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Companion Druid Endgame Build Guide

Last Updated: May 16th 2024

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Season 4 - LootC-Tier

Welcome to the Companion Druid Endgame build guide! This build revolves around Wolves and Alpha. These Synergies turn our Wolves into Werewolfs and drastically increase their damage and synergy with Rabies.

Wolves deal both passive damage, attacking the enemies near us, but can also be activated by clicking their skill button to leap on enemies for significant damage. With this build we will focus on increasing both the passive and active damage of Wolves. Key components of this are Storm's Companion, allowing the Wolves to deal Lightning Damage, Stampede, increasing the amount of Companions and their Damage, and Wildrage, allowing our Wolves to benefit from our Key Passive Bestial Rampage. The new Tempers for Increased Wolf Attack Speed, Wolf Damage, and Increased Wolf Cooldown are excellent quality of life stats that will allow us to hone in on the Companion Druid playstyle fantasy. Lastly, in Season 4, our Wolves will inherit all affixes on our gear, allowing the wolves to benefit from our stacking Critical Strike Chance, Attack Speed, Willpower, and Maximum Life.

The Companion Druid is an efficient endgame leveler and solid farmer. With enough gear, it is also capable of doing the highest Pit Tiers.

Constant fortify from Natural Fortitude, healing from Masochistic and damage reduction from close, poisoned and while fortified make the Companion Druid a relatively tanky build for Endgame.

In this guide we teach you all you need to know to be successful with the Companion Druid in Diablo 4. Let's dive into it!

Companion Druid Endgame Gear

This build guide assumes you have a Level 50 Character and finished the Campaign. Level up with our Landslide Druid Leveling Guide. If you are looking for a different Druid playstyle, check out all of our Druid Guides.

DifficultyAverage
SpeedfarmingAverage
PitAverage
BossingGood
DefenseAverage

Season 4 - Loot Reborn

In Season 4, the Season Theme revolves around helping out the Iron Wolves. Compared to past themes, this one does not offer any borrowed power as the entire game has been redesigned with new itemization and crafting options, increasing player power substantially across the board. Instead, you can gather reputation similar to the Vampire Bounty Board from Season 2 to unlock rewards that supercharge your leveling journey to 100 with extra items, crafting materials and eventually even a Resplendent Spark to craft an uber unique.

We recommend to follow the seasonal questline until you unlock the reputation system, check which rewards suit you most and then follow your regular leveling path. To learn more, check out our full Season 4 guide for more information.

Skill Tree & Gameplay

Active Skills

  • Wolves is the damage Skill that you have to scale through items, the Skill Tree, and your Paragon Board.
  • Shred is used as a mobility skill and a spirit generator with Unsatiated. Shred is also a decent way to proc Packleader.
  • Rabies is a large applicator of poison for this build and will help with AoE clear when paired with X'Fal's Corroded Signet.
  • Maul is a spirit generator for us, a fortify generator, but most importantly it will allow us to stay in Werebear form long enough to proc Bestial Rampage.
  • Debilitating Roar is our main defensive skill, allowing us to reduce the damage of enemies around us, and increase our damage reduction with Iron Fur and Vigilance.
  • Petrify is our ultimate skill, increasing our and our wolves crit damage, while also being another spirit generator for us.

Passives

  • Call of the Wild increase the damage of our Companions.
  • Envenom is a huge damage multiplier that is consistently up thanks to Toxic Claws and Rabies.
  • Heightened Senses is a great source of constant damage reduction and movement speed as we will be constantly shapeshifting.
Final Skill Tree

Spirit Boons

Druids can choose 5 out of 16 Passive bonuses (Boons) from 4 different spirits. You have to bond with one of the Spirits in Túr Dúlra to activate two of its Boons. The remaining Spirits can only have one Boon each. Use the following Boons:

  • Deer Spirit: Wariness
  • Eagle Spirit: Iron Feather
  • Wolf Spirit: Packleader
  • Snake Spirit: Masochistic

Bond with the Eagle Spirit and activate Avian Wrath

Learn more details and how to unlock this class specification in our full Druid Spirit Boons Guide.

Resource & Cooldown Management

For resource generation we have Lust for Carnage, and Unsatiated.

We have two major sources of CDR for this build that are very important for optimal damage output, Our first source of CDR is from Packleader. The Wolves have a 50% lucky hit chance so many times they will reset their own cooldown on cast. However with our fast attack speed we can also spam Shred for even more Packleader procs.

Our next source of CDR is from our tempers. Wolves cooldown reduction is a new specific temper and finding it on our Amulet and Rings will be vital for getting the most damage out of Wolves.

Paragon Board

Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 when they reach level 15!

This board is pretty straightforward. Since there are no nodes that we must prioritize early on, we avoid needing to respec at any point.

← Scroll to Level →

Level the Paragon Board by scrolling. Each step optimizes progression.

Glyphs

We need to level up our Glyphs to activate their Additional Bonus with surrounding nodes. For some Glyphs, we max our bonuses by allocating every relevant node in range, while on others we take the minimum required for the Additional Bonus only. Because Glyphs at level 15 increase their radius, we need to prioritize leveling them by completing Nightmare Dungeons. After that, we prioritize leveling our strongest glyphs to level 21.

Glyph Leveling Priorities

Note we use exploit early in the board since Keeper can not be activated in the first board until its level 15, hence why leveling Keeper to 15 is our first priority.

Level 15

  1. Keeper
  2. Fang and Claw
  3. Wilds
  4. Spirit
  5. Undaunted
  6. Territorial

Level 21

  1. Wilds
  2. Fang and Claw
  3. Spirit
  4. Fang and Claw
  5. Territorial
  6. Undaunted

There are a total of 225 Paragon Points. Starting with level 50 you gain 4 Paragon Points per level, plus 20 from Renown, and 4 from Altars of Lilith.

Endgame Progression & Variants

When you start diving into the Endgame, you don't have all the tools available to achieve the final build versions. Let us guide you through different progression points to give you a smooth transition from our Leveling Guides to the final build version.

Progression Goals

Many of your Skill choices depend on what Legendary Aspects and Unique items are available to you. These are listed in priority order:

  1. This build relies on three drop-only Aspects to function well:
    • Alpha to turn our wolves into werewolves
    • Stampede to increase our companion damage and the amount of companions we can have.
    • Wildrage to allow our companions to benefit from our capstone passive.
    • Metamorphosis to give us a reliable source of Unstoppable.
  2. Unlock the following Aspects from Dungeons:
  3. These Unique can be found as a random drop or by killing the appropriate boss
    • X'Fal's Corroded Signet
    • Storm's Companion
    • Wildheart Hunger (Bossing)
    • Mad Wolf's Glee (Speedfarming)

Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.

Progression Setups

Starter (Level 50)
Leveling To 100
Endgame & The Pit
Speedfarming
Bossing

Once you have completed the leveling guide, only the Codex of Power Aspects are guaranteed. That means we won't immediately have access to some Legendary Aspects that really make this build shine, but we can still play a modified version of it until we find them.

Gear

  • In this setup, we don't have access to Alpha, Stampede or Wildrage. This means we have to lean more into Shred to supplement our companion damage.
  • We use Shepherd's with 3 companions, paired with Changeling's Debt for a large multiplier to our Shred. Nighthowler's provides critical chance for us and our companions which synergies well with Stormclaw's
  • Use Might, Disobedience, and Vigorous for high damage reduction and survivability
Starter Gear

Skills

In the starter version we put extra points into Shred and Poison Creeper to help with our clear speed.

We use Blood Howl for the free healing and spirit it provides us.

With 3 companion skills we get great usage of Clarity which allows our shred to crit more often.

Use maul between enemy packs to maintain the damage bonus from Bestial Rampage and to generate more fortify and spirit for us.

Starter Skill Tree

Gameplay

  • Press Maul to go into bear form and proc Bestial Rampage
  • Shred into enemies and pop Poison Creeper for big Aoe Damage.
  • Press Wolves on anything tanky or elites and you can prime them for even more damage with Ravens.
  • When low on spirit or health press Blood Howl

In this setup, you have access to all Legendary Aspects, allowing you to pilot a much stronger version of this build. Additional Legendary Aspects are used to fill slots that may be replaced with Unique items later on.

Gear

With all Aspects available and no Uniques used in the build, we can now run our desired setup:

  • Stampede should go on your amulet now.
  • We are looking for the highest rolls of Alpha for a two handed weapon. This aspect makes all the difference.
  • Look to temper wolf affixes on all your gear.
  • Add Wildrage to increase our companion damage even further.
  • Add Metamorphosis for a source of Unstoppable.
Companions Early Endgame Gear

In this version we now are fully committing to the Wolves and Shred damage will take a backseat.

  • Spec Petrify for more single target damage and spirit sustain.
  • Move points from Blood Howl into Debilitating Roar for increased survivability against elites.
  • Put points from Ravens into Natural Fortitude for increased fortify.
Companion Skill Tree

Gameplay

  • Gameplay doesn't change for this version, besides swapping our damage buff skill from Ravens to Petrify for increased critical damage and spirit sustain.
  • Use Debilitating Roar instead of Blood Howl for survivability against Elite packs.

In this setup, you have access to all Unique items and Legendary Aspects. This allows you to pilot this build at its peak efficiency. Let's take a look at the changes you need to make to implement them.

Gear

  • At this point you should have all of the Legendary Aspects you need, so nothing changes in that regard.
  • We replace Umbral with X'Fal's Corroded Signet for faster clear speed.
  • Add Storm's Companion for way more damage with our Wolves.
  • Now it's time to min/max! Focus on getting all of your gear (including Uniques) to 925+ Item level with the right stats and high rolls. Use the Occultist to reroll bad affixes or increase the roll of a good affix. Fully upgrade your gear and gems.
Late Endgame Gear

Skill Tree

Only change here is adding rabies now that we have access to X'Fal's Corroded Signet

  • Swap Poison Creeper with Rabies. Rabies is lower base cooldown, higher lucky hit chance, and will be spread by our Werewolves.
Companion Skill Tree

The Speedfarming setup makes you more efficient in farming the Open World, Helltide zonesTree of Whispers, regular Dungeons, and Nightmare Dungeons below Tier 45.

Gear

  • Look for an extra movement speed passive on your amulet.
  • Replace your chest piece with Mad Wolf's Glee for the increased damage and extra roll of Movement Speed.
  • In order to compensate for the missing armor on our chest piece we add Disobedience to our Helmet
  • Besides that there are no gear changes.
Speedfarming Gear

Skill Tree

We can grab Digitigrade Gait for more movement speed.

  • Replace Iron Fur with Digitigrade Gait
Companion Skill Tree

There are no changes to the Gameplay, Spirit Boons, or Paragon Board.

This Variant is specific to fighting the hardest Uber Bosses in the game. We are cranking up the damage while also staying very tanky.

Gear

  • Replace X'Fal's Corroded Signet with Accelerating.
  • Replace Unsatiated with Elements. We have 100% uptime on this damage as it will rotate between Poison, Physical and Lightning Damage. Try to cast Wolves during the Lightning Rotation.
  • We add Wildheart Hunger for increased damage.
  • Note: Mad Wolf's Glee is an option for increased damage if you need it but I prefer the extra survivability and wolf tempers from a legendary chest piece.
  • Lastly, due to losing Poison Resilience in our Paragon Board, we need to grab an extra poison resistance roll on our Chest Piece for max resistances.
Companion Bossing

Skill Tree

  • Swap Rabies to Poison Creeper for the increased critical chance for our Wolves.
Companion Skill Tree

Paragon Board

we make a small change to remove Heightened Malice to grab Inner Beast and a whopping 54/25 to our Wild Glyph

← Scroll to Level →

Hardcore Adjustments

Hardcore requires you to build into more defenses. Here are some tips to successfully navigate this build through potentially dangerous situations:

  • Replace X'Fal's Corroded Signet with Hunter's Zenith for increased survivability due to higher uptime on Debilitating Roar

Build Scaling & Stat Priorities

The answer to many questions can be found in the following section.

Damage
Defense
  • Critical Strikes: not only are we increasing our critical damage and chance, but with how stats work in Season 4, our Wolves will also benefit from our Critical chance. When paired with Envenom and Spirit critical hits become a large portion of our damage.
  • Attack Speed: We are increasing our attack speed on our gear, but with the new tempers we are also drastically increasing the attack speed of our Wolves. This matters because the passive damage of our Wolves is directly correlated to how fast they attack, especially when paired with Wilds.
  • Companion Damage: We are drastically increasing our additive companion damage with the new tempers. We can get this on our rings, gauntlets and weapon for huge damage increases.
  • Fortify: Natural Fortitude gives us a good amount of Fortify. Fortify is buffed this season to give 15% damage reduction while we are fortified. We also gain fortify from Maul and Debilitating Roar.
  • Damage Reduction: We are getting a lot of damage reduction from Vigorous, Might, and our damage reduction glyphs ( Territorial, Werewolf, Undaunted.
  • Armor: A great deal of defenses comes from your Armor. We can build a lot of it thanks to Armor temper rolls and Paragon Nodes. We are looking for 9,230 armor to be capped.
  • Unstoppable: We get solid uptime of Unstoppable on this build from Metamorphosis.

Stat Priorities

To enable your build to perform optimally, you need to reach certain Stat "Breakpoints". Some examples are reaching 100% Chance to Critically Strike, or 20 Resource per second. Since there are many values of these stats on different pieces of gear, read the checklist below and refer to the recommended Tempered Affixes ⚒️ and Masterwork Crits . Desirable Greater Affixes will always be the top three recommended Affixes.

  • 50% Critical Strike Chance
  • Wolve Attack Speed 100%
  • >35,000 Life
  • 60% Wolves Cooldown
  • Armor Capped 9230
  • Resistance Capped 70%

Put in the following Gems into your gear:

  • Helmet / Body Armor / Pants: Royal Ruby
  • Weapon / Off-Hand: Royal Sapphire
  • Jewelry: Fill with whatever Resistance you haven't capped with your gear affixes.

Refer to the table below to see the best rolls for every slot ranked in order of importance:

  • Helmet: Might
    1. Ranks of Wolves
    2. Maximum Life
    3. Armor
    4. Willpower
  • ⚒️Fire Resistance
  • ⚒️Wolves Attack Speed
  • Chest Armor: Vigorous
    1. Maximum Life
    2. Armor
    3. Wiillpower
    4. Ranks of Debilitating Roar
  • ⚒️Wolves Attack Speed
  • ⚒️Armor
  • Gloves: Wildrage
    1. Critical Chance
    2. Attack Speed
    3. Willpower
    4. Lucky Hit Chance
  • ⚒️Wolves Damage
  • ⚒️Wolves Attack Speed
  • Pants:Storm's Companion
    1. Ranks to Wolves
    2. Damage Reduction
    3. Companion Movement Speed
    4. Maximum Life
  • Boots: Metamorphosis
    1. Movement Speed
    2. Max Life
    3. Willpower
    4. Spirit per Second
  • ⚒️Wolves Attack Speed
  • ⚒️Movement Speed
  • Amulet: Stampede
    1. Envenom
    2. Critical Chance
    3. Cooldown Reduction
    4. Call of The Wild
  • ⚒️Wolves Cooldown Reduction
  • ⚒️Wolves Attack Speed
  • Rings: Unsatiated
    1. Critical Chance
    2. Willpower
    3. Maximum Life
    4. Lucky Hit Chance to Vulnerable
    5. Critical Damage
  • ⚒️Wolves Damage
  • ⚒️Wolves Cooldown Reduction
  • Ring 2: X'Fal's Corroded Signet or Accelerating
    1. Cooldown Reduction
    2. Lucky Hit Chance
    3. All Stats
    4. Damage Over Time
  • Weapon: Alpha
    1. Willpower
    2. Critical Damage
    3. Maximum Life
    4. Critical Damage
  • ⚒️Wolves Damage
  • ⚒️Rabies Duration

FAQ & Mechanics

Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.

Why not Hunter's Zenith?

Why don't we use the other companion skills?

Why don't we use Wildheart Hunger or Mad Wolf Glees?

Summary

The Companion Druid is a single target powerhouse. However, with this build we expand upon it's AoE clear speed with X'Fal's Corroded Signet and Rabies. This build rips through packs with very low cooldown for our Wolves skill and feels speedy with our Shred. This is a good all-around build with satisfying gameplay and no glaring weaknesses.

Credits

Written by Moxsy
Reviewed by McFluffin

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