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Ball Lightning Sorcerer Endgame Build Guide

Last Updated: May 3rd 2024

Season 3 - ConstructA-Tier

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Welcome to the Ball Lightning Sorcerer Endgame guide! This build uses Gravitational Aspect to make many shiny Balls of Lightning go round and round. The build has good single target damage and decent AoE coverage and it can evaporate every enemy in the game. The main downsides of this build are its melee range, lack of burst damage, and the unfortunate interaction with Waller and Suppressor Elites (Ball Lightnings disappear).

Gravitational Aspect is mandatory for the build. It's not available in the Codex so you need to find it before you can get started!

Ball Lightning Sorcerer doesn't produce very impressive damage numbers; you will never see a million on your screen. However, the sheer amount of the damage numbers more than compensates for that and, at times, it gets so ridiculous that you have to go and disable them in settings. As a wise man once said: « Fear not the man who does 10 million damage per hit, fear the man who does 100,000 damage thousand times per second. »

Ball Lightning Sorcerer runs the usual repertoire of Defensive Skills, which keep you very safe and tanky until you delve deep into Nightmare Dungeons. There, you need to switch to a tankier push setup, which will carry you all the way to tier 100.

This guide will teach you all you need to know to fill your entire screen with yellow numbers. Your almighty cloud of damage numbers will blot out absolutely everything and make the game lag, instilling fear in friends and foes alike! Let's dive into it!

Ball Lightning Sorcerer Endgame Setup

This build guide assumes you have a Level 50 Character and finished the Campaign. You also need a Gravitational Aspect to get started. If you are looking for a different playstyle, check out all of our Sorcerer Guides.

DifficultyAverage
SpeedfarmingStrong
NM DungeonsAverage
BossingStrong
DefenseAverage

Season 3 - Season of the Construct

In Season 3, you obtain the Seneschal Construct through the Season Questline, then collect Governing Stones or Tuning Stones to add attacks and augment them to support your build. Only certain Tuning Stones work with a particular Governing Stone. Look at the bottom of any Tuning Stone tooltip to see if it is compatible with your Construct's currently equipped Stones. Lastly, they can be leveled up by getting duplicates to max out their power. Check out our full Season 3 guide for more information.

  • Flash of Adrenaline
    • Duration
    • Tactical
    • Initiative

This stone gives us 20% multiplicative damage with 100% uptime. Plain and simple.

  • Tempest
    • Safeguard
    • Resource
    • Efficiency

This stone gives us some damage reduction and generates Mana.

Alternative Stones

If you are lucky enough to get either Evernight or Genesis from Uber Malphas, you want to swap them in instead of Safeguard and Initiative respectively.

Skill Tree & Gameplay

Active Skills

  • Ball Lightning is our main damage skill which also produces tons of Crackling Energy via Wizard's Ball Lightning. You want to spam this skill all the time. If you run out of Mana, simply walk around or use Evade to pick up some Crackling Energy.
  • Unstable Currents gives us a big damage buff when active. Use it when you encounter a strong enemy. In the late game you can just spam it all the time, thanks to Flickerstep.
  • Teleport is our mobility skill, which also serves as a CC break and can pull and Stun enemies with Raiment of the Infinite.
  • Lightning Spear is used to apply Vulnerable and give us an extra stack of Conjuration Mastery.
  • Ice Armor gives us a huge Barrier and a bit of Mana regen.
  • Flame Shield provides even more defense, as well as some healing.
  • Fire Bolt is just there to unlock the rest of the Skill Tree.
Ball Lightning Sorcerer Skill Tree
Ball Lightning Sorcerer Showcase

Enchantment Slots

Sorcerers can choose two skills to put into Enchantment Slots, where they provide powerful passive bonuses. Ball Lightning Sorcerer uses the following Enchantments:

  • Ball Lightning. With extra stationary Ball Lightnings we get more damage, more Crackling Energy, and more Lucky Hit procs.
  • Teleport gives us tons of mobility. It's always nice to have, regardless of the build.
Ball Lightning Sorcerer Enchantments

In different variants of the build our Enchantment Slots may change:

  • Fire Bolt is used to get more damage and consistent Disobedience stacks.
  • Fireball helps with AoE and resets the cooldown of our Evade.
  • Frost Bolt can be used in the early game to gain Mana from Aspect of the Umbral.

Learn more details and how to unlock this class specification in our full Sorcerer Enchantment Slots Guide.

Resource & Cooldown Management

If there's was a competition between Sorcerer skills for who can consume the most Mana, Ball Lightning would take the first place and it wouldn't be even close. Not only does it have the highest Mana cost at 50, but it also attacks faster than any other spell and its Enhanced Ball Lightning upgrade forces us to stack even more Attack Speed. Luckily there are several tools at our disposal to help us tackle this monstrous Mana problem.

Prodigy’s Aspect

This Aspect give us a lot of Mana and it works at full effectiveness, regardless of how many enemies (if any) we are currently fighting. Four out of six our active skills have a Cooldown, so there are plenty of opportunities to activate it.

  • Always start by casting a Ball Lightning or two before using your other skills, so that the Mana is not wasted
  • Don't use your Cooldowns all at once for the same reason

Prodigy’s Aspect is available in the Codex of Power, but you can also find a much more powerful version of it randomly. Important: This Aspect is incredibly rare, so if you find a well rolled one, save it until you have a good item (Ancestral Ring with at least 3 out of 4 optimal stats). It's not uncommon to get all the way to level 100 without ever seeing this Aspect.

Aspect of the Umbral

This Aspect combined with the Frost Bolt Enchantment helps us gain Mana in the early game. However it has a big downside of being useless against Bosses so when we find Tal Rasha's Iridescent Loop and have to drop one Resource Aspect, we drop the Umbral and hopefully by then we have enough stats to manage our Mana.

Invigorating Conduit

This passive is our backup source of Mana. Theoretically, it provides enough Mana to infinitely spam Ball Lightning all on its own, but in practice there's one problem. Crackling Energy needs to be picked up, meaning you need to waste time running after it. For that reason we never want this passive to be our main Mana source and instead use it just to help us quickly replenish Mana after a fight or as an emergency.

Tibault's Will

This is basically a bigger, badder version of Prodigy’s Aspect. Requirement to activate it seems a lot harsher at a first glance, but half of our cooldown skills (Teleport and Flame Shield) make us Unstoppable.

Stats on Gear

And finally we come to the real way of solving all our Mana problems: just find good gear. It's often easier said than done, but nonetheless, this is what we have to do. There are 8 rolls in total we are looking for:

  • 3x Cooldown Reduction (Helmet, Amulet, Focus)
  • 2x Mana Cost Reduction (Amulet, Focus)
  • 3x Resource Generation (Ancestral Rings and Focus)

With how Mana-hungry this build is, we want all 8 of these rolls, no room for compromise. While it can somewhat function even if you have 1-2 rolls missing, less Mana means more time spent running after Crackling Energy, which means less time spent attacking. Prioritize these stats in the following order:

  1. Cooldown Reduction
  2. Mana Cost Reduction on Amulet
  3. Resource Generation
  4. Mana Cost Reduction

Lucky Hit Chance and Lucky Hit Chance to Regain Resource rolls can also be helpful in the early game but generally they don't perform all that well, unless you're fighting very tanky enemies who stay alive for 5+ seconds.

Paragon Board

Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 when they reach level 15!

← Scroll to Level →

Level the Paragon Board by scrolling. Each step optimizes progression.

Glyphs

We need to level up our Glyphs to activate their Additional Bonus with surrounding nodes. For some Glyphs, we max our bonuses by allocating every relevant node in range, while on others we take the minimum required for the Additional Bonus only. Because Glyphs at level 15 increase their radius, we need to prioritize leveling them by completing Nightmare Dungeons. After that, we prioritize leveling our strongest glyphs to level 21.

Note that there are some Glyph position swaps and a few adjustments to surrounding Paragon nodes once they reach level 15. See the last five steps in the Paragon progression above for details. The setup displayed by default is the final version of the build.

Glyph Leveling Priorities

For maximum efficiency, follow the order outlined below. First, level your Glyphs to level 15 and then do a second pass to get them all to 21.

Level 15

  1. Adept
  2. Territorial
  3. Destruction
  4. Exploit
  5. Elementalist
  6. Reinforced
  7. Charged

Level 21

  1. Destruction
  2. Adept
  3. Territorial
  4. Exploit
  5. Reinforced
  6. Elementalist
  7. Charged

Also check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.

Endgame Gear & Skill Progression

When you start diving into the Endgame, you don't have all the tools available to achieve the final build version. Let us guide you through different progression points to give you a smooth transition from our Leveling Guides to the final build version.

Progression Goals

Many of your Skill choices depend on what Legendary Aspects and Unique items are available to you. While we can guarantee, that everyone has access to the same Codex of Power Aspects, the progression might be different for everyone!

  1. Minimum Requirements (Legendary Aspects & Unique items)
    • Gravitational Aspect
      Put your first copy on your Amulet or Gloves as they are generally less likely to be replaced than Weapons.
  2. Unlock the following Aspects in your Codex of Power:
  3. Find the following Legendary Aspects either as a random drop or by gambling with Obols:
    • Conceited: Gamble Focuses
      • Put this on an item you are least likely to replace and move one of your Codex aspects to your Weapon.
    • Shredding Blades: Gamble Focuses
      • Replaces Umbral when you have enough Mana generation.
  4. Acquire the following Unique items either as a random drop or by farming specific Boss drops.
    Note: You cannot gamble Unique items with Obols!
    • Tal Rasha's Iridescent Loop (Varshan)
      • Replaces Shredding Blades
    • Flickerstep (Duriel)
      • Replaces Ghostwalker
    • Raiment of the Infinite (Varshan, Zir)
      • Replaces Unwavering or Snowveiled
    • Tibault's Will (Duriel)
      • Replaces Unwavering or Snowveiled
    • Godslayer Crown (Duriel)
      • Replaces Unwavering or Snowveiled
    • when you find all 3 unique Armor pieces, you have to move Disobedience, losing Control in the process.
  5. If you're lucky enough to obtain the following Uber Uniques, they're useful for the build.
    • Harlequin Crest is your BiS helmet. It provides about as much damage as Godslayer Crown but much more toughness and utility.
    • Ring of Starless Skies can replace Prodigy’s. It's slightly weaker in terms of Mana but 40% damage cannot be overlooked.

Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.

Progression Steps

Starter
Early Endgame
Late Endgame
Speedfarming
NMD 100
The Gauntlet

Once you have completed the leveling guide, only the Codex of Power Aspects are guaranteed. With this setup you can farm the Legendary Aspects and Unique items you need for the next progression point.

Gear

  • Gravitational goes on the Amulet for extra damage.
  • Prodigy’s and Umbral are Resource Aspects and can only be placed on Rings.
  • Put Control and Storm Swell on your Gloves and one of your Weapons.
  • Ghostwalker can only be imprinted on Boots.
  • Put Disobedience and Unwavering on Chest and Helmet, and Might on the Pants.

At this point resources are scarce, so only upgrade items that have Mana Cost Reduction or Cooldown Reduction rolls on them.

Starter Gear

Skills

We keep Arc Lash on our skill bar instead of Frost Nova, so that we can still attack when we run out of Mana. We also use Potent Warding to help with resistances before we can get enough from Paragon.

Enchantment Slots

Since we lack Crit Chance to make Ball Lightning Enchantment work, we use Fireball instead. Our second Enchantment is Frost Bolt, which is needed to proc Umbral.

Starter Skill Tree

In this setup, you have access to all Legendary Aspects, allowing you to pilot a much stronger version of this build. Additional Legendary Aspects are used to fill slots that may be replaced with Unique items later on.

Gear

  • Replace Might with Snowveiled.
  • Put Conceited in your last offensive slot.
  • Replace Umbral with Shredding Blades if you have enough Mana.

At this point you should be looking for gear with more and more Mana-related stats. With each such stat the build will become more comfortable to play and you will be able to spend more time Ballin rather than Lashing until you can remove Arc Lash altogether and run Lightning Spear.

Early Endgame Gear

Skill Tree

When get enough CDR and Mana-related stats we can afford to drop Arc Lash and play Lightning Spear instead. We also remove Fireball and pickup Conjuration Mastery.

Enchantment Slots

When you get more than 25% Crit Chance, switch Fireball to Ball Lightning. When you get rid of Umbral, switch Frost Bolt to Teleport.

Early Endgame Tree

In this setup, you have access to all Legendary Aspects and Unique items, unleashing the strongest version of this build. Be prepared to grind to access some of these highly sought after items!

Gear

In the optimal build, we use five Unique items:

  • Raiment of the Infinite
  • Flickerstep
  • Tibault's Will
  • Godslayer Crown
  • Tal Rasha's Iridescent Loop

With all defensive slots taken, we have to move Disobedience to the Amulet and Gravitational elsewhere, dropping Control.

Endgame Gear

Skill Tree

When you finish your Paragon Board and get high level Jewelry you will overcap resistances, so points from Potent Warding can be transferred to Precision Magic.

Gameplay

With Raiment of the Infinite our Teleport becomes a lot stronger. It can now pull enemies together and Stun them, so we have to use it carefully instead of just Teleporting as far forward as possible. On top of that, Flickerstep encourages us to Teleport through monsters to reduce the cooldown of our Ultimate.

Endgame Skills

Uber Uniques

Some Unique items are very rare and only drop from Duriel, King of Maggots with approximately 2% chance. If you are one of the lucky few to have these items, here's how you can use them in this build:

  • Harlequin Crest - this is your Best in Slot Helmet. Use it instead of Godslayer Crown.
  • Andariel's Visage - this item is sidegrade to Godslayer Crown. It's better in terms of raw combat stats: both offensively and defensively, but it doesn't have Cooldown Reduction so you will do everything slower when you use it.
  • Ahavarion, Spear of Lycander is also quite bad, it has great stats but you lose a lot of damage and CDR and the random Shrine effect is not even that good most of the time.
  • Melted Heart of Selig is a good defensive item, but we don't usually look for defense when choosing an amulet.
  • Ring of Starless Skies is very good and can replace Prodigy’s in the lategame. In terms of Mana generation it's quite a bit weaker, but 40% multiplicative damage is huge!

The Speedfarming setup makes you more efficient in farming the Open World, Helltide zones, Tree of Whispers, regular Dungeons, and Nightmare Dungeons below Tier 45. Our build is already as fast as it can be so you can just use it as-is.

Gear

We put the Bounding Conduit on the Amulet to cap our Movement Speed. Optionally, you can also replace Godslayer Crown with a Disobedience Helmet to keep your Armor high. You can play without it but incoming damage will spike sometimes and there's a small risk of dying.

Skills & Enchantment Slots

We put one point from Potent Warding into Fireball and use its Enchantment instead of Ball Lightning.

Speedfarming Gear

The Nightmare Dungeon Push setup allows you to dive into much deeper into Nightmare Dungeons where the difficulty increases significantly! This setup gets some extra damage and toughness at the cost of speed and convenience.

AVOID THESE Nightmare Dungeon Affixes

Before we go into what you should change on your build, take a look at Nightmare Dungeon Affixes that are MILDLY UNPLEASANT for this build:

  • Empowered Elites (Suppressor, Waller) - Despite being a melee build, Ball Lightning Sorcerer can't deal with Suppressor very well because the bubble destroys all your Ball Lightnings on contact. Walls created by Waller Elites do the same.
  • Monster Lightning/Crowd Control/Critical Resist & Melee Defenders - These afflictions simply reduce your damage output by a lot. In some cases your push is limited by survivability rather than damage so these don't do much to stop you, but in most situations they should be avoided.
  • Stormbane's Wrath, Lightning Storm, Drifting Shade - These afflictions just add one more thing for you to worry about on top of nearly every mob being able to kill you in a couple of hits.
  • Armor Breakers - This affliction can be absolutely devastating in higher tiers due to exponential nature of Armor. Losing even a small amount of Armor can result in double or triple damage taken when you are close to the cap.

Gear

We get Mage-Lord's Aspect instead of Godslayer Crown to become more tanky. We also replace Movement Speed roll on our Amulet with either good offensive passive or Total Armor.

Enchantment Slots

Replace Teleport with Fire Bolt. This enchantment gives us access to Damage Reduction from Burning Enemies, Devouring Blaze, and Flamefeeder. Most importantly, it makes it much easier to keep Aspect of Disobedience stacks high, dramatically increasing your survivability.

Nightmare Dungeon Push Gear

Skills

Switch to Vyr's Mastery and remove Supreme Unstable Currents. Remove Precision Magic or 3 ranks from Teleport and max out Devouring Blaze.

Paragon Boards

Replace Exploit with Flamefeeder.

Nightmare Dungeon Push Skills

This setup is tuned to obtain maximum possible score in the Gauntlet. We completely discard all defenses and convenience tool in order to obtain as much speed and damage as possible.

Gear

In terms of Legendary Aspects and Uniques used, there are very few changes. We put Ancient Flame on our Amulet to gain tons of Attack Speed, which both increases our damage output and lets us reset our Evade Teleport faster. Everything else stays the same.

There are a few key stats we need on our items for this game mode: Shrine Buff Duration on the Amulet (we assume that it affects Pillars of Glory), Fireball Ranks and Lucky Hit Chance to Restore Mana on Gloves.

Our setup includes two Uber Uniques: Ring of Starless Skies and Harlequin Crest. If you don't have them, use Godslayer Crown and Prodigy’s Ring but the build will of course be weaker.

Gauntlet Setup

Skill Tree

We remove some points from Flame Shield, Mana Shield, and Electrocution in order to max out Fireball and pick up Frigid Breeze and Shocking Impact. We also switch the Key Passive to Esu's Ferocity.

Enchantment Slots

We use the tried and true Teleport + Fireball combo that lets us go very fast and also kill everything without even looking at it as we zoom past.

Gauntlet Skill Tree

Seneschal Construct

We use the usual fully juiced Flash of Adrenaline in one slot and any fast attack (in this case Tempest) in the other. We put Evernight and Resource Support on it to gain damage and Mana, and our last Tuning Stone is Initiative Support to slightly increase the chance that our pet can actually land an attack while we move through the dungeon at breakneck speed.

Gauntlet Construct

Paragon Boards & Glyphs

Once again, we remove all the defenses in order to get more damage, Maximum Mana, Enchantment Master, and Elemental Summoner.

Gauntlet Paragon

Gameplay

With this setup we have to live by the words "The best defense is a good offense", because when it comes to actual defense, we have none. Luckily, enemies in the Gauntlet are relatively weak and we can use Teleport a lot, Stunning everything with Raiment of the Infinite so staying alive should not be a problem as long as you keep up the momentum.

  • Spam Ball Lightning and Evade Teleport as much as you can. The former for damage and the latter to move and to proc Flickerstep.
  • Keep Unstable Currents active at all times.
  • Use Flame Shield, Ice Armor, and normal Teleport whenever you feel like it.
  • Cast Ice Blades once at the start of the run to gain Cold stack of Tal Rasha's Iridescent Loop and then never use it again (unless you drop the stacks).

In this setup we invest quite heavily into our Fireball Enchant to make sure that it can kill all the lesser enemies. We also beef up our Lightning Spear with Elemental Summoner and Shocking Impact to give it enough damage to kill the first monster and set off the chain reaction of explosions. So as long as you keep casting Shock spells and have a bunch of Lightning Spears flying around, you don't have to pay attention to anything smaller than Elites: it will be killed automatically.

Hardcore Adjustments

Hardcore requires you to build into more defenses. While this build is tanky enough to be played in hardcore as-is, here's some adjustments you could make it even tankier (go through the list top to bottom and stop when you feel safe enough):

  • Replace Ball Lightning Enchantment with Flame Shield.
  • Drop Raiment of the Infinite for Mage-Lord Aspect.
  • Drop Tibault's Will and Godslayer Crown to get Unwavering and Protecting. Get Armor rolls on Helmet, Pants, Chest and Amulet to reach armor cap without Aspect of Disobedience. Move Gravitational to the Amulet and put Shredding Blades in its place to compensate for some of the lost damage.

Check out our dedicated in-depth guide to learn more survival tricks in Hardcore.

Build Scaling & Stat Priorities

Learn about the important build scaling mechanics and stat weights.

Damage
Defense
  • Cooldown Reduction (CDR). This is the most important stat for any Sorcerer build. What good are your skills if you can't use them because they are on cooldown? In purely offensive terms CDR gives us the following:
    • More Unstable Currents uptime (about 2x damage)
    • More uptime on Barrier from Ice Armor or Protection activating Conceited and Storm Swell(1.62x damage buff)
  • Mana. We continue to chase our philosophy of being able to use skills = good. To spam Ball Lightning with our high attack speed, we need lots of stats. Mana Cost Reduction, Resource Generation, you want to get as much as possible of both.
  • Attack Speed. Attack Speed gives us more DPS by letting us cast Ball Lightning faster. On top of that it also increases the tick rate of Ball Lightning via Enhanced Ball Lightning.
  • Offensive Stats. After that, we want all the normal offensive stats: Ball Lightning Ranks, Weapon Damage, Critical Strike Chance, Intelligence, and all kinds of Additive Damage, in that order of priority.
  • Cooldown Reduction (CDR). As with our damaging skills, our powerful Defensive Skills are not doing much if we cannot cast them. Flame Shield makes you immortal and Ice Armor is Flame Shield with 3x the duration at best, or a protective layer that almost doubles your HP at worst.
  • Barrier. Mostly coming from Ice Armor, it is our main defense outside Nightmare Dungeons. With our high and consistent damage output, the Barrier will instantly refresh as long as it's not broken in one hit.
  • Damage Reduction (DR). We stack as much of it as possible, mostly going for Damage Reduction, Damage Reduction from Close/Distant Enemies and Damage Reduction from Burning Enemies. A lot of these stats can be found on Chests, Pants, Amulets, and some of our Paragon Boards. If we can stack enough to make our Barrier survive a hit then everything is easy, as we can just cast Ice Armor and not worry about anything for 6 seconds.
  • Armor is the major source of Damage Reduction against Physical damage. We naturally get Armor just from having high Item Power gear, and we further boost it with Skulls in Jewelry and Defensive Aspect of Disobedience. It's extremely important to reach the Armor cap for the current level of monsters as the last few points of Armor get exponentially more effective.
  • Resistances give us damage reduction against Elemental damage. Similar to armor it should be stacked as close to the cap as possible for full effectiveness. As a Sorcerer, we get lots of Resistances from our high Intelligence and our Paragon Boards, letting us almost reach the cap without sacrificing any stats on gear.

Our Damage Explained article explains how to scale your Offense.
Learn all you need to know to scale Defense with our Defense Explained Article.

Stat Priorities

Choosing the right stats for your gear can make or break your build. You won't always find perfect stats (also known as affixes or modifiers) though, and you may need to make a tough choice between two good pieces of equipment. Use the following list of priorities to compare your gear and pick the best.

  • Helm: Godslayer Crown, look for high damage roll and CDR
  • Otherwise Look For: Disobedience
    1. Cooldown Reduction
    2. Total Armor
    3. Maximum Life
    4. Maximum Mana
    5. Intelligence
  • Chest Armor: Raiment of the Infinite, look for high Stun Duration and Close Damage/Int rolls
  • Otherwise Look For: the Unwavering
    1. Total Armor
    2. Damage Reduction from Distant
    3. Damage Reduction from Close
    4. Maximum Life
    5. Damage Reduction
  • Gloves: Gravitational
    1. Attack Speed
    2. Critical Strike Chance
    3. Lucky Hit: Chance to Restore Resource
    4. Intelligence
    5. Injured Critical Strike Chance
  • Pants: Tibault's Will, look for good roll on Unique effect
  • Snowveiled
    1. Ranks to Ball Lightning
    2. Total Armor
    3. Damage Reduction from Close
    4. Damage Reduction from Distant
    5. Maximum Life
    6. Damage Reduction
  • Boots: Flickerstep, look for high Movespeed and CDR rolls
  • Otherwise Look For: Ghostwalker
    1. Attacks Reduce Evade Cooldown
    2. Movement Speed
    3. Mana Cost Reduction
    4. Ranks to Teleport
    5. Intelligence
  • Amulet: Disobedience
    1. Cooldown Reduction
    2. Mana Cost Reduction
    3. Ranks to Mastery Skills
    4. Movement Speed
    5. Ranks to Conjuration Mastery
    6. Ranks to Glass Cannon
    7. Ranks to Elemental Dominance
    8. Total Armor
  • Rings: Tal Rasha's Iridescent Loop, look for high CDR, Resource and Unique effect
  • Otherwise Look For: Prodigy’s & Shredding Blades
    1. Resource Generation
    2. Critical Strike Chance
    3. Maximum Life
    4. Close Damage
    5. Critical Strike Damage
  • Off-Hand: Storm Swell
    1. Cooldown Reduction
    2. Resource Generation
    3. Critical Strike Chance
    4. Mana Cost Reduction
    5. Intelligence
  • Main Hand: Conceited (Wand)
    1. Intelligence
    2. All Stats
    3. Close Damage
    4. Mastery Skill Damage
    5. Critical Strike Damage

This build benefits a lot from the following Consumables:

  • Elixirs: Heady Assault Elixir, Heady Precision Elixir, Iron Skin Elixir
  • Incense: Song of the Mountain

FAQ & Mechanics

Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.

Is Ball Lightning dead?

Why don't you use Fists of Fate?

Mechanics

Learn all you need to know about how to scale this build in the endgame.

Ball Lightning

Video Guide

Hungry for more Guides?

Summary

The Ball Lightning Sorcerer is a powerful and fun to play build. It's not the strongest build, it's hard to get gear for it, and it can be very frustrating to fight small enemies. However, all of that is more than compensated by shiny balls going in circles and producing literally thousands of damage numbers. The balls are good for your soul, and that's what really matters in the end!

Credits

Written by Northwar
Reviewed by Chewingnom

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