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Blizzard Sorcerer Endgame Guide

Last Updated: March 2nd 2024

Season 3 - ConstructA-Tier

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Welcome to the Blizzard Sorcerer endgame guide! This build uses the signature Cold spell Blizzard, enhanced by the Glacial Aspect to rip enemies apart with countless Ice Spikes sprouting out of the ground. The build has great single target and AoE damage and it can bring you far into Nightmare Dungeons. The only weakness this build has is the damage over time nature of Blizzard and its long duration, which can be a curse as well as a blessing.

Unlike most other builds, Blizzard Sorcerer doesn't scale off its weapons' DPS, instead, it uses the number on Glacial Aspect. This makes the build very awkward for leveling because you need to find Glacial over and over to keep up with the monsters' levels. On the bright side, this makes finding good weapons much easier, because we don't care about their item power and just want good stat rolls.

Blizzard Sorcerer runs the usual repertoire of Defensive Skills, which keep you very safe and tanky until you delve deep into Nightmare Dungeons. There, almost everything one-shots you, so you have to avoid getting hit and rely on Flame Shield to survive.

In this guide we teach you all you need to know to be successful with the Blizzard Sorcerer in Diablo 4. Let's dive into it!

Blizzard Sorcerer Endgame Setup

This build guide assumes you have a Level 50 Character and finished the Campaign. You also need a level-appropriate Glacial Aspect to get started. If you are looking for a different playstyle, check out all of our Sorcerer Guides.

DifficultyLow
SpeedfarmingAverage
NM DungeonsStrong
BossingExcellent
DefenseStrong

Season 3 - Season of the Construct

In Season 3, you obtain the Seneschal Construct through the Season Questline, then collect Governing Stones or Tuning Stones to add attacks and augment them to support your build. Only certain Tuning Stones work with a particular Governing Stone. Look at the bottom of any Tuning Stone tooltip to see if it is compatible with your Construct's currently equipped Stones. Lastly, they can be leveled up by getting duplicates to max out their power. Check out our full Season 3 guide for more information.

  • Flash of Adrenaline
    • Duration
    • Tactical
    • Initiative

This stone gives us 20% multiplicative damage with 100% uptime. Plain and simple.

  • Tempest
    • Burning
    • Resource
    • Efficiency

This stone gives us some bonus Crit Chance, generates Mana, and applies Burning to enable Devouring Blaze.

Alternative Stones

  1. In the late game, when Mana problems are a thing of the past, replace Resource with Breaking.
  2. If you are lucky enough to get either Evernight or Genesis from Uber Malphas, you want to swap them in instead of Resource and Initiative respectively.

Skill Tree & Gameplay

Active Skills

  • Blizzard is our main damage skill but we only put 1 point into it, because all the damage comes from Glacial Ice Spikes. An important tip to conserve Mana is to not overcast Blizzard. 1-3 casts is usually enough for normal mobs, and 4-6 should take care of Elites. The damage doesn't come out instantly, so you just have to wait a second or two for the monsters to die. Casting more Blizzards during this time barely makes the process faster and puts a very large strain on your Mana.
  • Fire Bolt is only here because some variants of the build use its Enchantment.
  • We pick up Greater Frozen Orb to use the Enchantment.
  • Teleport is our main mobility skill, which also serves as a CC break and can pull enemies together with Raiment of the Infinite.
  • Frost Nova applies Vulnerable and instantly Freezes all enemies, greatly increasing our damage.
  • Ice Armor gives us a huge Barrier and a bit of Mana regen.
  • Flame Shield provides even more defense, as well as some healing.
  • Deep Freeze is our last active skill; it's mostly used to generate Mana with Prodigy’s and reset our other Cooldowns.
Blizzard Sorcerer Skill Tree
Blizzard Sorcerer showcase vs Uber Lilith

Enchantment Slots

Sorcerers can choose two skills to put into Enchantment Slots, where they provide powerful passive bonuses. Blizzard Sorcerer uses the following Enchantments:

  • Fire Bolt Enchantment lets us benefit from Damage Reduction from Burning Enemies, Devouring Blaze, Flamefeeder, and Fiery Surge (in the early game).
  • Frozen Orb provides some cooldown-free Vulnerable application.

The other Enchantments used in this build are Ice Shards and Fireball plus Teleport combo. The former is used instead of Frozen Orb in the early game when we don't have any Unique Rings and can afford to run Piercing Cold. The latter combo is used in speedfarming variant to spam Teleport like a maniac.

Learn more details and how to unlock this class specification in our full Sorcerer Enchantment Slots Guide.

Resource & Cooldown Management

This build can be quite Mana-hungry, as we constantly spam Blizzard. Luckily, we have quite a few tools at our disposal to make our life easier.

Prodigy’s Resource Aspect

This is our main Mana engine. Apart from Blizzard, all of our skills have a Cooldown and give us some Mana when activated.

  • Always start by casting a Blizzard or two before using your other skills, so that the Mana is not wasted
  • Don't use your Cooldowns all at once for the same reason

Prodigy’s Aspect is available in the Codex of Power, but you can also find a much more powerful version of it randomly. Important: This Aspect is incredibly rare, so if you find a well rolled one, save it until you have a good item (Ancestral Ring with at least 3 out of 4 optimal stats). It's not uncommon to get all the way to level 100 without ever seeing this Aspect.

Resource Aspect of the Umbral

This Aspect helps with Mana early on. Even its Codex of Power version gives us a significant amount of Mana when fighting multiple enemies. Unfortunately, it does absolutely nothing when fighting Bosses, so we don't include it in our final build and instead rely on other means to get Mana.

Tibault's Will

With this Unique item we can generate quite a lot of Mana because Teleport, Flame Shield, Deep Freeze, and even Ice Armor (with Snowveiled Aspect) can all make us Unstoppable. In the late game we run double Unique Rings so we need this item to replace Prodigy’s Aspect.

Lucky Hit Procs

Another way to get Mana is through various Lucky Hit procs:

  • Avalanche (possibly boosted by Aspect of Frozen Memories)
  • Frigid Breeze
  • "Lucky Hit: Chance to Regain Resource" rolls on Ancestral Gloves and Focuses

Unfortunately, Blizzard has a very low Lucky Hit Chance, so none of these effects are very useful. Ice Shards Enchantment can proc these effects fairly often but that is also limited by Frost Nova cooldown. The passives are included in the starter version of the build because it's easy to switch them later. The gear rolls are not something you should actively chase after, but they help a little bit.

Stats on Gear

And finally we come to the real way of solving all our Mana problems: just find good gear. It's often easier said than done, but nonetheless, this is what we have to do. There are 9 rolls in total we are looking for:

  • 3x Cooldown Reduction (Helmet, Amulet, Focus)
  • 3x Mana Cost Reduction (Amulet, Boots, Focus)
  • 3x Resource Generation (Ancestral Rings and Focus)

Out of these nine, four are mandatory: all 3 Cooldown rolls and Mana Cost roll on the Amulet. We want them all and we want them rolled high. After that, the remaining 5 rolls are interchangeable (Generation is slightly better than Reduction), and we want to slowly collect them all.

Paragon Board

Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 when they reach level 15!

← Scroll to Level →

Level the Paragon Board by scrolling. Each step optimizes progression.

Glyphs

We need to level up our Glyphs to activate their Additional Bonus with surrounding nodes. For some Glyphs, we max our bonuses by allocating every relevant node in range, while on others we take the minimum required for the Additional Bonus only. Because Glyphs at level 15 increase their radius, we need to prioritize leveling them by completing Nightmare Dungeons. After that, we prioritize leveling our strongest glyphs to level 21.

Note that there are some Glyph position swaps and a few adjustments to surrounding Paragon nodes once they reach level 15. See the last five steps in the Paragon progression above for details. The setup displayed by default is the final version of the build.

Glyph Leveling Priorities

For maximum efficiency, follow the order outlined below. First, level your Glyphs to level 15 and then do a second pass to get them all to 21.

Level 15

  1. Control
  2. Flamefeeder
  3. Stalagmite
  4. Destruction
  5. Reinforced
  6. Elementalist

Level 21

  1. Destruction
  2. Stalagmite
  3. Control
  4. Flamefeeder
  5. Reinforced
  6. Elementalist

Also check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.

Endgame Gear & Skill Progression

When you start diving into the Endgame, you don't have all the tools available to achieve the final build versions. Let us guide you through different progression points to give you a smooth transition from our Leveling Guides to the final build version.

Progression Goals

Many of your Skill choices depend on what Legendary Aspects and Unique items are available to you. While we can guarantee, that everyone has access to the same Codex of Power Aspects, the progression might be different for everyone!

  1. Minimum Requirements
    • Glacial
      This Aspect is mandatory for the build to work and you need to find it before you even start. If you're below level 90, don't try to improve your Glacial by gambling because the items you gamble are gonna be too low level and their Aspect too weak.
  2. Unlock the following Aspects in your Codex of Power:
  3. Find the following Legendary Aspects either as a random drop or by gambling with Obols:
    • Frozen Tundra: Gamble Focuses
      • This Aspect is a huge damage multiplier, but the roll on it doesn't matter at all. We only use it for increased radius of Ice Spikes. Don't hesitate to put it on a bad item because it will be easy to replace. Replaces Control.
    • Conceited: Gamble Focuses
      • Replaces Umbral when you have enough Mana.
  4. Acquire the following Unique items either as a random drop or by farming specific Boss drops.
    Note: You cannot gamble Unique items with Obols!
    • Raiment of the Infinite (Varshan, Zir)
      • Replaces Snowguard's
    • Tal Rasha's Iridescent Loop (Varshan)
      • Replaces Prodigy’s
    • Blue Rose (Duriel)
      • Replaces Piercing Cold
    • Tibault's Will (Duriel)
      • Replaces Snowveiled
    • Esu's Heirloom (Varshan, Beast in the Ice)
      • Replaces Bounding Conduit
  5. If you're lucky enough to obtain the following Uber Uniques, they're useful for the build.
    • Ring of Starless Skies can replace Blue Rose, providing more Mana and higher damage against Bosses.

Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.

Progression Steps

Starter
Early Endgame
Late Endgame
Speedfarming
NMD 100
Max DPS

Once you have completed the leveling guide, only the Codex of Power Aspects are guaranteed. With this setup you can farm the Legendary Aspects and Unique items you need for the next progression point.

Gear

  • Glacial goes on the amulet for 50% extra damage.
  • Umbral and Prodigy’s are Resource Aspects and can only be placed on Rings
  • Control, Piercing Cold, and Storm Swell can go on either Weapon, Focus, or Gloves.
  • Bounding Conduit can only be imprinted on Boots.
  • Put Disobedience on the Helmet and Snowguard's on either Chest or Helmet.

At this point resources are scarce, so only upgrade items that have Mana Cost Reduction or Cooldown Reduction rolls on them.

Starter Setup

Skills & Enchantment Slots

At low levels and with suboptimal gear, Mana will be a significant issue so we adapt our skill tree by including Frigid Breeze and Fiery Surge instead of Potent Warding and Devouring Blaze, and using Avalanche Key Passive. We also put points into Ice Shards to use its Enchantment for some extra damage.

Starter Skill Tree

In this setup, you have access to all Legendary Aspects, allowing you to pilot a much stronger version of this build. Additional Legendary Aspects are used to fill slots that may be replaced with Unique items later on.

Gear

  • Frozen Tundra and Conceited take up two of your offensive slots (replacing Umbral and Control).
Early Endgame Setup

Skills

With enough Mana-related stats on our gear (see Resource Management section above), we can get rid of Frigid Breeze (it wasn't proccing much anyway) and get Potent Warding.

Early Endgame Skill Tree

In this setup, you have access to all Unique items, and Legendary Aspects. This allows you to pilot this build at its peak efficiency. Let's take a look at the changes you need to make to implement them.

Gear

Our final build includes 5 Uniques:

  • Raiment of the Infinite
  • Tibault's Will
  • Esu's Heirloom
  • Blue Rose
  • Tal Rasha's Iridescent Loop

This leaves us with just a Helmet for defensive item (with Aspect of Disobedience), however, the power we gain is well worth it. Without Prodigy’s our Mana generation suffers but as long as you have Tibault's Will you should be fine.

Enchantment Slots

With so many Uniques we no longer have room for Piercing Cold so we drop Ice Shards Enchantment in favor of Frozen Orb.

Late Endgame Setup

Skills

We unspec Ice Shards and get Greater Frozen Orb plus some extra ranks in Teleport. We also switch our Key Passive to Shatter.

Gameplay

With Raiment of the Infinite our Teleport becomes a lot stronger. It can now pull enemies together and Stun them, letting us kill them much more efficiently. However, it cannot pull Frozen enemies, so you need to Teleport in before Blizzard stacks enough Chill. With all that in mind, our optimal damage rotation becomes:

  1. Blizzard x2
  2. Teleport
  3. Frost Nova
  4. Blizzard until dead

With Esu's Heirloom you gain a lot of Crit Chance when you use Evade so get used to spamming it all the time.

Late Endgame Skills

Uber Uniques

Some Unique items are very rare and only drop from Duriel, King of Maggots with approximately 2% chance. If you are one of the lucky few to have these items, here's how you can use them in this build:

  • Harlequin Crest - Blizzard Sorcerer is the rare case where this helmet is not actually very good. Since our damage doesn't scale with skill ranks, the only thing we gain out of +4 to All Skills is a tiny bit of CDR for our defensive spells. On top of that 20% damage reduction is not nearly as valuable because a normal helmet can have Snowguard's Aspect which gives 25% with very good uptime. And normal helmet can also roll %Total Armor.
  • Andariel's Visage - this item is not good for this build. We lose a lot of toughness and CDR and the only thing we gain is some Attack Speed. Poison Nova doesn't really do anything because of Blizzard's horrendous Lucky Hit Chance.
  • Ahavarion, Spear of Lycander is also quite bad, it has great stats but you lose a lot of damage and CDR and the random Shrine effect is not even that good most of the time.
  • Melted Heart of Selig is a good defensive Amulet, but defensive Amulet is not something desirable.
  • Ring of Starless Skies is a BiS ring for this build. Compared to Blue Rose it gives more damage in single target but less in AoE. However, in AoE our damage is already more than high enough so the Uber Unique wins.

The Speedfarming setup makes you more efficient in farming the Open World, Helltide zones, Tree of Whispers, regular Dungeons, and Nightmare Dungeons below Tier 45.

Gear

We replace Esu's Heirloom with Bounding Conduit Boots with "Attacks Reduce Evade Cooldown" implicit roll.

Skills & Enchantment Slots

Instead of Fire Bolt we use Teleport to go faster. We also replace Frozen Orb with Fireball for some extra AoE coverage and to reset the cooldown of our Evade.

Speedfarming Setup

The Nightmare Dungeon Push setup allows you to dive much deeper into Nightmare Dungeons where the difficulty increases significantly! It aims to become as tanky as possible while maintaining high enough damage output to achieve the highest tier Nightmare Dungeons. It's perfectly possible to use the Normal/Speedfarming version to clear dungeons all the way to tier 100, but this variant makes it a lot easier and more relaxed with no risk of one-shots and such.

AVOID THESE Nightmare Dungeon Afflictions

Before we go into what you should change on your build, take a look at Nightmare Dungeon Afflictions that you HAVE TO avoid for a successful push:

  • Unstoppable Monsters - For a Cold Sorcerer, Unstoppable means Unkillable. This build deals about x4 times more damage to enemies that can be Crowd Controlled.
  • Monster Cold/Crowd Control/Critical Resist - These afflictions simply reduce your damage output by a lot. In some cases your push is limited by survivability rather than damage so these don't do much to stop you, but in most situations they should be avoided.
  • Stormbane's Wrath, Lightning Storm, Drifting Shade - These afflictions just add one more thing for you to worry about on top of nearly every mob being able to kill you in a couple of hits.
  • Armor Breakers - These affliction can be absolutely devastating in higher tiers due to exponential nature of Armor.

Gear

In this variant we don't want to Teleport into enemies, so we drop Raiment of the Infinite and get a Chest with Armor, lots of Damage Reduction, and Snowguard's.

If you're struggling to keep up Disobedience stacks, replace it with Juggernaut's. Longer Evade cooldown doesn't feel good, but hey, it's better than dying.

Gameplay

For safety we can stay far away from enemies and spam Blizzard on them.

Before engaging large groups of enemies, cast Blizzard on yourself to activate Snowguard's. If enemies become Unstoppable, get into the middle of your Blizzards and use Flame Shield -> Deep Freeze -> Flame Shield to wait it out while being invincible and then you can damage them again.

Nightmare Dungeon Push Setup

This variant casts away all defenses and utility to maximize single target damage. It's a BAD IDEA to use this setup for normal everyday activities such as Nightmare Dungeons or Helltide. However, it can be useful if you're doing a long Duriel farming session with no Barbarians in the party or something like that.

Gear

We put on Godslayer Crown. Also make sure that the passive on your Amulet is something that works against Bosses e.g. Glass Cannon or Permafrost and NOT Hoarfrost.

Enchantment Slots

Instead of Frozen Orb we use Ice Blades to get some free Conjuration Mastery stacks and a bit of cooldown reduction.

Max DPS Setup

Skills

  • Remove Frozen Orb upgrades.
  • Remove Deep Freeze
  • Remove Hoarfrost
  • Add Summoned Ice Blades
  • Max out Conjuration Mastery and Elemental Attunement.
  • Switch Key Passive to Esu's Ferocity (it works with Cold damage too, don't ask why)
Max DPS Skills

Paragon Boards & Glyphs

Hardcore Adjustments

Hardcore requires you to build into more defenses. Here are some tips to successfully navigate this build through potentially dangerous situations:

  • Replace Teleport Enchantment with Flame Shield.
  • Use Juggernaut's instead of Disobedience to keep your Armor capped at all times.
  • Focus more on Defensive rolls on your gear, such as Total Armor on the Amulet, or Maximum Life on Rings.
  • Use Royal Topazes in armor instead or Royal Rubies to prevent worst case scenarios.

Check out our dedicated in-depth guide to learn more survival tricks in Hardcore.

Build Scaling & Stat Priorities

Learn about the important build scaling mechanics and stat weights.

Damage
Defense
  • Cooldown Reduction (CDR). This is the most important stat for any Sorcerer build. What good are your skills if you can't use them because they are on cooldown? In purely offensive terms CDR gives us the following:
    • More uptime on Vulnerable from Frost Nova (about 2x damage buff)
    • More uptime on Barrier from Ice Armor or Protection activating Conceited and Storm Swell (1.625x damage buff)
  • Mana. We continue to chase our philosophy of being able to use skills = good. The next skill we want to use is Blizzard, which has a Mana cost instead of a Cooldown. We need to stack enough Mana Cost Reduction and Resource Generation in order to spam Blizzard freely. Maximum Mana is helpful to deal with bursty Mana generation, but just one roll on the Helmet is more than enough.
  • Glacial Offensive Aspect. Unlike most builds, Blizzard Sorcerer doesn't scale off their weapons' DPS. All you need is Glacial with a good roll on a high item power item. Your weapons can be as low as 725 item power and that won't affect your damage in any noticeable way.
  • Offensive Stats. We want most of the normal offensive stats: Critical Strike Chance, Attack Speed, Cold Damage, Intelligence, and all kinds of Additive Damage, in that order of priority. Attack Speed can be a double edged sword, as it also increases your Mana consumption, so it's better to focus on other stats until your Mana is completely figured out.
  • Blizzard and Ice Spike size. Ice Spikes pop up randomly inside Blizzard and they can often miss. By using Aspect of the Frozen Tundra, we increase the Ice Spikes AoE by 125%, making them hit much more often. Conversely, using Adept would make the area of Blizzard 44% bigger, meaning our average DPS would go down by 31%.
  • Cooldown Reduction (CDR). As with our damaging skills, our powerful Defensive Skills are not doing much if we cannot cast them. Frost Nova is effectively 100% Close Damage Reduction against non-Bosses, Flame Shield makes you immortal and Ice Armor is Flame Shield with 3x the duration at best, or a protective layer that almost doubles your HP at worst.
  • Barrier. Mostly coming from Ice Armor, it is our main defense outside Nightmare Dungeons. With our high and consistent damage output, the Barrier will instantly refresh as long as it's not broken in one hit.
  • Damage Reduction (DR). We stack as much of it as possible, mostly going for Damage Reduction, Damage Reduction from Close/Distant Enemies and Damage Reduction from Burning Enemies. A lot of these stats can be found on Chests, Pants, Amulets, and some of our Paragon Boards. If we can stack enough to make our Barrier survive a hit then everything is easy, as we can just cast Ice Armor and not worry about anything for 6 seconds.
  • Armor is the major source of Damage Reduction against Physical damage. We naturally get Armor just from having high Item Power gear, and we further boost it with Skulls in Jewelry and Defensive Aspect of Disobedience. It's extremely important to reach the Armor cap for the current level of monsters as the last few points of Armor get exponentially more effective.
  • Resistances give us damage reduction against Elemental damage. Similar to armor it should be stacked as close to the cap as possible for full effectiveness. As a Sorcerer, we get lots of Resistances from our high Intelligence and our Paragon Boards, letting us almost reach the cap without sacrificing any stats on gear.

Our Damage Explained article explains how to scale your Offense.
Learn all you need to know to scale Defense with our Defense Explained Article.

Stat Priorities

Choosing the right stats for your gear can make or break your build. You won't always find perfect stats (also known as affixes or modifiers) though, and you may need to make a tough choice between two good pieces of equipment. Use the following list of priorities to compare your gear and pick the best.

  • Helm: Disobedience
    1. Cooldown Reduction
    2. Total Armor
    3. Maximum Life
    4. Intelligence
    5. Crowd Control Duration
  • Chest Armor: Raiment of the Infinite, look for high Stun Duration and Close Damage/Int rolls
  • Otherwise Look For: Snowguard's
    1. Total Armor
    2. Damage Reduction from Distant
    3. Damage Reduction from Close
    4. Maximum Life
    5. Damage Reduction
  • Gloves: Storm Swell
    1. Attack Speed
    2. Critical Strike Chance
    3. Lucky Hit: Chance to Restore Resource
    4. Intelligence
    5. Injured Critical Strike Chance
  • Pants: Tibault's Will, look for high roll on the Unique effect
  • Otherwise Look For: Snowveiled
    1. Total Armor
    2. Damage Reduction from Distant
    3. Damage Reduction from Close
    4. Damage Reduction
    5. Maximum Life
  • Boots: Esu's Heirloom, look for high Movespeed and Crit Chance rolls
  • Otherwise Look For: the Bounding Conduit
    1. Movement Speed
    2. Mana Cost Reduction
    3. Ranks to Frost Nova
    4. Ranks to Teleport
    5. Intelligence
  • Amulet: Glacial
    1. Cooldown Reduction
    2. Mana Cost Reduction
    3. Ranks to Hoarfrost
    4. Ranks to Icy Touch
    5. Ranks to Glass Cannon
    6. Movement Speed
    7. Total Armor
  • Rings: Tal Rasha's Iridescent Loop & Blue Rose, look for high CDR/Mana Cost and Unique effect
  • Otherwise Look For: Prodigy’s & Piercing Cold
    1. Resource Generation
    2. Critical Strike Chance
    3. Maximum Life
    4. Cold Damage
    5. Close Damage
  • Off-Hand: Frozen Tundra
    1. Cooldown Reduction
    2. Resource Generation
    3. Mana Cost Reduction
    4. Critical Strike Chance
    5. Intelligence
  • Main Hand: Conceited (Dagger)
    1. Intelligence
    2. All Stats
    3. Close Damage
    4. Critical Strike Damage
    5. Vulnerable Damage

This build benefits a lot from the following Consumables:

  • Elixirs: Elixir of Cruelty, Precision Elixir, Iron Skin Elixir
  • Incense: Song of the Mountain, Sage's Whisper

FAQ & Mechanics

Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.

Why only one point into Blizzard?

Why use Aspect of the Frozen Tundra?

Why not Aspect of the Frozen Wake?

Why not Iceheart Brais?

Mechanics

Learn all you need to know about how to scale this build in the endgame.

Glacial Offensive Aspect

Video Guide

Hungry for more Guides?

Summary

The Blizzard Sorcerer is an absolute powerhouse, capable of dealing truly Staggering (heh) amounts of damage. While the build is a bit slow and it takes some time to get your damage going, once it's going it cannot be stopped.

  • Spam Blizzard
  • Cycle through your other spells to get Mana
  • Overlap different debuffs
  • Be happy

Credits

Written by Northwar
Reviewed by snail

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