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January 2023 Korean Class Balance Patch
By
maxroll
Published on January 28th, 2023
Last updated on February 1st, 2023
Introduction
Welcome to the January class balance patch overview of the Korean Live Servers. The Korean PTR server went offline on the 25th of January without any additional changes to the previously revealed balance patch. However, please note that these changes may be further adjusted before they are implemented on EU/NA live servers.
Tip
Hover over the Tripod embeds to compare the current values with the upcoming ones.
The Specialization Combat Stat now increases the natural Hawk Meter gain.
The Specialization Combat Stat now increases the Damage dealt by your Skills while Silverhawk is summoned by a factor of 0.085.
Electric Nova
Replaced Electric Nova with the new skill “Hawkshot”.
Changed Electric Nova gem into “Hawkshot” gem.
Atomic Arrow
Amplified Damage fixed: The Damage buff activates now on hit.
Arrow Wave
Reduced PvE Damage by 14.6%.
Giant Whirlwind changed: Tornado width +20%. Outgoing Damage +60.0/68.4/76.8/85.8/94.8% while Silverhawk is summoned.
Arrow Shower
Master of Evasion changed: Damage to Challenge or below foes +50.0/57.5/65.0/72.5/80.0%. This Tripod can now be leveled up to Level 5.
Heavy Rain changed: Attack area +20%. Damage to foes +20.0/23.4/26.8/30.4/34.0% every 1s.
Moving Slash
Increased the skill animation speed.
Wealth Rune can not be attached to this skill anymore. Already attached runes will be unequipped.
Silver Master changed: On hit, Hawk Meter restores by 22/24/26/29/33 every 1s for 10s.
Law of the Jungle changed: Crit Damage +100.0/115.0/130.0/145.0/160.0% while Silverhawk is not summoned.
Blade Storm
Reduced PvE Damage by 11.0%.
Wealth Rune can not be attached to this skill anymore. Already attached runes will be unequipped.
Ranged Hit changed: AoE Radius +20%. Outgoing Damage to Challenge or below foes +50.0/57.5/65.0/72.5/80.0%.
Silver Master changed: On hit, Hawk Meter restores by 22/24/26/29/33 every 1s for 10s.
Lightning Blade changed: Element is now [Lightning]. Crit Rate +30.0/37.0/44.0/52.0/60.0%.The last attack sends of an additional Lightning Blade that spins in 4 directions, increasing AoE Radius of certain angles.
Master of Evasion changed: Crit Damage +100.0/115.0/130.0/145.0/160.0% while Silverhawk is not summoned.
Claymore Mine
Increased PvE Damage by 21.0%.
Repulse changed: Crit Damage +60.0/75.0/90.0/105.0/120.0% while Silverhawk is not summoned.
Charged Shot
Swift Fingers changed: Outgoing Damage +60.0/68.4/76.8/85.8/94.8% while Silverhawk is summoned.
Fast Fire changed: Charge level increases Range, but no longer adjusts Damage. Max Range -25%. Upon reaching the targeted area, an explosion occurs, dealing +50% Damage. Crit Damage +50.0/62.0/74.0/86.0/100.0%.
Evasive Fire
Quick Pace changed: Outgoing Damage +60.0/68.4/76.8/85.8/94.8% while Silverhawk is summoned.
Deadly Slash
Wealth Rune can not be attached to this skill anymore. Already attached runes will be unequipped.
Silver Master changed: On hit, Hawk Meter restores by 22/24/26/29/33 every 1s for 10s.
Kick Up, Kiss Down changed: Crit Damage +100.0/115.0/130.0/145.0/160.0% while Silverhawk is not summoned.
Smokescreen Arrow
Attack Range +25%.
Duration of Move Speed and Vision reduction duration +3s.
Sticky Fog changed: Move Speed debuff remains for 5.0/5.2/5.4/5.7/6.0s even after leaving the smoke area.
Dark Fog changed: Blind debuff remains for 5.0/5.2/5.4/5.7/6.0s even after leaving the smoke area.
Poisonous Fog changed: Inflict Deadly Poison on foes in smoke area. Inflicts Damage every 1s for 3s. Deadly Poison can stack up to 6 times. Stuns the foe, upon reaching 3 stacks.
Snipe
Deals the total Damage in 1 hit.
Increased hit speed slightly.
Identity
Increased Silverhawk's PvE Damage by 196.4%.
Now you can cast Wings of Storm while casting other skills.
The "Silver Master" Tripod effect is applied even during the Silver Hawk summon animation.
The Specialization Sub Stat no longer affects the Hawk Meter recovery effect of the "Silver Master" Tripod.
Class Engraving
Death Strike
Changed: When using Last Rush, recover 50% of the remaining Hawk Meter. On hit, target Damage taken +30/40/50% for 8s.
Loyal Companion
Changed: Summons Silverhawk MK-II, allowing Move Speed +4%, Silverhawk's Basic AoE Radius +60%, Silverhawk skill's Crit Rate +10/20/40%, and Silverhawk's summon duration +30/60 /100%. On Basic Attack or Wings of Storm hit, foes get a Mark of Death: foe takes +3/7/12% Damage from you. Additionally, when Silverhawk is summoned Atk. Power +1/3/6%.
Developer Comment
Sharpshooter is a class that uses mechanical bows and special arrows in combat. Originally, it was intended that the Hawk Meter fills up automatically. However, due to the 'Silver Master' tripod effect in the dagger skill, you were forced to use melee skills. When using both Class Engravings at the same time, the combat becomes clunky, and It was deemed as overly difficult play style. To improve the situation, the 'Silver Master' Tripod effect is changed to a form that recovers Hawk Meter over time rather than immediately. The 'Silver Master' Tripod effect has been added to the new skill 'Hawk Shot'. The recovery duration lasts long enough to use a rotation of your skills without any issues. In addition, by adding effects to Specialization Combat Stat, adjusting identity functions, and adding 'colleagues' and 'alone' tripods, etc., improvements have been made so that each Class Engraving is clearly separated with a unique play style.
If cancelled, the Cooldown of the skill is corrected more quickly when using Will of the Destroyer Tripod.
Identity
Increased the basic duration of the Firepower buff from 6s to 8s.
Reduced the Firepower Meter's decay speed by 50%.
Class Engraving
Firepower Enhancement
Changed: When the Firepower Meter is full, the overheat effect is activated, increasing the Damage of Normal Skills by 5/12/25%. The duration of the Firepower Meter is increased to 10/12/14 seconds. When not in Barrage Mode, incoming Damage -5/10/15%.
Developer Comment
After the last balance patch, the Barrage Enhancement build required good Firepower Meter management. But this was deemed as too stressful for the players, which is why the difficulty to maintain it was lowered. The Firepower Enhancement Artillerist is still not dealing enough Damage after the latest buffs. To improve it, the Engraving's Damage and Firepower Meter duration were buffed.
Bullets won't disappear even If you cancel the skill. (Visual update only!)
Sharpshooter
Guardian's Breath changed: Element is now [Fire]. On hit, Burns foe, inflicting Damage ever 1s for 5s. Burn stacks up to 7 times. The last shot deals +60.0/70.2/80.4/91.2/102.0% additional [Fire] Damage.
Focused Shot
Enhanced Bullet changed: Damage to foes +20.0/26.0/32.0/38.0/45.0%, Damage to foes with less than 50% HP +30%.
Double Tap changed: The second shot fires a special bullet, inflicting Damage equal to +35% of the base Damage. The special bullet will only hit one foe and will not pierce them. During Kill Confirmation, on hit, Damage +50.0/65.0/80.0/95.0/110.0%. An additional special bullet is fired before the last shot when using the Quick Finish Tripod.
Perfect Zone
Kill Confirmation changed: Damage to foes +20.0/26.0/32.0/38.0/45.0%, Upon hitting Perfect Zone, Damage to foes with less than 50%HP +30%.
Spiral Flame
Kill Confirmation changed: Bullet Crit Rate +20.0/26.0/32.0/38.0/45.0%. +30% additional Crit Rate to foes with less than 50%HP.
Class Engraving
Time to Hunt
Changed: Crit Rate +22/33/45%. Unable to use Shotgun Stance.
Developer Comment
The Peacemaker Gunslinger has been performing as intended level in recent end content since the last balance patch. However, the stance switching playstyle in combination with the fast-paced combat led to increased difficulty. And the concept of the Kill Confirmation Tripod highly depends on the tripod level. We have mitigated and adjusted these parts to increases the consistency. Time to Hunt Engraving was improved to increase the Damage of the Awakening Skills. This lessens the burden on the player and helps to perform better during the battle.
Vital Point Hit changed: Outgoing Damage +15.0/21.0/27.0/33.0/40.0%.
Command: Flare Beam
Lightning Beam changed: Element is now [Lightning]. Damage to foes +15.0/21.0/27.0/33.0/40.0%. Crit Damage to Named or higher foes +50.0%.
Command: Raid Missile
Drone Missile launch speed increased. But Volley of Missiles launch speed remains the same.
Atk. Speed and Skill cancelling speed are increased when using Precise Command Tripod.
Command: Baby Drones
Drones reach the targeted self-destruct area sooner.
Atk. Speed and Skill cancelling speed are increased when using Command: Baby Drones Tripod.
Vital Point Attack changed: Damage to foes +10.0/16.0/22.0/28.0/35.0%.
Class Engraving
Arthetinean Skill
Changed: Increases Damage of Normal, Drone and Joint skills by 15/20/25%, and increases Battery Max by 10/15/20%. Increase Move Speed by 10% when a Drone is attached to a Machinist.
Evolutionary Legacy
Changed: During Hypersync Mode, on hit, Sync skills inflict Damage +2/4/6% (Max. 3 stacks) and Cooldown -0.5s. Also, Hypersync Mode returns 40% of its Core Energy cost when canceled. Resets Cooldown of all Sync Skills, upon entering Hypersync Mode.
Developer Comment
After the last balance patch, Machinist's overall performance has been close to the intended level, but compared to the advantages of Evolutionary Legacy such as survivability and difficulty, the Arthetinean Skill Machinist was judged to be lacking in competitiveness.
On top of adjusting all the Normal, Drone, and Joint skills, there was also a problem with the imbalance between the different skill types cause by the Arthetinean Skill Engraving. Accordingly, the effect of the imprint was changed to increase the Damage of the Normal Skills.
Tripod adjustments were made to smoothen the gameplay. The Evolutionary Legacy Machinist is in line with our expectations. The option that was removed due to the past PVP balance patch is added back as part of the Class Engraving effect. Improvements have been made to make battles more pleasant.
Bullets won't disappear even If you cancel the skill. (Visual update only!)
Death Fire
Increased PvE Damage by 20.0%.
Infinite Decimation changed: Number of Rapid Fire attacks +3. Outgoing Damage +120.0/134.7/149.3/164.0/180.0%.
Equilibrium
Increased PvE Damage by 7.0%.
Last Request
Increased PvE Damage by 22.0%.
Massive Explosion changed: Applies powerful explosive pressure. Outgoing Damage +25.0/31.0/37.0/43.0/50.0%. Knocks foes higher into the air and increases the knockdown time. Damage to staggered foes +50%.
Execution changed: Atk. Speed +20%. While preparing to fire, moves 4 meter forward. Fires a special round. Outgoing Damage to push immune foes +10.0/16.0/22.0/28.0/35.0%.
Class Engraving
Pistoleer
Changed: Can only use the Handgun Stance. Handgun Skill Damage +35/60/85%. Stagger Damage +40%. Awakening Skill Damage +20/30/40%.
Developer Comment
The Enhanced Weapon Deadeye deals high damage in the end content, I think it fulfills the expectations of the Deadeye class. However, the damage of the Last Request skill, is insufficient compared to other shotgun skills, which is why it has been buffed and the imbalance between tripods has been reduced. Pistoleer Deadeye is a Class Engraving that has been in the lower ranks for a long time. Engraving and some skills have been buffed and usability improved.
Changed: Reduced Wisdom Orbs cost for Spirit Summoning Skills by 1. Damage of Normal Skills and Spirit Summoning Skills +2/6/12% and Crit Rate +3/8/16%.
Developer Comment
Summoner is currently performing at a peak level in the current end content since the last balance patch. Especially, the Communication Overflow build displays the highest average damage in the end content. Since this is more than what we aimed for, we reduced the overall skill Damage of the Summoner Class. But Master Summoner build was performing not as well as the other build, which is why we adjusted the Class Engraving numbers to slightly boost the Damage.
Improved reusing speed of the skill, if Swift Preparation Tripod effect activates.
Evoke
PvP Damage of the skill reduced by 19.0%.
Developer Comment
Arcanist is displaying excellent performance since the last balance patch, which meets the expectations we had for this class. However, the excessive performance and the highest win rate in PvP Arena had to be addressed, which is why we reduced the PvP efficiency of the Arcanist C.
Replaced Conviction Core with the new skill “Sonatine”.
Changed Conviction Core gem into “Sonatine” gem.
Prelude of Death
Skill casting behavior has been slightly adjusted.
Wind of Music
Animation has been adjusted to better fit Agile Cast Tripod, if it is selected.
Note Bundle
Ruthless Release changed: No longer attacks multiple times. Musical Note Bunch speed +100%. Damage to foes +100.0/111.0/122.0/133.0/145.0%. The Musical Note bunch also attacks in 5 directions.
Heavenly Tune
Tune for Me changed: Outgoing Damage +200.0/216.0/232.0/248.0/265.0%. Your Attack Power is increased by +30%.
Sonic Vibration
PvE Damage increased by 4.5%.
Sound Shock
Curved Shot changed: Changes to Point mode. Throws an orb of light in an arc up to 14 meters. Outgoing Damage +80.0/90.0/100.0/110.0/120.0%.
Awakening
Symphonia
PvE Damage increased by 21.0%.
Increased shield granting area from 12 to 24 meter.
Oratorio
PvE Damage increased by 11.0%.
Identity
Serenade of Courage
Cooldown reduced to 1 second.
Serenade of Salvation
Cooldown reduced to 1 second.
Developer Comment
Bard is the first supporter class released in Lost Ark and a class that has been loved by adventurers. Over the time, we tried to address weak points of the class to match and keep up with the ever-changing end content. Compared to the other support classes, Bard deals insufficient Damage. To fix this, we have buffed some skills and Tripods. In addition, we removed the limitations placed on the Identity skills and improved the Awakening skills, which adds more flexibility to the class's gameplay.
Unavoidable Fate changed: Changes to Normal Skill. Skill casting shortens. Attack is now diagonally striking Lightning 16 meters in front. Outgoing Damage +15.0/21.0/27.0/33.0/40.0%.
Explosion
Backfire changed: Casting action is reduced, and changed to a normal skill. Explodes Wildfire on the spot and deals Damage to foes in a cone-shape. Outgoing Damage +15.0/21.0/27.0/33.0/40.0%.
Backfire can be leveled up to Tripod level 5.
Skill animation speed increased when using Backfire Tripod.
Class Engraving
Reflux
Changed: Disables Arcane Rupture, but Damage of skills (except Awakening and Movement skills) +10/15/20% and Cooldown -3/6/10%.
Developer Comment
The Sorceress's 'Igniter' and 'Reflux' Engravings are designed to provide a different combat style depending on the user's preference. However, it was judged that the difference in damage performance was rather large compared to the difference in playstyle. Some Tripods and Engraving effects used by the 'Reflux' sorceress have been buffed. Also, in PVP content, it is showing a very weak performance, so the PVP skill Damage has been increased.
Open Weakness changed: Upon Dual Blades attack landing, grant an Open Weakness debuff and outgoing Damage from all party members +4.0% for 6.0s. Frontal and back attacks inflict +5.0%.
Spincutter
Open Weakness changed: Upon Dual Blades attack landing, grant an Open Weakness debuff and outgoing Damage from all party members +4.0% for 10.0s. Frontal and back attacks inflict +5.0%.
Turning Slash
Open Weakness changed: Upon Dual Blades attack landing, grant an Open Weakness debuff and outgoing Damage from all party members +4.0% for 12.0s. Frontal and back attacks inflict +5.0%.
Class Engraving
Remaining Energy
Changed: Death Trance does not consume Death Orb Meter for 2s when activated. Atk./Move Speed +6/9/12% and Atk. Power +(11%, 22%, 33%)/(13%, 26%, 39%)/(16%, 32%, 48%) depending on the number of Death Orbs available when using Deathblade Surge, for 30s.
Developer Comment
Deathblade's party synergy 'Open Weakness' provides variety to party composition, but we decided that there was a problem where the damage level of a specific class varied greatly depending on the party composition. Accordingly, adjustments have been made in the direction of mitigating the gap. The 'Surge Zero' Deathblade has a characteristic that the damage varies greatly depending on the content characteristics. We expect that these 'Open Weakness' party synergy adjustments will have the effect of lowering the excessive damage of the 'Surge Zero' Engraving. In the case of the 'Remaining Energy' Deathblade, the Damage numbers were lower than the intended level in the end content, so the Engraving was buffed to meet the expectations.
Shadowhunter's overall performance is close to the intended level, but The 'Perfect Suppression' Shadowhunter was judged to lack competitiveness compared to the advantages of 'Demonic Impulse' such as survivability and difficulty. Accordingly, the damage of some general skills has been increased.
Sped up the skill cancellation time after the usage of a skill.
Upon entering Persona, you gain up to 10% Atk. Speed.
Class Engraving
Lunar Voice
Changed: Swoop Damage +120/140/160% and Atk. Speed +10% instead of the Swoop Enhancement effect that stacks every 1s upon switching to Persona Mode.
Hunger
Changed: Chaos Meter +30%. Atk. Power +16/22/30% when the Chaos Meter is full.
Developer Comment
The Reaper is an Assassin class that targets the enemy's back. Considering the class characteristics and combat position, it was judged that the performance was somewhat lacking. As a result, the convenience of Persona has been improved, and the attack power increase value of the 'Hunger' Engraving has been increased.
Changed: Adds Pinnacle: Flurry/Focus I instead of the Flurry/Focus Stage 3 effect added upon changing stances while the Dual Meter is maxed at Level 3. Pinnacle: Flurry I/II/III: Atk. Speed +12.5/13.8/15%, Damage +13/15/17%, Crit Rate +20/22/25%. Pinnacle: Focus I/II/III: Move Speed +15%, Damage +16/19/22%, Crit Damage +37.5/43.8/50%.
Control
Changed: Cannot use Focus stance. Flurry skills Damage +20/30/40%.
Developer Comment
The Glaivier is excellent at adapting to different kind of situations, but even after the previous balance changes, the Damage at the end content is not where it should be. To improve it, we increased the damage provided by the Class Engravings.
Increased the Specialization Combat Stat scaling factor of Fury gain from 0.4 to 0.8.
Reduced the Specialization Combat Stat scaling factor of Burst duration from 1.25 to 0.95.
Increased the Fury gain of all skills except basic attacks and Awakenings by 25%.
Strike Wave
Replaced Strike Wave with the new skill “Overdrive”.
Changed Strike Wave gem into “Overdrive” gem.
Aura Blade
Replaced Aura Blade with the new skill “Brave Slash”.
Changed Aura Blade gem into “Brave Slash” gem.
Double Slash
Skill animation was adjusted to be more accurate.
Enhanced Strike changed: Attack charge up time +0.1s. Out going Damage +25.0/31.0/37.0/43.0/50.0%.
Swift Fingers changed: Charge up time is removed.
Crime Hazard
Focus changed: Ignores 40.0/47.0/54.0/62.0/70.0% of enemy Defense.
Burst Enhancement changed: Upon entering Burst Mode, the Cooldown of this skill is reset. Increases Damage during Burst Mode by 40.0/47.2/54.8/62.4/70.0%.
The Damage increase of Burst Enhancement doesn't apply if you are using Mayhem.
Finish Strike
Bleed Effect changed: Damage dealt increased by 8.0/14.0/20.0/26.0/32.0%.
Enhanced StrikeTripod name changed to “Full Strike”.
Whirlwind
Fixed the cancelling animation of the skill.
Power Break
Increased the charge speed when using Power Accumulation Tripod.
Increased the animation speed when using Whirlpool Tripod.
Mountain Crash
Focus changed: Fury Gain +50.0/56.0/62.0/68.0/75.0%.
Enhanced Strike changed: On hit, Crit Rate +20.0/23.2/26.4/29.8/33.2% for 4.0 seconds.
Diving Slash
Attack range has been adjusted to match the skill animation.
Increased the attack range when using Swordswipe Draft Tripod.
Hell Blade
Shortened the cancel animation of the skill.
Lava Jet changed: Now, the element of the skill changes to [Earth] if you pair this tripod with Earth Flip.
Bloody Eruption changed: On top of the existing effect, the Damage of the finishing blow is increased by 55.0/63.0/72.0/81.0/90.0%, and cooldown is reduced by 12.0 seconds.
Chain Sword
Damage reduced by 10.3%.
Fury gain increased by 12.1%.
Mana cost reduced by 7.8%.
Skill Cooldown reduced from 15s to 13s.
Vital Point Hit changed: On hit, Crit Rate +20.0/23.2/26.4/29.8/33.2% for 3.0 seconds.
Focus changed: Fury gain +80.0/90.0/100.0/110.0/120.0%.
Maelstrom
Skill animation modified to be more accurate.
The attack direction of the second attack will now align with the direction of the first attack when using Power Accumulation Tripod.
The time to combo into the second part of the skill has been reduced.
Vital Point Hit changed: On second Attack hit, Crit Rate +20.0/23.2/26.4/29.8/33.2% for 5.0 seconds.
Identity
The Burst duration has been reduced by 20.0%.
When using Mayhem Class Engraving, the Identity description updates accordingly.
Class Engraving
Berserker's Technique
Changed: During Burst, Outgoing Damage 16/25/36%. After Burst, Exhaustion does not occur.
Mayhem
Fury Meter remains at max, and turns into Burst Mode with the power of darkness. Burst Mode: Outgoing Damage +3/8/16%, Atk. and Move Speed +15%, all incoming Damage -70%. When Burst Mode activates, HP is reduced to 25% of Max HP; this cannot be exceeded even when Healing is applied. Can only receive 40% of healing effects and 25% of shield. Press the [X] key to cancel Burst Mode and recover 25% of Max HP, but cannot enter Burst Mode again for 30s.
Developer Comment
Berserker's Technique deals more damage in a Burst Mode after filling the Fury gauge by hitting your skills. However, compared to the rapidly changing battle environment, the somewhat longer Burst Mode duration was judged to not suit the recent combat meta. Therefore, by shortening the Burst Mode duration, we wanted to make Burst Mode utilization more special.
In addition, some tripod effects were improved, and new ones added to skills, to further increase the efficiency of Berserker's Technique. On top of that, we have further increased the additional Damage provided by the Berserker's Technique Class Engraving, which was performing not well enough in the past.
Mayhem Berserker has been adjusted in the past with “high risk and high return” playstyle in mind. Due to excessive Damage output in the past, it was nerfed. However, as the battle environment changes, it is now recognized as an Engraving with only risks remaining. I was placed in a situation where I as a Mayhem Berserker was not favored as a party member. So, rather than focusing on these high-risk, high-return, we improved the pace and further reduced the Damage taken. The tripod effect has been improved so that charging and holding skills can be used as normal skills. In addition, Strike Wave and Aura Blade, which didn't feel quite right, have been replaced with new skills.
The importance of Burst Mode for each of the two Class Engravings, which was previously unclear, is clearly divided into 'Burst Mode' and 'State of Mayhem'. It has been improved so that you can now feel the difference in play-style more than before by giving different tripod options according to each state.
The Specialization stat now increases the Damage of Battlefield Shield. Scaling factor is 0.5.
Increased the Damage of Lance Skills by 5.3%. Increased the Damage of Normal Skills by 1.5%.
Bash
Ready Attack changed: On hit, Atk. Power +by 25.0% / 27.0% / 29.0% / 31.3% / 33.5% for 6.0 seconds.
Shout of Hatred
Open Weakness changed: On hit, Shield Meter +20%. Weakness is exposed and outgoing Damage from all party members +4% for 12s. Frontal and back attacks from all party members +5%.
Shield Charge
Pushes and knocks up enemies on hit in PvE.
Surge Cannon
PvE Damage increased by 4.3%.
Charged Stinger
PvE Damage increased by 3.1%.
Last Charge changed: Charge Level +1. Overcharge increases move distance +2 meters. Outgoing Damage +45.0%/52.3%/59.5%/68.2%/76.9%, and enables you to bombard foes, knocking them back for +30% Damage.
Increased turning speed while charging.
Gunlance Shot
PvE Damage increased by 7.1%.
Counter Gunlance
PvE Damage increased by 4.3%.
Dash Upper Fire
PvE Damage increased by 3.1%.
Fire Bullet
PvE Damage increased by 3.1%.
Guardian's Thunderbolt
Magick Control changed: MP Cost -50.0%/53.0%/57.0%/62.0%/67.0%.
Shockwave changed: Spreads a massive shockwave from where you land. Outgoing Damage +35.0%/42.3%/49.7%/57.4%/65.1%.
Leap changed: Charge up and leap into the air. Cooldown +4 seconds. Enables you to travel a max of 18 meters. Damage +65.0%/73.0%/82.0%/91.0%/100.0%. Great Earthquake, Electric Field, and Shockwave range +50%.
Identity
Battlefield Shield
Can now be toggled off.
Changed: Consume all Shield Meter and move instantly to a location up to 16 meters away, ignoring collision with adventurers, guardians, and monsters. Upon landing, strike foes and inflict Damage to foes within a 6-meter radius, launching them into the air. Foes within a 3-meter radius of the center of impact suffer direct hit. Gain a shield proportional to the consumed Shield Meter, and grant Push Immunity to party members within a 10-meter radius. Any Damage to them will be directed to you for up to 5s. When the shield duration ends, or it gets depleted, an explosion occurs, dealing Damage to nearby foes and pushing them away. This skill can not be used if the Shield Meter is below 20%. When the shield duration ends, you recover up to 25% Shield Meter based on Damage absorbed for your allies.
Engraving
Combat Readiness
Changed: Normal skills Damage +25/27.5/30%. Shield Amount +30/40/50% in Defensive Stance. Damage +2/3/4% for 10s when hit or hitting foes while in Defensive Stance (stacked up to 3 times, once every 1s).
Developer Comment
The Gunlancer class is highly desired in groups due to its unique party synergies and high survivability. However, even taking that into account, the Damage output was deemed insufficient in the recent contents. To improve this, the overall Damage of this class was increased. On top of that, Skills and Tripods have been changed to ensure a smooth gameplay. By increasing buff time of the Bash skill's Ready Attack Tripod, we want to increase the time to combo this skill with other skills. To improve the unique play-style of Combat Readiness build and make the gameplay even smoother, we changed the stacking effect to occur not only by getting hit but by also hitting foes.
At the same time, by improving the Identity skill Battlefield Shield, we wanted to further increase the party synergy contribution of the Gunlancer. Now, you can toggle this skill off if you decide to interrupt it. Additionally, it deals Damage to surrounding enemies once it expires or gets destroyed. On top of that, defending your allies is rewarded with Shield Meter.
Open Weakness adds variety to your party composition and strategy. But we had to adjust it, since it lead to huge Damage output differences of certain classes based on the party composition.
There are some shortcomings even after all these changes. This part of the balance is mostly based on the feedback we got from the players.
Since the last balance changes, Destroyer has met the expectations we had in several metrics. However, he has very high win rate throughout the battlefield/PvP content. To adjust it, we nerfed some of his abilities in PvP.
Increased the Damage of Punish Skills in PvE by 6.1%.
Holy Sword
PvE Damage increased by 2.6%.
Increased Stagger level.
Condensed Energy changed: Focuses light into a single point and fires. The AoE radius of the light narrows. Inflicts +130.0%/143.0%/156.0%/169.0%/182.0% Damage.
Executor's Sword
Increased Stagger level.
Executioner's Strike changed: Deliver an additional downward attack at the ground, inflicting 110.0%/121.0%/132.0%/143.0%/155.1% of the total Damage.
Punishment
PvE Damage increased by 5.1%.
Class Engraving
Judgment
Changed: Punish skills Damage +15%/22.5%/30%. When Punishment skill hits, Piety Meter gain +100%. Duration of Sacred Executioner +100%/125%/150%.
Developer Comment
Based on the recent changes, the Stagger Damage has been slightly low. To improve that, we have slightly increased the Stagger Damage of some Punish Skills. Additionally, we increased the Damage increase provided by the Judgment Class Engraving slightly.