Blacksmith Upgrade & Salvage
Last Updated:March 9, 2025|Changelog
The Blacksmith repairs your broken gear, salvages any useless items for valuable crafting materials, and Tempering & Masterworking items to increase their stats! You are going to spend a lot of your downtime at the Blacksmith, clearing out your piles of loot while powering up new pieces of gear you come across in your adventures. Your gear also takes a Durability hit whenever you die, so coughing up a bit of Gold gets everything back in working order!
Finding the Blacksmith
The Blacksmith can be found in Kyovashad immediately after starting your adventure at level 1. You receive a Priority Quest objective to go and see Zivek the Blacksmith in Kyovashad once your character reaches level 10.
The true reward is meeting the NPC you very well may spend the most time with as you progress through the world of Sanctuary. Salvaging extra loot for materials for Tempering & Masterworking is a core progression loop.
Blacksmiths can be found throughout the world in various outposts, towns, and cleared Strongholds, so you don't always have to come back to Kyovashad for these tasks.

Salvage
Salvaging a piece of gear gives you crafting materials needed to upgrade that item type. Higher rarities typically award more rare materials. Salvaging Tempered or Masterworked gear also recoups some of the materials used on that item. Salvaging Ancestral Legendary items will yield 10 times more material than normal Legendary items. If an item was socketed with a Gem, the Gem is returned to your inventory. Potentially the most important thing of all, salvaging an item unlocks that item's Transmog.
You are able to quickly salvage all items in your Inventory except items that were altered in any way (enchanted, socketed, transmogrified). In addition, you have the option to mark individual items as "Junk" with a hotkey and then salvage all of those with a single click once you visit the Blacksmith. Likewise, you can mark items as "Favorite" to prevent the blacksmith from taking his hammer to them. Good inventory management can save you a lot of time between adventures.
Item Type | Materials from Salvaging Items |
---|---|
Weapons | Common: Iron Chunks Magic: Iron Chunks Rare: Iron Chunks, Veiled Crystals Legendary/Unique/Mythic: Iron Chunks, Rawhides, and Baleful Fragments. |
Armor | Common: Rawhides Magic: Rawhides Rare: Rawhides, Veiled Crystals Legendary/Unique/Mythic: Iron Chunks, Rawhides, and Coiling Wards. |
Jewelry | Common: Iron Chunks Magic: Iron Chunks Rare: Iron Chunks, Veiled Crystals Legendary/Unique/Mythic: Iron Chunks, Rawhides, and Abstruse Sigils. |
Tempering & Masterworking
As you progress your character, you unlock priority quests that teach you about Tempering and Masterworking your gear.
Tempering
Tempering gear allows you to add additional affixes from Tempering Manuals to all your items. You can put 1 Tempering on Rare items and 2 on both normal Legendary items and Ancestral Legendary items. Tempering manuals can have standard affixes like Movement Speed or more intriguing affixes like casting multiple projectiles for certain skills.
You have a limited amount of attempts to roll the desired affix on your item before your Temper Attempts are consumed, so be warned! New for Season 6 is Scroll of Restoration obtained from the Dark Citadel and Infernal Hordes from Spoils of Greater Equipment. This scroll allows you to reset the tempering attempts on your item one time only, giving you more attempts to hit the desired tempering option.

For more, see our full Tempering Guide
Masterworking
Masterworking is similar to the old Upgrading system. Normal Legendary items can be upgraded 8 times, while Ancestral Legendary items can be upgraded 12 times. As you upgrade an item through the 12 ranks, each affix (base affixes + Tempering affixes) gains 5% power. At Ranks 4, 8, and 12 however, one of these affixes at random receives a massive 25% increase instead. This 25% increase can hit three different affixes, hit one affix twice and another once, or one affix all three times for an insane boost!
To fuel this crafting, you need to get to Nightmare Dungeons or Infernal Hordes and start grinding! With Season 6, the only Masterworking material in the game is Obducite. In Nightmare Dungeons, you gain Obducite from killing monsters within the dungeon instead of only at the end like we used to in the Pit.

For more, see our full Masterworking Guide
Repair
Your mighty hero eventually dies. When it happens, your Armor and Weapons lose 10% of their total Durability. Once that value reaches 0, your gear is considered broken and must be repaired. Every 10% Durability increases the Gold cost, which also increases with Item Power. When your gear becomes completely broken, you don't lose all of their stats and Aspect bonuses. You lose a massive percentage of their bonuses, but at least you can continue using your Skills.
Gear Caches
Once you get to max level, the blacksmith unlocks a new option. This new crafting option allows you to turn excess crafting materials into random items by crafting the Blacksmith Cache or Random Mythic Unique Cache. These item caches contain exactly 1 item and their content is completely random.
If you are looking for a way to craft specific Mythic Unique items, head over to our Jeweler resource post and read more about how you can use Runewords combined with Resplendent Spark to craft the Mythic Unique used in our build guides.

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Summary
- The Blacksmith can salvage your unused gear for crafting materials. Temper and Masterwork your gear to max their stats, and repair your broken gear to keep you in the fight!
- Salvaging Weapons, Armor, and Jewelry gets you crafting materials that help Temper and Masterwork the items you find on your adventures.
- Every time you die, your item's Durability drops by 10%. When it hits 0 you need to get it repaired ASAP!
Credits
Maintained by Avarilyn
Written by Macrobioboi