Tornado Druid Endgame Build Guide
Welcome to the Tornado Druid Endgame Guide! A classic amongst the Druid's builds, the Tornado Druid is a flexible caster capable of harnessing nature's wrath to unleash devastating Tornadoes on demons and fiends alike!
At its core, Tornado is an unpredictable Core Skill that wanders the battlefield aimlessly. However, by utilizing the Stormchaser's aspect, we can reduce the randomness of its movements and direct it towards enemies for reliable damage output. Unfortunately, Stormchaser's is a drop/gamble-only aspect, and your mileage with this build will heavily depend on whether or not you can find this aspect early on.
A Storm build is incomplete without the inclusion of Tempest Roar, and the Tornado Druid is no exception to that rule. This Unique converts Tornado into a Werewolf Skill, enabling it to use Werewolf-specific damage multipliers in the form of Lust for Carnage, Unsatiated and Changeling's Debt. Additionally, Runes play a big role in this build. Specifically, we utilize Kry to pull in Elites and smaller monsters. This mechanic ensures our Tornado spends less time traveling and more time inflicting damage to multiple monsters simultaneously. Our Ultimate Skill of choice is Cataclysm because it reduces our Spirit costs and boasts an attractive damage multiplier when paired with Mjölnic Ryng.
The Tornado Druid also makes use of Wildheart Hunger, which offer significant Attack Speed and damage boosts via the Bestial Rampage Key Passive. This build uses three Defensive Skill to reliably activate Vigilance and Backlash. The skill Earthen Bulwark is particularly significant as it provides Fortify, Unstoppable, and Barrier.
This guide will teach you all you need to know to be successful with the Tornado Druid. Let's dive in!
This build guide assumes you have a Level 60 Character and unlocked Torment 1. To get there, level up with one of our Druid Leveling Guides. See how this Build compares against others with our various Build Tier Lists.
Witchcraft Powers
Season 7 is the Season of Witchcraft. It features two separate borrowed power mechanics in the forms of Witchcraft Powers and Occult Gems. Both Seasonal mechanics are unlocked and improved by new NPCs found at the Tree of Whispers after collecting resources from Headhunt Zones, Seasonal areas similar to Helltide that appear across Sanctuary.
There are 25 Witchcraft Powers, 6 of which can be equipped at a time. Each Power belongs to one of three Schools (Eldritch, Growth & Decay and Psyche), tags that promote synergies within themselves and with Occult Gems. Each School has a single Unique Witchcraft Power, only one of which can be equipped at a time. These Unique Powers max out and gain an additional effect at rank 5, while the other Powers max at rank 20 and gain their bonus effects at various levels. To unlock and improve Witchcraft Powers, defeat Headrotten or complete Whispers within the Headhunt Zones to collect Restless Rot. Lost Powers are an exception, requiring you to randomly encounter a Forgotten Altar in Dungeons to unlock them.
Best-in-Slot Witchcraft Powers
- Soul Harvest - Provides a sizeable increase to your Willpower for every Cooldown Skill you use with monsters nearby. Ensure you cast Defensive Skills frequently after pulling monsters close with Kry to increase your defense and trigger this Power.
- Aura of Misfortune - This Aura disrupts enemy attacks, providing an extra layer of defense against enemies. Note, it does not work against Bosses. When leveled, it also grants you Movement Speed and Slows nearby monsters.
- Aura Specialization - When combined with Aura of Misfortune, it increases the size of your Aura and grants you a large Critical Strike Damage multiplier against enemies inside your Aura Effects.
- Purging Touch - Is one of the three Eldritch Powers required to enable Witching Hour. While initially only working against Headrotten, at rank 10 its damage bonus is applied to all enemies, effectively functioning as a massive damage multiplier for all Eldritch Effects, including Tornado.
- Abyssal Resonance - Grants utility in the form of additional pulls, excellent for redirecting monsters into your Tornado.
- Doom Orb - A decent offensive ability mainly selected to satisfy Witching Hour's requirements.
Alternate Witchcraft Powers
- Breath of the Coven - This power can be used to gain a sizeable Attack Speed increase when combined with Witching Hour, especially impactful if you have low Attack Speed.
- Hex of Flames - A good option if you're looking for more single target damage. In this case replace Abyssal Resonance as it is the only flexible Eldritch Power.
- Aura of Siphoning - A versatile Power that deals Poison damage to all nearby enemies while simultaneously restoring your health with each instance of damage dealt.
Occult Gems
Rarely, Headrotten Bosses appear with a still-attached Fugitive Head stolen from the Tree of Whispers. Slay these enemies and return the Heads to Gelena to unlock and upgrade Occult Gems. These Gems are socketable in Jewelry and each provide +160 Armor and +8% Resistance to All Elements. More importantly, each Occult Gem grants a unique effect that synergizes with your equipped Witchcraft Powers to provide a variety of Offensive, Defensive, and Utility-based bonuses.
Best-in-Slot Occult Gems
- Witching Hour - This Gem grants Tornado the Eldritch tag on a very short Cooldown. As an Eldritch Effect, Tornado takes advantage of Purging Touch's damage multiplier every other second.
- Moonlight Ward - A powerful defensive option that supplies you with additional Damage Reduction and Maximum Resistance to All Elements based on your Unique Witchcraft Power rank.
- Killing Wind - Grants a good amount of Critical Strike Chance and Movement Speed for simply having three Eldritch Powers.
Alternate Occult Gems
- Heart of Anima + Wicked Pact + Toadling's Wish - These Gems are available early on and increase the potency of your Witchcraft Powers. As you work towards unlocking higher tier Occult Gems and Witchcraft Powers, utilize the specific Gem that corresponds with your unlocked Witchcraft Powers, Eldritch, Psyche or Growth & Decay to increase their lethality.
- Hungering Void - Another way, albeit not as effective, of pulling monsters together. A decent choice if you do not have Kry.
Learn more details about the season theme in our full Season Guide.
Skills & Gameplay
- Maul Shapeshifts you into Werebear form. Use Maul every 2-3 seconds in-between your Tornado casts to refresh your Wildheart Hunger bonuses and receive Fortify from Skinwalker's.
- Tornado is your main damage ability. Unlock Raging Tornado for permanent Vulnerable uptime. Focus on casting your Tornado in melee range to make the most of its short duration.
- Earthen Bulwark acts as your source of Barrier and Unstoppable.
- Cyclone Armor is a cost-effective source of Damage Reduction used to activate Backlash and Vigilance.
- Blood Howl is an additional source of healing and Attack Speed. Its value shines in the early endgame when Attack Speed isn't readily available. Enhanced Blood Howl ensures we can cast this skill frequently to double down on our Vigilance and Backlash uptime.
- Cataclysm offers a superb damage multiplier and reduces Tornado's Spirit cost to 0 when used with Mjölnic Ryng. We utilize Calm Before the Storm and additional Cataclysm Cooldown tempers to ensure it's always active.
Skill Passives
- Bestial Rampage serves as our Key Passive. It consists of two components, Werebear and Werewolf, requiring both Shapeshifting forms to fully capitalize on its bonuses. Tempest Roar transforms Tornado into a Werewolf Skill, while Maul Shapeshifts us into Werebear.
- Envenom is our most significant passive multiplier. It increases your Critical Strike Damage against Poisoned enemies. In Season 7 this damage bonus is achieved with minimal effort by using Overload, which enables your Tornado to inflict Poison damage.
- Quickshift, Feral Aptitude and Backlash are all great offensive bonuses to have. Heightened Senses, Vigilance and Circle of Life contribute to our survival.
Skill Rotation
- Stack your Shapeshifting bonuses by alternating between Maul and Tornado.
- Cast Tornado to activate your Runes, specifically Kry, which pulls enemies in melee range. Cast Maul every 2-3 seconds in-between your Tornadoes to maintain your Shapeshifting buffs.
- Use Blood Howl as often as possible to receive the bonuses from Vigilance and Backlash. Cast Cyclone Armor if Blood Howl is on Cooldown.
- Activate Earthen Bulwark if you expect to get hit by a big attack, or to grant yourself Unstoppable.
- Trigger Cataclysm as often as possible to take advantage of Mjölnic Ryng's damage multiplier.
- If you run out of Spirit and cannot cast Tornado, use Maul to generate Spirit as a backup.
Spirit Boons
Druids can choose 5 out of 16 Passive bonuses (Boons) from 4 different spirits. You have to bond with one of the Spirits in Túr Dúlra to activate two of its Boons. The remaining Spirits can only have one Boon each. Use the following Boons:
Deer Spirit: Wariness
Eagle Spirit: Avian Wrath
Wolf Spirit: Calamity
Snake Spirit: Calm Before the Storm
Bond with the Snake Spirit and activate Overload
Learn more details and how to unlock this class specification in our full Druid Spirit Boons Guide.
Paragon & Glyphs
Follow the appropriate Paragon setup based on whether or not you have access to Tempest Roar. Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.
Use the slider to see the progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.
Glyph Leveling Priorities
To Level 15
- Spirit
- Earth and Sky
- Outmatch
- Poise
- Headhunter
- Fang and Claw
To Level 46
- Spirit
- Outmatch
- Fang and Claw
- Earth and Sky
- Headhunter
Poise is a placeholder Glyph. Only invest XP into it if you are playing the Human version of Tornado. Do NOT over-invest XP into it as it will be replaced with Fang and Claw when you acquire Tempest Roar.
There are a total of 328 Paragon Points. After reaching level 60, you gain up to 300 Paragon Levels, 24 from Renown and 4 from Altars of Lilith. Check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.
Runes
You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons if your build calls for them, otherwise place them into your Armor pieces to replace normal gems. The Tornado Druid focuses on the following combos:
Best in Slot
- Igni + Wat - Decrepify helps stagger Bosses, provides Damage Reduction and Executes enemies at 10% HP. When combined with Xol in your other Runeword it also generates large amounts of Offering.
- Xol + Kry - Vortex enables us to group up monsters, which in turn improves the reliability of Tornado and increases its total damage potential.
Alternative choices
If you haven't unlocked the final setup or found the top runes, you can also benefit from these options:
- Tam / Bac / Lith - Are all great alternatives for generating Offering, but simply aren't used because of Igni's superior Offering generation.
- Jah - Teleport is a great skill all around and is especially used in the Speedfarming variant for faster clearing speeds. Pair it with Xol or any other available Ritual Rune.
- Ohm - War Cry offers a respectable damage bonus for a moderate duration.
- Xal - Aids with survivability.
- Gar - Provides a large chunk of Critical Strike Chance. Great option early on.
- Mot - Enables the Rogue's Dark Shroud, which is a strong defensive option.
Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.
Mercenaries
Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one Hired (permanent) mercenary during solo play and a Reinforcement who assists you from time to time in certain situations.
Hired: Raheir
This mercenary offers us additional Resistances and a means to negate big hits in Valiance. We opt for Ground Slam and Bastion to increase our survivability, but also to take advantage of Inspiration's damage multipliers.
Reinforcement: Varyana
Bloodthirst provides the Tornado Druid with a bump of Attack Speed that lasts a moderate duration.
Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.
Stat Priorities & Item Progression
To enable the Tornado Druid to perform optimally, hunt for these stats on your gear with good rolls and aim to Temper ⚒️ & Masterwork Crit ↑ them accordingly. Keep in mind that certain stats, such as Armor, Resistances, Extra Size Tempers, Attack Speed and more, have caps that may affect your priorities according to the items and Paragon points available at that moment.
Recommended Endgame Stat Thresholds
- 5+ Envenom Ranks
- 80%+ Critical Strike Chance (including Storm)
- 40%+ Attack Speed
- A total of 300% from Damage vs. Close/Distant
- 2400+ Willpower
- Armor Capped 1,000
- Resistance Capped 70%+
- 8,000+ Life
- 150%+ Movement Speed
- 7+ Heightened Senses Ranks
Item Progression Goals
Before you dive into the endgame with the Tornado Druid, take a look at this overview of the items used in the build. See below for further details about the different progression steps and variants. Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. Keep in mind that while we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.
Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.
Build Variants
This section is designed to guide your Tornado Druid from a fresh level 60 into the very late endgame using the three variants Starter, Ancestral and Mythic. At the final step, you should be fully decked out with a great all-rounder build. From there, follow the other min/max variants if you want to optimize around certain activities such as Pit Pushing, Speedfarming and more.
If you are fresh in Torment 1 coming from a leveling guide, this is where you begin. Since only some Aspects can be guaranteed from Dungeon unlocks for the Codex of Power, focus on acquiring the additional aspects via gambling with Murmuring Obols.
Gear & Skills
- Early on in your progression, focus on Armor & Resistances to survive. Each Torment difficulty adds a penalty of -250 Armor and -25% all Res and it's recommended to keep both capped (1000 Armor, 70+ Res) at all times. As you unlock higher power gear, masterworking levels and more Paragon points, you naturally scale your character into the higher difficulties and can start replacing some of these rolls with offensive or utility stats.
- Use Poison Creeper and Witchcraft Powers to inflict Poison on your enemies and activate Envenom. Besides Retaliation and Stormchaser's, the Human variant of Tornado Druid lacks impactful aspects. Make sure to take advantage of Inner Calm and Conceited via Earthen Bulwark and Poise to optimize your damage output.
- Leverage Petrify against Elites and Bosses, but be careful to not apply too much CC and make them Unstoppable. Use Calm Before the Storm to reduce your Ultimate Skill Cooldown.
- Early on you might struggle with Tornado's Spirit costs. To optimize your performance, ensure your gear is equipped with Spirit per second affixes and select Gift of the Stag and Energize as your Boons. Additionally, leverage Resource Cost Reduction and Primal Tornado to take advantage of Umbral's Spirit generation.
- At the start of your journey prioritize your resources. Imprint sparingly, don't exhaust your on resources rerolling perfect gear as it is very likely to get replaced later on. Focus on the major power increases from Paragons and Glyphs until you begin collecting Uniques.
- Upon reaching Thunderstruck in your Paragon Board, be mindful of your Damage to Close and Damage to Distant bonus. The target for this stat is 300%, and your personal value will depend on the nodes taken on this board and on your gear.
The goal here is to progress through the Torment difficulties as you unlock Ancestrals, Paragon points, all Legendary Aspects, Temper mods and the most important Uniques to pilot this build. Some Legendary Aspects are used temporarily to fill slots that may be replaced with more Unique items later on.
Gear & Skills
- As you upgrade your gear to Ancestrals with more masterworking levels and reach higher paragon, you can focus more and more on replacing Armor & Resistance rolls with better stats, but ensure to stay capped at 1000 Armor and 70%+ Resistances for the difficulty you're currently in.
- Tempest Roar is your first major upgrade. This Unique can be found by defeating Duriel, King of Maggots or Andariel. It converts your Tornado into a Werewolf Skill, providing a new range of damage multipliers and Attack Speed bonuses that you can utilize to increase your lethality. It additionally provides you access to Lust for Carnage, which serves as your main method of generating Spirit in the endgame.
- Wildheart Hunger is the powerhouse of the build and drops from Lord Zir. It provides you with a significant increase in both Attack Speed and damage; however, the drawback is that you must Maul every few seconds to preserve its stacks. Mjölnic Ryng is also available to earn by defeating this boss, granting a colossal damage multiplier.
- Mad Wolf's Glee drops from Echo of Varshan, granting Tornado additional skill ranks when paired with Tempest Roar, and also offers Attack Speed and Movement Speed. Overall a solid Unique, but it gets replaced with Shroud of False Death later on.
- Upon reaching Thunderstruck in your Paragon Board, be mindful of your Damage to Close and Damage to Distant bonus. The target for this stat is 300%, and your personal value will depend on the nodes taken on this board and on your gear.
This is the final version of the build's progression, including all regular Unique items, Mythic Uniques, Legendary Aspects, Temper mods and Masterworking, leaving you with a great all-rounder build for all content in the game. Additional variants use this as a baseline to optimize around certain activities.
Gear & Skills
- With its +1 ranks to all passive abilities, the Shroud of False Death delivers a considerable boost to our damage and defense. It also comes with the added utility of granting Invisibility and Movement Speed via its effect.
- Ring of Starless Skies boasts a phenomenal amount of Attack Speed and Critical Strike Chance, both stats vitally important to our build. Furthermore, the Mythic effect mitigates the drawbacks associated with Wild Impulses, while also providing us with a considerable increase in damage. Prioritize crafting this Mythic first.
- Tyrael's Might is a solid consideration if you're looking to solve resistances early and boast a very defensive setup. In this case, make sure to swap the Resistances on your pants to Maximum Life or Armor.
This Speedfarming variant optimizes the build for easy activities like Helltides, Whispers, Nightmare Dungeons and lower Pit Tiers.
Gear & Skills
- If you are looking to fly through content quicker, optimize your setup with the following:
- Igni + Kry and Xol + Jah. This combination of Runes grants you the Sorcerer's Teleport which is a great Mobility tool, and maintains high uptime on mob grouping thanks to Kry.
- Replace Cyclone Armor with Shred and dash to your enemies as part of your gameplay loop.
- Additionally, exchange Earthen Bulwark for Trample. This skill makes you Unstoppable and is best used to chain your other Mobility skills together.
FAQ & Mechanics
Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.
Why 2H Staff over 2H Polearm? What about Dagger + Totem?
Why is Maximum Life prioritized on gear/weapon?
How can I trigger Unstoppable?
What can I do for better Spirit recovery?
Which adjustments should I make on Hardcore?
Mechanics
Wildheart Hunger
Attack Speed Caps
Stagger
Summary
The Tornado Druid is a fun and dynamic build that focuses on grouping monsters to make the most of Tornado's randomness. It is not the powerhouse it used to be, but it keeps its classic charm intact.
- Acquire Tempest Roar as early as possible to enable Werewolf Shapeshifting synergies.
- Utilize Kry to group up monsters as you damage them with Tornado.
- Shapeshift using Maul every few seconds in-between your Tornado casts to maintain your Fortify and Shapeshifting damage bonuses.
Credits
Written by Danger
Reviewed by IBoilerUp