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Lightning Storm Druid Endgame Build Guide

Season 6 - Season of HatredEndgame

Last Updated:November 20, 2024|Changelog|FAQ

Welcome to the Lightning Storm Druid Endgame Guide! This build puts forward exceptional AoE attacks and great movement speed, comfortably electrocuting anything the game has to offer.

Lightning Storm is a Channeled Core Skill that is fantastic at eliminating weaker foes with its wide AoE attacks. Its biggest weakness, single target damage, is improved with the addition of Unsung Ascetic's Wraps and Tempest Roar. The former grants Lightning Storm massive damage bonuses, while the latter provides Spirit generation and converts it into a Werewolf Skill. By the same token, Wildheart Hunger grants significant improvements to our Attack Speed, damage, and defense.

While Lightning Storm Druid builds are traditionally played at range, this build adds an element of melee combat to the experience. When we activate the Kry rune we pull in nearby monsters. This mechanic helps consolidate Lightning Storm's lightning strikes in one small area, obliterating the enemies underneath. For additional damage, we utilize Mjölnic Ryng's substantial damage multiplier. We ensure Cataclysm is always active by utilizing Calm Before the Storm and additional Cataclysm Cooldown tempers.

This build revolves around the Bestial Rampage Key Passive, as the build naturally synergies with Shapeshifting. Lightning Storm provides your Werewolf form, while Maul is a cheap and on-demand way to become a Werebear. Blood Howl grants a small amount of health and some more Attack Speed, and can be constantly refreshed by killing enemies. Our last two skills are Cyclone Armor and Earthen Bulwark for some additional Damage Reduction and a handy source of Unstoppable.

This guide will teach you all you need to know to be successful with the Lightning Storm Druid. Let's begin!

Lightning Storm Druid Endgame Setup
Note

This build guide assumes you have a Level 60 Character and unlocked Torment 1. To get there, level up with one of our Druid Leveling Guides. See how this Build compares against others with our various Build Tier Lists.

Season Theme

Season 6 - Season of Hatred
Lightning Storm Druid

Season 6 is the Season of Hatred Rising. It features the Zakarum Remnants faction which hunts Realmwalkers, massive behemoths that roam outdoor zones and beckon Mephisto's hellspawn. Participate in these zone events and take down the Realmwalkers to spawn a portal to a Seething Realm. There you can acquire Seething Opals, new consumables that stack with Elixirs for a XP buff and the chance to gather extra rewards when defeating enemies. The types of Opals are:

  • Seething Opal of Equipment
  • Seething Opal of Gold
  • Seething Opal of Materials
  • Seething Opal of Torment
  • Seething Opal of Socketables

Use these Opals at all times to earn reputation with the Zakarum Remnants faction and unlock further rewards.

Learn more details about the season theme in our full Season Guide.

Skills & Gameplay

Season 6 - Season of Hatred
Lightning Storm Druid
  • Maul is the Basic Skill of choice. It doesn't serve much purpose besides Shapeshifting us into Werebear form. Ensure you are Shapeshifting back into Werebear form every 2-3 seconds to maintain the Wildheart Hunger bonuses, as well as generate Fortify using Skinwalker's. Alternate between Maul and Lightning Storm at the beginning of a Dungeon or Boss to preemptively stack all your Shapeshifting bonuses.
  • Lightning Storm is your main damage dealer. Unlock Raging Lightning Storm for additional damage. Channeling Lightning Storm restricts movement; however, Enhanced Lightning Storm preserves your Lightning Storm size and allows you to reposition if you're in a dangerous situation.
  • Earthen Bulwark is used to grant you Unstoppable when Crowd Controlled. Featuring a long Cooldown, it is not recommended to use it for its Barrier capabilities unless absolutely necessary.
  • Cyclone Armor is a cost-effective source of passive Damage Reduction, and can be activated to trigger Backlash.
  • Blood Howl is an additional source of healing and Attack Speed. Its value shines in the early endgame when Attack Speed isn't readily available. Enhanced Blood Howl ensures we can cast this skill frequently to trigger Vigilance and Backlash.
  • Cataclysm is our Ultimate Skill. It makes enemies Vulnerable and grants us a big damage multiplier in Mjölnic Ryng. Against packs, Calm Before the Storm resets its Cooldown almost immediately, and additional Cataclysm Cooldown tempers are used to ensure it's permanently active against Bosses.
Lightning Storm Druid Endgame Skill Tree

Skill Passives

  • Bestial Rampage is a two-part passive, requiring both Shapeshifting forms to receive the full benefit. Werewolf form is attained when using Tempest Roar andLightning Storm, and Maul rounds out our Werebear needs.
  • Envenom is our largest passive multiplier. It boosts Critical Strike damage as long as enemies are Poisoned. This is achieved rather easily with Tempest Roar and Toxic Claws, enabling our Lightning Storm to Poison on Critical Strikes.
  • Quickshift and Nature's Reach provide considerable damage bonuses that synergize with our build. Vigilance and Circle of Life help keep us alive.

Skill Rotation

  • Begin by stacking your Shapeshifting bonuses (Wildheart Hunger, Quickshift, Heightened Senses, etc.) by alternating between Lightning Storm and Maul.
  • Once fully stacked, cast Cataclysm for bonus damage and recast it as it comes off Cooldown.
  • Ideally, you want to move from pack to pack casting Lightning Storm and pulling monsters towards you with Kry. Against Bosses deal damage from a distance.
  • Cast Maul every 2-3 seconds in-between Lightning Storm casts to maintain your Shapeshifting buffs.
  • Cast Blood Howl as often as possible to receive the bonuses from Vigilance and Backlash. Weave in Cyclone Armor if Blood Howl is on Cooldown. Use Earthen Bulwark if you predict a big hit or for Unstoppable.
  • If you're having trouble surviving while channeling Lightning Storm, engage fights using Earthen Bulwark and disengage when monsters become Unstoppable.
  • In situations where you run out of Spirit and cannot cast Lightning Storm, use Maul for a few hits to recover Spirit.

Spirit Boons

Druids can choose 5 out of 16 Passive bonuses (Boons) from 4 different spirits. You have to bond with one of the Spirits in Túr Dúlra to activate two of its Boons. The remaining Spirits can only have one Boon each. Use the following Boons:

Deer Spirit: Wariness
Eagle Spirit: Avian Wrath
Wolf Spirit: Calamity
Snake Spirit: Calm Before the Storm

Bond with the Eagle Spirit and activate Iron Feather

Lightning Storm Druid Spirit Boons

Learn more details and how to unlock this class specification in our full Druid Spirit Boons Guide.

Paragon & Glyphs

Season 6 - Season of Hatred
Lightning Storm Druid
!
Important

Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.

Use the slider to see the progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.

Human Board (No Tempest Roar)
Werewolf Board (Tempest Roar)
Lightning Storm Druid (Starter) Paragon
Lightning Storm Druid (Endgame) Paragon
Tip

Some Glyph position swaps, board changes and other pathing adjustments may occur as you unlock your full Paragon potential. Follow the appropriate Paragon setup based on whether or not you have access to Tempest Roar.

Glyph Leveling Priorities

To Level 15

  1. Spirit
  2. Keeper
  3. Earth and Sky
  4. Fulminate
  5. Electrocution

To Level 46

  1. Spirit
  2. Keeper
  3. Earth and Sky
  4. Fulminate
  5. Electrocution

There are a total of 328 Paragon Points. After reaching level 60, you gain up to 300 Paragon Levels, 24 from Renown and 4 from Altars of Lilith. Check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.

Runes

Season 6 - Season of Hatred
Lightning Storm Druid

You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons if your build calls for them, otherwise place them into your Armor pieces to replace normal gems. The Lightning Storm Druid focuses on the following combos:

Best in Slot

  • Lith + Wat - Decrepify helps with stagger, defense and executes enemies at 10% HP. When combined with Xol in your other runeword it also generates large amounts of offering.
  • Xol + Kry - Vortex is used to group up enemies. Lightning Storm deals considerably more damage when enemies are grouped up, as our lightning strikes miss less often and each strike can hit multiple enemies if they are close enough together.

Alternative choices

If you haven't unlocked the final setup or found the top runes, you can also benefit from these options:

  • Ohm- War Cry offers a respectable damage bonus for a moderate duration.
  • Bac - The alternative to Lith that is used in the speed farming variant. Equip this rune with Kry to pull in enemies while moving.
  • Yom - Petrify functions with Airidah's Inexorable Will when triggered. While we don't receive the damage bonus, the increased Stuns and pulls from Airidah's Inexorable Will are good utility, especially when speed farming.
  • Xal - Aids with survivability.
  • Gar - Provides a large chunk of Critical Strike Chance. Great option early on.
  • Mot - Enables the Rogue's Dark Shroud, which is a strong defensive option.
  • Cir - A decent option that can be used with Maul.

Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.

Mercenaries

Season 6 - Season of Hatred
Lightning Storm Druid

Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one hired (permanent) mercenary during solo play and a reinforcement who assists you from time to time in certain situations.

Hired: Raheir

Raheir provides us with additional Resistance to All Elements and a means to surviving big hits in Valiance. His upgrades Ground Slam and Bastion round out our defenses nicely, while Inspiration allows us to leverage his Mercenary Skills for offensive bonuses.

Reinforcement: Aldkin

The Lightning Storm Druid uses Field of Languish when casting Lightning Storm for extra Damage Reduction while standing still.

Lightning Storm Druid Mercenaries

Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.

Stat Priorities & Item Progression

Season 6 - Season of Hatred
Lightning Storm Druid

To enable the Lightning Storm Druid to perform optimally, hunt for these stats on your gear with good rolls and aim to Temper ⚒️ & Masterwork Crit ↑ them accordingly. Keep in mind that certain stats, such as Armor, Resistances, Extra Size Tempers, Attack Speed and more, have caps that may affect your priorities according to the items and Paragon points available at that moment.

Recommended Endgame Stat Thresholds

  • 5+ Envenom Ranks
  • 80%+ Critical Strike Chance (including Werewolf)
  • 40%+ Attack Speed
  • A total of 300% from Damage vs. Close/Distant
  • 2500+ Willpower
  • Armor Capped 1,000
  • Resistance Capped 70%+
  • 6,000+ Life
  • 150%+ Movement Speed
  • 8+ Heightened Senses Ranks
Starter
Ancestral
Mythic
Pit Pushing

Item Progression Goals

Before you dive into the endgame with the Lightning Storm Druid, take a look at this overview of the items used in the build. See below for further details about the different progression steps and variants. Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. Keep in mind that while we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.

Starter
Ancestral
Mythic
Pit Pushing

Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.

Build Variants

Season 6 - Season of Hatred
Lightning Storm Druid

This section is designed to guide your Lightning Storm Druid from a fresh level 60 into the very late endgame using the three variants Starter, Ancestral and Mythic. At the final step, you should be fully decked out with a great all-rounder build. From there, follow the other min/max variants if you want to optimize around certain activities such as Pit Pushing, Speedfarming and more.

Starter
Ancestral
Mythic
Speedfarming
Pit Pushing

If you are fresh in Torment 1 coming from a leveling guide, this is where you begin. Since only some Aspects can be guaranteed from Dungeon unlocks for the Codex of Power, focus on acquiring the additional aspects via gambling with Murmuring Obols.

Gear & Skills

Starter Lightning Storm Druid Gear
Starter Lightning Storm Druid Skills
  • Early on in your progression, focus on Armor & Resistances to survive. Each Torment difficulty adds a penalty of -250 Armor and -25% all Res and it's recommended to keep both capped (1000 Armor, 70+ Res) at all times. As you unlock higher power gear, masterworking levels and more Paragon points, you naturally scale your character into the higher difficulties and can start replacing some of these rolls with offensive or utility stats.
  • As you move up in Torment difficulty, a few skills are going to change. Firstly, we are going to remove Trample in favor of an Ultimate Skill. Cataclysm is an early game powerhouse and has the added utility of making enemies Vulnerable. To compensate the loss of Trample, Metamorphosis takes on the role of providing us with Unstoppable.
  • Replace Wind Shear with Maul and pick up Skinwalker's on your pants. This allows you to generate a healthy amount of Fortify by casting Maul. Equip your 2H Staff with Retaliation to convert all your Fortify into an immense damage multiplier.
  • Early on, make sure to prioritize your resources. Imprint sparingly, don't exhaust your resources with tempering or rerolling perfect gear as it is very likely to get replaced later on. Focus on the major power increases from Paragons and Glyphs until you begin collecting Uniques.
  • Upon reaching Thunderstruck in your Paragon Board, be mindful of your Damage to Close and Damage to Distant bonus. The target for this stat is 300%, and your personal value will depend on the nodes taken on this board and on your gear.

The goal here is to progress through the Torment difficulties as you unlock Ancestrals, Paragon points, all Legendary Aspects, Temper mods and the most important Uniques to pilot this build. Some Legendary Aspects are used temporarily to fill slots that may be replaced with more Unique items later on.

Gear & Skills

Ancestral Lightning Storm Druid Gear
Ancestral Lightning Storm Druid Skills
  • As you upgrade your gear to Ancestrals with more masterworking levels and reach higher paragon, you can focus more and more on replacing Armor & Resistance rolls with better stats, but ensure to stay capped at 1000 Armor and 70%+ Resistances for the difficulty you're currently in.
  • During this phase of your journey, it is important to work your way up the Boss ladder to unlock powerful Uniques. Begin with The Beast in the Ice as it drops Unsung Ascetic's Wraps, a powerful and crucial tool to improving Lightning Storm's single target damage.
  • Next, set your eyes on claiming Tempest Roar. This Unique can be found after defeating Duriel, King of Maggots. While this version of the build can still function without Tempest Roar, it is recommended to enable the Werewolf Shapeshifting synergies as soon as possible. Upon acquiring this item, your Spirit concerns are a thing of the past. Between Energize, Lust for Carnage and Tempest Roar, Spirit per Second is no longer needed on your gear.
  • Visit Lord Zir for Wildheart Hunger. This pair of boots got reworked to boost Bestial Rampage's bonuses by a considerable amount. Moreover, Mjölnic Ryng also drops from this Boss.
  • As you begin obtaining more and more Uniques, your Starter build is going to shift away from utilizing Companion Skills. This is primarily due to the inconsistencies of standing still in endgame content, where the Starter variant begins to struggle with damage and survivability. Eventually this build will drop all Companion Skills in favor of Defensive Skills and Shapeshifting bonuses.
  • Upon reaching Thunderstruck in your Paragon Board, be mindful of your Damage to Close and Damage to Distant bonus. The target for this stat is 300%, and your personal value will depend on the nodes taken on this board and on your gear.

This is the final version of the build's progression, including all regular Unique items, Mythic Uniques, Legendary Aspects, Temper mods and Masterworking, leaving you with a great all-rounder build for all content in the game. Additional variants use this as a baseline to optimize around certain activities.

Gear & Skills

Mythic Lightning Storm Druid Gear
Mythic Lightning Storm Druid Skills
  • Multiple Uniques from the Ancestral variant remain as they are best in slot options.
  • The addition of Shroud of False Death is a massive damage bump thanks to its +1 passive ranks. It also comes with Invisibility and Movement Speed (if you haven't attacked in the last 2 seconds).
  • Ring of Starless Skies is the best option for our second ring slot. Between the high Attack Speed, Critical Strike Chance, Core Skill ranks, and an extremely potent effect, there's little more the Lightning Storm Druid could wish from a ring. Prioritize crafting this Mythic first.
  • Tyrael's Might is a solid consideration if you're looking to solve resistances early and boast a very defensive setup. In this case, make sure to add Grand Skull to your jewelry for more armor, and swap your resistance temper on your pants to Maximum Life.

This Speedfarming variant optimizes the build for easy activities like Helltides, Whispers, Nightmare Dungeons and lower Pit Tiers after you have finished the Mythic variant and reached a plateau in your progression.

Gear & Skills

Speedfarming Lightning Storm Druid Gear
Speedfarming Lightning Storm Druid Skills
  • The Mythic version of the Lightning Storm Druid is more than capable of handling the Open World content in a timely manner. However, in order to maximize speed a few changes have to be made:
    • Firstly, change your runes to Bac + Kry and Xol + Yom. You now pull in enemies while moving and, every so often, cast Petrify, which additionally Stuns and pulls in monsters.
    • Replace Mjölnic Ryng with Airidah's Inexorable Will and swap out Cataclysm for Lacerate. Use Lacerate for even more pulls while Kry and Yom are charging.
    • Replace the no longer needed Cataclysm Cooldown temper on your amulet with an additional Movement Speed temper.
    • Swap Iron Feather with Swooping Attacks, and Calamity with Bolster, for a little more Attack Speed and Fortify generation.
    • Replace Earthen Bulwark with Trample and use it as a Mobility tool or to grant yourself Unstoppable.
    • Lastly, focus on tapping a max-size Lightning Storm instead of fully channeling to reduce the amount of time spent standing still.

The Pit Pushing variant is optimized around maximizing damage, requiring specific gear and gameplay adjustments. Therefore, it is NOT recommended you play this version outside of Pit Pushing.

Gear & Skills

Pit Pushing Lightning Storm Druid Gear
Pit Pushing Lightning Storm Druid Skills
  • Heightened Senses is the key component that enables this variant.
    • At 17 ranks this passive makes you invulnerable as long as you retain your Shapeshifting bonuses.
    • Note that you are NOT invulnerable by default. Entering a new area, riding mounts, climbing ladders and any other Human-only interactions will remove your Shapeshifting bonuses and thereby make you vulnerable to damage.
    • Your Resistances and Armor are no longer important to cap. However, don't fully discard them in the eventuality that you lose your invulnerability and require some backup defenses.
    • Additionally, remove skill points from various defensive passives in favor of offensive ones. For more details check the Skills above.
  • Snapshot Clarity as an addition source of damage and Critical Strike Chance, as you are no longer threatened by enemies while standing still and can channel Lightning Storm for long durations.
    • Utilize Wolves and Poison Creeper alongside Pack Leader to stack Clarity.
    • Ravens is not included as it can unintentionally consume your Qax buff.
  • You drastically increase your damage by utilizing the following Runes.
    • Feo + Qax grants Lightning Storm up to 250% more damage after being Crowd Controlled. Mjölnic Ryng ensures you can continue channeling Lightning Storm even after Qax consumes your Spirit.
    • Neo + Kry is used to group up enemies. This helps concentrate Lightning Storm's lightning strikes, resulting in less lightning strikes missing and an overall damage per second increase.
  • Earthen Bulwark is essential to ensuring that you do not get disrupted while channeling Lightning Storm.
    • Temper Earthen Bulwark Duration and use Mending Stone to prolong the Unstoppable effect granted from Enhanced Earthen Bulwark.
    • Casting Earthen Bulwark before Lightning Storm also snapshots Resonance for additional damage.
  • Replace your Mercenaries
    • Subo is your hired mercenary as you no longer make use of Raheir's defensive capabilities. Opt for Ready At Hand, Cover Fire and Opening Fire.
    • Varyana is the preferred reinforcement thanks to Bloodthirst granting you additional Attack Speed.

Skill Rotation

  1. Begin by cycling between Maul and Lightning Storm to enable your Shapeshifting bonuses, invulnerability, and stack Wildheart Hunger.
  2. Use Maul to build up Fortify for Retaliation.
  3. Cast Cataclysm and refresh its duration in between Lightning Storm channels. Aim to have Cataclysm always active to receive the benefits from Mjölnic Ryng.
  4. Group up monsters using Kry and ensure you become Crowd Controlled to overflow Qax.
  5. Cast Poison Creeper and Wolves to stack Clarity. Use Maul to refresh your Companion Skills via Pack Leader as Maul does not consume your Clarity stacks.
  6. Use Earthen Bulwark to trigger Unstoppable and enable Resonance.
  7. Cast Lightning Storm after Earthen Bulwark to snapshot all the buffs, and continue channeling until your Earthen Bulwark expires.
  8. Repeat the rotation as necessary: stack Wildheart Hunger, get Crowd Controlled for Qax, stack Clarity and cast Earthen Bulwark for Unstoppable, all before finally casting Lightning Storm.

FAQ & Mechanics

Season 6 - Season of Hatred
Lightning Storm Druid

Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.

Why 2H Staff over 2H Polearm? What about Dagger + Totem?

What can I do to improve survivability?

How can I trigger Unstoppable?

What can I do for better Spirit recovery?

Which adjustments should I make on Hardcore?

Mechanics

Airidah's Inexorable Will

Wildheart Hunger

Attack Speed Caps

Stagger

Summary

Season 6 - Season of Hatred
Lightning Storm Druid

The ‍Lightning Storm Druid is an excellent build with incredible speed and clear. It can dive deep into Nightmare Dungeons and the Pit. Late endgame, the build can be played smoothly without the use of a generator making it a highly efficient and enjoyable farming build.

  • Shapeshifting every few seconds with Maul plays a major role in maintaining this build's damage.
  • Utilize Kry for big pulls when attacking packs.
  • Acquire Tempest Roar as early as possible to enable all the Shapeshifting synergies.

Credits

Season 6 - Season of Hatred
Lightning Storm Druid

Written by Danger

Reviewed by IBoilerUp

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