The Codex of Power is a collection of Legendary Aspects you can imprint on your items at the Occultist to get your character started. You can imprint these Aspects onto rare or legendary items. They offer you a baseline selection of effects after you have completed specific Dungeons located around Sanctuary.
Check out our Occultist Overview to learn more about how legendary Aspects and imprinting work.
Imprinting with the Codex of Power
The main advantage of the Codex of Power is that it's relatively easy to complete a Dungeon once to unlock it versus randomly finding the right item you're looking for. While this sounds amazing, the Codex of Power does have some limitations that mean finding a legendary item will almost always be better than using a Codex Aspect. Later on, taking your character to the max will require unleashing your terrible power upon the enemies of Sanctuary to unearth their wealth!
Navigating to the Dungeon
You can track and navigate to the dungeon directly in the game! Just open up your Codex of Power in game and click on the Aspect you want to track. Your map will now have a handy line that will lead you straight to the Dungeon containing the power.
Not sure which power you want? Our full list below has you covered.
Codex of Power Aspect Limitations
- Not Every Legendary: The Codex of Power doesn't have every single Aspect from each Legendary in the game in it. This means you can only find some Legendaries the good old fashion way - by destroying hordes of the demons of hell over and over again!
- Lowest Roll Imprinted: Aspects that are Imprinted from the Codex of Power automatically Imprint the lowest roll possible! For example, if you wanted to Imprint "Thorns damage dealt has a [20-40]% chance to deal damage to all enemies around you.", then it would automatically Imprint 20% chance. That's half the power of a full max roll!
Check out our Legendary Aspects Overview to see all other Aspects not covered by the Codex of Power.
Not all Aspects can be Imprinted to just any Rare or Legendary Item. Aspects are divided by category, and depending on its category it can be Imprinted on different slots. This forces you to think a little more deeply about your build instead of just putting every damage multiplier you can find on all your items.
- Offensive: 1H Weapon, 2H Weapon (Power increased by +100%), Gloves, Ring, Amulet (Power increased by +50%)
- Defensive: Helm, Chest Armor, Pants, Amulet (Power increased by +50%)
- Resource: Ring
- Utility: Helm, Chest Armor, Boots, Gloves, Amulet (Power increased by +50%)
- Mobility: Boots, Amulet (Power increased by +50%)
Note that the Codex always imprints the minimum value and does not display the maximum possible for an Aspect. We were able to confirm some values from drops that show the ranges but most are unknown. In addition, certain flat value powers scale either with character level or item power.
Generic Codex of Power Aspects
Barbarian Codex of Power Aspects
Druid Codex of Power Aspects
Necromancer Codex of Power Aspects
At the time of writing this article, the Necromancer doesn't have any Defensive Aspects in the Codex of Power. That's how you know you're playing an absolute POWER house of a class. The best Defense is a great Offense!
Rogue Codex of Power Aspects
Sorcerer Codex of Power Aspects
Written by Echohack
Reviewed by wudijo