Welcome to the Flurry Rogue Endgame Build Guide! This build is a mobile, melee oriented take of the class that's an excellent starter and beginner friendly. Flurry Rogue is a fast hitting melee skill that we spam often, even with Combo Points, while applying various crowd control effects. This build is great for all around play in all types of content and easy to use due to its high sustain, making this build quite tough, more-so than the other Rogue builds.
Flurry only hits enemies in front of you, but once you get the Aspect of Encircling Blades, you're able to deal damage in a 360° circle, making the positioning requirements a lot more forgiving and increasing clear speed. With high Critical Strike Chance and Vulnerable procs we are able to boost our burst damage utilizing all Imbuement skills to make sure we're dealing the most damage possible with each cast.
Being a melee build, mobility is high priority, and Flurry Rogue has it all with Dash and many other stats to boost movement speed for incredible nimbleness.
In this guide we teach you all you need to know to be successful with the Flurry Rogue in Diablo 4. Let's get started!
Disclaimer: Currently the "Maximum Resource" stat on Tibault's Will adds extra maximum Combo Points that scale your Core Skill damage through the roof. It can be combined with Condemnation to immediately fill up all of your Combo Points (up to 23) with a single proc and deal extreme burst damage. This is a bug that is expected to be fixed in Season 3. Devs has encouraged it's use, so take advantage of this.
This build guide assumes you have a Level 50 Character and finished the Campaign. Level up with our Flurry Leveling Guide. If you are looking for a different Rogue playstyle, check out all of our Rogue Guides.
Season 2 - Season of Blood
Completing the seasonal questline, partaking in the seasonal Blood Harvest event and collecting Potent Blood are the main ways of obtaining and empowering these abilities. Check out the full Season 2 Guide from Chewingnom to learn more! Helms & Boots can have up to 3 Pacts, Pants can have up to 4, Chests & Gloves can have up to 5 giving you 20 Pacts to empower.
Best-in-Slot Vampiric Powers
- Ravenous (Minor) - Grants tons of attack speed for easier managing of Combo Points.
- Metamorphosis (Major) - Grants unstoppable, making it easy to deal with crowd control. Also allows you to proc Tibault's Will for free.
- Hectic (Minor) - Great way to reduce cooldowns, especially for Imbuements.
- Prey on the Weak (Minor) - Easy way to maintain Vulnerable while giving some extra damage.
- Resilience (Minor) - Additional damage reduction that gets better as you're missing life. Very nice for being able to stay in fights longer.
Alternative Vampiric Powers
- Domination (Minor) - Good for additional damage when applying a hard crowd control. You can stun with Flurry.
- Moonrise (Major) - Good for a boost in attack speed, movement speed and allows your basic attacks while building Combo Points to have some meat.
- Accursed Touch (Major) - Easy way to apply curse and also buffs souls damage.
- Undying (Minor) - Excellent sustain to stay in battles longer without complete reliance on health potions
Skill Tree & Gameplay
- Puncture is your Basic Skill of choice to build Combo Points and apply the Vulnerable and Slow debuffs. It's mainly used for its utility, not damage. This skill helps to build Combo Points fast!
- Flurry is our main ability. It's a simple skill that hits 4 times per use in a cone in front of you. With Aspect of Encircling Blades, it becomes a 360° AoE.
- Dash gives you incredible mobility to fly across the battlefield. Incredible value for only 1 point invested.
- Poison Imbuement is a buff you use for Flurry. It converts your damage to Poison and does Poisoning damage over time to the enemies which really helps in single target situations.
- Cold Imbuement Scales your damage with several multipliers while adding crowd control for better positioning and synergy with Close Quarters Combat.
- Shadow Imbuement fills the last slot. Similar to Poison Imbuement it buffs Flurry by converting it to Shadow damage. Both can't be used simultaneously. Its primary use is to blow up trash packs efficiently and improving Energy restoration.
Passives
- Close Quarters Combat is the Key Passive of choice as it's easy to get the maximum damage bonus as Puncture is a Marksman skill and Flurry is a Cutthroat skill.
Alternatives
While the above is designed for optimal performance, there is wiggle room in the skill selection while keeping the core build intact. You can replace Dash for Shadow Step if you feel safer moving around crowd control. You can replace Cold Imbuement for Poison Trap for more of a setup and spank playstyle.
Gameplay
The Flurry Rogue Endgame Build is a full melee playstyle. To deal the most damage, you need to dive into the middle of a pack and start your rotations immediately. Good news is this build is pretty tough, so surviving the dive won't be difficult and you can setup your damage with ease.
- Use Dash to engage a pack.
- Shadow Imbuement is great for taking out large packs with ease, regenerate Energy, and add a multiplicate 12% bonus to targets that did not blow up initially for even more damage. Always start the fight with this imbue.
- High health targets can be a struggle, so we use Poison Imbuement and Cold Imbuement to finish off remaining enemies after using Shadow Imbuement.
- Puncture is used to generate Combo Points and gives perks to Flurry. Puncture is our main way of applying Vulnerable. Always build 3 Combo Points before using Flurry.
- Flurry is our main attack. All of the steps above are to build up Flurry to become a monster of a Core Skill. Once we obtain the Aspect of Encircling Blades, we get a nice 360 area of effect to complement the skill. Make sure to apply all of the above before using Flurry for maximum effect. Enhanced Flurry is what allows us to stick around a bit inside the pack with its life leech capabilities so don't be afraid to dive in and sit for a bit!
- Close Quarters Combat is active always by just using a normal rotation. Its free attack speed and damage for playing the build!
Once you have the Metamorphosis vampiric power, you will use evade to gain unstoppable and also proc Tibault's Will unique effect for extra damage and resource regeneration. You will use Dash to unleash your stored souls from the seasonal theme.
Rogue Specialization
Rogues choose one out of three special passives that enhance their playstyle. Flurry can be played with either Combo Points or Inner Sight, though Flurry gets a lot of benefits from the Combo Points specialization so this is the prime choice.
Building up Combo Points with your Basic Skill gives you more damage and significantly more attack speed. This allows for more damage, scales well with Poison Imbuement and provides incredible sustain with the Siphoning Strikes passive, making for a "tank n spank" playstyle that's easy as well as fun to play!
Later on you unlock further synergies that make this Combo Point playstyle even more powerful with Condemnation and Aspect of the Expectant. Attack speed rolls work well in building Combo Points quicker for faster burst.
Learn more details and how to unlock this system in our full Rogue Specialization Guide.
Resource & Cooldown Management
As with all Combo Point builds, resource management is rather easy as you're naturally regenerating Energy when you're not using Flurry. Puncture and Energy cost reduction on gear all aid in resource management to where you don't have to think about it.
As for cooldown, you have to keep up with all of your imbuements. With cooldown reduction on helm, pants (imbuement cooldown) and neck, you can comfortably rotate between these 2 imbuements without much trouble. Due to the heavy investments in imbue stats, it is critical that you're always using an Imbue before casting Flurry, otherwise your damage falls off hard.
Mobility
Feel free to use Dash whenever necessary to go faster. When you see elites or mob types that have lots of crowd controls, it's best to keep Dash ready so you can get out of them.
Paragon Board
Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 when they reach level 15!
Level the Paragon Board by scrolling. Each step optimizes progression.
Glyphs
We need to level up our Glyphs to increase their power and activate their Additional Bonus with surrounding nodes. Glyphs have a radius of 3 by default, this increases to 4 at Glyph level 15. Complete Nightmare Dungeons to obtain Glyph experience.
Note that there are some Glyph position swaps and a few adjustments to surrounding Paragon nodes once they reach level 15. See the last two steps in the Paragon progression above for details. The setup displayed by default is the final version of the build.
Glyph Leveling Priorities
Level 15
- Control
- Closer
- Devious
- Turf
- Infusion
Level 21
- Control
- Closer
- Devious
- Turf
- Infusion
There are a total of 225 Paragon Points. Starting with level 50 you gain 4 Paragon Points per level, including 20 from Renown, and 4 from Altars of Lilith. Also check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.
Endgame Gear & Skill Progression
When you start diving into the Endgame, you don't have all the tools available to achieve the final build versions. Let us guide you through different progression points to give you a smooth transition from our Leveling Guides to the final build version.
Progression Goals
Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. While we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.
- Unlock the following Aspects in your Codex of Power:
- Aspect of Encircling Blades in Forsaken Quarry (Fractured Peaks)
- Wind Striker Aspect in Shivta Ruins (Kehjistan)
- Disobedience in Halls of the Damned (Kehjistan)
- Edgemaster’s in Oldstones (Scosglen)
- Might in Dark Ravine (Dry Steppes)
- Cheat's in Luban's Rest (Scosglen)
- Aspect of the Expectant in Underrot (Scosglen)
- Corruption in Renegade's Retreat (Kehjistan)
Vengeful Aspect in Inferno (Kehjistan) - Eluding Aspect in Caldera Gate (Fractured Peaks)
- Find the following Legendary Aspects by farming in Dungeons, Nightmare Dungeons, Helltides, through the Tree of Whispers, or gambling with Obols:
- Mangler's
- Umbrous Aspect
- Aspect of Elements
- Acquire the following Unique items either as a random drop or by farming specific Boss drops.
- Condemnation
- Tibault's Will
- If you're lucky enough to obtain the following Uber Uniques, they're useful for the build.
- Harlequin Crest
- Doombringer
Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.
Progression Steps
ENDGAME
ENDGAME
FARMING
DUNGEONS
UNIQUES
Once you have completed the leveling guide, only the Codex of Power Aspects are guaranteed. With this setup, you can farm the Legendary Aspects and Unique items you need for the next progression point.
Gear & Strategy
- Unlock Aspect of Encircling Blades, Edgemaster’s Aspect, Rapid Aspect, Vengeful Aspect and Aspect of the Expectant in the Codex of Power.
- Use Vengeful Aspect and Accelerating Aspect early on to fill slots until you can farm for the better aspects/unique listed later.
Skills
Build Scaling
Read on to learn all about how to scale this build into endgame:
- Combo Points: With the Combo Point Specialization you can use Puncture up to 3 times to boost your next Flurry. This is further enhanced by Condemnation and Aspect of the Expectant.
- Damage to Crowd Controlled: Take this stat everywhere, as the synergy with Close Quarters Combat is crazy strong.
Our Damage Explained article explains how to scale your Offense.
Learn all you need to know to scale Defense with our Defense Explained Article.
Stat Priorities & Gear Options
Choosing the right stats for your gear can make or break your build. You won't always find perfect stats (also known as affixes or modifiers) though, and you may need to make a tough choice between two good pieces of equipment. Use the following list of priorities to compare your gear and pick the best.
- Helm: Might
- Direct swap for Harlequin Crest if you find one.
- Any Resistance
- Cooldown Reduction
- Total Armor %
- Maximum Life
- Basic Attack Speed
- Chest Armor: Shared Misery
- Any Resistance
- Any 2Resistances if Harlequin Crest is equipped.
- Damage Reduction
- Damage Reduction from Close
- Total Armor %
- Maximum Life
- Gloves: Rapid
- Ranks to Flurry
- Attack Speed
- Critical Strike Chance
- Lucky Hit Chance
- All Stats
- Dexterity
- Pants: Tibault's Will
- Otherwise Look For: Cheat's
- Damage Reduction
- Armor
- Maximum Life
- Imbuement Skill Cooldown Reduction
- Ranks to Dark Shroud
- Boots: Mangler's
- Any 3 Resistances
- Movement Speed
- Movement Speed on Elite Kill
- Dodge Chance
- Amulet: Umbrous
- 1. Armor
- 2. Cooldown Reduction
- 3. Movement Speed
- 4. Damage Reduction
- 5. Ranks to Exploit
- 6. Ranks to Weapon Mastery
- 7. Ranks to Malice
- Rings: Encircling Blades & Expectant
- Damage vs Crowd Controlled
- Critical Strike Chance
- Maximum Life
- Lucky Hit Chance
- Damage to Close Enemies
- Crossbow: Edgemaster’s
- Damage to Crowd Controlled Enemies
- Close Damage
- All Stats
- Dexterity
- Critical Strike Damage
- Core Skill Damage
- Main Hand: Condemnation
- Otherwise Look For: Corruption (Dagger)
- High DPS (Item Power)
- Damage to Crowd Controlled Enemies
- Close Damage
- All Stats
- Dexterity
- Critical Strike Damage
- Core Skill Damage
- Off-Hand: Corruption (Dagger)
- High DPS (Item Power)
- Damage to Crowd Controlled Enemies
- Close Damage
- All Stats
- Dexterity
- Critical Strike Damage
- Core Skill Damage
This build benefits the most from the following consumables:
- Elixirs: Elixir of Cruelty, Iron Skin Elixir, Elixir of Fortitude, Heady Assault Elixir & Heady Precision Elixir
- Incenses: Song of the Mountain, Reddamine Buzz & Chorus of War
FAQ & Mechanics
Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.
Isn't this build bad on single target?
Why Rubies instead of Topazes in Armor sockets?
Mechanics
Dark Shroud Scaling
Eldritch Bounty
Imbuement Potency
Video Guide
Summary
The Flurry Rogue is a great farming build to get started in a season and has lots of fun mechanics. You are fast, destroy most monster packs with ease and can do all endgame content reasonably well. With some adjustments, it can be very tanky to push into higher Nightmare Dungeons as well. Good luck!
- Build 3 Combo Points with Puncture before using Flurry.
- Hit as many enemies as possible with Flurry + Encircling Blades.
- Use Evade and Dash to reposition in combat and proc Metamorphosis.
- Always use an Imbuement when attacking, as all of your damage is based around Imbuement stats.
Hungry for more Guides?
Rogue Guides
General Guides
Credits
Written by DiEoxidE
Reviewed by Wudijo