Tornado Druid Endgame Build Guide
Welcome to the Tornado Druid Endgame Guide! A classic amongst the Druid's builds, the Tornado Druid is a flexible caster capable of harnessing nature's wrath to unleash devastating Tornadoes on demons and fiends alike!
At its core, Tornado is an unpredictable Core Skill that wanders the battlefield aimlessly. However, by utilizing the Stormchaser's aspect, you can reduce the randomness of its movements and direct it towards enemies for reliable damage output. Unfortunately, Stormchaser's is a drop/gamble-only aspect, and your mileage with this build will heavily depend on whether or not you can find this aspect early on. In addition to this aspect, pulling enemies close to you with Kry is essential in moment to moment gameplay, considerably improving the effectiveness and lethality of Tornado.
The Tornado Druid is incomplete without the inclusion of Tempest Roar. This unique enhances Tornado into a Werewolf Skill, enabling it to use Werewolf-specific damage multipliers, and grants access to Grizzly Rage when paired with Dire Wolf's. Additionally, Lust for Carnage plays a pivotal role in keeping your Spirit plentiful thanks to Tornado's multi-hit capabilities.
A new addition to this build is the Grizzly Rage Ultimate Skill, which features a gargantuan damage multiplier alongside permanent Unstoppable and Fortify generation while active. What's more, when paired with Rabid Bear, it converts Tornado's Physical damage to Poison damage, allowing you to leverage Toxic Claws and various other buffs for even more damage.
This guide will teach you all you need to know to be successful with the Tornado Druid. Let's get started!
Requirements for this build
- Tempest Roar
- Stormchaser's
- Dire Wolf's
Grizzly Rage is currently bugged, allowing you to reactivate it during its duration, effectively resulting in infinite duration. Note that this guide does not reflect this bug, and assumes the skill is working as intended.
This build guide assumes you have a Level 60 Character and unlocked Torment 1. To get there, level up with one of our Druid Leveling Guides. See how this Build compares against others with our various Build Tier Lists.
Season Theme
The Season 9 theme is the Sins of the Horadrim. This season allows you to craft unique Horadric Spells using three different components: a Catalyst, an Infusion, and three Arcana. You earn Catalysts and Infusions through the Seasonal Questline, and Arcana can be found while exploring Nightmare Dungeons. You choose a Skill as the trigger for your Horadric Spell. Once in Torment I or higher, Horadric Jewels can be crafted which replace the Gems in your Jewelry, that add additional power to your build.
Endgame Horadric Spell
Catalyst
Cosmic Anomaly - This Catalyst triggers your Arcana frequently and pairs nicely with Bloody Charm for more Attack Speed. Bind this to Tornado.
Infusion
Thunderous Particle - While there's not much value in this category to begin with, this infusion has the added benefit of disabling Suppressor effects.
Arcana
- Bloody Charm - Allows Cosmic Anomaly to Execute enemies, providing a considerable amount of Attack Speed on successful executions.
- Bottled Wind - Offers a strong defensive Barrier that helps you mitigate incoming damage.
- Invigorating Helix - Provides a sizeable amount of Fortify and Health during combat, ensuring you are always Fortified.
Optional Arcana
- Fractured Core - Used in the Pit Pushing variant. Disabling Damage Resistance Auras massively improves Pit clear speed.
- Shifting Powder - A great tool to help cap Movement Speed early on.
- Reactive Ooze - Produces a large amount of Spirit, perfect for solving your Resource Cost issues.
Best-in-Slot Horadric Jewels
- Idol From Below - Offers powerful stats, Unhindered, and periodically spawns Elites, especially good in Pits for additional Pit progression.
- Seal of Denial - Enhances your Barrier and Fortify generation for more survivability.
- Scornful Light - A great damage multiplier for Tornado thanks to Rabid Bear , albeit with the downside of taking more damage.
Learn more details about the season theme in our full Season Guide.
Skills & Gameplay
- Maul provides your Werebear form. Alternate between Maul and Tornado before entering Grizzly Rage to stack Quickshift, and to activate other Werebear synergies.
- Tornado is your main damage skill. Unlock Raging Tornado for permanent Vulnerable uptime. Focus on casting your Tornado in melee range to make the most of its short duration and scattered movement. Group up enemies with Kry to improve its efficiency and lethality.
- Shred is your mobility tool. Employ Primal Shred to dash to your targets in quick succession for a fast clearing speed.
- Cyclone Armor is a cost-effective source of Damage Reduction with the added utility of increasing your damage via Innate Cyclone Armor. Temper Cyclone Armor Cooldown Reduction and Crowd Control Duration to increase its damage buff uptime.
- Blood Howl provides you with a sizeable damage multiplier and extra healing. Additionally, Enhanced Blood Howl helps you cast this skill frequently to double down on your Vigilance and Backlash uptime.
- Grizzly Rage offers a superb damage multiplier and its upgrades ensure you are always Unstoppable and Fortified. Note, Grizzly Rage's Cooldown does NOT go down while it's active, therefore utilize Calm Before the Storm for a quick recovery, and additional Grizzly Rage Cooldown Reduction Tempers, and Grizzly Rage Duration Tempers to improve its uptime.
Skill Passives
- Perfect Storm serves as your Key Passive. It's a straightforward damage bonus that provides you with a small amount of Spirit each time you cast Tornado.
- Toxic Claws and Envenom are your most significant damage Passives. The former increases your Poison damage, while the latter increases your Critical Strike Damage against Poisoned enemies. These Passives are enabled with minimal effort by using Rabid Bear.
- Quickshift, Feral Aptitude and Backlash are all great offensive bonuses to have, while Heightened Senses, Vigilance and Circle of Life contribute to your survivability.
Skill Rotation
- Stack your Shapeshifting bonuses by alternating between Maul and Tornado.
- Activate Grizzly Rage for a large damage multiplier, Unstoppable, and Fortify generation.
- When unavailable, attack enemies with Tornado to activate Calm Before the Storm and reduce its Cooldown.
- Dash to enemies using Shred as part of your regular gameplay.
- Cast Tornado to deal damage. Doing so triggers your Catalyst and Runes, especially Kry, which periodically pulls enemies into your Tornadoes.
- Use Blood Howl as often as possible to heal, activate Innate Blood Howl, and receive the bonuses from Vigilance and Backlash.
- Hit close enemies with Cyclone Armor for a burst of bonus damage against them.
If you run out of Spirit and cannot cast Tornado, use Maul (also known as Claw during Grizzly Rage) to recuperate your Spirit.
Spirit Boons
Druids can choose 5 out of 16 Passive bonuses (Boons) from 4 different spirits. You have to bond with one of the Spirits in Túr Dúlra to activate two of its Boons. The remaining Spirits can only have one Boon each. Use the following Boons:
Deer Spirit: Wariness
Eagle Spirit: Scythe Talons
Wolf Spirit: Calamity
Snake Spirit: Calm Before the Storm
Bond with the Eagle Spirit and activate Avian Wrath
Learn more details and how to unlock this system in our full Druid Class Overview.
Paragon & Glyphs
Follow the appropriate Paragon setup based on whether or not you have access to Tempest Roar.
Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.
Tornado Druid Starter Paragon
Tornado Druid Endgame Paragon
Use the slider to see the progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.
Glyph Leveling Priorities
To Level 15
- Spirit
- Earth and Sky
- Outmatch
- Poise
- Fang and Claw
- Headhunter[/d4-glyph
- [d4-glyph id=1028233 class=1]Keeper
To Level 46
- Earth and Sky
- Spirit
- Outmatch
- Poise
- Fang and Claw
- Headhunter
- Keeper
- Poise and Outmatch are placeholder Glyphs that will eventually be replaced by Fang and Claw and Keeper. Prioritize upgrading the Human Glyphs early on, with emphasis on the Werewolf Glyphs after you've acquired Tempest Roar.
Learn more details about the Paragon System in our in-depth Paragon Boards and Glyphs guide.
Runes
You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons if your build calls for them, otherwise place them into your Armor pieces to replace normal gems. The Tornado Druid focuses on the following combos:
Best in Slot
- Igni + Kry - Vortex enables you to group up monsters, drastically improving the lethality and reliability of Tornado.
- Ahu + Xan - Ahu generates large amounts of Offering, allowing your Tornado to Overpower frequently, increasing its total damage.
Alternative choices
If you haven't unlocked the final setup or found the top runes, you can also benefit from these options:
- Tam / Lith - Great alternatives for generating Offering, but simply aren't used because of Igni's superior Offering generation.
- Jah - Teleport is a great skill all around and is especially used in the Speedfarming variant with Bac for fast clearing speeds.
- Que - Used in the Pit Pushing variant to allow for Wildheart Hunger stacking while in Grizzly Rage.
- Ohm - War Cry offers a respectable damage bonus for a moderate duration.
- Xal - Aids with survivability.
- Gar - Provides a large chunk of Critical Strike Chance. Great option early on.
Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.
Mercenaries
Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one Hired (permanent) mercenary during solo play and a Reinforcement who assists you from time to time in certain situations.
- Hired: Varyana
She grants you a considerable amount of Attack Speed and Movement Speed with her abilities Bloodthirst and Massacre respectively. Note that the Massacre bonus goes away after 7 seconds of not killing enemies.
- Reinforcement: Raheir
Bastion serves as a safety net if you become Injured, boasting an impressive 90% Damage Reduction and applies Unstoppable.
Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.
Stat Priorities & Item Progression
To enable the Tornado Druid to perform optimally, hunt for these stats on your gear with good rolls and aim to Temper ⚒️ & Masterwork Crit ↑ them accordingly. The green arrow ↑ indicates which affix is most impactful to Masterwork Crit, and it does not indicate how many Masterwork Crits you need on that particular affix. Keep in mind that certain stats, such as Armor, Resistances, Extra Size Tempers, Attack Speed, and more, have caps that may affect your priorities according to the items and Paragon points available at that moment.
Recommended Endgame Stat Thresholds
- 5+ Toxic Claws / Envenom Ranks
- 90%+ Critical Strike Chance (including Storm)
- Attack Speed 50%+ (Cap 1) 30%+ (Cap 2)
- A total of 300% from Damage vs. Close/Distant
- 3800+ Willpower
- Armor Capped 1,000
- Resistance Capped 75%
- 10,000+ Life
- 190%+ Movement Speed
- 30%+ Damage Reduction on Tibault's Will
Item Progression Goals
Before you dive into the endgame with the Tornado Druid, take a look at this overview of the items used in the build. See below for further details about the different progression steps and variants. Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. Keep in mind that while we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.
Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.
Build Variants
This section is designed to guide your Tornado Druid from a fresh level 60 into the very late endgame using the three variants Starter, Ancestral and Mythic. At the final step, you should be fully decked out with a great all-rounder build. From there, follow the other min/max variants if you want to optimize around certain activities such as Pit Pushing, Speedfarming and more.
If you are fresh in Torment 1 coming from a leveling guide, this is where you begin. Since only some Aspects can be guaranteed from Dungeon unlocks for the Codex of Power, focus on acquiring the additional aspects via gambling with Murmuring Obols.
Gear & Skills
Early on in your progression, focus on Armor & Resistances to survive. Each Torment difficulty adds a penalty of -250 Armor and -25% all Res and it's recommended to keep both capped (1000 Armor, 75+ Res) at all times. As you unlock higher power gear, Masterworking levels and more Paragon points, you naturally scale your character into the higher difficulties and can start replacing some of these rolls with offensive or utility stats.
- Besides Retaliation and Stormchaser's, the Human variant of Tornado Druid lacks impactful aspects.
- Take advantage of Inner Calm and Conceited via Earthen Bulwark's extended duration, Poise and Bottled Wind to optimize your damage output.
- Leverage Petrify against Elites and Bosses, and Temper Petrify Duration + Crowd Control Duration to improve both the uptime of Prime Petrify and Innate Cyclone Armor.
- Temper Petrify Cooldown Reduction and Cyclone Armor Cooldown Reduction to help you cast them more often.
- Early on you might struggle with Tornado's Spirit costs. To optimize your performance, ensure you have equipped Reactive Ooze and Gift of the Stag.
- However, if you're still having issues, use gear with Spirit per Second affixes and select Energize as your Wolf Spirit Boon.
- Additionally, leverage Resource Cost Reduction, and Imprint Resource Aspects (such as Umbral's and Vocalized Empowerment) for their Spirit generation.
- At the start of your journey prioritize your material resources. Imprint sparingly, don't exhaust your resources on rerolling perfect gear as it is very likely to get replaced later on.
- Focus on the major power increases from Paragon and Glyphs until you begin collecting Uniques.
- Upon reaching Thunderstruck in your Paragon Board, be mindful of your Damage to Close and Damage to Distant bonus.
- The target for this stat is 300%, and your personal value will depend on Damage to Close rolls on your gear, the Magic Nodes taken on this board, and your socketed Outmatch Glyph level.
The goal here is to progress through the Torment difficulties as you unlock Ancestrals, Paragon points, all Legendary Aspects, Temper mods and the most important Uniques to pilot this build. Some Legendary Aspects are used temporarily to fill slots that may be replaced with more Unique items later on.
Gear & Skills
As you upgrade your gear to Ancestrals with more Masterworking levels and reach higher Paragon, you can focus more and more on replacing Armor & Resistance rolls with better stats, but ensure to stay capped at 1000 Armor and 75%+ Resistances for the difficulty you're currently in.
- Tempest Roar is your first and most essential upgrade. This Unique can be found by defeating Duriel, King of Maggots or Andariel. It enhances your Tornado into a Werewolf Skill, providing a new range of damage multipliers and Attack Speed bonuses that you can utilize to increase your lethality.
- It additionally provides you access to Lust for Carnage, which serves as your main method of generating Spirit in the endgame, and also comes with a Lucky Hit: Spirit affix itself.
- Mad Wolf's Glee drops from Echo of Varshan. It boosts your Lupine Ferocity, and grants your Tornado additional skill ranks when paired with Tempest Roar.
- Moreover, it features Attack Speed, Maximum Life and Movement Speed. Overall a great Unique, but it gets replaced with Shroud of False Death's superior bonuses later on.
- Malefic Crescent and Tibault's Will are additional powerful "nice-to-have" pieces of gear. The former is a great stepping stone in your gear progression while you search for the best in slot Legendary Amulet, while the latter offers a gigantic amount of Damage Reduction which is always active during Grizzly Rage, and a nice 20%[x] multi.
- You can find Tibault's Will from Duriel, King of Maggots or Andariel, and Malefic Crescent from Lord Zir or Urivar.
- Upon reaching Thunderstruck in your Paragon Board, be mindful of your Damage to Close and Damage to Distant bonus.
- The target for this stat is 300%, and your personal value will depend on Damage to Close rolls on your gear, the Magic Nodes taken on this board, and your socketed Earth and Sky Glyph level.
- As you level up your Earth and Sky Glyph you can begin replacing Damage to Close rolls on your gear with Storm Critical Strike Chance.
This is the final version of the build's progression, including all regular Unique items, Mythic Uniques, Legendary Aspects, Temper mods and Masterworking, leaving you with a great all-rounder build for all content in the game. Additional variants use this as a baseline to optimize around certain activities.
Gear & Skills
Certain uniques from the Ancestral variant remain as they are best in slot options.
- With its +1 ranks to all passive abilities, the Shroud of False Death delivers a considerable boost to your damage and defense. It also comes with the added utility of granting Invisibility and Movement Speed via its effect.
- Ring of Starless Skies features a phenomenal amount of Attack Speed and Critical Strike Chance, both stats vitally important to your build. Furthermore, the unique mythic effect mitigates the drawbacks associated with Wild Impulses, while also providing you with a considerable damage multiplier. Prioritize crafting this Mythic first.
- Tyrael's Might is a solid consideration if you're looking to solve Resistances and boast a very defensive setup. In this case, make sure to swap the excess Resistances on your gear to Maximum Life or Armor.
This Speedfarming variant optimizes the build for easy activities like Helltides, Whispers, Nightmare Dungeons and lower Pit Tiers.
Gear & Skills
- The Mythic variant is already capable of clearing content fast and efficiently. However, if you'd like to traverse through content even quicker, consider the following:
- Replace Ahu / Xan with Bac + Jah for the Sorcerer's Teleport. This Mobility Skill can be used to traverse terrain obstacles (such as gaps or ladders), or for general movement when Shred has no dash targets.
- Ensure you are 200% Movement Speed capped, and opt for Advantageous Beast if under capped.
This Pit Pushing variant maximizes the build's damage by leaning into Bestial Rampage and Wildheart Hunger, and looks to fulfill the Armor and Resistance requirements by using Consumables and Raheir.
Gear & Skills
Gear Changes
- Traditionally, Shapeshifting is restricted during the Grizzly Rage Ultimate. However, when activating Que during Grizzly Rage, Earthen Bulwark momentarily Shapeshifts you into Human form and grants you stacks of Wildheart Hunger, increasing your Bestial Rampage's bonuses. The gameplay loop of this variant revolves around using this interaction for massive Attack Speed and damage gains.
- Gear wise, ensure your Critical Strike Chance is capped using Storm Critical Strike Chance Tempers as needed, and fill any leftover Offensive Temper slots with Grizzly Rage Duration for a lengthier Grizzly Rage. (For reference, consult the planner above)
- Pick up Swooping Attacks to help you reach your 100% cap 1 Attack Speed.
- Altogether, you should aim to reach 100% Attack Speed for both caps (with Incenses and Wildheart Hunger fully stacked).
- You can achieve up to 100% of cap 2's Attack Speed from just using Bestial Rampage and Wildheart Hunger (more or less depending on your Boots roll).
Consumables, Mercenaries, and Seasonal Theme
- Select Celestial Surge as your Catalyst for pulls, helping you group monsters.
- Replace your Arcana; Invigorating Helix with Fractured Core to disable Damage Resistance Auras.
- Alongside gear changes, look to cap your Armor and Resistances using Raheir, Soothing Spices, and Song of the Mountain, replacing unnecessary All Resistance rolls (where possible) with more Attack Speed or Willpower.
- As a result of hiring Raheir, Aldkin is your new Reinforcement featuring Field of Languish for additional Damage Reduction during combat.
- Use Blessed Guide and Elixir of Advantage II for additional Willpower and Attack Speed.
FAQ & Mechanics
Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.
The Tornado Druid uses a One-Handed Weapon + Totem setup to take advantage of multiple powerful Legendary Aspects and the superior base Attack Speed. While any One-Handed Weapon is suitable, the Dagger is especially good because it boasts the highest Attacks per Second.
Prime Grizzly Rage grants permanent Unstoppable while active. Alternatively, Druids have only two non-Ultimate sources of Unstoppable, Trample and Earthen Bulwark. If you're not subscribed to their long Cooldown, Metamorphosis is a great alternative to those skills.
In the early game you may occasionally starve on resources before you get Shapeshifting synergies online. It is recommended you invest in Spirit per second while you look for Tempest Roar. Alternatively, utilize Gift of the Stag and Energize, or you can imprint Resource Aspects such as Umbral and/or Vocalized Empowerment.
Generally hardcore and softcore share the same builds. Outside of being more prudent in your gameplay, you can also tweak the setup slightly to raise your survivability:
- Focus more on Armor & Resists, making sure that they are always capped especially as you transition into higher torment difficulties.
- Focus more on Maximum Life rolls, for example replacing DPS stats like main attributes, Attack Speed, Critical Strike Chance and additive increased damage rolls. Also Masterwork life more than normal if no other crucial stats have priority.
- Focus on adding Defensive Skills, Passives and Paragon Nodes first as you level up.
- Play on a slightly lower difficulty than normal, don't push into difficult territory. As long as you can deal with all enemies swiftly, they can't retaliate.
- Include a source of Unstoppable if possible to get out of Crowd Controls.
- Use Defensive Elixirs and Incense instead of Offensive ones.
Mechanics
- While all the exact mechanics are much more nuanced, there are two separate Attack Speed Bonus caps of +100% that apply to all builds for a total potential of +200%. For Druids, these two caps are distributed in the following way:
Cap 1
- Gear rolls
- Paragon nodes
- Elixirs
- Artillery Shrine
- Swooping Attacks
Cap 2
- Werewolf Attack Speed Affix
- Preserving Blood Howl
- Bestial Rampage
- Wildheart Hunger
- Accelerating
For a more detailed explanation, read up more on Attack Speed in our dedicated guide by Ava.
Bosses are immune to Crowd Control (CC) effects and instead take Stagger Damage when hit by one. The amount of stagger damage dealt depends on the type of CC and is proportional to its duration. After being hit by a CC effect, the Boss will temporarily take less Stagger Damage from a CC of the same type.
Effectively, this means that when you're just spamming one type of CC you don't need to spam any more of it than what you need to keep a normal enemy permanently CC-d. To stagger the Boss quickly you need to use as many different types of CC as possible. After the Boss is staggered it gains a certain amount of stacking Stagger Damage Reduction for the rest of the fight:
- After 1st Stagger: 20%
- After 2nd Stagger: 40%
- After 3rd Stagger: 60%
- After 4th Stagger: 90%
Bosses naturally regain 1% of their Stagger HP every second and when that regen is combined with 90% Stagger Damage Reduction it becomes borderline impossible to Stagger the Boss again unless you bring a serious amount of crowd controls.
Shapeshifting into new form adds 5 stacks of Wildheart, up to 50, increasing the bonuses of your Bestial Rampage by 5%[+]. These increases are additive, resulting in up to +50[x] damage and +50% Attack Speed to your Bestial Rampage bonuses. However, Wildheart stacks decrease at a rate of one per second (-0.5%[x] per second), essentially requiring a new Shapeshifting form every 10 seconds in order to maintain the maximum stacks.
Summary
The Tornado Druid is a fun and dynamic build that focuses on grouping monsters to make the most of Tornado's randomness. While not exactly a powerhouse, the Tornado Druid is one of the smoothest and most satisfying builds to play.
- Acquire Tempest Roar as early as possible to enable Grizzly Rage via Dire Wolf's and various other Werewolf synergies.
- Utilize Kry to group enemies as you damage them with Tornado.
- Leverage Grizzly Rage Duration, Grizzly Rage Cooldown, and Calm Before the Storm for a high Grizzly Rage uptime.
Credits
Written by Danger
Reviewed by IBoilerUp