Trampleslide Druid Endgame Build Guide

Last Updated: December 3rd 2023

Season 2 - Blood

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Welcome to the Trampleslide Druid endgame guide! This build revolves around the Trampled Earth Aspect and Subterranean Aspect. These allow you to cast Landslide through multiple skills that can each have their cooldowns reset, creating massive amounts of AoE and then doubling it through Aftershock Aspect.

Trample and Poison Creeper have high cooldowns, but we circumvent them through the use of Aspects, Boons and Passives. Trample benefits from the interaction between Symbiotic Aspect, Nature's Fury and Aspect of the Trampled Earth, allowing Storm Strike to substantially reduce its cooldown. Poison Creeper can have its cooldown completely reset from Landslide Critical hits thanks to Packleader. As an added bonus, we get access to Petrify which serves as an excellent source of Crowd Control and a damage multiplier to our Critical Strikes.

The Trampleslide Druid is an efficient endgame leveler and solid farmer. With enough gear, it is also capable of doing the highest Nightmare Dungeon tiers.

A great uptime on Fortify and Barrier generation from Earthen Bulwark make the Trampleslide Druid extremely tanky in speedfarming scenarios.

In this guide we teach you all you need to know to be successful with the Trampleslide Druid in Diablo 4. Let's dive into it!

Trampleslide Druid Endgame Gear

This build guide assumes you have a Level 50 Character and finished the Campaign. Level up with our Landslide Druid Leveling Guide (Coming Soon). If you are looking for a different Druid playstyle, check out all of our Druid Guides.

Very Good Defense
No Resource Issues

Massive Area of Effect ✔
High Unstoppable Uptime ✔

Relies on Proc Chance
Melee Range Playstyle
Four Mandatory Aspects
Relies On Potion Healing

Season 2 - Season of Blood

Diablo 4 Season 2 introduces a new questline to hunt down the Shadow Vampire forces of Lord Zir across Sanctuary. With Lilith's blood still residing within our bodies, the infliction put upon us is harnessed throughout our leveling, granting access to new Vampiric Powers. Completing the seasonal questline, partaking in the seasonal Blood Harvest event and collecting Potent Blood are the main ways of obtaining and empowering these abilities. Check out the full Season 2 Guide from Chewingnom to learn more!

How it works

  • There are 22 Vampiric Powers, separated into 2 different types:
    • 15 Minor Vampiric Powers - Require 1 to 3 Pacts to be activated.
    • 7 Major Vampiric Powers - Require 6 Pacts to be activated.
  • There are 3 different types of Pacts:
    • Ferocity Pact have a Crown icon.
    • Divinity Pacts have a Chalice icon.
    • Eternity Pacts have a Skull icon.
  • Pacts can roll only on Armor pieces (Helm, Chest Armor, Gloves, Pants, Boots).
  • Helms & Boots can have up to 3 Pacts, Pants can have up to 4, Chests & Gloves can have up to 5. This gives you 20 Pacts max!
  • You can use Cleansing Acid - All to remove all Pacts from a piece of Armor and place new Standalone Pacts to meet your Powers requirements to activate. Cleansing Acid can be altered at the Alchemists to target 1 of the 3 Pacts only.
  • Once you have equipped the right Pact Armor pieces, you can activate Vampiric Powers in the Sanguine Circle through the character screen. Powers require varying amounts of different types of Pacts, pay attention.
  • You can use Potent Blood acquired from Blood Seekers to upgrade your Vampiric Powers from Level 1 to Level 3.

With this in mind, let's look at the top 5 best Vampiric Powers and how they impact this build:

Best-in-Slot Vampiric Powers

  1. Undying (Minor) - Trampleslide's biggest weakness was Healing. This fixes that.
  2. Hectic (Minor) - This synergizes really well with Symbiotic , giving us even faster cooldowns.
  3. Ravenous (Minor) - This has high uptime and further increases the speed at which we can reduce our cooldowns.
  4. Sanguine Brace (Minor) - The Fortify is overkill, but the Critical Strike Chance is nice for the build since we rely on Critical Strikes to get several multipliers and resets.
  5. Anticipation (Minor) - Reduces the cooldown of Petrify, which provides big Crowd Control and damage buffs.

Alternative Vampiric Powers

  1. Moonrise (Major) - The Attack and Movement Speed are good and have nearly 100% uptime, but the Basic Attack Damage is wasted on this build.
  2. Resilience (Minor) - The best defensive option. Take this if you find your defenses lacking.
  3. Domination (Minor) - We Stun and Immobilize in the build often, giving this power good value. Unfortunately it's bad for bossing and other options have more general value.
  4. Prey on the Weak (Minor) - A decent damage boost, but we can do better elsewhere.
  5. Metamorphosis (Major) - A great source of Unstoppable, but we already have multiple ways to get this.

Skill Tree

Active Skills

  • Landslide is the damage Skill that you have to scale through items, the Skill Tree, and your Paragon Board.
  • Trample is used to proc Landslide through Trampled Earth.
  • Poison Creeper procs Landslide through Subterranean and allows us to generate Terramotes for Landslide, as well as to proc the Envenom Passive and other effects that require the enemy to be Poisoned.
  • Storm Strike reduces the Cooldown of Trample and Earthen Bulwark through the combination of Nature's Fury, Symbiotic, and Trampled Earth. It also provides sources of Damage reduction and Vulnerable.
  • Earthen Bulwark creates a Barrier and Fortifies whenever you use it. But most importantly, it makes your Druid Unstoppable, allowing you to avoid or get out of Crowd Control effects with the push of a button!
  • Hurricane brings great utility to your build, adding slow and damage reduction effects to monster that are in range. It even has a chance on cast to reset Trample!
  • Petrify is a strong Crowd Control that also multiplies the damage of our Critical Strikes.

Passives

  • Nature's Fury is used to reset the cooldowns of Trample and Earthen Bulwark.
  • Envenom is a huge damage multiplier that is consistenly up thanks to Poison Creeper
  • Safeguard is an incredible source of Fortify. This build Crits nearly 100% of the time, so we reliably stay at or near Fortified thanks to this Passive.
Final Skill Tree
Nightmare Dungeon 49 Trampleslide Druid Showcase

Spirit Boons

Druids can choose 5 out of 16 Passive bonuses (Boons) from 4 different spirits. You have to bond with one of the Spirits in Túr Dúlra to activate two of its Boons. The remaining Spirits can only have one Boon each. Use the following Boons:

  • Deer Spirit: Wariness
  • Eagle Spirit: Swooping Attacks
  • Wolf Spirit: Packleader
  • Snake Spirit: Calm Before the Storm reduces the cooldown of Petrify

Bond with the Eagle Spirit and activate Scythe Talons

Learn more details and how to unlock this class specification in our full Druid Spirit Boons Guide.

Paragon Board

This board is pretty straightforward. Since there are no nodes that we must prioritize early on, we avoid needing to respec at any point.

← Scroll to Level →

Level the Paragon Board by scrolling. Each step optimizes progression.

Glyphs

We need to level up our Glyphs to activate their Additional Bonus with surrounding nodes. For some Glyphs, we max our bonuses by allocating every relevant node in range, while on others we take the minimum required for the Additional Bonus only. Because Glyphs at level 15 increase their radius, we need to prioritize leveling them by completing Nightmare Dungeons. After that, we prioritize leveling our strongest glyphs to level 21.

Glyph Leveling Priorities

Level 15

  1. Protector
  2. Earth and Sky
  3. Undaunted
  4. Fang and Claw
  5. Tectonic
  6. Spirit

Level 21

  1. Protector
  2. Fang and Claw
  3. Earth and Sky
  4. Spirit
  5. Undaunted
  6. Tectonic

There are a total of 225 Paragon Points. Starting with level 50 you gain 4 Paragon Points per level, plus 20 from Renown, and 4 from Altars of Lilith.

Gameplay

  • Run up to your enemies and cast Hurricane, Earthen Bulwark and Petrify (if it's off cooldown).
  • When you are close, cast the active ability of Poison Creeper to create Terramotes, activate Envenom, and deal your first round of damage from Landslide.
  • Use Trample to charge adjacent to the largest pack of monsters and dealing your second round of damage from Landslide. We avoid charging directly into packs so that we don't knock enemies out of the Landslide from Poison Creeper.
  • If Poison Creeper was reset from the first two rounds of Landslide and there are still enemies to deal with, cast it again.
  • Now you have to reset the cooldown of Trample and Earthen Bulwark. Start attacking nearby targets with Storm Strike to proc Symbiotic. Try to stay in the area covered by the Landslides to draw monsters into their damage. Storm Strike also provides massive Damage Reduction by itself and through the Aspect of Might.
  • Use Hurricane and Petrify whenever you approach dangerous enemies.
  • Use Earthen Bulwark on cooldown to keep a solid Barrier up. If you're in an area with lots of Crowd Control, wait to cast it to maintain a source of Unstoppable.

Resource & Cooldown Management

This build does not use any Resources. You are free to blast!

For CDR, we have two major mechanics that must be properly managed in order to get the most out of the build. The first is Symbiotic, Nature's Fury and Trampled Earth. This combination allows us to reduce the cooldowns of Trample andEarthen Bulwark with Storm Skills. The second is entirely through Packleader, which has a chance to instantly reset the cooldown of Poison Creeper on Critical Strikes, which occur very often in this build. To maximize the benefits of these mechanics, prioritize Poison Creeper over Trample in your rotation. This allows for any Critical Strikes from the Landslide procced by Trample to have a chance to reset the cooldown of Poison Creeper. When both are on cooldown, use Storm Strike repeatedly to reduce the cooldown of Trample and Earthen Bulwark.

Endgame Gear & Skill Progression

When you start diving into the Endgame, you don't have all the tools available to achieve the final build versions. Let us guide you through different progression points to give you a smooth transition from our Leveling Guides to the final build version.

  1. This build relies on three drop-only Aspects to function well. Find the following Legendary Aspects by farming in Dungeons, Nightmare Dungeons, Helltides, through the Tree of Whispers, or gambling with Obols:
    • Aspect of the Trampled Earth: Needed to allow Trample to cast Landslide and also makes it an Earth skill so it works with Symbiotic.
    • Symbiotic Aspect: Resetting Trample and Earthen Bulwark cooldowns is extremely important! Always place this on your Amulet!
    • Aspect of The Aftershock: More than doubles your damage.
  2. Unlock the following Aspects in your Codex of Power:
  3. Find the following Legendary Aspects by farming in Dungeons, Nightmare Dungeons, Helltides, through the Tree of Whispers, or gambling with Obols:
    • Natural Balance
    • Subterranean

Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.

Progression Setups

Starter
Early Endgame
Late Endgame

Once you have completed the leveling guide, only the Codex of Power Aspects are guaranteed. That means we won't immediately have access to some Legendary Aspects that really make this build shine, but we can still play a modified version of it until we find them.

Gear

In this setup, we don't have access to Symbiotic, Nature's Fury, Trampled Earth or Subterranean, which means we can't proc Landslide with Trample or Poison Creeper. This will require you to direct cast Landslide while using Poison Creeper as direct damage instead of a Landslide proc. The use of Landslide directly means Spirit is an issue at this point so we use Rapid to help with Spirit generation.

Use Expectant and the combination of Quicksand (Boots) and Crashstone (Ring or Gloves) to boost your damage.

Starter Gear

Skills

We remove points in Quickshift and Heightened Senses in order to access Savage Trample, which provides a sizable boost to our Spirit generation.

We also remove 3 points from Iron Fur and place them in Abundance to further improve our Spirit generation. If you find that your Spirit is sufficient and would prefer the defense, you can skip this step.

Starter Skill Tree

Gameplay

  • Run up to your enemies and cast Hurricane and Earthen Bulwark.
  • When you are close, cast the active ability of Poison Creeper to create Terramotes, activate Envenom, and deal damage from Landslide.
  • While you have Spirit, Directly cast Landslide
  • Use Trample to instantly gain a large burst of Spirit. Use Storm Strike when you need extra or Trample is on cooldown.
  • If Poison Creeper was reset fromLandslide and there are still enemies to deal with, cast it again.
  • Use Hurricane whenever you approach dangerous enemies.
  • Use Earthen Bulwark on cooldown to keep a solid Barrier up. If you're in an area with lots of Crowd Control, wait to cast it to maintain a source of Unstoppable.

Build Scaling & Stat Priority

The answer to many questions can be found in the following section.

Build Scaling

Learn all you need to know about how to scale this build in the endgame.

Damage
Defense
  • Critical Strikes: We constantly generate Terramotes by Immobilizing enemies, which allows us to have a high uptime of guaranteed Critical Strikes. We also get a lot of Critical Strike Chance from our gear and Brutal Poison Creeper. Through Natural Balance, Envenom, andCritical Strike Damage on our gear, we can get an incredible amount of damage from Critical Strikes.
  • Vulnerable: We have high uptime on Vulnerable through Fierce Storm Strike and Exploit, allowing us to scale Vulnerable damage.
  • Attack Speed: Landslide doesn't directly benefit from this, but having high attack speed allows us to use Storm Strike more quickly, proccing Nature's Fury more often, which gives us additional Tramples, which in turn proc resets of Poison Creeper from Packleader more often. The cascading effect of Attack Speed on our Basic Skill gives it a lot of value in the build.
  • Damage to Crowd Controlled Enemies: On first glance this seems like a poor stat with weak rolls. However, thanks to Earthen Devastation it's also a damage multiplier up to the 40% limit, which we can just barely reach in this setup, maximizing its value.

Stat Priorities & Gear Options

There are many stats and status effects that generate on gear, but many are not important for your build. Some stats may block others from rolling or only appear on certain gear slots. See below for a general breakdown as well as a per slot priority list in the list.

Put in the following Gems into your gear:

  • Helmet / Body Armor / Pants: Royal Ruby
  • Weapon / Off-Hand: Royal Emerald
  • Jewelry: Fill with whatever Resistance you haven't capped with your gear affixes.

This build benefits a lot from the following Consumables:

  • Elixirs: Elixir of Magic Resist, Elixir of Cruelty, Elixir of Fortitude, Elixir of Savagery, Heady Precision Elixir
  • Incense: Song of the Mountain or Reddamine Buzz

Refer to the table below to see the best rolls for every slot ranked in order of importance:

SLOTASPECTSTAT PRIORITY
Weapon
(1-Handed-Axe)
One of:
Subterranean
Aftershock
Trampled Earth
Natural Balance
Retaliation
1. High Damage per Second
2. Damage To Crowd Controlled
3. Willpower
4. All Stats
5. Core Skill Damage
6. Damage to Close Enemies
7. Critical Strike Damage
8. Damage to Poisoned Enemies
Off-hand
(Totem)
One of:
Subterranean
Aftershock
Trampled Earth
Natural Balance
Retaliation
1. Cooldown Reduction
2. Critical Strike Chance
3. Damage Reduction While Fortified
4. Damage Reduction From Poisoned
5. Basic Attack Speed
6. Lucky Hit Chance
7. Barrier Generation
HelmOne of:
Disobedience
Might
Mending Stone
1. Cooldown Reduction
2. Basic Attack Speed
3. Life
4. Armor
5. Crowd Control Duration
6. Barrier Generation
7. Willpower
ChestOne of:
Disobedience
Might
Mending Stone
1. Damage Reduction while Fortified
2. Damage Reduction against Close Enemies
3. Damage Reduction against Distant Enemies
4. Damage Reduction from Poisoned Enemies
5. Damage Reduction
6. Maximum Life
7. Armor
GlovesOne of:
Subterranean
Aftershock
Trampled Earth
Natural Balance
Retaliation
1. Ranks to Landslide
2. Critical Strike Chance
3. Attack Speed
4. Willpower
5. Critical Strike Damage with Earth Skills
PantsOne of:
Disobedience
Might
Mending Stone
1. Damage Reduction while Fortified
2. Damage Reduction from Close Enemies
3. Damage Reduction from Distant Enemies
4. Damage Reduction Poisoned Enemies
5. Damage Reduction From
5. Life
BootsGhostwalkerImplicit: Movement Speed after Evade
1. Movement Speed
2. 1 of of: Fire, Cold, Lightning, Shadow Resistance
3. Movement Speed After Killing an Elite
4. Dodge Chance
5. Willpower
6. Fortify Generation
7. Dodge Chance Against Distant Enemies
8. Damage Reduction While Injured
AmuletSymbiotic1. Ranks to Envenom
2. Movement Speed
3. Cooldown Reduction
4. Damage Reduction while Fortified
5. Damage Reduction From Poisoned Enemies
6. Damage Reduction from Close Enemies
7. Armor
Socket Single Resistance
Ring 1One of:
Subterranean
Aftershock
Trampled Earth
Natural Balance
Retaliation
1. Critical Strike Chance
2. Damage to Crowd Controlled Enemies
3. Life
4. Damage To Close Enemies
5. Critical Strike Damage
6.Critical Strike Damage with Earth Skills
7. Physical Damage
Socket Single Resistance
Ring 2One of:
Subterranean
Aftershock
Trampled Earth
Natural Balance
Retaliation
1. Critical Strike Chance
2. Damage to Crowd Controlled Enemies
3. Life
4. Damage To Close Enemies
5. Critical Strike Damage
6.Critical Strike Damage with Earth Skills
7. Physical Damage
Socket Single Resistance

Hardcore Adjustments

Hardcore requires you to build into more defenses. Here are some tips to successfully navigate this build through potentially dangerous situations:

  • Avoid trampling into too many Elites at the same time.
  • Consider swapping some Critical Strike damage on rings for Maximum Life.
  • Consider replacing Swooping Attacks with Iron Feather.
  • You can replace Willpower on your Boots with Damage Reduction while Injured

Check out our dedicated in-depth guide to learn more survival tricks in Hardcore.

Level 100 Endgame Variants

You can optimize your build further for certain endgame activities, such as Speedfarming, Nightmare Dungeon Pushing, etc. Let's take a look at the changes you need to make to achieve the best results in them.

Speedfarming/Bossing
Nightmare Dungeon Push
Abattoir of Zir

The Speedfarming setup makes you more efficient in farming the Open World, Helltide zonesTree of Whispers, regular Dungeons, and Nightmare Dungeons below Tier 45. Since all Bosses in the game are not dangerous, this high damage variant is perfect for them as well.

Gear

  • We add ‍Tibault's Will and Godslayer Crown for the big damage boost.
  • You can replace Mending Stone on your chest with Ballistic for a bit more damage and Barrier generation.
  • Replace Damage Reduction from Enemies that are Poisoned on your Totem with Basic Skill Attack Speed for more Trample uptime.
  • Replace Maximum Life on your Helmet with Lucky Hit Chance While You Have a Barrier for more Packleader procs.
Speedfarming Gear

No Changes

There are no changes to the Skill Tree, Gameplay, Spirit Boons, or Paragon Board.

Frequently Asked Questions (FAQ)

Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.

Why not Hunter's Zenith?

Why not Temerity?

Why not Vasily's Prayer?

Why not Greatstaff of the Crone?

Why aren't we using the damage from Innate Earthen Bulwark to deal extra damage?

Mechanics

Learn all you need to know about how to scale this build in the endgame.

Damage Reduction Vs. Life

Video Guide

Coming soon!

Hungry for more Guides?

Summary

The Trampleslide Druid is an AoE powerhouse. Proccing Landslide from both Poison Creeper and Trample, it has the ability to clear entire screens of enemies and then immediately do it all over again. This is a good all-around build with satisfying gameplay and no glaring weaknesses.

Credits

Written by McFluffin
Reviewed by IBoilerUp

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