Bone Spirit Necromancer Endgame Build Guide
The Bone Spirit Necromancer has the strongest burst damage potential, in a single attack! We're talking big damage with LOT of zeros at the end! But it also rewards players that master the intricacies of the Necromancer's most complex skill rotation. When you prioritize reaching 100% Critical Strike Chance, the damage from a single Bone Spirit can one-shot pre-Tormented Bosses!
Since Bone Spirit deals its damage in a small radius around it on impact, the entire build is leveraged to pull everything together for one big KA-BOOM! Corpse Tendrils applying Vulnerable, Stunning and pulling everything to one location makes picking off entire groups of enemies, a breeze!
If you assemble Exodia in the form of Banished Lord's Talisman you can tap into Overpower to drastically increase your one shot potential. By respecing into powerful new multipliers, Maximum Life with Fortify and Uniques including Blood Moon Breeches, the automatic Overpower Critical Strike damage gets truly ridiculous!
Requirements for this Build:
- Banished Lord's Talisman
- Path of Trag'Oul
- Blood Moon Breeches
This build guide assumes you have a Level 60 Character and unlocked Torment 1. To get there, level up with one of our Necromancer Leveling Guides. See how this Build compares against others with our various Build Tier Lists.
Season Theme
Season 6 is the Season of Hatred Rising. It features the Zakarum Remnants faction which hunts Realmwalkers, massive behemoths that roam outdoor zones and beckon Mephisto's hellspawn. Participate in these zone events and take down the Realmwalkers to spawn a portal to a Seething Realm. There you can acquire Seething Opals, new consumables that stack with Elixirs for a XP buff and the chance to gather extra rewards when defeating enemies. The types of Opals are:
- Seething Opal of Equipment
- Seething Opal of Gold
- Seething Opal of Materials
- Seething Opal of Torment
- Seething Opal of Socketables
Use these Opals at all times to earn reputation with the Zakarum Remnants faction and unlock further rewards.
Skills & Gameplay
- Corpse Explosion/Raise Skeleton does not directly contribute to your damage output, but activates multiple buffs for you. Cast this every 5 seconds for maximum benefits!
- Blood Mist is your source of Unstoppable, as well as an amazing survivability tool since it grants Immune for its duration.
- Bone Prison is your primary on demand Vulnerable source. It physically stops monsters from closing the gap and endangering you. It counts as 6 Minions for the purposes of Requiem. It's also a Macabre Skill for your Ring Tempers.
- Corpse Tendrils Slows, Stuns, makes Blood Orbs and pulls every monster (except Bosses) into a single space so that all of your AoE damage becomes more effective.
- Soulrift grants Barrier, generates Essence, applies Vulnerable and grants a Damage buff over its duration. Cast this whenever it's available.
- Decrepify Slows, reduces incoming damage, Stuns and reduces your Cooldowns via Lucky Hit mechanics. Cursed Aura automatically spreads this AND Iron Maiden onto monsters within range.
- And when everything lines up: Bone Spirit to wipe every enemy off the screen! This also has the Core Skill Tag!
Skill Rotation
Hey Quick Note: This build is very intricate with a ton of moving parts and reading this section is INCREDIBLY important to understand what you're doing at any given time. It's worth the time now, so you can enjoy the build later!
- Before your build is fully online, and you've automated this through Cursed Aura begin combat by casting Decrepify at a distance to reduce the threat of enemies.
- Due to a bug with Rapid Ossification, after casting Bone Spirit, using Decrepify further reduces the cooldown of all bone skills multiple times, depending on how much Essence has been spent on Spirit in recent skill uses. You don't need to do this in the end game, but it can be incredibly helpful before then to keep your gameplay loop running smoothly!
- Cast Bone Prison on top of the largest group of enemies.
- Bone Prison is a Macabre Skill and generates Essence on cast from the Temper: Casting Macabre Skill Restores Essence. It also generates Essence from its skill modifier per each enemy caught inside.
- Path of Trag'Oul fires Bone Splinters at target in the prison, which grants two maximum Essence and restores two Essence everytime they hit a target.
- Bone Prison's Cooldown is reduced by Rapid Ossification and the bug of it. So casting Bone Spirit AFTER Prison is crucial to minimize cooldowns. When in doubt, spam Decrepify.
- Now cast Bone Spirit into that group of Crowd Controlled (CC'ed) enemies. Watch the explosions POP!
- With Banished Lord's Talisman, if you cast Bone Spirit with at least 275 maximum resource, you trigger the amulet to Overpower AND prime your next cast to Overpower again. You need to cast it at least once at the start of a new loaded zone to begin this domino effect. That's how you permanently Overpower. If you ever fail to cast at this minimum, don't worry, just know on your next cast, it procs.
- At this point you just rinse and repeat this process for each pack of enemies or while shotgunning directly into the face of a Boss.
- Shattered Spirit's purpose is to generate a decent about of Essence for you, but much more importantly, each Splinter can trigger Lucky Hit Chance (LHC) to generate your full globe of Resource on each cast. Stay up close and personal to large packs of enemies of use Blood Mist to stand directly on top of a boss so all of the Splinters hit the same target. This effectively guarantees that it procs your LHC systems.
- When everything lines up you can continue casting Bone Spirit until your Prison runs out. Recast Bone Prison whenever this engine stalls out.
- Soulrift should be cast whenever it's off cooldown AND you're engaging a pack of enemies of a boss. The Essence it generates helps to mitigate any suboptimal gameplay, while the Barrier protects your Life and Fortified status as well as granting a massive damage multiplier and applying Vulnerable to any targets that avoided your Prison's grasp.
- Use Corpse Tendrils whenever it's off cooldown to proc Grasping Veins as well as keeping enemies grouped together for your next volley.
- When in doubt Blood Mist out! Reposition and end the Mist early by clicking the Skill again, once you're ready to re-engage. A great tactic is to generate a Corpse during this time then immediately cast Corpse Tendrils on it for more safety.
- Cast Corpse Explosion/Raise Skeleton every five seconds to maintain your Corpse related buffs.
Book of the Dead
The Bone Spirit Necromancer initially uses thier Skeletal Minions to further boost its efficiency, but gets to fully sacrifice them for its final form.
- While using minions select Skeletal Warriors - Reapers for Corpse consumption, and Skeletal Mages - Cold for Essence generation.
- When you Sacrifice them select Skeletal Warriors - Skirmishers for Critical Strike Chance, Skeletal Mages - Bone for Overpower Damage and Golems - Iron for Critical Strike Damage.
- If you feel squishy, sacrifice Golems - Blood for Maximum Life and Skeletal Warriors - Defenders for Resistances. Remember to check you still reach 100% Critical Strike Chance.
Learn more details and how to unlock this system in our full Book of the Dead Guide.
Paragon & Glyphs
Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.
Use the slider to see the progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.
Some Glyph position swaps, board changes and other pathing adjustments may occur as you unlock your full potential. The setup displayed by default is the final version of the build before spending additional points that do not significantly impact your character's power.
Glyph Leveling Priorities
To Level 15
- Corporeal
- Essence
- Eliminator
- Amplify
- Dominate
To Level 46
- Corporeal
- Essence
- Eliminator
- Amplify
- Dominate
There are a total of 328 Paragon Points. After reaching level 60, you gain up to 300 Paragon Levels, 24 from Renown and 4 from Altars of Lilith. Check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.
Runes
You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons if your build calls for them, otherwise place them into your Armor pieces to replace normal gems. The Bone Spirit Necromancer focuses on the following combos:
Best in Slot
- Poc + Ohm = This build efficienctly spends 100% of its total resource multiple times per second, for permanent uptime on Ohm.
- Yul + Xal = This adds more survivability to the build as well as further empowering your Overpower damage.
Alternative choices
If you haven't unlocked the final setup or found the top runes, you can also benefit from these options:
- Yom can be used in place of Ohm to help stagger bosses more quickly to activate damage vs Crowd Controlled targets, and
- Mot for damage reduction, Zec for better Soulrift uptime, and Qua for movement speed are all great options to fit your particular playstyle.
Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.
Mercenaries
Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees. You can have one Hired Mercenary that accompanies you into battle, and one Reinforcement Mercenary that triggers a selected Skill from their Tree based on your Skill use or other conditional event:
Hired: Raheir
Raheir offers a ton of survivability from Valiance, and Bastion, as well as CC'ing enemies nearly continuously. They also increase your damage through Inspiration.
Reinforcement: Varyana
Varyana adds another layer of CC on demand for the build with Ancient Harpoons to help group enemies on Bone Prison use.
Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.
Stat Priorities & Item Progression
To enable the Bone Spirit Necromancer to perform optimally, hunt for these stats on your gear with good rolls and aim to Temper ⚒️ & Masterwork Crit ↑ them accordingly. Keep in mind that certain stats, such as Armor, Resistances, Extra Size Tempers, Attack Speed and more, have caps that may affect your priorities according to the items and Paragon points available at that moment.
Recommended Endgame Stat Thresholds
- 88% Chance for Bone Spirit to Deal Double Damage
- 100% Critically Strike Chance
- On Gear Affixes, On Temper Affixes (Bone Critical Strike Chance), from Serration Passive (Need to do the math) and from Paragon Board.
- Minimum of 275 Maximum Essence
- On Gear Affixes, Unliving Energy, Bone Graft, Reinvigorate, Requiem, Elixir of Resourcefulness II, Skeletal Mages - Shadow (Early Game Only)
- >51.8% Attack Speed (At least 40.2%)
- >15 Total Bone Skill Ranks, Macabre Skill Ranks, Core Skill Ranks
- Armor Capped 1,000
- Resistance Capped 70%
- >10,000 Life
- >60% Soulrift Duration
- 30% Cooldown Reduction (In Stat Sheet)
- +3 Ranks to Rapid Ossification
- >40 Casting Macabre Skills Restores Resource
- Lucky Hit: 15% Chance to Restore 100% Primary Resource
Item Progression Goals
Before you dive into the Endgame with the Bone Spirit Necromancer, take a look at this overview of the items used in the build. See below for further details about the different progression steps and variants. Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. Keep in mind that while we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.
Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.
Build Variants
This section is designed to guide your Bone Spirit Necromancer from a fresh level 60 into the very late endgame using the three variants Starter, Ancestral and Mythic. At the final step, you should be fully decked out with a great all-rounder build. From there, follow the other min/max variants if you want to optimize around certain activities such as Pit Pushing, Speedfarming and more.
Begin here if you just made it into Torment 1 or are coming from our Leveling Guide! Since only some Aspects can be guaranteed from Dungeon unlocks for the Codex of Power, focus on acquiring the additional aspects via gambling with Murmuring Obols.
Gear & Skills
- Early on in your progression, focus on Armor & Resistances to survive. Each Torment difficulty adds a penalty of -250 Armor and -25% all Res and it's recommended to keep both capped (1000 Armor, 70+ Res) at all times. As you unlock higher power gear, masterworking levels and more Paragon points, you naturally scale your character into the higher difficulties and can start replacing some of these rolls with offensive or utility stats. Disobedience helps with this.
- If you find a Slower 2-Handed Weapon (Sword, Mace, Axe) with great stats on it, don't be afraid to use it until you find a good 2-Handed Scythe. The Slower attack speed is less impactful on this build since the early game is a lot slower with more setup.
- If you do not have Cursed Aura yet, make sure to keep Decrepify applied to all enemies, whenever you engage a new pack or more monsters aggroe onto you.
- Cooldown Reduction on your Helmet helps with better uptime of Grasping Veins as well as Soulrift. Try to time your damage bursts during these timers and focus on resetting their cooldown with Decrepify whenever possible. Dont cast Soulrift until you have to, so it's up during dangerous combat scenarios.
- Cast Raise Skeleton often to stay at maximum minions, while also keeping them topped off. Their damage is not relevant, but their utility is.
- Make sure to calculate your Critical Strike Chance and that you're reaching 100% consistently whenever you cast Bone Spirit. If you don't Crit, you're cooldown is seven seconds longer until you can cast it again.
The goal here is to progress through the Torment difficulties as you unlock Ancestral Legendaries, Paragon points, Legendary Aspects, Temper mods and the most important Uniques to pilot this build. Some Legendary Aspects are used temporarily to fill slots that may be replaced with more Unique items later on.
Gear & Skills
- As you upgrade your gear to Ancestrals with more masterworking levels and reach higher paragon, you can focus more and more on replacing Armor & Resistance rolls with better stats, but ensure to stay capped at 1000 Armor and 70%+ Resistances for the difficulty you're currently in.
- Make sure to Respec your Paragon Board to the Overpower setup to benefit from your new found power.
- At this point in your gear quality, you should be able to spam Bone Spirit after casting Bone Prison. If you're often "stalling out" where you cooldowns are resetting, add Decrepify back to your Skillbar and spam it between casts to trigger Rapid Ossification.
- The Unique Aspects of Path of Trag'Oul, Blood Moon Breeches and Banished Lord's Talisman are by far the most important stats on them. A perfect rolled Aspect is worth more than all four affixes rolling perfect.
This is the final version of the build's progression, including all regular Unique items, Mythic Uniques, Legendary Aspects, Temper mods and Masterworking, leaving you with a great all-rounder build for all content in the game. Additional variants use this as a baseline to optimize around certain activities.
Gear & Skills
- Harlequin Crest adds a significant amount of Cooldown Reduction which relieves pressure from your Offhand. This allows you to stack even more Maximum Essence on the build, making it easier to hit 275 to trigger Banished Lord's Talisman on every cast.
- The added Skill Ranks, Maximum Life and Maximum Resource all further push your build's damage while the 20% Damage Reduction helps to replace the loss of Hardened Bones.
The Speedfarming variant optimizes the build for easy activities like Helltides, Whispers, Nightmare Dungeons and lower Pit Tiers after you have finished the Mythic variant and reached a plateau in your progression.
Gear & Skills
- Replace Xal with Qua for more movement speed.
- For the wealthy out there, a Greater Affix and triple Masterworked Path of Trag'Oul for Movement Speed is ideal on this setup.
This setup optimizes the build to push the highest possible Tiers in The Pit after you have finished the Mythic variant and reached a plateau in your progression.
Gear & Skills
- When fighting monsters in high tiers of the Pit, remember that after crowd controlling elites for 5 seconds, they become Unstoppable for 8 seconds. This may be the right moment to start kiting them around because your DPS decreases significantly when you're dodging their attacks.
- This setup is HYPER optimized, meaning that every recommended Greater Affix and Masterwork Crit is tailored to hit the exact caps that are necessary. This allows you to swap more Masterwork Crits to + Ranks on Skills and other damage increases. While you may not see a difference at lower tier content, these changes make the differences between highest possible Pit Tier clears.
- Fists of Fate add a wild amount of Lucky Hit Chance when you triple Masterwork Crit on a Greater Affix. The Damage bonus of the Aspect can leads to significantly higher DPS output as long as the build high rolls on average. The additional procs of Restore Resource allows for continuous Bone Spirit spam without ever stalling.
FAQ & Mechanics
Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.
I Keep Running out of Essence!
How do I Reset my Cooldowns Faster?
How Does Bone Spirit Damage Work?
Which adjustments should I make on Hardcore?
Mechanics
Lucky Hit Chance (LHC)
Attack Speed Caps
Stagger
Video Guide
Summary
The Bone Spirit Necromancer has the highest scaling damage in the game, in a single skill. It has often been the best Boss Killer and reaches Billions of Damage with ease! Once you see those massive orange damage numbers on the screen, it's hard to play anything else!
In Bocca al Lupo!
Credits
Written by MacroBioBoi