Blood Lance Necromancer Leveling Build Guide
Last Updated:April 29, 2025|Changelog
The Blood Lance Necromancer starts off by leaning heavily on your skeletal warriors and mages to boost your early damage, reduce cooldowns, and generate Essence. This support is crucial as you fire off Blood Lance that pierce through enemies, spreading damage and setting up powerful AoE effects through the unique "Lanced" mechanic.
Corpse Tendrils becomes your key for grouping enemies and generating more Blood Orbs, which fuel your Essence and allow you to cast even more Blood Lances. The build doesn't depend on hard-to-get gear early on, and the Codex of Power will provide all the tools you need to push through content smoothly. Once you start finding powerful Legendary Aspects, your damage spikes, and the build becomes even more efficient.
The Blood Lance Necromancer not only excels in dealing consistent damage but also offers a simple transition into other Necromancer playstyles once you're ready to experiment. Minions play a key role early on, but you can adjust your setup as your power grows throughout the character`s journey.
This guide teaches you all about how to reach the endgame in Diablo 4 with the Blood Lance Necromancer. Let's begin!
This build guide takes you up to level 60 and gets you started for the early Endgame on Torment 1 difficulty. If you're looking for Endgame guides, check out our Necromancer Guides section!
Check out our Leveling Builds Tier List to see how this build compares to others.
Boss Powers
Season 8 is the Season of Belial's Return. It allows you to tap into Boss Powers obtained from World, Event, and Lair Bosses throughout Sanctuary. The new seasonal mechanic, Apparition Incursions, is available at any difficulty level and gives you the opportunity to unlock a subset of these powers very early on. Various Apparition Monsters appear in these special timed events throughout Sanctuary. Defeating these monsters spawns 1 of 10 Apparition Bosses to hunt you down and defeating them grants you their Boss Power. After defeating the first Boss, continue the event for a chance to fight a second Apparition Boss, after which Belial himself joins the fray.
There are 24 Boss Powers available and the first time you defeat one of these Bosses, you claim their power for yourself. Boss Powers each have Main and Modifier effects to boost your build. 13 are available in all difficulties (from Apparition Incursions and World Bosses), while 11 can only be acquired in Torment 1 difficulty or higher from Lair Bosses and Lilith. You can equip 1 Main Power and 3 Modifiers, and all powers can be upgraded up to Rank 20, increasing the potency of both the Main and Modifier effect. You use Spectral Ash to upgrade these powers, dropped from Apparition Incursions and by defeating any Bosses. Boss Powers also scale with your Paragon Level, growing stronger as you progress.
Leveling Boss Powers
Main Power
Ashava's Poison Breath - This deals significant damage during your early leveling as you apply damage over time to enemies using Corpse Explosion. This power is only obtainable from the world boss Ashava. Be aware when it spawns, as you definitely target farm and get it as early as possible.
Modifiers
Beastmaster's Training - As this build utilizes minions, this power improves their damage.
Hatred's Embrace's Haste - Accessing more crit chance early on is quite important to improve your damage while leveling.
Outlaw Sharpshooter's Eye - Let your minions be the frontline, and cast your Lances from distance, this buffs your damage the further you are.
Alternate Boss Powers
Kirma's Sparks - As a main power, it can provide additional damage as you evade. This can be an early option until you unlock a stronger main boss power.
Allek's Talons - As a main boss power, this can add additional damage source to your basic attacks. Additionally it is also a good option as a modifier especially if you have some cooldown reduction on your gear, this can improve your movement speed.
Learn more details about the season theme in our full Season Guide.
Skills & Gameplay
Generators
Hemorrhage is an impactful generator that helps fortify generation and generate Blood Orbs. You also receive additional Essence gain when consuming Blood Orbs via the aspect of Potent Blood. To generate extra Essence, the build also relies on Iron Maiden and Grim Harvest.
Blood Lance
Cast Blood Lance as often as possible while prioritizing unlanced targets to do AoE damage to lanced enemies. The "Lanced" mechanic introduces a unique playstyle in Diablo 4. Each Blood Lance remains in an enemy for 3 seconds, and additional Blood Lance not only hit the original target but also deal damage to all enemies already Lanced. You also deal more damage the more enemies are lanced due to Blood Seeker's aspect.
Corpse Explosion
Cast Blighted Corpse Explosion as you generate corpses to activate Ashava's Poison Breath . This significantly improves your overall damage during the leveling experience.
Raise Skeleton
Raise Skeleton must be on your Skill Bar to summon your Skeletal army. You can summon Skeletons by targeting and consuming a Corpse. This summons your Warriors and your Mages. Once all of your Skeletons are summoned, consuming a Corpse with this Skill raises a Skeletal Priest that heals all of your summons and giving them a damage buff for a small amount of time. In many scenarios, we can consume Corpses this way to gain the benefits of certain Passives in our Skill Tree.
Corpse Tendrils
Corpse Tendrils may be the best source of Crowd Control (CC) in Diablo 4. It Slows, Stuns, applies Vulnerable or generates Blood Orbs and pulls every monster (except Bosses) into a single space so that all of your AoE damage becomes infinitely more effective. With a few of your modifiers and Passives, these statuses become great sources of damage scaling as well. Hewed Flesh generates corpses to summon back minions or utilize Corpse Tendrils to stun and pull targets. NOTE: Corpse Tendrils does not consume Corpses.
Key Passive and Ultimate
Soulrift makes your life so much easier, generates barrier, generates Essence making targets Vulnerable, as well as increasing your damage.
Kalan's Edict helps your minions to have more attack speed, and more damage overall which they do carry your damage quite a lot during the leveling journey.
Final Journey to Level 60
At this point, most of the key synergies are unlocked and the gameplay loop is almost complete. As you level up, you unlock a lot of extra points that go into various offensive and defensive passives or max out certain skills. Check out the skills progression above to see where to put your points as you go, but feel free to deviate from the order displayed as necessary.
Check out our Renown Guide to unlock all your additional Skill Points efficiently.
Book of the Dead
Blood Lance starts off relying on Skeletal Warriors - Reapers and Skeletal Mages - Cold for damage, cooldown reduction and essence generation. It sacrifices Golems - Bone for extra attack speed to improve playability and DPS. Once the Essence sustain is no longer an issue, sacrifice Skeletal Mages - Bone. As you go through difficulty tiers if resistances become a problem you can choose to sacrifice Skeletal Warriors - Defenders. If you also feel that survivability is an issue you can choose to sacrifice Golems - Blood.
Unlocking the Book of the Dead
You're able to summon Skeletons as early as level one, with the ability to customize your Skeletal Skirmishers starting at level 5, when the Book Menu unlocks. From there, you unlock more types of Skeletal Warriors, Skeletal Mages and eventually Golems as you gain levels. The Golem requires you to complete a Quest, which is detailed in this resource post. You must put the Raise Skeleton and Golem skills on your skill bar to summon them.
Learn more details and how to unlock this system in our full Necromancer Class Overview.
Gear & Stat Priorities
During the leveling always use your highest DPS weapon available for more damage. Ideally Ultimately, the best weapon for leveling is a Two-Handed Sword or Scythe for as much damage as possible. Otherwise, follow the priority list below. While you don't have all of the desired temper manuals available, simply try to get anything useful on your gear until you acquire the right ones. For example, % Damage, Damage to Close, Vulnerable Damage, etc. all work as long as you activate their conditions. Likewise, you can temper multiple defensive options such as Resistances, Life, Armor to fill gaps in your survivability. Tempering low level gear is relatively cheap and the results can be very impactful.
Tip: For the early game, Elemental Surge Weapon Tempers are very powerful due to their high base damage. If you find these, you may want to keep imprinting them on your weapons for an easier time.
Legendaries & Uniques
The Codex of Power is a collection of Legendary Aspects you can imprint onto Rare or Legendary items at the Occultist. They unlock after completing specific Dungeons located around Sanctuary or salvaging items with these powers. Check out our Map Tool to locate these Dungeons.
For leveling, there are a few powers that can significantly help us if we have the funds to imprint them. In addition, keep an eye out for powerful Unique items you may find for this or other builds.
Must-have Dungeon unlocks
- Blood Seeker's (Mercy`s Reach - Fractured Peaks)
- Potent Blood (Betrayer`s Row - Dry Steppes)
- Grasping Veins (Corrupted Grotto - Kehjistan)
Nice-to-have Dungeon unlocks
- Disobedience (Halls of the Damned - Kehjistan)
- Might (Dark Ravine - Dry Steppes)
Other useful Aspects (drop/gamble)
- Gore Quills
- Accelerating
- Blood Boiling
- Hardened Bones
- Cursed Aura
- Metamorphosis
What to Gamble
Offensive | 1h Weapon, Offhand |
Defensive | Chest, Pants |
Utility, Mobility | Boots |
Resource | Rings |
Great Uniques for this build
- Mutilator Plate
- Blood Moon Breeches
Jackpot Drops
As you level up, you may get lucky and find some great random drops. Some of these can massively amplify your power and speed up the leveling by switching to another build. Keep in mind that there are many more Aspects and Uniques that can be useful to multiple builds; this just lists some of the most impactful ones. While we usually recommend starting with Endgame Builds at level 60, you often can make them work earlier with these drops:
Build-defining Aspects
- Tidal + Fastblood: Blood Wave Necromancer
- Shattered Spirit's + Requiem: Bone Spirit Necromancer
Build-defining Uniques
- Ring of Mendeln: Minion Necromancer
- Cruor's Embrace: Blood Surge Necromancer
- Mutilator Plate: Blood Lance Necromancer
- Kessime's Legacy: Blood Wave Necromancer
Learn more details in our articles covering the Codex of Power and Unique Items.
Runes
You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons if your build calls for them, otherwise place them into your Armor pieces to replace normal gems. The Blood Lance Necromancer focuses on the following combos:
Best in Slot
In the end game with fully unlocked setup, you want to run the combinations below;
- Cir + Gar: This Rune combination allows you to trigger effects by spamming "free" skills like Raise Skeleton, even without hitting a target. It’s particularly useful for maintaining buffs from Runes between combats. The Critical Strike Chance boost from Gar is especially valuable when your gear falls short of reaching 100% crit chance.
- Cem + Lum: This pairing helps passively generate Essence in scenarios where resource generation would otherwise be limited. It reduces the time spent relying on Generators or alternative resource systems, improving overall efficiency.
Alternative choices
Especially during the leveling, as long as you haven't unlocked the final setup or found the top Runes, you can also benefit from these options:
- Mot- For extra defense.
- Zec - Good option early game when your Soulrift is not yet permanent.
Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.
Mercenaries
Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one hired (permanent) mercenary during solo play and a reinforcement who assists you from time to time in certain situations.
- Hired: Varyana
Her Massacre is the strongest leveling ability out of all available Mercenaries and on top of that she even provides 25% Attack Speed.
- Reinforcement: Raheir
You choose Bastion for more defense whenever you engage Elites or Bosses.
Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.
How To Level
In Diablo 4, you can level by completing the Campaign, collecting Grim Favors for the Tree of Whispers, completing Helltide activities, grinding Dungeons, clearing Strongholds, fighting in the Undercity of Kurast or interacting with the Seasonal Mechanics. While there are many ways to level up in Diablo 4, not all of them are equal.
Campaign Leveling
- For your first character in Diablo 4, completing the Campaign provides all the background lore information but is not necessary.
- The Campaign is the slowest way to level, but it's worth experiencing the Campaign and Diablo 4's storyline at least once.
- To play Seasonal Content you need to have completed or skipped the Campaign.
- If your account is below Rank 4 Renown in each zone, focus on completing your Renown.
- This only needs to be done once per realm (Softcore / Hardcore).
- After finishing the campaign, you should focus on earning experience in Helltides by combining Helltide activities with Grim Favors for the Tree of Whispers or completing Gathering Legion Events.
- Strongholds provide a big boost of experience for little time investment. Make sure to clear all of them after around level 40.
Seasonal / Alt Leveling
- Complete the Seasonal Questline in order to progress your Seasonal Journey to unlock additional Legendary Aspects and work on your Seasonal Powers.
- If your account is below Rank 4 Renown in each zone, focus on completing your Renown.
- This only needs to be done once per realm (Softcore / Hardcore).
- Complete the Dungeons needed for any Legendary Aspects from your Codex of Power.
- From level 1-60 you should focus on earning experience in Helltides by combining Helltide activities with Grim Favors for the Tree of Whispers or completing Gathering Legion Events.
- Strongholds provide a big boost of experience for little time investment. Make sure to clear all of them after around level 40.
- If you're playing an Alt, make sure to use Tempers and Leveling Caches crafted from the Blacksmith to speed up your progression.
- Find the most efficient way of leveling your character in detail with our Speed Leveling Guide.
Tips and Tricks
- Imprint Important Aspects on Amulet
- It is a good idea to put your best Offensive Aspect on your Amulet, since it is usually not replaced as often as your Weapon.
- Compare Your Items
- Press Shift to activate item comparison. Use this build guide's Stat Priorities section to identify potential upgrades.
- Choose an Easy Difficulty
- Ideally, start on Hard difficulty for the extra XP modifier, then try to go higher when it's way too easy. If that slows you down noticeably, it's better to stay on a lower difficulty.
- Use Your Materials
- There's no point in holding on to your gold or materials for later. Use everything to speed up your journey to 60. If you're twinking, make sure to craft the Allowance Caches from the Alchemist at level 20 and if available, equip your Mythic Uniques at level 35 to make the leveling a breeze.
Speedrun Route
- If you're looking to min/max your time spent on the way to 60 instead of following a generic guideline, you need to use a specific strategy.
- This usually includes farming certain activities up to a specified level and then switching to other tasks while gathering XP in high density areas and pushing the difficulty as high as you can.
- We update this strategy seasonally in our Speed Leveling Guide.
Endgame Transition
As you approach level 60 with the Blood Lance Necromancer, you unlock higher item power gear that represents a massive jump in character power. This is a good time to refresh your setup with new tempers and imprints.
At level 60, Paragon Levels and The Pit unlock. Work towards Tier 10 to enter Torment 1, where the Endgame begins. Focus on overcapping your Armor (1000+) and Resistances (70%+) as you receive some penalties to your character's stats:
- -250 Armor per Torment difficulty
- -25% All Resistances per Torment difficulty
At this point, your setup should look roughly like this before you dive into min/maxing with Uniques, Mythics & Masterworking. With better gear, more levels and Glyphs, you can push further and eventually unlock higher difficulties for increased rewards.
This step marks the end of the leveling guide. Below is the Paragon setup to get you started in Torment difficulty, but ideally, you should now transition towards the endgame version of this build or choose another of your liking.
Paragon & Glyphs
Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.
Use the slider to see progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.
Some Glyph position swaps, board changes and other pathing adjustments may occur as you unlock your full potential. The setup displayed by default is the final version of the build before spending additional points that do not significantly impact your character's power.
Glyph Leveling Priorities
To Level 15
- Corporeal
- Eliminator
- Essence
- Sacrificial
- Dominate
To Level 46
- Essence
- Dominate
- Eliminator
- Corporeal
- Sacrificial
Learn more details about the Paragon System in our in-depth Paragon Boards and Glyphs guide.
Video Guide
Coming soon.
Summary
The Blood Lance Necromancer is a powerful and beginner-friendly build that smoothly transitions into the endgame.
- Start by relying on your Skeletal Reapers and Mages for early damage, cooldown reduction, and Essence generation.
- Use Blood Lance to pierce enemies and spread damage efficiently.
- Unlock Corpse Tendrils to group enemies and generate Blood Orbs for additional Essence.
- Focus on acquiring generic damage modifiers to scale your power.
- Minions are key early, but the build adapts as you gear up with powerful Legendary Aspects and Codex of Power enhancements.
Unleash the power of Blood Lance and dominate your foes!
Credits
Written by LordxSaura