Fire Bolt Sorcerer Endgame Build Guide
Welcome to the Fire Bolt Sorcerer Build Guide! This build uses Flameweaver to turn Fire Bolt into a real damage skill. Unfortunately the way this item works makes the build quite clunky: first you have to place down Firewall, then shoot enemies with Fire Bolt and then you have to wait for them to die because you deal damage over time. On top of that, the damage only gets really high if you hit the same enemy with all 3 Fire Bolts right after they split. Effectively that means that this build is very single target oriented even if Fire Bolts can technically hit multiple enemies. This build is most suited for Bossing and slow push in high tier Pit. Speedfarming is doable, thanks to Raiment of the Infinite, but it takes a lot more effort and brainpower than builds with proper AoE.
Requirements for this build
- Flameweaver
- Moonrise
This build guide assumes you have a Level 60 Character and unlocked Torment 1. To get there, level up with one of our Sorerer Leveling Guides. See how this Build compares against others with our various Build Tier Lists.
Witchcraft Powers
Season 7 is the Season of Witchcraft. It features two separate borrowed power mechanics in the forms of Witchcraft Powers and Occult Gems. Both Seasonal mechanics are unlocked and improved by new NPCs found at the Tree of Whispers after collecting resources from Headhunt Zones, Seasonal areas similar to Helltide that appear across Sanctuary.
There are 25 Witchcraft Powers, 6 of which can be equipped at a time. Each Power belongs to one of four Schools (Eldritch, Growth & Decay, Psyche, and Lost), tags that promote synergies within themselves and with Occult Gems. Each School has a single Unique Witchcraft Power, only one of which can be equipped at a time. These Unique Powers max out and gain an additional effect at rank 5, while the other Powers max at rank 21 and gain their bonus effects at various levels. To unlock and improve Witchcraft Powers, defeat Headrotten or complete Whispers within the Headhunt Zones to collect Restless Rot. Lost Powers are an exception, requiring you to randomly encounter a Forgotten Altar in Dungeons to unlock them.
Best-in-Slot Witchcraft Powers
- Soul Harvest - This Power dramatically increases Core Stats based on monster density and is a reliably strong choice for any build.
- Decay Augmentation - helps us kill enemies a little bit faster. Mostly useful in speedfarm scenarios.
- Shaken Soul - helps su consistently apply Vulnerable when Inferno is on cooldown.
- Aura of Siphoning - You must equip one of the three available Witchcraft Auras to enable Vulture Talon. Aura of Siphoning is preferred for its Healing effect.
- Hex of Whispers - provides a situationaly useful self-cleanse effect.
- Vengeful Spirit - a nice defensive bonus.
Alternate Witchcraft Powers
- Any other Unique power. We don't need any specific tag from these and they are all fairly low impact.
- Aura of Misfortune - A viable alternative to Aura of Siphoning, this Power mitigates some incoming damage while boosting your Movement Speed. Unfortunately, it's ineffective against Bosses.
Occult Gems
Rarely, Headrotten Bosses appear with a still-attached Fugitive Head stolen from the Tree of Whispers. Slay these enemies and return the Heads to Gelena to unlock and upgrade Occult Gems. These Gems are socketable in Jewelry and each provide +160 Armor and +8% Resistance to All Elements. More importantly, each Occult Gem grants a unique effect that synergizes with your equipped Witchcraft Powers to provide a variety of Offensive, Defensive, and Utility-based bonuses.
Best-in-Slot Occult Gems
- Vulture Talon - doesn't increase our DPS in long fights but helps kill enemies faster in speedfarming scenarios.
- Friend of the Bog - Extra Core Stats and Maximum Life and we get 3 Growth & Decay powers without even trying.
- Moonlight Ward - provides up to 15% unconditional Damage Reduction.
Alternate Occult Gems
- Dust Stone - A small damage increase than can replace Moonlight Ward.
- Toadling's Wish - provides a bit more Main Stat by boosting Soul Harvest.
Learn more details about the season theme in our full Season Guide.
Skills & Gameplay
- Fire Bolt is our main damage skill. It deals some direct damage and then applies a DoT. Because of all the Burning multipliers we're using the direct damage amounts to less than 2% of total so we only care about the DoT.
- Firewall is neccessary to proc Flameweaver and sixtuple our damage. It also buffs Burning even further with Enhanced Firewall.
- Inferno lets us group enemies together and provides a huge 50%[x] damage bonus.
- Ice Armor and Flame Shield are our standard defenisve spells, with the former also providing some Mana regen.
- Teleport is our mobility spell that can also break us out of Crowd Control. Since there's no slot for it on the skillbar, we only use it via the Enchantment.
- Finally, we use Ice Blades to get extra Attack Speed.
Skill Rotation
- Use your Evade Teleport to move through the map and find enemies.
- Group them together with Inferno.
- Place Firewall on top of the group and position yourself slightly outside.
- Spam Fire Bolts into it trying to hit as many mobs as possible with all 3 Fire Bolts.
- Recast Ice Armor whenever it expires or breaks.
- Recast Inferno whenever it's up to maintain the damage bonus.
- Cast Ice Blades off cooldown but not more than once every 2 seconds.
- Use Flame Shield if you get CCd or if your Barriers break for some reason.
- Be careful to not spam too many Firewalls because when everything is on fire, your Fire Bolts will split immediately after you shoot them, and then you have to worry about being exactly right distance away from your target.
- Use your Firewall as little as possible. Its animation is almost twice as long as Fire Bolt, so you're losing a bunch of DPS each time you recast it.
Enchantment Slots
- Teleport Enchantment is necessary to move around the map and group enemies with Raiment of the Infinite.
- Ice Blades Enchantment gives us even more Attack Speed via Invoked Ice Blades.
Learn more details and how to unlock this system in our full Sorcerer Enchantment Slots Guide.
Paragon & Glyphs
Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.
Use the slider to see the progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.
Fire Bolt Sorcerer Endgame Paragon
Some Glyph position swaps, board changes and other pathing adjustments may occur as you unlock your full potential. The setup displayed by default is the final version of the build before spending additional points that do not significantly impact your character's power.
Glyph Leveling Priorities
To Level 15
- Tactician
- Exploit
- Elementalist
- Torch
- Pyromaniac
To Level 46
- Torch
- Tactician
- Elementalist
- Pyromaniac
- Exploit
There are a total of 328 Paragon Points. After reaching level 60, you gain up to 300 Paragon Levels, 24 from Renown and 4 from Altars of Lilith. Check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.
Runes
You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons if your build calls for them, otherwise place them into your Armor pieces to replace normal gems. The Fire Bolt Sorcerer focuses on the following combos:
Best in Slot
- Cir + Thul - gives 15% damage bonus and periodicaly freezes all the enemies.
- Igni + Ohm - 15% damage with nearly 100% uptime.
Alternative choices
If you haven't unlocked the final setup or found the top runes, you can also benefit from these options:
- Lith, Nagu, Yul, and Cem - decently good Ritual Runes that can serve as a substitute.
- For invocations there's not a lot of good stuff:
- Xal - For extra defense.
- Lum - if you struggle with Mana.
Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.
Mercenaries
Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one hired (permanent) mercenary during solo play and a reinforcement who assists you from time to time in certain situations.
Hired: Subo
Subo passively gives us a maphack which is so nice to play with it's hard to use any other merc after trying it once. On top of that he provides some extra damage through Scorched Earth.
Reinforcement: Raheir
We choose Bastion with Injured trigger for its massive damage reduction which can save our life in sticky situations.
Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.
Stat Priorities & Item Progression
To enable the Fire Bolt Sorcerer to perform optimally, hunt for these stats on your gear with good rolls and aim to Temper ⚒️ & Masterwork Crit ↑ them accordingly. Keep in mind that certain stats, such as Armor, Resistances, Extra Size Tempers, Attack Speed and more, have caps that may affect your priorities according to the items and Paragon points available at that moment.
Recommended Endgame Stat Thresholds
- 180% Attack Speed (from all sources)
- 25+ Ranks in Fire Bolt
- 5+ Mana Per Second on Boots
- Armor Capped 1,000
- Resistance Capped 70%
- 3,000+ Life
- Lucky Hit Chance to Restore Resource roll
Item Progression Goals
Before you dive into the Endgame with the Fire Bolt Sorcerer, take a look at this overview of the items used in the build. See below for further details about the different progression steps and variants. Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. Keep in mind that while we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.
Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.
Build Variants
This section is designed to guide your Fire Bolt Sorcerer from a fresh level 60 into the very late endgame using the three variants Starter, Ancestral and Mythic. At the final step, you should be fully decked out with a great all-rounder build. From there, follow the other min/max variants if you want to optimize around certain activities such as Pit Pushing, Speedfarming and more.
If you are fresh in Torment 1 coming from a leveling guide, this is where you begin. Since only some Aspects can be guaranteed from Dungeon unlocks for the Codex of Power, focus on acquiring the additional aspects via gambling with Murmuring Obols.
Gear & Skills
- Early on in your progression, focus on Armor & Resistances to survive. Each Torment difficulty adds a penalty of -250 Armor and -25% all Res and it's recommended to keep both capped (1000 Armor, 70+ Res) at all times. As you unlock higher power gear, masterworking levels and more Paragon points, you naturally scale your character into the higher difficulties and can start replacing some of these rolls with offensive or utility stats.
- Without Shard of Verathiel we don't spend any Mana so we remove things that depend on it such as Mana Shield and Shimmering Ice Armor.
The goal here is to progress through the Torment difficulties as you unlock Ancestrals, Paragon points, all Legendary Aspects, Temper mods and the most important Uniques to pilot this build. Some Legendary Aspects are used temporarily to fill slots that may be replaced with more Unique items later on.
Gear & Skills
- As you upgrade your gear to Ancestrals with more masterworking levels and reach higher paragon, you can focus more and more on replacing Armor & Resistance rolls with better stats, but ensure to stay capped at 1000 Armor and 70%+ Resistances for the difficulty you're currently in.
- With Shard of Verathiel but without Ring of Starless Skies Mana becomes a major problem. Make sure to get Boots and Helmet with Mana Per Second rolls and get Lucky Hit Chance to Restore Resource. If you don't have these items, you can fix the Mana problems with Elemental Acuity or Poc Lum.
This is the final version of the build's progression, including all regular Unique items, Mythic Uniques, Legendary Aspects, Temper mods and Masterworking, leaving you with a great all-rounder build for all content in the game. Additional variants use this as a baseline to optimize around certain activities.
Gear & Skills
- Harlequin Crest gives us obscene amounts of Cooldown Reduction letting us remove it from the Amulet and also switch to Mystical Ice Armor.
- Ring of Starless Skies fixes our Mana problems and gives lots of damage and Attack Speed.
- Shroud of False Death provdies excellent all around defensive and offensive boost.
This Speedfarming variant optimizes the build for easy activities like Helltides, Whispers, Nightmare Dungeons and lower Pit Tiers after you have finished the Mythic variant and reached a plateau in your progression.
Gear & Skills
The base Mystic variant is good enough for Speedfarming. It has all the damage and Teleport Enchant. You can try to make it move faster by doing the usual Flickerstep and Evade CDR shenanigans, but moving faster does you little good when to kill any enemies you need to:
- Place down Firewall.
- Suck them in with Raiment of the Infinite.
- Shoot Fire Bolt a few times to apply the DoT.
- Wait a second or two for enemies to die.
This build just cannot kill enemies fast.
To clear the highest possible Pit tier, we have to abuse the bugged interaction between Shatter and Greater Fireball. When used together, they deal a lot (about 10,000x) more damage than intended, letting you instantly oneshot large groups of enemies or even Elites even in very high level Pits.
Gear & Skills
Paragon
In order to maximize the damage output of this build, we replace some of our multipliers that only buff Fire Bolt with different ones, that affect both Fire Bolt and Shatter explosion:
- Shredding Blades instead of Engulfing Flames.
- Grand Sapphire instead of Grand Topaz.
- Heir of Perdition instead of Harlequin Crest
- Ceaseless Conduit instead of Burning Instinct
- Ranks to Permafrost instead of Endless Pyre on the amulet.
Make sure that you have at least 1 Lucky Hit: Chance to Freeze roll on your armor.
The gameplay of this build is also a little different. Against multiple mobs you follow this rotation:
- Find enemies.
- Group them with Inferno.
- Place Firewall and spam Fire Bolt into them for 3-4 seconds.
- Cast a few Fireballs when they are about to Unfreeze.
- Watch the fireworks.
The real fun begins when you reach the Boss. You can only deal damage if the Boss summons minions. In that case you simply do the above rotation while making sure that Boss is in range. When you wait for the Boss to spawn more minions, attack it until the stagger bar is almost full and then attack air. This way when minions appear and you do your combo the Boss will be Staggered and you will deal a lot more damage. If the Boss doesn't spawn any minions you have to leave the Pit and try again.
FAQ & Mechanics
Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.
What can I do to improve survivability?
Why aren't you using Adaptability?
Why Permafrost?
Mechanics
Stagger
Fire Bolt Attack Speed
Summary
Fire Bolt Sorcerer is a strong build that is, unfortunately, very Unique-dependent and very single-target oriented.
- Group up mobs with Raiment of the Infinite.
- Place down Firewall and shoot a million splitting Fire Bolts into them.
- Watch it burn.
Credits
Written by Northwar