In Diablo 4 your character has many stats -- some of them help you survive, while others help you kill enemies faster. There's also a number of utility stats that can increasing your movement speed, reducing recourse costs, or reduce cooldowns of your skills and more. In this article we dive into specifics of many different stats, what they do, and how to get them.
All information in this article is from the Press Preview Access of Diablo 4. The content presented here is subject to change, and will be updated as we learn more.
Core Stats
There's four Core Stats in the game: Strength, Intelligence, Willpower, and Dexterity. You get different starting stats based on your class:

- Barbarian: 10 Strength, 8 Dexterity, 7 Intelligence, and Willpower
- Rogue: 10 Dexterity, 8 Willpower, 7 Strength, and Intelligence
- Sorcerer: 10 Intelligence, 8 Willpower, 7 Strength, and Dexterity
Every time you level up you gain +1 to every Core Stat. In addition you can get individual Core Stat rolls on your Armor pieces and +All Stats rolls on Jewelry. Finally, you can get +2 to one of Core Stats from certain Altars of Lilith.
Core Stats always give the following bonuses:
- Strength: +1 Armor per point
- Intelligence: +0.05% All Resistance per point
- Willpower: +0.1% Healing Received and +0.25% Overpower Damage per point
- Dexterity: +0.025% Dodge Chance per point
There's also three more bonuses you get from Core stats, but which bonus comes from which stat changes depending on your class:
- Barbarian
- x0.1% Skill Damage per point of Strength
- x0.1% Resource Generation per point of Willpower
- x0.02% Critical Strike Chance per point of Dexterity
- Rogue
- x0.1% Skill Damage per point of Dexterity
- x0.1% Resource Generation per point of Strength
- x0.02% Critical Strike Chance per point of Intelligence
- Sorcerer
- x0.1% Skill Damage per point of Intelligence
- x0.1% Resource Generation per point of Willpower
- x0.02% Critical Strike Chance per point of Dexterity
Offensive Stats
Offensive stats come from your Weapons, Gloves, and Jewelry. They include but are not limited to:
- Weapon Damage
- Attack Speed
- Critical Strike Chance
- Critical Strike Damage
- Damage to Close Enemies, Damage to Distant Enemies, Damage to Healthy Enemies, etc.
- Vulnerable Damage
- Overpower Damage
All these stats serve to increase the damage you deal with your skills. Check out our Damage for Beginners post to learn more about them.
Defensive Stats
Defensive Stats come from your armor pieces and helps you stay alive. These include but are not limited to:
- Max Life
- Armor
- Resistances
- Dodge Chance
- Healing Received, Barrier Potency, and Bonus Fortify
- Close and Distant Damage Reduction
To learn more about these stats and how they work refer to our Defense for Beginners page.
Utility Stats
Utility stats don't directly contribute to your damage or your defenses.
Lucky Hit Chance
In Diablo 4 there's a bunch of random on-hit effects you can trigger with any attack, which are called Lucky Hits. Lucky Hits come from many different sources: skills, passives, items, and Legendary Aspects. One example is a stat that can be found on weapons that reads:
Lucky Hit: Up to +X% Chance to Execute Injured Non-Elites
On top of this chance that you have mentioned in the effect itself every skill has a base Lucky Hit Chance, which is something we usually call proc coefficient in other games. This base Lucky Hit chance is multiplied by the chance listed in the Lucky Hit effect.
Important: To view base Lucky Hit Chance on Skills you need to turn on Advanced Tooltips in Settings.
Finally we have a +% Lucky Hit Chance stat that can roll on Rings, Gloves, and Wands (Sorcerer only). All these rolls are added together and they act as another multiplier to your Lucky Hit Chance.
Example
Lets say you have the following stats on your items:
- Weapon: Lucky Hit: Up to +5.0% Chance to Execute Injured Non-Elites
- Ring: +10% Lucky Hit Chance
- Gloves: +5% Lucky Hit Chance
And let's say you're hitting an Injured (less than 35% HP) enemy with Forceful Arrow skill, which has a 50% Lucky Hit chance. In that case your actual chance to execute this enemy is:

Cooldown Reduction
This stat reduces cooldowns of your active skills, as well as Charge Cooldowns of skills with charges. You can get Cooldown Reduction on your Helmet, Focus (Sorcerer only), or on a unique Amulet we found (Melted Heart of Selig). Cooldown Reduction from different sources stacks multiplicatively.
Resource Cost Reduction
This stat can roll on an Amulet and it comes in three different flavors: Fury, Energy, or Mana. As the name suggests it reduces the cost of your skills. We don't know how this stat would stack because we only found it on the Amulets.
+Skill Ranks
Gloves, Helmets, and Focuses (Sorcerer Only) can give you extra ranks in a certain Skill or even in an entire skill category such as Core Skills or Agility Skills (Rogue Only). These ranks work the same way as the ones you put in your Skill Tree, usually increasing the skill's damage by 10% of its rank 1 value or decreasing it's cooldown by 5%.
Maximum Resource
This stat gives a flat bonus to your Maximum Resource. It can roll on Rings and, similar to Resource Cost Reduction, it comes in three different variations depending on your class.
Movement Speed
On your Boots you can get a +% Movement Speed affix. As expected, it makes you run faster. We haven't found any other items that give Movement Speed, but the tooltip says that you can't get more than 25% bonus from your items.
Implicit Stats on Pants and Boots
On high level legendary Pants and Boots you can find some special stats that are listed separately from all the others. You can get on of three effects on each item:
- Boots have stats related to Evade (Evade is a special "skill" accessible to every character. It lets you quickly dash in a chosen direction and has a static 5 second cooldown)
- +1 Max Evade Charge
- Evade Briefly Grants +40% Movement Speed
- Attacks Reduce Evade's Cooldown by 1 Second
- Pants have stats that buff your Healing Vial
- Your Potion Also Grants 30% Maximum Life as Barrier
- Your Potion Also Restores 30% Resource
- Your Potion Also Grants 30% Movement Speed
Shrine Buff Duration
Another stat found on the Boots. It makes the effects of various Shrines found in the world last longer.
Crowd Control Duration Bonus
This stat can roll on Amulet and Focus (Sorcerer only). It increases the duration of all Crowd Control effects that you can apply to enemies. These effects include Slow, Chill, Daze, Stun, Freeze, Immobilize, Taunt, and Knock Down.
Control Impaired Duration Reduction
This stat is found on the Chest and it reduces the duration of Crowd Control effects that enemies apply to you.
Thorns
Thorns is a special "offensive" stat that lets you deal damage to enemies when they hit you. Damage dealt is increased by a portion of your primary Core Stat. Thorns can roll on Chests, Pants, Shield and you can also boost your Thorns by certain skills and passives.
Summary
In Diablo 4 there's a lot of stats you can get from items, passives and even skills. These stats improve your character in different ways and stacking the right amount of right stats can be pivotal for your success in the game.
Credits
Written by Rob
Reviewed by wudijo, Echohack
Changelog
Article Created from the Press Release Version of Diablo 4.