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Minion Barbarian Endgame Build Guide

Season 9 - Sins of the HoradrimEndgame

Last Updated:June 30, 2025|Changelog|FAQ

Welcome to the Minion Barbarian Build Guide! This is a brand new archetype in Season 8, made possible thanks to some changes on how Call of the Ancients is categorized; most importantly, it gained the Summon tag, but also got newfound synergy with Arreat's Bearing. That's right, procs from this item now benefit from Summon and Ultimate damage, as well as all of their related multipliers!

This technically gives us a few options. The Ancients summoned from Call of the Ancients consist of three members:

  • Korlic, who uses Leap to create Earthquakes.
  • Talic, who spawns Dust Devils whenever he spins with Whirlwind.
  • Madawc, who scorches the Earth with his massive Upheaval swing.

While all of these are technically viable sources of damage, for the purpose of this guide, we are focusing on Earthquakes primarily, with Twisters as our secondary focus. Before starting, take note of the:

Requirement for this build

  • Arreat's Bearing (this item pretty much makes the build).
Minion Barbarian Endgame Setups
Note

This build guide assumes you have a Level 60 Character and unlocked Torment 1. To get there, level up with one of our Barbarian Leveling Guides. See how this Build compares against others with our various Build Tier Lists.

Season Theme

Season 9 - Sins of the Horadrim
Minion Barbarian

The Season 9 theme is the Sins of the Horadrim. This season allows you to craft unique Horadric Spells using three different components: a Catalyst, an Infusion, and three Arcana. You earn Catalysts and Infusions through the Seasonal Questline, and Arcana can be found while exploring Nightmare Dungeons. You choose a Skill as the trigger for your Horadric Spell. Once in Torment I or higher, Horadric Jewels can be crafted which replace the Gems in your Jewelry, that add additional power to your build.

Endgame Horadric Spell

Catalyst

You use Disintegrate as it has a long duration and is incredibly reliable. As long as you are positioned between the enemy and the Disintegrate, it applies its effects to the target.

Infusion

The Nebulous Extract Infusion is taken for the damage reduction it grants.

Arcana

  • Fractured Core - Disables the damage resistance (purple) aura that is often seen in The Pit.
  • Potent Alloy - Gets rid of enemy Barriers and incapacitates them; especially useful for higher levels of The Pit.
  • Bloody Charm - Allows us to execute any non-Boss enemy when it reaches a certain health threshold (40% for normal enemies, 20% for everything else).
Minion Barbarian Endgame Horadric Spell

Optional Arcana

  • Gleaming Conduit - Replaces Fractured Core for content where the damage resistance aura is not an issue. This makes Disintegrate a bit larger to help make Executions easier.
  • Sapping Crux - This Arcana gives us the ability to have permanent uptime on Vulnerable without having to prioritize it elsewhere.

Best-in-Slot Horadric Jewels

  • Reverie Horn - This is the dedicated Summon Jewel; it gives our Ancients a temporary 1.3x damage multiplier whenever something dies or becomes Injured.
  • Idol From Below - Grants us a small boost to our Strength and Maximum Life, and also the Unhindered effect. The Jewel Guardians spawned from this help with progressing in The Pit and give us additional targets on Boss fights - this is useful for Shout uptime with Bold Chieftain's and more Rage of Harrogath resets.
  • Willbreaker - Our Earthquake and Dust Devil procs deal Physical damage, so this is a no-brainer damage boost for them.

Learn more details about the season theme in our full Season Guide.

Skills & Gameplay

Season 9 - Sins of the Horadrim
Minion Barbarian
  • Lunging Strike is needed to progress the skill tree, but also enables the Moni + Tec Runeword, which is very good in the early leveling process. When using Lunging Strike, this combination spawns an Earthquake wherever the cursor is pointed. With Battle Lunging Strike chosen, it also serves as a secondary source of cooldown resets.
  • Rallying Cry provides us multiple buffs, with the most important ones being the invaluable Unstoppable and Fortify effects.
  • War Cry grants us the Berserking buff, but its main appeal is the generous multiplicative damage boost it gives while active.
  • Challenging Shout gives us huge damage reduction and a boost to our Maximum Life. This is a crucial skill for surviving the more difficult content in the game, such as higher levels of The Pit.
  • Call of the Ancients is essentially where all of our damage comes from when it is used in conjunction with Arreat's Bearing. The bulk of this damage comes in the form of Earthquakes, and to a lesser extent, Dust Devils.
  • Rupture is the key to making the final version of the build function. With Rage of Harrogath and The Third Blade equipped, this skill constantly refreshes our cooldowns when it Bleeds enemies, which lets us spam Call of the Ancients.
Minion Barbarian Endgame Skill Tree

Skill Rotation

  • Spam Rupture, pretty much all the time. Doing so lets us refresh all of our cooldowns with Rage of Harrogath. Since this skill always results in an Overpower, it activates Warpath and Bone Breaker, which give our Minions permanent damage buffs.
  • Cast Call of the Ancients whenever it is off cooldown. This is where all of our damage comes from when equipped with Arreat's Bearing.
  • Cast War Cry, Rallying Cry and Challenging Shout whenever they are off cooldown to keep their buffs active.
  • Use Lunging Strike as needed to help reset Call of the Ancients, typically in low density or during Boss fights. It should also be used semi-regularly to keep Belligerence active.

Arsenal System

The Arsenal System allows us to use a specific weapon for every attack skill, with each weapon granting different bonuses. We also have what is called the Technique Slot. With this, we can use any weapon of our choosing to always reap the benefit from, regardless of which weapon we have equipped.

For this purpose of this guide, the One-Handed Sword Expertise and One-Handed Mace Expertise are our main weapon choices. Rupture requires a Slashing weapon, which in our case is Ramaladni's Magnum Opus. We use a One-Handed Mace in the other dual-wield slot mostly to benefit from the Wallop passive.

In the Technique Slot, the Two-Handed Axe Expertise allows us to deal 10% more damage to Vulnerable enemies. Thankfully, this build has very high Vulnerable uptime, so this is practically a no-brainer. Unfortunately, its secondary effect does not apply here - the limitation of the Technique Slot is that it does not allow us to benefit from the second bonus that is normally gained from reaching rank 10 with any weapon expertise.

Learn more details and how to unlock this system in our full Barbarian Class Overview.

Paragon & Glyphs

Season 9 - Sins of the Horadrim
Minion Barbarian
!
Important

Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.

Use the slider to see the progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.

← Use the slider for progression steps →
Minion Barbarian Endgame Paragon
Tip

Some Glyph position swaps, board changes and other pathing adjustments may occur as you unlock your full potential. The setup displayed by default is the final version of the build before spending additional points that do not significantly impact your character's power.

Placeholder Glyphs

  1. Bloodfeeder
    • Useful early on for some extra Critical Strike Chance and before finding a good set of dual-wield weapons (and a Ramaladni's Magnum Opus). This is swapped for Ambidextrous once these are acquired.

Glyph Leveling Priorities

Level 15

  1. Rumble
  2. Twister
  3. Challenger
  4. Marshal
  5. Bloodfeeder

Level 46

  1. Rumble
  2. Twister
  3. Challenger
  4. Marshal
  5. Ambidextrous

Learn more details about the Paragon System in our in-depth Paragon Boards and Glyphs guide.

Runes

Season 9 - Sins of the Horadrim
Minion Barbarian

You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons if your build calls for them, otherwise place them into your Armor pieces to replace normal gems. The Minion Barbarian focuses on the following combos:

Best in Slot

  • Moni + Ohm - This combination allows us to keep War Cry and Berserking up during Boss fights, as we have no way to do this otherwise.
  • Ahu + Qax - This Runeword straight up doubles our damage; it's most effective when fighting in large density since the trigger effect applies to each enemy it hits.

Alternative choices

If you haven't unlocked the final setup or found the top runes, you can also benefit from these options:

  • Zan - Alternative Ritual Rune.
  • Kry - A good replacement for Ohm when War Cry uptime isn't needed.
  • Zec - Good option that helps with Ultimate cooldown.
  • Gar - Can be used early on to help cap Critical Strike Chance.
  • Jah - Great choice for some extra zoom, especially when combined with Leap in the Speedfarming variant.

Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.

Mercenaries

Season 9 - Sins of the Horadrim
Minion Barbarian

Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one hired (permanent) mercenary during solo play and a reinforcement who assists you from time to time in certain situations.

Hired: Subo

He's mainly used for his Seeker ability, which is just incredibly useful in all content since it reveals enemies on the mini-map; the value this has can not be understated. Aside from that, he just kinda shoots stuff and occasionally applies Stuns. His Iconic Skill, Cover Fire, gives us a pretty decent 25% damage multiplier as well when linked with Opening Fire.

Reinforcement: Varyana

She gives us some extra Attack Speed with her Bloodthirst, which helps us reduce our Cooldowns quicker. She's also a Barbarian, so she gets cool points.

Minion Barbarian Mercenaries

Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.

Stat Priorities & Item Progression

Season 9 - Sins of the Horadrim
Minion Barbarian

To enable the Minion Barbarian to perform optimally, hunt for these stats on your gear with good rolls and aim to Temper ⚒️ & Masterwork Crit ↑ them accordingly. The green arrow ↑ indicates which affix is most impactful to Masterwork Crit, and it does not indicate how many Masterwork Crits you need on that particular affix. Keep in mind that certain stats, such as Armor, Resistances, Extra Size Tempers, Attack Speed, and more, have caps that may affect your priorities according to the items and Paragon points available at that moment.

Recommended Endgame Stat Thresholds

  • 90%+ Critical Strike Chance
  • 90%+ Lucky Hit Chance
    • ( with Rupture & Lunging Strike)
  • 40%+ Earthquake Size
  • 25% Earthquake Duration (paragon)
  • 200+ Maximum Fury
  • 4000+ Strength
  • Armor Capped 1,000
  • Resistance Capped 75%+
  • 15,000+ Life
  • 70%+ Ultimate Cooldown Reduction
    • (aim for 9.5 seconds on Call of the Ancients with Vehement Brawler's active)
Starter
Ancestral
Mythic

Item Progression Goals

Before you dive into the Endgame with the Minion Barbarian, take a look at this overview of the items used in the build. See below for further details about the different progression steps and variants. Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. Keep in mind that while we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.

Starter
Ancestral
Mythic

Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.

Build Variants

Season 9 - Sins of the Horadrim
Minion Barbarian

This section is designed to guide your Minion Barbarian from a fresh level 60 into the very late endgame using the three variants Starter, Ancestral and Mythic. At the final step, you should be fully decked out with a great all-rounder build. From there, follow the other min/max variants if you want to optimize around certain activities such as Pit Pushing, Speedfarming and more.

Starter
Ancestral
Mythic
Evade

If you are fresh in Torment 1 coming from a leveling guide, this is where you begin. Since only some Aspects can be guaranteed from Dungeon unlocks for the Codex of Power, focus on acquiring the additional Aspects via gambling with Murmuring Obols.

Gear & Skills

Minion Barbarian Starter Gear
Minion Barbarian Starter Skills
  • Important: This build heavily relies on Arreat's Bearing in order to do any kind of meaningful damage. It is not recommended to play without first acquiring this item.
  • During early progression, Armor & Resistances should be prioritized in order to survive. Each Torment difficulty adds a penalty of -250 Armor and -25% to all Resistances and it's recommended to keep both capped at all times; this means having a value of 1,000 for Armor and 75% for each Resistance.
  • As masterworking levels and Paragon points are unlocked, character power naturally scales into the higher difficulties. As this happens, most of these stats can start being replaced with utility or offensive-oriented ones.
  • Focus on acquiring and improving the Earthquake themed Aspects as well as Fierce Winds, as these contribute the most to our damage output.
    • Earthquakes
    • Executioner's
    • Incendiary Fissures
  • Boss Powers used in this variant are slightly different than the ones used in the final build - adjust them accordingly (shown to the right).
Minion Barbarian Starter Boss Powers
  • Next, focus on the Summon and Ultimate-themed Aspects for their strong multiplicative damage boosts. Note that though some of these Aspects call out specific skills, they aren't required to be used to gain the damage bonus. They include:
    • Ancestral Charge
    • Ancestral Echoes
    • Apogeic Furor
  • Juggernaut's and Steadfast Berserker's are both extremely important, especially at this progression point. The former is very helpful for reaching Armor cap, while the latter is a worry-free way of keeping Fortify.
  • Vehement Brawler's is a good generic multiplier that also gives us +2 Ranks of Call of the Ancients.
  • Hectic is useful early on to help reset all of our cooldowns, but Ghostwalker can be used instead for some extra Movement Speed.

The goal here is to progress through the Torment difficulties as you unlock Ancestrals, Paragon points, all Legendary Aspects, Temper mods and the most important Uniques to pilot this build. Some Legendary Aspects are used temporarily to fill slots that may be replaced with more Unique items later on.

Gear & Skills

Minion Barbarian Ancestral Gear
Minion Barbarian Ancestral Skills
  • As gear is upgraded to Ancestral and more masterworking levels and Paragon points are unlocked, we can focus on replacing Armor and Resistance rolls with more desirable stats; however, staying capped at 1,000 Armor and 75% for all Resistances should always remain a priority for the current difficulty level.
  • Tuskhelm of Joritz the Mighty is a good choice at this progression stage as it offers us a ton of useful stats, as well as a pretty decent 1.35x damage multiplier from its Unique effect.
  • Rage of Harrogath is a core part of the build and enables Rupture to constantly reset all of our cooldowns. This is important because we get a lot of power and defense from having our Shouts and Ultimate up permanently.
  • Fists of Fate is an excellent choice for both damage and utility with its high Lucky Hit Chance (for more Rage of Harrogath procs). It also serves as our primary way of inflicting Vulnerable on enemies. All of the stats here are very valuable, but the most important ones to prioritize are:
    • Unique effect; aim for 280% or higher.
    • Lucky Hit: Chance to Make Enemies Vulnerable; this needs to be rolled decently high in order to benefit from it frequently. If low rolled, the other options are:
      • Expose Vulnerability.
      • Pressure Point.
      • Rolling this same affix on a Ring instead.
  • Hooves of the Mountain God is an excellent Unique to pair with Lunging Strike. The Attack Speed it grants helps it activate Rage of Harrogath when Rupture is unavailable, and it also gives a ton of Belligerence ranks to boost our damage.
  • Ramaladni's Magnum Opus gives us a damage multiplier that is based on our Maximum Fury. At this stage, we have ~150 Fury, which translates to a 1.75x multiplier. For this reason, Maximum Resource is an acceptable stat to get on an Amulet (and much easier than a double passive).

This is the final version of the build's progression, including all regular Unique items, Mythic Uniques, Legendary Aspects, Temper mods and Masterworking, leaving you with a great all-rounder build for all content in the game. Additional variants use this as a baseline to optimize around certain activities.

Gear & Skills

Minion Barbarian Mythic Gear
Minion Barbarian Mythic Skills
  • Heir of Perdition is our best choice when it comes to the Helm slot. Although + Ranks to Core Skills is a dead stat, the extra Lucky Hit and Critical Strike Chance are quite nice, along with its inherent 1.6x damage multiplier.
  • The Grandfather is an excellent option, and unlike Heir of Perdition, all of its stats are beneficial to us. The Maximum Resource is especially useful for helping to scale the damage multiplier of Ramaladni's Magnum Opus.

This is an alternative way to play the build. Instead of using Rage of Harrogath to reset Call of the Ancients, it instead relies on using Evade with Flickerstep and exploding Earthquakes with Hammer of the Ancients.

Gear & Skills

Minion Barbarian Evade Gear
Minion Barbarian Evade Skills
  • Additional explanations for this variant will be added at a later time.

FAQ & Mechanics

Season 9 - Sins of the Horadrim
Minion Barbarian

Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.

Mechanics

Much of the information in this section has been carefully and thoroughly tested by Icytroll and is extracted directly from the Barbarian Compendium. This should be your main source for the most accurate and up-to-date explanations on all mechanics that pertain to the Barbarian class.

Summary

Season 9 - Sins of the Horadrim
Minion Barbarian

The Minion Barbarian is a lot weaker going into Season 9, but if you enjoy the playstyle, it's still worth the effort. Here's why it's great:

  • Very relaxed gameplay. Hold down Rupture while your Minions auto-target and destroy everything.
  • High defense and passive healing with great uptime on Challenging Shout, Rallying Cry, and War Cry.
  • High Ultimate uptime due to stacking Cooldown Reduction with Arreat's Bearing.
  • Very little Fury maintenance - Call of the Ancients solves this on its own simply by being active.
  • Great area of effect and high damage output via Earthquakes and Dust Devils. Madawc's Upheaval is surprisingly strong as well!

Credits

Written by snail
Contributions by Icytroll

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