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Arc Lash Sorcerer Endgame Guide

Last Updated: March 5th 2024

Season 3 - ConstructA-Tier

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Welcome to the Arc Lash Sorcerer Endgame Build Guide. This build dishes out incredibly high damage and it does that by spamming a skill that you unlock at level 2 - Arc Lash. Being a melee build it might not be the easiest build for conquering high tier Nightmare Dungeons but with smart usage of Frost Nova and Flame Shield your survivability is effectively infinite, so the sky is the limit.

The build deals damage by attacking very fast with Arc Lash, producing lots of Unstable Currents and Ball Lightning Enchantment procs. Since large portion of our damage comes from Lucky Hit procs, it naturally grows higher the more enemies we fight. But even against Bosses the damage is more than fine, provided they don't constantly run out of Ball Lightnings.

With all 4 Defensive Skills on our bar and extra Cooldown Reduction from Glinting Arc Lash, this build is about as tanky as a Sorcerer can get. Still, surviving in melee range in high tier Nightmare Dungeons is not easy and you will need to use your abilities very carefully.

The build doesn't need any specific Legendary Aspects to come online. Each one of them provides a small bonus and missing out on one or two is not gonna break the build. Rather than Aspects, this build is very hungry for stats. You need quite a lot of Cooldown Reduction, Attack Speed and Critical Strike Chance to make everything fall into place. Because of that you have to modify your build and play a weaker version until you get all these stats.

In this guide we teach you all you need to know to grow from Level 50 Crook with a tiny lightning whip into a Level 100 Avatar of Elemental Destruction whose mere presence instantly disintegrates all enemies. Let's dive into it!

Arc Lash Sorcerer Endgame Setup

This build guide assumes you have a Level 50 Character and finished the Campaign. Level up with our Ball Lightning Sorcerer Leveling Guide. If you are looking for a different Sorcerer playstyle, check out all of our Sorcerer Guides

DifficultyFaceroll
SpeedfarmingAverage
NM DungeonsAverage
BossingAverage
DefenseStrong

Season 3 - Season of the Construct

In Season 3, you obtain the Seneschal Construct through the Season Questline, then collect Governing Stones or Tuning Stones to add attacks and augment them to support your build. Only certain Tuning Stones work with a particular Governing Stone. Look at the bottom of any Tuning Stone tooltip to see if it is compatible with your Construct's currently equipped Stones. Lastly, they can be leveled up by getting duplicates to max out their power. Check out our full Season 3 guide for more information.

  • Flash of Adrenaline
    • Duration
    • Tactical
    • Initiative

This stone gives us 20% multiplicative damage with 100% uptime. Plain and simple.

  • Tempest
    • Safeguard
    • Arcing
    • Efficiency

This stone gives us some damage reduction and Crit Chance.

Alternative Stones

If you are lucky enough to get either Evernight or Genesis from Uber Malphas, you want to swap them in instead of Arcing and Initiative respectively.

Skill Tree & Gameplay

  • Arc Lash is our main skill, it deals decent damage on its own but that's not the main reason we use it. Arc Lash has a very fast animation and hits twice on Crits, which is ideal for proccing various Lucky Hit effects, mainly Ball Lightning Enchantment and Static Discharge. On top of that the Cooldown Reduction from Glinting Arc Lash is absolutely invaluable for a build where every other skill has a cooldown.
  • Unstable Currents is a huge damage buff for our build. It casts a random Shock Skill every time we cast Arc Lash, more than doubling its damage and Lucky Hit Chance. On top of that we get +25% Attack Speed, which is an extremely valuable stat for this build. Overall our DPS almost quadruples when Unstable Currents is up, so we stack all possible sources of Cooldown Reduction to have it more often.
  • Teleport is our main mobility skill, which also serves as a CC break and pulls enemies together with Raiment of the Infinite
  • Lightning Spear is used to make enemies Vulnerable and it also gives us a little bit of damage via Conjuration Mastery.
  • Ice Armor gives us a huge Barrier. Since we don't get any upgrade to this skill, we can remove all points from it when we find an Amulet with Defensive Skill ranks.
  • Flame Shield provides even more defense, as well as some healing.
  • We put some points into Ball Lightning, Chain Lightning, and Charged Bolts to benefit from their ranks and upgrades when they are cast by Unstable Currents
Arc Lash Sorcerer Skill Tree
Arc Lash Sorcerer Showcase

Enchantment Slots

Sorcerers can choose two skills to put into Enchantment Slots, where they provide powerful passive bonuses. Arc Lash Sorcerer uses the following Enchantments:

  • Ball Lightning Enchantment deals a lot of damage and produces Crackling Energy for Overflowing Energy and Esadora's Overflowing Cameo.
  • Teleport gives us tons of mobility and it's always nice to have, regardless of the build. On top of that, it also lets our Evade trigger Unstable Currents and we benefit greatly from Teleport's high Lucky Hit Chance.

The Enchantment Slots can sometimes change. Fireball can be used to reset our Evade cooldown while speedfarming. Fire Bolt lets us access extra damage and defense from Burning-related effects when taking on high tier Nightmare Dungeons.

Learn more details and how to unlock this class specification in our full Sorcerer Enchantment Slots Guide.

Resource & Cooldown Management

This build does not use Mana and is filled to the brim with Cooldown Reduction effects. In most cases no management is necessary, so feel free to spam all the buttons. The only thing you need to pay attention to is conditional CDR from Enhanced Teleport. Try to hit at least 2-3 enemies with it.

Paragon Board

Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 when they reach level 15!

← Scroll to Level →

Level the Paragon Board by scrolling. Each step optimizes progression.

Glyphs

We need to level up our Glyphs to activate their Additional Bonus with surrounding nodes. For some Glyphs, we max our bonuses by allocating every relevant node in range, while on others we take the minimum required for the Additional Bonus only. Because Glyphs at level 15 increase their radius, we need to prioritize leveling them by completing Nightmare Dungeons. After that, we prioritize leveling our strongest glyphs to level 21.

Note that there are some Glyph position swaps and a few adjustments to surrounding Paragon nodes once they reach level 15. See the last five steps in the Paragon progression above for details. The setup displayed by default is the final version of the build.

Glyph Leveling Priorities

For maximum efficiency, follow the order outlined below. First, level your Glyphs to level 15 and then do a second pass to get them all to 21.

Level 15

  1. Control
  2. Territorial
  3. Destruction
  4. Exploit
  5. Elementalist
  6. Reinforced
  7. Charged
  8. Adept (PLACEHOLDER DO NOT LEVEL)

Level 21

  1. Destruction
  2. Control
  3. Territorial
  4. Exploit
  5. Elementalist
  6. Reinforced
  7. Charged

Also check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.

Endgame Gear & Skill Progression

When you start diving into the Endgame, you don't have all the tools available to achieve the final build versions. Let us guide you through different progression points to give you a smooth transition from our Leveling Guides to the final build version.

Progression Goals

Many of your Skill choices depend on what Legendary Aspects and Unique items are available to you. While we can guarantee, that everyone has access to the same Codex of Power Aspects, the progression might be different for everyone!

  1. Unlock the following Aspects in your Codex of Power:
  2. Find the following Legendary Aspects either as a random drop or by gambling with Obols:
    • Conceited: Gamble Focuses
    • Gravitational: Gamble Focuses
    • Shredding Blades: Gamble Focuses
  3. Acquire the following Unique items either as a random drop or by farming specific Boss drops.
    Note: You cannot gamble Unique items with Obols!
    • Raiment of the Infinite (Varshan, Zir)
      • Replaces Might
    • Flickerstep (Duriel)
      • Replaces Bounding Conduit
    • Tibault's Will (Duriel)
      • Replaces Snowveiled
    • Esadora's Overflowing Cameo (Zir)
      • Replaces Control
    • Tal Rasha's Iridescent Loop (Varshan)
      • Replaces Shredding Blades
    • The Oculus (Beast in the Ice)
      • Replaces Rapid in the Exodia variant
  4. If you're lucky enough to obtain the following Uber Uniques, they're useful for the build.
    • Harlequin Crest is your BiS helmet. It provides a lot of damage and utility and almost as much defense as your regular Helmet.

Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.

Progression Setups

Starter
Early Endgame
Late Endgame
Speedfarming
NMD 100
Exodia
The Gauntlet

Once you have completed the leveling guide, only the Codex of Power Aspects are guaranteed. With this setup you can farm the Legendary Aspects and Unique items you need for the next progression point.

Gear

  • Rapid goes on the amulet for extra Attack Speed.
  • It's best to put Control and Storm Swell on Rings or Gloves because Weapons are often replaced.
  • Bounding Conduit can only be imprinted on Boots.
  • It's best to put Disobedience on the Helmet because Disobedience is the one Aspect that stays in every variant of the build and Helmet is the only piece not replaced by Uniques.
  • Might and Snowveiled can go on either Pants or Chest.

At this point resources are scarce, so only upgrade items that have Movement Speed or Cooldown Reduction rolls on them.

Enchantment Slots

Since we can't reliably proc Ball Lightning, we use Arc Lash to help with Glinting Arc Lash cooldown reduction and to proc Shocking Impact.

Codex-only Gear

Skills

At low levels we don't have enough Critical Strike Chance and Cooldown Reduction to make the combination of Ball Lightning Enchantment and Overflowing Energy viable. So we adjust our skill tree to work without them.

  • Vyr's Mastery gives damage and defense.
  • Shocking Impact is used to add more AoE damage.
  • Remaining points go into Teleport and Fireball ranks.
Starter Skill Tree

With more level, better stats on items, and better rolled aspects our build can progress further. In this version we do a bunch of changes to our gear, skills and enchantment slots. See below to find out when and why each change is made.

Gear

We add Conceited, Shredding Blades, and Gravitational into our previously empty offensive slots.

These aspects don't really change the build so you can put them on regardless of your stats.

Enchantment Slots

We switch Arc Lash to Ball Lightning when we get around 25% Crit Chance. And we switch Fireball to Teleport at the same time.

Early Endgame Gear

Skills

You need to stack at least 30% of both Critical Strike Chance and Cooldown Reduction. After that you can produce enough Crackling Energy and Ball Lightnings to greatly increase your Unstable Currents uptime. At the same time we switch from Frost Nova to Lightning Spear because we need to free up some points to upgrade all our Shock skills to maximize Crackling Energy production.

Early Endgame Skill Tree

In this setup, you have access to all Unique items, and Legendary Aspects. This allows you to pilot this build at its peak efficiency. Let's take a look at the changes you need to make to implement them.

Gear

In the optimal build, we get Raiment of the Infinite, Flickerstep, Tibault's Will, Tal Rasha's Iridescent Loop, and Godslayer Crown.

This leaves us with no defensive aspects on our armor, so we have to move Disobedience to the Amulet and get rid of Control and Overwhelming Currents.

Late Endgame Gear

Skills

We make a couple of very minor adjustments to our skill tree:

  • With full Paragon Board we don't need Potent Warding to cap our Resistnaces
  • With Raiment of the Infinite we don't need the Stuns from Invoked Lightning Spear
  • We use these 4 points to max out Teleport

Gameplay

Raiment of the Infinite changes the way you use Teleport. Since your typical damage rotation is starting from Teleport anyway, nothing changes there. The main difference is that now you need to be more careful and never Teleport into the unknown. First, walk up (or Evade up) to the enemies until you can see all of them, and only then Teleport in the right spot to pull everything together. Additionally, Flickerstep requires you to Evade through enemies to reduce your Ultimate cooldown.

A substantial portion of our damage comes from Esadora's Overflowing Cameo so you must never stand completely still. Use Teleport, Evade or just walk a bit every couple seconds to pick up more Crackling Energy.

Final Skill Tree

Uber Uniques

Some Unique items are very rare and only drop from Duriel, King of Maggots with approximately 2% chance. If you are one of the lucky few to have these items, here's how you can use them in this build:

  • Harlequin Crest - this is your Best in Slot Helmet. Use it. In high tier Nightmare Dungeons you might struggle to hit the Armor cap but that is easily fixed with Iron Skin Elixir.
  • Andariel's Visage - this item is not very good. Poison Nova does not contribute all that much damage, and Attack Speed is the same as Basic Skill Attack Speed on any other Helmet. Losing Cooldown Reduction is very painful.
  • Ahavarion, Spear of Lycander is also quite bad, it has great stats but you lose a lot of damage and CDR and the random Shrine effect is not even that good most of the time.
  • Melted Heart of Selig doesn't really fit into the build. We don't spend any Mana so this item can essentially give you another layer of Barrier that slowly regenerates itself. But we also don't generate any Mana so this extra protective layer is not very strong. If our goal was to get more toughness, a regular amulet with a bunch of damage reduction and armor rolls would do a better job.
  • Ring of Starless Skies is useless for the build because we don't spend Mana.

The Speedfarming setup makes you more efficient in farming the Open World, Helltide zones, Tree of Whispers, regular Dungeons, and Nightmare Dungeons below Tier 45.

Gear

We don't have time to pick up all the Crackling Energy while speedfarming so we drop Esadora's Overflowing Cameo and get an Amulet with Bounding Conduit.

Enchantment Slots

We replaceBall Lightning with Fireball to quickly reset the cooldown of our Evade by killing enemies.

Speedfarming Gear

Skills

We drop remove points from Charged Bolts and Precision Magic. Instead we get Invoked Lightning Spear, Shocking Impact, and 2 ranks in Fireball.

With this change, our Invoked Lightning Spear deals 105% damage on hit and combined with Fireball Enchantment it can wipe out groups of enemies before we can even see them.

Speedfarming Skill Tree

The Nightmare Dungeon Push setup allows you to dive much deeper into Nightmare Dungeons where the difficulty increases significantly! It aims to get as much damage and tankiness as possible at the cost of CDR and utility.

AVOID THESE Nightmare Dungeon Afflictions

Before we go into what you should change on your build, take a look at Nightmare Dungeon Afflictions that you HAVE TO avoid for a successful push:

  • Unstoppable Monsters - For a Sorcerer, Unstoppable means Unkillable. This build deals about x5 times more damage to enemies that can be Crowd Controlled.
  • Monster Lightning/Crowd Control/Critical Resist, Melee Defenders - These afflictions simply reduce your damage output by a lot. In some cases your push is limited by survivability rather than damage so these don't do much to stop you, but in most situations they should be avoided.
  • Stormbane's Wrath, Lightning Storm, Drifting Shade - These afflictions just add one more thing for you to worry about on top of nearly every mob being able to kill you in a couple of hits.

Gear

  • We drop Tibault's Will for a nice pair of Pants with lots of defensive stats and Aspect of Might.

Enchantment Slots

We replace Teleport with Fire Bolt to get access to all the Burning synergies.

Nightmare Dungeon Push Gear

Skills

  • Remove 4 ranks from Teleport
  • Remove 1 rank from Precision Magic
  • Add Fire Bolt
  • Max out Devouring Blaze

Paragon Boards

Replace Exploit with Flamefeeder.

Nightmare Dungeon Push Skill Tree

This variant tries to maximize the usefulness of Esadora's Overflowing Cameo in the most idiotic way possible. This item produces powerful Lightning explosions when you pick up lots of Crackling Energy. While many builds can produce tons of Crackling Energy, picking it up is another issue entirely. There's no shortcut to that: you have to run, Evade, or Teleport over the little blue balls and it always takes a lot of time and is very annoying to do. But what if you generated Crackling Energy by Teleporting all over the place at the speed of Mach 20?

This is where The Oculus enters the scene. Using Evade with Teleport enchant counts as an "attack" for the purposes of "Attacks Reduce Evade Cooldown" rolls. Using Evade with Teleport enchant also counts as casting a Shock Skill, so it procs a free cast from Unstable Currents, which, in turn, also counts as an "attack". Simply put, just using Evade with Unstable Currents active reduces this Evade's own cooldown by double your "Attacks Reduce Evade Cooldown" value. And then we can get another such roll on the Boots and you can see where this is going...

With the powers of Unstable Currents and The Oculus combined you can Teleport infinitely as long as there's enemies around, and with Raiment of the Infinite, Esadora's Overflowing Cameo, and Tibault's Will this pointless teleporting will actually translate into some serious AoE damage. He who assembles all 5 pieces of the puzzle will truly achieve the heights of magic previously thought impossible (or at least that's the theory).

Gear

Besides the five pieces of exodia we keep some of our offensive aspects that buff all damage, as well as Gravitational (for more Crackling Energy) and Aspect of Disobedience (to not die).

Exodia Setup

Skills

We remove ranks from Ball Lightning and put one point into Potent Warding and Invoked Lightning Spear. Since we will be doing nothing but Teleporting, we won't have any trouble with Unstable Currents uptime so we can switch to Vyr's Mastery and drop Supreme Unstable Currents. Finally, we put ranks into Shocking Impact because we can proc it twice per teleport.

Enchantment Slots

Since we get Teleport Enchantment for free, we can put Arc Lash in its place to get an extra Stun each time we Evade.

Gameplay

This is it. The pinnacle of Sorcery. This is what you went to Hogwarts for. Technically you can remove all skills except Unstable Currents from your bar and the build will still work. Activate Unstable Currents, hold down Evade, and let Jesus take the wheel. (You can also use your actual Teleport to stay somewhat next to the enemies you are trying to kill). Using all other skills is completely optional, but you might wanna stop Teleporting and just fight normally when it comes to Boss fights. Good luck!

This setup is tuned to obtain maximum possible score in the Gauntlet. We completely discard all defenses and convenience tool in order to obtain as much speed and damage as possible.

Gear

We put Ancient Flame on our Amulet to gain tons of Attack Speed, which both increases our damage output and lets us reset our Evade Teleport faster. We replace Storm Swell with Accelerating for even more Attack Speed. Finally, we use Hectic Boots instead of Flickerstep because that allows us to get more Shrine Buff Duration (if it doesn't work with Pillars of Glory then Flickerstep is better).

There are a few key stats we need on our items for this game mode: Shrine Buff Duration on the Boots and Amulet (we assume that it affects Pillars of Glory) and Fireball Ranks Gloves.

Our setup includes Harlequin Crest, which is the best helmet for both damage and speed. If you don't have it, use Godslayer Crown instead. It's only slightly worse in terms of damage but does nothing to make you faster.

Gauntlet Setup

Skill Tree

We remove some points from Flame Shield and Electrocution in order to max out Fireball and Lightning Spear. We also pick up Devouring Blaze and switch our Key Passive to Esu's Ferocity.

Enchantment Slots

We use the tried and true Teleport + Fireball combo that lets us go very fast and also kill everything without even looking at it as we zoom past.

Gauntlet Skill Tree

Seneschal Construct

We use the usual fully juiced Flash of Adrenaline in one slot and any fast attack (in this case Tempest) in the other. We put Evernight and Efficiency Support on it to gain damage, and our last Tuning Stone is Initiative Support to slightly increase the chance that our pet can actually land an attack while we move through the dungeon at breakneck speed.

Gauntlet Construct

Paragon Boards & Glyphs

Once again, we remove all the defenses in order to get more damage, Searing Heat, Enchantment Master, and Elemental Summoner.

Gauntlet Paragon

Gameplay

With this setup we have to live by the words "The best defense is a good offense", because when it comes to actual defense, we have none. Luckily, enemies in the Gauntlet are relatively weak and we can use Teleport a lot, Stunning everything with Raiment of the Infinite so staying alive should not be a problem as long as you keep up the momentum.

  • Spam Arc Lash and Evade Teleport as much as you can. The former for damage and the latter to move.
  • Keep Unstable Currents active at all times.
  • Cast Frost Bolt once at the start of the run to gain Cold stack of Tal Rasha's Iridescent Loop and then never use it again (unless you drop the stacks).
  • Cast Fire Bolt when you engage a Boss to activate your Devouring Blaze.
  • While fighting a Boss, use Ball Lightning instead of Arc Lash if you have the Mana.
  • Be very conservative with your normal Teleport. It helps you move faster and it activates Tibault's Will but every time you use it you waste a Hectic proc and if you do it too often you won't be able to reset Unstable Currents in time.

In this setup we invest quite heavily into our Fireball Enchant to make sure that it can kill all the lesser enemies. We also beef up our Lightning Spear with Elemental Summoner and Shocking Impact to give it enough damage to kill the first monster and set off the chain reaction of explosions. So as long as you Unstable Currents up and have a bunch of Lightning Spears flying around, you don't have to pay attention to anything smaller than Elites: it will be killed automatically.

Hardcore Adjustments

Hardcore requires you to build into more defenses. Here are some tips to successfully navigate this build through potentially dangerous situations:

  • Put Flame Shield into your second Enchantment Slot.
  • Focus more on Defensive rolls on your gear, such as Damage Reduction on the Amulet, or Maximum Life on Rings.
  • Use Royal Topazes in armor instead or Royal Rubies to prevent worst case scenarios.

Check out our dedicated in-depth guide to learn more survival tricks in Hardcore.

Build Scaling & Stat Priorities

Learn about the important build scaling mechanics and stat weights.

Damage
Defense
  • Cooldown Reduction (CDR). This is the most important stat for any Sorcerer build. What good are our skills if we can't use them because they are on cooldown? In purely offensive terms, CDR gives us the following:
    • More uptime on Unstable Currents (about a 4x damage buff) 
    • More uptime on Vulnerable from Lightning Spear (about a 1.6x damage buff)
    • More uptime on Barrier from Ice Armor or Protection, activating Conceited and Storm Swell (1.62x damage buff)
  • Attack Speed (AS). Attack Speed is extremely important for this build and there's a long list of reasons why.
    • AS makes you attack faster (duh). More attacks = more damage and more Lucky Hits.
    • AS makes your Ball Lightning tick faster thanks to Enhanced Ball Lightning upgrade.
    • More attacks means more Glinting Arc Lash procs, so AS also grants all the same benefits as CDR.
  • Critical Strike Chance (CSC). Apart from letting us benefit from 1.5x Crit multiplier more often, CSC also activates Enhanced Arc Lash, effectively becoming another way to get more Attack Speed. Unlike real Attack Speed it doesn't make our Ball Lightning stronger but everything else still applies. One caveat here is that since Crit is rolled separately for each enemy hit, there's no difference between 30% CSC and 100% CSC when fighting multiple enemies, Arc Lash will swipe twice either way. In single target fights though, every point of CSC matters.
  • Next, we have all the normal damage stats: Weapon Damage, Intelligence and all kinds of Additive Damage bonuses, in that order of priority.
  • Last, we have Lucky Hit Chance (LHC). This build deals around 55% of its damage via Lucky Hit procs and one might think that this would make LHC one of the most important stats, but that's not actually the case. Simply put, it's not worth investing into a stat that boosts a portion of our DPS, when we could invest into stats that buff all of our DPS (sometimes in more than one way). Also putting all eggs into the Lucky Hit basket makes our build stronger in AoE (where it's already very strong) and weaker against single targets (where it can struggle). That's not a wise thing to do, unless you play in a group where it's someone else's job to kill Bosses.
  • In terms of skills, about 35% of our damage comes from Arc Lash, 30% from Ball Lightning, and the remaining 35% are split between the other Shock skills.
  • Cooldown Reduction (CDR). As with our damaging skills, our powerful Defensive Skills are not doing much if we cannot cast them. Teleport makes you Unstoppable invincible for a short moment, lets you get out of any dangerous situation and gives 30% Damage Reduction for 3 seconds after. Flame Shield makes you immortal and Ice Armor is Flame Shield with 3x the duration at best or a protective layer that almost doubles your HP at worst.
  • Barrier. Mostly coming from Ice Armor, it is our main defense outside Nightmare Dungeons. With our high and consistent damage output, the Barrier will instantly refresh as long as it's not broken in one hit.
  • Damage Reduction (DR). We stack as much of it as possible, mostly going for Damage Reduction, Damage Reduction from Close Enemies (and Damage Reduction from Burning Enemies in push variant). A lot of these stats can be found on Chests, Pants, Amulets, and some of our Paragon Boards. If we can stack enough to make our Barrier survive a hit then everything is easy, as we can just cast Ice Armor and not worry about anything for 6 seconds.
  • Armor is the major source of Damage Reduction against Physical damage. We naturally get Armor just from having high Item Power gear, and we further boost it with Skulls in Jewelry and Defensive Aspect of Disobedience. It's extremely important to reach the Armor cap for the current level of monsters as the last few points of Armor get exponentially more effective.
  • Resistances give us damage reduction against Elemental damage. Similar to armor it should be stacked as close to the cap as possible for full effectiveness. As a Sorcerer, we get lots of Resistances from our high Intelligence and our Paragon Boards, letting us almost reach the cap without sacrificing any stats on gear.

Our Damage Explained article explains how to scale your Offense.
Learn all you need to know to scale Defense with our Defense Explained Article.

Stat Priorities

Choosing the right stats for your gear can make or break your build. You won't always find perfect stats (also known as affixes or modifiers) though, and you may need to make a tough choice between two good pieces of equipment. Use the following list of priorities to compare your gear and pick the best.

  • Helm: Disobedience
    1. Cooldown Reduction
    2. Basic Skill Attack Speed
    3. Total Armor
    4. Maximum Life
    5. Intelligence
  • Chest Armor: Raiment of the Infinite, look for high Stun Duration and Close Damage/Int rolls
  • Otherwise Look For: Might
    1. Total Armor
    2. Damage Reduction from Distant
    3. Damage Reduction from Close
    4. Maximum Life
    5. Damage Reduction
  • Gloves: Gravitational
    1. Attack Speed
    2. Critical Strike Chance
    3. Lucky Hit Chance
    4. Intelligence
    5. Injured Critical Strike Chance
  • Pants: Tibault's Will, look for good roll on Unique effect
  • Snowveiled
    1. Ranks to Ball Lightning
    2. Total Armor
    3. Damage Reduction from Close
    4. Damage Reduction from Distant
    5. Maximum Life
    6. Damage Reduction
  • Boots: Flickerstep, look for high Movespeed and CDR rolls
  • Otherwise Look For: Bounding Conduit
    1. Movement Speed
    2. Max Evade Charges
    3. Ranks to Teleport
    4. Intelligence
    5. All Stats
  • Amulet: Esadora's Overflowing Cameo, look for high CDR and Unique effect
  • Otherwise Look For: Control
    1. Cooldown Reduction
    2. Ranks to Conjuration Mastery
    3. Ranks to Glass Cannon
    4. Movement Speed
    5. Ranks to Defensive Skills
    6. Total Armor
  • Rings: Rapid & Tal Rasha's Iridescent Loop, look for high CDR, Resource and Unique effect
  • Otherwise Look For: Shredding Blades
    1. Critical Strike Chance
    2. Maximum Life
    3. Close Damage
    4. Critical Strike Damage
    5. Lightning Damage
  • Off-Hand: Storm Swell
    1. Cooldown Reduction
    2. Critical Strike Chance
    3. Basic Skill Attack Speed
    4. Intelligence
    5. Lucky Hit Chance
  • Main Hand: Conceited (Wand)
    1. Intelligence
    2. All Stats
    3. Close Damage
    4. Critical Strike Damage
    5. Vulnerable Damage

This build benefits a lot from the following Consumables:

  • Elixirs: Heady Assault Elixir, Heady Precision Elixir, Iron Skin Elixir
  • Incense: Song of the Mountain, Sage's Whisper

FAQ & Mechanics

Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.

Why don't you use Imbiber?

Why no Edgemaster’s on a build that always has full Mana?

Why no Stable Aspect?

Why no Aspect of Overwhelming Currents?

Why use Conjuration Mastery with no Conjuration Skills?

Why do you have points in Charged Bolts if you don't use them?

Mechanics

Learn all you need to know about how to scale this build in the endgame.

Ball Lightning

Arc Lash

Esu's Heirloom

Hungry for more Guides?

Summary

The Arc Lash Sorcerer is a very powerful build that can output absolutely insane damage in the right conditions. Its melee range and squishiness are the only things keeping it somewhat in check. Still, between abundant Crowd Control and never-failing Flame Shield, this build can find a way to survive even when it has no right to.

  • Start off by using Fireball Enchantment to farm in the open world.
  • Stack Cooldown Reduction, Critical Strike Chance and Attack Speed before switching to Ball Lightnings and Overflowing Energy.
  • We use Teleport to get on top of enemies, not to run away from them!
  • Use Ice Armor and Flame Shield to stay alive against even the toughest foes.
  • If you're hesitating about using Unstable Currents, the answer is always "yes".

Credits

Written by Northwar
Reviewed by Chewingnom

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