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Blood Lance Necromancer Endgame Guide

Last Updated: March 28th 2024

Season 3 - ConstructB-Tier

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The Blood Lance Necromancer unleashes devastating single-target damage that melts bosses whilst utilizing Blood Orbs and the "Lanced" mechanic to generate AoE attacks which destroy entire screens. The Blood Lance Necromancer deals its peak damage by making use of the guaranteed Overpower abilities provided by the Blood skills which also offer built-in tankiness through Fortify. Its cheap Essence cost means you can spam cast at single targets and output great DPS while the "Lanced" mechanic helps to easily spread your damage across the battlefield.

The "Lanced" mechanic creates a unique playstyle in Diablo 4. Every Blood Lance lingers in an enemy for 3 seconds and subsequent Blood Lances not only inflict damage upon the initially targeted enemy, but also replicate this damage to other enemies currently Lanced.

The new Unique item Mutilator Plate makes you count as being "Lanced" for all of your Aspects and Fortifies you whenever your Blood Lance would deal damage. This is going to lead to much higher damage and Quality of Life when playing the Blood Lance Necromancer.

This build also stacks Critical Strike Chance and Damage to add another multiplier on your Overpower damage. When your primary Lance critically strikes, every Lanced target takes that bonus damage as well. With the ability to apply Vulnerable, the Blood Lance Necromancer gains access to every damage bucket!

This build is easy to respec into if you're coming from the Blood Surge Necromancer Leveling Guide. It uses many of the same Aspects, including powerful options from the Codex of Power.

Blood Lance Necromancer Endgame Gear

This build guide assumes you have a Level 50 Character and finished the Campaign. Level up with our Blood Surge Necromancer Leveling Guide. If you are looking for a different Necromancer play style, check out all of our Necromancer Guides

DifficultyEasy
SpeedfarmingStrong
NM DungeonsStrong
BossingStrong
DefenseExcellent

Season 3 - Season of the Construct

In Season 3, you obtain the Seneschal Construct through the Season Questline, then collect Governing Stones or Tuning Stones to add attacks and augment them to support your build. Only certain Tuning Stones work with a particular Governing Stone. Look at the bottom of any Tuning Stone tooltip to see if it is compatible with your Construct's currently equipped Stones. Lastly, they can be leveled up by getting duplicates to max out their power. Check out our full Season 3 guide for more information.

  1. Tempest - Incredible single-target attack with fast attack speed.
    1. Resource Support - Helps out with generating Essence during combat.
    2. Breaking Support - Provides you with Vulnerable and additional instant Barrier destrruction.
    3. Arcing Support - Spreads your Breaking Support and therefore Vulnerable on multiple enemies.
  2. Flash of Adrenaline - Permanent damage multiplier after a certain Governing Stones and Tuning Stones level.
    1. Duration Support - Helps making the combo permanent.
    2. Tactical Support - Helps making the combo permanent.
    3. Safeguard Support - Provides additional Damage Reduction and can also be up permanently.
Blood Lance Seneschal Construct Setup

Alternative Stones

Many other options are possible to support this build, including different Governing Stones to apply the effects. Feel free to experiment!

  1. Efficiency Support - Increases your critical strike chance tremendously.
  2. Mockery Support - Helps defensively by taunting the enemies and grouping them on your Seneschal Construct.

If you are lucky enough to get either Evernight or Genesis from Uber Malphas, you want to swap them in on your Construct for their powerful effects. Evernight will be part of the Tempest combo instead of Arcing Support, while Genesis will become part of the Flash of Adrenaline combo instead of Safeguard Support.

Skill Tree & Gameplay

  • Hemorrhage has incredibly high Essence generation due to its bonus Attack Speed and allows you to spawn a ton of Blood Orbs to trigger various benefits.
  • Blood Lance pierces through targets, applying its damage to all Lanced enemies, every time it hits a new enemy. Ideally you leave every fight with a few casts already counted towards your next Overpower, so you can guarantee an Overpower earlier into the next fight. Your lances are able to pierce already lanced targets. Whenever a Blood Lance deals damage, all lanced targets also take that damage. If you don't currently have enemies grouped up nicely, try to aim Blood Lance to maximize the number of pierce-able targets and aim for new targets whenever possible.
  • Blood Mist is your get out of jail free card. While you are Immune, reposition yourself to gain an advantage.
  • Decrepify applies a powerful CC effect that also causes Lucky Hit procs to reduce Cooldowns on your Skills. Prioritize casting this on any new monsters, or when it runs out. This also greatly reduces incoming damage and makes kiting monsters, easier.
  • Corpse Tendrils is the best CC option in the game and also spawns a ton of Blood Orbs to trigger various benefits. Therefore we try to reduce its Cooldown by investing five Skill Points and incorporating +xx Ranks from gear.
  • Bone Storm gives you a reliable source of Barrier in combination with Shielding Storm, as well as additional Damage Reduction and Crit Chance.
Blood Lance Necromancer Standard Skill Tree
  • Rathma's Vigor gives you another source of Overpower procs when you are able to stay Healthy for 12 seconds. Picking up or consuming Blood Orbs decreases the time between guaranteed Overpower procs. Make sure to use your guaranteed Overpower procs on Blood Lance by keeping track of Rathma's Vigor's timer on your buff bar.
  • Drain Vitality allows you to quickly stack Fortify to increase your Overpower Damage output as well as decrease incoming damage.

Book of the Dead

There are 3 different Minion types you can choose to summon or sacrifice, located in the Book of the Dead. The Blood Lance Necromancer chooses to sacrifice Skirmishers for the Critical Strike Chance bonus, Bone Mages for the massive increase to Overpower Damage and Iron Golem for Critical Strike Damage bonus.

Book of the Dead

Learn more details and how to unlock this class specialization in our full Book of the Dead Guide.

Resource & Cooldown Management

One of the most important parts of your endgame journey is acquiring enough Essence to destroy your enemies. Having a grasp of the essentials of how your Essence works is key to your progression. There are many ways of generating resources, but below are some of the most important and relevant ones for the Necromancer.

Hemorrhage

Hemorrhage is a fantastic tool for quickly generating Essence, at range, against single or small groups of enemies. It naturally gains Attack Speed when you are Healthy, and picking up a Blood Orb causes it to damage enemies in an area. Every target hit generates more Essence.

Aspect of Potent Blood

With the addition of the Aspect of Gore Quills, your ability to quickly consume Blood Orbs has become infinitely easier. You're able to reliably "consume" all Orbs on the ground mid fight and this helps to keep you topped off for longer. Skills that generate Orbs for you are:

  • Hemorrhage
  • Blighted Corpse Tendrils

Aspect of the Umbral

Each Crowd Control effect that you inflict upon enemies triggers this aspect. This means that you can stack multiple different Crowd Control Effects in order to get incredible Essence generation. You need to find a 4 Resource version of it from a drop. Try to gamble rings at the Purveyor of Curiosities to get this item. Important effects that can trigger the Resource Aspect of the Umbral include:

  • Corpse Tendrils Slow, Stun, Pull
  • Decrepify Slow

Paragon Board

Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 when they reach level 15!

← Scroll to Level →

Level the Paragon Board by scrolling. Each step optimizes progression.

Glyphs

You need to level up your Glyphs to increase their power and activate their Additional Bonus with surrounding nodes. Glyphs have a radius of 3 by default, this increases to 4 at Glyph level 15. Complete Nightmare Dungeons to obtain Glyph experience.

Glyph Leveling Priorities

Level 15

  1. Dominate
    • NOTE: This Glyph needs to be leveled to 15 to be functional and is your priority while progressing in WT3 and WT4. This Glyph starts on Blood Begets Blood and moves to Scent of Death after.
  2. Corporeal
  3. Territorial
  4. Control
  5. Blood-drinker
    • NOTE: This Glyph is not used in the final "Min-Maxed" board since we eventually transition away from using Blood Orbs for Fortify.
  6. Essence
    • NOTE: This Glyph is not used until you transition to the "Min-Maxed" board setup in the Late Endgame Variant. Make sure to reach Rank 15 before respeccing.

Level 21

  1. Dominate
  2. Corporeal
  3. Territorial
  4. Control
  5. Essence

Also check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.

Endgame Progression & Variants

When you start diving into the Endgame Blood Lance Necromancer build, you don't have all the tools available to achieve the final build versions. Let us guide you through different progression points to give you a smooth transition from our Leveling Guides to the final build version.

Progression Goals

Many of your Skill choices depend on what Legendary Aspects and Unique items are available to you. While we can guarantee that everyone has access to the same Codex of Power Aspects, the progression might be different for everyone!

  1. Unlock the following Aspects from Dungeons:
  2. Find the following Legendary Aspects either as a random drop or by gambling with Obols:
    • Aspect of Gore Quills - Gamble Focus
      • Consumes Blood Orb to propagate your Blood Lance for heavy AoE damage.
    • Aspect of Hungry Blood - Gamble Focus
      • Causes your Blood Lance to always cast a free Lance at a new target, if you hit a Lanced target. Worse than Gore Quills in most scenarios but still strong for speed farming.
    • Aspect of Rathma’s Chosen - Gamble Focus
      • Grants Attack Speed after we successfully Overpower skyrocketing your Essence generation and overall DPS.
    • Aspect of Shielding Storm - Gamble Pants
      • This is the most important defensive Aspect for the build. It continuously generates Barrier while in close combat. The more enemies, the faster the Barrier generation.
  3. Acquire the following Unique items either as a random drop or by farming specific Boss drops.
    • NOTE: You cannot gamble Unique items with obols!
    • Temerity: Amazing survivability tool that can replace any Legendary pants you may have. Requires you to prioritize overhealing significantly to maintain the Barrier. Replaces Might.
    • Tibault's Will: Bossing setup pants for added damage multipliers with Resource generation built in. Lacks survivability stats for pushing high NM Dungeons that need to be picked up on other items instead. Replaces Might.
    • Blood Moon Breeches: Powerful pants with the highest total damage multiplier as well as decent survivability stats. Replaces Might.
    • Banished Lord's Talisman: Rewards building into Critical Strike Chance and adds the highest total damage multipliers for an Amulet. Great for pushing high NM Dungeons. Not as valuable for speedfarming, as the damage tends to be overkill. Replaces Sacrificial.
    • Lidless Wall: Interesting option for Speedfarming as well as NM Dungeon pushing. Offers good damage and survivability while reducing the ease of play by sacrificing an Offensive Aspect. Replaces Sacrificial.
  4. If you're lucky enough to obtain the following Uber Uniques, they're useful for the build:
    • Harlequin Crest does not fit well onto Blood Lance Necromancer. But if you don't have a powerful Helm, absolutely use this until you find a perfect match for the variant you're playing. Replaces Might.
    • Doombringer is an incredible option for Overpower builds since you are increasing your damage while you are also increasing your Maximum Life. Replaces Potent Blood.
    • The Grandfather is a mediocre Uber Unique for Blood Lance Necromancer since it prompts you to heavily invest into Critical Strike Damage instead of Overpower.
    • Ring of Starless Skies is a close contender for best uber unique for builds that use Resource.

Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.

Progression Setups

Starter
Early Endgame
Late Endgame
Gauntlet
Speedfarming
Nightmare Dungeon Push
Boss Killing
Uber Uniques

Once you have completed the leveling guide, only the Codex of Power Aspects are guaranteed. With this setup you can farm the Legendary Aspects and Unique items you need for the Blood Lance Necromancer's next progression point.

Gear

Coming from World Tier 2, you can already have a good array of Legendary Aspects imprinted on key gear pieces to help smooth out gameplay and set you up for success.

  • Aspect of Gore Quills activates this build entirely. IF you have not found it on then you use Blood Seeker's Aspect as a weaker alternative.
  • If you're not lucky enough to find Aspect of Gore Quills but do find Aspect of Hungry Blood, it is a suitable replacement.
  • Offensive Aspect of Grasping Veins on your Weapon gives a massive amount of Critical Strike Chance and a decent damage multiplier.
  • Wind Striker is the only reliable movement speed boosting Aspect we can employ at this early stage.
  • Aspect of Potent Blood helps to manage Essence and naturally synergizes with Blood Lance and Hemorrhage.
  • Make sure to upgrade your Weapon, Boots and Amulet at least 3 times to help buff high-priority stats.
Starter Gear

In this setup, you have access to all Legendary Aspects, allowing you to pilot a much stronger version of this build. Additional Legendary Aspects are used to fill slots that may be replaced with Unique items later on.

Gear

Now that we at least have low-rolled versions of the Aspects we need, lets move some options around and discuss the changes.

  • Aspect of Rathma’s Chosen moves to the Amulet to give the biggest total boost to the build's damage output.
  • Aspect of Shielding Storm becomes more important to maintain maximum Life total for increased Overpower damage.
Early Endgame Gear

In this setup, you have access to all Legendary Aspects and Unique items, unleashing the strongest version of the Blood Lance Necromancer. Be prepared to grind to access some of these highly sought after items!

Gear

Transitioning to the Late Endgame version of the build entails replacing your gear with higher Item Power, finding perfect combinations of affixes and replacing Aspects with perfect versions of those same Aspects.

  • The new Mutilator Plate has to go on the chest slot.
  • Incorporating the Banished Lord's Talisman that synergizes with Overpowering requires you to shift a few Aspects around.
  • Rathma’s Chosen is required for the build so we drop Sacrificial Aspect as the least important Offensive Aspect.
  • Swapping to a 1-Handed Sword and Focus opens up an Aspect slot for Aspect of Hungry Blood, or more desirable gear affixes.
  • Make sure to collect or consume Blood Orbs to keep your Essence generation going, after using Corpse Tendrils through Potent Blood.
Late Endgame Gear

Book of the Dead

The important change here is the Golem Sacrifice to Golems - Iron to increase our Critical Strike Damage, which is prioritized to maximize output.

Late Endgame Setup

Paragon Boards

Min-Maxed Paragon Boards

DISCLAIMER: This setup assumes you have already leveled to 100 and leveled these glyphs. It's distinctly different from the progression and "Standard" boards, do not confuse the two approaches as you level.

While unintuitive, the bonuses from Bloodbath board are not a high priority to reach the Stat requirements of Rare Nodes. Reorient your boards to reach the stat requirements on higher value Rare Nodes earlier. The addition of Essence (Level to 15 prior to swapping) gives a large Critical Strike Damage multiplier when the target is less than 80% of its maximum Life. The additive Critical Strike Damage is a nice cherry on top.

The Gauntlet variant is designed to provide the highest damage possible, while constantly moving at high movement speed. Furthermore the optimizations made in this variant aim at reducing button presses, that do not deal damage, to maximize clear speed.

Gear

  • It is incredibly important to squeeze every little bit of damage out of your gear. You can accomplish that by incorporating stats on gear pieces which usually prioritize damage reduction or utility such as your Chest or Helmet slot.
  • Make sure you are Movement Speed capped at 200% total Movement Speed. If you are not, you use +% Movement Speed After Killing an Elite on Boots and if that is not enough you also run it on the Amulet.
  • Since Shrines will be present during your Gauntlet runs, Shrine Buff duration on Boots and Amulet are highly important.
Gauntlet Gear

Skill Tree

  • To achieve constantly high movement speed you need to incorporate the new passive Death's Approach.
  • Since Harlequin Crest gives you +4 Ranks to all Skills you can take out the points in Decrepify and Blood Mist and put those into Transfusion.
Gauntlet Skill Tree

Book of the Dead

  • To maximize your damage, specifically for Gauntlet Bosses, you need to sacrifice Golems - Iron.
Gauntlet Book of the Dead

Paragon Board

Speed Farming Paragon Board

You shift the Paragon Board around to maximize the upfront damage while eliminating setup time to increase overall kill speed by getting rid of the Flesh-eater board.

In this setup, you have access to all Unique items and Legendary Aspects. This allows you to pilot this build at its peak efficiency. Let's take a look at the changes you need to make to implement them.

Gear

  • Make sure to collect or consume Blood Orbs to keep your Essence generation going, after using Corpse Tendrils through Potent Blood.
Speed Farming Gear

Paragon Board

Speed Farming Paragon Board

You shift the Paragon Board around to maximize the upfront damage while eliminating setup time to increase overall kill speed by getting rid of the Flesh-eater board.

The Blood Lance Necromancer has to increase its armor for the Nightmare Dungeon Push setup but thankfully it already needs to build for Maximum Life and Damage Reduction to maintain its Fortified status for max damage. All Level 100 Endgame Variants use the "Late Endgame Min-Maxed Paragon Boards".

AVOID THESE Nightmare Dungeon Affixes

Let's take a look at Nightmare Dungeon Affixes that you HAVE TO avoid for a successful push:

Avoid these modifiers if possible:

  • Empowered Elites (Suppressor) - Suppressors are a ranged build's worst nightmare, better to not have a hundred of them in a run.
  • Monster Overpower Damage Resistance - We are permanently in Close range and getting attacked so the debuff very quickly hamstrings our ability to output damage.
  • Monsters Unstoppable at Low Life - We lose a lot of damage from conditional effects and monsters can attack us freely.

Gear

  • You need to hit 13.200 armor to be fully armor capped againt T100 Nightmare Dungeon Monsters which will be level 154. You achieve this by putting Disobedience on the Pants slot and running a very defensive setup of stats on your Pants.
  • Furthermore Lidless Wall and Shielding Storm will provide unlimited, permanently regenerating Barrier as long as you keep pushing forward while producing corpses and Lucky Hits.
Nightmare Dungeon Push Gear

The Boss Killing Blood Lance Necromancer seeks to maximize damage output against Endgame Bosses as well as Bosses located at the end of some Nightmare Dungeons. Some players maintain a swapped set of gear to use in these scenarios, or prioritize this setup for "Bossing" sessions. All Level 100 Endgame Variants use the "Late Endgame Min-Maxed Paragon Boards".

Setup

  • Godslayer Crown grants a 60% multiplier for 3 seconds whenever you deal damage to a Boss, while pulling in any adds as well. This effect only happens once every 12 seconds, so make sure to time your biggest DPS bursts during this window.
  • Blood Moon Breeches adds an additional multiplier to any target affected by Decrepify. It also adds ranks to Amplify Damage for a larger multiplier.
    • NOTE: This does not require minions to activate!
  • Aspect of Untimely Death benefits from overhealing and adds a new multiplier whenever we Overpower.
Boss Killing Gear

The Uber Unique Blood Lance Necromancer has acquired the most sought after items in the game and can therefore maximize Essence uptime and damage.

Setup

  • Ring of Starless Skies is not only reducing your Essence cost, but is also increasing your damage tremendously. To fit Ring of Starless Skies we have to get rid of Blood Seeker's.
  • Harlequin Crest can also be a nice addition to this build but will make you somewhat squishy if you also keep Blood Moon Breeches. In this case you move Disobedience to a Shield and Hungry Blood back to a Ring.
Uber Unique Blood Lance Necromancer

Hardcore Adjustments

Hardcore requires you to build into more defenses. Here are some tips to successfully navigate the Blood Lance Necromancer through potentially dangerous situations:

  • Make sure to stack more survivability stats on your Chest, Pants and Amulet by using Maximum Life, Damage Reduction and Total Armor stats.
  • Use of a Shield instead of an Focus with Maximum Life, Damage Reduction and All Resistance can greatly increase your survivability. Use any recommended Defensive Aspect not currently on your build or add Aspect of the Protector/Protecting Aspect.
  • Sacrifice Skeletal Warriors - Defenders for All Resistances, until you are capped via other sources.
  • In the Paragon Boards, select additional Armor Nodes in Rare clusters whenever possible.
  • Only farm Nightmare Dungeon content that's 1-5 Levels above your Character until you're comfortable farming higher difficulty content.

Check out our dedicated in-depth guide to learn more survival tricks in Hardcore.

Build Scaling & Stat Priorities

Learn about the important build scaling mechanics and stat weights.

Damage
Defense
  • Overpower: Reads your current Life and Fortify value to calculate its bonus damage. So stacking Maximum Life and Fortify Generation are keys to outputting your maximum damage, in addition to the additive Overpower Damage on gear and in the Paragon boards.
  • Crowd Control: CC'ing monsters and pulling them with Corpse Tendrils becomes a direct damage scaler. Not only does it maximize our paragon board bonuses, but it also grants us more time to apply more attacks before Overpower procs.
  • Attack Speed: Increased Attack Speed increases the rate we generate Essence by reducing the animation length on our generators. It decreases the length of time before Corpse Tendrils is on the field and how quickly we can spam cast Blood Lance. It's arguably the highest value stat on our gear and Paragon after Maximum Life.
  • Critical Strike/Vulnerable: Activating the base 1.5 and 1.2 multipliers from these sources is already powerful enough. The build also has a few multipliers that rely on meeting these requirements to activate.
  • Resistances: As you approach lategame, you focus on capping all of your elemental resistances at 70% through rolls on Armor pieces, Paragon nodes, Jewelry sockets as well as sacrificing Skeletal Warriors - Defenders. The goal is to cap all of these at 70% by around level 80 (120% total because of the 50% penalty in World Tier IV). Use Paragon nodes and Jewelry sockets to shift Resistances around as needed. You may have to divert from the exact stat distribution described below to achieve this.
  • Don't Get Hit: Make use of your range advantage and hit enemies from afar. By stutter stepping on the edge of your range, you can avoid most projectiles that come your way.
  • Armor: A great deal of defenses comes from your Armor. The Aspect of Disobedience can help to increase the effectiveness of it while you are maintaining its stacks. Make sure to get as much Armor on your gear as possible.
  • Damage Reduction: In all of its forms, this stat is important to stack after Armor. Since we can maintain Fortified status easily, Damage Reduction while Fortified is a strong survivability stat on top of all other forms of Damage Reduction.
  • Unstoppable: We only have one way to gain Unstoppable and that's from Blood Mist. Cooldown Reduction helps to "scale" this defensive mechanic by making it available more often.
  • Fortify: Drain Vitality naturally Fortifies you while you deal your damage, but isn't reliable enough to maintain full Fortify. Blood-drinker turns the Orbs generated from Corpse Tendrils and Hemorrhage into a reliable source.
  • Healing: Blood Orbs are incredibly powerful tools for constant Healing, and even overhealing for certain skill and aspect interactions.

Our Damage Explained article explains how to scale your Offense.
Learn all you need to know to scale Defense with our Defense Explained Article.

Stat Priorities

Choosing the right stats for your gear can make or break your build. You don't always find perfect stats (also known as affixes or modifiers) though, and you may need to make a tough choice between two good pieces of equipment. Use the following list of priorities to compare your gear and pick the required stats.

  • Helm: Shielding Storm
    1. Maximum Life
    2. +xx% Total Armor
    3. Cooldown Reduction
    4. All Stats
    5. Intelligence
    6. Basic Attack Speed
  • Chest Armor: Disobedience
    1. Maximum Life
    2. +xx% Total Armor
    3. Damage Reduction from Close
    4. Damage Reduction
    5. Damage Reduction from Distant
  • Gloves: Grasping Veins
    1. +xx Ranks to Blood Lance
    2. Overpower Damage
    3. Attack Speed
    4. Critical Strike Chance
    5. Lucky Hit: Up to a 5% Chance to Restore xx% Primary Resource
    6. Lucky Hit Chance
    7. All Stats
    8. Intelligence
  • Pants: Blood Moon Breeches
    1. Maximum Life
    2. Ranks of the Amplify Damage
    3. Damage Reduction from Enemies Affected by Curse Skills
    4. Ranks of All Curse Skills
  • Otherwise Look For: Might Implicit: Potion Grants Barrier
    1. Maximum Life
    2. +xx% Total Armor
    3. Damage Reduction from Close
    4. Damage Reduction
    5. Damage Reduction from Distant
  • Boots: Wind Striker Implicit: Max Evade Charges
    1. Movement Speed
    2. Essence Cost Reduction
    3. +xx Ranks to Corpse Tendrils
    4. All Stats
    5. Intelligence
  • Amulet: Rathma’s Chosen
    1. Essence Cost Reduction
    2. +xx Ranks of the Tides of Blood Passive
    3. +xx% Intelligence
    4. Movement Speed
  • Rings: Potent Blood & Sacrificial
    1. Maximum Life
    2. Overpower Damage
    3. Critical Strike Chance
    4. Damage (Physical, Damage to Close Enemies)
    5. Lucky Hit Chance
  • Main Hand / 2 Hand: Gore Quills Implicit: Critical Strike Damage (Sword)
    1. Overpower Damage
    2. Core Skill Damage
    3. Intelligence
    4. All Stats
    5. Damage to Close Enemies
  • Off-Hand: Hungry Blood Implicit: Cooldown Reduction (Focus)
    1. Critical Strike Chance
    2. Essence Cost Reduction
    3. Cooldown Reduction
    4. Lucky Hit: Chance to Restore Primary Resource
    5. All Stats
    6. Intelligence
    7. Basic Skill Attack Speed

This build benefits the most from the following consumables:

  • Elixirs: Elixir of Cruelty, Heady Crushing Elixir and Heady Assault Elixir
  • Type I Incense: Sage's Whisper
  • Type II Incense: Soothing Spices to cap Resistances, Reddamine Buzz
  • Type III Incense: Chorus of War

FAQ & Mechanics

Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.

How Does Overpower Work?

Mechanics

Learn all you need to know about how to scale this build in the endgame.

Blood Lance

Video Guide

Disclaimer: Always follow the Maxroll Guide for the most up to date build setups.

Hungry for more Guides?

Summary

The Blood Lance Necromancer is incredibly nuanced and rewards the player for learning as much as you can about Overpower mechanics and how to maximize total enemies Lanced at any given time. Its natural tankiness makes it a great option for Nightmare Dungeon pushing and Hardcore play throughs.

  • Blood Lance lingers in a target and deals its total damage to every target Lanced when a new Lance hits a target.
  • Overpower has been drastically overhauled in Patch 1.2! It finally plays well with other damage scalers like Critical Strike and Vulnerable.
  • Aspect of Gore Quills allows you to "consume" Blood Orbs while spamming Blood Lance, triggering every benefit you normally get from manually retrieving them. Along with Aspect of Hungry Blood, your ability to propagate Lances into every enemy on the screen drastically increases your clear speed.
  • Practice makes perfect! Don't be afraid to run slightly easier content of Nightmare Dungeons to get the flow of the gameplay loop.
  • Happy blasting 🚀!

Credits

Maintained by Chronikz
Originally Written by MacroBioBoi
Reviewed by MacroBioBoi

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