Thorns Barbarian Endgame Build Guide
Welcome to the Thorns Barbarian Endgame Guide!
If you are a believer of the Armadillo way of life or simply curious about the Thorns evolution in Season 8, then you're in the right place!
The two main ideas behind this build remain to 1. Spend Fury and 2. Cast Cooldown based skills every couple of seconds in order to trigger Barbed Carapace. Once those are sorted, your only goals are to scale your Thorns damage as high as possible through the following means:
- Getting as much Fortify and Maximum Life as possible. The more, the better to fully benefit from Outburst and our Thorns related tempers.
- Having permanent uptime on your buffs, the key ones being Strategic Challenging Shout for its massive Thorns gains.
- Stacking every single damage reduction and damage multiplier under the sun of Sanctuary.
Now you might be wondering, where's the catch?
- Well, if the monsters don't hit you, your damage output is gonna tank, so party play isn't your strongest point.
- Bosses with slow attack animation aren't amazing for us either.
Despite those issues, there's a redeeming feature for Thorns in Season 8. Harbinger of Hatred's Volley Boss Power provides us a new way to spend massive amounts of Fury and apply Vulnerable in a large zone, resulting in a more dynamic build with sizeable Quality of Life improvements. If those explanations managed to make you a Thorns believer, then have a seat friend, as we delve further into the guide.
Requirement for this build
- Seasonal Boss Power: Harbinger of Hatred's Volley
- Eternal: You can use Shard of Verathiel to achieve similar results.
This build guide assumes you have a Level 60 Character and unlocked Torment 1. To get there, level up with one of our Barbarian Leveling Guides. See how this Build compares against others with our various Build Tier Lists.
Boss Powers
Season 8 is the Season of Belial's Return. It allows you to tap into Boss Powers obtained from World, Event, and Lair Bosses throughout Sanctuary. The new seasonal mechanic, Apparition Incursions, is available at any difficulty level and gives you the opportunity to unlock a subset of these powers very early on. Various Apparition Monsters appear in these special timed events throughout Sanctuary. Defeating these monsters spawns 1 of 10 Apparition Bosses to hunt you down and defeating them grants you their Boss Power. After defeating the first Boss, continue the event for a chance to fight a second Apparition Boss, after which Belial himself joins the fray.
There are 24 Boss Powers available and the first time you defeat one of these Bosses, you claim their power for yourself. Boss Powers each have Main and Modifier effects to boost your build. 13 are available in all difficulties (from Apparition Incursions and World Bosses), while 11 can only be acquired in Torment 1 difficulty or higher from Lair Bosses and Lilith. You can equip 1 Main Power and 3 Modifiers, and all powers can be upgraded up to Rank 20, increasing the potency of both the Main and Modifier effect. You use Spectral Ash to upgrade these powers, dropped from Apparition Incursions and by defeating any Bosses. Boss Powers also scale with your Paragon Level, growing stronger as you progress.
Best-in-Slot Boss Powers
Main Power
- Skerg's Toxins - As your Main Power, it has no demerit. Easy to acquire, trigger when you're getting hit (which is kinda the point here), it deals decent damage and can applied to multiples enemies at once.
Modifiers
- Harbinger of Hatred's Volley - Triggered by activating your Main Power. The second line is an attractive multiplier, but the first line is where the magic's at. Due to us investing in more Fury generation bonuses than ever, our super fast Frenzy will always overcap, turning into a reliable Vulnerable / Fury spending source. Resource generation (refund) being calculated afterwards, you'll never have to worry about running out!
- Blackmailer's Sabotage - Always active Modifier. This one is the second big QoL improvement of Season 8. Generating up to 60% of your Fortify as Barrier means you're no longer losing Health. Not losing Health means it becomes way easier keep our Fortified status (temper doubling our Thorns).
- Flesh Reaper's Disruption - As an always active Modifier, it can used in any stages of the build as Exploiter's Aspect and Subo's Mastermind will provide the required Crowd Control Duration we need. Given our permanent Vulnerable uptime this is a solid choice.
Alternate Boss Powers
- Lilith's Wind of Hate - As a Main Power, it can be used in the later stages of the game if you're looking for a serviceable Physical damage wave that also consistently triggers our Modifiers.
- Torusk's Rage - As a Main Power, it can be used for its speed farming capabilities. If monsters become Unstoppable, they can't be Crowd Controlled, which means they attack you more! Other players might not like it as much though...
Learn more details about the season theme in our full Season Guide.
Skills & Gameplay
- Frenzy is our main skill and multi purpose tool to generate and spend Fury (thanks to Harbinger of Hatred's Volley). It also generates Fortify once our Warbringer Paragon legendary node is unlocked and gives us Attack Speed, Movement Speed and damage reduction on top of triggering our massive Belligerence multiplier.
- Rupture is our secondary skill. It is used every couple of seconds to activate our Barbed Carapace secondary "Active AoE Thorns" damage, our Overpower multipliers (Decimator, Warpath) and give us a solid chunk of Attack Speed.
- Wrath of the Berserker acts as a steroid buff, further increasing our damage, Berserking uptime, Movement Speed and making us Unstoppable while active. It also doubles as a packing Tool once you reach rank 5.
- Rallying Cry is a buff providing us a big Resource Generation bonus (to sustain our high Fury spending gameplay) and Unstoppable for its entire duration.
- Challenging Shout grants us a vast amount of damage mitigation, Maximum Life and Thorns while active, which is the reason we want it up at all times!
- War Cry is our last buff, giving us a well appreciated multiplicative damage boost.
Skill Rotation
- Use Wrath of the Berserker first and then whenever available. Ideally reuse it just before it falls off to keep the stacked bonus from Supreme Wrath of the Berserker.
- Right after, use Rallying Cry, Challenging Shout and War Cryand then whenever they are available as each Shout use will reduce your Wrath of the Berserker thanks to the Marshal Glyph.
- Start spamming Frenzy at the speed of Light and watch the magic happen as your Fury spending related buffs get automatically triggered while your cooldowns reset thanks to the Hectic Aspect.
- Use Rupture every 3 to 5 seconds to upkeep your related buffs active, especially Barbed Carapace.
PRO TIP: Make sure to use the Hold Position key when attacking to maximize your Inner Calm.
Arsenal System
The Arsenal System allows us to use a specific weapon for every attack skill, with each weapon granting different bonuses. We also have what is called the Technique Slot. With this, we can use any weapon of our choosing to always reap the benefit from its expertise bonus, regardless of which weapon we have equipped.
The Dual-Wield weapon set is used as our assigned weapon for both Frenzy and Rupture.
In the Technique Slot, the Two-Handed Axe Expertise allows us to deal 10% more Damage to Vulnerable enemies. This build naturally has high Vulnerable uptime thanks to Harbinger of Hatred's Volley, so this is a no-brainer. Unfortunately, its secondary effect does not apply here - the limitation of the Technique Slot being that it does not allow us to benefit from the second bonus that is normally gained when reaching expertise rank 10 with any weapon.
Learn more details and how to unlock this system in our full Barbarian Class Overview.
Paragon & Glyphs
Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.
Use the slider to see the progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.
Some Glyph position swaps, board changes and other pathing adjustments may occur as you unlock your full potential. The setup displayed by default is the final version of the build before spending additional points that do not significantly impact your character's power.
Glyph Leveling Priorities
To Level 15
- Marshal
- Ambidextrous
- Revenge
- Challenger
- Ire
To Level 46
- Marshal
- Ambidextrous
- Revenge
- Challenger
- Ire
Learn more details about the Paragon System in our in-depth Paragon Boards and Glyphs guide.
Runes
You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons if your build calls for them, otherwise place them into your Armor pieces to replace normal gems. This Thorns Barbarian build focuses on the following combos:
Best in Slot
- Poc + Qax - With the recent changes to Qax and our fast and massive Fury spending playstyle, this Runeword guarantees a near permanent 100% damage multiplier.
- Neo + Tec - This Runeword constantly spawns Earthquakes as damage taken under a Barrier does not count as Health damage, this way we can easily benefit from Earthquake and Bul-Kathos.
Alternative choices
If you haven't unlocked the final setup or found the top Runes, you can also benefit from these options:
- Cir - A good early game alternative/substitution Ritual Rune to generate offerings.
- Yax - A very strong 200 offering Ritual Rune that triggers whenever you use a healing potion.
- Qua - A fairly good Invocation rune to increase our movement speed early on.
Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.
Mercenaries
Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one hired (permanent) mercenary during solo play and a reinforcement who assists you from time to time in certain situations.
Hired: Subo
He's mainly used for his Seeker ability, which is just incredibly useful in all content since it reveals enemies on the mini-map; the value this has can not be understated. Aside from that, he just kinda shoots stuff and occasionally applies Stuns. His Iconic Skill, Trip Mines, brings us some Crowd Control Duration thanks to Trip Mines, further buffing up our Flesh Reaper's Disruption Power.
Reinforcement: Raheir
Raheir's Crater serves as an on demand packing tool.
Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.
Stat Priorities & Item Progression
To enable the Thorns Barbarian to perform optimally, hunt for these stats on your gear with good rolls and aim to Temper ⚒️ & Masterwork Crit ↑ them accordingly. The green arrow ↑ indicates which affix is most impactful to Masterwork Crit, and it does not indicate how many Masterwork Crits you need on that particular affix. Keep in mind that certain stats, such as Armor, Resistances, Extra Size Tempers, Attack Speed, and more, have caps that may affect your priorities according to the items and Paragon points available at that moment.
Recommended Endgame Stat Thresholds
- Any % Critical Strike Chance (doesn't matter)
- 160% Frenzy Attack speed.
- 450%+ Damage while Berserking (Blood Rage)
- 4500+ Strength
- Armor Capped 1,000
- Resistance Capped 70%
- 80,000+ Life
- 200%+ Movement Speed
Item Progression Goals
Before you dive into the Endgame with the Thorns Barbarian, take a look at this overview of the items used in the build and make sure to check them as you progress! See below for further details about the different progression steps and variants. Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. Keep in mind that while we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.
Learn more details and how to farm Legendary Aspects and Uniques in ourGeneral Farming Guide.
Build Variants
This section is designed to guide your Thorns Barbarian from a fresh level 60 into the very late endgame using the three variants Starter, Ancestraland Mythic. At the final step, you should be fully decked out with a great all-rounder build. From there, follow the other min/max variants if you want to optimize around certain activities such as Pit Pushing, Speedfarming and more.
If you are fresh in Torment 1 coming from a leveling guide, this is where you begin. Since only some Aspects can be guaranteed from Dungeon unlocks for the Codex of Power, focus on acquiring the additional aspects via gambling with Murmuring Obols.
Gear & Skills
- Early on in your progression, focus on Armor & Resistances to survive. Each Torment difficulty adds a penalty of -250 Armor and -25% all Res and it's recommended to keep both capped (1000 Armor, 70+ Res) at all times. As you unlock higher power gear, masterworking levels and more Paragon points, you naturally scale your character into the higher difficulties and can start replacing some of these rolls with max life, offensive or utility stats.
- To get an initial amount of Thorns, we focus on flat Thorns-providing affixes.
The goal here is to progress through the Torment difficulties as you unlock Ancestrals, Paragon points, all Legendary Aspects, Temper mods and the most important Uniques to pilot this build. Some Legendary Aspects are used temporarily to fill slots that may be replaced with more Unique items later on.
Gear & Skills
- As you upgrade your gear to Ancestrals with more masterworking levels and reach higher paragon, you can focus more and more on replacing Armor & Resistance rolls with better stats, but ensure to stay capped at 1000 Armor and 70%+ Resistances for the difficulty you're currently in.
- Razorplate is the obvious core of any Thorns build. Despite lacking when it comes to stats, its Unique effect more than makes up for it!
This setup optimizes the build to push the highest possible Tiers in The Pit after you have finished the Mythic variant and reached a plateau in your progression.
ㅤ
Gear & Skills
- Doombringer is used for its gigantic Maximum Life increase, which helps us defensively and also boosts our Overpower damage.
FAQ & Mechanics
Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.
Mechanics
Much of the information in this section has been carefully and thoroughly tested by Icytroll and is extracted directly from the Barbarian Compendium. This should be your main source for the most accurate and up-to-date explanations on all mechanics that pertain to the Barbarian class.
For Outburst the formula is (Max Life - BaseLife) / (BaseLife*10%) * OutburstThorns
which translates into (MaxLife - 400) / 40 * 8
.
Note that we do not need more than 1 point in Outburst as it doesn't increase the ratio we get from Max life (2nd part), but only the base flat amount (1rst part, ie: 16 -> 32 -> 48).
Thorns while Fortified Tempers are additives within one another (ThornWFortified1 + ThornWFortified2 etc) but Multiplicative with your base Thorns (from Affixes, Outburst or Strategic Challenging Shout).
Other Thorns multipliers such as Barbed Carapace and Tough as Nails work as regular Thorns Multipliers.
Video Guide
Coming soon
Summary
The Thorns Barbarian is a lazy easy to play, razor bladed tank that performs well in in most content.
Here's why it's a great build:
- Extreme defense from its Challenging Shout, Doombringer and defense oriented Paragon Boards.
- Permanent Berserking uptime thanks to Wrath of the Berserker and Enhanced War Cry.
- Good synergy with the Season 8 Boss Powers, which ease the build playstyle while providing decent QoL improvements.
Credits
Written by Beatdropper
Reviewed by snail