Nightmare Dungeons
Last Updated:March 4, 2025|Changelog
Nightmare Dungeons are a modified, more difficult yet rewarding version of regular Dungeons in Diablo 4. They enable faster Character Leveling, reliably drop Glyphs, Masterworking material, and loot in general (Legendaries/Uniques). Farming and completing Nightmare Dungeons is one efficient way to progress your character in the endgame. This is partly due to greater monster density and partly due to the access to the Masterworking material Obducite. They require a key called a Nightmare Sigil to open them. Nightmare Sigils transform specific Dungeons, adding Afflictions that make them harder. Surprise surprise, farming the Nightmare Dungeons that these Sigils open is the best way to acquire additional Sigils.
Since Dungeons are somewhat static in their layout, monster population, and objectives, what you face in any given Nightmare Dungeon run is somewhat predictable. Read below to learn how to acquire Nightmare Sigils and all the juicy details regarding one of the most important Endgame Systems in Diablo 4!


This post assumes that you already understand the basics described in our Dungeon Overview Post.
Acquiring Your First Nightmare Sigil
Follow these steps to acquire your first Nightmare Dungeon Sigil.
- Complete the entire main quest line in the Campaign.
- Complete the Seasonal Journey.
- Complete 10 Whispers in Nightmare Difficulty and turn them in at the Tree of Whispers for a reward cache. Learn about the Whispers of the Dead endgame system here.
- After right-clicking the cache in your inventory, a Nightmare Sigil is given as one of the rewards. Pick it up!

Acquiring More Sigils
There are four ways to acquire Sigils:
- Completing Whispers of the Dead.
- Finding them throughout Nightmare Dungeon runs and by completing Nightmare Dungeons.
- Completing Events (Sigil Powder or the Nightmare Sigils themselves - open world and inside dungeons).
- Defeating World Bosses in Torment Difficulties.
- Crafting them at the Occultist using Gold and Sigil Powder. Acquire Sigil Powder by salvaging unwanted Sigils. To unlock Sigil Crafting at the Occultist, you must reach level 20.
Note: There is no way to "re-roll" Sigils. Once a Sigil comes into existence, its stats including its Dungeon and Afflictions are final. Running optimized Nightmare Dungeons for your build requires crafting new Sigils from Sigil Powder, mostly from salvaging "bad" Sigils.

Enemy Scaling
Monsters, including bosses, scale based on the difficulty you are playing in. Higher-difficulty monsters grant more Experience and have better odds of dropping more desirable loot. Defeating these monsters is quite difficult as they scale up their Life, Damage, and each Torment level adds additional penalties against your Damage Reduction from Armor and elemental resistances.
Nightmare Dungeon Activation
Here we outline steps for activating and traveling to a Nightmare Dungeon. Once inside, you are ready to farm and complete the Nightmare Dungeon!
Note: If you leave the game after activating a Nightmare Dungeon, you won't be able to enter it again, losing your Nightmare Sigil! Additionally, if you activate a Nightmare Dungeon while one is already active, the current one is replaced. You can only have 1 Nightmare Dungeon active at a time.
Activation
- Select the Nightmare Sigil in your Consumables Tab. You can do this anywhere at any time in the open world, but it is usually easiest to do this in town.
- Select "Accept" on the "Consume Sigil" pop-up.
- You have now activated a Nightmare Dungeon!

Travel
- After activating the Nightmare Dungeon, open the World Map by pressing Tab. If the map does not zoom in on the location of the Nightmare Dungeon automatically, check for it in the region that was noted on the Sigil next to the dungeon name. See the right image for a visual.
- Select the Nightmare Dungeon icon on the map.
- Select "Accept" on the "Teleport Confirmation" pop-up. This teleports you inside the newly activated Nightmare Dungeon.
- You are ready to farm and complete the Nightmare Dungeon!

Rewards
Completing a Nightmare Dungeon is almost the same as completing a regular Dungeon. Once you complete a dungeon's final objective, the dungeon is complete and you are given various rewards discussed below. Nightmare Dungeons are hard, but the rewards are worth toughing them out! In addition to the normal Dungeon completion rewards of Gold, Experience, and a Codex of Power Aspect, completing Nightmare Dungeons enables you to find Glyphs, grants even more Experience with scaling based on difficulty and boosted monster density, the Masterworking material Obducite, and guarantees you 4 Item Rewards.
Experience
Nightmare Dungeons are one of the main ways to power level in the endgame. It is one of the more efficient ways to level, as it gives you both regular Experience and Masterworking materials for each Dungeon.
Loot
It is easier to gain higher-rarity loot (Legendaries or Uniques) in Nightmare Dungeons than in the open world. This is partially due to higher monster density in Nightmare Dungeons and because you always get 4 Item Rewards upon completion. One of these items is guaranteed to be either of Legendary or Unique quality, while the other 3 can be Unique, Legendary, or Rare quality.
Afflictions
Afflictions or Dungeon Affixes as they are called on the tooltip, are what make a Nightmare Dungeon a nightmare. The intent behind them is to make running any particular Nightmare Dungeon a unique experience. There is always 1 Positive Affliction and 1 Negative Affliction.
Positive Afflictions
Previously, Positive Afflictions could improve your character's damage, but this has been changed to only give you one of two options:
- Gold Find - You find 30% more gold.
- Ancestor's Favor - You earn 10% more Experience gained while within this dungeon.
Negative Afflictions
The Negative Afflictions in the game are Empowered Elites, Monster Buffs, or Special. Special Afflictions are Negative Afflictions that define combat interactions within the dungeon. They are extra-annoying, powerful effects that challenge your ability to play around them. There is always one of these Negative Afflictions active at any given time.
Empowered Elites
Poison Enchanted
This Negative Affliction causes all elites in the Nightmare Dungeon to have the Poison Enchanted affix. Poison Enchanted causes enemies to apply a puddle of poison underneath your feet when you are hit by an attack, dealing high Poison damage to you.

Shock Lance
This Negative Affliction causes all elites in the Nightmare Dungeon to have the Shock Lance affix. Shock Lance Affliction turns the entire Nightmare dungeon into a no-fun zone, with orbs rotating a line of Lightning all over the place.

Suppressor
This Negative Affliction causes all elites in the Nightmare Dungeon to have the Suppressor Affix. Suppressor Affliction is a ranged player's nightmare, as every elite pack will have this anti-ranged bubble protecting them. Bring crowd control to neutralize this protective bubble long enough to kill the pack before it becomes problematic.

Monster Buffs
Monster Barrier
This Negative Affliction causes all enemies in the Nightmare Dungeon to have 85% extra health through Barrier. There is no counterplay to this Affliction, it essentially just makes every single enemy a bit more durable.

Special Afflictions
Elemental Totems
While in combat, one of three different Totems can spawn. These totems have different effects as highlighted below:
- Cold Totem - Affected monsters slow players and apply vulnerable on hit
- Demonic Totem - Affected monsters move and attack faster
- Spirit Totem - Affected monsters revive once when killed, these revived monsters cannot grant loot or experience when defeated.
Monsters only have the buff while within the area of the totem, and these totems can be destroyed. These totems are destroyed on their own after 20 seconds.
Image to be added upon release.
Stormbane's Wrath
This pet rock is not your friend. It chases you around the dungeon, releasing deadly pulses when it reaches you and strikes the ground. These red lightning nova pulses hurt pretty badly. It periodically attacks you in and out of combat. Staying just outside of the nova's range is the best approach. You can bait it to hover directly over you, and then Evade out of range as it descends to buy yourself time. There is no way to completely shake it off, so don't bother trying.

Blood Blister
Killing a monster has a chance to spawn a Blood Blister. After a short period of time, it explodes, dealing big AoE damage to any player within a couple of screens of it. Blood Blisters quickly grow in size until ballooning up, making pulsating sounds, and exploding. You can destroy Blood Blisters at any time from the moment they spawn up until the moment they explode, preventing them from dealing damage. It is advised to take them out sooner rather than later.

Drifting Shade
Possibly one of the most annoying Affixes, Drifting Shade is a homing missile that periodically chases you around. Upon reaching you, it explodes for heavy damage, and creates a Nightmare Field that Dazes. When inside Drifting Shade's impact zone, you cannot use any abilities. If you find yourself caught inside this black hole, Evade or move out of it ASAP. Luckily Drifting Shade is relatively easy to bait out: when the missile is getting close to you, purposely let it hit you, and then immediately Evade away - this avoids its damage explosion and Daze effect entirely.

Volcanic
Every so often while you are in combat, fountains of flame gush nearby, dealing hefty damage if you are caught atop of them. If they form directly beneath you, the damage can be catastrophic. As soon as you see the mini-volcanoes start to form, it is time to bounce.

Avenger
Upon killing a monster, nearby monsters turn red and deal more damage. Monsters are significantly more dangerous in this enraged state. Finishing monster packs off quickly is the best way to avoid a reckoning as far as this Affliction is concerned. Getting sucked into long drawn-out fights gives your enemies all the ammo they need to exact the vengeance they so desperately thirst for. Do not let this be your untimely demise.

Build Considerations
Most of the time, we expect people to stick to one build rather than make sweeping adjustments depending on the content they're doing. There are important considerations when it comes to Nightmare Dungeons, however:
- Do you just want to farm loot and Masterworking materials as fast as possible? Gather as much Movement Speed, Resource Generation, Cooldown Reduction, and Damage as possible to blitz through the runs.
- Are you trying to push the highest difficulties? Stack defensive stats (such as Damage Reductions, Total Armor, and Life) wherever possible to absorb or avoid hits. Alternatively, you can go full glass cannon on a ranged build to kill the monsters before they can attack you.
- Are you going to group up with others to tackle them as a team? Each member of the party should see what buffs or debuffs their class can bring to a run. Maximizing the number of unique buffs and debuffs bolsters team efficiency as a whole, which may require some small build adjustments. For example, if you have a dedicated trash mob killer, Elite killer, front-line tank/stat buffer, and crowd controller, you are likely to have a strong 4-person team. Division of roles and abilities is key to a successful group push!
Video Guide
Summary
- Nightmare Dungeons are modified versions of normal Dungeons marked by extra random Afflictions.
- Sigils are required to open Nightmare Dungeons. They can be awarded by the Tree of Whispers or Events, found in and by completing the Nightmare Dungeons themselves, or crafted at the Occultist using Sigil Powder.
- Important rewards include faster Experience gain, Masterworking Materials, and high-rarity loot.
- Nightmare Dungeons have boosted monster density compared to normal dungeons.
- Afflictions make these dungeons challenging. Avoid Afflictions that hard counter your build.
- Now go forth and conquer your worst Nightmares! Good luck!
Credits
Maintained by Avarilyn
Written by wudijo