Flurry Rogue Endgame Build Guide
Welcome to the Flurry Rogue Endgame Guide! This build is an easy-to-play melee variant that's a great all rounder. You have good mobility and high area damage to blast through monster packs while decimating larger foes with an onslaught of sword and dagger strikes.
Flurry is your primary damage skill, and with this build you spam it endlessly through a combination of Energy restoration by using Innervation, Momentum, and Lucky Hit: Chance to Restore Primary Resource.
Flurry initially has a fairly limited melee range, so in the earlier stages of this build, you use Improved Flurry to teleport directly to your target and unleash your damage while restoring a portion of your Health. Death Trap helps you group your enemies together after you dive into the fray and once you find Alchemist Control, clearing rooms becomes much more efficient by increasing the size of Flurry by 100%.
Dash, Shadow Step, and Momentum let you zip around the map and make this build one of the fastest moving Rogue builds that excels in Speedfarming and can perform well in all activities depending on your needs.
Flurry Rogue gets you up close and personal with your enemies while being unfazed by their attacks due to your healing and overall tankiness. Continue reading to learn all there is to know about Flurry.
This build guide assumes you have a Level 60 Character and unlocked Torment 1. To get there, level up with one of our Rogue Leveling Guides. To see how this Build compares against others, check out our various Build Tier Lists.
Season Theme
Season 6 is the Season of Hatred Rising. It features the Zakarum Remnants faction which hunts Realmwalkers, massive behemoths that roam outdoor zones and beckon Mephisto's hellspawn. Participate in these zone events and take down the Realmwalkers to spawn a portal to a Seething Realm. There you can acquire Seething Opals, new consumables that stack with Elixirs for an XP buff and the chance to gather extra rewards when defeating enemies. The types of Opals are:
- Seething Opal of Equipment
- Seething Opal of Gold
- Seething Opal of Materials
- Seething Opal of Socketables
- Seething Opal of Torment
Use these Opals at all times to earn reputation with the Zakarum Remnants faction and unlock further rewards.
Learn more details about the season theme in our full Season Guide.
Skills & Gameplay
- Flurry is your Core skill. With Encircling Blades it hits in a circle around you and Enhanced Flurry keeps enemies Vulnerable. When playing the different variants shown below, you swap between Improved Flurry and Advanced Flurry based on their needs.
- Dash grants you high mobility on cast, is an easy way to avoid hits from Shadow Bosses in The Pit and high damage effects, and is a reliable source of Knock Down for the second Malice bonus. While Speedfarming, you can swap to Methodical Dash to move around faster.
- Smoke Grenade helps you stay alive by inflicting Daze on enemies and adds a powerful damage modifier. Against Bosses it gives a significant source of Stagger. Subverting Smoke Grenade makes it a source of Poison damage for Alchemical Advantage.
- Shadow Step grants you high mobility and Unstoppable when needed.
- Death Trap activates Preparation and No Witnesses, increasing your damage and defense while grouping up Close enemies. You do not use Supreme Death Trap since it is not a primary source of damage.
- Caltrops adds a powerful damage buff with Enhanced Caltrops. In most farming situations this ability is too slow and clunky and can be replaced with Dash as shown in different variants, but it's very helpful to take down tanky Elites and Bosses.
Skill Rotation
- Cast Dash or Flurry with the Improved Flurry node to move quickly from enemy to enemy, or just run towards your targets. It is not recommended to initiate with Shadow Step as this is your only source of on demand Unstoppable. As you become more comfortable with the build, Shadow Step becomes another mobility option.
- Cast Death Trap to group up your enemies while activating Preparation and No Witnesses. Cast on cooldown in extended fights to maintain the buffs.
- Hold down Flurry until everything is dead.
- (On Elites & Bosses) Throw Smoke Grenade for a 25% damage buff.
- (On Bosses) Start with Caltrops and keep them inside the area to maintain the Enhanced Caltrops debuff.
- (On Bosses) Keep an eye on the Stagger bar and ensure the No Witnesses buff and Smoke Grenade debuffs are active once Stagger begins.
Rogue Specialization
Preparation - Spend Energy to reset your Ultimate Skill, which in turn resets all your other skills.
This allows you to reset your cooldowns when you cast Death Trap while giving you some extra damage reduction. See the FAQ and Mechanics section on Better Energy Recovery if you can't maintain Preparation.
Learn more details and how to unlock this system in our full Rogue Specialization Guide.
Paragon & Glyphs
Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.
Use the slider to see progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.
Some Glyph position swaps, board changes and other pathing adjustments may occur as you unlock your full potential. The setup displayed by default is the final version of the build before spending additional points that do not significantly impact your character's power.
Glyph Leveling Priorities
To Level 15
- Control
- Devious
- Combat
- Chip
- Pride
- Canny (for Pit Push variant)
- Headhunter (for Pit Push variant)
To Level 46
- Devious
- Combat
- Control
- Pride
- Chip
- Canny (for Pit Push variant)
- Headhunter (for Pit Push variant)
There are a total of 328 Paragon Points. After reaching level 60, you gain up to 300 Paragon Levels, 24 from Renown and 4 from Altars of Lilith. Check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.
Runes
You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons if your build calls for them, otherwise place them into your Armor pieces to replace normal gems. The Flurry Rogue focuses on the following combos:
Best in Slot
- Tam + Ohm - Grants moderate uptime of War Cry to increase damage
- Lith + Tzic - Gives you a reliable way to Knock Down enemies for Malice and increases Stagger rate.
Alternative choices
As long as you haven't unlocked the final setup or found the top runes, you can also benefit from these options:
- Zec - You reduce the cooldown of Death Trap even more as you attack, increasing Preparation up time.
- Bac - Consistently generates Offering in Speedfarming setups
- Wat - Decrepify helps with Stagger, defense, and allows you to execute enemies at 10% HP. When combined with Xol in your other Runeword it also generates large amounts of Offering
- Cir - Generates Offering when spamming Flurry
- Poc - Another way of generating Offering
- Xal - For extra defense
- Gar - To reach 100% Critical Strike Chance more reliably
- Mot - Generates Dark Shroud for extra defense
Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.
Mercenaries
Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one hired (permanent) Mercenary during solo play and a reinforcement who assists you from time to time in certain situations.
Hired: Raheir
He offers you unparalleled defense that in turn buffs your offense. Valiance and Bastion reduce the damage you take and save you in dire situations. Inspiration gives you two great damage boosts as Raheir uses his skills either to save you or to attack enemies. Raheir's Aegis lets you cap Resistances while focusing on more useful affixes.
Reinforcement: Varyana
Call Varyana, the Berserker Crone as your reinforcement Mercenary when you cast any skill to activate Bloodthirst, increasing your Attack Speed.
Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.
Stat Priorities & Item Progression
To enable the Flurry Rogue to perform optimally, hunt for these stats on your gear with good rolls and aim to Temper ⚒️ & Masterwork Crit ↑ them accordingly. Keep in mind that certain stats, such as Armor, Resistances, Extra Size Tempers, Attack Speed and more, have caps that may affect your priorities according to the items and Paragon points available at that moment.
Recommended Endgame Stat Thresholds
- 20+ Ranks of Flurry
- 100% Chance for Flurry to Deal Double Damage
- 7 Ranks of Second Wind
- 80%+ Critical Strike Chance
- 50%+ Gear Attack Speed (Cap 1)*
- 40%+ Aspect Attack Speed (Cap 2)*
- 50%+ Bonus Lucky Hit Chance
- Armor Capped 1,000
- Resistance Capped 70%+
- 6,000+ Life
- 150%+ Movement Speed
- 80%+ Flurry Size
*Review Attack Speed Caps information in the FAQ/Mechanics section for an in-depth explanation of the two categories.
Item Progression Goals
Before you dive into the Endgame with the Flurry Rogue, take a look at this overview of the items used in the build. See below for further details about the different progression steps and variants. Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. Keep in mind that while we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.
Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.
Build Variants
This section is designed to guide your Flurry Rogue from a fresh level 60 into the very late endgame using the three variants: Starter, Ancestral, and Mythic. At the final step, you should be fully decked out with a great all-rounder build. From there, follow the other min/max variants if you want to optimize around certain activities such as Pit Pushing, Speedfarming and more.
If you are fresh in Torment 1 coming from a leveling guide, this is where you begin. Since only some Aspects can be guaranteed from Dungeon unlocks for the Codex of Power, focus on acquiring the additional aspects via gambling with Murmuring Obols.
Gear & Skills
- Early in your progression, focus on Armor & Resistances to survive. Each Torment difficulty adds a 250 Armor and 25% Resistance penalty and it's recommended to keep both capped (1000 Armor, 70%+ Resistances) at all times. As you unlock higher power gear, Masterworking levels, and more paragon points, you naturally scale your character into the higher difficulties and can start replacing some of these affixes with offensive or utility stats.
- Umbrous is an important survivability tool for many Rogue builds. If you haven't found it, use either Mot, Enshrouding, or Dark Shroud on your bar for extra defense.
- Obtain the Lucky Hit: Chance to Restore Primary Resource affix on your melee weapons to spam Flurry.
- Stolen Vigor, Encircling Blades, and Breakneck Bandit's are your main Offensive Aspects. The Starter Flurry Rogue setup shows the most optimal arrangement of these Aspects when they are max rank as they have different max values. As you change and improve your equipment, ensure the highest percentage Aspect is on your Ranged weapon and the second highest percentage Aspect is on your Amulet.
- It is important to use one Sword and one Dagger to avoid losing all of your Weapon Mastery bonus when an enemy is not Healthy or Injured. Review the Pros and Cons of Daggers and Swords in the FAQ & Mechanics section for more details. You socket Flawless Diamond gems into the sockets to boost No Witnesses.
The goal here is to progress through the Torment difficulties as you unlock Ancestrals, Paragon points, all Legendary Aspects, Temper mods and the most important Uniques to pilot this build. Some Legendary Aspects are used temporarily to fill slots that may be replaced with more Unique items later on.
Gear & Skills
- As you upgrade your gear to Ancestrals with more Masterworking levels and reach higher Paragon, you can focus more and more on replacing Armor & Resistance rolls with better stats, but ensure to stay capped at 1000 Armor and 70%+ Resistances for your current difficulty.
- Once you acquire Asheara's Khanjar, you replace your weapon with Accelerating. Reaching 100% Chance for Flurry to Deal Double Damage is still possible by following the Tempering setup above. Weapon Mastery is your priority target for Masterworking as it is a significant damage boost for the Flurry Rogue.
- Cowl of the Nameless gives a large damage boost by improving two good passives, Trick Attacks and Unstable Elixirs. The unique effect also helps you maintain your Energy through Innervation.
- Barrier is capped at 100% of your Maximum Life so any points above 7 in Second Wind are wasted. Keep this in mind when Tempering and Masterworking as this may give you some extra skill points.
This is the final version of the build's progression, including all regular Unique items, Mythic Uniques, Legendary Aspects, Temper mods and Masterworking, leaving you with a great all-rounder build for all content in the game. Additional variants use this as a baseline to optimize around certain activities.
Gear & Skills
- Shroud of False Death grants +1 to all passives, a significant boost for the Flurry Rogue as there are many that work well for this build.
- Heir of Perdition is a significant damage boost and has very useful affixes for this build. Keep in mind you may sometimes lose the Unique effect if your allies also have one equipped and kill enemies quicker than you do.
- Ring of Starless Skies is a great item for resource spending builds. While it reduces your Energy spend, Second Wind, Preparation, and No Witnesses should all still have great uptime with enough Attack Speed.
This setup optimizes the build to push the highest possible Tiers in The Pit after you have finished the Mythic variant and reached a plateau in your progression. The Pit Push variant of the Flurry Rogue focuses on making Flurry Overpower with every cast by using Banished Lord's Talisman. This setup has steep gear requirements outlined below.
Gear & Skills
- Banished Lord's Talisman, Beastfall Boots, and Harlequin Crest are required to meet thresholds outlined below.
- This setup requires about a 10.25 second or lower cooldown on Death Trap. This is due to a bug with Preparation preventing you from reducing Ultimate skill cooldowns by more than 10 seconds in one cast. This is achieved through a combination of Cooldown Reduction on Harlequin Crest, Ultimate Cooldown Reduction on Beastfall Boots and Trap Cooldown Reduction from Ring Tempers and Spring-loaded on Deadly Ambush Paragon Board.
- This setup requires 275 or more Max Energy. Since Momentum increases your Max Energy by 30%, this means you need 212 Max Energy out of combat. This ensures each time you cast Death Trap to activate Beastfall Boots then use Flurry, you have spent the required Energy for your next Flurry to Overpower thanks to Banished Lord's Talisman. This is achieved through Max Energy/Resource affixes on Harlequin Crest, Beastfall Boots, then either Elixir of Resourcefulness II or Tibault's Will.
- Adding one Aftermath temper on Pants is the easiest way to restore 275 Energy at once so each cast of Flurry that is buffed by Beastfall Boots meets the Energy requirement for Banished Lord's Talisman.
- Zan + Qax doubles your damage with Flurry every 3 casts of Death Trap.
- Poc + Xal buffs Overpower damage through increasing your Maximum Life.
Skill Rotation
- Cast Caltrops to start ramping the damage boost from Enhanced Caltrops.
- Activate Cold Imbuement for the damage boost from Mixed Cold Imbuement.
- Throw Smoke Grenade periodically for a damage boost.
- Cast Death Trap to activate Beastfall Boots damage buff while restoring all Energy through Aftermath.
- Activate Concealment. This guarantees a Critical Strike on Flurry from Subverting Concealment.
- Cast Flurry to hit with a guaranteed Critical Strike and Overpower.
- Repeat steps 1-6 until enemies are dead. It is important not to cast Smoke Grenade or Caltrops after Death Trap or Concealment. They consume the damage buff from Qax and guaranteed Critical Strike from Subverting Concealment.
Mythic Gear Swaps
- Shroud of False Death can be replaced with a Legendary Chest using Frostbitten, + Ranks to Dark Shroud or Subterfuge Skills, Maximum Life, and Armor or Resistance to All Elements as needed to meet your caps.
- Doombringer can be replaced with a Legendary Sword using Conceited, Dexterity, Maximum Life, Overpower Damage, Chance for Caltrops to Consume No Charges Temper, and Cutthroat Attack Speed Temper.
- Ring of Starless Skies can be replaced with a Legendary Ring using Retribution, Attack Speed, Maximum Life, Dexterity, Cutthroat Attack Speed Temper, and Trap Cooldown Reduction Temper if needed.
This Speedfarming variant optimizes the build for easy activities like Helltides, Whispers, Nightmare Dungeons and lower Pit Tiers after you have finished the Mythic variant and reached a plateau in your progression.
Gear & Skills
- Improved Flurry moves you from enemy to enemy at extreme speeds while dealing damage to anything in your path.
- Swap from Disciplined Dash to Methodical Dash as you should not need the Knock Down in easier content. This gets you where you need to be even faster.
This is a specialized Mythic variant of the Flurry Rogue focused on optimizing your damage output with Victimize. View the full planner for more in depth information.
Gear & Skills
- In Season 6, Victimize no longer scales with the damage of the skill that procs it. Instead it is calculated as a separate source of damage. This changes Passives and Aspects that are used to boost its damage.
- Fists of Fate give you a tremendous amount of bonus Lucky Hit Chance and significantly increases your damage dealt by improving your Victimize proc rate.
- The Umbracrux is a vital item in this setup, as the totem you spawn from Smoke Grenade effectively doubles your damage by doubling the amount of Victimize procs you generate.
- Shroud of Khanduras is an amazing grouping tool that boasts a high Lucky Hit Chance due to Evade being its activator. Victimize shines in high density encounters and the unique effect allows you to create these situations often.
- This Victimize setup unfortunately does not have great Weapon Tempers to use. Shadow Step Cleaves temper is taken to hit multiple enemies with a high Lucky Hit Chance ability at once, significantly increasing the damage Victimize deals when it activates. A good time to use this for offense would be after grouping with Death Trap or Shroud of Khanduras, but always be wary of Crowd Control effects. Poison Surge from Elemental Surge — Night is used to activate Alchemical Advantage, increasing your Attack Speed and Lucky Hit Chance.
This is a specialized Mythic variant of the Flurry Rogue centered around Inner Sight and Scoundrel's Leathers. This is primarily a Speedfarming setup that automates most timed buffs and allows a near one-button playstyle.
Gear & Skills
- Scoundrel's Leathers and Inner Sight are required for this variant to function.
- Traps activated by Scoundrel's Leathers are based off your skill tree nodes. All traps spawn centered on an enemy target. There is an internal cooldown that limits you to about 1 Trap spawn per second.
- Inner Sight has an internal cooldown of 4 seconds before another target can be marked after it ends.
- Poison Trap periodically Knocks Down enemies to grant you the second bonus for Malice. Countering Poison Trap also gives a chance to reset your Cold Imbuement cooldown.
- Caltrops provides a damage boost from Enhanced Caltrops. Methodical Caltrops adds Chill to the skill, enabling Frostfeeder,Frigid Finesse, and Mixed Cold Imbuement. Caltrops must be on your skill bar to be spawned by Scoundrel's Leathers.
- Death Trap activates No Witnesses and groups up nearby enemies.
- You should aim for a 10 second duration for Inner Sight at a minimum through Inner Sight Duration tempers and the affix on Scoundrel's Leathers.
Skill Rotation
- Activate Cold Imbuement to start fights and whenever you use all Imbuement charges.
- Repeatedly cast Flurry to teleport from enemy to enemy and spawning all of your Traps.
- Use Dash and Shadow Step for increased mobility and to activate the Fluidity bonus.
- (On Elites & Bosses) Throw Smoke Grenade for a 25% damage buff.
- (On Bosses) Start with Caltrops and keep them inside the area to maintain the Enhanced Caltrops debuff.
Mythic Gear Swaps
- Heir of Perdition can be replaced with Cowl of the Nameless. Ranks to Trick Attacks and Unstable Elixirs are the most important affixes and prioritize the former for Masterwork Crits ↑.
- Ring of Starless Skies can be replaced with a Legendary Ring using Inner Calm, Attack Speed, Maximum Life, Dexterity, Damage per Dark Shroud Temper, and Cold Imbuement Charges Temper if needed.
FAQ & Mechanics
Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.
More details on Rogue interactions can be found in the Rogue Class Compendium.
What can I do to improve survivability?
How can I trigger Unstoppable?
What can I do for better Energy recovery?
Which adjustments should I make on Hardcore?
Why don't you have Dark Shroud on your skill bar?
What are the Pros and Cons of Daggers and Swords?
Can I use an Imbuement Skill?
Mechanics
Dark Shroud
Attack Speed Caps
Stagger
Video Guide
Coming soon.
Summary
The Flurry Rogue is a fun to play, fast-paced melee build that is easy to get going in endgame. It boasts tremendous area damage and excels in Speedfarming and Endgame scenarios.
- Your defense is tied to your offense due to Damage per Dark Shroud tempers. Attack with Flurry as often as possible to maintain Dark Shroud stacks through Umbrous.
- When fighting bosses, overlap your Caltrops to maintain the damage boost as previous ones run out.
- Maintain your Energy with Aftermath, Resource Cost Reduction, Lucky Hit: Chance to Restore Resource, and Innervation. Use Elixir of Resourcefulness II if needed.
- Cast Death Trap whenever possible to maintain Preparation and No Witnesses bonuses.
- Swap between Improved Flurry and Advanced Flurry depending on what activities you are doing.
- When using the Pit Push - Overpower variant, ensure you have met all required breakpoints and are performing the skill rotation correctly.
Credits
Written by DeezyTheMonster
Reviewed by M1PY