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Flurry Rogue Endgame Build Guide

Last Updated: March 7th 2024

Season 3 - ConstructB-Tier

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Welcome to the Flurry Rogue Endgame Build Guide! This build is a mobile, melee oriented take of the class that's an excellent starter and beginner friendly. Flurry Rogue is a fast hitting melee skill that we spam often, even with Combo Points, while applying various crowd control effects. This build is great for all around play in all types of content and easy to use due to its high sustain, making this build quite tough, more-so than the other Rogue builds.

Flurry only hits enemies in front of you, but once you get the Aspect of Encircling Blades, you're able to deal damage in a 360° circle, making the positioning requirements a lot more forgiving and increasing clear speed. With high Critical Strike Chance and Vulnerable procs we are able to boost our burst damage utilizing all Imbuement skills to make sure we're dealing the most damage possible with each cast.

Being a melee build, mobility is high priority, and Flurry Rogue has it all with Dash and many other stats to boost movement speed for incredible nimbleness.

In this guide we teach you all you need to know to be successful with the Flurry Rogue in Diablo 4. Let's get started!

Flurry Rogue Endgame Setup

This build guide assumes you have a Level 50 Character and finished the Campaign. Level up with our Flurry Leveling Guide. If you are looking for a different Rogue playstyle, check out all of our Rogue Guides

DifficultyEasy
SpeedfarmingStrong
NM DungeonsStrong
BossingWeak
DefenseStrong

Season 3 - Season of the Construct

In Season 3, you obtain the Seneschal Construct through the Season Questline, then collect Governing Stones or Tuning Stones to add attacks and augment them to support your build. Only certain Tuning Stones work with a particular Governing Stone. Look at the bottom of any Tuning Stone tooltip to see if it is compatible with your Construct's currently equipped Stones. Lastly, they can be leveled up by getting duplicates to max out their power. Check out our full Season 3 guide for more information.

  1. Tempest - To apply buffs and debuffs efficiently with its fast tick rates.
    1. Frigid Support - Applies chill, giving us easier access to freeze and other crowd control buffs.
    2. Breaking Support - Helps to keep up Vulnerable and remove Barrier from enemies in Nightmare Dungeons or monsters like Knights and the Butcher.
    3. Arcing Support - Allows Tempest to hit multiple targets for widespread buff and debuffs.
  2. Flash of Adrenaline - A free damage buff to boost our character further.
    1. Duration Support - To improve the uptime of the buff.
    2. Tactical Support - To improve the uptime of the buff.
    3. Safeguard Support - Free damage reduction.
Flurry Rogue Construct

Alternative Stones

Many other options are possible to support this build, including different Governing Stones to apply the effects. Feel free to experiment!

Governing Stones

  1. Autodefense - Great to increase survivability.
  2. Reconstruct - To recover health more reliably.
  3. Lightning Bolt - Decent damage with built in bounce attack
  4. Firefly - Nice sustain damage over the course of an encounter.

Tuning Stones

  1. Slowing Support - Great to help stay ranged.
  2. Poison Support - Can be combined with Debilitating Toxins for additional defense.
  3. Initiative Support - Helps keep your construct close to when it's off wondering and not doing anything.
  4. Resource Support - Helps to keep the setup smooth to play.

If you are lucky enough to get either Evernight or Genesis from Uber Malphas, you want to swap them in on your Construct for their powerful effects.

Skill Tree & Gameplay

  • Puncture is your Basic Skill of choice to build Combo Points and apply the Vulnerable and Slow debuffs. It's mainly used for its utility, not damage. This skill helps to build Combo Points fast!
  • Flurry is our main ability. It's a simple skill that hits 4 times per use in a cone in front of you. With Aspect of Encircling Blades, it becomes a 360° AoE.
  • Dash gives you incredible mobility to fly across the battlefield. Incredible value for only 1 point invested.
  • Shadow Step provides additional movement options to close the gap between you and monsters, while also providing an unstoppable to get out of crowd controlled situations as well as proc the Tibault's Will buff.
  • Cold Imbuement Scales your damage with several multipliers while adding crowd control for better positioning and synergy with Close Quarters Combat.
  • Shadow Imbuement fills the last slot. Similar to Poison Imbuement it buffs Flurry by converting it to Shadow damage. Both can't be used simultaneously. Its primary use is to blow up trash packs efficiently and improving Energy restoration.

Passives

  • Close Quarters Combat is the Key Passive of choice as it's easy to get the maximum damage bonus as Puncture is a Marksman skill and Flurry is a Cutthroat skill.
Flurry Rogue Skills

Alternatives

While the above is designed for optimal performance, there is wiggle room in the skill selection while keeping the core build intact. You can replace Cold Imbuement for Poison Trap for more of a setup and spank playstyle. You can also opt for ‍Concealment with the new aspect for some stealth action.

Gameplay

The Flurry Rogue Endgame Build is a full melee playstyle. To deal the most damage, you need to dive into the middle of a pack and start your rotations immediately. Good news is this build is pretty tough, so surviving the dive won't be difficult and you can setup your damage with ease.

  • Use Dash to engage a pack.
  • Use Shadow Step for additional movement to close the gap between you and monsters, while also providing an unstoppable to get out of crowd controlled situations as well as proc the Tibault's Will buff.
  • Shadow Imbuement is great for taking out large packs with ease, regenerate Energy, and add a multiplicate 12% bonus to targets that did not blow up initially for even more damage. Always start the fight with this imbue.
  • High health targets can be a struggle, so we use Cold Imbuement to finish off remaining enemies after using Shadow Imbuement.
  • Puncture is used to generate Combo Points and gives perks to Flurry. Puncture is our main way of applying Vulnerable. Always build 3 Combo Points before using Flurry.
  • Flurry is our main attack. All of the steps above are to build up Flurry to become a monster of a Core Skill. Once we obtain the Aspect of Encircling Blades, we get a nice 360 area of effect to complement the skill. Make sure to apply all of the above before using Flurry for maximum effect. Enhanced Flurry is what allows us to stick around a bit inside the pack with its life leech capabilities so don't be afraid to dive in and sit for a bit!
  • Close Quarters Combat is active always by just using a normal rotation. Its free attack speed and damage for playing the build!

Rogue Specialization

Rogues choose one out of three special passives that enhance their playstyle. Flurry can be played with either Combo Points or Inner Sight, though Flurry gets a lot of benefits from the Combo Points specialization so this is the prime choice.

Building up Combo Points with your Basic Skill gives you more damage and significantly more attack speed which aids life sustain with the Siphoning Strikes passive, making for a "tank n spank" playstyle that's easy as well as fun to play!

Later on you unlock further synergies that make this Combo Point playstyle even more powerful with Condemnation and Aspect of the Expectant. Attack speed rolls work well in building Combo Points quicker for faster burst.

Learn more details and how to unlock this system in our full Rogue Specialization Guide.

Resource & Cooldown Management

As with all Combo Point builds, resource management is rather easy as you're naturally regenerating Energy when you're not using Flurry. Puncture and Energy cost reduction on gear all aid in resource management to where you don't have to think about it.

As for cooldown, you have to keep up with all of your imbuements. With cooldown reduction on helm, pants (imbuement cooldown) and neck, you can comfortably rotate between these 2 imbuements without much trouble. Due to the heavy investments in imbue stats, it is critical that you're always using an Imbue before casting Flurry, otherwise your damage falls off hard.

Mobility

Feel free to use Dash whenever necessary to go faster. When you see elites or mob types that have lots of crowd controls, it's best to keep Dash ready so you can get out of them.

Paragon Board

Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 when they reach level 15!

Flurry Rogue Paragon Board

Level the Paragon Board by scrolling. Each step optimizes progression.

Glyphs

We need to level up our Glyphs to increase their power and activate their Additional Bonus with surrounding nodes. Glyphs have a radius of 3 by default, this increases to 4 at Glyph level 15. Complete Nightmare Dungeons to obtain Glyph experience.

Note that there are some Glyph position swaps and a few adjustments to surrounding Paragon nodes once they reach level 15. See the last two steps in the Paragon progression above for details. The setup displayed by default is the final version of the build.

Glyph Leveling Priorities

Level 15

  1. Control
  2. Closer
  3. Devious
  4. Turf
  5. Canny

Level 21

  1. Control
  2. Closer
  3. Devious
  4. Turf
  5. Canny

There are a total of 225 Paragon Points. Starting with level 50 you gain 4 Paragon Points per level, including 20 from Renown, and 4 from Altars of Lilith. Also check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.

Endgame Gear & Skill Progression

When you start diving into the Endgame, you don't have all the tools available to achieve the final build versions. Let us guide you through different progression points to give you a smooth transition from our Leveling Guides to the final build version.

Progression Goals

Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. While we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.

  1. Unlock the following Aspects in your Codex of Power:
  2. Find the following Legendary Aspects by farming in Dungeons, Nightmare Dungeons, Helltides, through the Tree of Whispers, or gambling with Obols:
    • Shared Misery
    • Umbrous Aspect
    • Icy Alchemist's
    • Toxic Alchemist's
    • hectic
  3. Acquire the following Unique items either as a random drop or by farming specific Boss drops.
    • Condemnation
    • Tibault's Will
  4. If you're lucky enough to obtain the following Uber Uniques, they're useful for the build.
    • Harlequin Crest
    • Doombringer

Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.

Progression Steps

Starter
Early
Endgame
Late Endgame
& Speed Farm
Gauntlet
Uber
Uniques

Once you have completed the leveling guide, only the Codex of Power Aspects are guaranteed. With this setup, you can farm the Legendary Aspects and Unique items you need for the next progression point.

Gear & Strategy

  • Unlock Aspect of Encircling Blades, Edgemaster’s Aspect, Rapid Aspect, Vengeful Aspect and Aspect of the Expectant in the Codex of Power.
  • Use Vengeful Aspect and Accelerating Aspect early on to fill slots until you can farm for the better aspects/unique listed later.
  • No changes to skills.
Flurry Rogue Starter

In this setup, you have access to all Legendary Aspects, allowing you to pilot a much stronger version of this build. Additional Legendary Aspects are used to fill slots that may be replaced with Unique items later on.

Gear & Strategy

  • Work on acquiring ‍Umbrous as much as possible by gambling Chest or Pants with Obols. A good roll gives you nice uptime on ‍Dark Shroud shadows which essentially gives you a free skill.
  • Shared Misery: This effect allows us to spread chill and freeze from using ‍Icy Alchemist's as well as ‍Cold Imbuement.
  • Acquire Hectic to greatly reduce our cooldowns and make our rotations feel much more fluid.
  • Accelerating: Grants lots of extra Attack Speed for more damage output, healing and lucky hit effects. Put this on a dagger until you find a Condemnation
  • Look for better rolls from Aspects that you may have used in the Codex.
  • No changes to skills
Flurry Rogue Early Endgame

In this setup, you have access to all Unique items and Legendary Aspects. This allows you to pilot this build at its peak efficiency. Let's take a look at the changes you need to make to implement them.

Gear & Strategy

  • Condemnation: This Dagger gives you extra damage that synergizes well with Combo Points. The 30% proc to generate 3 combo points is not important as you still have to stack 3 stacks of Aspect of the Expectant. Until then, use Accelerating Offensive Aspect on your sword.
  • Now that you have your Endgame setup, use the final skills below.
  • No changes to Skills.
Flurry Rogue Endgame Setup

Speed Farming

Rogue naturally does well with speed farming early and endgame, so the normal build is technically the best speed farming setup. No changes here are necessary.

Skills

No changes to skills.

Flurry Rogue Speed Farm Setup

Gauntlet is Diablo 4's brand new endgame competitive mode with leaderboards! This content is based around the difficulty of a Tier 70 Nightmare Dungeon. Success and climbing the leaderboards will be about decision making and understanding the Dungeon itself and less about how powerful your gear is. Things are subject to change as we learn more about the Gauntlet.

Gear

  • This is a setup optimized for Gauntlet. Not much changes at all from the typical speed farming setup as Rogue is already an efficiently fast class. The biggest difference here is including shrine duration on Amulet and Boots.
  • If you are not planning on min/maxing or try hard the content, but would rather casually get the rewards associated with the Gauntlet, ignore this setup and continue using the speed farming/endgame setup in the previous tab.
Flurry Rogue Gauntlet

Gear with Ubers

  • Since we don't need as much armor for the Gauntlet, we are able to be more free with unique choices here.
  • Same as above, if you are not planning on min/maxing or try hard the content, but would rather casually get the rewards associated with the Gauntlet, ignore this setup and continue using the speed farming/endgame setup in the previous tab.
Flurry Rogue Gauntlet With Ubers

With the ability to target farm Uber Uniques from Duriel, many players may need to answer the question "How do I fit these items onto my build?". This setup makes use of the most valuable Uniques that are available for it in the game.

Gear

The Harlequin Crest "Shako" is an incredibly powerful addition to the build for maximizing our damage and added a ton of Damage Reduction.

The Doombringer is another amazing item that gives a ton of overall toughness if needed.

Ring of Starless Skies is a powerful uber unique that's usually used for builds that spam a single skill, but can be used in this combo point setup. This is because there's a 3 second window to keep up the buff and combo point rotations can be tight due to utilizing a basic attack. If you find yourself dropping the buff often due to the short window, you should skip this uber unique all together for a regular ring with an aspect.

Flurry Rogue With Ubers

Build Scaling

Read on to learn all about how to scale this build into endgame:

Damage
Defense
  • Combo Points: With the Combo Point Specialization you can use Puncture up to 3 times to boost your next Flurry. This is further enhanced by Condemnation and Aspect of the Expectant.
  • Damage to Crowd Controlled: Take this stat everywhere, as the synergy with Close Quarters Combat is crazy strong.
  • Defensive Legendaries: Aspect of Might and Cheat's Aspect are both great defensive aspects as you're always attacking and have access to a Crowd Control. Aspect of Disobedience is good too after you pick up a bit of attack speed as it increases your armor substantially, one of the most important defensive stats in the game.
  • Stack Defense stats on Chest and Pants: These 2 gear slots provide the most protection for your character, stats that are difficult to get elsewhere. If you feel squishy, it is probably because you're lacking defensive stats on these slots.
  • Utilities: Mangler's Aspect help with creating Crowd Control, which helps us survive. Passives like Siphoning Strikes, and Enhanced Flurry help with healing, giving you incredible sustain.

Our Damage Explained article explains how to scale your Offense.
Learn all you need to know to scale Defense with our Defense Explained Article.

Stat Priorities & Gear Options

Choosing the right stats for your gear can make or break your build. You won't always find perfect stats (also known as affixes or modifiers) though, and you may need to make a tough choice between two good pieces of equipment. Use the following list of priorities to compare your gear and pick the best.

  • Helm: Might
  • Direct swap for Harlequin Crest if you find one.
    1. Any Resistance
    2. Cooldown Reduction
    3. Total Armor %
    4. Maximum Life
    5. Basic Attack Speed
  • Chest Armor: Juggernaut's
    1. Any Resistance
    2. Damage Reduction
    3. Close Damage Reduction
    4. Maximum Life
    5. Distant Damage Reduction
  • Gloves: Rapid
    1. Ranks to Flurry
    2. Attack Speed
    3. Critical Strike Chance
    4. Lucky Hit Chance
    5. All Stats
    6. Dexterity
  • Pants: Tibault's Will Otherwise Look For: Cheat's
    1. Damage Reduction
    2. Distant Damage Reduction
    3. Imbuement Skill Cooldown
    4. Close Damage Reduction
    5. Maximum Life
  • Boots: Hectic
    1. Any 3 Resistances
    2. Movement Speed
    3. Movement Speed on Elite Kill
    4. Dodge Chance
    5. Shrine Duration (For Gauntlet Only)
  • Amulet: Edgemaster’s
  • 1. Ranks To Frigid Finesse
  • 2. Cooldown Reduction
  • 3. Movement Speed
  • 4. Close Damage Reduction
  • 5. Ranks to Exploit
  • 6. Ranks to Weapon Mastery
  • 7. Shrine Duration (For Gauntlet Only)
  • Rings: Icy Alchemist's & Expectant
    1. Damage vs Crowd Controlled
    2. Critical Strike Chance
    3. Maximum Life
    4. Damage to Close Enemies
    5. Lucky Hit Chance
  • Crossbow: Encircling Blades
    1. Damage to Crowd Controlled Enemies
    2. Close Damage
    3. All Stats
    4. Dexterity
    5. Critical Strike Damage
    6. Core Skill Damage
  • Main Hand: Condemnation
  • Otherwise Look For: Accelerating (Dagger)
    • High DPS (Item Power)
    1. Damage to Crowd Controlled Enemies
    2. Close Damage
    3. All Stats
    4. Dexterity
    5. Critical Strike Damage
    6. Core Skill Damage
  • Off-Hand: Elements (Dagger)
    • High DPS (Item Power)
    1. Damage to Crowd Controlled Enemies
    2. Close Damage
    3. All Stats
    4. Dexterity
    5. Critical Strike Damage
    6. Core Skill Damage

This build benefits the most from the following consumables:

  • Elixirs: Elixir of Cruelty, Iron Skin Elixir, Elixir of Fortitude, Heady Assault Elixir & Heady Precision Elixir
  • Incenses: Song of the Mountain, Reddamine Buzz & Chorus of War

FAQ & Mechanics

Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.

Isn't this build bad on single target?

Why Rubies instead of Topazes in Armor sockets?

Video Guide

Summary

The Flurry Rogue is a great farming build to get started in a season and has lots of fun mechanics. You are fast, destroy most monster packs with ease and can do all endgame content reasonably well. With some adjustments, it can be very tanky to push into higher Nightmare Dungeons as well. Good luck!

  • Build 3 Combo Points with Puncture before using Flurry.
  • Hit as many enemies as possible with Flurry + Encircling Blades.
  • Use Evade and Dash to reposition in combat and proc Metamorphosis.
  • Always use an Imbuement when attacking, as all of your damage is based around Imbuement stats.

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Credits

Written by DiEoxidE
Reviewed by Wudijo

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