Sorcerer Class Overview

The Sorcerer class is the master of magic in the Diablo franchise and annihilates enemies in Diablo 4. They use powerful spells imbued with raw elemental power to take command of the battlefield to crush any that challenge them. This overview covers their Strengths & Weaknesses, Skills, Passives, Legendaries and much more. Let's teleport in and learn why the Sorcerer is the pinnacle of magic!

All information in this article is from the Press Preview Access of Diablo 4. The content presented here is subject to change, and will be updated as we learn more.

Class Identity

The Sorcerer has ultimate control over the raw elemental magics to tear apart enemies. They let loose powerful torrents of destructive energy to snare and control the battle at any point. Strong defensive skills make them a deceptively hard target to kill. Further knowledge with Enchantment Slots bring a deeper diversity to their loadout of skills to leave nothing but destruction in their wake. The Sorcerer is fun to play with well-developed skills based around Cold, Lightning, and Fire. They also have amazing depth with seemingly endless skill interactions. Their skills are powered by Mana, a resource that generates while in battle.


Sorcerer Class
  • Screen Wide Damage. The Sorcerer's ability to dish out damage through AoE (Area of Effect) skills in unmatched with Core & Mastery Skills.
  • Crowd Control For Days. The CC capability of the Sorcerer to lock down enemies makes for a destructive combo with Legendary Powers that grant additional damage.
  • Great Movement. Between Evade, Teleport, and Legendary Powers, the traditionally slow Sorcerer is anything but when getting out of danger.
  • Powerful Defensive Skills. While not designed to be as durable as the Barbarian, skills like Ice Armor, Flame Shield, Teleport and others can make the Sorcerer a deceptively hard target to kill.
  • Can DPS on the Move. With skills like Hydra, Blizzard and Firewall, the Sorcerer can lead enemies to their death while gathering more mobs at the same time for efficient farming.


  • Mana Dependent. Mana is a precious resource and needs to be used wisely for maximum effect during combat.
  • Close Combat. While Sorcerer's can withstand melee attacks with Defensive Skills for a short duration, prolonged exposure is not recommended as the class is simply not built for it.
  • Crowd Control Dependent Buffs. Picking too many CC effects and damage multipliers can leave you with a hard time on CC immune Champions and Bosses.
  • All Me and no Team. There are only a few options the Sorcerer has to buff the party.


The Sorcerer has the following item slots:

  • Helm
  • Chest
  • Gloves
  • Pants
  • Boots
  • Amulet
  • Ring x2
  • One-Handed Weapon + Focus
  • Two-Handed Weapon

The Sorcerer can use Two-Handed Weapons (Staves) which give a different implicit and stats compared to using a One-Handed Weapon (Dagger or Wand) and a Focus. The trade-off off between using either also factors into how many Legendary Powers you require for your build. Using a Staff may give the implicit you require, but you lose out on an additional Legendary Power from the Focus.

Skill Tree & Passives

Skill points are unlocked by level-ups and the Renown system. As you spend more points, you unlock more and more categories of skills. Each active skill can be leveled up to 5 times or more with items, increasing their power (usually +10% of the base value) or reducing their cooldown by 5% with each additional rank. After unlocking a skill, you can enhance it with another point and then choose one out of two upgrades to specialize it further.

In addition, there are passives found all over the tree, attached as optional choices to certain skill clusters. They grant small bonuses to damage, defense or utility under certain conditions and help to round out your build by shifting it further in the direction you want to take. All passives have 3 ranks and usually scale linearly.

Check out our Skill Tree Overview to learn more details.

Basic & Core Skills on the Sorcerer Skilltree

Basic Skills

The Sorcerer's Basic Skills are weak and are mostly used to apply debuffs like Vulnerable with Frostbolt or to reset Cooldowns with Arc Lash. They can be useful to finish off small enemies or to add extra damage against an Elite or Boss while you prepare one of your stronger Mana-spending attacks.

Frost Bolt in Action

Frost Bolt

Tags: Basic, Frost
Lucky Hit Chance: 30%
Damage Type: Cold
Description: Throw a bolt of frost at an enemy, dealing 35% damage and Chilling them for 15%.
Enchantment Slot Effect: Lucky Hit: Your direct damage has up to a 100% chance to Chill for 30%.
Enhancement: Frost Bolt has a 15% chance to explode on Chilled targets, hitting surrounding enemies. Chance increased to {100%} against Frozen targets.
Upgrade 1 (Glinting): Frost Bolt generates 4 Mana when hitting Chilled or Frozen enemies.
Upgrade 2 (Flickering): Frost Bolt makes Frozen enemies Vulnerable for 3 seconds.

Fire Bolt

Tags: Basic, Pyromancy
Lucky Hit Chance: 20%
Damage Type: Fire
Description: Hurl a flaming bolt, dealing 10% damage and Burning for 40% over 8 seconds.
Enchantment Slot Effect: Lucky Hit: Your direct damage has up to a 100% chance to Burn enemies for 23% over 8 seconds.
Enhancement: Fire Bolt pierces Burning enemies.
Upgrade 1 (Glinting): Critical Strikes with Fire Bolt increase the Burning damage the target takes by x20% for 4 seconds.
Upgrade 2 (Flickering): Fire Bolt generates 2 Mana when hitting a Burning enemy.

Arc Lash

Tags: Basic, Shock
Lucky Hit Chance: 20%
Damage Type: Lightning
Description: Unleash arcing lightning that shocks enemies in front of you for 42%. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds.
Enchantment Slot Effect: Whenever you are hit, there's a 20% chance the attacker is Stunned for 1 second.
Enhancement: If Arc Lash's initial swipe Critically Strikes, it swipes an additional time.
Upgrade 1 (Glinting): Hitting a Stunned enemy with Arc Lash reduces your cooldowns by 0.25 seconds.
Upgrade 2 (Flickering): Gain 6% Movement Speed for 5 seconds per enemy hit with Arc Lash, up to 18%.


Tags: Basic, Shock
Lucky Hit Chance: 9%
Damage Type: Lightning
Description: Launch a bolt of lightning that shocks an enemy 4 times, dealing 8% damage each hit.
Enchantment Slot Effect: Killing an enemy has a 10% chance to form a Crackling Energy.
Enhancement: Each time Spark hits, it has a 20% chance to hit up to 3 additional enemies, dealing 6% damage. If there are no other enemies to hit, Spark instead deals 20% increased damage to its primary target.
Upgrade 1 (Glinting): Spark grants 2% increased Critical Strike Chance per cast for 3 seconds, up to 10%.
Upgrade 2 (Flickering): Each time Spark hits an enemy it has a 3% chance to spawn a Crackling Energy.

Core Skills

These are some of the most iconic Sorcerer skills used in your build, and can count on always having one on your action bar. They hunger for all your resources, so be careful not to get Mana starved. On the upside, they hit more targets than Basic Skills. In addition, Core Skills can be amplified by multiple Legendary effects.

Frost Orb in Action

Frozen Orb

Tags: Core, Frost
Mana Cost: 40
Lucky Hit Chance: 20%
Damage Type: Cold
Description: Unleash an orb that Chills for 34% and expels piercing shards dealing a total of 32% damage. Upon expiration, Frozen Orb explodes, dealing 29% damage and Chilling enemies for 9%.
Enchantment Slot Effect: Whenever you cast a non-Basic Skill, you have a 20% chance to launch a Frozen Orb at a nearby enemy.
Enhancement: When cast above 50 Mana, Frozen Orb's explosion damage is increased by x30%.
Upgrade 1 (Greater): Frozen Orb's explosion has a 25% chance to make all enemies hit Vulnerable for 2 seconds.
Upgrade 2 (Destructive): Frozen Orb's explosion restores 5 Mana when hitting a Frozen enemy.

Ice Shards

Tags: Core, Frost
Mana Cost: 30
Lucky Hit Chance: 25%
Damage Type: Cold
Description: Launch 5 shards that deal 25% damage each. Deals x25% increased damage to Frozen enemies.
Enchantment Slot Effect: Ice Shards automatically conjure and fly towards Frozen enemies.
Enhancement: Ice Shards have a 15% chance to ricochet to another enemy.
Upgrade 1 (Greater): While you have a Barrier active, Ice Shards treats enemies as if they were Frozen.
Upgrade 2 (Destructive): Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds.


Tags: Core, Pyromancy
Mana Cost: 50
Lucky Hit Chance: 33%
Damage Type: Fire
Description: Hurl an exploding ball of fire, dealing 60% damage to surrounding enemies.
Enchantment Slot Effect: When you kill an enemy, they explode in a Fireball for 50% of its damage.
Enhancement: Fireball cost 10 less Mana.
Upgrade 1 (Greater): When you cast Fireball while Healthy, it has a 50% increased radius and deals x20% increased Critical Strike Damage.
Upgrade 2 (Destructive): Fireball deals x20% increased damage to the first enemy hit by its explosion.


Tags: Core, Pyromancy, Channeled
Mana Cost: 20 per second
Lucky Hit Chance: 40%
Damage Type: Fire
Description: Channel a beam of fire, Burning enemies for 36%. Damage increases by 18% per second, up to 71%.
Enchantment Slot Effect: Lucky Hit: Direct damage has up to a 8% chance to spawn a rotating Incinerate beam.
Enhancement: While Channeling Incinerate, you take 30% less damage from Close enemies.
Upgrade 1 (Greater): Incinerate now starts at full power, but its Channeling cost is increased by 80%.
Upgrade 2 (Destructive): While Channeling Incinerate, you burn nearby enemies for 15% of the damage per second.

Charged Bolts

Tags: Core, Shock
Mana Cost: 40
Lucky Hit Chance: 25%
Damage Type: Lightning
Description: Release 5 bolts of lightning that course along the ground in erratic pattern, dealing 15% damage each.
Enchantment Slot Effect: Whenever you are hit, there's a 40% chance to release 5 Charged Bolts.
Enhancement: Charged Bolts gains an extra projectile.
Upgrade 1 (Greater): Charged Bolts deals x25% increased damage to Stunned enemies.
Upgrade 2 (Destructive): Hitting an enemy at least 5 times with Charged Bolts in a single cast, reduces their damage dealt by 20% for 3 seconds.

Chain Lightning

Tags: Core, Shock
Mana Cost: 35
Lucky Hit Chance: 25%
Damage Type: Lightning
Description: Unleash a stream of lightning that deals 42% damage and chains between nearby enemies and you up to 4 times, prioritizing enemies.
Enchantment Slot Effect: Chain Lightning forms automatically, after spending 100 Mana.
Enhancement: Chain Lightning bounces to 1 additional enemy.
Upgrade 1 (Greater): Chain Lightning deals x5% increased damage per enemy hit.
Upgrade 2 (Destructive): When Chain Lightning Critically Strikes, it has a 25% chance to spawn a Crackling Energy.

Core Cluster Passives

Potent Warding
Your non-Physical Damage and Resistances are increased by 2%/4%/6%.
Deal 8%/15%/23% increased damage to Healthy enemies.
Elemental Dominance
Your damage increases over time, up to a maximum of x8%/x16%/x24% after 3 seconds. Casting a Skill resets this effect.
Requires 1 point in Devastation.

Defensive Skills

These skills significantly boost the Sorcerer's defensive capabilities by either giving you a shield, by Crowd Controlling enemies, or by letting you get out of harm's way.

Flame Shield

Tags: Defensive, Pyromancy
Cooldown: 20.0 seconds
Lucky Hit Chance: 50%
Damage Type: Fire
Description: Engulf yourself in flames for 2 seconds, Burning nearby enemies for 7% per second. While Flame Shield is active, you are Immune.
Enchantment Slot Effect: Flame Shield automatically activates when you take fatal damage. It takes 120 seconds to recharge.
Enhancement: Flame Shield grants 25% Movement Speed while active.
Upgrade 1 (Mystical): Flame Shield makes enemies Vulnerable for 4 seconds.
Upgrade 2 (Shimmering): Enemies continue Burning for 3 additional seconds after being hit by Flame Shield.


Tags: Defensive, Shock
Cooldown: 11.0 seconds
Lucky Hit Chance: 40%
Damage Type: Lightning
Description: Transform into lightning, becoming Unstoppable and surging to the target location, dealing 25% damage around you upon arrival.
Enchantment Slot Effect: Evade is replaced with Teleport on a 17.0 second cooldown.
Enhancement: After Teleporting, take 30% less damage for 5 seconds.
Upgrade 1 (Mystical): Teleport's Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.
Upgrade 2 (Shimmering): For 4 seconds after Teleporting, Crackling Energy deals x40% more damage.

Ice Armor

Tags: Defensive, Frost
Cooldown: 20.0 seconds
Description: A Barrier of ice forms around you for 6 seconds, absorbing 30% of your Base Life in damage. While Ice Armor is active, 10% of your Cold Damage dealt is added to its Barrier.
Enchantment Slot Effect: Upon getting hit, you have a 5% chance to apply Ice Armor.
Enhancement: While Ice Armor is active your Mana Regeneration is increased by 25%.
Upgrade 1 (Mystical): Enemies that hit you while Ice Armor is active have a 15% chance to be Frozen for 3 seconds.
Upgrade 2 (Shimmering): While Ice Armor's Barrier is at or above its original amount, you deal x30% increased damage.

Frost Nova

Tags: Defensive, Frost
Cooldown: 15.0 seconds
Description: Unleash a torrent of frost, Freezing enemies around you for 2 seconds.
Enchantment Slot Effect: Lucky Hit: Critical Strikes have up to a 30% chance to make your active Conjuration Skills unleash a Frost Nova.
Enhancement: Frost Nova's radius is increased by 25%.
Upgrade 1 (Mystical): Frost Nova generates 4 Mana per enemy hit.
Upgrade 2 (Shimmering): Frost Nova's Freeze duration is increased by 20% when hitting 3 or more enemies.

Defensive Cluster Passives

Glass Cannon
You deal x6%/x12%/x18% increased damage, but take x3%/x6%/x9% more damage.
Elemental Attunement
Elemental Critical Strikes reduce the Cooldown of your Defensive Skills by 3%/6%/9%. This effect cannot occur more than once every 10 seconds.

Conjuration Skills

This cluster contains Sorcerer's summoning skills. While these summons are not full-fledged minions because of their short durations and/or inability to move, they are still very useful because they can deal extra damage while you are busy casting your other skills.

Ice Blades

Tags: Conjuration, Frost
Cooldown: 12.0 seconds
Lucky Hit Chance: 70%
Damage Type: Cold
Description: Conjure ice blades for 6.0 seconds that rapidly slashes enemies for 31% damage and has a 20% chance to make them Vulnerable for 2 seconds.
Enchantment Slot Effect: Killing an enemy has a 10% chance to conjure Ice Blades.
Enhancement: Ice Blades has a 10% increased chance to make enemies Vulnerable.
Upgrade 1 (Summoned): Every time Ice Blades hits a Vulnerable enemy, it gains 25% Attack Speed, up to 100%.
Upgrade 2 (Invoked): Killing a Vulnerable enemy increases your active Ice Blades' duration by 1 second.


Tags: Conjuration, Pyromancy
Mana Cost: 20
Lucky Hit Chance: 63%
Damage Type: Fire
Description: Summon a 3 headed hydra for 8.0 seconds. Each head spits fire at a nearby enemy, dealing 30% damage.
Enchantment Slot Effect: When a Burning enemy is killed a Hydra head spawns from its corpse for 3 seconds.
Enhancement: Hydras last for an additional 4 seconds.
Upgrade 1 (Summoned): Hydra also Burns enemies for an additional 12% of its base damage dealt over 6 seconds.
Upgrade 2 (Invoked): After you Critically Strike, Hydras gain 15% Attack Speed for 3 seconds.

Lightning Spear

Tags: Conjuration, Shock
Cooldown: 20.0 seconds
Lucky Hit Chance: 35%
Damage Type: Lightning
Description: Conjure a crackling spear of lightning that seeks out enemies for 6.0 seconds, dealing 15% damage per hit.
Enchantment Slot Effect: Absorbing Crackling Energy has a 10% chance to conjure a Lightning Spear.
Enhancement: Lightning Spear has a 10% increased chance to critically strike against Stunned enemies.
Upgrade 1 (Summoned): Collecting Crackling Energy reduces the cooldown of Lightning Spear by 0.5 seconds.
Upgrade 2 (Invoked): After critically striking, Lightning Spear has a 5% increased stacking critical strike chance for its duration.

Conjuration Cluster Passives

Precision Magic
Your Lucky Hit Chance is increased by up to 5%/10%/15%.
Align the Elements
You gain 5%/10%/15% Damage Reduction against Elites for each second you don't take damage from any of these sources, up to 50%.
Mana Shield
Every time you spend 100 Mana, you gain 5%/10%/15% Damage Reduction for 5 seconds.
Requires 1 point in Align the Elements.
Using a cooldown grans 10%/20%/30% of your Maximum Life as Barrier for 5 seconds.
Requires 1 point in Align the Elements.
Conjuration Mastery
While you have an active Conjuration Skill, you deal x2%/x4%/x6% increased damage.

Mastery Skills

These skills allow the Sorcerer to master the Elements, dealing massive damage with devastating AoE attacks.


Tags: Mastery, Frost
Mana Cost: 40
Lucky Hit Chance: 33%
Damage Type: Cold
Description: Summon a frigid blizzard that deals 120% damage and continuously Chills enemies for 18% over 6 seconds.
Enchantment Slot Effect: Every 15 seconds, a Blizzard forms over you and follows you for 4 seconds.
Enhancement: Blizzard's duration is increased by 2 seconds.
Upgrade 1 (Mage's): Every second an enemy is in Blizzard, they take x2.5% increased damage from you, up to x20%.
Upgrade 2 (Wizard's): While you have an active Blizzard, your Core Skills cost 10% less Mana.


Tags: Mastery, Pyromancy
Mana Cost: 40
Lucky Hit Chance: 40%
Damage Type: Fire
Description: Summon a meteor that strikes the target location, dealing 50% damage and Burning the ground for 35% damage over 3 seconds.
Enchantment Slot Effect: Every time an enemy takes Burning damage, there's 3% chance a Meteor falls on them.
Enhancement: If Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.
Upgrade 1 (Mage's): Meteor falls 30% faster and costs 6 less Mana.
Upgrade 2 (Wizard's): Meteor's impact Immobilizes enemies for 2 seconds.


Tags: Mastery, Pyromancy
Mana Cost: 30
Lucky Hit Chance: 40%
Damage Type: Fire
Description: Create a wall of flames that Burns enemies for 160% over 8 seconds.
Enchantment Slot Effect: Lucky Hit: Direct damage has up to a 15% chance to spawn a Firewall for 3 seconds.
Enhancement: Enemies that stand in Firewall for at least 2 seconds take x25% increased Burning damage from all sources.
Upgrade 1 (Mage's): Each enemy standing in Firewall increases your Mana Regeneration by 5%.
Upgrade 2 (Wizard's): You deal x5% increased damage per active Firewall.

Ball Lightning

Tags: Mastery, Shock
Mana Cost: 50
Lucky Hit Chance: 20%
Damage Type: Lightning
Description: Conjure a ball of lightning that slowly moves forward, continually zapping enemies for 15% damage.
Enchantment Slot Effect: When Crackling Energy would form, there's a 10% chance Ball Lightning is formed instead.
Enhancement: Ball Lightning deals damage 30% more frequently.
Upgrade 1 (Mage's): Each time Ball Lightning hits an enemy, it deals x2% increased damage, up to x30%.
Upgrade 2 (Wizard's): If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed.

Mastery Passives

Inner Flames
Your Pyromancy Skills deal x8%/x16%/x24% increased damage after you haven't taken damage for 3 seconds.
Devouring Flames
Your Pyromancy Skills deal x1%/x2%/x3% increased direct damage for each source of Burning on an enemy, up to x4%/x16%/x36%.
Requires 1 point in Inner Flames.
Fireball and Meteor have 1.5%/3.0%/4.5% increased chance to Critically Strike per enemy hit.
Requires 1 point in Inner Flames.
Regenerative Conduit
Crackling Energy restores 4/8/12 Mana upon pickup.
Static Discharge
Lucky Hit: Critical Strikes with Shock Skills have a 5%/10%/15% chance to form a Crackling Energy.
Requires 1 point in Regenerative Conduit.
Shocking Impact
Every time you Stun an enemy you deal 15%/30%/45% Lightning Damage to them.
Requires 1 point in Regenerative Conduit.
Icy Veil
Your Barriers have 5%/10%/15% increased duration.
Cold Front
While you have a Barrier active, you apply 8%/16%/24% more Chill.
Requires 1 point in Icy Veil.
You deal more damage to enemies the more Chilled they are, up to x6%/x12%/x18% while they are Frozen.
Requires 1 point in Icy Veil.

Ultimate Skills

Ultimates are high-impact abilities with a long cooldown and need to be built around to be effective, so not every build runs with one of them. Only one can be chosen and only have a single rank with a two-step linear upgrade path that offers no extra choices.

Deep Freeze in Action

Deep Freeze

Tags: Ultimate, Frost
Cooldown: 60.0 seconds
Lucky Hit Chance: 45%
Damage Type: Cold
Description: Encase yourself in ice, becoming Immune for 4 seconds, continually Chilling enemies for 20%. When Deep Freeze ends, Frozen enemies shatter for 200%. Casting Deep Freeze again ends the effect early.
Upgrade 1 (Prime): Gain 5% of your Base Life as Barrier for 6 seconds for each enemy shattered by Deep Freeze.
Upgrade 2 (Supreme): When Deep Freeze ends, your non-Ultimate cooldowns are reduced by 50%.


Tags: Ultimate, Pyromancy
Cooldown: 45.0 seconds
Lucky Hit Chance: 37%
Damage Type: Fire
Description: Ignite a roaring inferno that pulses in and out of the target area, Burning enemies for 295% damage over 8 seconds, and then explodes, dealing 50% damage to enemies on the outer edge.
Upgrade 1 (Prime): Enemies inside of Inferno's final explosion are Immobilized for 4 seconds.
Upgrade 2 (Supreme): Killing a Burning enemy reduces Inferno's cooldown by 1 second.

Unstable Currents

Tags: Ultimate, Shock
Cooldown: 70.0 seconds
Damage Type: Lightning
Description: Lightning surges within you for 10 seconds. Whenever you cast a Lightning Skill, another random non-Basic Lightning Skill is also cast.
Upgrade 1 (Prime): Unstable Currents increases Attack Speed by 25% while active.
Upgrade 2 (Supreme): While Unstable Currents is active, collecting Crackling Energy increases its duration by 0.25 seconds.

Ultimate Cluster Passives

You deal x3%/x6%/x9% more damage to Frozen or Vulnerable enemies, and x6%/x12%/x18% more damage to enemies who are both Frozen and Vulnerable.
Frost Skills deal x5%/x10%/x15% increased damage to Elites.
Requires 1 point in Frostbite.
Icy Touch
You deal x4%/x8%/x12% increased damage to Vulnerable enemies.
Requires 1 point in Frostbite.
Snap Freeze
Lucky Hit: Frost Skills have up to a 3%/6%/9% chance to instantly Freeze.
Requires 1 point in Icy Touch or Permafrost.
Immolated Flesh
Burning enemies deal 4.5%/9.0%/13.5% reduced damage.
Fiery Surge
Killing a Burning enemy grants 3%/6%/9% Attack Speed for 3 seconds.
Requires 1 point in Immolated Flesh.
Endless Pyre
Burning effects last 6%/12%/18% longer.
Requires 1 point in Immolated Flesh.
You deal x3%/x6%/x9% increased Critical Strike Damage per nearby Burning enemy, up to x50%.
Requires 1 point in Fiery Surge or Endless Pyre.
Coursing Currents
Hitting enemies with Shock Skills increases your Critical Strike Chance by 1%/2%/3%. Resets upon getting a Critical Strike.
Enemies deal 5%/10%/15% less damage for 5 seconds after being Critically Struck by your Shock Skills.
Requires 1 point in Coursing Currents.
Critical Strikes with Shock Skills increase your Attack Speed by 5%/10%/15% for 2 seconds.
Requires 1 point in Coursing Currents.
Lucky Hit: Shock Skills have up to 3%/6%/9% chance to Stun enemies for 3 seconds.
Requires 1 point in Electrocution or Conduction.

Ultimate Passives

These passives are located at the very bottom of the Skill Tree and couldn't be reached in the preview version. They are extremely powerful and define the overall playstyle of your build. Similar to Ultimate Skills, only one of them can be chosen!

Lucky Hit: Your Frost Spells have up to a 10% chance to make your next Ice Shards, Frozen Orb, or Blizzard consume no Mana and deal x40% more damage. Chance is doubled against Vulnerable enemies.
After Freeze expires, enemies explode for 25% of the damage you dealt to them while Frozen.
Overflowing Energy
Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill cooldowns are reduced by 0.1 seconds, increased to 0.25 seconds against Elites.
Vyr's Mastery
Close enemies take x10% more damage from your Shock Skills and deal x20% less damage to you.
Lucky Hit: Up to a 50% chance to gain 1 Mana per source of Burning on the enemy.
Esu's Ferocity
You deal x25% increased Burning damage to enemies over 50% Life and x25% increased Pyromancy Skill Direct Damage to enemies under 50% Life.

Unique Class Mechanic - Enchantment Slots

Enchantment Slots are the unique Sorcerer class mechanic in Diablo 4. They allow you to take skills not on your action bar and use them for passive effects to bolster and deepen your build.

Check out our Enchantment Slots post for more details on this system.


The four core attributes provide the following to the Sorcerer:

  • Strength: Armor (1 each)
  • Intelligence: All Resistances (5% per 100), Skill Damage (10% per 100)
  • Willpower: Resource Generation (10% per 100), Healing Received (10% per 100), Overpower Damage (25% per 100)
  • Dexterity: Critical Strike Chance (2% per 100), Dodge Chance (2.5% per 100)

Intelligence is considered the main attribute as it multiplies all your damage done. Dexterity and Willpower are also useful for their offensive and defensive bonuses, while Strength does next to nothing. Some items can roll bonuses to attributes and later on Paragon boards allow stacking the right stats for your character. In addition, you may find hidden Altars of Lilith in the open world that unlock a permanent bonus for all of your characters.

Check out our Stat Overview to learn more.

Legendary Aspects

Legendary aspects offer another important avenue of build customization. They can be either found as a Legendary item drop or imprinted on a rare item at the Occultist. Aspects with dynamic values are +100% effective on Two-Handed Weapons and +50% effective on Amulets.

Check out our Legendary Aspects Overview to learn more details.

Codex of Power

The Codex of Power is a collection of Legendary Powers that the Occultist can freely craft on any rare or legendary item for a cost. Each power has to be unlocked by completing a specific Dungeon once and always comes with their minimum value if they have a dynamic value. As of right now, most maximum values are unknown and left out from this list. Certain effects with flat damage, Life or Barrier values scale either with character level or item power.

Listed below are all the Sorcerer Legendary Aspects. Check out our Codex of Power Overview to see those available to all classes.


Allowed item types: Helm, Chest, Pants, Amulet (+50% Effectiveness)

  • Snowguard's: While within your own Blizzard, you take 10% less damage.
  • Snowveiled: Casting Ice Armor makes you Unstoppable for 2.0 seconds.
  • The Unwavering: Taking direct damage has a 5% chance to reset the Cooldown of one of your Defensive Skills.

Allowed item types: Gloves, 1H Weapon, 2H Weapon (+100% Effectiveness), Focus, Ring, Amulet (+50% Effectiveness)

  • Biting Cold: When you Freeze an enemy there is a 25% chance they become Vulnerable for 3 seconds.
  • Conflagration: While Channeling Incinerate, your Burning damage is increased by x20%.
  • Control: You deal 30% more damage to Immobilized, Stunned, or Frozen enemies.
  • Efficiency: Casting a Basic skill reduces the Mana cost of your next Core skill by 10%.
  • Elementalist's: Core or Mastery Skills cast at or above 100 Mana gain a 20.0% increased Critical Strike Chance.
  • Piercing Cold: Ice Shards pierce 4 times, dealing 20% less damage per subsequent enemy hit.
  • Rolling Thunder: Charged Bolts pierce, but deal x30% less damage.
  • Splintering Energy: Lightning Spear has an 11% chance to spawn an additional Lightning Spear when you cast it.
  • Storm Swell: You deal x11% increased damage to Vulnerable enemies while you have a Barrier.
  • Three Curses: Meteor deals x35% increased Critical Strike Damage against Healthy targets.

Allowed item types: Helm, Ring, Amulet (+50% Effectiveness)

  • Incendiary: Killing a Burning enemy grants x5% Mana Cost reduction for 4 seconds, up to x15%.
  • Prodigy's: Casting an Ultimate Skill restores 80 Mana.
  • Recharging: Each time Chain Lightning bounces off you, gain 4 Mana.

Allowed item types: Helm, Chest, Boots, Gloves, Amulet (+50% Effectiveness)

  • Seared Flesh: Every 5 times you deal Direct Fire Damage to an enemy, they are Immobilized for 2 seconds.

Allowed item types: Boots, Amulet (+50% Effectiveness)

  • Charged: Collecting Crackling Energy increases your Movement Speed by 10% for 4 seconds.
  • Flamewalker's: Coming in contact with your Firewall grants you +15% Movement Speed for 4 seconds.
  • The Bounding Conduit: Gain 20% Movement Speed for 3 seconds after Teleporting.


We haven't been able to find any Sorcerer-only Legendary items with powers not present in the Codex of Power. Most likely they drop at higher levels.

Unique Items

We have only seen 1 unique items for Sorcerer:


Item Type: Amulet
Unique Effect: While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, dealing 469 Fire Damage.
Stats: +20% Damage to Healthy Enemies, Luck Hit: Up to +10.0% Chance to Stun, +5.3% Dodge Chance, +11.0% Damage
Description: The burn may heal, but the pain is eternal.

Most likely, more Uniques will unlock at higher levels than what was available in the preview version.

Video Guide

Coming Soon

Sorcerer Summary

  • The Sorcerer is powerful, able to Crowd Control like no other, and destroy an entire screens worth of monsters like It's nothing.
  • A Sorcerer deals Cold, Lightning, and Fire damage with ranged attacks.
  • Mana in their primary resource. It is easy to deplete, so strategic use of skills to make sure you get the most magical bang for your resource use is critical.
  • Pay attention to the implicit, Stats, and Legendary Powers you need when deciding if you should use a Two-Handed Weapon or a One-Handed Weapon + Focus.
  • Enchantment Slots are the unique Sorcerer class mechanic in Diablo 4. It gives every skill a unique passive effect to further deepen your build.
  • The Sorcerer is fun to play and embodies the raw elemental magic you come to expect from the class.


Written by Dredscythe
Reviewed by Rob


Dec 7th 2022
Article Created based on the Press Release Version of Diablo 4.