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Upheaval Barbarian Endgame Guide

Last Updated: March 5th 2024

Season 3 - ConstructS-Tier

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Welcome to the Upheaval Barbarian endgame guide! This build combines huge AoE, Critical Strike and Overpower to deal millions of damage to entire rooms full of enemies. This is an ideal setup for nuking bosses and farming elite packs in dungeons and the overworld. The incredible damage potential of Critical Overpower combined with the enormous AoE of Upheaval makes this a top-tier build for Barbarians. Equipped with the unique weapon Hellhammer, a Barbarian running this build is ready to make almost all endgame content look easy.

This build can guarantee you score Critical Strikes and Overpower frequently, so it has great baseline damage output. It also has better defenses and range than other Barbarian builds, so it's okay to make mistakes. Although this build is very forgiving, it also provides many opportunities for experienced players to make the most of their hard-earned gear and polished skills.

In this guide we teach you all you need to know to be successful with the Upheaval Barbarian in Diablo 4. Let's go!

Upheaval Barbarian Best in Slot Gear

This build guide assumes you have a Level 50 Character and finished the Campaign. Level up with our Upheaval Barbarian Leveling Guide. If you are looking for a different Barbarian playstyle, check out all of our Barbarian Guides.

DifficultyAverage
SpeedfarmingExcellent
NM DungeonsStrong
BossingStrong
DefenseStrong

Season 3 - Season of the Construct

In Season 3, you obtain the Seneschal Construct through the Season Questline, then collect Governing Stones or Tuning Stones to add attacks and augment them to support your build. Only certain Tuning Stones work with a particular Governing Stone. Look at the bottom of any Tuning Stone tooltip to see if it is compatible with your Construct's currently equipped Stones. Lastly, they can be leveled up by getting duplicates to max out their power. Check out our full Season 3 guide for more information.

  1. Tempest - This offensive AOE Governing Stone is the best option because it persists after the target's death and grows over time, meaning its maximum damage is potentially unlimited.
    • Registered Damage Support - When this stone supports AOE attacks, the resulting damage scaling is overpowered in groups of many enemies.
    • Bleeding Support - All of the Damage over Time effects work well with Tempest and Registered Damage because the interaction creates a damage feedback loop with potential for exponential growth.
    • Evernight will have 100% uptime when attached to Tempest.
  2. Flash of Adrenaline - We use this Governing Stone because boosting our character's damage output is fun.
    • Tactical Support - This stone allows us to enjoy a burst of fun more often.
    • Duration Support - Combining Duration with Tactical is an interesting choice that may enable us to achieve 100% uptime on some effects.
    • Genesis - This allows us to more than double the effectiveness of the connected ability.

Alternative Stones

Lightning Bolt - we can substitute this Governing Stone in for Tempest if we don't have it yet.

If we are missing any of the Tuning Stones attached to Tempest or Lightning Bolt, then we can run any of the follow Tuning Stones in place of the ones that are missing:

  • Swift Support
  • Resource Support
  • Fortify Support

Reconstruct - This Governing Stone is a reasonable alternative to Flash of Adrenaline if you don't have that yet, or if you're more comfortable focusing on defense instead of DPS.

Safeguard Support - This Tuning Stones is a good option instead of Genesis if you don't have it.

Skill Tree & Gameplay

Lunging Strike will be used occasionally for mobility, to generate Fury, or to help us sync up Earthstriker's Overpower procs. Assign your One-Handed weapons to this skill.

Upheaval is one of the Barbarian's largest AoE skills, and one of their hardest-hitting core skills. Furious Upheaval gives it a huge damage bonus, so always try to stack that up before unleashing this skill. Assign your Two-Handed Hammer to this skill.

Rallying Cry is reserved for use when Charge is on cooldown. The Marshal glyph will allow Rallying Cry to quickly reset the cooldowns of other skills. In addition, Rallying Cry will also give us large bonuses to movement speed and Fury generation. Finally, it will also make us Unstoppable, which will break Crowd Control effects and cause us to gain Fury and bonus damage thanks to Tibault's Will.

Challenging Shout is there to give us a huge boost to defenses and reset the cooldown of Charge. It also generates Fury when we're hit. At lower levels when defense is less important and we need more Fury generation, we may swap this out for Leap with Power Leap.

Charge is the perfect complement to Upheaval. The only problem with this skill is that it can be awkward to aim with a controller. Assign your Two-Handed Slashing weapon to this skill.

Wrath of the Berserker increases damage, movement speed, Fury generation, and gives Unstoppable.

Upheaval Endgame Skill Tree

Barbarian Weapon Technique

The Arsenal System allows us to use a specific weapon for every attack skill, with each weapon granting different bonuses. We also have what is called the Technique Slot. With this, we can use any weapon of our choosing to always reap the benefit from, regardless of which weapon we have equipped.

In the Technique Slot, the Two-Handed Axe allows us to gain a significant bonus to our damage against Vulnerable enemies. Unfortunately, its secondary effect does not apply here - the limitation of the Technique Slot is that it does not allow us to benefit from the second bonus that is normally gained from reaching rank 10 with any weapon expertise. Make sure to train your Two-Handed Axe expertise up to level 10 to gain the full bonus. You can do this by hitting monsters with a Two-Handed Axe. This should take less than an hour.

The Two-Handed Mace is our best option for Upheaval because many nodes, glyphs, affixes and skills provide synergy between Overpower and Two-Handed Mace.

Our Two-Handed Slashing weapon is the best option for Charge. We must select something other than the weapon that Upheaval is using, in order to satisfy the requirements of Earthstriker. We do not want to use One-Handed Weapons because they don't hit as hard, and don't benefit from Heavy Handed and Brute Force.

For Lunging Strike, we want to use our One-Handed Weapons because they are fastest, which allows us to generate Fury quickly.

Learn more details and how to unlock this class specification in our full Arsenal System Guide.

Resource & Cooldown Management

This build recommends the Ultimate Passive skill Unbridled Rage, which doubles the cost of Upheaval from 40 Fury to 80 Fury . If you do not have very much Resource Generation or do not have Tibault's Will, then casting Charge will not give you the Fury you need to cast Upheaval. Until then, you will need to spam Lunging Strike when Charge and Upheaval are not available.

The base cooldown of Chargel] is 17 seconds, so we need to significantly reduce its cooldown in order to use it as a generator. The Legendary Aspect Bear Clan Berserker makes a big difference, as do Ranks of Charge on pants and Ranks of Brawling Skills on amulets. The affix Cooldown Reduction on amulets and helms helps too. Prioritize these affixes in order to make this build viable. If we stack enough of those bonuses, it's possible to reduce the cooldown of Charge to zero seconds.

Paragon Board

Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 when they reach level 15!

← Scroll to Level →

Level the Paragon Board by scrolling. Each step optimizes progression.

Glyphs

We need to level up our Glyphs to increase their power and activate their Additional Bonus with surrounding nodes. Glyphs have a radius of 3 by default, this increases to 4 at Glyph level 15. Complete Nightmare Dungeons to obtain Glyph experience.

Note that there are some Glyph position swaps and a few adjustments to surrounding Paragon nodes once they reach level 15. See the last two steps in the Paragon progression above for details. The setup displayed by default is the final version of the build.

Glyph Leveling Priorities

Level 15

  1. Ire
  2. Marshal
  3. Might
  4. Exploit
  5. Undaunted
  6. Crusher

Max Level

  1. Ire
  2. Marshal
  3. Might
  4. Exploit
  5. Undaunted
  6. Crusher

Also check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.

Endgame Progression

When you start diving into the Endgame, you don't have all the tools available to achieve the final build versions. Let us guide you through different progression points to give you a smooth transition from our Leveling Guides to the final build version.

Progression Goals

Starting at level 50, we'll need to take a few steps to bring this build fully online. we'll need to start collection all of our aspects. Third we need to fight tough bosses to target farm our Uniques. Finally, we should farm Nightmare Dungeons to level up our glyphs.

Unlock the following Aspects from Dungeons

Find the following Legendary Aspects either as a random drop or by gambling with Obols. If you find a legendary aspect that's a perfect roll, save it. In addition, if you find any of the aspects listed above or below at any quality, save it unless you already have one of that quality in your codex.

  • Ancestral Charge
  • Limitless Rage
  • Accelerating
  • Bear Clan Berserker
  • Juggernaut

Acquire the following Unique items either as a random drop or by farming specific Boss drops.
Note: You cannot gamble Unique items with obols!

  • Ring of Red Furor gives us a reliable boost to our damage. It also gives a huge amount of Resource Generation and Attack Speed which is very valuable and hard to come by. Ring of Red Furor ensures that every other Upheaval will Critically Hit as long as we don't pause too long between casts. If equipping this ring means losing Bear Clan Berserker and increases your Charge cooldown too much, you won't be able to make good use of it. Echo of Varshan has an increased chance to drop Ring of Red Furor, so head over to our Echo of Varshan Boss Guide when you're ready to start farming this ring.
  • Hellhammer is our unique of choice for this build because it gives up to 6 ranks to our core skill Upheaval. We should have 9 ranks without it (5 base, +4 from gloves) so this should bring us up to 15 ranks. This makes Upheaval capable of dealing more damage than almost every other skill available to Barbarians. In addition, this unique weapon increases the size of Upheaval's AoE. Together, those effects mean we can wipe out entire groups of enemies with a single swing of our hammer. The Beast in the Ice has an increased chance to drop Hellhammer. Check out The Beast in the Ice Boss Guide for more information.

The following se can be farmed from from Duriel, King of Maggots, so when you're ready for that challenge, head on over to the Duriel, King of Maggots Boss Guide to learn more.

Banished Lord's Talisman is incredible for this build. It gives huge amounts of Overpower Damage, Resource Generation, and Critical Strike Chance, all of which we need. On top of that, it gives us another 2 ranks to Upheaval. None of those great affixes can usually be found on amulets. The best part, however, is the unique aspect, which gives us another source of guaranteed Overpower, and more than doubles the damage of any Overpower that also critically hits. However, if equipping this amulet means losing Cooldown Reduction and Ranks of Brawling Skills, it might slow down our Charge, and make this build less viable.

  • Tuskhelm of Joritz the Mighty is an extremely good helm for a build that maintains Berserking constantly, and frequently reapplies it. Charge will fill that role for us, making this helm very valuable for this build.

If you're lucky enough to obtain the following Uber Uniques, they're useful for the build.

  • Harlequin Crest takes this build to another level. It is an extremely rare drop that is a huge benefit to almost every build for every class, so if you get one, equip it immediately and never take it off. This helm is especially important for this build because we need additional ranks of Charge and Cooldown Reduction to achieve our optimal rotation and maximum DPS. Once you get this helm, you can comfortably equip Banished Lord's Talisman and Ring of Red Furor without incurring a crippling Charge cooldown.
  • The Grandfather is another extremely rare drop that is highly sought-after by almost all players and every build. The affixes are not great, but the unique aspect is incredible. Our Best in Slot build gives us over 75% chance to Critically Strike with Upheaval. This sword will double the damage of every one of those Critical Strikes. Having this weapon practically doubles our damage per second.
  • You may also find Doombringer and Melted Heart of Selig. These are good items to equip if you feel like you need more defense, but they will cause us too lose too much offense. This build is already very safe and defensive, so using these two items would make us less balanced and slow us down too much.

Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.

Progression Setups

Follow the build's gearing progression from level 50 to 100, including the changes that need to be made as you obtain Legendary Aspects and Uniques.

Midgame
Early Endgame
Pre- Best in Slot
Best in Slot
Gauntlet

Once you have completed the leveling guide, only the Codex of Power Aspects are guaranteed. With this setup, you can farm the Legendary Aspects and Unique items you need for the next progression point.

Gear

  • Unlock all the Codex Powers mentioned above.
  • Collect a set of Sacred gear in World Tier 3.
  • Gamble for rings with Obols to get Bear Clan Berserker and Ancestral Charge. This build can feel slow and frustrating without those two aspects.
  • Start farming Living Steel in Helltides and complete whispers to stockpile gold and Varshan Body Parts. Do not use these in World Tier 3 - it's best to save them for later.
Midgame Gear

Skills

  • In this stage of progression we use the standard skill tree for this build.
Midgame Skill Tree

Gameplay

Alternate casting Charge and Upheaval. If Charge is on cooldown, and you have Marshal glyph, you can reduce the cooldown by 4 seconds by using Rallying Cry or Challenging Shout. If you don't have enough Fury for Upheaval, spam Lunging Strike until you can cast Upheaval.

In this setup, you have access to all Legendary Aspects, allowing you to pilot a much stronger version of this build. Additional Legendary Aspects are used to fill slots that may be replaced with Unique items later on.

Gear

  • Work on acquiring a high-roll Bear Clan Berserker and Ancestral Charge (any quality is great) as much as possible by gambling for rings and weapons with Obols. Without these tools, your Charge will be seriously weak.
  • Start working on capping all your resists up to 70%.
Early Endgame Gear

Skills

  • This is the same setup as before.
Early Endgame Skill Tree

Gameplay

Follow the general skill rotation described in the previous section.

In this setup, you have access to most Unique items and Legendary Aspects. This allows you to pilot this build at its peak efficiency. You should be capable of clearing all content with this setup. Let's take a look at the changes you need to make to implement it.

Gear

By this point we've acquired all the regular unique items in our build except the ultra rare Harlequin Crest and Grandfather. You may want to avoid swapping out the Legendary ring you were using previously for Ring of Red Furor, because doing so will mean getting used to a slower Charge with an awkward cooldown. Always test out how changing equipment affects your combat performance, and don't commit to some change until you're sure it's an improvement.

Pre- Best in Slot Gear

Skills

  • This is the same setup as before.
Pre- Best in Slot Skill Tree

Gameplay

Follow the general skill rotation described in the previous section.

In this setup, you have access to all Unique items and Legendary Aspects. This allows you to pilot this build at its peak efficiency. Let's take a look at the changes you need to make to implement them.

Gear

  • The damage potential of this build with this setup is ridiculous. If you feel like micromanaging your guaranteed Overpower and Critical Strike procs from Banished Lord's Talisman, Ring of Red Furor and Earthstriker, you can make every other Upheaval a Critical Overpower. Banished Lord's Talisman will double the damage of those hits, and The Grandfather will too.
Best in Slot Gear

Skills

  • This is the same setup as before, but having Harlequin Crest allows us to free up some skill points and devote more resources to our defenses.
Best in Slot Skill Tree

Gameplay

Follow the general skill rotation described in the section above.

The Gauntlet is a timed dungeon full of level 124 monsters equivalent in difficulty to a Tier 70 Nightmare Dungeon. The optimal build for this challenge requires more movement speed and less defense.

Gear

  • Because our enemies are only level 124, the armor cap is significantly lower than what it would be for a Tier 100 Nightmare Dungeon. Rather than aiming for approximately 13300 armor, we only need about 10700. We can hit this number without Juggernaut or Disobedience - all we need is two Total Armor rolls: one on our amulet, and one on our chest.
  • The best amulet for the Gauntlet has Movement Speed, Ranks of Brawling Skills, Cooldown Reduction, Total Armor, and an offensive Legendary Aspect like Sundered Ground.
  • The best chest armor for the Gauntlet Total Armor and 3 Damage Reduction stats (or Maximum Life) and a defensive Legendary Aspect like Numbing Wrath or Iron Blood.
Gauntlet Gear

Skills

  • We use the standard setup for skills, paragon and seasonal mechanics.
Gauntlet Skill Tree

Gameplay

Follow the general skill rotation described in the section above.

Hardcore Adjustments

Hardcore requires you to build into more defenses. Here are some tips to successfully navigate this build through potentially dangerous situations:

  • Focus on Defensive Affixes on your Chest Armor, like Damage Reduction against Distant / Close, etc.
  • Wait for your Cooldowns before you engage monster packs, especially when facing multiple Elites.

Check out our dedicated in-depth guide to learn more survival tricks in Hardcore.

Build Scaling & Stat Priorities

Learn all you need to know about how to scale this build into endgame.

Damage
Defense
  • Damage while Berserking: thanks to Blood Rage, we get a multiplicative damage modifier equal to 25% of our total Damage while Berserking. This scales extremely well into the endgame when our total additive damage is so large that adding anything except a multiplicative bonus is just a drop in the ocean.
  • Strength: after Damage while Berserking, Strength is the highest priority stat for increasing our damage.
  • Critical Strike Chance: although we don't stack Critical Strike Damage, this stat makes a big difference due to the inherent 50%[x] damage bonus that all critical hits receive. With Banished Lord's Talisman, this is one of our most valuable stats. Ring of Red Furor reduces its value slightly by guaranteeing Critical Strikes. The Grandfather greatly increases its value by doubling the damage of Critical Strikes.
  • Overpower Damage: additive damage typically falls off in value in the endgame due to how many sources of additive damage we get. Overpower Damage bonuses are typically 4x larger than other additive bonuses, so it's very tempting to pick these up every time you see them. However, consider the size of the additional bonus against the total additive damage you already have. Another 45% Overpower Damage is hard to pass up, but if you already have over 3300% Overpower Damage, another 45% would hardly be noticeable. Still, our Overpowers make up 90% of our damage output, and the value of this stat is inflated by things like Crusher, Brute Force and Banished Lord's Talisman.
  • All Stats: these affixes are valuable not only because they give us more Strength, but also because we need a lot of Dexterity and Willpower to unlock the full potential of all the rare nodes we get in our paragon boards. This improves our damage output more than any additive damage affix except for Overpower.
  • Vulnerable: Vulnerable enemies take 20%[x] more damage, plus 15%[x] from Wallop, and 15%[x] from Two-Handed Axe Expertise. It is very important that we make tough enemies Vulnerable.
  • Life and Fortify: we get a significant amount of extra Overpower Damage for having a large pool of Maximum Life and Fortify.
  • Maximum Fury: the 30%[x] damage bonus from Aspect of Limitless Rage only applies after we have overproduced 15 points of Fury. The 20%[x] damage bonus of Edgemaster’s Aspect depends on how much Fury we currently have. If we use Upheaval when we are low on Fury, neither of those will help much, if at all.
  • Resistances: As we approach endgame, we focus on capping all of our elemental resistances at 70% through affixes on armor pieces and Jewelry sockets. If possible, get a Legendary ring with implicit affix Fire Resistance, since Ring of Red Furor also has Fire Resistance, they will complement each other.
  • Armor: Similar to resistances, we aim to hit the 85% damage reduction armor cap (~9200 vs. lvl 100 monsters and ~13200 vs. Tier 100 Nightmare Dungeon enemies) to be well-protected against any damage type.
  • Challenging Shout: we use this to get 40% DR for 7.44 seconds when we approach a pack of enemies with no Disobedience armor buff.
  • Vulnerable: enemies that are Vulnerable deal less damage to us because of paragon nodes we got in the Decimator board in the glyph radius.
  • Bleeding: enemies deal less damage to us because of paragon nodes we got in the Blood Rage board in the glyph radius.
  • Healthy: we also picked up Damage Reduction While Healthy nodes in the Bone Breaker board in the glyph radius.
  • Fortify: We get several sources of Damage Reduction while Fortified on our Legs and Chest that only apply while we are Fortified.

Our Damage Explained article explains how to scale your Offense.
Learn all you need to know to scale Defense with our Defense Explained Article.

Stat Priorities

Choosing the right stats for your gear can make or break your build. You won't always find perfect stats (also known as affixes or modifiers) though, and you may need to make a tough choice between two good pieces of equipment. Use the following list of priorities to compare your gear and pick the best.

  • Helm: Harlequin Crest (Best-in-Slot)
  • Tuskhelm of Joritz the Mighty
    1. Ranks of Aggressive Resistance
    2. Maximum Fury
    3. Damage while Berserking
  • Otherwise Look For: Iron Blood
    1. Cooldown Reduction
    2. Damage while Berserking
    3. Total Armor
    4. Strength
  • Chest Armor: Juggernaut
    1. Damage Reduction while Fortified
    2. Maximum Life
    3. Damage Reduction
    4. Damage Reduction from Close Enemies
    5. Damage Reduction from Bleeding Enemies
  • Gloves: Ancestral Charge
    1. Ranks of Upheaval
    2. Critical Strike Chance
    3. Attack Speed
    4. Strength
    5. Overpower Damage
  • Pants: Tibault's Will
    1. %[x] increased damage while Unstoppable
    2. Damage Reduction from Close Enemies
    3. Maximum Resource
  • Otherwise Look For: Might
    1. Ranks of Charge
    2. Damage Reduction while Fortified
    3. Damage Reduction
    4. Maximum Life
    5. Damage Reduction while Injured
    6. Damage Reduction from Close Enemies
    7. Damage Reduction from Bleeding Enemies
  • Boots: Ghostwalker
    1. Movement Speed
    2. Any 3 Resistances except Fire
  • Two-Handed Bludgeoning Weapon (Mace): Hellhammer
    1. High Damage per Second
    2. Ranks of Upheaval
    3. Damage Reduction from Burning Enemies
    4. Damage to Burning Enemies
    5. Damage with Two-Handed Bludgeoning Weapons
    6. Burning for additional damage over 4 seconds
  • Otherwise Look For: Limitless Rage
    1. High Damage per Second
    2. Damage while Berserking
    3. Strength
    4. Overpower Damage
    5. All Stats
    6. Damage to Close Enemies
  • Amulet: Banished Lord's Talisman
    1. Critical Strikes that Overpower Deal Increased Damage (120)
    2. Resource Generation
    3. Critical Strike Chance
    4. Overpower Damage
  • Otherwise Look For: Accelerating
    1. Ranks of Brawling Skills
    2. Cooldown Reduction
    3. Fury Cost Reduction
    4. Movement Speed
  • Rings: Ring of Red Furor
    1. Resource Generation
    2. Attack Speed
    3. Strength
    4. Bonus Critical Strike Damage (30)
    5. Maximum Fury
  • Otherwise Look For: Unrelenting Fury and Bear Clan Berserker
    1. Resource Generation
    2. Critical Strike Chance
    3. Damage while Berserking
    4. Maximum Fury
  • Dual-Wield Weapon 1 (Mace): Accelerating Aspect
    1. Damage while Berserking
    2. Strength
    3. Overpower Damage
    4. All Stats
    5. Damage to Close Enemies
  • Dual-Wield Weapon 1 (Mace): Earthstriker's
    1. Damage while Berserking
    2. Strength
    3. Overpower Damage
    4. All Stats
    5. Damage to Close Enemies
  • Two-Handed Slashing Weapon (Axe): Edgemaster
    1. Damage while Berserking
    2. Strength
    3. Overpower Damage
    4. All Stats
    5. Damage to Close Enemies

This build benefits a lot from the following Consumables:

  • Elixirs: Elixir of Resourcefulness, Elixir of Fortitude, or Heady Assault Elixir
  • Incenses:
    • Type I: Ancient Times
    • Type II: Spiral Morning or Reddamine Buzz
    • Type III: Chorus of War

FAQ & Mechanics

Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.

How do I assign my weapons to the correct slot?

I'm constantly running out of Fury, what should I do?

Fortify

Summary

The Upheaval Barbarian is a unique build that feels both chill and explosive. Capable of destroying anything and everything with the click of a button, the only downside is its long reload time. Assuming you spend that reload time running from one pile of destruction to the next unexplored room, you don't really feel any drawbacks. Pray you land a Hellhammer, because this build is a real blast!

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Credits

Written by Slothmaster
Reviewed by Wudijo and Snail

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