Powered By

Death Trap Rogue Endgame Build Guide

Last Updated: March 5th 2024

Season 3 - ConstructA-Tier

Share on Social

Welcome to the Death Trap Rogue Endgame guide! This build combines extraordinary crowd control, utility and raw power into one package to deal with anything the game has to offer. While Poison Trap or Death Trap may be included in any Rogue build, this one specializes in them by combining both with the trap-themed Exposure Key Passive. Pairing this with the high lucky hit chances of Twisting Blades, it allows you to reset your traps in a matter of seconds to unleash hell on your foes at all times!

Overall the build has a lot of similarities with the Twisting Blades Rogue in both setup and playstyle. The main differences are lower movement speed, stronger nukes, and the ability to pull enemies together with Prime Death Trap which make the build stand out. Pulling enemies offers great group utility, but even in solo play it's useful to knock enemies into your Poison Trap and Bladedancer AoE effects to make quick work of them.

While usually you need to jump around the battlefield to maximize the potential of Twisting Blades and hit most targets possible, the Trapper playstyle is more relaxed. Running this build, you'll be toying with your enemies effortlessly instead. Let's get started!

Death Trap Rogue Endgame Speedfarming Setup

This build guide assumes you have a Level 50 Character and finished the Campaign. Level up with our Twisting Blades Leveling Guide. If you are looking for a different Rogue playstyle, check out all of our Rogue Guides

DifficultyAverage
SpeedfarmingStrong
NM DungeonsStrong
BossingAverage
DefenseStrong

Season 3 - Season of the Construct

In Season 3, you obtain the Seneschal Construct through the Season Questline, then collect Governing Stones or Tuning Stones to add attacks and augment them to support your build. Only certain Tuning Stones work with a particular Governing Stone. Look at the bottom of any Tuning Stone tooltip to see if it is compatible with your Construct's currently equipped Stones. Lastly, they can be leveled up by getting duplicates to max out their power. Check out our full Season 3 guide for more information.

  1. Tempest - This ability hits at a fast rate and can apply buffs at range reliably.
    1. Slowing Support - Helps us to trigger damage to crowd controlled enemies and the Wiles Paragon node.
    2. Efficiency Support - Critical Strike Chance is paramount.
    3. Safeguard Support - Provides free extra damage reduction.
  2. Flash of Adrenaline - A free damage buff to boost our character further.
    1. Duration Support - To improve the uptime of the buff.
    2. Tactical Support - To improve the uptime of the buff.
    3. Fortify Support - Rogues have no other access to Fortify so this adds free damage reduction.
Death Trap Rogue Construct Setup

Unique Stones

If you get the two Unique stones, make the following adjustments:

  1. Evernight: Replace Safeguard Support.
  2. Genesis: Replace Fortify Support.

Alternative Stones

Many other options are possible to support this build, including different Governing Stones to apply the effects. Feel free to experiment!

Governing Stones

  1. Autodefense - Great to increase survivability.
  2. Reconstruct - To recover health more reliably.

Tuning Stones

  1. Poison Support - Can be combined with Debilitating Toxins for additional defense.
  2. Frigid Support - Can be combined with Frigid Finesse for additional damage and stagger.
  3. Breaking Support - Helps to keep up Vulnerable and remove Barrier from enemies in Nightmare Dungeons or monsters like Knights and the Butcher.
  4. Resource Support - Helps to keep the setup smooth to play.

Eternal Realm

The build doesn't change in a significant way between Seasonal and Eternal game modes. You may be a bit weaker, slower, squishier or your Construct may not deal some additional damage, but the build is designed to work without it.

Skill Tree & Gameplay

  • Twisting Blades is our main damage skill. In order to use it effectively against monster packs, you have to utilize the returning blades to hit as many targets as possible.
    • Against multiple enemies, the idea is to attack a target 1-3 times, then run, Evade or Shadow Step away so that the returning blades can do their job.
    • Combining this with Death Trap and Bladedancer makes it's easy to hit most targets in one go and decimate large packs.
    • On single targets, you simply spam this skill as much as possible if you have enough resources, otherwise build Combo Points before attacking to increase its damage.
    • Once you allocate Tricks of the Trade, a good middle ground between DPS and resource efficiency is to play a 1:1 rotation between Puncture and Twisting Blades.
  • Puncture is our Basic Skill that we use whenever we don't have Energy, it can also be used to apply extra chip damage and debuffs (Slow, Vulnerable) to the target. Use it at least once every few seconds to activate the Might buff and to generate Combo Points.
  • Shadow Step is our mobility skill. It requires a target and should primarily be used to engage new packs. It can also be used to teleport up or down cliffs in outdoor content.
Death Trap Rogue Endgame Skill Tree
  • Poison Trap is our crowd control and utility skill. It helps to keep incoming damage low while buffing our damage against affected targets. The best way to use this skill is right after a Shadow Step into the middle of the pack.
  • Death Trap is our Ultimate Skill and can be used frequently because we reset its cooldown with Exposure. Use it in large monster packs to pull them in, lock them down, and decimate them.
  • Poison Imbuement is our single target tool. Use it to boost Twisting Blades against bosses and elites, preferably using 3 Combo Points for maximum value.
Death Trap Rogue Skill Showcase

Rogue Specialization

Combo Points - Use Basic Skills to boost your subsequent Core Skills.

Whenever you fight bigger enemies, use this effect to boost your Energy efficiency so you don't run out of resources. Against weaker foes, this may not be necessary. Combo Points are displayed above your XP bar near the bottom of the screen.

Combo Points

Building up Combo Points with your Basic Skill gives you more damage and added Movement Speed after using Twisting Blades. This allows for high damage output with low Energy consumption.

Learn more details and how to unlock this system in our full Rogue Specialization Guide.

Resource & Cooldown Management

Managing your Resources and Cooldowns is crucial to the success of this build.

Poison Trap

This is the heart of your build. You can reset your trap cooldowns with Exposure but only if they have been poisoned by Poison Trap. Avoid wasting this cooldown in small pulls so that you can use it when it matters.

Death Trap

Use this whenever ready in big pulls. With enough targets, it's possible to immediately reset its cooldown and keep pulling in additional monsters thanks to Exposure. This ability is mainly used for AoE combat and doesn't do much on bosses.

Ravenous Aspect

This is a great resource tool and can be acquired early from the Codex of Power. Even the minimum roll has great value and smooths out the Energy recovery from the start.

Aspect of the Umbral

While this Aspect is usually better than Ravenous, it's a very rare find and thus not included in the standard setup as the Codex version has a low value. However, it allows us to generate tons of Energy with multiple ways to trigger it:

  • Daze from Twisting Blades
  • Stuns from Exposure
  • Slow from Puncture
  • Slow from Lucky Hit: Chance to Slow stat on Gloves
  • Knockdown from Trick Attacks

All in all, this resource aspect is a big enabler for the build and almost single-handedly allows you to spam your Core Skill without downtime. If you happen to get a good roll of Umbral, you can replace Ravenous with it for even better Energy recovery (gamble Rings).

Aftermath

This passive refills your Energy when you use Death Trap. If you run into resource issues, you can take some points out of other passives to include this.

Tibault's Will

Once you acquire these Pants, you should no longer struggle with resources as long as you activate Unstoppable regularly with Shadow Step and can drop Aftermath.

Energy Cost Reduction

Your amulet can roll a good amount of Energy Cost Reduction that helps with resource management. Prioritize getting a high roll there.

Paragon Boards

Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 when they reach level 15!

← Scroll to Level →
Death Trap Rogue Endgame Paragon

Level the Paragon Board by scrolling. Each step optimizes progression.

Glyphs

We need to level up our Glyphs to increase their power and activate their Additional Bonus with surrounding nodes. Glyphs have a radius of 3 by default, this increases to 4 at Glyph level 15. Complete Nightmare Dungeons to obtain Glyph experience.

Note that there are some Glyph position swaps and a few adjustments to surrounding Paragon nodes once they reach level 15. See the last two steps in the Paragon progression above for details. The setup displayed by default is the final version of the build.

Glyph Leveling Priorities

To Level 15

  1. Closer
  2. Ambush
  3. Control
  4. Turf
  5. Exploit

To Level 21

  1. Turf
  2. Closer
  3. Ambush
  4. Control
  5. Exploit

Note that there are some Glyph swaps during the progression:

  • Versatility is used as a placeholder on the Tricks of the Trade board until Ambush hits level 15 because none of our other Glyphs can be activated there.
  • Control takes the spot of Ambush on the Cheap Shot board once the above swap has been completed.

Glyphs for Level 100 Endgame Variants

After finishing your main setup, also level the following Glyph:

  • Efficacy

There are a total of 225 Paragon Points. Starting with level 50 you gain 4 Paragon Points per level, including 20 from Renown, and 4 from Altars of Lilith. Also check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.

Endgame Progression & Variants

When you start diving into the Endgame, you don't have all the tools available to achieve the final build versions. Let us guide you through different progression points to give you a smooth transition from our Leveling Guides to the final build version.

Progression Goals

Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. While we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.

  1. Unlock the following Aspects in your Codex of Power:
  2. Find the following Legendary Aspects either as a random drop or by gambling with Obols:
    • Accelerating: Gamble Daggers. Grants lots of extra Attack Speed for more damage output, healing and lucky hit effects. This replaces Rapid.
    • Elements: Gamble Daggers. This aspect grants a cycling damage buff and some of our attacks are always going to profit from one or the other. It's not worth trying to play around the timer. This replaces Umbral or Ravenous.
    • Ravager: Gamble Boots. The second charge on Shadow Step gives great quality of life and speeds up your runs. This replaces Ghostwalker on the Boots, which then moves to the Amulet.
    • Umbral: Gamble Rings. While this power exists in the codex, it's simply very weak at its minimum value. With a high roll you get tons of Energy back all the time to fully enable spamming Twisting Blades. This replaces Ravenous.
  3. Acquire the following Unique items either as a random drop or by farming specific Boss drops. Note: You cannot gamble Unique items with obols!
    • Tibault's Will: Replacing Protector or Cheat's, this item offers lots of extra damage on an otherwise defensive slot. If you feel too squishy, you can run with a legendary item instead.
    • Asheara's Khanjar: Replacing Retribution, this weapon offers a great Attack Speed boost and Lucky Hit to help with our procs.
  4. If you get lucky with Uber Unique drops, consider the following adjustments:
    • Harlequin Crest: Replace Might but make sure you still have enough Armor from other sources (e.g. by also adding Disobedience if necessary).
    • Doombringer: You can use this sword instead of Retribution, Accelerating, Elements or X'Fal's Corroded Signet. This sword has amazing stats and a damage reduction proc to survive high end content more easily.
    • Ring of Starless Skies: This item offers a massive damage buff and lowers our resource cost, so we replace Ravenous.

Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.

Progression Steps

Starter
Early
Endgame
Late Endgame &
Speedfarming
T100 NM
Dungeons
Gauntlet

Once you have completed the leveling guide, only the Codex of Power Aspects are guaranteed. With this setup, you can farm the Legendary Aspects and Unique items you need for the next progression point.

Gear

  • Unlock all the Codex Powers mentioned above. Some of them are used only temporarily as a filler.
  • Bladedancer is your most important aspect so it goes on the ranged weapon, but if you're low on mats you can also put it on the Amulet to get started as this gets replaced less often.
  • Ravenous and Umbral can only go on Rings.
  • Focus on acquiring items with + Skill ranks, Critical Strike Chance, Damage to Close Enemies, Energy Cost Reduction and Maximum Life.
  • Start working towards capping your Resistances and Armor.
Starter Gear

Skills

  • The skill tree stays the same throughout the progression steps.
  • If your damage is fine and you want to go faster, you can replace Poison Imbuement with Dash and include Stutter Step for more Movement Speed. Alternatively you can just take out a few points from Poison Imbuement to pick up the passive.
  • Another option is to replace Poison Imbuement with Shadow Imbuement and include Consuming Shadows for more consistent Energy recovery early on.
Starter Skill Tree

Gameplay

Follow the general skill rotation described in the section above. While you're still starting out with this build, you may be resource starved occasionally until you unlock your final form. Use your Basic Skill to build Combo Points when you run low on Energy and to apply Vulnerable.

In this setup, you have access to all Legendary Aspects, allowing you to pilot a much stronger version of this build. Additional Legendary Aspects are used to fill slots that may be replaced with Unique items later on.

Gear

  • If you find it, a good roll of Umbral tremendously improves your ability to spam your attacks together with the arsenal of crowd controls in this build (replacing Ravenous).
  • Ravager: The second charge on Shadow Step gives great quality of life and speeds up your runs. Once you find one, move Ghostwalker to the Amulet slot. The latter is optional and you can use an offensive or defensive aspect instead, too.
  • At this point, try to gather items that have Ultimate Skill Damage stat and run with Diamonds in your weapon sockets to boost the No Witnesses legendary Paragon node.
  • Start working on capping your resists up to 70% each and stack enough Armor (8000-9200) to progress through Torment difficulty.
  • Various other adjustments round out the build.
Early Endgame Gear

Skills

  • The setup stays exactly the same as before.
Early Endgame Skill Tree

Gameplay

The gameplay doesn't change from the previous version. For a detailed description, check out the Gameplay section above.

In this setup, you have access to all Unique items and Legendary Aspects. This allows you to pilot this build at its peak efficiency. Let's take a look at the changes you need to make to implement them.

Gear

  • Tibault's Will is our unique of choice for this build because we can trigger it easily with Shadow Step for a massive damage boost and Energy recovery. If you feel too squishy, you can run with a legendary item instead.
  • Alternatively you can include Penitent Greaves and pick up Frigid Finesse for free Chill which can trigger the Energy recovery Umbral. This requires to drop either Ravager or Ghostwalker.
  • If you haven't acquired any gloves with "Lucky Hit: Chance to Slow" yet, work on these as much as you can to help trigger the damage reduction from Paragon nodes we picked up on the Cheap Shot board.
  • Be aware that equipping unique items may require to shift Resistances to other slots to stay capped.
  • Ensure you reach at least 9200 Armor to be capped against level 100 enemies or more if you farm higher Tier NM Dungeons.
Late Endgame & Speedfarming Gear

Gear with Uber Uniques

  • Harlequin Crest: Replace Might but make sure you still have enough Armor from other sources (e.g. by also adding Disobedience if necessary).
  • Ring of Starless Skies: This item offers a massive damage buff and lowers our resource cost, so we replace Ravenous.
Late Endgame & Speedfarming Gear with Uber Uniques

Skills

  • The setup stays exactly the same as before.
  • If your damage is more than enough, you can replace Poison Imbuement with Dash and include Stutter Step for more Movement Speed. Alternatively you can just take out a few points from Poison Imbuement to pick up the passive.
  • Another option is to replace Poison Imbuement with Shadow Imbuement and include Consuming Shadows for more AoE damage and Energy recovery.
Late Endgame & Speedfarming Skills

Gameplay

The gameplay doesn't change from the previous version. For a detailed description, check out the Gameplay section above.

The Nightmare Dungeon Push setup optimizes damage and survivability to allow you to dive much deeper into Nightmare Dungeons where the difficulty increases significantly.

AVOID THESE Nightmare Dungeon Affixes

Before we go into what you should change on your build, take a look at Nightmare Dungeon Affixes that you need to avoid for a successful push:

  • Lightning Storm
  • Stormbane's Wrath
  • Death Pulse
  • Melee Defenders
  • Vulnerable Resist

To make it easier, you are looking for a Nightmare Dungeon that contains mostly melee enemies. It's recommended to use defensive consumables such as Iron Skin Elixir, Song of the Mountain and Reddamine Buzz to survive.

Gear

  • Against higher level monsters we need more Armor to survive (ideally ~13300 against lvl 154 monsters). This is achievable with high item power gear, Royal Skull socketed into Jewelry and some % Armor rolls.
  • Consumables can be used to fill the gap in case you're close, but if you can't hit the Armor cap, include Aspect of Disobedience instead of Umbrous Aspect.
  • If you haven't acquired any gloves with "Lucky Hit: Chance to Slow" yet, work on these as much as you can to help trigger the damage reduction from Paragon nodes we picked up on the Cheap Shot board.
  • For more defense, Tibault's Will can be dropped for another defensive legendary or Temerity.
  • We include the full Poison combo of Bursting Venoms + Pestilent Points + Corruption to melt tanky elites and bosses.
  • We also add X'Fal's Corroded Signet to go with the above (otherwise Rapid or Accelerating).
  • If you haven't acquired any gloves with "Lucky Hit: Chance to Slow" yet, work on these as much as you can to help trigger the damage reduction from Paragon nodes we picked up on the Cheap Shot board.
Nightmare Dungeon Push Gear

Gear with Uber Uniques

  • Harlequin Crest: Replace Might but make sure you still have enough Armor from other sources (e.g. by also adding Disobedience if necessary).
  • Doombringer: Replaces Accelerating. This sword has amazing stats and a damage reduction proc to survive high end content more easily.
  • Ring of Starless Skies: This item offers a massive damage buff and lowers our resource cost, so we replace Ravenous.
Late Endgame & Speedfarming Gear

Skill Tree

  • This skill setup is the same as the standard variant.
  • You can replace Shadow Step with Concealment for a more tactical approach to position yourself in monster packs before engaging with Death Trap.
Nightmare Dungeon Push Skills

Paragon

Since we lean more heavily into Poison damage, we drop Closer for Efficacy and pick up a few other small nodes.

Nightmare Dungeon Push Paragon

Gameplay

  • You have to play a lot more defensively in a high tier Nightmare Dungeon. When necessary, fight only small packs or single targets and play around your crowd control tools in order to survive. Elite enemies become Unstoppable after 5 seconds of continuous crowd control, so you may have to kite them around until you can resume your attacks.
  • For optimal damage output, build 3 Combo Points with Puncture before using Twisting Blades. This may not be necessary in short fights against small targets but is recommended against elites. While dealing with smaller targets, you can also do 1:1 instead of 3:1 rotations to speed up your damage output. Avoid using Twisting Blades back to back because you lose significant damage bonuses.
  • Activate Poison Imbuement to apply more damage. With Aspect of Bursting Venoms, you will regularly see a Poison pool on the ground under your feet. Stand in it to gain permanent Poison Imbuement for your Twisting Blades. In this case, play a 1:1 rotation to apply Poison more quickly while it lasts and for higher chances of triggering the next pool (only if you have high Energy).

This variant is optimized for the Gauntlet. It's very similar to the regular Endgame & Speedfarming variant as the content is relatively low end and maximizing speed is everything.

Gear

  • Compared to the regular version, we include the new Hectic Aspect to reduce our cooldowns further.
  • We don't focus heavily on Armor as monsters are only level 124 (T70 NMD). The cap to reach is 11.2k and this setup has less than that. If you struggle to survive, include more Armor from Paragons, % Armor rolls on your Gear or the Juggernaut's Aspect.
Gauntlet Gear

Gear with Uber Uniques

  • Harlequin Crest replaces Shared Misery.
  • Ring of Starless Skies replaces Elements.
Gauntlet Gear with Uber Uniques

Skills

  • We drop Debilitating Toxins for extra Energy from other passives.
  • Some other tweaks optimize the damage and speed of the build.
Gauntlet Skills

Gameplay

The gameplay doesn't change from the previous version. For a detailed description, check out the Gameplay section above.

Hardcore Adjustments

Hardcore requires you to build into more defenses. Here are some tips to successfull in this game mode:

  • Focus more on your Chest & Pants while gearing up. Make sure to have only defensive stats on these two slots as they provide a ton of survivability.
  • Tibault's Will is an optional unique that can be replaced with a defensive legendary item.
  • Add extra Armor & Maximum Life instead of damage nodes on your Paragon Boards.
  • Be more conservative with Shadow Step and keep a charge ready when you engage enemies that can crowd control you, for example Cold Enchanted elites or Snakes mob types.
  • Replace

Build Scaling & Stat Priorities

Read on to learn all about how to scale this build into endgame:

Damage
Defense
  • Ultimate Skill Damage: No Witnesses allows this stat to scale all of your damage multiplicatively when you use your Ultimate, so we stack it wherever we can.

  • Critical Strikes: We stack a good amount of Critical Strike Chance on our items and combine it with Deadly Ambush and Blended Poison Imbuement for more damage output.

  • Energy: While continuous spamming of Twisting Blades all the time may not be possible, it gets better as we progress, especially through Resource Generation rolls on Rings and Ravenous Aspect + Umbral.

  • Vulnerable: We apply this debuff easily with the Exploit Glyph and Puncture for more damage.

  • Mobility: With our high Movement Speed we are able to get more out of each individual Twisting Blades use because we can prolong their flight.
  • Resistances: As we approach lategame, we focus on capping all of our elemental resists at 70% through rolls on Armor pieces, Paragon nodes and Jewelry sockets.

  • Armor: Similar to resistances, we aim to hit the 85% damage reduction armor cap (~9200 vs. lvl 100 monsters, ~13300 vs. lvl 154 monsters) to be well protected against any damage type.

  • Crowd Controls: Exposure procs stuns, Poison Trap knocks down enemies on demand and Twisting Blades procs Daze among other things.

  • Defensive Legendaries: Might and Cheat's grant us more damage reduction.

  • Healing: We use Siphoning Strikes to heal up quickly whenever we take damage due to the large number of hits produced by Twisting Blades + Bladedancer's.

Our Damage Explained article explains how to scale your Offense.
Learn all you need to know to scale Defense with our Defense Explained Article.

Stat Priorities & Gear Options

Choosing the right stats for your gear can make or break your build. You won't always find perfect stats (also known as affixes or modifiers) though, and you may need to make a tough choice between two good pieces of equipment. Use the following list to compare your gear and pick the best (green = priority).

  • Helm: Might
    1. Any Resistance
    2. % Total Armor
    3. Ranks to Poison Imbuement
    4. Cooldown Reduction
    5. Maximum Life
  • Chest Armor: Shared Misery
    1. % Total Armor
    2. Damage Reduction
    3. Close Damage Reduction
    4. Damage Reduction from Poisoned
    5. Distant Damage Reduction
    6. Maximum Life
  • Gloves: Retribution
    1. Ranks to Twisting Blades
    2. Lucky Hit: Chance to Slow
    3. Critical Strike Chance
    4. Attack Speed
    5. All Stats
    6. Dexterity
  • Pants: Tibault's Will, look for high Maximum Resource & effect rolls
  • Otherwise Look For: Cheat's
    1. % Total Armor
    2. Damage Reduction
    3. Close Damage Reduction
    4. Damage Reduction from Poisoned
    5. Distant Damage Reduction
    6. Maximum Life
  • Boots: Ravager's
    1. Implicit: Maximum Evade Charges
    2. Movement Speed
    3. Any Resistance
    4. Any Resistance
    5. Any Resistance
    6. Movement Speed on Elite Kill
  1. Amulet: Ghostwalker
    1. Movement Speed
    2. Energy Cost Reduction
    3. Cooldown Reduction
    4. Ranks to Weapon Mastery*
    5. Ranks to Malice*
    6. Ranks to Exploit*
    7. Damage Reduction
    8. % Total Armor
    9. Close Damage Reduction
    10. Distant Damage Reduction

* Cannot appear on the same item together.

  • Rings: Elements & Ravenous
    1. Resource Generation
    2. Critical Strike Chance
    3. Maximum Life
    4. Lucky Hit Chance
    5. Damage to Close Enemies
    6. Vulnerable Damage
  • Ranged (Crossbow): Bladedancer's
    1. All Stats
    2. Dexterity
    3. Ultimate Skill Damage
    4. Damage to Close Enemies
    5. Core Skill Damage
    6. Vulnerable Damage
  • Melee 1 (Dagger): Asheara's Khanjar, look for high DPS & effect rolls
  • Otherwise Look For: Accelerating
  • Melee 2 (Dagger): Retribution
    1. High DPS (Item Power)
    2. All Stats
    3. Dexterity
    4. Ultimate Skill Damage
    5. Damage to Close Enemies
    6. Core Skill Damage
    7. Vulnerable Damage

Fill your item's sockets with the following:

  • Royal Diamond into Weapons to scale No Witnesses.
  • Royal Ruby into Armor for more survivability.
  • Any gem type of Resistances you are missing into Jewelry, prioritizing Fire and Lightning first. If you are capped on all of them, add Royal Skull for more Armor.

This build benefits the most from the following consumables:

  • Elixirs: Elixir of Cruelty, Iron Skin Elixir, Heady Assault Elixir & Heady Precision Elixir
  • Incenses: Song of the Mountain, Reddamine Buzz & Chorus of War

FAQ & Mechanics

Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.

What can I do to improve survivability?

How do Swords and Daggers compare?

Why Rubies instead of Topazes in Armor sockets?

How can I trigger Unstoppable?

Mechanics

Dark Shroud Scaling

Twisting Blades

Poison Imbuement Bugs

Penitent Greaves

X'Fal's Corroded Signet

Video Guide

Summary

The Death Trap Rogue is a fun to play, fast-paced tactical genius that performs well in almost any scenario. With a range of tricks and devices up your sleeve, you can be sure to have all you need to start a fresh season with.

  • Invest into Energy recovery as much as possible early on so you can spam Twisting Blades.
  • Attack a few times, then start dancing around enemies to hit them with returning blades.
  • Use Evade and Shadow Step to reposition in combat.
  • Combine Death Trap with Poison Trap to pull in and crowd control all nearby enemies before decimating them with Twisting Blades.

Hungry for more Guides?

Credits

Written by wudijo
Reviewed by DiEoxidE

© 2024 Maxroll Media Group, All Rights Reserved