The second week of Season 1 has went by quick and there were a few notable changes worth mentioning for those who missed the updates. There was another Campfire Chat last Friday and we were able to see the Patch Notes for Patch 1.1.1 coming on August 8th. The Barber continues to rule Season 1, taking Builds to power levels unseen before. While many of us are happily slashing through enemies with powerful Caged Hearts, others are finding exploits to move the Hearts to the Eternal Realm. This is allowing players to bring their Eternal and Season characters into the same game and even trade items, including gold. Talk about a spicy exploit that'll surely lead to bans! Let's wrap up the updates form this week real quick so you can get back to slaying demons.
Campfire Chat (July 28th)
The Diablo 4 Patch 1.1.1 Campfire Chat happened last Friday. The panel consisting of Joe Shely (Game Director), Joseph Piepiora (Associate Game Director), Adam Jackson (Lead Class Designer) and Adam Fletcher (Associate Director of Community) discussed what is coming in Patch 1.1.1 for Barbarians, Sorcerers along with general improvements to the game.
Patch 1.1.1 (August 8th)
The Patch Notes for Patch 1.1.1 came out August 2nd, below you can see all the changes coming on August 8th. Here are some key takeaways form our Creators:
Key Takeaways: * Barbarian: Gain a sizable boost in the early game with more Fury generation from their Basic Skills. In the endgame, the top builds Whirlwind and Hammer of the Ancients aren't impacted but Rend, Double Swing and Upheaval all enjoy noticeable improvements, bringing the builds closer together overall. For glory! For honor! For the love of the Barbarian! * Druid: A viable Druid pet build?! Maybe! It's hard to say until we get a chance to test the changes, but at the very least this is a big step forward for pet enjoyers. * Necromancer: Darkness is looming on the horizon, as Shadow builds keep getting stronger. With Sever's Unique Boots AND Legendary Aspect getting major overhauls. Minion builds also rejoice, with much need improvement to their Survivability from AoE Damage effects. * Rogue: Forceful Arrow gains a substantial buff and becomes a viable alternative to Puncture for ranged builds now. Besides that and some minor improvements, there's not much to see and Aspect of Bursting Venoms remains unfixed. * Sorcerer: Buffs to Fire and Lightning builds bring us ever closer to a state of perfect balance between the elements we use. Overall, the power level of the class is increasing only slightly, but there are a lot more enticing options that are equal in power.
Patch 1.1.1 - August 8th, 2023 (Not Live Yet!)
Here we go! Diablo 4 Patch 1.1.1 Notes have dropped and there is a mountain of information to go through. The Diablo Team has packed a lot more into this patch than just what was shown during last week's Campfire Chat. There is also more detailed breakdowns of how monster density will scale. The same goes for the reduction in gold cost for respecing. See our key takeaways and a complete list of patch notes below:
Note: The actual patch goes live on August, 8th!
Class Balance Updates
Hello wanderer, welcome to Patch 1.1.1!
We’ve made quite a few balance adjustments to Classes, our goals are as follows:
Improve the effectiveness of Sorcerers and Barbarians while addressing the following for each Class:
Sorcerer
Improve late-game survivability, mostly through Paragon Board improvements.
Adjust some Class mechanics to move away from “Kiss-Curse” effects - this is where the player gains power but loses power somewhere else.
Barbarian
Speed up the flow of combat in the early game by increasing Fury generation on Basic Skills.
Add late-game excitement by increasing the power of Unique items.
Strengthen builds that aren’t reaching a high power level.
Diversify the use cases for Legendary items and other effects that are overly situational.
Barbarian
Skills
Bash
Fury gained increased from 11 to 13.
Flay
Fury gained increased from 10 to 13.
Enhanced Frenzy
Fury gained increased from 2 to 3.
Lunging Strike
Fury gained increased from 10 to 12.
Double Swing
Damage increased from 40% to 50%.
Enhanced Rupture
Damage increased from 45% to 70%.
Enhanced Charge
Damage increased from 30% to 60%.
Mighty Charge
Vulnerable duration increased from 2 to 4 seconds.
Violent Upheaval
If Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.
Passives
Aggressive Resistance
Damage reduction increased from 3% to 4%.
Gushing Wounds
Bleed damage dealt based on Critical Damage bonus increased from 100% to 115%.
Bleed damage when Overpowering increased from 11% to 70%.
Unconstrained
Berserking damage bonus increased from 25% to 35%.
Updated the tooltip to more clearly reflect this Key Passive’s value
Walking Arsenal
Bonus damage duration increased from 6 to 8 seconds.
Legendaries
Aspect of Ancestral Force
Damage increased from 32-50% to 40-58%.
Death Wish Aspect
Thorns increased from .5-.75 to .65-.85.
Aspect of Unrelenting Fury
Core Skill cost to refund increased from 10-20% to 20-30%.
Additional functionality:
Cost refund also granted when hitting Bosses.
Aspect of Ancestral Charge
Damage increased from 50-100% to 75-125%.
Aspect of Burning Rage
Damage increased from .22-.28 to .3-.38.
Aspect of Bul-Kathos
Damage reduction while in Earthquakes increased from 5-15% to 15-25%.
Earthquake Aspect
Damage bonus in Earthquakes increased from 5-15% to 15-25%.
Uniques
Fields of Crimson
Damage increased from .18-.34 to .22-.38.
Damage that enemies take standing in pools increased from 15% to 20%.
Rupture Cooldown Reduction affix replaced with Bonus Critical Strike Damage.
Hellhammer
Damage increased from .6-.8 to .85-1.1.
Burning duration increased from 3 to 4 seconds.
Damage to Crowd Controlled Enemies affix replaced with Bonus Critical Strike Damage.
Ramaladni's Magnum Opus
Physical Damage affix replaced with Vulnerable Damage.
100,000 Steps
Attacks reduce Evade’s cooldown affix replace with bonus Evade charges.
Damage against Stunned affix replace with bonus Movement Speed.
Battle Trance
Basic Skill Damage affix replaced with Cooldown Reduction.
Bonus Attack Speed to other skills increased from 10-20% to 35-45%.
Druid
Skills
Earth Spike
Spirit gain increased from 11 to 13.
Claw
Spirit gain increased from 11 to 12.
Storm Strike
Spirit gain increased from 14 to 15.
Wind Shear
Spirit gain increased from 13 to 14.
Maul
Spirit gain increased from 15 to 17.
Wolves
Passive damage increased from 7.8% to 11%.
Active damage increased from 110% to 135%.
Enhanced Wolf Pack
Damage bonus increased from 20% to 25%.
Brutal Wolf Pack
Attack Speed bonus increased from 20% to 25%.
Ferocious Wolf Pack
Fortify amount increased from 5% to 8%.
Ravens
Passive damage increased from 13% to 20%.
Brutal Ravens
Additional functionality:
Increase the passive damage of Ravens by 40%.
Rabies
Damage over time increased from 76% to 110%.
Paragon
Lightning Resilience Rare Node
Maximum Life bonus increased from 4% to 6%.
Legendaries
Aspect of Metamorphic Stone
Spirit cost reduced from 60 to 50.
Damage dealt increased from 80-100% to 100-120%.
Aspect of the Alpha
Damage increased from 75-100% to 90-115%.
Mangled Aspect
Resource gain increased from 1 to 3.
Class Mechanic
Overload
Lucky Hit Chance increased from 20% to 40%.
Necromancer
Skills
Enhanced Bone Spirit
Cooldown reduction increased from 6 to 7 seconds.
Paragon
Wither Legendary Board
Willpower requirement for bonuses reduced from 50 to 40.
Bonus damage per 40 Willpower increased from 2.5% to 4%.
Legendaries
Aspect of Empowering Reaper
Damaging enemies with Sever has a 10-20% chance to spawn a pool of Blight under the target that deals 20-60% bonus damage. This effect can only happen once every 3 seconds.
Aspect of Exposed Flesh
Lucky Hit: Up to a 10% chance to generate 30-50 Essence when hitting a Vulnerable enemy.
Aspect of Decay
Damage increased from 20-40% to 25-45%.
Aspect of Torment
Essence Regeneration increased from 20-30% to 90-170%.
Hulking Aspect
Legendary category changed from Resource to Utility.
Chance for Golem to reduce its cooldown increased from 1-4% to 2-5%.
Chance to Golem to spawn a corpse increased from 0.5-2% to 1-2.5%.
Uniques
Greaves of the Empty Tomb
Intelligence affix replaced with Bonus Movement Speed.
Rogue
Skills
Fundamental Invigorating Strike
Energy threshold increased from 50% to 75%.
Primary Forceful Arrow
Every third cast pierces enemies.
Enhanced Caltrops
Damage bonus increased from 3% to 5%.
Poison Trap
Damage increased from 344% to 396%.
Supreme Rain of Arrows
Rain of Arrows's first wave Knocks Down enemies for 3 seconds.
Passives
Victimize
Lucky Hit chance increased from 35% to 45%.
Rugged
Damage Reduction against Damage over Time effects increased from 6/12/18% to 9/18/27%.
Siphoning Strikes
Lucky Hit chance increased from 75% to 85%.
Legendaries
Aspect of Elusive Menace
No longer requires hits to be from Close enemies.
Aspect of Quickening Fog
You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's cooldown by .4-.6 seconds per target hit, up to 2-3 seconds.
Uniques
Windforce
All Stats affix replaced with Vulnerable Damage.
Word of Hakan
Ultimate Damage affix replaced with Cooldown Reduction.
Sorcerer
Skills
Flickering Fire Bolt
Fire Bolt generates 2 Mana when hitting an enemy.
Enhanced Fireball
Casting Fireball increases its radius by 50%.
Destructive Fireball
Fireball's Critical Strike Damage is increased by 20%. This bonus is increased to 30% if Fireball hits at least 3 enemies.
Greater Chain Lightning
Each time Chain Lightning bounces, it deals 5% increased damage for its duration.
Destructive Chain Lightning
Chance to form Crackling Energy increased from 25% to 30%.
Passives
Vyr's Mastery
Damage bonus increased from 10% to 15%.
Esu's Ferocity
Additional functionality:
Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike.
Combustion
Your Burning effects deal x20% increased damage, plus an additional x2% increased damage per unique source of Burning you have applied to the enemy.
Paragon
Searing Heat Legendary Node
Casting Fireball or Meteor increases your Critical Strike Chance by 5% for 5 seconds, up to 15%.
Ceaseless Conduit Legendary Node
Increase Crackling Energy’s damage from 2% to 3% per 20 Intelligence the player has.
Territorial Rare Glyph
Damage reduction increased from 10% to 15%.
Warding Rare Glyph
Damage reduction increased from 13% to 25%.
Keeper of Flames Rare Node
Damage reduction increased from 4% to 5%.
Bonus damage reduction increased from 4% to 5%.
Smoldering Embers Rare Node
Damage reduction from burning enemies increased from 4% to 5%.
Bonus damage reduction from burning enemies increased from 4% to 5%.
Guarded Rare Node
Damage reduction from Vulnerable enemies increased from 4% to 5%.
Bonus damage reduction from Vulnerable enemies increased from 4% to 5%.
Oppressive Rare Node
Damage reduction from Vulnerable enemies increased from 4% to 5%.
Lightning Resilience Rare Node
Maximum Life bonus increased from 4% to 6%.
Legendaries
Serpentine Aspect
You may have 1 additional Hydra active, and Hydra's duration is increased by 14-24%.
This now also affects Hydra's Enchantment Effect.
Aspect of Conflagration
Bonus Burning damage increased from 20-30% to 20-40%.
Aspect of Engulfing Flames
Bonus Burning damage increased from 30%-40% to 60%-80%.
Aspect of Three Curses
Increase the Critical Strike Damage of Meteor and Fireball by 20%-40%. Double this bonus against Healthy enemies.
Flamewalker’s Aspect
Bonus Movement Speed duration increased from 4 to 6 seconds.
Gravitational Aspect
Ball Lightning orbits around you and deals 15-25% increased damage.
Aspect of the Unbroken Tether
Additional Chain Lightning bounces increased from 2 to 4.
Recharging Aspect
Each time Chain Lightning bounces, you gain 1.5-3 Mana.
Charged Aspect
Bonus Movement Speed duration increased from 4 to 8 seconds.
Aspect of the Bounding Conduit
Bonus Movement Speed increased from 20-25% to 25-30%.
New Legendary - Mage-Lord’s Aspect
Increase Vyr's Mastery Key Passive's Damage Reduction by 6-9% for each Close enemy, up to 18-27%.
Aspect of Frozen Orbit
Damage increased from 20-30% to 30-40%.
Storm Swell Aspect
Bonus damage increased from 11-20% to 21-30%.
Snowveiled Aspect
Unstoppable duration increased from 2-3 seconds to 3-5 seconds.
Additional functionality:
Also grants 10% bonus Armor for 3-5 seconds.
Incendiary Aspect
Lucky Hit: Damage from your Pyromancy skills has up to a 12-17% chance to restore 10 Mana.
Snowguard's Aspect
While within your own Blizzard and for 3 seconds after leaving it, you take 20-25% less damage.
Aspect of Concentration
Mana Regeneration increased from 20-30% to 40-50%.
Duration requirement to gain its benefit reduced from 3 to 2 seconds.
Uniques
Gloves of the Illuminator
Damage penalty reduced from 65-55% to 45-35%.
Damage to Stunned affix replaced with Lucky Hit: Change to Restore Resource.
Illuminator’s first bounce occurs much closer to the player.
Minions
The following attacks now deal reduced damage to Druid Companions and Necromancer Minions:
Balrog
Fire Breath
Elite Affixes
Fire Enchanted
Electrified Obelisks
Shock Lance
Gameplay Updates
Monster Density
We are increasing monster density in Nightmare Dungeons and in Helltide.
Bosses above Level 60 will have more health. Examples:
Bosses at Level 60 and below remain unchanged.
Bosses at Level 80 have 50% increased health.
Bosses at Level 100 have 100% increased health.
Bosses at Level 120 have 120% increased health.
Bosses at Level 150 and above have 150% increased health.
Bosses and Events
Developer’s Note: We are making adjustments to the health values of high-level boss monsters.
Level 35 and higher boss monsters will now have a 100% chance to drop a Legendary item.
Treasure Goblins now have an increased Legendary item drop chance from Level 6-14 and guarantee a Legendary item drop starting at Level 15.
Legion Events are now more rewarding and guarantee a Legendary item drop starting at level 35.
General
We have made multiple improvements on how damage and other effects interact with active barriers.
Bonus damage or bonus effects that are applied on-hit or when dealing damage will now apply that same effect through barriers.
Ex: The Exploit Paragon Glyph will now apply Vulnerable to enemies that have an active barrier.
Cheat death effects will now work properly when the player has an active barrier.
This also affects PvP play.
Varshan will now break through any Bone Wall segments he dashes through.
The cost for refunding Skill and Paragon Points has been reduced. The reduction starts small at lower Levels and hits a maximum of 40% at Level 100.
We've increased the stack limit for Elixirs from 20 to 99.
An additional Stash Tab can now be purchased at the Stash with gold.
We have restored the cast time for Leave Dungeon back to 3 seconds.
Developer’s Note: Leave Dungeon ability was being used as another method of easy escape from danger in dungeons, particularly for Hardcore players. However, we recognize that this is outweighed by the downside of the game feeling less responsive. We’ve heard your feedback, and are reversing this change.
The following Nightmare Dungeon affixes have been removed:
Resource Burn
Backstabbers
Empowered Elites (Cold Enchanted)
Malignant Hearts
Caged Heart of Spellbreaking
Changed to: Upon taking Elemental Damage, gain 10-20% Damage Reduction for 5 seconds.
Generic Unique Items
Temerity
+ All Stats affix replaced with Max Life.
Barrier is now based on maximum Life.
Now properly accounted by conditions checking for the player having a Barrier.
Bug Fixes
Accessibility
Screen Reader support for reading class icons has been added.
Fixed an issue where the Screen Reader wouldn't read out capitalized, accented letters, or special characters.
Cooperative Play
Fixed an issue where progression in the Final Straw quest could be blocked during Co-op play.
Fixed an issue where only the first player could activate Points of Interest during Co-op play.
Fixed an issue where using a Town Portal while attempting to enter a dungeon would cause both players to get stuck during Local Co-Op play.
Fixed an issue where follower NPCs could not function properly in scenarios where players were mounted during Local Co-Op play.
Fixed an issue where the quest progress tracker of other players wouldn't display properly in certain situations during Local Co-Op play.
Fixed an issue where the Season Info would not properly display when Player 2 created a new character during Local Co-Op play.
Fixed an issue where a player engaged in conversation with an NPC would see a black screen if another player in their party teleported away.
Dungeons
Fixed an issue where progression in the Seaside Decent Dungeon could be blocked when the Butcher or a Treasure Goblin spawned behind the barrier.
Fixed an issue where the Caged Heart of Determination malignant power wouldn't function against the Resource Burn affix for Nightmare Dungeons.
Fixed an issue where the Resource Burn affix for Nightmare Dungeons was applying from close enemies and not just distant enemies.
Fixed an issue where the Boss in the Den of the Blighted could be damaged through the fog wall.
Critters, non-combative creatures,in Nightmare Dungeons with the Death Pulse affix will no longer explode on death (this explosion was never dealing damage).
Fixed an issue where players could leave their Party after dying in a Nightmare dungeon, re-enter their party, and then re-enter the dungeon and not have their revives count towards the Dungeon's revive cap.
Fixed an issue where Animus carriers killed before the Animus objective was triggered would not drop Animus, blocking dungeon progression.
Fixed an issue where the Reset Dungeon button often malfunctioned.
Fixed an issue where Keeper Xor'lim sometimes would not drop Garan's Key in the Garan Hold Nightmare Dungeon.
Gameplay
Barbarian
Fixed an issue where Charge didn't carry all enemies hit along with the Barbarian.
Fixed an issue where Lunging Strike could cause the player character to get stuck under the ground.
Fixed an issue where the bonus Critical Strike chance granted by the Caged Heart of Focused Rage malignant power could be consumed by non-combat skills.
Fixed an issue where the Aspect of Berserk Ripping wouldn't cause targets to bleed when Berserking.
Druid
The tooltip for the Caged Heart of the Moonrage malignant power now also communicates the power's additional Lucky Hit chance of spawning a wolf when damaging a boss.
This tooltip now properly communicates that it grants +3 ranks to Wolves.
Fixed an issue where Call of the Wild and Aspect of the Stampede were not properly affecting the passive portions of Companion skills and the active portion of Wolves.
Necromancer
Fixed an issue that caused more Blood Orbs than intended to be active at the same time. Blood Orbs now function like Crackling Energy in that they cap at 30.
Fixed an issue where guaranteed Overpower attacks from the Rathma's Vigor key passive were not benefiting from the Paragon Legendary Node Bloodbath.
Fixed an issue where the automatic Corpse Explosion casts from the Caged Heart of the Sacrilegious malignant power could ignore the damage reducing effect from the power when using unenhanced Corpse Explosion.
Fixed an issue where the Aspect of Untimely Death only increased Overpower damage on the Blood Lance that was cast and not other lanced targets.
Fixed an issue where when the Caged Heart of the Decrepit Aura Malignant Power was equipped twice, the power with the lowest number of near enemies required to activate was not the one that would trigger.
Fixed an issue where shields held by a Necromancer would cover their face in loading screens.
Fixed an issue where the Necromancer’s Imperfectly Balanced passive could only have 1 point allocated to it.
Fixed an issue where the Caged Heart of the Decrepit Aura malignant power wouldn't trigger when mounted.
Rogue
Fixed an issue where Poison Trap could be infinitely cast without spending Energy by using the Concealment skill near zone transition areas.
Fixed an issue where the Shadow Clone's taunt effect from the Caged Heart of Trickery malignant power could Taunt other players in PvP, and the taunt was not breakable by Unstoppable effects.
Sorcerer
Fixed an issue where the Elemental Dominance passive didn't function correctly when using Core and Mastery skills that dealt Damage over Time.
Ex: A Meteor cast at above 50 mana that would take you under 50 mana would not get the full damage bonus.
Fixed an issue where the Caged Heart of Omnipower Malignant Power wouldn't properly consume additional mana, which would then not trigger other interactions with additional resource consumption.
Ex: the damage reduction from the Mana Shield passive.
Fixed an issue where the Caged Heart of Omnipower malignant power was inconsistently launching the appropriate number of projectiles. In addition, the tooltip has been updated to better describe the power.
Developer’s Note: The previous tooltip was a bit misleading as it did not consume the entirety of your mana pool. It will consume as much as it can depending on the number rolled on the affix.
Fixed an issue where the effects from the Caged Heart of the Dark Dance malignant power would reset the Align the Elements passive.
Fixed an issue where the random location teleport effect from The Oculus could cause players to get stuck in the environment.
General
Fixed an issue where the speed increase from the Spur skill while mounted was slower on Controller than Keyboard and Mouse.
Fixed an issue where Invasion portals spawned during certain Helltide events could be pushed off screen with Fear effects.
Fixed an issue where Paragon Rare Nodes would sometimes not provide bonuses with stat-boosting gear.
Fixed an issue where continuously enchanting an item could result in having the same stat show repeatedly in subsequent re-rolls.
Fixed an issue where post-death damaging effects ignored the damage reduction from stats of close or distant enemies.
Fixed an issue where mounting your steed while moving would behave erratically when playing on console.
Monsters
Fixed an issue where Elite enemies with the Teleporter affix could teleport from off-screen and deal excessive damage.
Fixed an issue where Tusked Charger enemies could still damage the player after dying.
Fixed an issue where the Corpse Spawn enemy wouldn't attack the player.
Fixed an issue where the Mahjoob monster was more difficult to defeat than intended.
Quests
Fixed an issue where progression would be blocked during the Reject the Mother quest if the player left the game and came back.
Fixed an issue where Quest objectives could be missed while mounted during the Desperate Remedies quest.
Fixed an issue where the Fury Against Fate quest could have its progression blocked.
Fixed an issue where the Quest tracker pin would not be visible outside of the zone where the Ruins of Faith quest was located.
Fixed an issue where the Gore-soaked barricade could become indestructible after exiting and returning to the Cellar during the Fury Against Fate quest.
Fixed an issue where players could repeatedly fight Varshan during the final Seasonal quest by resetting the Dungeon where he spawns.
Season of the Malignant
Fixed an issue where the Caged Heart of the Prudent Heart malignant power would not trigger while mounted.
Fixed an issue where the Caged Heart of the Dark Dance malignant power could behave as if the player was damaging themselves, which could apply other effects that occur when the player deals damage.
Fixed an issue where the Invoker of Varshan recipe could be lost.
For any player that lost the recipe, it can be acquired from any malignant kill after the seasonal quest line has been completed.
Fixed an issue where the Caged Heart of The Barber malignant power would absorb damage from all other players and not just the player with it equipped.
Fixed an issue where the Urn of Bargaining season blessing was increasing the enchant costs for items.
Fixed an issue where the Caged Heart of the Dark Dance Malignant Heart could kill the player. It will no longer consume life if the player does not have enough life to pay.
Shop and Battle Pass
Fixed an issue where the Arise emote’s visual effects wouldn’t appear when playing on low graphical settings.
Fixed an issue where the Dagger Tap emote for Rogue from the Battle Pass would lock player movement for its duration.
Fixed an issue where the female Necromancer animation for the Cage Puppetry emote had visual errors in the preview.
Fixed an issue where the Phantasm Walker cosmetic set had multiple visual errors, such as clipping.
UI
Fixed an issue where text was missing when speaking to Kres during the Tangled Memories quest.
Fixed an issue where the subtitles during the Light Extinguished quest were out of sync with the voiced dialogue.
Fixed an issue where the tooltip would show the wrong name for Wrathful Malignant Hearts when equipping two rings with the heart socketed in it.
Fixed multiple issues with text description inconsistency in Shop Bundles.
Fixed an issue where the Scroll of Amnesia tooltip referenced stat points instead of Paragon Points.
Fixed an issue where the tooltips for the Social and Miscellaneous tabs in the action wheel were mismatched.
Fixed an issue where the tooltip for Battlepass emotes would erroneously describe the Emotes as Shop emotes instead of Seasonal emotes.
Fixed an issue where the Coldiron Aegis displayed as supporting all classes, even though not all classes can use shields.
Fixed an issue where the timer for Whispers could display incorrectly.
Fixed an issue where the Stele of Velkhova and Hero Overwhelmed headstones were missing names in the Wardrobe.
Fixed multiple Localization issues.
Fixed an issue where the button highlights for controller would disappear after dismissing the Buy More Platinum prompt while navigating the Battle Pass menu.
Fixed an issue where The Hero list could not be re-ordered.
Fixed an issue where the player’s displayed death marker on the minimap was inaccurate compared to where their corpse was.
Fixed an issue where the quest markers would display incorrectly if the player left the area and returned during the Answers in the Ashes quest.
Fixed an issue where Mount Armor and Trophies wouldn't update when selecting other Mounts in the Stable Master Vendor menu.
Fixed an issue where controller button highlights could disappear in the Stablemaster’s menu.
Fixed an issue where the Battle Pass interface would not properly navigate to the appropriate tier after tier skipping.
Fixed an issue where the Die! Emote from the battle pass displayed its name incorrectly.
Miscellaneous
Fixed an issue where the Reins of the Bloody steed would reappear in the Stablemaster’s menu after it was already acquired.
Fixed an issue where opening multiple Clan Profile windows would cause a crash.
Fixed an issue where a certain Necromancer hairstyle would intersect the character's neck in cutscenes.
Fixed an issue where Audio from Cormond could be heard even if the player was far away from him during the Enter the Forest Clearing quest step.
Fixed an issue where the weather effect and map color change to denote Helltide would persist after Helltide ended.
Fixed an issue where skipping the initial cutscene after creating a new character could cause a crash.
Fixed an issue where the Bloody Liquid Steed was not always rewarded after defeating Echo of Lilith.
Various other visual, stability, and performance improvements for all platforms.
HOTFIX 4 & 5 (August 2)
Seasonal Bug Fixes
Fixed an issue where Battle Pass tiers could sometimes not be claimed.
Fixed an issue where an explosion from the Barber Malignant Heart could sometimes not kill a monster when it should.
Miscellaneous
Further stability improvements.
Hardcore Players Immortalized
When Diablo 4 launched Blizzard held a Hardcore race to level 100. The first 1,000 players to get there would have their names immortalized on a Lilith Statue on Blizzards Campus. Participants were required to send in a Tweet with their accomplishment, meaning that many players certainly reached level 100 without reporting it.You snooze, you lose. The final tally has been done and here is the list of all the brave souls that made it there and reported it to Blizzard!
Season or Eternal Realm?
An unfortunate bug allowing the transfer of items between Seasonal and Eternal characters was found recently and is surely going to lead to bans for players abusing it. Players were able to move their characters between realms and trade amongst each other freely. If this wasn't enough, Caged Hearts could be transferred to Eternal characters and even be socketed into the non-jewelry slots...
Blizzard has already acted on this disabling the trading part of the bug, but further fixes are needed to prevent the movement of characters. We won't go into any more details on this matter but rest assured this exploit is clearly unintended and is certainly going to be met with disciplinary action.
Tier Lists & Build Guides
In better news, we've made updates to our tier lists since the last weekly wrapup and have also been updating our build guides further! A new Malignant Heart Tier List has been added and we'll be discussing more Tier List ideas in our next meeting. Many of our Season Guides have been updated with Caged Heart adjustments and we have some new build guides coming soon! Further updates are being implemented and more will come once Patch 1.1.1 drops on August 8th.
That's it for the Diablo 4 Season 1 Weekly News Overview #2, we will continue to post these overviews every week as we go forward to make sure everyone can stay updated to date on the changes in Sanctuary! If you haven't already, head over to our Discord and select the D4 role in #roles to stay up to date with our content development. Sanctuary here we come!