If you are interested in Sidereal Weapons, click here for more details.

Engravings

Engravings are a core part of your build. Typically, most engravings will be used at level 3, but some can be used at level 1 or 2 in addition to the others, after reaching item level 1540 and unlocking Ancient Accessories.

Relic Gearing Build (5x3)

  • Shock Training
  • Grudge
  • Master of Ambush
  • Adrenaline
  • Keen Blunt Weapon

Ancient Gearing Build (5x3+1)

  • Shock Training
  • Grudge
  • Master of Ambush
  • Adrenaline
  • Keen Blunt Weapon
  • Ether Predator Lv. 1

Engraving Explanations

Core Engravings

  • Shock Training grants Shock skill damage as well as regenerates a percentage of maximum Shock Meter per second.
  • Grudge increases damage done while also increasing damage received. The engraving is a highly effective damage increase without needing specific positioning, making it worthwhile even with the penalty.
  • Master of Ambush because all of your damage skills have a Back Attack property, this becomes a good choice, but forces you to play around it to take full advantage of it.
  • Adrenaline provides an additional source of Crit Rate and Attack Power. It is fairly easy to upkeep.

Add-on Engravings (Pick 1)

  • Keen Blunt Weapon is a decent option since we have relatively high Crit Rate but with Entropy Set it loses some efficiency.
  • Cursed Doll is a significant Attack Power increase at the cost of 25% healing. The healing penalty can be punishing for inexperienced players who are not familiar with boss mechanics, but it becomes easy to overcome with time.

Level 1 and 2 Engravings

  • Ether Predator becomes our best damage engraving at level one however it takes a while to ramp up.

Check out the Engraving Guide for more details.

Bracelet

Bracelets provide beneficial effects to yourself or to your party members depending on the rolls they have.

The primary goal is to get the main stats used by this build Crit and Specialization. After that you should be aiming for Special Rolls to get more damage. Please note that this system is heavily reliant on RNG, and you should not expect to get much more beyond your main stats early on.

Optimal Bonus Rolls

Crit
Specialization

Ambush
Circulate
Fervor
Hammer
Wedge

Alternative Bonus Rolls

Precise
Assail
Superiority
Weapon Power
Strength

Check out the Bracelet Guide for more details.

Elixir

The recommended Elixir Set for this build is Master.

Check out the Elixir Guide for more details and general stat recommendations.

Card Sets

Cards are an endgame system that helps maximize your character's damage. Here are the recommended card sets for this build.

  • Deep Dive is used early on as it is fairly easy to obtain.
  • Light of Salvation is the standard endgame option, but it can take a long time to acquire 30-piece Awakening.
  • Kazeros's Legion Commanders is used as an alternative to Light of Salvation, in content where enemies have a weakness to Dark Damage.
  • Three Umar Families combined with A Voice Calls with is used as an alternative to Light of Salvation, in Guardian Raid content exclusively.

Check out the Card Guide for more details on how to obtain cards and interact with them.

Early Game Damage Card Set

End Game Damage Card Set

Credits

Written by Civo
Reviewed by Starlast

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