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Codex of Power Legendary Aspects

Last Updated: October 15th 2023

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The Codex of Power is a collection of Legendary Aspects you can imprint on your items at the Occultist to get your character started. You can imprint these Aspects onto rare or legendary items. They offer you a baseline selection of effects after you have completed specific Dungeons located around Sanctuary.

Check out our Occultist Overview to learn more about how legendary Aspects and imprinting work.

Imprinting with the Codex of Power

The main advantage of the Codex of Power is that it's relatively easy to complete a Dungeon once to unlock it versus randomly finding the right item you're looking for. While this sounds amazing, the Codex of Power does have some limitations that mean finding a legendary item will almost always be better than using a Codex Aspect. Later on, taking your character to the max will require unleashing your terrible power upon the enemies of Sanctuary to unearth their wealth!

You can track and navigate to the dungeon directly in the game! Just open up your Codex of Power in game and click on the Aspect you want to track. Your map will now have a handy line that will lead you straight to the Dungeon containing the power.

Not sure which power you want? Our full list below has you covered.

Codex of Power Aspect Limitations

  1. Not Every Legendary: The Codex of Power doesn't have every single Aspect from each Legendary in the game in it. This means you can only find some Legendaries the good old fashion way - by destroying hordes of the demons of hell over and over again!
  2. Lowest Roll Imprinted: Aspects that are Imprinted from the Codex of Power automatically Imprint the lowest roll possible! For example, if you wanted to Imprint "Thorns damage dealt has a [20-40]% chance to deal damage to all enemies around you.", then it would automatically Imprint 20% chance. That's half the power of a full max roll!

Check out our Legendary Aspects Overview to see all other Aspects not covered by the Codex of Power.

Aspect Categories

Not all Aspects can be Imprinted to just any Rare or Legendary Item. Aspects are divided by category, and depending on its category it can be Imprinted on different slots. This forces you to think a little more deeply about your build instead of just putting every damage multiplier you can find on all your items.

  • Offensive: 1H Weapon, 2H Weapon (Power increased by +100%), Gloves, Ring, Amulet (Power increased by +50%)
  • Defensive: Helm, Chest Armor, Pants, Amulet (Power increased by +50%)
  • Resource: Ring
  • Utility: Helm, Chest Armor, Boots, Gloves, Amulet (Power increased by +50%)
  • Mobility: Boots, Amulet (Power increased by +50%)

Note that the Codex always imprints the minimum value and does not display the maximum possible for an Aspect. We were able to confirm some values from drops that show the ranges but most are unknown. In addition, certain flat value powers scale either with character level or item power.

Generic Codex of Power Aspects

Aspect of DisobedienceHalls of the Damned - Kehjistan
Aspect of MightDark Ravine - Dry Steppes
Aspect of the Deflecting BarrierLost Keep - Hawezar
Aspect of the ProtectorLost Archives - Fractured Peaks
Edgemaster’s AspectOldstones - Scosglen
Aspect of Inner CalmRaethwind Wilds - Scosglen
Needleflare AspectYshari Sanctum - Kehjistan
Rapid AspectBuried Halls - Dry Steppes
Aspect of the ExpectantUnderroot - Scosglen
Aspect of RetributionAbandoned Mineworks - Kehjistan
Aspect of the UmbralChampion's Demise - Dry Steppes
Eluding AspectCaldera Gate - Fractured Peaks
Aspect of Shared MiseryOblivion - Hawezar
Ghostwalker AspectBroken Bulwark - Scosglen
Wind Striker AspectShivta Ruins - Kehjistan

Barbarian Codex of Power Aspects

Aspect of Bul-KathosLight's Refuge - Hawezar
Aspect of Numbing WrathHeathen's Keep - Hawezar
Aspect of Tempering BlowsDefiled Catacomb - Hawezar
Aspect of the Iron WarriorCarrion Fields - Dry Steppes
Iron Blood AspectForgotten Ruins - Kehjistan
Aspect of Ancestral EchoesAncient Reservoir - Hawezar
Aspect of Ancestral ForceSunken Ruins - Scosglen
Aspect of Berserk RippingMournfield - Dry Steppes
Aspect of the Dire WhirlwindGaran Hold - Scosglen
Brawler's AspectHaunted Refuge - Hawezar
Death Wish AspectPenitent Cairns - Scosglen
Earthstriker's AspectMaugan's Works - Hawezar
Veteran Brawler's AspectHeretics Aslyum - Kehjistan
Aspect of the Relentless ArmsmasterCalibel's Mine - Scosglen
Aspect of Unrelenting FuryHallowed Ossuary - Fractured Peaks
Aspect of Echoing FurySirocco Caverns - Kehjistan
Slaking AspectMaulwood - Fractured Peaks
Aspect of AnemiaKor Dragan Barracks - Fractured Peaks
Relentless Berserker's AspectHakan's Refuge - Kehjistan
Aspect of Perpetual StompingCharnel House - Dry Steppes

Druid Codex of Power Aspects

Aspect of Cyclonic ForceCollapsed Vault - Kehjistan
Aspect of Mending StoneSealed Archives - Dry Steppes
Skinwalker's AspectFading Echo - Kehjistan
Vigorous AspectSteadfast Barracks - Hawezar
Aspect of the Changeling's DebtConclave - Kehjistan
Crashstone AspectStockades - Scosglen
Nighthowler's AspectForbidden City - Fractured Peaks
Overcharged AspectMariner's Refuge - Scosglen
Aspect of RetaliationSeaside Descent - Dry Steppes
Shepherd's AspectBloodsoaked Crag - Dry Steppes
Stormclaw's AspectAnica's Claim - Fractured Peaks
Aspect of the Rampaging WerebeastEndless Gates - Hawezar
Aspect of the TempestBlind Burrows - Hawezar
Aspect of the Ursine HorrorBelfry Zakara - Hawezar
Mangled AspectImmortal Emanation - Fractured Peaks
Aspect of the UnsatiatedTormented Ruins - Fractured Peaks
Aspect of the Calm BreezeGrinning Labyrinth - Dry Steppes
Ballistic AspectWhispering Pines - Scosglen
Aspect of QuicksandFerals' Den - Scosglen
Stormshifter's AspectCrusaders' Cathedral - Kehjistan

There are no Druid specific Codex of Power Mobility Aspects at the time of this writing. I guess you're just gonna have to hoof it! Har har!

Necromancer Codex of Power Aspects


At the time of writing this article, the Necromancer doesn't have any Defensive Aspects in the Codex of Power. That's how you know you're playing an absolute POWER house of a class. The best Defense is a great Offense!

Blood Seeker's AspectMercy's Reach - Fractured Peaks
Blood-bathed AspectHoarfrost Demise - Fractured Peaks
Aspect of Bursting BonesPath of the Blind - Dry Steppes
Aspect of Empowering ReaperFlooded Depths - Scosglen
Aspect of Grasping VeinsCorrupted Grotto - Kehjistan
Splintering AspectGuulrahn Slums - Dry Steppes
Aspect of ReanimationAldurwood - Scosglen
Sacrificial AspectRuins of Eridu - Hawezar
Aspect of Swelling CurseHive - Scosglen
Aspect of the DamnedUldur's Cave - Kehjistan
Unyielding Commander's AspectFaceless Shrine - Hawezar
Aspect of Plunging DarknessRimescar Cavern - Fractured Peaks
Blighted AspectAkkhan's Grasp - Hawezar
Fastblood AspectIron Hold - Hawezar
Flesh-Rending AspectNostrava Deepwood - Fractured Peaks
Aspect of Potent BloodBetrayer's Row - Dry Steppes
Requiem AspectVault of the Forsaken - Scosglen
Aspect of TormentBlack Asylum - Fractured Peaks
Torturous Utility AspectDeserted Underpass - Kehjistan
Hulking AspectSepulcher of The Forsworn - Kehjistan

At the time of writing this article, the Necromancer doesn't have any Mobility Aspects in the Codex of Power. That's how you know you're playing an absolute general. You have Skeletons to do your running for you.

Rogue Codex of Power Aspects

Cheat's AspectLuban's Rest - Scosglen
Enshrouding AspectGhoa Ruins - Hawezar
Aspect of Siphoned VictualsLeviathan's Maw - Hawezar
Aspect of Uncanny TreacheryDemon's Wake - Scosglen
Aspect of Arrow StormsHowling Warren - Scosglen
Blast-Trapper's AspectKor Valar Ramparts - Fractured Peaks
Aspect of Branching VolleysShadowed Plunge - Hawezar
Aspect of CorruptionRenegade's Retreat - Kehjistan
Aspect of Encircling BladesForsaken Quarry - Fractured Peaks
Opportunist's AspectPrison of Caldeum - Kehjistan
Shadowslicer AspectTwisted Hollow - Scosglen
Trickster's AspectGuulrahn Canals - Dry Steppes
Aspect of Unstable ImbuementsWhispering Vault - Dry Steppes
Vengeful AspectInferno - Kehjistan
Bladedancer's AspectJalal's Vigil - Scosglen
Aspect of Volatile ShadowsAncient's Lament - Dry Steppes
Trickshot AspectBastion of Faith - Hawezar
Energizing AspectSanguine Chapel - Fractured Peaks
Ravenous AspectShifting City - Dry Steppes
Aspect of Explosive VerveDerelict Lodge - Fractured Peaks

There are currently no Rogue Mobility Codex of Power Aspects. Guess you're just gonna be slow! (Wait, don't we have Shadow Step anyway?)

Sorcerer Codex of Power Aspects

Snowguard's AspectFetid Mausoleum - Hawezar
Snowveiled AspectSarat's Lair - Scosglen
Aspect of the UnwaveringPutrid Aquifer - Kehjistan
Aspect of Biting ColdForgotten Depths - Dry Steppes
Aspect of ConflagrationLight's Watch - Fractured Peaks
Aspect of ControlSunken Library - Kehjistan
Elementalist's AspectPallid Delve - Dry Steppes
Aspect of Piercing ColdDead Man's Dredge - Fractured Peaks
Aspect of Static ClingWretched Delve - Scosglen
Aspect of Splintering EnergyCrumbling Hekma - Kehjistan
Storm Swell AspectOnyx Hold - Dry Steppes
Aspect of Three CursesSerpent's Lair - Hawezar
Aspect of EfficiencyDomhainne Tunnels - Scosglen
Incendiary AspectTomb of the Saints - Kehjistan
Prodigy’s AspectWitchwater - Hawezar
Recharging AspectZenith - Fractured Peaks
Aspect of Singed ExtremitiesEarthen Wound - Hawezar
Charged AspectMaddux Watch - Scosglen
Flamewalker’s AspectCultist Refuge - Fractured Peaks
Aspect of the Bounding ConduitKomdor Temple - Dry Steppes

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Written by Echohack
Reviewed by wudijo

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