Mighty Throw Barbarian Endgame Build Guide
Welcome to the Diablo 4 Mighty Throw Barbarian Endgame Build Guide! This intend to be a comprehensive guide covering our newest skill Mighty Throw; especially its latest changes in Season 8.
Mighty Throw does start off with one big downside, its base cooldown, which isn't reduced by ranks either... The solution? The Third Blade gives it 100% Cooldown Reduction but adds a Fury cost, turning Mighty Throw into a spammable pseudo-Core skill.
However this item can only be obtained from the later Endgame acitivites (Infernal Hordes and Helltides) starting in Torment difficulties... And once obtained, you'll be faced with a choice as Mighty Throw can be used as two different archetypes
- Fighter's Mighty Throw prioritize your "Pulses" damage by alternating your Mighty Throws with any other Skill to make them explode (a lot) more frequently but be prepared to actively press more than 2 buttons (who said Barbarians couldn't play Piano?!)
- Warrior's Mighty Throw focuses on the "landing" damage of your Mighty Throws (over its pulse Damage). This variant got heavily buffed in Season 8 through the addition of Delayed Extinction (which converts the 100% Cooldown reduction from The Third Blade into damage AND multiplies it on top) and Bane of Ahjad-Den (cooldown based massive multiplier) with a few bug fixes. There's a catch however as using both of these means putting your skill back on a timer (12 or more seconds) which is only suitable for Boss Killing.
Now choosing which one is a question only you can answer but thankfully gearing both archetypes of Mighty Throw follows the same objectives
- Getting as many Damage Multipliers and Buffs as possible for your next Mighty Throw (which is called "Snapshotting")
- Focusing on Critical but mainly Overpower damage which goes with having a LOT of Health and Fortify.
- Multiplying the size of our weapon explosions through Tempering (the bigger the better but 40%+ is required to hit the same target with all 3 explosions from Herculean Spectacle).
Feeling ready to Throw a party with one of the strongest Barbarian build ever ? Then let's jump into the details !
Requirement for this build
- The Third Blade
(yes, don't play it without acquiring this first).
This build guide assumes you have a Level 60 Character and unlocked Torment 1. To get there, level up with one of our Barbarian Leveling Guides. See how this Build compares against others with our various Build Tier Lists.
Boss Powers
Season 8 is the Season of Belial's Return. It allows you to tap into Boss Powers obtained from World, Event, and Lair Bosses throughout Sanctuary. The new seasonal mechanic, Apparition Incursions, is available at any difficulty level and gives you the opportunity to unlock a subset of these powers very early on. Various Apparition Monsters appear in these special timed events throughout Sanctuary. Defeating these monsters spawns 1 of 10 Apparition Bosses to hunt you down and defeating them grants you their Boss Power. After defeating the first Boss, continue the event for a chance to fight a second Apparition Boss, after which Belial himself joins the fray.
There are 24 Boss Powers available and the first time you defeat one of these Bosses, you claim their power for yourself. Boss Powers each have Main and Modifier effects to boost your build. 13 are available in all difficulties (from Apparition Incursions and World Bosses), while 11 can only be acquired in Torment 1 difficulty or higher from Lair Bosses and Lilith. You can equip 1 Main Power and 3 Modifiers, and all powers can be upgraded up to Rank 20, increasing the potency of both the Main and Modifier effect. You use Spectral Ash to upgrade these powers, dropped from Apparition Incursions and by defeating any Bosses. Boss Powers also scale with your Paragon Level, growing stronger as you progress.
Best-in-Slot Boss Powers
Main Power
- Torusk's Rage - As a Main Power, it provides an impressive damage output and mobility steroid. However it has questionable uptime against Bosses (only triggers on Boss Stagger phases or additional targets like Bone wall, blisters, minions) and other players might hate you for using this...
Modifiers
- Harbinger of Hatred's Volley - The second line is an attractive multiplier, but the first line is actually a detriment. However we're not using any Basic skill here, so we don't have to worry about it.
- Belial's Eye Beams - Triggered by both your Main Power and Shroud of False Death, this Modifier's Stealth mechanic mitigates some incoming damage while providing a sizeable multiplier.
- Sinerat's Flames - Always active Modifier. Due to us using Ugly Bastard Helm as our Helmet, all of our Damage becomes Fire based, making it an obvious choice.
Alternate Boss Powers
- Wandering Death's Chest Beam - As your Main Power, this channels a rotating laser when we're channeling Whirlwind in our Boss Killer variant.
- Lilith's Wind of Hate - As a Main Power, it can used in the later stages of the game if you're looking for serviceable Physical based damage wave that also consistently triggers our Modifiers.
- Hatred's Embrace's Haste - As a Modifier, this Power dramatically increases Critical Strike Chance until we get our endgame items.
- Flesh Reaper's Disruption - As an always active Modifier, it can used in any stages of the build as long as you think of tempering Crowd Control Duration (Chest), using Subo's Mastermind or our Walking Arsenal Key passive. Given our permanent Vulnerable uptime this is a solid choice.
Learn more details about the season theme in our full Season Guide.
Skills & Gameplay
- Bash is used as a one time buffing tool due to its Snapshotting interactions with Fighter's Mighty Throw. You'll basically use it till you trigger Combat Bash, launch your first Mighty Throw and forget about this basic skill unless you have to restart your weapon alternating (swapping) rotation.
- Frenzy is used as one of our two alternating attack. It serves as both a steroid triggering Battle Frenzy, Belligerence and a Fury Spender thanks to Harbinger of Hatred's Volley, which we'll often trigger given the amount of Resource generation multipliers used. Doing so will cascade into activating Supreme Wrath of the Berserker, Encroaching Wrath and Ring of Red Furor).
- Mighty Throw is used as our second alternating attack and primary damage dealer. As we alternate casting Mighty Throw and Frenzy we will trigger Fighter's Mighty Throw causing each of our existing pulses (all 12 of them) to explode two times per rotation. This skill should always be used with your Two-Handed Bludgeoning weapon.
- Rallying Cry gives us Unstoppable, Movement Speed and massive Resource generation bonuses. As it is the only valid skill for Yen's Blessing on our bar, it will be auto casted (when on cooldown) and permanently active.
- Wrath of the Berserker, provides us an additional source of Unstoppable, Movement Speed, Resource generation, Berserking, on top of being a damage multiplier (it is an Ultimate after all).
- Hammer of the Ancients is used as another temporary damage buff thanks to its advanced node Violent Hammer of the Ancients. As this bonus is gained "whenever a target is Overpowered while casting Hammer of the Ancients" instead of "if Hammer of the Ancients itself Overpowered" the Overpowers from our Fighter's Mighty Throw pulses will trigger it.
- Challenging Shout; auto casted by our Lac rune; is a buff that grants us an enormous amount of damage mitigation while active but also Health with the Enhanced Challenging Shout node. Health increasing Overpower damage, this is an obvious choice.
- War Cry; auto casted by our Ohm rune; is a buff that grants us Berserking and acts as a big generic damage multiplier.
Skill Rotation
Mighty Throw has multiple archetypes, each with their own specific gameplay. Use the tabs below to view the explanations for each playstyle.
If you weren't frightened when seeing 0 Shouts and 6 active skills, then you're a bold one! Truth be told, you only ever use 2 out of the 6 skills as Bash is only here for snapshotting purposes and the other 3 are here for buffs/mobility purposes.
Now that the cat is out of the bag, here's the Fighter's Mighty Throw rotation:
- STEP 1 - Buffing: Use Wrath of the Berserker, which will provide us a 5-10 seconds window (increased when using Basic skills) where we
- Increase our Berserking damage when spending Fury.
- Gain Berserking, Unstoppable, increased Resource Generation and Movement Speed.
- STEP 2 - Snapshotting: Involves using Bash a few times.
- Use Bash until you get Combat Bash (at least 4 times) and your other two snapshottable buffs Limitless Rage and Encroaching Wrath. Doing so will also ramp up the dynamic buffs from Ring of Starless Skies and Supreme Wrath of the Berserker as Harbinger of Hatred's Volley makes our Bash consume resource.
- STEP 3 - Mighty Throw: Cast ONE Mighty Throw.
- Your Mighty Throw landing hit, pulses and additional pulses from Fighter's Mighty Throw all benefit from the snapshotted buffs and Overpower.
- STEP 4 - Lunging Strike: Cast ONE Lunging Strike.
- If your snapshot is successful, all your Mighty Throw additional pulses (and only them) Overpower (orange number).
- STEP 5 - Upkeeping/Swapping: This represents 99% of the time spent on your rotation.
- Alternate between casting Mighty Throw and Lunging Strike at a 1 to 1 ratio. Make sure to always keep a Mighty Throw pulse active (cast it at least once every 4 seconds) to not lose the snapshot.
- Cast Hammer of the Ancients every 4 seconds to upkeep Violent Hammer of the Ancients. Since Mighty Throw pulse Overpowers overlap with HotA, you almost always gain the buff (yes, it's a bug).
- Cast Wrath of the Berserker whenever available (often thanks to Hectic).
- Use Leap or your Evade (when buffed by Jah Rune) as you see fit to move around or jump over obstacles.
NOTE 1: Make sure to assign your 2H Mace to Leap, Hammer of the Ancients and Bash for it to trigger your Walking Arsenal buff!
NOTE 2: When using 100,000 Steps you do not need to have Ground Stomp on your bar as it will automatically trigger with its enhanced and advanced nodes from your skill rotation.
For this Fighter's Mighty Throw Rotation:
- STEP 1 - Buffing: Use Wrath of the Berserker and Rallying Cry, as these:
- Increase our Berserking damage when spending Fury.
- Give Berserking, Unstoppable, increased Resource Generation and Movement Speed.
- For Rallying Cry specifically: automatically casted by Yen's Blessing Unique effect.
- STEP 2 - Snapshotting: Involves using Bash a few times.
- Use Bash until you get Combat Bash (at least 4 times), Ring of Red Furor and Encroaching Wrath. Doing so also ramps up the dynamic buffs from Ring of Starless Skies and Supreme Wrath of the Berserker as Harbinger of Hatred's Volley makes our Bash consume resource.
- STEP 3 - Mighty Throw: Cast ONE Mighty Throw.
- Your Mighty Throw landing hit, pulses and additional pulse all benefit from the snapshotted buffs and Overpower.
- STEP 4 - Frenzy: Cast ONE Frenzy.
- If your snapshot is successful, all your Mighty Throw additional pulses (and only them) Overpower (orange number).
- STEP 5 - Upkeeping/Swapping: This represents 99% of the time spent on your rotation.
- Alternate between casting Mighty Throw and Frenzy at a 1 to 1 ratio. Make sure to always keep a Mighty Throw pulse active (cast it at least once every 4 seconds) to not lose the snapshot.
- Cast Hammer of the Ancients every 4 seconds to upkeep Violent Hammer of the Ancients. Since Mighty Throw pulse Overpowers overlap with HotA, you almost always gain the buff (yes, it's a bug).
- Ideally, do this: Frenzy -> Hammer of the Ancients -> Frenzy -> Mighty Throw (then Frenzy, MT, Frenzy, MT etc.) to maximize the amount of pulses.
- Cast Wrath of the Berserker and Rallying Cry whenever available.
For this Fighter's Mighty Throw Rotation:
- STEP 1 - Buffing: Use Wrath of the Berserker and Ground Stomp in quick succession after entering a pack of monsters, as these:
- Increase our Berserking damage when spending Fury.
- Give Berserking, Unstoppable, increased Resource Generation and Movement Speed.
- Reduce our Ultimate Cooldown thanks to Strategic Ground Stomp.
- STEP 2 - Snapshotting (easy): Involves using Bash a few times.
- Use Bash until you get Combat Bash (at least 4 times) and Encroaching Wrath. Doing so will also ramp up the dynamic buffs from Ring of Starless Skies and Supreme Wrath of the Berserker as Harbinger of Hatred's Volley make our Bash consume resource.
- STEP 3 - Mighty Throw: Cast ONE Mighty Throw.
- Your Mighty Throw landing hit, pulses and additional pulse all benefit from the snapshotted buffs and Overpower.
- STEP 4 - Upkeeping/Swapping: This represents 99% of the time spent on your rotation.
- Alternate between casting Death Blow and Rupture at a 1 to 1 ratio, as a few rotations of these two reset the cooldown of your Mighty Throw thanks to Weapon Master.
- USE Mighty Throw WHENEVER IT'S AVAILABLE (mash your key if needed). Weapon Master's second charge will help (yep, it works).
- STEP 5 - Since you can't spam Mighty Throw anymore, you have to restart your snapshot from STEP 2 after any downtime, so try to chain pull.
PRO TIPS:
- Try to save Wrath of the Berserker when fighting Crowd Control heavy enemies
- If you're contemplating Crowd Control hell, using Evade with Metamorphosis is a welcomed "get out of jail free" card.
For this Combat Mighty Throw rotation, as "there's balance in order", we recommend you follow the below steps religiously.
- STEP 1 - Buffing: Use all 3 Shouts: Rallying Cry, War Cry and Challenging Shout at the same time (or in close succession), providing us an 8 seconds window where we:
- Generate Fortify when attacking for our upcoming Overpowers.
- Get more max Health and Unstoppable.
- Gain Berserking and our initial damage multipliers.
- STEP 2 - Initiating: Use Wrath of the Berserker, which provides us a 4 seconds window where we:
- Increase our Berserking damage when spending Fury.
- Gain Berserking and Unstoppable.
- Gain Warpath, as the Rank 5 Wrath of the Berserker consumes the first guaranteed "Overpower Ticket" from Dominate or Bone Breaker.
- STEP 3 - Powering up: Start using Whirlwind for about 2-3 seconds in order to:
- Trigger our Cir and Xal Runeword, Whirlwind being our 5th skill.
- Trigger our Season 8 - Boss Powers, especially Wandering Death's Chest Beam.
- Gain Fortify as we deal damage thanks to Strategic Rallying Cry.
- Spend at least 100-150 Fury to trigger Ring of Red Furor and Encroaching Wrath, as well as charge up Ring of Starless Skies and Supreme Wrath of the Berserker so our upcoming Mighty Throw is fully buffed.
- In the later stages of the game, spending up to 400 Fury also charges up the Poc and Qax Runeword.
- Gain our Violent Whirlwind buff after spinning for at least 2 seconds.
- STEP 4 - Nuke time: Now's the time, unleash your pent up frustration and press Mighty Throw as you're spinning. Doing so will:
- Consume our second guaranteed "Overpower Ticket" from Dominate or Bone Breaker.
- Apply Vulnerable thanks to Expose Vulnerability.
- Generate any missing Fortify with Irrepressible .
- Activate the Qax Runeword (if available), spending all our remaining Fury.
Following those steps should result in 3 BIG Orange Overpowers, causing the immediate death of any hell-flavored being in the area. If not, you can repeat these steps every 12 to 20 seconds depending on your Shout and Ultimate Cooldowns.
Arsenal System
The Arsenal System allows us to use a specific weapon for every attack skill, with each weapon granting different bonuses. We also have what is called the Technique Slot. With this, we can use any weapon of our choosing to always reap the benefit from, regardless of which weapon we have equipped.
The Two-Handed Mace Expertise is usually be our main weapon of choice; it gives a solid 15% Critical Strike damage multiplier, has one of the best weapon-based offensive Glyphs available to us Crusher and benefits from Wallop. Each variant uses different weapons for Mighty Throw, make sure to check the assigned weapons!
In the Technique Slot, the Two-Handed Axe allows us to deal 10% more damage to Vulnerable enemies. This build naturally has high Vulnerable uptime thanks to Expose Vulnerability, so this is a no-brainer. Unfortunately, its secondary effect does not apply here - the limitation of the Technique Slot is that it does not allow us to benefit from the second bonus that is normally gained from reaching rank 10 with any weapon expertise.
Learn more details and how to unlock this system in our full Barbarian Class Overview.
Paragon & Glyphs
Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.
Use the slider to see the progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.
Mighty Throw Barbarian Endgame Paragon
Some Glyph position swaps, board changes and other pathing adjustments may occur as you unlock your full potential. The setup displayed by default is the final version of the build before spending additional points that do not significantly impact your character's power.
Glyph Leveling Priorities
Optional Glyphs (based on variants)
- Executioner
- Replaces Crusher in most Walking Arsenal variants (Starter, Speed Farming).
- Might
- Replaces Revenge in Boss Killer and Speed Farm variant.
- Dominate
- Replaces Ire in Boss Killer variant
To Level 15
- Weapon Master
- Crusher
- Challenger
- Ire
- Revenge
To Level 46
- Weapon Master
- Crusher
- Challenger
- Ire
- Revenge
Learn more details about the Paragon System in our in-depth Paragon Boards and Glyphs guide.
Runes
You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons if your build calls for them, otherwise place them into your Armor pieces to replace normal gems. The Mighty Throw Barbarian focuses on the following combos:
Best in Slot
- Poc + Ohm - This Runeword auto casts War Cry permanently.
- Neo + Lac - As the Barrier generated from Fighter's Mighty Throw blocks all incoming Health damage, this is a winner combo to automatically trigger our Challenging Shout and its enhanced node.
Alternative choices
If you haven't unlocked the final setup or found the top runes, you can also benefit from these options:
- Igni - Can replace any of the previously mentioned Ritual Rune but it might bring delays to your Runewords activation
- Poc + Qax currently bugged especially for Mighty Throw (unfortunately), would have been a strong option as our second Runeword.
- Ahu and Tam - Can replace Poc, both being better options when Pit Pushing.
Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.
Mercenaries
Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one hired (permanent) mercenary during solo play and a reinforcement who assists you from time to time in certain situations.
Hired: Subo
He's mainly used for his Seeker ability, which is just incredibly useful in all content since it reveals enemies on the mini-map; the value this has can not be understated. Aside from that, he just kinda shoots stuff and occasionally applies Stuns. His Iconic Skill, Molotov, gives us a pretty decent 20% damage multiplier that work against Single targets when linked with Molotov. Other variants may also use Trip Mines paired with Mastermind as the Crowd Control Duration bonus affects Flesh Reaper's Disruption
Reinforcement: Varyana
She uses Bloodthirst giving us an attack speed steroid. Other variants may also use Whirlwind skill, which applies the Bleeding effect for us.
Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.
Stat Priorities & Item Progression
To enable the Mighty Throw Barbarian to perform optimally, hunt for these stats on your gear with good rolls and aim to Temper ⚒️ & Masterwork Crit ↑ them accordingly. The green arrow ↑ indicates which affix is most impactful to Masterwork Crit, and it does not indicate how many Masterwork Crits you need on that particular affix. Keep in mind that certain stats, such as Armor, Resistances, Extra Size Tempers, Attack Speed, and more, have caps that may affect your priorities according to the items and Paragon points available at that moment.
Recommended Endgame Stat Thresholds
- Any % Critical Strike Chance as Ring of Red Furor will provide them where it matters most
- 60%+ Mighty Throw Pulse Size (40%+ is the minimum required for all 3 pulses to hit the same target)
- 50-70%+ unbuffed Attack Speed (you'll end up at 160-200% once buffed). This helps us alternate our weapons faster to generate more Fighter's Mighty Throw pulses.
- 450%+ Damage while Berserking (Blood Rage)
- 1000%+ Overpower Damage (doesn't matter much, you'll get 30x times that amount from your huge Health pool)
- 4000+ Strength
Recommended Alchemist Elixir and Incenses
- Elixir: Elixir of Fortitude II
- Resistance Incense: Soothing Spices
- Defensive Incense: Reddamine Buzz
- Core Stat Incense: Ancient Times
- Armor Capped 1,000 (using incense)
- Resistance Capped 70% (besides lightning, using incense)
- 65,000+ Life (fully buffed)
- 170-200%+ Movement Speed (buffed)
Item Progression Goals
Before you dive into the Endgame with the Mighty Throw Barbarian, take a look at this overview of the items used in the build. See below for further details about the different progression steps and variants. Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. Keep in mind that while we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.
Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.
Build Variants
This section is designed to guide your Mighty Throw Barbarian from a fresh level 60 into the very late endgame using the variants Ancestral and Mythic. At the final step, you should be fully decked out with a great all-rounder build. From there, follow the other min/max variants if you want to optimize around certain activities such as Boss Killing, Pit Pushing, Speedfarming and more.
The goal here is to progress through the Torment difficulties as you unlock Ancestrals, Paragon points, all Legendary Aspects, Temper mods and the most important Uniques to pilot this build. Some Legendary Aspects are used temporarily to fill slots that may be replaced with more Unique items later on.
Gear & Skills
- As gear is upgraded to Ancestral and more masterworking levels and Paragon points are unlocked, we can focus on replacing Armor and Resistance rolls with more desirable stats; however, staying capped at 1,000 Armor and 70% for all Resistances should always remain a priority for the current difficulty level.
- d4-item id=1788901]Ugly Bastard Helm[/d4-item] is an incredibly strong item that gives a ton of damage reduction from ranks of Aggressive Resistance, as well as a hefty damage multiplier via its Unique effect. The Wrath of the Berserker Cooldown Reduction is useful here as we aim for decent uptime on our Ultimate.
- 100,000 Steps is a common early game drop. As it gives a ton of mobility but especially allows us to trigger Ground Stomp passively (without it being on our skill bar), further reducing our Ultimate, it's an obvious pick at this stage.
- Before swapping to a Legendary Amulet, the best options to use are Banished Lord's Talisman or Locran's Talisman, giving us desirable early game stats without investing too much effort elsewhere.
WALKING ARSENAL SETUP:
The objective of this setup is to jump from monster to monster across the screen using the added mobility from Lunging Strike and Leap while 100,000 Steps gives us better Ultimate uptime in the early game.
- Assign your weapons EXTRA carefully; this is a Walking Arsenal setup!
- 2H-Bludgeoning: Leap, Bash and Hammer of the Ancients.
- 2-H Slashing (Polearm): Mighty Throw.
- Dual Wield: Lunging Strike.
- Glyph changes
- Executioner.
- Revenge.
- Ire.
This Speedfarming variant optimizes the build for easy activities like Helltides, Whispers, Nightmare Dungeons and lower Pit Tiers after you have finished the Mythic variant and reached a plateau in your progression.
Gear & Skills
- While the stats on Shroud of False Death are "okay" at best, it provides us an additional Fury Generation Bonus affix and mostly the amazing +1 to All Passive implicit modifier. This implicit represents a 30%+ damage multiplier on top of being a great boost to our shouts and defensive passives.
- Doombringer is amazing for Overpower builds since Maximum Life naturally scales Overpower damage. Aside from that, it gives an incredible amount of extra damage mitigation and helps us face-tank.
- Ring of Starless Skies is another no-brainer; it gives a bunch of Critical Strike Chance, Attack Speed, Mighty Throw ranks, and a large damage multiplier that is very simple to keep active.
- d4-item id=1788901]Ugly Bastard Helm[/d4-item] is an incredibly strong item that gives a ton of damage reduction from ranks of Aggressive Resistance, as well as a hefty damage multiplier via its Unique effect. The Wrath of the Berserker Cooldown Reduction is useful here as we aim for decent uptime on our Ultimate.
WALKING ARSENAL SETUP:
The objective of this setup is to jump from monster to monster across the screen using the added mobility from Lunging Strike increased range, Leap and Lac.
- Assign your weapons EXTRA carefully; this is a Walking Arsenal setup!
- 2-H Bludgeoning: Leap, Bash and Hammer of the Ancients.
- 2-H Slashing (Polearm): Mighty Throw.
- Dual Wield: Lunging Strike.
- Glyph changes
- Executioner.
- Revenge.
- Ire.
This is the final version of the build's progression, including all regular Unique items, Mythic Uniques, Legendary Aspects, Temper mods and Masterworking, leaving you with a great all-rounder build for all content in the game. Additional variants use this as a baseline to optimize around certain activities.
Gear & Skills
- While the stats on Shroud of False Death are "okay" at best, it provides us an additional Fury Generation Bonus affix and mostly the amazing +1 to All Passive implicit modifier. This implicit represents a 30%+ damage multiplier on top of being a great boost to our shouts and defensive passives.
- Doombringer is amazing for Overpower builds since Maximum Life naturally scales Overpower damage. Aside from that, it gives an incredible amount of extra damage mitigation and helps us face-tank.
- Ring of Starless Skies is another no-brainer; it gives a bunch of Critical Strike Chance, Attack Speed, Mighty Throw ranks, and a large damage multiplier that is very simple to keep active.
- The The Grandfather is used in this setup to help maximize damage. The massive boost to our Maximum life substantially increases our Overpower damage, and its Unique effect serves as a permanent 2x damage multiplier since we have 100% Critical Strike Chance.
- d4-item id=1788901]Ugly Bastard Helm[/d4-item] is an incredibly strong item that gives a ton of damage reduction from ranks of Aggressive Resistance, as well as a hefty damage multiplier via its Unique effect. The Wrath of the Berserker Cooldown Reduction is useful here as we aim for decent uptime on our Ultimate.
- Tibault's Will will provide us with both damage and damage reduction multiplier, as we'll always get Unstoppable thanks to Rallying Cry and Wrath of the Berserker.
- Yen's Blessing gives a very decent chunk of Resistances. The main draw of this item is its ability to give us essentially a permanent Shout of our choosing, Rallying Cry in this case.
- Ring of Red Furor is used for two reasons; it's a MASSIVE multiplier with a guaranteed 100% Critical Strike Chance, AND it's snapshottable.
UNBRIDLED RAGE SETUP:
The goal here is to have a balanced endgame setup that is both easy to use (ie: not snapshot heavy) and able to quickly annihilate packs of monsters. It does so thanks to the buffs brought by Frenzy and Rallying Cry while we juice up our Mighty Throw damage by swapping our Key Passive to Unbridled Rage.
- Assign your weapons carefully!
- 2-H Bludgeoning: Bash, Hammer of the Ancients and Mighty Throw.
- 2-H Slashing: None.
- Dual Wield: Frenzy.
- Glyph changes
- Crusher.
- Revenge.
- Ire.
This setup optimizes the build to push the highest possible Tiers in The Pit after you have finished the Mythic variant and reached a plateau in your progression.
Gear & Skills
- While the stats on Shroud of False Death are "okay" at best, it provides us an additional Fury Generation Bonus affix and mostly the amazing +1 to All Passive implicit modifier. This implicit represents a 30%+ damage multiplier on top of being a great boost to our shouts and defensive passives.
- Doombringer is amazing for Overpower builds since Maximum Life naturally scales Overpower damage. Aside from that, it gives an incredible amount of extra damage mitigation and helps us face-tank.
- Ring of Starless Skies is another no-brainer; it gives a bunch of Critical Strike Chance, Attack Speed, Mighty Throw ranks, and a large damage multiplier that is very simple to keep active.
- d4-item id=1788901]Ugly Bastard Helm[/d4-item] is an incredibly strong item that gives a ton of damage reduction from ranks of Aggressive Resistance, as well as a hefty damage multiplier via its Unique effect. The Wrath of the Berserker Cooldown Reduction is useful here as we aim for decent uptime on our Ultimate.
WALKING ARSENAL SETUP:
The goals here are simple. Absolute mayhem and death to all!
This setup alternates uses of Death Blow and Rupture to reset the Cooldown of Mighty Throw (modified by Delayed Extinction) by using the Weapon Master Glyph. Alternating these three skills using different weapons still generate extra pulses from existing Fighter's Mighty Throw on the ground. It is ATTACK SPEED HEAVY.
- Assign your weapons EXTRA carefully; this is a Walking Arsenal setup!
- 2-H Bludgeoning: Mighty Throw.
- 2-H Slashing: Rupture.
- Dual Wield: Death Blow.
- Glyph changes
- Crusher.
- Revenge.
- Executioner (yep, this works half the time)
This setup optimizes the Mighty Throw Barbarian to its absolute limits. We do NOT recommend you play this variant outside of Boss Killing as it is very clunky and punishing, requiring near-perfect execution to function properly.
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Gear & Skills
- While the stats on Shroud of False Death are "okay" at best, it provides us an additional Fury Generation Bonus affix and mostly the amazing +1 to All Passive implicit modifier. This implicit represents a 30%+ damage multiplier on top of being a great boost to our shouts and defensive passives.
- Doombringer is amazing for Overpower builds since Maximum Life naturally scales Overpower damage. Aside from that, it gives an incredible amount of extra damage mitigation and helps us face-tank.
- Ring of Starless Skies is another no-brainer; it gives a bunch of Critical Strike Chance, Attack Speed, Mighty Throw ranks, and a large damage multiplier that is very simple to keep active.
- d4-item id=1788901]Ugly Bastard Helm[/d4-item] is an incredibly strong item that gives a ton of damage reduction from ranks of Aggressive Resistance, as well as a hefty damage multiplier via its Unique effect. The Wrath of the Berserker Cooldown Reduction is useful here as we aim for decent uptime on our Ultimate.
- Bane of Ahjad-Den gives us the obvious Mighty Throw skill bonus ranks, and the massive x600% multiplier on a 12 second timer. As a nice quality of life improvement to the build, we're also getting some Fury generation and Cooldown Reduction.
- Tibault's Will provides us with both damage and damage reduction multipliers, as we always get Unstoppable thanks to Rallying Cry and Wrath of the Berserker.
- Ring of Red Furor provides us the means for Mighty Throw to Critical Strike and gain a massive damage multiplier. The Attack Speed affix is a nice touch to make us spend more Fury.
UNBRIDLED RAGE SETUP:
This is the setup mainly covered in the previous sections of the guide which focuses on pure Mighty Throw damage, all at once but only every 12 seconds.
- Assign your weapons carefully!
- 2-H Bludgeoning: Whirlwind and Mighty Throw.
- 2-H Slashing: None.
- Dual Wield: None.
- Glyph changes
- Crusher.
- Might.
- Dominate.
FAQ & Mechanics
Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.
- Bring up your active skills (default keybind: [s]).
- Hover over the skill you wish to assign a weapon to.
- Cycle through the available weapons to choose which to assign to the skill (default keybind: MOUSE3).
To see which weapons for each skill are used in this build, hover over the skill bar in the introduction of this guide.
- Snapshotting refers to abilities, buffs, or Aspects that persist through the entire duration of a given skill, even if that skill has multiple damage components.
- Because it's extremely buggy with Encroaching Wrath, Limitless Rage and Affix aspects. To the point where you have to "generate" all three buffs WHILE you're spinning (not before, not after) otherwise your Mighty Throw ends up not benefiting from any of them. You can either choose to spin for 10-20 seconds while watching your over cluttered buff bar or spam Bash and get straight to business, which is what we do here.
The new Aspect of Delayed Extinction is the culprit here, don't use it unless you're playing the Pit Push or Boss Killer variant of this build.
Mechanics
Much of the information in this section has been carefully and thoroughly tested by Icytroll and is extracted directly from the Barbarian Compendium. This should be your main source for the most accurate and up-to-date explanations on all mechanics that pertain to the Barbarian class.
BEFORE (S8 PTR):
Calculations for Warrior's Mighty Throw were additive with other multipliers.
Formula: 147% (rank 5/5 MT) x (1 + 100% (warrior MT didn't work properly in that configuration) + 600% (Ajah Den gloves)) * (1 + 100% (temper double dmg)) = 147% x 1600% = 2352% weapon dmg
AFTER (S8 LIVE):
Calculations for Warrior Mighty Throw should be multiplicative with other multipliers.
Formula: 147% (rank 5/5 MT) x (1 + 50% (warrior MT)) * (1 + 100% (temper double dmg) * (1 + 600% (Ajah Den gloves)) = 147% x 2100% = 3087%% weapon dmg
TLDR: Enjoy, the fixes coming with the changes to Warrior's MT means it deals 31.25% more dmg than it did during the PTR.
Gameplay Video
Summary
The Mighty Throw Barbarian is an absolute beast in pretty much all content. Here's why it is a great build:
- High damage output from its guaranteed Overpowers provided by Bash
- Unkillable thanks to multiple Damage Reduction and Maximum Life sources (Doombringer), as well as permanent Fortify and Barrier.
- High mobility with Rallying Cry, Lunging Strike and Shroud of False Death.
- Two distinctive "signature" playstyles, one of them being incredibly buffed in Season 8 through the addition of Bane of Ahjad-Den and Delayed Extinction.
- High Ultimate and Vulnerable uptime.
- Good synergy with the Season 8 Boss Powers, bringing a few interesting interactions and many multipliers.
Credits
Originally Written by snail
Currently Updated by Beatdropper