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Energy Overflow Soulfist Build Guide

Last Updated: March 25th 2024

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Welcome to the Energy Overflow Soulfist Build Guide! This build revolves around dealing unrelenting blows to the boss while ramping up from Hype (Z). Thanks to Energy Overflow you don't become penalized for having insane uptime and get to utilize high Attack and Movement speed to always be on the move.

The main thing to watch out for is her tricky identity. Utilizing Hype well can make or break your output, on top of this, you must maintain high uptime. Once you obtain great boss knowledge and class mastery there is nothing that can stop you from dealing absurd damage in any scenario.

  • Non-positional gameplay
  • Good mobility
  • Melee
  • Requires raid knowledge
  • High APM

Want a more burst focused playstyle? Check out our Robust Spirit guide.


Chaos Dungeons
Use the Scroll Bar to see Skill Point Progression

Need some tips for general content? Check out our Guardian Raids and Abyssal Dungeons guides.

  • Shadowbreaker, Merciless Pummel, and Lightning Palm are your main damage skills.
  • Lightning Palm is also a Counter.
  • Celestial Palm and Tempest Blast are additional filler damage skills.
  • Merciless Pummel and Tempest Blast additionally have Destruction.
  • Bolting Crash is your Synergy from Fighting Spirit Enh. that additionally has a Counter and Destruction.
  • Energy Release is your primary self-buff skill that significantly increases your damage.
  • Flash Step is a mobility skill and is used as a secondary self-buff skill.
  • Decimation Ray is your Awakening. It is used to trigger the Dominion Set effect and is used only because it has a shorter animation.

Alternative Skill, Tripod, and Rune Options

Tempest Blast can be swapped for Force Orb, usingQuick Prep, Powerful Wave, Scattering Wave, and Quick Recharge.

  • This allows you to contribute more to Stagger and deal overall more damage but it is harder to utilize and will require some tweaks to your rotation.

Energy Release

  • Shout of Purification - Can be used to turn this skill into a party Cleanse but will make the skill harder to use.
  • Energy Release Enh. - Can be used to turn this skill into a party damage reduction buff but will make the skill harder to use.

Lightning Palm

  • Wide Hit - Can be used to make the skill easier to land but will result in a damage loss.

Check the Rune Guide for more details on Runes and how to obtain them.

This build is optimized and meant to be used only in Chaos Dungeons. For Ebony Cube please use a Raid build.

  • Tempest Blast, Merciless Pummel, and Energy Blast are your best skills for dealing with elites and bosses.
  • Force Orb, Illusion Strike, Crippling Barrier, and Shadowbreaker are your best skills for dealing with waves of mobs.
  • Flash Step is your self-buff skill that also provides mobility.
  • Decimation Ray is your Awakening. It does amazing area of effect for large waves of mobs and high enough damage to one shot anything.

Acquiring additional engravings leads to a faster clear potential, but the build can perform quite well with the bare minimum.

Minimum requirements

  • Preemptive Strike causes your attacks to deal immense amounts of damage to monsters that you haven't attacked yet, making it ideal for Chaos Dungeons.

Additional engravings

  • Contender is a stacking Attack Power effect that increases in strength once you kill a monster, making it ideal for Chaos Dungeons.
  • Raid Captain provides damage based on your Bonus Movement Speed, synergizing well with the Buff Nodes scattered throughout Chaos Dungeons.

Gameplay & Skill Rotation

Energy Overflow allows you to play around unrelenting blows with no penalty. Utilizing Hype (Z) and Energy Release you can consistently buff up and focus on maintaining high uptime to deal amazing damage in most situations.

Activating her identity grants you the following effects for its entire duration:

  • 5/10/15% Attack Speed
  • 5/10/25% Cooldown Reduction
  • 5//25/60% Increased Damage
  • These are laid out as level 1-3 Hype (Z)

Energy Overflow provides a damage bonus below 30% energy, however, due to the combination of high Swiftness and Dominion Set you will be using so many skills that this will be easily maintained and not a concern, however Hype (Z) management is very important and needs to be taken care of.

Soulfist Identity


Hype (Z) provides you with scaling buffs depending on the level. After you reach Hype 3 and it expires you will be exhausted waiting for it to regenerate. You should be trying to maximize the Hype (Z) windows to deal optimal damage. Due to the varying lengths of the duration, you will have to adapt your rotation to the situation.

Since Hype (Z) has multiple levels and they change your approach, here is how you should utilize them.

  • Hype 0: You should be in this state once you are forced out of Hype (Z) due to expiration.
  • Hype 1 (60 Seconds): This is generally immediately skipped due to the buff being very minor and having higher average damage playing around the higher Hype (Z) tiers.
  • Hype 2 (40 Seconds): This is the primary Hype (Z) level you will be at and will be doing consistent damage on.
  • Hype 3 (20 Seconds): This is an occasional burst window, used as Hype 2 is about to expire and opening a window for you to deal significantly increased damage. There will be situations as you learn boss fights where you cannot utilize the full Hype 2 duration so you should skip to Hype 3 to deal the highest potential damage. The downtime of the fight is a perfect break to wait for Hype (Z) to recharge and be ready for the next damage window.

Once you begin to learn fights this build will become more and more reliable. Playing around Hype (Z) windows and your Energy Release will allow you to become a master at this class.

Basic Rotations

Standard Damage Rotation (Hype 0-2)

  • Your Hype (Z) level modifies how many skills you can fit in the rotation and thus changes your rotation entirely. This rotation should be used in most scenarios. This rotation requires 1750 Swiftness and level 7 gems.
  • Use all charges of Flash Step when used.
  • Try your best to maintain your Synergy using Bolting Crash, even if you aren't planning to attack immediately after.

Standard Damage Rotation (Hype 3)

  • Your Hype (Z) level modifies how many skills you can fit in the rotation and thus changes your rotation entirely. This rotation should be used for the Hype 3 window. This rotation requires 1750 Swiftness and level 7 gems.
  • Use all charges of Flash Step when used.

Stagger Check Rotation

  • Simply follow this rotation to do decent Stagger. Remember you can also use a Whirlwind Grenade if you have one equipped!
  • Use all charges of Flash Step when used.

Tripods and Gems

Tripod Levelling

Increasing the level of Tripods greatly enhances their effectiveness. You may only increase the level of 18 tripods at a time. Some of them cannot be leveled at all, or are left at level 1 - these tripods are omitted from the table, even if they are used. Here are the main tripods you should look out for in order to maximize this build's potential.

Skill1st Tripod2nd Tripod3rd Tripod
ShadowbreakerEnergy CompressionWeak Point Detection6th Sense
Merciless PummelHard HitterColdheartedDouble Up
Lightning PalmEnergy CompressionBurning HandsMerciless Hands
Celestial PalmHard HitterHarsh TrainingExquisite Attack
Tempest BlastCharge EnhancementWeak Point DetectionTerminator
Energy ReleaseSwift FingersReady Attack
Flash StepExcellent MobilityVictory Shout

Tripods written in bold text are your highest priority, make sure to level them first!

For more information on where to obtain Tripod Amulets and how to use them, check out our Skill Tree System Guide.


Gems are another significant aspect of your build, as they directly impact the damage and cooldowns of your skills. You can equip up to 11 gems at a time. Here are the ones you should focus on in order to maximize this build's potential, listed according to their priority.

Damage Gems

  • Shadowbreaker
  • Merciless Pummel
  • Lightning Palm
  • Celestial Palm
  • Tempest Blast

Cooldown Gems

  • Shadowbreaker
  • Lightning Palm
  • Merciless Pummel
  • Celestial Palm
  • Tempest Blast
  • Energy Release

For more information on where to obtain gems and how to use them, check out our Gem System Guide.

Stat Priority

This build utilizes Crit and Swiftness.

  • Swiftness is the primary stat. It grants Attack and Movement speed as well as cooldown reduction allowing this build to unload as many skills as possible and maintain high uptime.
  • Crit is a secondary stat. It directly increases your damage by increasing your Crit Rate.

Standard Setup

  • Crit + Swiftness
  • Swiftness
  • Swiftness
  • Swiftness
  • Swiftness
  • Crit + Swiftness

Gear Set

Dominion Set

Due to this build not requiring mana, it is easily able to take advantage of this set for the highest damage potential. However, it requires constant use of Decimation Ray to keep it enabled.

The name of your set will change every time you acquire a higher tier of gear, but the set effect will remain the same. Look for your set's keyword when recrafting to find it more easily (e.g Entropy, Hallucination etc).

Check out the Gear Progression Guide for step by step instructions and early game gearing.

If you are interested in Sidereal Weapons, click here for more details.


Engravings are a core part of your build. Typically, most engravings will be used at level 3, but some can be used at level 1 or 2 in addition to the others, after reaching item level 1540 and unlocking Ancient Accessories.

Relic Gearing Build (5x3)

  • Energy Overflow
  • Grudge
  • Adrenaline
  • Raid Captain
  • Mass Increase

Ancient Gearing Build (5x3+1)

  • Energy Overflow
  • Grudge
  • Adrenaline
  • Raid Captain
  • Mass Increase
  • Ether Predator Lv. 1

Engraving Explanations

Core Engravings

  • Energy Overflow grants a damage gain and enables this build to consistently spam without worrying about running out of energy.
  • Grudge increases damage done while also increasing damage received. The engraving is a highly effective damage increase without needing specific positioning, making it worthwhile even with the penalty.
  • Adrenaline provides an additional source of Crit Rate and Attack Power. It is fairly easy to upkeep.
  • Raid Captain due to having full Swiftness you are easily able to capitalize on this engraving's full efficiency.

Add-on Engravings (Pick X)

  • Mass Increase due to Hype (Z) giving a large amount of Attack Speed this engraving can be used for the highest damage gain and no downside.
  • Cursed Doll is a significant Attack Power increase at the cost of 25% healing. The healing penalty can be punishing for inexperienced players who are not familiar with boss mechanics, but it becomes easy to overcome with time.

Level 1 and 2 Engravings

  • Ether Predator is the highest damage increase for a level one engraving however it takes some time to ramp up.

Check out the Engraving Guide for more details.


Bracelets provide beneficial effects to yourself or to your party members depending on the rolls they have.

The primary goal is to get the main stats used by this build Crit and Swiftness. After that you should be aiming for Special Rolls to get more damage. Please note that this system is heavily reliant on RNG, and you should not expect to get much more beyond your main stats early on.

Optimal Bonus Rolls



Alternative Bonus Rolls

Weapon Power

Check out the Bracelet Guide for more details.


The recommended Elixir Set for this build is Master.

Check out the Elixir Guide for more details and general stat recommendations.

Card Sets

Cards are an endgame system that helps maximize your character's damage. Here are the recommended card sets for this build.

  • Deep Dive is used early on as it is fairly easy to obtain.
  • Light of Salvation is the standard endgame option, but it can take a long time to acquire 30-piece Awakening.
  • Kazeros's Legion Commanders is used as an alternative to Light of Salvation, in content where enemies have a weakness to Dark Damage.

Check out the Card Guide for more details on how to obtain cards and interact with them.

Early Game Damage Card Set

End Game Damage Card Set


Written by Civo
Reviewed by Starlast

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