The Thorns Barbarian offers a unique twist on the melee-oriented playstyle that this class tends to excel at. While other Barbarians are charging into battle and ripping their foes to shreds with Whirlwind, or sending shockwaves across the ground with their Hammer of the Ancients, we take a much more relaxed approach - the strategic "do nothing" tactic. Well, with a side of slicing.
While doing nothing is often enough to entice most enemies to foolishly and continuously impale themselves to death, there are certainly those who think they can outsmart us by simply standing their ground; even resisting the urge to give into our taunting Challenging Shout.
Well, when our words aren't enough, sometimes we need to use force. And even the toughest foes can not escape the restraints of our Steel Grasp, as we force them to either spell their own demise, or violently chop them up in a Frenzy until death is, in fact, the only escape.
The traditional Thorns builds have been drastically lowered in power compared to the previous season, so we're just gonna try to have fun with it this time around by giving the underused Frenzy and its supporting Unique, Shard of Verathiel, a chance to shine. Regardless of the outcome, it'll be fun... and messy.
This build guide assumes you have a Level 50 Character and finished the Campaign. Level up with our Rend Barbarian Leveling Guide. If you are looking for a different Barbarian playstyle, check out all of our Barbarian Guides.
Season 5 - Infernal Hordes
In Season 5, the Season Theme brings your hero back into the bowels of Hell, in the Infernal Hordes endgame activity. You're first introduced to Hellbreach Dungeons, miniature Horde-like micro-dungeons that teach you the new mechanics and rewards systems. As you slay more powerful Demons and Bosses, you're rewarded with the new Reputation progression that comes with amazing rewards. These include Crafting Materials, unlocking Season's Journey tiers and even the coveted Resplendent Spark, needed to craft a mythic unique.
Follow the seasonal questline until you unlock the Reputation system, check which rewards suit you most and then follow your regular leveling path. To learn more, check out our full Season 5 guide for more information.
Skill Tree & Gameplay
The Thorns Barbarian is entirely melee-focused, as one might expect. We need to be right in the middle of everything and being struck from all angles to maximize our damage.
- Frenzy is our Basic Skill of choice for this build. The main advantage of using this is the big damage reduction it gets from the Combat Frenzy enhancement, which makes us much more sturdy.
- Challenging Shout is a significant form of damage reduction for us, and even increases our Thorns damage in proportion to our Maximum Life.
- War Cry gives us a generic multiplier to our damage while it is active, which is quite often since we gear around reducing its cooldown. It is also serves as one of our options for activating Berserking.
- Steel Grasp is an amazing utility skill, providing us a way to group monsters, apply Vulnerable, and extend the effect of Berserking. Making tight groups of enemies is extremely important for this build in order to make the most of Frenzy's small area of effect, and also the Needleflare Aspect.
- Rallying Cry is awesome at all stages of the build, but eventually becomes our primary source of Fortify generation, on top of its already useful Movement Speed and Unstoppable buffs.
- Wrath of the Berserker usually wouldn't have a place in Basic Skill builds, but since Shard of Verathiel makes them spenders, we can utilize this Ultimate Skill. It's great to fall back on for a burst of damage, Unstoppable, and Movement Speed as needed.
- The gameplay loop goes something like this:
- Approach enemies and use Steel Grasp to group them up and activate the damage multiplier from Ancients' Oath.
- Use Challenging Shout to buff Thorns damage, taunt, and grant damage reduction. Use War Cry for more damage, if desired. Rallying Cry should be active during any fight since it supplies us with Fortify generation.
- Move with Frenzy to auto-target and cleave nearby enemies. Always go for those with the highest health pools; let Thorns pick off the smaller enemies.
- Thorns inherently causes Bleed thanks to the Tough as Nails passive, so it is pretty good at giving Berserking a refresh (Blood Rage). In the case that it doesn't, use Wrath of the Berserker or War Cry if it ever falls off.
- That's really all there is to it! Loot or watch your favorite show as everything dies around you while you (mostly) hold down auto-attack.
Arsenal System
The Arsenal System allows us to use a specific weapon for every attack skill, with each weapon granting different bonuses. We also have what is called the Technique Slot. With this, we can use any weapon of our choosing to always reap the benefit from, regardless of which weapon we have equipped.
For this version of Thorns, we use the One-Handed Sword Expertise as our primary expertise. Shard of Verathiel and eventually Doombringer are both One-Handed Swords, so this expertise is actually non-negotiable.
In the Technique Slot, the Two-Handed Axe gives us a multiplicative damage boost to enemies that are Vulnerable, which they often will be.
Learn more details and how to unlock this class specification in our full Arsenal System Guide.
Resource & Cooldown Management
The great thing about Thorns is that it is very relaxed and doesn't require much attention to Fury or Cooldown maintenance. Although Frenzy costs Fury with Shard of Verathiel, it generates enough on its own to make this a non-issue in most cases.
Cooldown Reduction is desirable in order to use our Shouts more often and to get more uses of Steel Grasp and Wrath of the Berserker. With a proper setup, we don't really have a whole lot of trouble with cooldowns, fortunately. Though with that said, in the interest of making the build feel as smooth as possible, we do the following:
- Rolling Cooldown Reduction wherever we can get it. In our case, the Helm slot (early game), as well as the Amulet.
- Ancients' Oath comes packed with a huge amount of Cooldown Reduction. This alone solves a lot of our problems.
- Bold Chieftain's drastically lowers the cooldown of our Shouts when used properly.
- Tempering "Wrath of the Berserker Cooldown Reduction" does exactly what you might think, and is essential for keeping this skill off cooldown as often as possible.
Paragon Board
Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 when they reach level 15!
Level the Paragon Board by scrolling. Each step optimizes progression.
Glyphs
We need to level up our Glyphs to increase their power and activate their Additional Bonus with surrounding nodes. Glyphs have a radius of 3 by default, this increases to 4 at Glyph level 15. Complete Nightmare Dungeons to obtain Glyph experience.
Note that there are some Glyph position swaps and a few adjustments to surrounding Paragon nodes once they reach level 15. See the last two steps in the Paragon progression above for details. The setup displayed by default is the final version of the build.
Optional Glyphs
- Disembowel
- Can be used for additional cooldown resets. Replace Undaunted (no changes to paragon board) or Exploit (take Willpower nodes).
Glyph Leveling Priorities
Level 15
- Ambidextrous
- Ire
- Revenge
- Territorial
- Undaunted
- Exploit
Level 21
- Ambidextrous
- Revenge
- Ire
- Territorial
- Undaunted
- Exploit
Also check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.
Endgame Progression & Variants
When you start diving into the Endgame, you don't have all the tools available to achieve the final build versions. Let us guide you through different progression points to give you a smooth transition from our Leveling Guides to the final build version.
Progression Goals
Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. These are listed in priority order:
- Unlock the following Aspects from Dungeons:
- Death Wish in Penitent Cairns
- Needleflare in Yshari Sanctum
- Disobedience in Halls of the Damned
- Might in Dark Ravine
- Numbing Wrath in Heathen's Keep
- Inner Calm in Raethwind Wilds
- Wind Striker in Shivta Ruins
- Berserk Ripping in Mournfield
- Rapid in Buried Halls
- Vocalized Empowerment in Siroccos Caverns
- Find the following Legendary Aspects either as a random drop or by gambling with Obols:
- Undying: Gamble Pants
- Replaces Disobedience.
- Hectic: Gamble Boots
- Replaces Wind Striker.
- Adaptability: Gamble Rings
- Replaces Windlasher.
- Elements: Gamble One-Handed Weapons
- Replaces Devilish.
- Moonrise: Gamble One-Handed Weapons
- Replaces Death Wish, which replaces Berserk Ripping.
- Bold Chieftain's: Gamble Rings
- Replaces Vocalized Empowerment.
- Starlight: Gamble Rings
- Replaces Adaptability, which is moved to a Ring.
- Anger Management: Gamble One-Handed Weapons.
- Replaces Rapid.
- Undying: Gamble Pants
- Acquire the following Unique items either as a random drop or by farming specific Boss drops.
Note: You cannot gamble Unique items with obols!- Shard of Verathiel:
- Replaces Rapid. This is another core Unique item that we build around.
- Razorplate:
- Replaces Numbing Wrath to boost our Thorns damage.
- Tibault's Will:
- Replaces Undying.
- Paingorger's Gauntlets:
- Replaces Inner Calm.
- Ancients' Oath:
- Replaces Moonrise, which moves to a One-Handed Axe/Sword.
- Shard of Verathiel:
- If you're lucky enough to obtain the following Uber Uniques, they're useful for the build.
- Doombringer:
- This can be used instead of Moonrise when it is acquired. Give us a huge amount of life, damage reduction and Thorns damage.
- Doombringer:
Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.
Progression Setups
Follow the build's gearing progression from level 50 to 100, including the changes that need to be made as you obtain Legendary Aspects and Uniques.
[Starter / Level 50]
[Leveling to 100]
[Endgame / Pit 61+]
[Mythic / Speedfarm / Pit 101+]
Once you have completed the leveling guide, only the Codex of Power Aspects are guaranteed. With this setup you can farm the Legendary Aspects and Unique items you need for the next progression point.
Upon finishing the leveling process and approaching the endgame grind, many of the Aspects we use are already available to us from the Codex of Power. There is no reason we shouldn't put them to immediate use, since they can be imprinted as often as needed as we upgrade our gear. We'll start by doing the following:
Gear
Helm, Chest, Pants
- Might
- Numbing Wrath
- Disobedience
Gloves, One-Handed Weapons
- Inner Calm
- Devilish
- Rapid
Two-Handed Weapons
- Needleflare
- Death Wish
Boots
- Wind Striker
Amulet
- Windlasher
Ring
- Berserk Ripping
- Vocalized Empowerment
This gives us a functional build to begin farming with. This starter setup aims to balance our Thorns damage with Frenzy and Double Swing as supplemental damage sources.
Skills
The skill tree/playstyle stays relatively consistent throughout the leveling process. Early on, we make two skill changes:
- Furious Double Swing replaces Rupture
This skill is awesome for keeping up Berserking early on when we are lacking cooldown reduction for War Cry and Steel Grasp. Because of Death Wish and Blood Rage, we want to be Berserking at all times if possible, and Double Swing allows us to do just that. The great thing about this skill is that it doesn't even need to hit a target to activate its Berserking duration bonus - you can swing at the air to refresh it as long as you have enough Fury.
- We take Frenzy instead of Bash until Tempered affixes are available. This skill is nice because of the extra damage reduction it provides, but Lunging Strike is also a good choice.
Optional Considerations:
- Call of the Ancients can be a nice back up for enemies or bosses that just refuse to hit us during the early leveling process. If you find that Call of the Ancients proves useful, Rallying Cry is what it should replace.
Gameplay
The general gameplay loop does not change in the early stages of gearing. Just be mindful of the Berserking duration when moving between packs of monsters and utilize Double Swing to keep it refreshed. Thanks to Unconstrained, we can store up to 10 seconds so it is not a bad idea to try to stack this duration to its maximum before moving on. Paying attention to this, in combination with watching when our War Cry is about to be off cooldown, enables us to maintain Berserking at all times.
In this setup, you have access to all Legendary Aspects, allowing you to pilot a much stronger version of this build. Additional Legendary Aspects are used to fill slots that may be replaced with Unique items later on.
At this point of progression, prioritize using any well-rolled Aspects on pieces of gear that will not be replaced soon. If they are not build-enabling, it is even acceptable to save them for endgame pieces.
Gear
- Adaptability replaces Windlasher on our Amulet, giving us a big boost to our Frenzy damage.
- Moonrise should replace Death Wish, which moves to replace Berserk Ripping on a Ring.
- Undying replaces Disobedience for some constant life sustain. This should be done once we are approaching or above the Armor cap for the current level of content.
- Hectic replaces Wind Striker to help keep all of our skills off cooldown.
- Elements replaces Devilish.
- Bold Chieftain's replaces Vocalized Empowerment.
- Anger Management replaces Rapid for permanent Berserking uptime.
- It is important to start paying attention to Resistances the further we progress. If incoming damage becomes an issue, prioritize single Resistances on gear.
Skills
- Rupture gives us a Bleed source and a big Attack Speed boost. It starts to shine more once Decimator is picked up or when Bosses start to take longer. Until then, it is fine to still use Double Swing to keep Berserking uptime comfortable (if Anger Management has not yet been acquired).
Gameplay
Aside from skill swaps, no real changes in gameplay are required.
In this setup, you have access to all Legendary Aspects and Unique items, unleashing the strongest version of this build. Be prepared to grind to access some of these highly sought after items!
Gear
- Tuskhelm of Joritz the Mighty is a great choice for much of the endgame. It solves capping Blood Rage pretty much on its own, gives us Attack and Movement Speed, and also some Cooldown Reduction and Fury generation.
- Razorplate gives us a giant chunk of Thorns with a chance to increase its damage by 3x. It offers us nothing outside of that, but for pure Thorns damage it's hard to beat.
- Paingorger's Gauntlets boosts our Frenzy damage. We activate them with Steel Grasp.
- Tibault's Will gives us a generic damage multiplier for both Thorns and Frenzy, and some pretty decent damage reduction as well.
- Shard of Verathiel (which is required at this stage), gives a massive damage multiplier to Frenzy and turns it into a spender. This further lets us capitalize on abilities that spend Fury - Wrath of the Berserker, for example.
- Ancients' Oath is another generic damage multiplier that activates with Steel Grasp, which is a core part of our skill rotation.
Skills
This is the final version of our tree - it does not differ much from where we left off.
- The addition here is Wrath of the Berserker, since we now have a means of properly utilizing it.
Gameplay
This will typically be our gameplay loop from now on. Use Steel Grasp to group up enemies and extend Berserking, then use Frenzy as the main attack to cleave through enemies. Thorns is the bulk of our area damage, and Frenzy serves as a way of dealing with tougher enemies and whatever survives our Thorns.
This setup revolves around Fists of Fate and Andariel's Visage to drastically improve our damage output via Lucky Hit-based offensive sources.
Gear
- Andariel's Visage is one of the core items here. Frenzy is an already fast-attacking skill with a pretty decent base Lucky Hit, which means poison novas will be triggering very frequently.
- Fists of Fate is the other key piece, offering an absurd amount of Lucky Hit Chance along with other great stats.
- Doombringer gives a ridiculous amount of Maximum Life and damage reduction, which makes us incredibly tanky and boosts Thorns damage, as well. It also comes bundled with yet another Lucky Hit-based damage source.
- Since Frenzy is a Fury spender, we can actually make use of Ring of Starless Skies for a hefty damage boost.
Skills
- Apart from a couple of minor adjustments, the skill tree is relatively the same! Invigorating Fury isn't much use here, so we pump those points into War Cry for some extra damage.
Paragon
- Not much changes here either; there's just minor adjustments to make up some lost Damage while Berserking from gear, as well as some pathing.
Hardcore Adjustments
Hardcore requires you to build into more defenses. Here are some tips to successful in this game mode:
Though our main setup is quite tanky, more defense is never a bad thing in hardcore. We should consider the following:
- Defensive oriented rolls should always be prioritized over offensive ones.
- Iron Skin can replace a skill of your choosing and be supported with Aspect of the Iron Warrior.
Build Scaling & Stat Priorities
Learn about the important build scaling mechanics and stat weights.
Thorns:
- Thorns damage scales with, you guessed it, our Thorns stat.
- It also scales with Strength and Maximum Life when the Outburst passive is taken.
- When we cast Challenging Shout, its enhanced version gives us a Thorns boost in proportion to our Maximum Life pool.
- The Tough as Nails passive give us a percentage increase to our Thorns damage.
- Death Wish Aspect provides a significant amount of Thorns while under the effects of Berserking.
- A large portion of our Thorns comes from the Unique item, Razorplate. As far as optional sources go, this should always be the priority when trying to add more damage.
- The Tempered affix "Thorns while Fortified" gives our Thorns a percentage-based damage increase.
Berserking:
- One of the biggest generic sources of increased damage for us. Berserking acts as a 1.25x multiplier while it is active, and this damage scales even higher with the help of the Blood Rage paragon node. Because of this, we want to prioritize Berserking status at all times and take enough sources of Damage while Berserking to reach its cap.
- Another reason for wanting to be under the effects of Berserking at all times is to benefit from Death Wish Aspect as much as possible.
- Enhanced War Cry is our primary source of Berserking.
- Use of Fighter's Steel Grasp can also initiate or extend the effect.
- Unconstrained gives all our sources prolonged duration and also drastically increases its damage bonus.
Vulnerable Damage:
- This status acts as a 1.2x multiplier to our damage. We don't actively try to scale Vulnerable damage beyond this, since it acts as just another additive damage source.
- Exploit allows us to inflict Vulnerable whenever we initiate combat, and can be a main source of application. However, once its duration ends, we have to wait quite a while for its effect to activate again.
- Taking a Lucky Hit: Chance to Make Enemies Vulnerable roll on one Ring is usually an efficient way to keep this debuff active once Exploit expires.
- The Two-Handed Axe Expertise is a multiplier to our Vulnerable damage.
- Enhanced Steel Grasp always inflicts Vulnerable when it hits an enemy.
- Kick with Kick Vulnerable Duration tempered on gear provides a lengthy application when used.
Weapon Damage:
- Weapon Damage does not matter for Thorns, but it should be prioritized on our Frenzy weapons. Besides that, we want to prioritize only the stat rolls on our weapons, and we want them to at least have an item power of 780 to have them roll their maximum values.
Critical Strike Chance & Damage:
- These also do nothing for Thorns, but they do boost our Frenzy damage. Thorns cannot Critically Strike (unless under the effect of a Lethal Shrine), so these stats aren't important when trying to maximize Thorns damage.
Needleflare Aspect:
- This Aspect allows us to spread our Thorns and provides us with a source of area damage; it is invaluable for clearing groups of monsters and scales insanely well in highly dense areas.
Damage Reduction:
- Challenging Shout is one of our main sources of damage reduction.
- Aggressive Resistance is a source of damage reduction while we are Berserking.
- Pit Fighter offers us a small amount of Distant Damage Reduction.
- There is a stacking damage reduction with our Shout(s) thanks to Guttural Yell.
- Territorial, Undaunted, and Ire Glyphs all offer us various forms of damage reduction.
Fortify:
- While we are Fortified, we gain a baseline 15% damage reduction.
- The Warbringer paragon node is used to constantly generate Fortify.
- Undaunted gives us even more damage reduction while Fortified (and hey, some damage too.)
Armor:
- A minimum total value of 9230 is required to reach the Armor cap against level 200 enemies.
- Our Strength stat inherently grants us Armor, with a 1:1 ratio.
- Aspect of Disobedience increases our total Armor by a percentage.
- Royal Skulls can be socketed in Amulet and Rings for additional Armor, but they contend with gems that grant Resistances.
- Armor rolls are available on non-Unique Helmets, Chest Armors, Gloves, Pants, and Boots.
Another form of damage mitigation, Armor is perhaps the most important as it is not conditional and always in effect. We want to scale this as high as possible and make it a priority everywhere we can get it.
Unstoppable:
- Enhanced Rallying Cry is our main source of prolonged Unstoppable.
Unstoppable is our means of ignoring or escaping the many types of enemy Crowd Control effects. With the above skills, we actually have very high uptime on this.
Our Damage Explained article explains how to scale your Offense.
Learn all you need to know to scale Defense with our Defense Explained Article.
Stat Priorities
There are many stats and status effects that generate on gear, but many are not important for your build. See below for a general breakdown as well as a per slot priority list in the list.
- Helm: Tuskhelm of Joritz the Mighty
- Damage while Berserking ↑ ↑ ↑
- Attack Speed while Berserking
- Maximum Life
- Movement Speed while Berserking
- Chance to Become More Enraged [60]
- Otherwise Look For: Might
- Strength ↑ ↑ ↑
- Maximum Life
- Cooldown Reduction
- ⚒️Thorns while Fortified
- ⚒️Invigorating Fury / Raid Leader
- Chest Armor: Razorplate
- Chance to Deal Increased Damage [200]
- Thorns ↑ ↑ ↑
- Thorns
- Thorns...
- Thorns?
- Otherwise Look For: Iron Blood
- Strength ↑ ↑ ↑
- Maximum Life
- + Ranks to Challenging Shout / Resistance (as needed)
- ⚒️Thorns while Fortified
- ⚒️Invigorating Fury / Raid Leader
- Gloves: Paingorger's Gauntlets
- Echoed Damage [200]
- + Ranks to Basic Skills ↑ ↑ ↑
- Cooldown Reduction
- Attack Speed
- Lucky Hit: Chance to Stun
- Otherwise Look For: Inner Calm / Elements
- Strength / Maximum Life
- Critical Strike Chance ↑ ↑ ↑
- Attack Speed / Resistance (as needed)
- ⚒️Thorns while Fortified
- ⚒️Damage to Close Enemies
- Pants: Tibault's Will
- Increased Damage while Unstoppable (20%)
- Damage Reduction while Unstoppable ↑ ↑ ↑
- Maximum Life
- All Stats
- Maximum Resource
- Otherwise Look For: Undying / Juggernaut's (as needed)
- + Ranks to Frenzy ↑ ↑ ↑
- Strength
- Maximum Life / Resistance (as needed)
- ⚒️Thorns while Fortified
- ⚒️Invigorating Fury / Raid Leader
- Boots: Hectic
- Movement Speed ↑ ↑ ↑
- Armor
- Resistance to All Elements (as needed) / Strength / Maximum Life
- ⚒️Thorns while Fortified
- ⚒️Movement Speed
- Amulet: Inner Calm
- + Ranks to Counteroffensive ↑ ↑ ↑
- Critical Strike Chance
- Cooldown Reduction
- ⚒️Resource Generation with Dual-Wielded Weapons
- ⚒️Invigorating Fury
- Ring 1: Bold Chieftain's
- Critical Strike Chance ↑ ↑ ↑
- Strength
- Maximum Life / Attack Speed
- ⚒️Damage while Berserking
- ⚒️Resource Generation with Dual-Wielded Weapons
- Ring 2: Adaptability
- Critical Strike Chance ↑ ↑ ↑
- Strength
- Maximum Life / Attack Speed
- ⚒️Damage while Berserking
- ⚒️Resource Generation with Dual-Wielded Weapons
- Two-Handed Bludgeoning Weapon: Needleflare
- Strength ↑ ↑ ↑
- Maximum Life
- Vulnerable Damage
- ⚒️Berserking Duration
- ⚒️Damage to Close Enemies
- Dual-Wield Weapon 1 (Axe/Sword): Moonrise
- High Damage Per Second
- Strength ↑ ↑ ↑
- Maximum Life
- Vulnerable Damage
- ⚒️Berserking Duration
- ⚒️Damage to Close Enemies
- Dual-Wield Weapon 2 (Sword): Shard of Verathiel
- High Damage Per Second
- Basic Skills Deal Increased Damage [200]
- +Ranks to Basic Skills ↑ ↑ ↑
- Basic Attack Speed
- All Stats
- Damage
- Maximum Resource
- Otherwise Look For: Inner Calm / Elements
- High Damage Per Second
- Strength
- Maximum Life
- Vulnerable Damage
- ⚒️Berserking Duration
- ⚒️Damage to Close Enemies
- Two-Handed Slashing Weapon (Axe): Ancients' OathMoonrise
- Enemies Take Increased Damage [60]
- Cooldown Reduction ↑ ↑ ↑
- Strength
- Damage to Close Enemies
- + Ranks to Steel Grasp
- Otherwise Look For: Moonrise (swap from Dual-Wield Weapon 1)
- Strength ↑ ↑ ↑
- Maximum Life
- Vulnerable Damage
- ⚒️Berserking Duration
- ⚒️Damage to Close Enemies
This build benefits the most from the following consumables:
- Elixirs: Elixir of Cruelty, Iron Skin Elixir, Elixir of Fortitude, Heady Assault Elixir & Heady Precision Elixir
- Incenses: Song of the Mountain, Reddamine Buzz & Chorus of War
FAQ & Mechanics
Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.
Coming Soon
Mechanics
Learn about the mechanical details which makes the build tick.
Thorns
Fortify
Unconstrained
Summary
This build is an excellent choice if you're looking for a relaxing way to destroy pretty much anything the game has to offer. It has great damage with relatively low gear requirements (Thorns can carry on its own early on), minimal Fury management with the full end game setup, amazing defenses with multiple ways of scaling them, and excellent utility in the form of Steel Grasp. If this sounds fun, then definitely consider introducing yourself to the Thorns Barbarian - just don't get too close!
Credits
Written by snail
Reviewed by Northwar