Cataclysm Druid Endgame Build Guide
Welcome to the Cataclysm Druid Endgame Guide! While the Cataclysm skill is present in every Storm build, the Cataclysm Druid distinguishes itself by significantly boosting its destructive power through guaranteed Critical Strikes and Overpowers. This build stands out as one of the most proficient Pit Pushers for Druids, although it requires specific gear to get started and has a playstyle that takes some getting used to, especially when Bossing.
The Cataclysm Druid is centered around the strategy of snapshotting, specifically snapshotting the Xan Rune for guaranteed Critical Strikes and Overpowers, as well as the Qax Rune for a substantial damage bonus. It's similar to the Hurricane Druid in these respects but with one key difference. Unlike with Hurricane, these snapshots can be sustained indefinitely through a zone, provided you have sufficient overlap on Cataclysm's Cooldown and cast it quickly off Cooldown.
For the build to function consistently, it's imperative to first acquire its core Uniques. Airidah's Inexorable Will is essential for its roll of Ultimate Cooldown Reduction and plays a key part in gathering packs of monsters tightly together, thereby enabling Cataclysm to strike multiple monsters simultaneously. Similarly, Mjölnic Ryng's ranks to Endless Tempest extend Cataclysm's duration while providing one of the build's strongest multipliers. Finally, Tempest Roar enables a whole host of synergies, including consistent Poisoning via Toxic Claws, activating the Lust for Carnage Legendary Node and other Shapeshifting Passives, and enabling Changeling's Debt, Stormshifter's, and Unsatiated, three of the strongest Aspects available in a very limited pool.
This guide will teach you all you need to know about the Cataclysm Druid. Let's get started!
Requirements for this build to function:
- Airidah's Inexorable Will
- Mjölnic Ryng
- Tempest Roar
- Enough Cataclysm Cooldown to recover it within its duration
This build guide assumes you have a Level 60 Character and unlocked Torment 1. To get there, level up with one of our Druid Leveling Guides. See how this Build compares against others with our various Build Tier Lists.
Season Theme
Season 6 is the Season of Hatred Rising. It features the Zakarum Remnants faction which hunts Realmwalkers, massive behemoths that roam outdoor zones and beckon Mephisto's hellspawn. Participate in these zone events and take down the Realmwalkers to spawn a portal to a Seething Realm. There you can acquire Seething Opals, new consumables that stack with Elixirs for a XP buff and the chance to gather extra rewards when defeating enemies. The types of Opals are:
- Seething Opal of Equipment
- Seething Opal of Gold
- Seething Opal of Materials
- Seething Opal of Torment
- Seething Opal of Socketables
Use these Opals at all times to earn reputation with the Zakarum Remnants faction and unlock further rewards.
Learn more details about the season theme in our full Season Guide.
Skills & Gameplay
- Maul is our Basic Skill of choice. It generates a small amount of Fortify but, more importantly, Shapeshifts you into a Werebear, important for activating Survival Instincts and some Passive skill bonuses.
- Earthen Bulwark is your sole source of Unstoppable and grants a respectable amount Fortify. As an Earth Skill, it also enables Resonance's triple bonus when used before casting Cataclysm.
- Hurricane reduces the damage of nearby enemies and activates Stormshifter's, useful for both damage and Cooldown Reduction on Cataclysm.
- Debilitating Roar provides a burst of damage and Damage Reduction in a pinch.
- Cataclysm is your main damage skill, and maintaining its uptime is paramount! The more densely packed mobs are, and the smaller area Cataclysm's strikes have to spread, the better. It's possible (and ideal) to overlap the strikes onto multiple enemies or focus fire down a boss.
- The last skill slot is somewhat flexible. You can use Shred for more mobility, Cyclone Armor for more defense, or Stone Burst with Shattered Defenses for a little extra damage over Edgemaster's.
Skill Passives
- Ursine Strength naturally harmonizes with the Cataclysm Druid due to its fantastic Overpower multiplier and Max Life benefits. Likewise, the Healthy damage bonus is a nice addition as this build prioritizes playing at full health.
- Envenom boosts Critical Strike damage as long as enemies are Poisoned. This damage bonus is achieved rather easily with Tempest Roar and Toxic Claws, enabling our Hurricane to Poison on Critical Strikes.
- Nature's Reach, Electric Shock, and Natural Disaster prompt us to cheat an extra Crowd Control roll on our gloves, provided the Hurricane duration tempers on our other Utility rolls landed well. Priority is given to Immobilize, which synergizes with all 3 Passives.
Skill Rotation
Start of Zone / Mobbing
- As you enter a new zone, alternate between Maul and any non-Werebear skill to begin stacking Quickshift and Heightened Senses, all the while priming your Invocation Runes with Evades and general movement. The goal at this point is to leave both nearly ready to activate without triggering either. Hurricane is a natural component of the Quickshift stacking, so you should have Stormshifter's active by the time your Runes are ready.
- With the Runes set, cast Debilitating Roar, followed by Earthen Bulwark to prep Resonance. Trigger both Xan and Qax simultaneously with an Evade and immediately cast Cataclysm. It's possible for Hurricane to consume Xan when it deals damage, so a quick cast is essential.
- Good news! The hard part is mostly over. Your Cataclysm will trigger Airidah's to pull in the mobs that aren't instantly evaporated and Raheir will follow up with Crater to pack them even more tightly together. Stay on this clump until the majority of mobs become Unstoppable or are cleared, then move forward to start preparing the next pull.
- From this point, you shouldn't need to bother with the Runes for the rest of the zone, but be sure to keep Hurricane active and stay in Werebear form with Maul as often as possible to promote Survival Instincts.
- However, there are still some potential pitfalls with the Runes. In the unlikely event that a cast of Cataclysm lines up with the Provocation granted to you by Shroud of False Death, it will unfortunately override Xan (evidenced by blue damage numbers signifying non-critical Overpowers). Additionally, one or both of your invocation Runes have the potential to fall off if you cast Cataclysm late in its duration. For this reason, it's important to have a generous overlap on its cooldown and to cast it as quickly as you can when it comes off cooldown. If, for either reason, you lose Xan or Qax, you need to let Cataclysm expire and start from the top of this rotation to regain the snapshots.
Bossing
Pit bosses can admittedly prove to be a challenge, and the optimal damage scenarios will take some practice to realize. To maximize single target damage, your goal is to lure the Boss to one of the edges of the arena, then move to a position where you are virtually on top of them. In essence, the aim is to minimize the area that random strikes can land and attempt to concentrate as many of them as possible onto the Boss, bypassing Cataclysm's restriction of hitting the same target just once every .5 seconds. But since the arenas vary in shape, and some bosses drift backwards (Resurrected Malice / Blood Bishop) while others follow you promptly (Scourge of the Land / Den Mother), there's no one-size-fits-all tactic.
Spirit Boons
Druids can choose 5 out of 16 Passive bonuses (Boons) from 4 different spirits. You have to bond with one of the Spirits in Túr Dúlra to activate two of its Boons. The remaining Spirits can only have one Boon each. Use the following Boons:
Deer Spirit: Wariness
Eagle Spirit: Avian Wrath
Wolf Spirit: Calamity
Snake Spirit: Masochistic
Bond with the Eagle Spirit and activate Iron Feather.
Learn more details and how to unlock this class specification in our full Druid Spirit Boons Guide.
Paragon & Glyphs
Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.
Use the slider to see the progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.
Glyph Leveling Priorities
To Level 15
- Dominate
- Earth and Sky
- Fang and Claw
- Keeper
- Spirit
To Level 46
- Dominate
- Spirit
- Keeper
- Earth and Sky
- Fang and Claw
In theory, Electrocution provides a better pair of multipliers than Fang and Claw. But with only Bad Omen available as a means to proc its Secondary Bonus, it can prove inconsistent, especially in density. Feel free to try both.
There are a total of 328 Paragon Points. After reaching level 60, you gain up to 300 Paragon Levels, 24 from Renown and 4 from Altars of Lilith. Check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.
Runes
You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons if your build calls for them, otherwise place them into your Armor pieces to replace normal gems. The Cataclysm Druid focuses on the following combos:
Best in Slot
- Bac + Xan - Capping critical strike chance through gear has a high opportunity cost for the Cataclysm Druid, so this Rune slots perfectly to cover both Critical Strikes and Overpowers.
- Cem + Qax - Provides our Cataclysm with double damage (or more!). Utilize Evade to maintain control over the buff, ensuring that it is not consumed by other skills.
Alternative choices
If you haven't unlocked the final setup or found the top runes, you can also benefit from these options:
- Kry - Grouping mobs together substantially improves Cataclysm damage, so this is a reasonable addition, even alongside Airidah's.
- Ohm - War Cry provides a modest increase in damage.
- Mot - Enables the Rogue's Dark Shroud, which is a strong and affordable defensive option.
- Lith - A solid alternative to Bac that requires a more stationary playstyle.
Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.
Mercenaries
Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one hired (permanent) mercenary during solo play and a reinforcement who assists you from time to time in certain situations.
Hired: Subo
Subo's Seeker Passive is excellent for scouting mobs, while Ready At Hand periodically boosts Movement Speed. He also provides a solid Critical Strike multiplier with Opening Fire.
Reinforcement: Raheir
Perhaps even more important than your hired mercenary is the on-demand pixel stack Raheir generates with Crater. Provided your Cataclysm has a duration of 22 seconds or longer, Raheir will consistently condense Airidah's initial pull into an even tighter space while Stunning those mobs in place!
Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.
Stat Priorities & Item Progression
To enable the Cataclysm Druid to perform optimally, hunt for these stats on your gear with good rolls and aim to Temper ⚒️ & Masterwork Crit ↑ them accordingly. Keep in mind that certain stats, such as Armor, Resistances, Extra Size Tempers, Attack Speed and more, have caps that may affect your priorities according to the items and Paragon points available at that moment.
Recommended Endgame Stat Thresholds
- 40%+ Ultimate Cooldown Reduction
- 7+ Endless Tempest Ranks
- 100%+ Hurricane Duration
- A total of 300% from Damage vs. Close/Distant
- 95% Chance for Cataclysm to Deal Double Damage
- Armor Capped 1,000
- Resistance Capped 70%+
- 15,000+ Life
- 140%+ Movement Speed
- 3000+ Willpower
Item Progression Goals
Before you dive into the endgame with the Cataclysm Druid, take a look at this overview of the items used in the build. See below for further details about the different progression steps and variants. Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. Keep in mind that while we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.
Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.
Build Variants
This section is designed to guide your Cataclysm Druid from a fresh level 60 into the very late endgame using the three variants Starter, Ancestral and Mythic. At the final step, you should be fully decked out with a great all-rounder build. From there, follow the other min/max variants if you want to optimize around certain activities such as Pit Pushing, Speedfarming and more.
The goal here is to progress through the Torment difficulties as you unlock Ancestrals, Paragon points, all Legendary Aspects, Temper mods and the most important Uniques to pilot this build. Some Legendary Aspects are used temporarily to fill slots that may be replaced with more Unique items later on.
Gear & Skills
- The Ancestral variant trades Debilitating Roar for Trample and Cyclone Armor for Shred in the interest of additional mobility while leveling. These changes are optional if you'd prefer the extra defense.
- Airidah's Inexorable Will is essential for its roll of Ultimate Cooldown Reduction, but it's also crucial for pulling together groups of tough enemies and concentrating Cataclysm's strikes in a smaller area, allowing them to hit multiple targets at a time. Farm this item from Echo of Varshan.
- Likewise, Mjölnic Ryng's ranks to Endless Tempest help to close the Cooldown gap by extending Cataclysm's duration (while providing one of the build's strongest multipliers). It can be found from Lord Zir.
- Tempest Roar enables a whole host of synergies, including consistent Poisoning via Toxic Claws, activating the Lust for Carnage Legendary Node and other Shapeshifting Passives, and enabling Changeling's Debt, Stormshifter's, and Unsatiated, three of the strongest Aspects available in a very limited pool. Both Duriel, King of Maggots, and Andariel drop Tempest Roar.
- In lieu of Shroud of False Death, Mad Wolf's Glee is a solid alternative for its high Maximum Life roll and Ranks to Cataclysm. The latter provides both damage and additional Cooldown to work with. Grab this Unique from Echo of Varshan.
- As you upgrade your gear to Ancestrals with more Masterworking levels and reach higher paragon, you can focus more and more on replacing Armor & Resistance rolls with better stats, but ensure to stay capped at 1000 Armor and 70%+ Resistances for the difficulty you're currently in.
This is the final version of the build's progression, including all regular Unique items, Mythic Uniques, Legendary Aspects, Temper mods and Masterworking, leaving you with a great all-rounder build for all content in the game. Additional variants use this as a baseline to optimize around certain activities.
Gear & Skills
- The Mythic setup is a simple Skill tree swap to those skills described in the main portion of the guide. The only change to gear is to add Shroud of False Death. The additional ranks to Passive Skills from this chest translates to tremendous damage. It boasts even higher Maximum Life and the All Stats roll is helpful for capping Armor and Resistances, as well as activating Rare Node Bonuses in Paragon. What's more, the chest is currently bugged and adds a second instance of Calamity for a total of 70% Ultimate duration. This bonus functions as a multiplier over the top of Endless Tempest and Prime Cataclysm.
This Speedfarming variant optimizes the build for easy activities like Helltides, Whispers, Nightmare Dungeons and lower Pit Tiers after you have finished the Mythic variant and reached a plateau in your progression.
Gear & Skills
- The Speedfarming variant reverts its Skill Tree to resemble the Ancestral variant priority on mobility, keeping Shroud of False Death. Gameplay remains unchanged.
This setup optimizes the Cataclysm Druid to its absolute limits. We do NOT recommend you play this variant outside of Pit Pushing as it is very clunky and punishing, requiring near-perfect execution to function properly.
Gear & Skills
The Pit Push variant makes two significant changes in order to maximize damage:
- Swap Cem for Feo. The latter is much more finnicky to activate, but when it does, it grants a 250% damage bonus via Qax instead of the usual 100%! If you see it activate while Xan is still charging, try to avoid casting Maul, Hurricane, or any other damaging skill as they will consume the proc. Of course, if you weren't set up properly for the snapshot, you can always wait out Feo's 10 second Cooldown and catch it on the next cycle.
- The other swap can prove to be a marginal DPS increase (or even a net loss) depending on the execution. Here we take Stone Burst and swap Edgemaster's out for Shattered Defenses. Leveraging this Aspect, of course, requires you to cast Stone Burst on top of big pulls and the Boss every 5 seconds. This time spent channeling is time out of Werebear form, meaning we lose Survival Instincts and Mending for the duration. If it's too much trouble, Cyclone Armor and Edgemaster's are perfectly fine for a push, as the extra toughness assists with Overpower damage.
FAQ & Mechanics
Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.
What can I do to improve survivability?
How can I trigger Unstoppable?
Which adjustments should I make on Hardcore?
Tempest Roar
Mechanics
Snapshotting
Stagger
Video Guide
Summary
The Cataclysm Druid is a maelstrom of destruction, capable of almost immediately offscreening lesser foes while standing toe-to-toe with the strongest Druid builds in terms of Pit Pushing. The initial snapshot and unintuitive boss mechanics are easy to learn but tough to master. However, the payoff for proper execution is tremendous and catapults the Cataclysm Druid into the upper echelon of Druid builds.
Credits
Written by IBoilerUp
Reviewed by Danger