Companion Druid Leveling Guide
Last Updated:April 28, 2025|Changelog
Welcome to the Companion Druid Leveling Guide! If you're excited about using Companions as your main source of damage, this guide is your key to success. While the build is slow to get going, Wolves are eventually capable of killing Dungeon bosses with a single cast. If you believe in the power of friendship, this build is for you!
Over the last few seasons, the Companion Druid has acquired more and more ways to access additional allies and multiply their damage. Before then, we capped out at a total of 9 Companions. Now, endgame versions boast as many as 15 minions (more if you count Ceh!) Further, Season 6 introduced One With Nature, an awesome Companion-focused Key Passive, and the Untamed paragon board, which is teeming with useful bonuses.
In Diablo 4, Companions inherit 100% of your character's stats, so scaling things like Attack Speed, Critical Strike Chance, and Willpower plays a role. Thankfully, many of the issues with Companion tags that have existed since the game's launch have been ironed out, and so you can choose sensible multipliers as the build evolves. They also proc Lucky Hits, meaning your Wolves can refresh their own Cooldown with Pack Leader!
Unfortunately, most of the key offensive aspects for a this build are drop-only aspects. Check the out "Other Useful Aspects" list below to know what to look out for. In the meantime, supplement your AoE with Pulverize and Cataclysm. We'll add Wind Shear as a source of Vulnerable, Poison, and Movement Speed.
This guide teaches you all about how to reach the endgame in Diablo 4 with the Companion Druid. Let's get started!
This build guide takes you up to level 60 and gets you started for the early Endgame on Torment 1 difficulty. If you're looking for Endgame guides, check out our Druid Guides section!
Check out our Leveling Builds Tier List to see how this build compares to others.
Boss Powers
Season 8 is the Season of Belial's Return. It allows you to tap into Boss Powers obtained from World, Event, and Lair Bosses throughout Sanctuary. The new seasonal mechanic, Apparition Incursions, is available at any difficulty level and gives you the opportunity to unlock a subset of these powers very early on. Various Apparition Monsters appear in these special timed events throughout Sanctuary. Defeating these monsters spawns 1 of 10 Apparition Bosses to hunt you down and defeating them grants you their Boss Power. After defeating the first Boss, continue the event for a chance to fight a second Apparition Boss, after which Belial himself joins the fray.
There are 24 Boss Powers available and the first time you defeat one of these Bosses, you claim their power for yourself. Boss Powers each have Main and Modifier effects to boost your build. 13 are available in all difficulties (from Apparition Incursions and World Bosses), while 11 can only be acquired in Torment 1 difficulty or higher from Lair Bosses and Lilith. You can equip 1 Main Power and 3 Modifiers, and all powers can be upgraded up to Rank 20, increasing the potency of both the Main and Modifier effect. You use Spectral Ash to upgrade these powers, dropped from Apparition Incursions and by defeating any Bosses. Boss Powers also scale with your Paragon Level, growing stronger as you progress.
Leveling Boss Powers
Main Power
- Ashava's Poison Breath - This Power deals relatively high damage, maintains Poison, and activates the execute from Wandering Death's Chest Beam.
Modifiers
- Beastmaster's Training - A no-brainer for any Summon build, this Power is a direct multiplier of up to 150%! Early access to Worldly Finesse or Critical Strike Damage rolls on gear is important to maximize this.
- Hatred's Embrace's Haste - This modifier dramatically increases Critical Strike Chance, which is essential for Pack Leader. Prioritize Shadow Resistance if necessary.
- Wandering Death's Chest Beam - This execute drastically improves clear time.
Alternate Boss Powers
- Allek's Talons - Assuming you don't have access to an applicable World Boss power, this is the most effective Main Power you can grab from Apparition Incursions.
- Skerg's Toxins - Untested whether Summons can activate this. If they can, this would be incredible as a Main Power.
- Outlaw Sharpshooter's Eye - There aren't a ton of relevant Apparition Incursion Modifiers, but this is useful if you need to fill the slot.
Learn more details about the season theme in our full Season Guide.
Skills & Gameplay
Pulverize & Prerequisites
To start off, put 2 points into Basic Skills to unlock the Core Skill section. Wind Shear is the best choice for the early game. It deals decent single target damage with Poison thanks to Calm Breeze. Next, take Pulverize to deal moderate damage and give you the ability to Shapeshift and reset your Companion cooldowns with Pack Leader. Shred is a viable option for your Core skill if you'd prefer the extra mobility. If you go this route, then think about unlocking Stormclaw's in your Codex. Grab a handful of passives to reach the Companion Skill wheel.
Unlocking Companions
As you might expect, this wheel is the bread and butter for this build. Wolves are your best source of single target damage. Ravens and Poison Creeper both provide great area of effect damage on use, with the latter being extra effective in the early game. Pick up Call of the Wild to dramatically improve the damage of each of these skills. Head to Bloodsoaked Crag to unlock Shepherd's as soon as you're able.
Spirit Boons
At this stage, you gain access to Spirit Boons - the Druid's unique class mechanic. Check out the Spirit Boon Progression below!
Ultimate & Key Passive
From here, max out your Wolves and Feral Aptitude to amplify your damage and unlock the Ultimate skill wheel. Opt for Cataclysm as you level, as its high base damage crushes in the early game and it doubles as a reliable source of Vulnerable. In the next step, you'll unlock Provocation. If you manage to sync this proc with a cast of Cataclysm, it will Overpower for its entire duration! After your Ultimate, take the One With Nature Key Passive, an obvious choice for its hefty multiplier to Companion damage and synergy with Shepherd's.
Envenom, Provocation, and Clarity
Envenom is a very strong Passive for the Companion Druid, but is reliant on improved Critical Strike chance to flourish, so wait until now to take it. Provocation is great when it goes off, whether it's Pulverize or Cataclysm that consumes it. Clarity enhances your intermittent Pulverize casts and improves their chances of a triggering Pack Leader.
Final Journey to Level 60
At this point, most of the key synergies are unlocked and the gameplay loop is almost complete. As you level up, you unlock a lot of extra points that go into various offensive and defensive passives or max out certain skills. Check out the skills progression above to see where to put your points as you go, but feel free to deviate from the order displayed as necessary.
Check out our Renown Guide to unlock all your additional Skill Points efficiently.
Druid Spirit Boons
- Using your first 15 Offerings, unlock Packleader from the Wolf Spirit to massively improve the uptime of your Companions' Active abilities.
- Collect another 15 Offerings to unlock Scythe Talons at the Eagle Spirit to enhance your Critical Strikes.
- Avian Wrath, Advantageous Beast and Masochistic are more "nice to have," so you can save up another 210 Offerings to finish unlocking all Spirits and bond with the Eagle Spirit.
Unlocking Specializations
Once you reach level 15, you have to complete a short questline starting in Túr Dúlra, Scosglen. To gain access to the Priority Quest, you first have to defeat the Stronghold of evil forces that has overrun Túr Dúlra. You receive Druidic Spirit Offerings to unlock your first Boon when you complete the questline.
Each Spirit has 4 Boons that are unlocked with 15 Druidic Spirit Offerings each. On 3 of the Spirits, they unlock in a specific order (from left to right as displayed above). The outlier is the Snake Spirit - You have to unlock all his Boons simultaneously, meaning you need to collect 60 Druidic Spirit Offerings to gain access to its Boons. Once all Spirits have been completely unlocked, you can choose one to Bond with and select an additional Boon from that Spirit.
Learn more details and how to unlock this system in our full Druid Class Overview.
Gear & Stat Priorities
To get started as a Companion Druid, always use your highest DPS Melee Weapon available for more damage, preferring Polearms when possible. Otherwise, follow the priority list below. While you don't have all of the desired temper manuals available, simply try to get anything useful on your gear until you get the right ones. For example, % Damage, Damage to Close, Vulnerable Damage, etc. all work as long as you activate their conditions. Likewise, you can temper multiple defensive options such as Resistances, Life, Armor to fill gaps in your survivability. Tempering low level gear is relatively cheap and the results can be very impactful.
Tip: For the early game, Elemental Surge Weapon Tempers are very powerful due to their high base damage, especially if you are twinking. If you find these, you may want to keep imprinting them on your weapons for an easy time.
Legendaries & Uniques
The Codex of Power is a collection of Legendary Aspects you can imprint onto Rare or Legendary items at the Occultist. They unlock after completing specific Dungeons located around Sanctuary or salvaging items with these powers. Check out our Map Tool to locate these Dungeons.
For leveling, there are a few powers that can significantly help us if we have the funds to imprint them. In addition, keep an eye out for powerful Unique items you may find for this or other builds.
Must-have Dungeon unlocks
- Shepherd's (Bloodsoaked Crag - Dry Steppes)
- Calm Breeze (Grinning Labyrinth - Dry Steppes)
Nice-to-have Dungeon unlocks
- Disobedience (Halls of the Damned - Kehjistan)
- Skinwalker's (Fading Echo - Kehjistan)
- Inner Calm (Raethwind Wilds - Scosglen)
- Edgemaster's (Oldstones - Scosglen)
Other useful Aspects (drop/gamble)
- Alpha
- Stampede
- Stormcrow's
- Moonrage
- Juggernaut's
- Spirit Bond
- Metamorphosis
What to Gamble
Offensive | 1h Weapon, Offhand |
Defensive | Chest, Pants |
Utility, Mobility | Boots |
Resource | Rings |
Great Uniques for this build
- Storm's Companion
- Harlequin Crest
- Ring of Starless Skies
Jackpot Drops
As you level up, you may get lucky and find some great random drops. Some of these can massively amplify your power and speed up the leveling by switching to another build. Keep in mind that there are many more Aspects and Uniques that can be useful to multiple builds; this just lists some of the most impactful ones. While we usually recommend starting with Endgame Builds at level 60, you often can make them work earlier with these drops:
Build-defining Aspects
- Shockwave (enhances the Pulverize Druid)
- Aftershock / Subterranean (enhances the Landslide Druid)
- Blurred Beast / Agile Wolf (enhances the Shred Druid)
- Anticline Burst (enhances the Stone Burst Druid)
Build-defining Uniques
- Dolmen Stone (enables the Boulder Druid)
- Tempest Roar (enables the Tornado, Hurricane, and Lighting Storm Druids)
- Unsung Ascetic's Wraps (enables the Lightning Storm Druid)
- Earthbreaker (enables the Landslide Druid)
- Stone of Vehemen (enhances the Stone Burst Druid)
Learn more details in our articles covering the Codex of Power and Unique Items.
Runes
You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons if your build calls for them, otherwise place them into your Armor pieces to replace normal gems. The Companion Druid focuses on the following combos:
Best in Slot
- Yul + Ceh - The more pets, the merrier right? These pets gain most bonuses that your main Wolves do, in addition providing a Freeze and Vulnerable on hit.
- Nagu + Chac - If you happen to acquire this pair of Runes early on (or on alt character), it very well may carry your leveling experience. Every 5 seconds, 30 Lightning Bolts strike nearby enemies and, with investment into Charged Atmosphere, each of these Bolts deals similar damage to an active cast of Wolves!
Alternative choices
As long as you haven't unlocked the final setup or found the top Runes, you can also benefit from these options:
- Kry - Use this periodic grouping effect from Vortex to concentrate mobs into your Companions' small area of effect. With the overflow mechanic associated with Kry, this build can use Nagu to maximize its size!
- Gar - The Crit Chance bonus is great, especially early on.
- Wat - Decrepify helps with stagger, defense and allows you to execute at 10% HP. When combined with Xol in your other runeword, it also generates large amounts of offering.
- Mot - Dark Shroud is a strong and affordable defensive option.
- Lith - A surprisingly strong Invocation, provided you can afford to stand still.
- Cem - As a Magic Rune, it's a reasonable choice that you're more likely to find.
Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.
Mercenaries
Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one hired (permanent) mercenary during solo play and a reinforcement who assists you from time to time in certain situations.
- Hired: Raheir
Raheir provides you with passive All Resistance, an area of effect Slow which increases your damage, a 90% damage reduction bubble that also increases damage, and prevents you from getting one shot every 30 seconds thanks to Valiance. Beware that he's not present when playing in groups, so make sure you remain resistance capped without him.
- Reinforcement: Varyana
Choose Bloodthirst for a periodic Attack Speed bonus.
Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.
How To Level
In Diablo 4, you can level by completing the Campaign, collecting Grim Favors for the Tree of Whispers, completing Helltide activities, grinding Dungeons, clearing Strongholds, fighting in the Undercity of Kurast or interacting with the Seasonal Mechanics. While there are many ways to level up in Diablo 4, not all of them are equal.
Campaign Leveling
- For your first character in Diablo 4, completing the Campaign provides all the background lore information but is not necessary.
- The Campaign is the slowest way to level, but it's worth experiencing the Campaign and Diablo 4's storyline at least once.
- To play Seasonal Content you need to have completed or skipped the Campaign.
- If your account is below Rank 4 Renown in each zone, focus on completing your Renown.
- This only needs to be done once per realm (Softcore / Hardcore).
- After finishing the campaign, you should focus on earning experience in Helltides by combining Helltide activities with Grim Favors for the Tree of Whispers or completing Gathering Legion Events.
- Strongholds provide a big boost of experience for little time investment. Make sure to clear all of them after around level 40.
Seasonal / Alt Leveling
- Complete the Seasonal Questline in order to progress your Seasonal Journey to unlock additional Legendary Aspects and work on your Seasonal Powers.
- If your account is below Rank 4 Renown in each zone, focus on completing your Renown.
- This only needs to be done once per realm (Softcore / Hardcore).
- Complete the Dungeons needed for any Legendary Aspects from your Codex of Power.
- From level 1-60 you should focus on earning experience in Helltides by combining Helltide activities with Grim Favors for the Tree of Whispers or completing Gathering Legion Events.
- Strongholds provide a big boost of experience for little time investment. Make sure to clear all of them after around level 40.
- If you're playing an Alt, make sure to use Tempers and Leveling Caches crafted from the Alchemist to speed up your progression.
- Find the most efficient way of leveling your character in detail with our Speed Leveling Guide.
Tips and Tricks
- Imprint Important Aspects on Amulet
- It is a good idea to put your best Offensive Aspect on your Amulet, since it is usually not replaced as often as your Weapon.
- Compare Your Items
- Press Shift to activate item comparison. Use this build guide's Stat Priorities section to identify potential upgrades.
- Choose an Easy Difficulty
- Ideally, start on Hard difficulty for the extra XP modifier, then try to go higher when it's way too easy. If that slows you down noticeably, it's better to stay on a lower difficulty.
- Use Your Materials
- There's no point in holding on to your gold or materials for later. Use everything to speed up your journey to 60. If you're twinking, make sure to craft the Allowance Caches from the Alchemist at level 20 and if available, equip your Mythic Uniques at level 35 to make the leveling a breeze.
Speedrun Route
- If you're looking to min/max your time spent on the way to 60 instead of following a generic guideline, you need to use a specific strategy.
- This usually includes farming certain activities up to a specified level and then switching to other tasks while gathering XP in high density areas and pushing the difficulty as high as you can.
- We update this strategy seasonally in our Speed Leveling Guide.
Endgame Transition
As you approach level 60 with the Companion Druid, you unlock higher item power gear that represents a massive jump in character power. This is a good time to refresh your setup with new tempers and imprints.
At level 60, Paragon Levels and The Pit unlock. Work towards Tier 10 to enter Torment 1, where the Endgame begins. Focus on overcapping your Armor (1000+) and Resistances (70%+) as you receive some penalties to your character's stats:
- -250 Armor per Torment difficulty
- -25% All Resistances per Torment difficulty
At this point, your setup should look roughly like this before you dive into min/maxing with Uniques, Mythics & Masterworking. With better gear, more levels and Glyphs, you can push further and eventually unlock higher difficulties for increased rewards.
This step marks the end of the leveling guide. Below is the Paragon setup to get you started in Torment difficulty, but ideally, you should now transition towards the endgame version of this build or choose another of your liking.
Paragon & Glyphs
Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.
Use the slider to see progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.
Some Glyph position swaps, board changes and other pathing adjustments may occur as you unlock your full potential. The setup displayed by default is the final version of the build before spending additional points that do not significantly impact your character's power.
Glyph Leveling Priorities
To Level 15
- Wilds
- Keeper
- Spirit
- Headhunter
- Earth and Sky
To Level 46
- Wilds
- Spirit
- Headhunter
- Keeper
- Earth and Sky
Learn more details about the Paragon System in our in-depth Paragon Boards and Glyphs guide.
Summary
The Companion Druid is the perfect archetype for the Minion lovers out there. It has a bit of a slow start, but every Aspect and Unique you find has a tremendous impact on damage and (often) Companion count. Stick with it and in no time you'll be blasting through the endgame with a whole fleet of Companions!
Credits
Written by IBoilerUp
Reviewed by Danger