Rupture Barbarian Endgame Build Guide
Welcome to the Rupture Barbarian Build Guide! With the introduction of The Third Blade in Season 5, Rupture lost its inherent cooldown penalty and became a pseudo-Core Fury spender, able to be spammed at will as long as it met its resource requirement.
Consequently, this allows for some fun interactions with some very uncommonly used Uniques. Rage of Harrogath is the first one, and it's incredible when combined with Rupture's impressive area of effect, often fully resetting the cooldowns for every skill on our bar. The second one is Fields of Crimson; this build doesn't sacrifice much in terms of Aspects to slot this, which is great, since it comes with a respectable 70% damage multiplier and a very gratuitous amount of Bleeding damage. Its other effects also cover most of our screen in red, as any worthwhile Bleed build should do.
While capable of taking on pretty much everything the game has to offer, it does take some effort to get there. As mentioned previously, Rupture relies on several key pieces to function correctly and can be rather demanding with Fury management before it fully comes online. At the very least, take note of the following:
Requirements for this build
- The Third Blade
- Rage of Harrogath
(it's not recommended to play without first acquiring these).
This build guide assumes you have a Level 60 Character and unlocked Torment 1. To get there, level up with one of our Barbarian Leveling Guides. See how this Build compares against others with our various Build Tier Lists.
Witchcraft Powers
Season 7 is the Season of Witchcraft. It features two separate borrowed power mechanics in the forms of Witchcraft Powers and Occult Gems. Both Seasonal mechanics are unlocked and improved by new NPCs found at the Tree of Whispers after collecting resources from Headhunt Zones, Seasonal areas similar to Helltide that appear across Sanctuary.
There are 25 Witchcraft Powers, 6 of which can be equipped at a time. Each Power belongs to one of four Schools (Eldritch, Growth & Decay, Psyche, and Lost), tags that promote synergies within themselves and with Occult Gems. Each School has a single Unique Witchcraft Power, only one of which can be equipped at a time. These Unique Powers max out and gain an additional effect at rank 5, while the other Powers max at rank 21 and gain their bonus effects at various levels. To unlock and improve Witchcraft Powers, defeat Headrotten or complete Whispers within the Headhunt Zones to collect Restless Rot. Lost Powers are an exception, requiring you to randomly encounter a Forgotten Altar in Dungeons to unlock them.
Best-in-Slot Witchcraft Powers
- The Cycle - This is pretty useful for its passive healing effect, but ultimately, the reason we take it is just for its Growth & Decay tag.
- Soul Harvest - This Power dramatically increases Core Stats based on monster density and is a reliably strong choice, especially since we are pretty much always casting a skill that has a cooldown.
- Twilight Warding - This gives us a permanent Barrier, which is pretty good for some extra defense. Since this build is rather short on useful Aspects, it also allows us to make use of Conceited for a nice damage multiplier.
- Aura of Misfortune - A great defensive Aura that Slows enemies and makes them fumble their attacks. Has the added benefit of granting us some extra Movement Speed.
- Breath of the Coven - Rupture is a fairly slow ability without Attack Speed investment, so this helps us fix it up quite nicely.
- Hex of Whispers - Serves as our third Growth & Decay Power, which is necessary in order to activate Friend of the Bog.
Alternate Witchcraft Powers
- Piranhado - Useful for some extra grouping utility alongside Hungering Void and Wrath of the Berserker.
- Aura of Siphoning - An alternative to Aura of Misfortune that can fill in as an extra Growth & Decay tag.
Occult Gems
Rarely, Headrotten Bosses appear with a still-attached Fugitive Head stolen from the Tree of Whispers. Slay these enemies and return the Heads to Gelena to unlock and upgrade Occult Gems. These Gems are socketable in Jewelry and each provide +160 Armor and +8% Resistance to All Elements. More importantly, each Occult Gem grants a unique effect that synergizes with your equipped Witchcraft Powers to provide a variety of Offensive, Defensive, and Utility-based bonuses.
Best-in-Slot Occult Gems
- Moonlight Ward - This is a fantastic defensive Gem that scales with levels of The Cycle for a total of 15% damage reduction and 2.5% to our maximum resistances.
- Friend of the Bog - Extra Core Stats improve both our base skill damage and the scaling effect of Enhanced Rupture, which is where the majority of our damage comes from. Maximum Life is self-explanatory; more life = less dying. Unhindered doesn't help us much since we are typically under the effects of Rallying Cry and Wrath of the Berserker, but it's there if needed.
- Hungering Void - Another way to pull mobs together, on an 8 second timer.
Alternate Occult Gems
- Dust Stone - We have one Aura and one Hex in this setup, so this Gem gives enemies a total of 4% increased damage taken.
- Killing Wind - Provides some extra Critical Strike Chance and Movement Speed. It has some use in the early gearing process.
Learn more details about the season theme in our full Season Guide.
Skills & Gameplay
- Frenzy is needed to progress the skill tree, but also serves several other purposes. With its Enhanced Frenzy and Combat Frenzy specializations, it acts as a Fury generator that also reduces our Fury consumption, and additionally provides us some damage reduction and Movement Speed. It also gives us an easy way to activate Belligerence for an additional damage multiplier.
- Rupture is the key to making the build function. We focus on scaling the damage of Enhanced Rupture by stacking Strength and Critical Strike Damage to benefit from Gushing Wounds for huge Bleed explosions. These explosions also activate Rage of Harrogath, which means all of our cooldowns (our Shouts and Ultimate in particular) are usually instantly reset.
- Rallying Cry provides us multiple buffs, with the most important ones being Resource Generation, Movement Speed, and the invaluable Unstoppable effect.
- Challenging Shout boosts our defenses even higher with its massive damage reduction and health increase, while also Taunting any monsters in range.
- War Cry grants us the Berserking buff, but its main appeal is the generous multiplicative damage boost it gives while active.
- Wrath of the Berserker, with the proper setup, is an always-on buff that gives us Berserking, Movement Speed, Resource Generation, and most importantly, more damage! On activation, it also pulls in surrounding enemies for us.
Skill Rotation
- Spam Rupture. Yep, that's pretty much the build.
- To maintain Fury, use Frenzy as needed to refill and also lower the cost of Rupture.
- Spam all skills as they come off cooldown (which is pretty much all the time).
- Admire the bloodbath.
Arsenal System
The Arsenal System allows us to use a specific weapon for every attack skill, with each weapon granting different bonuses. We also have what is called the Technique Slot. With this, we can use any weapon of our choosing to always reap the benefit from, regardless of which weapon we have equipped.
For this purpose of this guide, the Two-Handed Sword is our main weapon choice... mostly just because we're locked into it since we're wielding Fields of Crimson. Its main draw is its ability to increase our Bleed damage whenever we kill an enemy.
In the Technique Slot, the Two-Handed Axe Expertise allows us to deal 10% more damage to Vulnerable enemies. This build has naturally high Vulnerable uptime because of the Expose Vulnerability passive. Unfortunately, its secondary effect does not apply here - the limitation of the Technique Slot is that it does not allow us to benefit from the second bonus that is normally gained from reaching rank 10 with any weapon expertise.
Learn more details and how to unlock this class specification in our full Arsenal System Guide.
Paragon & Glyphs
Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.
Use the slider to see the progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.
Rupture Barbarian Endgame Paragon
Some Glyph position swaps, board changes and other pathing adjustments may occur as you unlock your full potential. The setup displayed by default is the final version of the build before spending additional points that do not significantly impact your character's power.
Placeholder Glyphs
- Seething
- Replaced by Weapon Master, but only when this Glyph has reached level 46 (fairly useless before then).
- Exploit
- Replaced by Wrath once we have sufficient Critical Strike Chance to make better use of it.
Glyph Leveling Priorities
Level 15
- Seething
- Ire
- Rumble
- Exploit
- Challenger
Level 46
- Weapon Master
- Wrath
- Challenger
- Ire
- Rumble
There are a total of 328 Paragon Points. After reaching level 60, you gain up to 300 Paragon Levels, 24 from Renown and 4 from Altars of Lilith. Check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.
Runes
You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons if your build calls for them, otherwise place them into your Armor pieces to replace normal gems. The Rupture Barbarian focuses on the following combos:
Best in Slot
- Lith + Tec - While in combat, this Runeword constantly spawns Earthquakes for us, which we use to benefit from the Bul-Kathos and Earthquakes Aspects as well as the Rumble Glyph.
- Igni + Gar - This combination easily helps us cap our Critical Strike Chance, which is very important for making use of Gushing Wounds.
Alternative choices
If you haven't unlocked the final setup or found the top runes, you can also benefit from these options:
- Poc / Yul - Alternatives for Lith.
- Ohm - Gives us a way to cast War Cry without having it on our skill bar. For Barbarians, this Rune scales with any additional ranks we have in the skill tree or on gear.
- Zec - Can assist with keeping our Ultimate off cooldown; useful early on when lacking Cooldown Reduction.
- Jah - Gives us Teleport, which is great for speedfarming.
Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.
Mercenaries
Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one hired (permanent) mercenary during solo play and a reinforcement who assists you from time to time in certain situations.
Hired: Subo
He's mainly used for his Seeker ability, which is just incredibly useful in all content since it reveals enemies on the mini-map; the value this has can not be understated. Aside from that, his Scorched Earth periodically increases our Bleed damage.
Reinforcement: Varyana
She uses Bloodthirst to increase our Attack Speed, which is nice since Rupture is naturally pretty slow without this kind of support. Also, you know, this skill just sort of fits the theme we're going for here.
Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.
Stat Priorities & Item Progression
To enable the Rupture Barbarian to perform optimally, hunt for these stats on your gear with good rolls and aim to Temper ⚒️ & Masterwork Crit ↑ them accordingly. Keep in mind that certain stats, such as Armor, Resistances, Extra Size Tempers, Attack Speed and more, have caps that may affect your priorities according to the items and Paragon points available at that moment.
Recommended Endgame Stat Thresholds
- 90%+ Critical Strike Chance (with Gar)
- 80%+ Chance for Rupture to Deal Double Damage
- 80%+ Enhanced Rupture Size
- 40%+ Frenzy Duration
- 450%+ Damage while Berserking (Blood Rage)
- 300%+ Vulnerable Damage (Hemorrhage)
- 3000+ Strength
- Armor Capped 1,000
- Resistance Capped 70%+
- 10,000+ Life
- 50%+ Ultimate Cooldown
- 170%+ Movement Speed
Item Progression Goals
Before you dive into the Endgame with the Rupture Barbarian, take a look at this overview of the items used in the build. See below for further details about the different progression steps and variants. Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. Keep in mind that while we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.
Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.
Build Variants
This section is designed to guide your Rupture Barbarian from a fresh level 60 into the very late endgame using the three variants Starter, Ancestral and Mythic. At the final step, you should be fully decked out with a great all-rounder build. From there, follow the other min/max variants if you want to optimize around certain activities such as Pit Pushing, Speedfarming and more.
If you are fresh in Torment 1 coming from a leveling guide, this is where you begin. Since only some Aspects can be guaranteed from Dungeon unlocks for the Codex of Power, focus on acquiring the additional Aspects via gambling with Murmuring Obols.
Gear & Skills
- During early progression, Armor & Resistances should be prioritized in order to survive. Each Torment difficulty adds a penalty of -250 Armor and -25% to all Resistances and it's recommended to keep both capped at all times; this means having a value of 1,000 for Armor and 70% for each Resistance. As masterworking levels and Paragon points are unlocked, character power naturally scales into the higher difficulties. As this happens, most of these stats can start being replaced with utility or offensive-oriented ones.
- The Third Blade and Rage of Harrogath should both be treated as requirements before starting the build. Rupture spam is how we deal damage.
- Focus on acquiring and improving the Earthquake themed Aspects, as these are huge boosts both offensively and defensively (though not for the reasons you might think). This build does not focus on Earthquake damage; instead, it aims to capitalize on the buffs that they provide simply by standing in them.
- Bul-Kathos (damage reduction).
- Earthquakes (large generic damage multiplier).
- Executioner's (creates Earthquakes - alternatively, Tec can be used).
- Juggernaut's is extremely important early on. This is used to easily help us reach Armor cap when gear is still lacking.
- Because Rupture is a skill that always results in an Overpower, Blood Boiling is incredibly useful early on for some extra damage.
- Vehement Brawler's and Inner Calm are both very good generic multipliers that we can utilize fairly often.
- Berserk Fury and Vocalized Empowerment help us fuel our Fury consumption, which can be a pain point early on in progression.
- Ghostwalker is used in tandem with Rallying Cry for a large Movement Speed increase.
- Unconstrained is preferred at this progression point, since we likely don't have sufficient Critical Strike Chance or Damage to support Gushing Wounds.
The goal here is to progress through the Torment difficulties as you unlock Ancestrals, Paragon points, all Legendary Aspects, Temper mods and the most important Uniques to pilot this build. Some Legendary Aspects are used temporarily to fill slots that may be replaced with more Unique items later on.
Gear & Skills
- As gear is upgraded to Ancestral and more masterworking levels and Paragon points are unlocked, we can focus on replacing Armor and Resistance rolls with more desirable stats; however, staying capped at 1,000 Armor and 70% for all Resistances should always remain a priority for the current difficulty level.
- Ugly Bastard Helm is an incredibly strong item that gives some damage reduction from ranks of Aggressive Resistance, as well as a hefty damage multiplier via its Unique effect. The large amount of Wrath of the Berserker Cooldown it provides helps our uptime on Bosses.
- Rage of Harrogath is a core part of the build and enables Rupture to constantly reset all of our cooldowns. This is important because we get a lot of power and defense from having our Shouts and Ultimate up permanently.
- Rakanoth's Wake is an easy way to cap our Resistances with a single item. The added Cooldown Reduction is a nice touch as well.
- Fields of Crimson is a natural fit for the build; it gives us a 70% damage multiplier and an incredible amount of additive Damage to Bleeding Enemies, as well as a decent chunk of Strength. That's not all though - it also maximizes the explosion size of Enhanced Rupture with a single affix!
- Despite Leap not being in the build, we still benefit from the damage reduction provided by Bul-Kathos as long as we are standing in Earthquakes.
- Conceited can be used alongside Twilight Warding for a pretty good damage increase.
- Be careful if you're playing hardcore! Twilight Warding has a known bug that rarely instant kills the player when fighting certain enemies. Use at your own risk, or choose a suitable replacement!
- Gushing Wounds can be used as soon as enough Critical Strike Chance is acquired to support it (let's say, 80%+ with Gar).
- If you're feeling squishy, don't be afraid to prioritize Maximum Life instead of offensive stats on gear!
This is the final version of the build's progression, including all regular Unique items, Mythic Uniques, Legendary Aspects, Temper mods and Masterworking, leaving you with a great all-rounder build for all content in the game. Additional variants use this as a baseline to optimize around certain activities.
Gear & Skills
- Ring of Starless Skies is really the only thing that's added at this stage; it gives a bunch of Critical Strike Chance, Attack Speed, and a large damage multiplier that is very simple to keep active. The ability to spam Rupture becomes much easier with the addition of this item as well. Outside of this, the build remains generally the same as the Ancestral version.
This Speedfarming variant optimizes the build for easy activities like Helltides, Whispers, Nightmare Dungeons and lower Pit Tiers after you have finished the Mythic variant and reached a plateau in your progression.
ㅤ
Gear & Skills
- Despite its poor reputation, Shattered Vow is fantastic for speedfarming since Rupture is typically strong enough to Bleed out most enemies with a single cast. With this item equipped, enemies are vaporized instantly - no wait required!
- We get some extra mobility with this setup thanks to Leap and the Jah Rune. Socketing this Rune grants us a Teleport that we can use to quickly move between encounters.
- If damage isn't needed, Giant Strides can be used on a Ring for even more uptime on Leap.
- Since Shattered Vow is a Polearm, we can make use of the Executioner Glyph with this setup.
This setup optimizes the build to push the highest possible Tiers in The Pit after you have finished the Mythic variant and reached a plateau in your progression.
ㅤ
Gear & Skills
- This setup is subject to change as Season 7 progresses.
- Rakanoth's Wake is dropped to pick up some more Strength, War Cry ranks, and the Exploiter's Aspect.
- We get a lot of damage from this swap, but our Resistances take a big hit.
- Soothing Spices can be used to make up some of the loss.
- The remaining loss must be made up by prioritizing Resistances on other gear slots (Ring and Gloves, as needed).
FAQ & Mechanics
Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.
Skill Automation
Summary
The Rupture Barbarian is extremely well-rounded and excels in pretty much all content. Here's why it is a great build:
- Using Rupture with Rage of Harrogath gives frequent large resets to every cooldown ability, which means:
- Permanent Berserking and uptime on the three Shouts: Challenging Shout, Rallying Cry, and War Cry.
- Permanent Wrath of the Berserker uptime with help from tempers and Ugly Bastard Helm.
- High amounts of passive healing with permanent uptime on Raid Leader.
- Off-meta, but still strong! Be a hipster and put some of those "worthless" Uniques to use (looking at you, Fields of Crimson and Shattered Vow).
- Extremely satisfying Bleed explosions! If for no other reason, play it for this one - you won't regret it.
Credits
Written by snail