Elgacia Class Balance Patch Update – Final Version
Introduction
Welcome to the Elgacia class balance change overview of the Korean Live Servers, which will most likely arrive to EU/NA servers in the following weeks/months. We went through the PTR Changes here. This article highlights the differences between those two, we struck through discarded changes and colored additional changes.
Runes
The Judgement effect triggered by the Conviction and Judgment combo is now multiplicative instead of additive.
General Balance
Damage Reduction buffs provided by the skills below have their efficiency in PVP reduced to 65%.
Paladin
- Grace of Holy Area
- Grace of Godsent Law
- Heavenly Blessings
Bard
- Endurance Wave of Sound Wave
- Strong Note of Note Bundle
- Guardian Tune
- Shining Protection of Rhapsody of Light
Gunlancer
- Nellasia's Energy
- Guardian's Protection
Wardancer
- Warrior's Courage of Wind's Whisper
Soulfist
- Energy Release
Assassin
PVE
Earth Cleaver
- Removed Frontal Attack affix.
Class Engraving
Surge
- Nerfed: Deathblade Surge is cast in the max level of Surge Zero form, regardless of the number of Death Orbs you have. When Arts is activated and skills other than Basic Attacks and Awakening Skills hit, the Surge Enhancement effect is stacked every 0.4 seconds. (Max 20 stacks). This effect increases Deathblade Surge Damage up to 100/110/120% based on the stacks. Additionally, Attack Power is increased by 0/0.5/1% per stack. When Death Trance ends, gain up to 100% Death Orb Meter for each Surge Enhancement effect stack you have.
Check out the current Surge and Remaining Energy Raid Guides!
PVE
Specialization Shadowburst Meter Recovery factor increased from 0.5 to 0.54.
Damage of Normal and Intrude Skills is decreased by 3.8% in PVE.
Rush
- Rush distance increased by 1 meter.
Slasher
- Counter Attack affix added.
Grind Chain
- Quick Prep changed: On hit, applies a debuff to the target, which increases Damage taken by 6% for 10 seconds.
Demonic Slash
- Movement distance increased by 2 meters.
- Skill collision removed.
- Excellent Mobility changed: On hit, applies a debuff to the target, which increases Damage taken by 6% for 8 seconds.
Rising Claw
- Attack type changed from Frontal Attack to Back Attack.
Howl
- Skill Cooldown reduced by 6 seconds.
- PVE and PVP Damage reduced by 15.95%.
Shadowburst Meter gain reduced by 16.1%.- Mana consumption reduced by 11.4%.
- Quick Prep changed: On hit, applies a debuff to the target, which increases Damage taken by 6% for 16 seconds.
- Scream of Fury changed: Damage dealt to feared targets increased by 30.0/33.5/37.1/40.7/44.3%.
Ruining Rush
- Following effect added: On hit, applies a debuff to the target, which increases Damage taken by 6% for 6 seconds.
Death Claw
- Frontal Attack affix removed.
- Following effect added: On hit, applies a debuff to the target, which increases Damage taken by 6% for 6 seconds.
Check out the current Perfect Suppression and Demonic Impulse Raid Guides!
PVE
Swoop Skills Damage increased by 4.5% in PVE.
Only 1 type of poison can be kept active on the target at the same time.
Shadow Trap
- Attack type changed from Frontal Attack to Back Attack.
Nightmare
- Counter Attack affix added.
- Poison: Corrosion The effect of “Corrosion” is changed to reduce the defense of the Target by 12% for 12 seconds.
Shadow Dot
- Poison: Corrosion The effect of “Corrosion” is changed to reduce the defense of the Target by 12% for 12 seconds.
Spirit Catch
- Poison: Corrosion The effect of “Corrosion” is changed to reduce the defense of the Target by 12% for 12 seconds.
Spinning Dagger
- Poison: Corrosion The effect of “Corrosion” is changed to reduce the defense of the Target by 12% for 12 seconds.
Saber Stinger
- Poison: Corrosion The effect of “Corrosion” is changed to reduce the defense of the Target by 12% for 12 seconds.
Iblisto
- Poison: Corrosion The effect of “Corrosion” is changed to reduce the defense of the Target by 12% for 12 seconds.
Phantom Dancer
- Poison: Corrosion The effect of “Corrosion” is changed to reduce the defense of the Target by 12% for 12 seconds.
Death Side
- Poison: Corrosion The effect of “Corrosion” is changed to reduce the defense of the Target by 12% for 12 seconds.
Identity
HP of the Shadow Illusion created increased by 300% in PVE.
Gunner
PVE
Blade Storm
- Silver Master
Hawk Gauge restoration increased from 12/13/14/16/18 to 14/15/17/19/21.Added: If Shadow Dance is selected, the Skill generates additional Hawk Gauge.
Deadly Slash
- Frontal Attack removed.
Stalker
- Frontal Attack removed.
Atomic Arrow
- Added Weak Point Damage Lv.1 to the Skill.
Charged Shot
- Increased Weak Point Damage from Lv.1 to Lv. 2.
Sharp Shooter
- Focus Shot changed: Instead of Crit Damage, the Damage is increased by 20.0/26.0/32.0/38.0/45.0%.
Snipe
- Easy Prey changed: Increased Crit Hit Rate from 30% to 40%. Instead of Crit Damage, the Damage is increased by 30.0/37.5/45.0/52.5/60.0%.
Awakening
Fenrir's Messenger
- Added: Instant hit restores 25% Hawk Gauge. Overcharged hit restores 100% of Hawk Gauge. Hawk Gauge's revoery scales with specialization.
Awakening
- Hawk Gauge natural recovery increased by
50% in PVE and 30% in PVP30% in PVE.
Class Engravings
Loyal Companion
Buffed: Summons Silverhawk MK-II, allowing Move Speed +4%, Silver Hawk's Basic AoE Radius +60%, Silverhawk's Basic Attack Damage +100/200/300%, and Silverhawk's summon duration +30/60/100%. On basic attack or Wings of Storm hit, foes get a Mark of Death increasing incoming Damage by 4/9/14%. Additionally, the summoned Hawk increases your Attack by 3/6/10%.
Death Strike
Buffed: Hit foe Damage taken increased from 20/30/40% to 22/33/44%.
Check out the current Sharpshooter Raid Guide!
PVE
Increased the Damage of all Normal Skills by 5%.
Gatling Gun
- Removed Back Attack affix.
Flamethrower
- Removed Back Attack affix.
Gravity Explosion
- Removed Back Attack affix.
Homing Barrage#
- Stagger Damage reduced to [Low].
Air Raid
- Stagger Damage reduced to [Low].
- Flame Barrage added: Increases the Damage to Elite or higher Monsters by 15.0/21.1/27.5/33.8/40.0%.
Multiple Rocket Launcher
- Stagger Damage increased to [High].
- Flame Rocket changed: Skill Attribute changed to Fire and Damage is increased by 15.0/21.0/27.0/33.0/40.0%.
Napalm Shot
- Stagger Damage increased to [Highest].
- Removed Frontal Attack affix.
Swing
- Stagger Damage increased to [High].
Forward Barrage
- Added Counter Attack affix.
Barrage: Focus Fire
- Range increased by 50%.
- Increased the speed between clicking the skill and the first hit of the attack by 16%.
- Attack Duration reduced by 30%.
Barrage: Howitzer
- Skill Cooldown reduced by 3 seconds.
Awakening
Heavy Turret
- Health of the Turret in PvE increased by 300%.
Identity
Enter Barrage Mode
- Barrage Mode can be instantly cancelled by using Enter Barrage Mode (Spacebar).
- If you are silenced, you can still exit the Barrage Mode by using Exit Barrage Mode.
- Following Combat Items can be used while being on Barrage Mode: Time Stop Potion, Camouflage Robe and Splendid Stealth Robe.
- Upon entering the 3rd Firepower Stage, the remaining buff time will be shown next to your Gauge.
Check out the current Artillerist Raid Guide!
PVE
Enforce Execution
- Removed Frontal Attack affix.
Quick Shot
- Final Light push back distance reduced.
Cruel Tracker
- Reduced Push back distance of some Skill Trees.
Awakening
Clay Bombardment
- Adjusted the Skill hit area.
Class Engraving
Pistoleer
- Buffed: Handgun Skill Damage increased from 30/45/60% to 30/50/70%.
Check out the current Pistoleer and Enhanced Weapon Raid Guide!
PVE
Peacekeeper
- Attack type changed from Frontal Attack to Back Attack only.
Catastrophe
- Damage in PVE is increased by 22%.
- Kill Confirmation changed: Damage increased by 15.0/21.0/27.0/33.0/40.0%. If the target is below 50%HP, increases the Damage by an additional 20%.
Bullet Rain
- Damage in PVE is increased by 23% but is reduced by 20% in PVP.
- Ambush reduced the Back Attack Damage from 30.0/37.5/45.0/52.5/ 60.0% to 20.0/26.0/32.0/38.0 /45.0%.
- Vital Point Shot changed: Removes the Back Attack affix from the skill, but increases the damage dealt by 5.0/10.0/16.0/22.0/28.0% and Crit Rate by 10%.
- Flame Shot changed: Instead of Crit Damage, the Damage dealt is increased by 60.0/68.0/77.0/86.0/95.0%.
Class Engraving
Time to Hunt
- Buffed: Crit Rate increased from 20/27/35% to 20/30/40%.
Check out the current Time to Hunt and Peacemaker Raid Build!
PVE
Mobile Shot
- The time to press the Key to trigger the follow-up attack has been extended from 5 to 8 seconds.
Overcharged Battery
- Weak Point Damage increased by one level.
- Fighting Spirit Enh. changed: Attack Power buff applied on normal hit.
- Weak Point Enhancement changed: Throwing distance increased by 2 meters.
High Voltage Bullet
- Attack type changed from Frontal Attack to Back Attack.
Avalanche
- Cooldown reduced by 4 seconds.
- Damage in PVE is increased by 24.3% but is reduced by 20.3% in PVP.
- Battery recharge amount is reduced by 17.
- Counter Attack affix added.
- Weak Point Detection changed: Once the last attack hits, the batter is charged by 96/109/122/136/150.
- Quick Prep changed: Increases the damage to Named or lower foes by 45.0/52.0/59.0/67.0/75.0%.
- Zero Degree Aim changed: Instead of Crit Rate, the Damage to single target is increased by 30.0/37.0/44.0/52.0/60.0%.
Surge Blow
Counter Attack affix added.
Echelon Beam
Counter Attack affix removed.
Command: Carpet
- Skill Cooldown increased by 6 seconds.
- Reduced the movement distance of the Drone by 2.4 meters.
- Increased the Attack Speed of the Drone by 14%. However, if the Skill Tree Precision Barrage is applied, the Attack Speed remains the same as before.
- Damage in PVE is increased by 94.1% and in PVP by 37.3%.
- Increased Battery consumption from 520 to 730.
- Battery Discharge changed: Reduces the Battery consumption by 20.0/24.0/28.0/32.0/36.0%.
Annihilation Mode
- Damage in PVE is increased by 110%.
- Weak Point Detection changed: Reduces the Battery consumption by 20.0/24.0/28.0/32.0/36.0%.
Energy Buster
- Damage in PVE is increased by 35%.
Identity
Comet Strike
- Animation Speed increased by 20%.
Laser Blade
- Added Weak Point Damage Lv. 1.
Mage
PVE
Prelude of Storm
- Counter Attack affix added.
Sound Shock
- Sacred Shock Debuff duration increased by 1 second.
Stigma
- Brilliant Stigma Debuff duration increased by 1 second.
Note Bundle
- Sacred Note Debuff duration increased by 1 second.
Harp of Rhythm
- Note Brand Debuff duration increased by 1 second.
Rhapsody of Light
- Note Brand Debuff duration increased by 1 second.
Check out the current Bard Raid Guide!
PVE
Ice Shower
- Counter Attack affix added.
Squall
- Attack type changed from Frontal Attack to Back Attack.
Identity
- During “Magick Enhanced” state, Skill Damage nerfed from 10% to 9%.
- During “Arcane Torrent” state, Skill Damage nerfed from 20% to 18%.
Specialization scaling of “Magick Enhanced” and “Arcane Torrent” increased from 2.15 to 2.2.
PVE
Increased the PVE Damage of all Skills except for the Basic Attack and Awakening by 5%.
Maririn
- Health in PVE increased by 300%.
- Is immune to Debuffs.
Water Elemental
- Can Counter Attack upon summoning.
- Removed the Frontal Attack affix.
- Cooldown is reduced by 6 seconds.
- Mana consumption is reduced by 15.5%.
- Damage in PVE and PVP is reduced by 24.1%.
- Ancient Energy recovery in PVE and PVP is reduced by 25%.
- MP Recovery Reduced the Mana Recovery Rate from 200.0/206.0/216.0/226.0% to 140.0/144.2/148.4/158.2%.
Sticky Moss Swamp
- Spread Increase changed: Immediately creates Moss Swamp and reduces on hit the enemies defense by 12% for 16 seconds.
- Corrosive Moss Swamp changed: Increases Moss Swamp duration by 2 seconds and attracts nearby foes.
Flash Explosion
- Weak Point Enhancement changed: On hit, reduces the enemies defense by 12% for 8 seconds.
Shurdi
- High-Speed Projectile changed: On hit, reduces the enemies defense by 12% for 4 seconds.
Ancient Spear
- Outer Radius Damage was removed.
PVE
Celestial Rain
- Card of Destruction Increased the Crit Damage from 20.0/23.0/27.0/31.0/35.0% ~ 80.0/92.0/108.0/124/0/140.0% to 20.0/28.0/32.0/36.0/ 40.0% ~ 100.0/112.0/128.0/144.0/ 160.0%.
- Enhanced Strike Increased the Damage from 25.0/31.0/37.0/43.0/50.0% to 30.0/37.0/44.0/52.0/60.0%.
- Weak Point Detection Increased the Stack Damage from 25.0/28.0/31.0/34.0/38.0% ~ 100.0/112.0/124.0/136.0/152.0% to 30.0/33.0/36.0/40.0/44.0% ~ 120.0/132.0/144.0/160.0/176.0 %.
Serendipity
- Lucky Blow Crit Damage Increased from 200.0/262.0/324.0/386.0/450.0% to 240.0/304.8/379.6/436.8/504.0%.
- Enhanced Strike Damage Increased from 100.0/111.0/122.0/133.0/145.0% to 120.0/132.0/144.0/157.0/170.0%.
Secret Garden
- Perfect Secret Increased the Stack Damage from 40.0/47.0/54.0/62.0/70.0% to 50.0/57.0/64.0/72.0/80.0%.
- Darkness Garden Increased the Crit Damage from 100.0/115.0/130.0/145.0/160.0% to 120.0/137.5/155.0/172.5/190.0%.
- Secret Chance Increased the Damage from 50.0/57.0/64.0/72.0/80.0% to 60.0/68.0/77.0/86.0/95.0%. Increased the Damage to other players from 80.0/88.4/96.8/106.4/116.0% to 84.0/93.2/103.6/113.9/124.3%.
Four of a Kind
- Attack type changed from Frontal Attack to Back Attack.
Return
- Frontal Attack affix removed.
Mysterious Stampede
- Frontal Attack affix removed.
Checkmate
- Increased PVE Damage by 12%.
Identity
Three-Headed Snake
- Draw probability increased.
- Card Effect changed to: Basic Attack covers 3 directions while dealing 100% more Damage. On hit, adds a Ruin Stack. Damage dealt to Challenge or lower foes +400%.
Ghost
- Draw probability decreased.
Mayhem
- Draw probability decreased.
Gems
The Damage of the Emperor Card can be increased by using a Gem.
Martial Artist
PVE
Increased the Damage of all Skills except for the Auto/Basic Attack by 24%.
Charging Blow
- Ready Attack changed: Skill Damage increased by 10.0/16.0/22.0/28.0/35.0%.
Fierce Tiger Strike
- Rough Smash changed: Skill Damage increases by 300.0/322.0/344.0/366.0/388.0%, based on the amount of enemies hit.
Continuous Push
- Sturdy Armor changed: Damage Reduction effect of the Skill increases to 6.0/6.3/6.6/6.9/7.3% per stack with each consecutive attack.
Judgment
- Attack type changed from Frontal Attack to Back Attack.
Roundup Sweep
- Attack type changed from Frontal Attack to Back Attack.
- Swift Preparation reset chance reduced from 50.0/58.0/66.0/74.0/83.0% to 30.0/36.0/42.0/48.0/54.0% but can be triggered on any hit.
Critical Blow
- Attack type changed from Frontal Attack to Back Attack.
Shredding Strike
- Attack type changed from Frontal Attack to Back Attack.
Awakening
Mysterious Art: Blast of Ruination
- Buffed: Focus your mind and reinforce your gauntlets to deliver a powerful strike. Gather the energy in the air onto your gauntlets and thrust forward. The ground cracks, dispersing an energy wave that reaches as far as 14 meters, knocking foes back. The Damage of the wave differs depending on the distance it travels. 6,8kk Damage within 0-2 meters, 6,1kk Damage within 2-4 meters, 5,4kk Damage within 4-6 meters, 4,7kk Damage within 6-8 meters, 4,1kk Damage within 8-10 meters, 3,4kk Damage within 10-12 meters, and 2,7kk Damage within 12-14 meters.
Class Engraving
Ultimate Skill: Taijutsu
- Stamina Skill's Damage increase buffed from 30/45/60% to 35/50/65%.
Check out the current Taijutsu and Shock Training Scrapper Raid guides!
PVE
Increased the Damage of all Skills in PVE except the Basic Attack and Awakening by 7%.
Energy Release
Ready Attack changed: Absorbs damage dealt to the caster and party members for 8 seconds. Up to a maximum value of 40.0/42.8/45.6/48.4/51.6% of the caster's maximum health.
Pulverizing Palm
Ready Attack changed: Reduces the Damage received while casting the Skill by 30.0/32.7/35.4/38.1/40.8%.
Lightning Palm
Prepared Attacker changed: Increases the Energy Consumption by 20% and the Damage Dealt by 15.0/21.0/27.0/33.0/40.0%.
Flash Step
Victory Shout changed: Using the Skill has a chance of 50.0/57.0/64.0/72.0/80.0% to remove 1 harmful effect on you.
Energy Bullet
- Trance the first bullet is shot about 40% faster.
Energy Blast
- PVE Damage Increased by 11,7%.
- Concussion changed: Attack Range increased by 5m.
- Weak Point Detection changed: During Skill use, gain Push Immunity.
- Ranged Hit changed: Increases the Skill's Stagger Level to [High].
- Ruthless changed: Increases the Damage dealt with each hit by 8.0/9.0/11.0/13.0/15.0% up to 40.0/45.0/55.0/65.0/75.0%.
- Tenacity changed: Increases Damage dealt to Push Immune foes by 40.0/47.2/54.8/62.4/70.0%.
- If Ferocious Strike is selected, the holding time of the skill is reduced by 50% without reducing the Damage dealt.
Merciless Pummel
- Increases last attack's Attack Range by 40%.
if the Skill Tree Coldhearted is applied.
Bolting Crash
- Attack type changed from Frontal Attack to Back Attack.
Check out the current Robust Spirit Soulfist Raid Guide and Energy Overflow Soulfist Raid Guide!
PVP
Increased the Damage of all Skills except the Basic Attack and Awakening by 9%.
Awakening
Increased the Damage of Awakening Skills by 55,6% in PVE.
Identity
Using “X” key instantly ends the “Hype” state.
Class Engraving
Energy Overflow
Buffed: Damage increased from 5/10/15% to 6/12/18% if the Energy is below 30%.
PVE
Esoteric Skill: Lightning Tiger Strike
The skill won't penetrate Boss type foes anymore.
Sky Shattering Blow
- Attack type changed from Frontal Attack to Back Attack.
Esoteric Skill: Spiral Impact
- Attack type changed from Frontal Attack to Back Attack.
Check out the current Esoteric Flurry and Death Blow Raid Guides!
PVE
The Damage scaling factor of the Specialization Combat Stat has been changed from 0.225 to 0.27.
Increased the Damage of all Normal Skills by 18%, Esoteric Skills by 14% and Awakening Skills by 14%.
Wind's Whisper
- Oath of the Wind changed: Increases your Mana Recovery Speed by 20.0/21.2/22.4/23.6/25.0% for 6.0 seconds.
Flash Heat Fang
Increased the Damage of the skill in PVE by 8%
Sky Shattering Blow
- Attack type changed from Frontal Attack & Back Attack to Back Attack only.
Sweeping Kick
Increased the Damage of the skill in PVE by 12%
Esoteric Skill: Spiral Impact
- Attack type changed from Frontal Attack to Back Attack only.
Class Engraving
First Intention
- Buffed: Damage of Normal Skills increased from 15/20/25% to 16/24/32%.
Check out the current Esoteric Skill Enhancement and First Intention Raid Guides!
PVE
Vault
- Attack type changed from Frontal Attack to Back Attack.
Wheel of Blades
- Attack type changed from Frontal Attack to Back Attack.
Red Dragon's Horn
- Determination Damage dealt buffed from 15/21/27/33/40% to 20/26/32/38/45%. Perfect Zone Damage buffed from 40/47/54/62/70% to 45/52/59/67/75%.
- Spear of Destruction changed: On top of the existing effect, the Crit Damage is increased by 0.0/11.0/22.0/33.0/44.0%.
- Aiming Distance changed: Crit Damage increased by 100.0/115.0/130.0/145.0/160.0%.
Thrust of Destruction
- Increased PVE Damage by 13.3%.
- Speartip Thrust changed: Crit Rate +50% and Crit Damage is increased by 5.0/16.0/27.0/38.0/50.0%.
- Weak Point Detection changed: While casting, gain a shield equal to 30.0/32.7/35.4/38.1/40.8% of one's maximum health.
- Shield changed: Increases damage to all Push-Immune Foes by 30.0/37.5/45.0/52.5/60.0%.
Spiraling Spear
- Added Counter Attack affix to the Skill.
- Speartip Thrust changed: Increases Crit Rate by 15.0/21.0/27.0/33.0/40.0%.
4-Headed Dragon
- Speartip Thrust changed: Increases Crit Rate by 15.0/21.0/27.0/33.0/40.0%.
- Violent Thrust Damage dealt buffed from 50/57/64/72/80% to 55.0/63.0/72.0/81.0/90.0%.
Starfall Pounce
- Ground Explosion Damage dealt buffed from 70/78.4/86.8/95.9/105% to 80/89.6/99.2/109.6/120%.
Warrior
PVE
Crime Hazard
- Attack type changed from Frontal Attack to Back Attack.
Chain Sword
- Attack type changed from Frontal Attack to Back Attack.
Assault Blade
- Piercing Strike changed: On hit, applies a debuff to the target, which increases Damage taken by 6% for 6 seconds.
- Cut changed: Can not be leveled up further via Skill Tree.
Mountain Crash
- Added “Counter Attack” to the skill.
- “Earthquake” CC extended by 1 second.
- Enhance changed: On hit, applies a debuff to the target, which increases Damage taken by 6% for 10 seconds.
Hell Blade
- Deadly Blow Outgoing Damage nerfed from 80.0/89.6/99.2/109.6/120.0% to 55.0/63.8/72.6/81.4/90.2% when your HP is 50% or below.
Red Dust
- Mana consumption reduced by 11.5%.
- Damage in PVP and PVE nerfed by 16%.
- Rage accumulation in PVP and PVE reduced by 16.2%.
- Changed: On hit, the Skill deals Damage and increases your Attack Power by 6/8/10/12/14/16/18/20/22/24% for 6 seconds.
- Skill Cooldown reduced from 30 to 20 seconds.
- Quick Prep changed: On hit, applies a debuff to the target, which increases Damage taken by 6% for 16 seconds.
- Amplified Damage changed: Doesn't apply a debuff to the target. Instead the skill is changed to an AoE and the Damage is increased by 120.0/132.0/144.0/157.0/170.0%. Additionally, this Skill Tree can be leveled up.
Sword Storm
- Flame Storm Outgoing Damage nerfed from 100.0/105.0/110.0/115.0/120.0% to 55.0/63.8/72.6/81.4/90.2% when your HP is 50% or below.
Class Engraving
Berserker's Technique
- Buffed: Crit Damage increased from 30/40/50% to 35/50/70% while in Burst Mode.
Mayhem
- Nerfed: Fury Meter remains at max, and turns into Burst mode with the power of darkness. Outgoing Damage +3/8/16%, Attack and Move Speed +15%, all incoming Damage -65% in Burst mode. When turning in to Burst mode, converts into 25% of Max HP, and it cannot be exceeded even when Healing is applied. Can only receive 40% of healing effects and 25% of shield's effect. Press the X key to cancel Burst mode to recover 25% of Max HP, but cannot Burst for 30s.
- Now you can use Adrophine Potion in this mode.
Check out the current Berserker's Technique and Mayhem Berserker Raid Guide!
PVE
Surge Cannon
- Increased Skill Damage by 3.3% in PVE.
- Precise Barrage Damage dealt buffed from 40.0/47.0/54.0/62.0/70.0% to 45.0/52.0/59.0/67.0/75.0%.
- Overcharge Damage dealt buffed from 60.0/68.0/77.0/86.0/95.0% to 65.0/73.0/82.0/91.0/100.0%.
Charged Stinger
- Weak Point Detection Damage dealt buffed from 20.0/26.2/32.4/38.6/45.0% to 25.0/31.0/37.0/43.0/50.0%.
Counter Gunlance
- Bombardment Spear Damage dealt buffed from 50.0/57.5/65.0/75.0/83.0% to 95.0/104.0/114.5/126.5/138.5%.
Shield Bash
- Added Weak Point Damage to the Skill.
Check out the current Combat Readiness and Lone Knight Raid Guide.
PVE
Increased the PVE Damage of all Punish Skills by 4.8%.
Punishment
- Attack type changed from Frontal Attack to Back Attack.
Executor's Sword
- Attack type changed from Frontal Attack to Back Attack.
Holy Sword
- Attack type changed from Frontal Attack to Back Attack.
Class Engraving
Judgment
- Duration of Sacred Executioner buffed from 100/100/100% to 100/125/150%.
Check out the current Paladin Raid Guide!
PVE
Gravity Impact
- Changed: Charges 2 Gravity Cores on hit.
- Lucky Core Changed: Increases Attack speed by 10.0/12.0/14.0/16.0/18.0%.
Power Strike
- Changed: Charges 2 Gravity Cores on hit.
- Lucky Core Changed: On hit, the target's defense is reduced by 12% for 10 seconds. This Skill Tree can not be leveled up.
- Quick Prep Changed: Increases Attack speed by 10.0/12.0/14.0/16.0/18.0%.
Jumping Smash
- Changed: Charges 2 Gravity Cores on hit.
- Lucky Core Changed: On hit, the target's defense is reduced by 12% for 14 seconds. This Skill Tree can not be leveled up.
Earth Smasher
- Changed: Charges 3 Gravity Cores on hit.
- Lucky Core Changed: Increases Attack speed by 10.0/12.0/14.0/16.0/18.0%.
- Trace of Pain Changed: Grants Push Immunity while casting the skill.
Running Crash
- Changed: Charges 2 Gravity Cores on hit.
- Skill Cooldown reduced by 2 seconds.
- Mana consumption reduced by 6%.
- Reduced PVE and PVP Damage by 7.8%.
- Lucky Core Changed: Increases Attack speed by 10.0/12.0/14.0/16.0/18.0%.
- Quick Prep Changed: Reduces the Damage taken while casting the skill by 30.0/32.7/35.4/38.1/40.8%.
Gravity Force
- Changed: Charges 2 Gravity Cores on hit.
- Lucky Core Changed: Reduces on hit the enemy's Attack Speed 20.0/22.2/24.4/26.6/28.8% by and Movement Speed by 40.0/44.4/48.8/53.2/57.6% for 4 seconds.
Heavy Crush
- Lucky Core Changed: Increases the Damage dealt to Lesser and Normal foes by 100.0/111.0/122.0/133.0/145.0%.
Dreadnaught
- Changed: Charges 2 Gravity Cores on hit.
- Sharp Hammer Damage nerfed from 40.0/47.0/54.0/62.0/70.0% to 30.0/37.0/44.0/52.0/60.0%.
- Superior Change Changed: On hit, the target's defense is reduced by 12% for 10 seconds.
Endure Pain
- Changed: Charges 3 Gravity Cores on hit.
- Slightly reduced the paralysis duration on hit.
- Attack Range increased from 4m to 6m.
- Wide Hit Attack Range increased from +15% to +25%.
- Repulse Changed: Charges 3 Gravity Cores even if the attack misses.
- Trace of Pain Changed: On hit, taunts non-player foes for 3s. Challenge or higher foes cannot be taunted again for a set period of time.
Power Shoulder
- Changed: Charges 2 Gravity Cores on hit.
Perfect Swing
- Concussion Damage increased from 20.0/26.0/32.0/38.0/45.0% to 25.0/31.0/37.0/43.0/50.0%.
- Sharp Hammer Changed: When you have 3 Gravity Cores, Damage dealt is increased by 30.0/37.5/45.0/52.5/60.0%.
- Unnecessary Time Changed: Charge time reduced by 1s. After charging, increases Attack Speed during swing animation by 20%.
- Intemperance Overcharged Damage increased from 100.0/111.0/122.0/133.0/145.0% to 125.0/137.0/149.0/162.0/175.0%.
Seismic Hammer
- Absolute Strength Changed: While casting, Damage taken is reduced by 30.0/32.7/35.4/38.1/40.8%.
- Sharp Wall Changed: When you have 3 Gravity Cores, Damage dealt is increased by 40.0/47.2/54.8/62.4/70.0%.
Earth Eater
- Changed: Charges to create a huge Hammer out of rocks to smash on the enemies. When charged, increases Damage by 200.0/215.0/230.0/248.0/266.0%. If overcharged, increases Damage by 290.0/308.0/329.0/353.0/377.0%. Scattering rock fragments deal 50% of the Damage dealt on hit.
- Cooldown increased by 6 seconds.
Neutralizer
- Skill Animation Speed increased by 20%.
Credits
Written by Perciculum
Reviewed by Starlast