Shred Druid Endgame Build Guide
Welcome to the Shred Druid endgame guide! This build is all about Dashing quickly from enemy to enemy, dealing big Critical Strikes that are further enhanced through Stormclaw's Aspect. It boasts exceptional mobility and clear speed that can rival the fastest builds in the game while also being one of the easiest to play.
The gameplay is straightforward. Use Shred to Dash from enemy to enemy, proccing Stormclaw's every time you land a Critical Strike. Weave in Maul to promote Shapeshifting bonuses, generate Fortify, and accelerate Hunter's Zenith.
This Shred Druid features two Mythic Uniques, Heir of Perdition and Shroud of False Death, but absolutely does not require them to play at a high level, making it new player and Season starter friendly. Season 7 brings with it a significant buff to Blurred Beast, increasing its damage and giving a chance at additional Shred casts for free!
The build also benefits from several other Skills and Passives. Blood Howl provides Attack Speed and Healing, while Petrify provides burst damage against Bosses and Rares or CC when needed. Use Earthen Bulwark to break or prevent Crowd Controls. Debilitating Roar is both Offensive and Defensive, inflicting a damage debuff in a massive radius around you while amplifying your damage.
In this guide we teach you all you need to know to be successful with the Shred Druid in Diablo 4. Let's dive into it!
This build guide assumes you have a Level 60 Character and unlocked Torment 1. To get there, level up with one of our Druid Leveling Guides. See how this Build compares against others with our various Build Tier Lists.
Witchcraft Powers
Season 7 is the Season of Witchcraft. It features two separate borrowed power mechanics in the forms of Witchcraft Powers and Occult Gems. Both Seasonal mechanics are unlocked and improved by new NPCs found at the Tree of Whispers after collecting resources from Headhunt Zones, Seasonal areas similar to Helltide that appear across Sanctuary.
There are 25 Witchcraft Powers, 6 of which can be equipped at a time. Each Power belongs to one of three Schools (Eldritch, Growth & Decay, and Psyche), tags that promote synergies within themselves and with Occult Gems. Each School has a single Unique Witchcraft Power, only one of which can be equipped at a time. These Unique Powers max out and gain an additional effect at rank 5, while the other Powers max at rank 20 and gain their bonus effects at various levels. To unlock and improve Witchcraft Powers, defeat Headrotten or complete Whispers within the Headhunt Zones to collect Restless Rot. Lost Powers are an exception, requiring you to randomly encounter a Forgotten Altar in Dungeons to unlock them.
Best-in-Slot Witchcraft Powers
- Soul Harvest - This Power dramatically increases Core Stats based on monster density and is a reliably strong choice, especially for builds which can group mobs together as with Kry.
- Breath of the Coven - Breath is a solid for those Shred Druids seeking to boost their Attack Speed. We use a ton of powers that synergize with it!
- Purging Touch - Similarly, Shred becomes an Eldritch effect every second thanks to Witching Hour. So, this Power starts off strong against Headrotten then becomes a multiplier against all enemies once leveled.
- Hex of Flames - This curse is a bit of a filler, as we require a Hex to activate Phantom String and 3 Eldritch Powers to activate Witching Hour.
- Force of Will - This power stacks a multiplier between Overpowers to be released with devastating destruction!
- Doom Orb - This Unique is mostly there to round out our Eldritch Powers for Witching Hour.
Alternate Witchcraft Powers
- Shaken Soul - It's not too much trouble to apply Vulnerable with a Lucky Hit roll, but this Power does provide consistency in that department while adding to the Eldritch Power count.
- Aura Specialization - The bonus Critical Strike Multiplier is highly desirable, but you need to give up 2 Witchcraft Powers to incorporate this and an Aura.
Occult Gems
Rarely, Headrotten Bosses appear with a still-attached Fugitive Head stolen from the Tree of Whispers. Slay these enemies and return the Heads to Gelena to unlock and upgrade Occult Gems. These Gems are socketable in Jewelry and each provide +160 Armor and +8% Resistance to All Elements. More importantly, each Occult Gem grants a unique effect that synergizes with your equipped Witchcraft Powers to provide a variety of Offensive, Defensive, and Utility-based bonuses.
Best-in-Slot Occult Gems
- Witching Hour - This Gem periodically grants Shred the Eldritch tag. This means that, every second, it benefits from Purging Touch's multiplier!
- Phantom String - A straightforward damage multiplier for this build. Note that you need a Hex to activate it.
- Killing Wind - A solid way to round out Movement Speed and Critical Strike Chance.
Alternate Occult Gems
- Friend of the Bog - The set of bonuses this Gem provides is excellent, but fitting in a three Growth & Decay Power and maintaining Witching Hour is harder than it sounds.
- Hungering Void - Another way to pull mobs together. It's less effective than Kry or Airidah's, though, and requires you to fit an Aura.
Learn more details about the season theme in our full Season Guide.
Skills & Gameplay
- Shred is our primary damage skill along with providing tremendous mobility. Each Critical Strike procs Stormclaw's Aspect. With Agile Wolf, you can cast as many as 4 Shreds for the Spirit cost of one.
- Blood Howl is a solid Heal that also amplifies our damage and defense thanks to Backlash and Vigilance, respectively. It is frequently available in density thanks to Enhanced Blood Howl.
- Earthen Bulwark is used primarily for its Unstoppable effect or for a burst of Barrier in a pinch.
- Debilitating Roar greatly reduces enemy damage in a screen-wide range while amplifying your own damage. Use it as an opener or in moments of high danger.
- Petrify stuns enemies in a large AoE and provides a massive Critical Strike multiplier.
- Maul is a backup Spirit generator that doubles as an effective way to maintain Wildheart Hunger stacks and accelerate Hunter's Zenith Overpowers.
Passives
- Toxic Claws is how we apply Poison for Envenom and Heightened Malice.
- Envenom is a damage multiplier that's numerically higher than most, making it exceptionally powerful.
- Bestial Rampage is the Key Passive of choice. When paired with Wildheart Hunger, it nearly maxes "Cap 2" attack speed on its own and grants as much as an 80% damage multiplier!
Skill Rotation
- Start at range with either Debilitating Roar or Petrify to weaken or incapacitate enemies while bolstering your damage. Save the other Cooldown to use in a defensive manner after the first expires.
- Use Shred to leap into the pack and apply Poison. Continue spamming Shred on nearby targets while weaving in Maul to maintain Wildheart Hunger stacks and accelerate Hunter's Zenith Overpowers. As you do, Kry will group nearby enemies around you to increase damage with Stormclaw's.
- Blood Howl on Cooldown to Heal, increase damage, and maintain both Vigilance and Backlash.
- Use Earthen Bulwark in case of emergency to generate a Barrier or break free from Crowd Controls.
Spirit Boons
Druids can choose 5 out of 16 Passive bonuses (Boons) from 4 different spirits. You have to bond with one of the Spirits in Túr Dúlra to activate two of its Boons. The remaining Spirits can only have one Boon each. Use the following Boons:
Deer Spirit: Wariness
Eagle Spirit: Avian Wrath
Wolf Spirit: Bolster
Snake Spirit: Masochistic
Bond with the Eagle Spirit and activate Iron Feather. Swooping Attacks and Scythe Talons are both viable for additional Attack Speed and Critical Strike Chance as needed.
Learn more details and how to unlock this class specification in our full Druid Spirit Boons Guide.
Paragon & Glyphs
Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.
Use the slider to see the progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.
Shred Druid Endgame Paragon
Some Glyph position swaps, board changes and other pathing adjustments may occur as you unlock your full potential. The setup displayed by default is the final version of the build before spending additional points that do not significantly impact your character's power.
Glyph Leveling Priorities
To Level 15
- Outmatch
- Headhunter
- Spirit
- Fang and Claw
- Electrocution
To Level 46
- Spirit
- Fang and Claw
- Outmatch
- Headhunter
- Electrocution
There are a total of 328 Paragon Points. After reaching level 60, you gain up to 300 Paragon Levels, 24 from Renown and 4 from Altars of Lilith. Check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.
Runes
You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons if your build calls for them, otherwise place them into your Armor pieces to replace normal gems. Shred Druid focuses on the following combos:
Best in Slot
- Tam + Kry - The pull effect of Vortex is amazing for grouping mobs and improving clear with Stormclaw's!
- Moni + Xan - Overpowers are, well, overpowered, and getting an extra source of them is very potent.
Alternative choices
If you haven't unlocked the final setup or found the top runes, you can also benefit from these options:
- Wat - Decrepify helps with stagger, defense and allows an execute at 10% HP. It is combined with Xol in your other Runeword to generate large amounts of offering.
- Ohm - Though heavily nerfed, War Cry remains a popular choice.
- Gar - The Crit Chance bonus is great, especially early on.
- Mot - Dark Shroud is a strong and affordable defensive option.
- Bac - Since this is one of the most mobile builds in the game, Bac is great for generating Offering.
- Lith - A surprisingly strong Invocation, provided you can afford to stand still. Note that dashing with Shred does not count as moving!
- Cem - As a Magic Rune, it's a reasonable choice that you're more likely to find.
Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.
Mercenaries
Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one hired (permanent) mercenary during solo play and a reinforcement who assists you from time to time in certain situations.
- Hired: Varyana
She offers a Massacre bonus to close any gaps in Movement Speed, but we hire her primarily for the massive Attack Speed bonuses provided by Hysteria, Bloodthirst, and Bloodlust.
- Reinforcement: Raheir
Bastion is a great reinforcement ability that gives you brief periods of virtual immunity.
Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.
Stat Priorities & Item Progression
To enable the Shred Druid to perform optimally, hunt for these stats on your gear with good rolls and aim to Temper ⚒️ & Masterwork Crit ↑ them accordingly. Keep in mind that certain stats, such as Armor, Resistances, Extra Size Tempers, Attack Speed and more, have caps that may affect your priorities according to the items and Paragon points available at that moment.
Recommended Endgame Stat Thresholds
- 100%+ Critical Strike Chance (including Werewolf and Predatory Instinct)
- 80%+ Attack Speed
- 1000%+ Critical Strike Damage
- 2200+ Willpower
- Armor Capped 1,000
- Resistance Capped 70%
- 7,000+ Life
- 170%+ Movement Speed
Item Progression Goals
Before you dive into the Endgame with the Shred Druid, take a look at this overview of the items used in the build. See below for further details about the different progression steps and variants. Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. Keep in mind that while we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.
Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.
Build Variants
This section is designed to guide your Shred Druid from a fresh level 60 into the very late endgame using the three variants Starter, Ancestral and Mythic. At the final step, you should be fully decked out with a great all-rounder build. From there, follow the other min/max variants if you want to optimize around certain activities such as Pit Pushing, Speedfarming and more.
If you are fresh in Torment 1 coming from a leveling guide, this is where you begin. Since only some Aspects can be guaranteed from Dungeon unlocks for the Codex of Power, focus on acquiring the additional aspects via gambling with Murmuring Obols.
Gear & Skills
- Early on in your progression, focus on Armor & Resistances to survive. Each Torment difficulty adds a penalty of -250 Armor and -25% all Res and it's recommended to keep both capped (1000 Armor, 70+ Res) at all times. As you unlock higher power gear, masterworking levels and more Paragon points, you naturally scale your character into the higher difficulties and can start replacing some of these rolls with offensive or utility stats.
- Early on, your Critical Strike Chance won't be up to snuff. So, to start, use Scythe Talons and Poison Creeper to enhance it and apply Poisons in a wide area around you. Its cooldown resets frequently thanks to Pack Leader. Use this often when engaging, as this variant relies on Changeling's Debt.
- At this point, both Bestial Rampage and Lupine Ferocity are reasonable Key Passives.
The goal here is to progress through the Torment difficulties as you unlock Ancestrals, Paragon points, all Legendary Aspects, Temper mods and the most important Uniques to pilot this build. Some Legendary Aspects are used temporarily to fill slots that may be replaced with more Unique items later on.
Gear & Skills
- As you upgrade your gear to Ancestrals with more masterworking levels and reach higher paragon, you can focus more and more on replacing Armor & Resistance rolls with better stats, but ensure to stay capped at 1000 Armor and 70%+ Resistances for the difficulty you're currently in. Continue using either Juggernaut's or Disobedience if you need additional Armor.
- If you pick up Mad Wolf's Glee from Echo of Varshan, it's a great midgame chest piece for its Ranks to Werewolf Skills and Attack Speed bonus.
- However, the Ancestral variant sticks to Bestial Rampage due to the availability of Wildheart Hunger, found from Lord Zir. Provided you shapeshift frequently, these boots offer and amazing 50% bonus to Damage and Attack Speed!
- Employ Hunter's Zenith (available from Grigoire, the Galvanic Saint) for frequent Overpowers that will decimate the opposition.
This is the final version of the build's progression, including all regular Unique items, Mythic Uniques, Legendary Aspects, Temper mods and Masterworking, leaving you with a great all-rounder build for all content in the game. Additional variants use this as a baseline to optimize around certain activities.
Gear & Skills
- Heir of Perdition slots into the helmet for a hefty 60% multiplier in solo play and allows you to easily cap Critical Strike Chance and Movement Speed. Harlequin Crest is a strong Defensive option here that will allow you to much more easily cap Armor.
- Shroud of False Death is an excellent addition, as its +1 to All Passive skills implicit is a massive offensive and defensive boon. On top of that, its All Stats roll is helpful for capping Critical Strike Chance, Armor, and Resistances and meeting Rare Node requirements in the paragon board. The stealth is great for moving and setting up between packs. Though not nearly as much damage, Tyrael's Might is always worth consideration as you ascend through Torment Tiers to combat the Resistance and Armor penalties.
- Ring of Starless Skies is a very popular choice for its overstatted Critical Strike Chance and Attack Speed rolls and insane Unique effect. The double All Resistance implicit is pretty great, too, with the difficulty changes. The additional Resource Cost Reduction allows you to drop your generator and transition into the endgame skillbar and gameplay rotation as outlined above.
This Speedfarming variant optimizes the build for easy activities like Helltides, Whispers, Nightmare Dungeons and lower Pit Tiers after you have finished the Mythic variant and reached a plateau in your progression.
Gear & Skills
- Go with Airidah's Inexorable Will, an item which groups mobs together every time you cast Petrify, including those casts from Yom! This grouping effect is insane for quickly gathering and dispatching hordes of monsters and affects a larger area than Kry. Swap to Moni-Wat or Bac-Wat to rapidly activate this with Xol.
- Opt for Trample over Debilitating Roar to more efficiently move between packs when no target is available.
This setup optimizes the build to push the highest possible Tiers in The Pit after you have finished the Mythic variant and reached a plateau in your progression.
Gear & Skills
- There are no significant changes from the Mythic variant for Pit Pushing.
- When fighting monsters in high tiers of the Pit, remember that after crowd controlling elites for 5 seconds, they become Unstoppable for 8 seconds. This may be the right moment to start kiting them around because your damage done goes way down and they can freely retaliate.
- In high tier boss fights, beware that many of your conditional damage and damage reduction modifiers cannot activate outside of stagger phases. This means they generally deal more damage against you than regular monsters and you have to prioritize dodging the attacks from shadow bosses while you can barely scratch them outside of stagger bursts.
FAQ & Mechanics
Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.
What can I do to improve survivability?
What is the best weapon choice?
How can I trigger Unstoppable?
Which adjustments should I make on Hardcore?
Mechanics
Wildheart Hunger
Attack Speed Caps
Stagger
Video Guide
Coming soon!
Summary
The Shred Werewolf is easily one of the fastest builds in the game, flying around the battlefield as it Dashes from enemy pack to pack. It is one of the best Speedfarming builds in the game, but can also push Nightmare Dungeons and the Pit reasonably well.
Credits
Written by IBoilerup
Reviewed by Thomasdatrain