Ball Lightning Sorcerer Endgame Build Guide
Welcome to the Ball Lightning Sorcerer Endgame guide! This build uses Okun's Catalyst to make many shiny Balls of Lightning go round and round. The build has good single target damage and decent AoE coverage and it can evaporate every enemy in the game. The main downsides of this build are its melee range and lack of burst damage.
Ball Lightning Sorcerer doesn't produce very impressive damage numbers; you will never see a billion on your screen. However, the sheer amount of the damage numbers more than compensates for that and, at times, it gets so ridiculous that you have to go and disable them in settings. As a wise man once said: « Fear not the man who does 10 million damage per hit, fear the man who does 100,000 damage thousand times per second. »
The alternative to the Okun's Catalyst is Strike of Stormhorn and curiously enough you can just exchange one item for another and keep the rest of the build intact. This item offers you similar power but a much different playstyle almost identical to that of a Frozen Orb Sorcerer.
This guide will teach you all you need to know to fill your entire screen with yellow numbers. Your almighty cloud of damage numbers will blot out absolutely everything and make the game lag, instilling fear in friends and foes alike! Let's dive into it!
Requirements for this build
- Okun's Catalyst or Strike of Stormhorn.
- Elemental Acuity or Poc Lum.
This build guide assumes you have a Level 60 Character and unlocked Torment 1. To get there, level up with one of our Sorerer Leveling Guides. See how this Build compares against others with our various Build Tier Lists.
Boss Powers
Season 8 is the Season of Belial's Return. It allows you to tap into Boss Powers obtained from World, Event, and Lair Bosses throughout Sanctuary. The new seasonal mechanic, Apparition Incursions, is available at any difficulty level and gives you the opportunity to unlock a subset of these powers very early on. Various Apparition Monsters appear in these special timed events throughout Sanctuary. Defeating these monsters spawns 1 of 10 Apparition Bosses to hunt you down and defeating them grants you their Boss Power. After defeating the first Boss, continue the event for a chance to fight a second Apparition Boss, after which Belial himself joins the fray.
There are 24 Boss Powers available and the first time you defeat one of these Bosses, you claim their power for yourself. Boss Powers each have Main and Modifier effects to boost your build. 13 are available in all difficulties (from Apparition Incursions and World Bosses), while 11 can only be acquired in Torment 1 difficulty or higher from Lair Bosses and Lilith. You can equip 1 Main Power and 3 Modifiers, and all powers can be upgraded up to Rank 20, increasing the potency of both the Main and Modifier effect. You use Spectral Ash to upgrade these powers, dropped from Apparition Incursions and by defeating any Bosses. Boss Powers also scale with your Paragon Level, growing stronger as you progress.
Best-in-Slot Boss Powers
Main Power
Grigoire's Lightning Square - a nice chunk of extra damage with super easy activation condition.
Modifiers
- Harbinger of Hatred's Volley - a 1.3[x] Vulnerable Damage multiplier. Basic Skill part is irrelevant.
- Sinerat's Flames provides an unconditional 25%[x] damage boost, which grows even further when Enlightenment is active.
- Flesh Reaper's Disruption - another damage multiplier that can be scaled by Crowd Control Duration Utility Tempers.
Alternate Boss Powers
- Hatred's Embrace's Haste - used in some build Variants to cap Crit Chance without Heir of Perdition.
Learn more details about the season theme in our full Season Guide.
Skills & Gameplay
- Ball Lightning is our main damage skill which also produces tons of Crackling Energy via Wizard's Ball Lightning. You want to spam this skill all the time. If you run out of Mana, simply walk around or use Evade to pick up some Crackling Energy.
- Unstable Currents is very important buff that should be active at all times. Not only does it give us extra Attack Speed, but 3 out of 4 spells it can cast are also very useful us: Lightning Spears and Familiars are Conjuration so we gain mana regen from Primoridal Binding. On top of that, Familiars give us 10% damage via Invoked Familiar. Finally, Destructive Charged Bolts reduce enemies' damage.
- Ice Armor and Flame Shield are our standard defenisve spells, with the former also providing some Mana regen and damage via Storm Swell Aspect.
- Finally, we use Ice Blades to get extra Cooldown Reduction, Primordial Binding stacks and to quickly reactivate our Enlightenment.
Skill Rotation
- Spam Ball Lightning to maintain the Ring of Happiness™ spinning around yourself.
- Walk or Teleport into enemies to kill them with aforementioned ring.
- Keep Ice Armor and Unstable Currents active at all times.
- Use Ice Blades every 2-3 seconds when your Enlightenment is up. Use them as often as possible when it's down.
- Use Flame Shield once at the start of the run to get full stacks of Tal Rasha's Iridescent Loop. After that, keep it for emergencies.
If you run out of Mana, pick up Crackling Energy that is lying around.
Enchantment Slots
- Teleport Enchantment lets us spam the spell a lot more. The ability to spam Teleport is very important for Ball Lightning Sorcerer because with Raiment of the Infinite we can group all enemies in the middle of the ring where damage is the highest.
- Ice Blades Enchantment gives us a lot of Cooldown Reduction via Roaring Ice Blades. It also greatly reduces the cooldown of Ice Blades themselves, turning it into a spammable skill we can use to proc Enlightenment.
Learn more details and how to unlock this system in our full Sorcerer Class Overview.
Paragon & Glyphs
Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.
Use the slider to see the progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.